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-rw-r--r--engines/gnap/scenes/scene30.cpp281
1 files changed, 281 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene30.cpp b/engines/gnap/scenes/scene30.cpp
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+++ b/engines/gnap/scenes/scene30.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSPillMachine = 1,
+ kHSDevice = 2,
+ kHSExitCircus = 3,
+ kHSWalkArea1 = 4
+};
+
+int GnapEngine::scene30_init() {
+ return isFlag(23) ? 0x10B : 0x10A;
+}
+
+void GnapEngine::scene30_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7);
+ setHotspot(kHSExitCircus, 100, 590, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ setHotspot(kHSExitCircus, 0, 0, 800, 514);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 5;
+}
+
+void GnapEngine::scene30_run() {
+ bool hasTakenPill = false;
+
+ playSound(0x1093B, 1);
+ startSoundTimerB(6);
+
+ queueInsertDeviceIcon();
+
+ if (isFlag(23))
+ _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (!isFlag(13))
+ _gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _timers[5] = getRandom(50) + 180;
+
+ _gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _timers[4] = getRandom(100) + 300;
+
+ _s30_dword_47EA88 = 0x101;
+ initGnapPos(7, 12, 1);
+ initBeaverPos(6, 12, 0);
+ endSceneInit();
+ gnapWalkTo(7, 8, -1, 0x107B9, 1);
+ platypusWalkTo(6, 8, -1, 0x107C2, 1);
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene30_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemJoint) {
+ gnapUseJointOnPlatypus();
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSPillMachine:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemDiceQuarterHole && !isFlag(23)) {
+ _hotspots[kHSWalkArea1].flags |= SF_WALKABLE;
+ gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1);
+ _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE;
+ _gnapActionStatus = 1;
+ hasTakenPill = true;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 8, 5);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ gnapWalkTo(9, 8, 0, 0x107BC, 1);
+ _gnapActionStatus = 3;
+ break;
+ case GRAB_CURSOR:
+ playGnapScratchingHead(8, 5);
+ break;
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(8, 5);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitCircus:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = true;
+ if (hasTakenPill)
+ _newSceneNum = 47;
+ else
+ _newSceneNum = 26;
+ gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1);
+ _gnapActionStatus = 0;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1);
+ }
+ break;
+
+ case kHSWalkArea1:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene30_updateAnimations();
+
+ if (!isSoundPlaying(0x1093B))
+ playSound(0x1093B, 1);
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(100) + 300;
+ if (_gnapActionStatus < 0) {
+ if (getRandom(5) == 1) {
+ _gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x100, 40, _s30_dword_47EA88, 40, kSeqSyncWait, 0, 0, 0);
+ _s30_dword_47EA88 = 0x100;
+ } else {
+ _gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ }
+ }
+ if (!_timers[5]) {
+ _timers[5] = getRandom(50) + 180;
+ if (_gnapActionStatus < 0) {
+ if (!isFlag(23) || hasTakenPill)
+ _s30_dword_47EA8C = 0x109;
+ else
+ _s30_dword_47EA8C = 0x108;
+ _gameSys->insertSequence(_s30_dword_47EA8C, 20, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ }
+ playSoundB();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene30_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene30_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case 0:
+ _sceneDone = true;
+ break;
+ case 1:
+ setGrabCursorSprite(-1);
+ _gameSys->setAnimation(0x105, _gnapId, 0);
+ _gameSys->insertSequence(0x105, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x105;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = 2;
+ break;
+ case 2:
+ hideCursor();
+ setGrabCursorSprite(-1);
+ addFullScreenSprite(0x3F, 255);
+ _gameSys->removeSequence(0x105, _gnapId, 1);
+ _gameSys->setAnimation(0x102, 256, 0);
+ _gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(0) != 2) {
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _gameSys->setAnimation(0x103, _gnapId, 0);
+ _gameSys->insertSequence(0x103, _gnapId, 0, 0, kSeqNone, 0, 0, 0);
+ removeFullScreenSprite();
+ showCursor();
+ _gnapActionStatus = 4;
+ invAdd(kItemPill);
+ setFlag(23);
+ break;
+ case 3:
+ if (isFlag(23))
+ showFullScreenSprite(0xE3);
+ else
+ showFullScreenSprite(0xE2);
+ _gnapActionStatus = -1;
+ break;
+ case 4:
+ _gameSys->setAnimation(0x104, _gnapId, 0);
+ _gameSys->insertSequence(0x104, _gnapId, makeRid(_gnapSequenceDatNum, 0x103), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x104;
+ _gnapSequenceDatNum = 0;
+ _gnapActionStatus = 5;
+ setGrabCursorSprite(kItemDiceQuarterHole);
+ break;
+ case 5:
+ _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0);
+ gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1);
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+}
+
+} // End of namespace Gnap