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Diffstat (limited to 'engines/gnap/scenes/scene30.cpp')
-rw-r--r-- | engines/gnap/scenes/scene30.cpp | 281 |
1 files changed, 281 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene30.cpp b/engines/gnap/scenes/scene30.cpp new file mode 100644 index 0000000000..341caee618 --- /dev/null +++ b/engines/gnap/scenes/scene30.cpp @@ -0,0 +1,281 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSPillMachine = 1, + kHSDevice = 2, + kHSExitCircus = 3, + kHSWalkArea1 = 4 +}; + +int GnapEngine::scene30_init() { + return isFlag(23) ? 0x10B : 0x10A; +} + +void GnapEngine::scene30_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSPillMachine, 598, 342, 658, 426, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 9, 7); + setHotspot(kHSExitCircus, 100, 590, 700, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + setHotspot(kHSExitCircus, 0, 0, 800, 514); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 5; +} + +void GnapEngine::scene30_run() { + bool hasTakenPill = false; + + playSound(0x1093B, 1); + startSoundTimerB(6); + + queueInsertDeviceIcon(); + + if (isFlag(23)) + _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0); + + if (!isFlag(13)) + _gameSys->insertSequence(0x107, 1, 0, 0, kSeqNone, 0, 0, 0); + _timers[5] = getRandom(50) + 180; + + _gameSys->insertSequence(0x101, 40, 0, 0, kSeqNone, 0, 0, 0); + _timers[4] = getRandom(100) + 300; + + _s30_dword_47EA88 = 0x101; + initGnapPos(7, 12, 1); + initBeaverPos(6, 12, 0); + endSceneInit(); + gnapWalkTo(7, 8, -1, 0x107B9, 1); + platypusWalkTo(6, 8, -1, 0x107C2, 1); + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene30_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemJoint) { + gnapUseJointOnPlatypus(); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(0, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSPillMachine: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemDiceQuarterHole && !isFlag(23)) { + _hotspots[kHSWalkArea1].flags |= SF_WALKABLE; + gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 0, 0x107BC, 1); + _hotspots[kHSWalkArea1].flags &= ~SF_WALKABLE; + _gnapActionStatus = 1; + hasTakenPill = true; + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y, 8, 5); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + gnapWalkTo(9, 8, 0, 0x107BC, 1); + _gnapActionStatus = 3; + break; + case GRAB_CURSOR: + playGnapScratchingHead(8, 5); + break; + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(8, 5); + break; + } + } + } + break; + + case kHSExitCircus: + if (_gnapActionStatus < 0) { + _isLeavingScene = true; + if (hasTakenPill) + _newSceneNum = 47; + else + _newSceneNum = 26; + gnapWalkTo(-1, _hotspotsWalkPos[kHSExitCircus].y, 0, 0x107AE, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitCircus].x + 1, _hotspotsWalkPos[kHSExitCircus].y, -1, 0x107C2, 1); + } + break; + + case kHSWalkArea1: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene30_updateAnimations(); + + if (!isSoundPlaying(0x1093B)) + playSound(0x1093B, 1); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(100) + 300; + if (_gnapActionStatus < 0) { + if (getRandom(5) == 1) { + _gameSys->insertSequence(0xFF, 40, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->insertSequence(0x100, 40, _s30_dword_47EA88, 40, kSeqSyncWait, 0, 0, 0); + _s30_dword_47EA88 = 0x100; + } else { + _gameSys->insertSequence(0xFE, 40, 0, 0, kSeqNone, 0, 0, 0); + } + } + } + if (!_timers[5]) { + _timers[5] = getRandom(50) + 180; + if (_gnapActionStatus < 0) { + if (!isFlag(23) || hasTakenPill) + _s30_dword_47EA8C = 0x109; + else + _s30_dword_47EA8C = 0x108; + _gameSys->insertSequence(_s30_dword_47EA8C, 20, 0, 0, kSeqNone, 0, 0, 0); + } + } + playSoundB(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene30_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene30_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case 0: + _sceneDone = true; + break; + case 1: + setGrabCursorSprite(-1); + _gameSys->setAnimation(0x105, _gnapId, 0); + _gameSys->insertSequence(0x105, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x105; + _gnapSequenceDatNum = 0; + _gnapActionStatus = 2; + break; + case 2: + hideCursor(); + setGrabCursorSprite(-1); + addFullScreenSprite(0x3F, 255); + _gameSys->removeSequence(0x105, _gnapId, 1); + _gameSys->setAnimation(0x102, 256, 0); + _gameSys->insertSequence(0x102, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_gameSys->getAnimationStatus(0) != 2) { + // checkGameAppStatus(); + gameUpdateTick(); + } + _gameSys->setAnimation(0x103, _gnapId, 0); + _gameSys->insertSequence(0x103, _gnapId, 0, 0, kSeqNone, 0, 0, 0); + removeFullScreenSprite(); + showCursor(); + _gnapActionStatus = 4; + invAdd(kItemPill); + setFlag(23); + break; + case 3: + if (isFlag(23)) + showFullScreenSprite(0xE3); + else + showFullScreenSprite(0xE2); + _gnapActionStatus = -1; + break; + case 4: + _gameSys->setAnimation(0x104, _gnapId, 0); + _gameSys->insertSequence(0x104, _gnapId, makeRid(_gnapSequenceDatNum, 0x103), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x104; + _gnapSequenceDatNum = 0; + _gnapActionStatus = 5; + setGrabCursorSprite(kItemDiceQuarterHole); + break; + case 5: + _gameSys->insertSequence(0x106, 1, 0, 0, kSeqNone, 0, 0, 0); + gnapWalkTo(_hotspotsWalkPos[kHSPillMachine].x, _hotspotsWalkPos[kHSPillMachine].y + 1, -1, 0x107BC, 1); + _gnapActionStatus = -1; + break; + } + } + +} + +} // End of namespace Gnap |