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Diffstat (limited to 'engines/gnap/scenes/scene32.cpp')
-rw-r--r-- | engines/gnap/scenes/scene32.cpp | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene32.cpp b/engines/gnap/scenes/scene32.cpp new file mode 100644 index 0000000000..3edd3db2cd --- /dev/null +++ b/engines/gnap/scenes/scene32.cpp @@ -0,0 +1,201 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitTruck = 1, + kHSDevice = 2, + kHSWalkArea1 = 3, + kHSWalkArea2 = 4, + kHSWalkArea3 = 5, + kHSWalkArea4 = 6, + kHSWalkArea5 = 7, + kHSWalkArea6 = 8, + kHSWalkArea7 = 9, + kHSWalkArea8 = 10 +}; + +int GnapEngine::scene32_init() { + _gameSys->setAnimation(0, 0, 0); + return isFlag(26) ? 0xF : 0x10; +} + +void GnapEngine::scene32_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6); + setHotspot(kHSWalkArea1, 0, 0, 162, 426); + setHotspot(kHSWalkArea2, 162, 0, 237, 396); + setHotspot(kHSWalkArea3, 237, 0, 319, 363); + setHotspot(kHSWalkArea4, 520, 0, 800, 404); + setHotspot(kHSWalkArea5, 300, 447, 800, 600); + setHotspot(kHSWalkArea6, 678, 0, 800, 404); + setHotspot(kHSWalkArea7, 0, 0, 520, 351); + setHotspot(kHSWalkArea8, 0, 546, 300, 600); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 11; +} + +void GnapEngine::scene32_run() { + + playSound(0x1091C, 1); + startSoundTimerC(5); + queueInsertDeviceIcon(); + _s32_dword_47EADC = -1; + _timers[4] = getRandom(100) + 300; + + if (_prevSceneNum == 33) { + initGnapPos(11, 6, 3); + initBeaverPos(12, 6, 4); + endSceneInit(); + platypusWalkTo(9, 6, -1, 0x107D2, 1); + gnapWalkTo(8, 6, -1, 0x107BA, 1); + } else { + initGnapPos(1, 6, 1); + initBeaverPos(1, 7, 0); + endSceneInit(); + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + testWalk(0, 0, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene32_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(_platX, _platY); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(_platX, _platY); + break; + } + } + } + break; + + case kHSExitTruck: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + setGrabCursorSprite(-1); + gnapWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y, 0, 0x107AB, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y + 1, -1, 0x107CD, 1); + _newSceneNum = 33; + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + case kHSWalkArea5: + case kHSWalkArea6: + case kHSWalkArea7: + case kHSWalkArea8: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + } + + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = 0; + } + + scene32_updateAnimations(); + + if (!isSoundPlaying(0x1091C)) + playSound(0x1091C, 1); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0) + updateBeaverIdleSequence(); + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(100) + 300; + if (getRandom(2) != 0) + _s32_dword_47EADC = 14; + else + _s32_dword_47EADC = 13; + _gameSys->insertSequence(_s32_dword_47EADC, 180, 0, 0, kSeqNone, 0, 0, 0); + } + playSoundC(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene32_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene32_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + if (_gnapActionStatus == 0) + _sceneDone = true; + } + +} + +} // End of namespace Gnap +
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