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-rw-r--r--engines/gnap/scenes/scene32.cpp201
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diff --git a/engines/gnap/scenes/scene32.cpp b/engines/gnap/scenes/scene32.cpp
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+++ b/engines/gnap/scenes/scene32.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitTruck = 1,
+ kHSDevice = 2,
+ kHSWalkArea1 = 3,
+ kHSWalkArea2 = 4,
+ kHSWalkArea3 = 5,
+ kHSWalkArea4 = 6,
+ kHSWalkArea5 = 7,
+ kHSWalkArea6 = 8,
+ kHSWalkArea7 = 9,
+ kHSWalkArea8 = 10
+};
+
+int GnapEngine::scene32_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ return isFlag(26) ? 0xF : 0x10;
+}
+
+void GnapEngine::scene32_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitTruck, 780, 226, 800, 455, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 6);
+ setHotspot(kHSWalkArea1, 0, 0, 162, 426);
+ setHotspot(kHSWalkArea2, 162, 0, 237, 396);
+ setHotspot(kHSWalkArea3, 237, 0, 319, 363);
+ setHotspot(kHSWalkArea4, 520, 0, 800, 404);
+ setHotspot(kHSWalkArea5, 300, 447, 800, 600);
+ setHotspot(kHSWalkArea6, 678, 0, 800, 404);
+ setHotspot(kHSWalkArea7, 0, 0, 520, 351);
+ setHotspot(kHSWalkArea8, 0, 546, 300, 600);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 11;
+}
+
+void GnapEngine::scene32_run() {
+
+ playSound(0x1091C, 1);
+ startSoundTimerC(5);
+ queueInsertDeviceIcon();
+ _s32_dword_47EADC = -1;
+ _timers[4] = getRandom(100) + 300;
+
+ if (_prevSceneNum == 33) {
+ initGnapPos(11, 6, 3);
+ initBeaverPos(12, 6, 4);
+ endSceneInit();
+ platypusWalkTo(9, 6, -1, 0x107D2, 1);
+ gnapWalkTo(8, 6, -1, 0x107BA, 1);
+ } else {
+ initGnapPos(1, 6, 1);
+ initBeaverPos(1, 7, 0);
+ endSceneInit();
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene32_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(_platX, _platY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(_platX, _platY);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitTruck:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ setGrabCursorSprite(-1);
+ gnapWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y, 0, 0x107AB, 1);
+ _gnapActionStatus = 0;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitTruck].x, _hotspotsWalkPos[kHSExitTruck].y + 1, -1, 0x107CD, 1);
+ _newSceneNum = 33;
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ case kHSWalkArea4:
+ case kHSWalkArea5:
+ case kHSWalkArea6:
+ case kHSWalkArea7:
+ case kHSWalkArea8:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ }
+
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = 0;
+ }
+
+ scene32_updateAnimations();
+
+ if (!isSoundPlaying(0x1091C))
+ playSound(0x1091C, 1);
+
+ if (!_isLeavingScene) {
+ if (_beaverActionStatus < 0)
+ updateBeaverIdleSequence();
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(100) + 300;
+ if (getRandom(2) != 0)
+ _s32_dword_47EADC = 14;
+ else
+ _s32_dword_47EADC = 13;
+ _gameSys->insertSequence(_s32_dword_47EADC, 180, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ playSoundC();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene32_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene32_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ if (_gnapActionStatus == 0)
+ _sceneDone = true;
+ }
+
+}
+
+} // End of namespace Gnap
+ \ No newline at end of file