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-rw-r--r--engines/gnap/scenes/scene33.cpp328
1 files changed, 0 insertions, 328 deletions
diff --git a/engines/gnap/scenes/scene33.cpp b/engines/gnap/scenes/scene33.cpp
deleted file mode 100644
index d0dec3f58c..0000000000
--- a/engines/gnap/scenes/scene33.cpp
+++ /dev/null
@@ -1,328 +0,0 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-#include "gnap/gnap.h"
-#include "gnap/gamesys.h"
-#include "gnap/resource.h"
-#include "gnap/scenes/scene33.h"
-
-namespace Gnap {
-
-enum {
- kHSPlatypus = 0,
- kHSChicken = 1,
- kHSDevice = 2,
- kHSExitHouse = 3,
- kHSExitBarn = 4,
- kHSExitCreek = 5,
- kHSExitPigpen = 6,
- kHSWalkArea1 = 7,
- kHSWalkArea2 = 8
-};
-
-enum {
- kASLeaveScene = 0,
- kASTalkChicken = 1,
- kASUseChicken = 2,
- kASUseChickenDone = 3
-};
-
-Scene33::Scene33(GnapEngine *vm) : Scene(vm) {
- _s33_currChickenSequenceId = -1;
- _s33_nextChickenSequenceId = -1;
-}
-
-int Scene33::init() {
- return _vm->isFlag(kGFPlatypusTalkingToAssistant) ? 0x84 : 0x85;
-}
-
-void Scene33::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSChicken, 606, 455, 702, 568, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
- _vm->setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 3);
- _vm->setHotspot(kHSExitBarn, 610, 75, 800, 164, SF_EXIT_U_CURSOR, 10, 3);
- _vm->setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
- _vm->setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
- _vm->setHotspot(kHSWalkArea1, 120, 0, 514, 458);
- _vm->setHotspot(kHSWalkArea2, 0, 0, 800, 452);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
- _vm->_hotspotsCount = 9;
-}
-
-void Scene33::run() {
- _vm->playSound(0x1091C, true);
- _vm->startSoundTimerC(6);
- _vm->queueInsertDeviceIcon();
-
- _s33_currChickenSequenceId = 0x7E;
- _vm->_gameSys->setAnimation(0x7E, 179, 2);
- _vm->_gameSys->insertSequence(_s33_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
- _s33_nextChickenSequenceId = -1;
- _vm->_timers[5] = _vm->getRandom(20) + 30;
- _vm->_timers[4] = _vm->getRandom(100) + 300;
-
- switch (_vm->_prevSceneNum) {
- case 34:
- _vm->initGnapPos(11, 7, kDirBottomLeft);
- _vm->initPlatypusPos(12, 7, kDirUnk4);
- _vm->endSceneInit();
- _vm->gnapWalkTo(8, 7, -1, 0x107BA, 1);
- _vm->platypusWalkTo(9, 7, -1, 0x107D2, 1);
- break;
- case 37:
- _vm->initGnapPos(7, 7, kDirBottomRight);
- _vm->initPlatypusPos(8, 7, kDirNone);
- _vm->endSceneInit();
- break;
- case 32:
- _vm->initGnapPos(-1, 6, kDirBottomRight);
- _vm->initPlatypusPos(-1, 7, kDirNone);
- _vm->endSceneInit();
- _vm->platypusWalkTo(2, 7, -1, 0x107C2, 1);
- _vm->gnapWalkTo(2, 8, -1, 0x107B9, 1);
- break;
- default:
- _vm->initGnapPos(3, 7, kDirBottomRight);
- _vm->initPlatypusPos(2, 7, kDirNone);
- _vm->endSceneInit();
- break;
- }
-
- while (!_vm->_sceneDone) {
- _vm->updateMouseCursor();
- _vm->updateCursorByHotspot();
- _vm->testWalk(0, 0, 7, 6, 8, 6);
-
- _vm->_sceneClickedHotspot = _vm->getClickedHotspotId();
- _vm->updateGrabCursorSprite(0, 0);
-
- switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
- if (_vm->_gnapActionStatus < 0) {
- _vm->runMenu();
- updateHotspots();
- }
- break;
-
- case kHSPlatypus:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
- } else {
- switch (_vm->_verbCursor) {
- case LOOK_CURSOR:
- _vm->playGnapMoan1(_vm->_platX, _vm->_platY);
- break;
- case GRAB_CURSOR:
- _vm->gnapKissPlatypus(0);
- break;
- case TALK_CURSOR:
- _vm->playGnapBrainPulsating(_vm->_platX, _vm->_platY);
- _vm->playPlatypusSequence(_vm->getPlatypusSequenceId());
- break;
- case PLAT_CURSOR:
- _vm->playGnapImpossible(_vm->_platX, _vm->_platY);
- break;
- }
- }
- }
- break;
-
- case kHSChicken:
- if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex >= 0) {
- _vm->playGnapShowCurrItem(7, 9, 9, 8);
- } else {
- switch (_vm->_verbCursor) {
- case GRAB_CURSOR:
- _vm->_gnapIdleFacing = kDirBottomRight;
- if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSChicken].x, _vm->_hotspotsWalkPos[kHSChicken].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
- _vm->_gnapActionStatus = kASUseChicken;
- else
- _vm->_gnapActionStatus = -1;
- break;
- case TALK_CURSOR:
- _vm->_gnapIdleFacing = kDirBottomRight;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSChicken].x, _vm->_hotspotsWalkPos[kHSChicken].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASTalkChicken;
- break;
- case LOOK_CURSOR:
- case PLAT_CURSOR:
- _vm->playGnapImpossible(0, 0);
- break;
- }
- }
- }
- break;
-
- case kHSExitHouse:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->_newSceneNum = 37;
- if (_vm->_gnapX > 6)
- _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107AD, 1);
- else
- _vm->gnapWalkTo(6, 7, 0, 0x107B1, 1);
- }
- break;
-
- case kHSExitBarn:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->_newSceneNum = 35;
- if (_vm->_gnapX > 7)
- _vm->gnapWalkTo(_vm->_gnapX, _vm->_gnapY, 0, 0x107AD, 1);
- else
- _vm->gnapWalkTo(7, 7, 0, 0x107B1, 1);
- }
- break;
-
- case kHSExitCreek:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitCreek].x, _vm->_hotspotsWalkPos[kHSExitCreek].y, 0, 0x107AB, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitCreek].x, _vm->_hotspotsWalkPos[kHSExitCreek].y, -1, 0x107CD, 1);
- _vm->_newSceneNum = 34;
- }
- break;
-
- case kHSExitPigpen:
- if (_vm->_gnapActionStatus < 0) {
- _vm->_isLeavingScene = true;
- _vm->gnapWalkTo(_vm->_hotspotsWalkPos[kHSExitPigpen].x, _vm->_hotspotsWalkPos[kHSExitPigpen].y, 0, 0x107AF, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
- _vm->platypusWalkTo(_vm->_hotspotsWalkPos[kHSExitPigpen].x, _vm->_hotspotsWalkPos[kHSExitPigpen].y, -1, 0x107CF, 1);
- _vm->_newSceneNum = 32;
- }
- break;
-
- case kHSWalkArea1:
- case kHSWalkArea2:
- if (_vm->_gnapActionStatus < 0)
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- break;
-
- default:
- if (_vm->_mouseClickState._left && _vm->_gnapActionStatus < 0) {
- _vm->gnapWalkTo(-1, -1, -1, -1, 1);
- _vm->_mouseClickState._left = false;
- }
- break;
- }
-
- updateAnimations();
-
- if (!_vm->isSoundPlaying(0x1091C))
- _vm->playSound(0x1091C, true);
-
- if (!_vm->_isLeavingScene) {
- if (_vm->_platypusActionStatus < 0)
- _vm->updatePlatypusIdleSequence();
- if (_vm->_gnapActionStatus < 0)
- _vm->updateGnapIdleSequence();
- if (!_vm->_timers[4]) {
- _vm->_timers[4] = _vm->getRandom(100) + 300;
- if (_vm->getRandom(2) != 0)
- _vm->_gameSys->insertSequence(0x83, 256, 0, 0, kSeqNone, 0, 0, 0);
- else
- _vm->_gameSys->insertSequence(0x82, 256, 0, 0, kSeqNone, 0, 0, 0);
- }
- if (!_vm->_timers[5] && _s33_nextChickenSequenceId == -1 && _vm->_gnapActionStatus != kASTalkChicken && _vm->_gnapActionStatus != kASUseChicken) {
- if (_vm->getRandom(6) != 0) {
- _s33_nextChickenSequenceId = 0x7E;
- _vm->_timers[5] = _vm->getRandom(20) + 30;
- } else {
- _s33_nextChickenSequenceId = 0x80;
- _vm->_timers[5] = _vm->getRandom(20) + 50;
- }
- }
- _vm->playSoundC();
- }
-
- _vm->checkGameKeys();
-
- if (_vm->isKeyStatus1(8)) {
- _vm->clearKeyStatus1(8);
- _vm->runMenu();
- updateHotspots();
- }
- _vm->gameUpdateTick();
- }
-}
-
-void Scene33::updateAnimations() {
- if (_vm->_gameSys->getAnimationStatus(0) == 2) {
- switch (_vm->_gnapActionStatus) {
- case kASLeaveScene:
- _vm->_sceneDone = true;
- break;
- case kASTalkChicken:
- _s33_nextChickenSequenceId = 0x7F;
- break;
- case kASUseChicken:
- _s33_nextChickenSequenceId = 0x81;
- _vm->_timers[2] = 100;
- break;
- case kASUseChickenDone:
- _vm->_gameSys->insertSequence(0x107B5, _vm->_gnapId, 0x81, 179, kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
- _vm->_gnapSequenceId = 0x7B5;
- _vm->_gnapSequenceDatNum = 1;
- _s33_currChickenSequenceId = 0x7E;
- _vm->_gameSys->setAnimation(0x7E, 179, 2);
- _vm->_gameSys->insertSequence(_s33_currChickenSequenceId, 179, 0, 0, kSeqNone, 0, 0, 0);
- _vm->_gnapActionStatus = -1;
- _vm->_timers[5] = 30;
- break;
- default:
- _vm->_gnapActionStatus = -1;
- break;
- }
- }
-
- if (_vm->_gameSys->getAnimationStatus(2) == 2) {
- if (_s33_nextChickenSequenceId == 0x81) {
- _vm->_gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 0);
- _vm->_gameSys->insertSequence(_s33_nextChickenSequenceId, 179, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
- _vm->_gameSys->removeSequence(_s33_currChickenSequenceId, 179, true);
- _s33_nextChickenSequenceId = -1;
- _s33_currChickenSequenceId = -1;
- _vm->_gnapActionStatus = kASUseChickenDone;
- _vm->_timers[5] = 500;
- } else if (_s33_nextChickenSequenceId == 0x7F) {
- _vm->_gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 2);
- _vm->_gameSys->insertSequence(_s33_nextChickenSequenceId, 179, _s33_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
- _s33_currChickenSequenceId = _s33_nextChickenSequenceId;
- _s33_nextChickenSequenceId = -1;
- _vm->_gnapActionStatus = -1;
- } else if (_s33_nextChickenSequenceId != -1) {
- _vm->_gameSys->setAnimation(_s33_nextChickenSequenceId, 179, 2);
- _vm->_gameSys->insertSequence(_s33_nextChickenSequenceId, 179, _s33_currChickenSequenceId, 179, kSeqSyncWait, 0, 0, 0);
- _s33_currChickenSequenceId = _s33_nextChickenSequenceId;
- _s33_nextChickenSequenceId = -1;
- }
- }
-}
-
-} // End of namespace Gnap