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-rw-r--r--engines/gnap/scenes/scene33.cpp327
1 files changed, 327 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene33.cpp b/engines/gnap/scenes/scene33.cpp
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+++ b/engines/gnap/scenes/scene33.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSChicken = 1,
+ kHSDevice = 2,
+ kHSExitHouse = 3,
+ kHSExitBarn = 4,
+ kHSExitCreek = 5,
+ kHSExitPigpen = 6,
+ kHSWalkArea1 = 7,
+ kHSWalkArea2 = 8
+};
+
+int GnapEngine::scene33_init() {
+ return isFlag(26) ? 0x84 : 0x85;
+}
+
+void GnapEngine::scene33_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSChicken, 606, 455, 702, 568, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
+ setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 3);
+ setHotspot(kHSExitBarn, 610, 75, 800, 164, SF_EXIT_U_CURSOR, 10, 3);
+ setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8);
+ setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
+ setHotspot(kHSWalkArea1, 120, 0, 514, 458);
+ setHotspot(kHSWalkArea2, 0, 0, 800, 452);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 9;
+}
+
+void GnapEngine::scene33_run() {
+
+ playSound(0x1091C, 1);
+ startSoundTimerC(6);
+ queueInsertDeviceIcon();
+
+ _s33_dword_47EAEC = 0x7E;
+ _gameSys->setAnimation(0x7E, 179, 2);
+ _gameSys->insertSequence(_s33_dword_47EAEC, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _s33_dword_47EAE4 = -1;
+ _timers[5] = getRandom(20) + 30;
+ _s33_dword_47EAE8 = -1;
+ _timers[4] = getRandom(100) + 300;
+
+ switch (_prevSceneNum) {
+ case 34:
+ initGnapPos(11, 7, 3);
+ initBeaverPos(12, 7, 4);
+ endSceneInit();
+ gnapWalkTo(8, 7, -1, 0x107BA, 1);
+ platypusWalkTo(9, 7, -1, 0x107D2, 1);
+ break;
+ case 37:
+ initGnapPos(7, 7, 1);
+ initBeaverPos(8, 7, 0);
+ endSceneInit();
+ break;
+ case 32:
+ initGnapPos(-1, 6, 1);
+ initBeaverPos(-1, 7, 0);
+ endSceneInit();
+ platypusWalkTo(2, 7, -1, 0x107C2, 1);
+ gnapWalkTo(2, 8, -1, 0x107B9, 1);
+ break;
+ default:
+ initGnapPos(3, 7, 1);
+ initBeaverPos(2, 7, 0);
+ endSceneInit();
+ break;
+ }
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+ testWalk(0, 0, 7, 6, 8, 6);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene33_updateHotspots();
+ }
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(_platX, _platY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(_platX, _platY);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSChicken:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(7, 9, 9, 8);
+ } else {
+ switch (_verbCursor) {
+ case GRAB_CURSOR:
+ _gnapIdleFacing = 1;
+ if (gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
+ _gnapActionStatus = 2;
+ else
+ _gnapActionStatus = -1;
+ break;
+ case TALK_CURSOR:
+ _gnapIdleFacing = 1;
+ gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
+ _gnapActionStatus = 1;
+ break;
+ case LOOK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitHouse:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ _gnapActionStatus = 0;
+ _newSceneNum = 37;
+ if (_gnapX > 6)
+ gnapWalkTo(_gnapX, _gnapY, 0, 0x107AD, 1);
+ else
+ gnapWalkTo(6, 7, 0, 0x107B1, 1);
+ }
+ break;
+
+ case kHSExitBarn:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ _gnapActionStatus = 0;
+ _newSceneNum = 35;
+ if (_gnapX > 7)
+ gnapWalkTo(_gnapX, _gnapY, 0, 0x107AD, 1);
+ else
+ gnapWalkTo(7, 7, 0, 0x107B1, 1);
+ }
+ break;
+
+ case kHSExitCreek:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitCreek].x, _hotspotsWalkPos[kHSExitCreek].y, 0, 0x107AB, 1);
+ _gnapActionStatus = 0;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitCreek].x, _hotspotsWalkPos[kHSExitCreek].y, -1, 0x107CD, 1);
+ _newSceneNum = 34;
+ }
+ break;
+
+ case kHSExitPigpen:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitPigpen].x, _hotspotsWalkPos[kHSExitPigpen].y, 0, 0x107AF, 1);
+ _gnapActionStatus = 0;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitPigpen].x, _hotspotsWalkPos[kHSExitPigpen].y, -1, 0x107CF, 1);
+ _newSceneNum = 32;
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene33_updateAnimations();
+
+ if (!isSoundPlaying(0x1091C))
+ playSound(0x1091C, 1);
+
+ if (!_isLeavingScene) {
+ if (_beaverActionStatus < 0)
+ updateBeaverIdleSequence();
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (!_timers[4]) {
+ _timers[4] = getRandom(100) + 300;
+ if (getRandom(2) != 0)
+ _s33_dword_47EAE8 = 0x83;
+ else
+ _s33_dword_47EAE8 = 0x82;
+ _gameSys->insertSequence(_s33_dword_47EAE8, 256, 0, 0, kSeqNone, 0, 0, 0);
+ }
+ if (!_timers[5] && _s33_dword_47EAE4 == -1 && _gnapActionStatus != 1 && _gnapActionStatus != 2) {
+ if (getRandom(6) != 0) {
+ _s33_dword_47EAE4 = 0x7E;
+ _timers[5] = getRandom(20) + 30;
+ } else {
+ _s33_dword_47EAE4 = 0x80;
+ _timers[5] = getRandom(20) + 50;
+ }
+ }
+ playSoundC();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene33_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene33_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ switch (_gnapActionStatus) {
+ case 0:
+ _sceneDone = true;
+ break;
+ case 1:
+ _s33_dword_47EAE4 = 0x7F;
+ break;
+ case 2:
+ _s33_dword_47EAE4 = 0x81;
+ _timers[2] = 100;
+ break;
+ case 3:
+ _gameSys->insertSequence(0x107B5, _gnapId, 0x81, 179, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ _gnapSequenceId = 0x7B5;
+ _gnapSequenceDatNum = 1;
+ _s33_dword_47EAEC = 0x7E;
+ _gameSys->setAnimation(0x7E, 179, 2);
+ _gameSys->insertSequence(_s33_dword_47EAEC, 179, 0, 0, kSeqNone, 0, 0, 0);
+ _gnapActionStatus = -1;
+ _timers[5] = 30;
+ break;
+ default:
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ if (_s33_dword_47EAE4 == 0x81) {
+ _gameSys->setAnimation(_s33_dword_47EAE4, 179, 0);
+ _gameSys->insertSequence(_s33_dword_47EAE4, 179, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gameSys->removeSequence(_s33_dword_47EAEC, 179, 1);
+ _s33_dword_47EAE4 = -1;
+ _s33_dword_47EAEC = -1;
+ _gnapActionStatus = 3;
+ _timers[5] = 500;
+ } else if (_s33_dword_47EAE4 == 0x7F) {
+ _gameSys->setAnimation(_s33_dword_47EAE4, 179, 2);
+ _gameSys->insertSequence(_s33_dword_47EAE4, 179, _s33_dword_47EAEC, 179, kSeqSyncWait, 0, 0, 0);
+ _s33_dword_47EAEC = _s33_dword_47EAE4;
+ _s33_dword_47EAE4 = -1;
+ _gnapActionStatus = -1;
+ } else if (_s33_dword_47EAE4 != -1) {
+ _gameSys->setAnimation(_s33_dword_47EAE4, 179, 2);
+ _gameSys->insertSequence(_s33_dword_47EAE4, 179, _s33_dword_47EAEC, 179, kSeqSyncWait, 0, 0, 0);
+ _s33_dword_47EAEC = _s33_dword_47EAE4;
+ _s33_dword_47EAE4 = -1;
+ }
+ }
+
+}
+
+} // End of namespace Gnap
+ \ No newline at end of file