diff options
Diffstat (limited to 'engines/gnap/scenes/scene33.cpp')
-rw-r--r-- | engines/gnap/scenes/scene33.cpp | 327 |
1 files changed, 327 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene33.cpp b/engines/gnap/scenes/scene33.cpp new file mode 100644 index 0000000000..f9471abcd5 --- /dev/null +++ b/engines/gnap/scenes/scene33.cpp @@ -0,0 +1,327 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSChicken = 1, + kHSDevice = 2, + kHSExitHouse = 3, + kHSExitBarn = 4, + kHSExitCreek = 5, + kHSExitPigpen = 6, + kHSWalkArea1 = 7, + kHSWalkArea2 = 8 +}; + +int GnapEngine::scene33_init() { + return isFlag(26) ? 0x84 : 0x85; +} + +void GnapEngine::scene33_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSChicken, 606, 455, 702, 568, SF_WALKABLE | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8); + setHotspot(kHSExitHouse, 480, 120, 556, 240, SF_EXIT_U_CURSOR, 7, 3); + setHotspot(kHSExitBarn, 610, 75, 800, 164, SF_EXIT_U_CURSOR, 10, 3); + setHotspot(kHSExitCreek, 780, 336, 800, 556, SF_EXIT_R_CURSOR | SF_WALKABLE, 10, 8); + setHotspot(kHSExitPigpen, 0, 300, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8); + setHotspot(kHSWalkArea1, 120, 0, 514, 458); + setHotspot(kHSWalkArea2, 0, 0, 800, 452); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 9; +} + +void GnapEngine::scene33_run() { + + playSound(0x1091C, 1); + startSoundTimerC(6); + queueInsertDeviceIcon(); + + _s33_dword_47EAEC = 0x7E; + _gameSys->setAnimation(0x7E, 179, 2); + _gameSys->insertSequence(_s33_dword_47EAEC, 179, 0, 0, kSeqNone, 0, 0, 0); + _s33_dword_47EAE4 = -1; + _timers[5] = getRandom(20) + 30; + _s33_dword_47EAE8 = -1; + _timers[4] = getRandom(100) + 300; + + switch (_prevSceneNum) { + case 34: + initGnapPos(11, 7, 3); + initBeaverPos(12, 7, 4); + endSceneInit(); + gnapWalkTo(8, 7, -1, 0x107BA, 1); + platypusWalkTo(9, 7, -1, 0x107D2, 1); + break; + case 37: + initGnapPos(7, 7, 1); + initBeaverPos(8, 7, 0); + endSceneInit(); + break; + case 32: + initGnapPos(-1, 6, 1); + initBeaverPos(-1, 7, 0); + endSceneInit(); + platypusWalkTo(2, 7, -1, 0x107C2, 1); + gnapWalkTo(2, 8, -1, 0x107B9, 1); + break; + default: + initGnapPos(3, 7, 1); + initBeaverPos(2, 7, 0); + endSceneInit(); + break; + } + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + testWalk(0, 0, 7, 6, 8, 6); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + if (_gnapActionStatus < 0) { + runMenu(); + scene33_updateHotspots(); + } + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(_platX, _platY); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(_platX, _platY); + break; + } + } + } + break; + + case kHSChicken: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(7, 9, 9, 8); + } else { + switch (_verbCursor) { + case GRAB_CURSOR: + _gnapIdleFacing = 1; + if (gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1)) + _gnapActionStatus = 2; + else + _gnapActionStatus = -1; + break; + case TALK_CURSOR: + _gnapIdleFacing = 1; + gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = 1; + break; + case LOOK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSExitHouse: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + _gnapActionStatus = 0; + _newSceneNum = 37; + if (_gnapX > 6) + gnapWalkTo(_gnapX, _gnapY, 0, 0x107AD, 1); + else + gnapWalkTo(6, 7, 0, 0x107B1, 1); + } + break; + + case kHSExitBarn: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + _gnapActionStatus = 0; + _newSceneNum = 35; + if (_gnapX > 7) + gnapWalkTo(_gnapX, _gnapY, 0, 0x107AD, 1); + else + gnapWalkTo(7, 7, 0, 0x107B1, 1); + } + break; + + case kHSExitCreek: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[kHSExitCreek].x, _hotspotsWalkPos[kHSExitCreek].y, 0, 0x107AB, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitCreek].x, _hotspotsWalkPos[kHSExitCreek].y, -1, 0x107CD, 1); + _newSceneNum = 34; + } + break; + + case kHSExitPigpen: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[kHSExitPigpen].x, _hotspotsWalkPos[kHSExitPigpen].y, 0, 0x107AF, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitPigpen].x, _hotspotsWalkPos[kHSExitPigpen].y, -1, 0x107CF, 1); + _newSceneNum = 32; + } + break; + + case kHSWalkArea1: + case kHSWalkArea2: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left && _gnapActionStatus < 0) { + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene33_updateAnimations(); + + if (!isSoundPlaying(0x1091C)) + playSound(0x1091C, 1); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0) + updateBeaverIdleSequence(); + if (_gnapActionStatus < 0) + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(100) + 300; + if (getRandom(2) != 0) + _s33_dword_47EAE8 = 0x83; + else + _s33_dword_47EAE8 = 0x82; + _gameSys->insertSequence(_s33_dword_47EAE8, 256, 0, 0, kSeqNone, 0, 0, 0); + } + if (!_timers[5] && _s33_dword_47EAE4 == -1 && _gnapActionStatus != 1 && _gnapActionStatus != 2) { + if (getRandom(6) != 0) { + _s33_dword_47EAE4 = 0x7E; + _timers[5] = getRandom(20) + 30; + } else { + _s33_dword_47EAE4 = 0x80; + _timers[5] = getRandom(20) + 50; + } + } + playSoundC(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene33_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene33_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + switch (_gnapActionStatus) { + case 0: + _sceneDone = true; + break; + case 1: + _s33_dword_47EAE4 = 0x7F; + break; + case 2: + _s33_dword_47EAE4 = 0x81; + _timers[2] = 100; + break; + case 3: + _gameSys->insertSequence(0x107B5, _gnapId, 0x81, 179, kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); + _gnapSequenceId = 0x7B5; + _gnapSequenceDatNum = 1; + _s33_dword_47EAEC = 0x7E; + _gameSys->setAnimation(0x7E, 179, 2); + _gameSys->insertSequence(_s33_dword_47EAEC, 179, 0, 0, kSeqNone, 0, 0, 0); + _gnapActionStatus = -1; + _timers[5] = 30; + break; + default: + _gnapActionStatus = -1; + break; + } + } + + if (_gameSys->getAnimationStatus(2) == 2) { + if (_s33_dword_47EAE4 == 0x81) { + _gameSys->setAnimation(_s33_dword_47EAE4, 179, 0); + _gameSys->insertSequence(_s33_dword_47EAE4, 179, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gameSys->removeSequence(_s33_dword_47EAEC, 179, 1); + _s33_dword_47EAE4 = -1; + _s33_dword_47EAEC = -1; + _gnapActionStatus = 3; + _timers[5] = 500; + } else if (_s33_dword_47EAE4 == 0x7F) { + _gameSys->setAnimation(_s33_dword_47EAE4, 179, 2); + _gameSys->insertSequence(_s33_dword_47EAE4, 179, _s33_dword_47EAEC, 179, kSeqSyncWait, 0, 0, 0); + _s33_dword_47EAEC = _s33_dword_47EAE4; + _s33_dword_47EAE4 = -1; + _gnapActionStatus = -1; + } else if (_s33_dword_47EAE4 != -1) { + _gameSys->setAnimation(_s33_dword_47EAE4, 179, 2); + _gameSys->insertSequence(_s33_dword_47EAE4, 179, _s33_dword_47EAEC, 179, kSeqSyncWait, 0, 0, 0); + _s33_dword_47EAEC = _s33_dword_47EAE4; + _s33_dword_47EAE4 = -1; + } + } + +} + +} // End of namespace Gnap +
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