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-rw-r--r--engines/gnap/scenes/scene38.cpp355
1 files changed, 355 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene38.cpp b/engines/gnap/scenes/scene38.cpp
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+++ b/engines/gnap/scenes/scene38.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitHouse = 1,
+ kHSExitCave = 2,
+ kHSTrapDoorLid1 = 3,
+ kHSTrapDoorLid2 = 4,
+ kHSHuntingTrophy = 5,
+ kHSWalkArea1 = 6,
+ kHSDevice = 7,
+ kHSWalkArea2 = 8,
+ kHSWalkArea3 = 9,
+ kHSWalkArea4 = 10,
+ kHSWalkArea5 = 11,
+ kHSWalkArea6 = 12
+};
+
+int GnapEngine::scene38_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ return 0xA5;
+}
+
+void GnapEngine::scene38_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitHouse, 150, 585, 650, 600, SF_EXIT_D_CURSOR, 0, 8);
+ setHotspot(kHSExitCave, 430, 440, 655, 470, SF_WALKABLE, 0, 8);
+ setHotspot(kHSTrapDoorLid1, 525, 265, 640, 350, SF_DISABLED);
+ setHotspot(kHSTrapDoorLid2, 555, 350, 670, 430, SF_DISABLED);
+ setHotspot(kHSHuntingTrophy, 170, 85, 250, 190, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8);
+ setHotspot(kHSWalkArea1, 330, 270, 640, 380, SF_DISABLED | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8);
+ setHotspot(kHSWalkArea2, 0, 0, 799, 396);
+ setHotspot(kHSWalkArea3, 0, 585, 799, 599, SF_WALKABLE | SF_DISABLED);
+ setHotspot(kHSWalkArea4, 0, 0, 97, 445);
+ setHotspot(kHSWalkArea5, 770, 0, 799, 445);
+ setHotspot(kHSWalkArea6, 393, 0, 698, 445, SF_WALKABLE | SF_DISABLED);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (_beaverActionStatus == 6)
+ _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_DISABLED;
+ if (_beaverActionStatus == 6)
+ _hotspots[kHSExitCave].flags = SF_EXIT_D_CURSOR;
+ else if (_gnapActionStatus == 3)
+ _hotspots[kHSExitCave].flags = SF_EXIT_D_CURSOR;
+ if (_beaverActionStatus == 6)
+ _hotspots[kHSTrapDoorLid1].flags = SF_DISABLED;
+ else if (_gnapActionStatus == 3)
+ _hotspots[kHSTrapDoorLid1].flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_beaverActionStatus == 6)
+ _hotspots[kHSTrapDoorLid2].flags = SF_DISABLED;
+ else if (_gnapActionStatus == 3)
+ _hotspots[kHSTrapDoorLid2].flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ if (_beaverActionStatus == 6)
+ _hotspots[kHSWalkArea6].flags = 0;
+ _hotspotsCount = 13;
+}
+
+void GnapEngine::scene38_run() {
+
+ queueInsertDeviceIcon();
+ _gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (_prevSceneNum == 39) {
+ initGnapPos(3, 7, 3);
+ initBeaverPos(4, 7, 4);
+ } else {
+ initGnapPos(3, 8, 1);
+ initBeaverPos(4, 8, 0);
+ }
+ endSceneInit();
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ runMenu();
+ scene38_updateHotspots();
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus == 3) {
+ _gnapActionStatus = 4;
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(_platX, _platY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(_platX, _platY);
+ break;
+ }
+ }
+ break;
+
+ case kHSExitHouse:
+ if (_gnapActionStatus == 3) {
+ _gnapActionStatus = 4;
+ } else {
+ _isLeavingScene = 1;
+ gnapWalkTo(-1, -1, 0, 0x107AE, 1);
+ _gnapActionStatus = 0;
+ _newSceneNum = 37;
+ }
+ break;
+
+ case kHSExitCave:
+ if (_gnapActionStatus == 3) {
+ _gnapActionStatus = 4;
+ if (_beaverActionStatus == 6)
+ _isLeavingScene = 1;
+ } else if (_beaverActionStatus == 6) {
+ _sceneWaiting = 0;
+ _isLeavingScene = 1;
+ gnapWalkTo(5, 7, 0, 0x107BB, 1);
+ _newSceneNum = 39;
+ _gnapActionStatus = 1;
+ }
+ break;
+
+ case kHSTrapDoorLid1:
+ case kHSTrapDoorLid2:
+ if (_gnapActionStatus == 3) {
+ if (_beaverActionStatus == 6 && _verbCursor == PLAT_CURSOR)
+ _gnapActionStatus = 5;
+ else
+ _gnapActionStatus = 4;
+ }
+ break;
+
+ case kHSHuntingTrophy:
+ if (_gnapActionStatus != 3) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowCurrItem(3, 6, 2, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(0, 0);
+ break;
+ case GRAB_CURSOR:
+ if (_beaverActionStatus == 6)
+ playGnapImpossible(0, 0);
+ else {
+ gnapWalkTo(3, 6, 0, 0x107BB, 1);
+ platypusWalkTo(4, 8, -1, -1, 1);
+ _gnapActionStatus = 2;
+ }
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(2, 0);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ // Nothing
+ break;
+
+ case kHSWalkArea2:
+ case kHSWalkArea3:
+ case kHSWalkArea4:
+ case kHSWalkArea5:
+ case kHSWalkArea6:
+ if (_gnapActionStatus == 3)
+ _gnapActionStatus = 4;
+ else if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left) {
+ if (_gnapActionStatus == 3)
+ _gnapActionStatus = 4;
+ else if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene38_updateAnimations();
+
+ if (!_isLeavingScene) {
+ updateBeaverIdleSequence();
+ updateGnapIdleSequence();
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene38_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene38_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case 0:
+ _sceneDone = true;
+ break;
+ case 1:
+ _gameSys->removeSequence(_beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, 1);
+ _gameSys->insertSequence(0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0xA3;
+ _gnapSequenceDatNum = 0;
+ _gameSys->setAnimation(0xA3, _gnapId, 0);
+ _gnapActionStatus = 0;
+ break;
+ case 2:
+ _gameSys->removeSequence(0x9B, 0, 1);
+ _gameSys->insertSequence(0x9C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x9C;
+ _gnapSequenceDatNum = 0;
+ _gameSys->setAnimation(0x9C, _gnapId, 0);
+ _gnapActionStatus = 3;
+ scene38_updateHotspots();
+ break;
+ case 3:
+ if (_beaverActionStatus != 6)
+ _sceneWaiting = 1;
+ if (_gnapSequenceId == 0xA4) {
+ _gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x9D;
+ } else {
+ _gameSys->insertSequence(0xA4, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0xA4;
+ }
+ _gnapSequenceDatNum = 0;
+ _gameSys->setAnimation(_gnapSequenceId, _gnapId, 0);
+ break;
+ case 4:
+ if (_gnapSequenceId == 0x9E) {
+ _gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
+ _gnapActionStatus = -1;
+ } else if (_beaverActionStatus == 6) {
+ _gameSys->insertSequence(0xA0, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0xA0;
+ _gnapSequenceDatNum = 0;
+ _gnapX = 3;
+ _gnapY = 6;
+ _gnapIdleFacing = 1;
+ if (_isLeavingScene) {
+ _sceneWaiting = 0;
+ gnapWalkTo(5, 7, 0, 0x107BB, 1);
+ _newSceneNum = 39;
+ _gnapActionStatus = 1;
+ } else {
+ _gnapActionStatus = -1;
+ }
+ } else {
+ _gameSys->insertSequence(0x9E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x9E;
+ _gnapSequenceDatNum = 0;
+ _gnapX = 3;
+ _gnapY = 6;
+ _gnapIdleFacing = 1;
+ _gameSys->setAnimation(0x9E, _gnapId, 0);
+ _sceneWaiting = 0;
+ scene38_updateHotspots();
+ }
+ break;
+ case 5:
+ _sceneWaiting = 0;
+ _gameSys->insertSequence(0x9F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x9F;
+ _gnapSequenceDatNum = 0;
+ _gameSys->setAnimation(0x9F, _gnapId, 0);
+ _gnapActionStatus = 3;
+ if (_beaverFacing)
+ playBeaverSequence(0x107D5);
+ else
+ playBeaverSequence(0x107D4);
+ platypusWalkTo(8, 7, -1, 0x107D2, 1);
+ _gameSys->insertSequence(0xA1, _gnapId + 1, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0);
+ _beaverSequenceId = 0xA1;
+ _beaverSequenceDatNum = 0;
+ _beaverId = _gnapId + 1;
+ _gameSys->setAnimation(0xA1, _gnapId + 1, 1);
+ _beaverActionStatus = 6;
+ scene38_updateHotspots();
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(1) == 2) {
+ _gameSys->setAnimation(0, 0, 1);
+ if (_beaverActionStatus == 6) {
+ _gameSys->insertSequence(0xA2, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0);
+ _beaverSequenceId = 0xA2;
+ _beaverSequenceDatNum = 0;
+ scene38_updateHotspots();
+ _sceneWaiting = true;
+ }
+ }
+
+}
+
+} // End of namespace Gnap
+ \ No newline at end of file