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Diffstat (limited to 'engines/gnap/scenes/scene38.cpp')
-rw-r--r-- | engines/gnap/scenes/scene38.cpp | 355 |
1 files changed, 355 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene38.cpp b/engines/gnap/scenes/scene38.cpp new file mode 100644 index 0000000000..cfbaf9dcaf --- /dev/null +++ b/engines/gnap/scenes/scene38.cpp @@ -0,0 +1,355 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitHouse = 1, + kHSExitCave = 2, + kHSTrapDoorLid1 = 3, + kHSTrapDoorLid2 = 4, + kHSHuntingTrophy = 5, + kHSWalkArea1 = 6, + kHSDevice = 7, + kHSWalkArea2 = 8, + kHSWalkArea3 = 9, + kHSWalkArea4 = 10, + kHSWalkArea5 = 11, + kHSWalkArea6 = 12 +}; + +int GnapEngine::scene38_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + return 0xA5; +} + +void GnapEngine::scene38_updateHotspots() { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitHouse, 150, 585, 650, 600, SF_EXIT_D_CURSOR, 0, 8); + setHotspot(kHSExitCave, 430, 440, 655, 470, SF_WALKABLE, 0, 8); + setHotspot(kHSTrapDoorLid1, 525, 265, 640, 350, SF_DISABLED); + setHotspot(kHSTrapDoorLid2, 555, 350, 670, 430, SF_DISABLED); + setHotspot(kHSHuntingTrophy, 170, 85, 250, 190, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8); + setHotspot(kHSWalkArea1, 330, 270, 640, 380, SF_DISABLED | SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 0, 8); + setHotspot(kHSWalkArea2, 0, 0, 799, 396); + setHotspot(kHSWalkArea3, 0, 585, 799, 599, SF_WALKABLE | SF_DISABLED); + setHotspot(kHSWalkArea4, 0, 0, 97, 445); + setHotspot(kHSWalkArea5, 770, 0, 799, 445); + setHotspot(kHSWalkArea6, 393, 0, 698, 445, SF_WALKABLE | SF_DISABLED); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (_beaverActionStatus == 6) + _hotspots[kHSPlatypus].flags = SF_WALKABLE | SF_DISABLED; + if (_beaverActionStatus == 6) + _hotspots[kHSExitCave].flags = SF_EXIT_D_CURSOR; + else if (_gnapActionStatus == 3) + _hotspots[kHSExitCave].flags = SF_EXIT_D_CURSOR; + if (_beaverActionStatus == 6) + _hotspots[kHSTrapDoorLid1].flags = SF_DISABLED; + else if (_gnapActionStatus == 3) + _hotspots[kHSTrapDoorLid1].flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + if (_beaverActionStatus == 6) + _hotspots[kHSTrapDoorLid2].flags = SF_DISABLED; + else if (_gnapActionStatus == 3) + _hotspots[kHSTrapDoorLid2].flags = SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR; + if (_beaverActionStatus == 6) + _hotspots[kHSWalkArea6].flags = 0; + _hotspotsCount = 13; +} + +void GnapEngine::scene38_run() { + + queueInsertDeviceIcon(); + _gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0); + + if (_prevSceneNum == 39) { + initGnapPos(3, 7, 3); + initBeaverPos(4, 7, 4); + } else { + initGnapPos(3, 8, 1); + initBeaverPos(4, 8, 0); + } + endSceneInit(); + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + + case kHSDevice: + runMenu(); + scene38_updateHotspots(); + break; + + case kHSPlatypus: + if (_gnapActionStatus == 3) { + _gnapActionStatus = 4; + } else if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(_platX, _platY); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(_platX, _platY); + break; + } + } + break; + + case kHSExitHouse: + if (_gnapActionStatus == 3) { + _gnapActionStatus = 4; + } else { + _isLeavingScene = 1; + gnapWalkTo(-1, -1, 0, 0x107AE, 1); + _gnapActionStatus = 0; + _newSceneNum = 37; + } + break; + + case kHSExitCave: + if (_gnapActionStatus == 3) { + _gnapActionStatus = 4; + if (_beaverActionStatus == 6) + _isLeavingScene = 1; + } else if (_beaverActionStatus == 6) { + _sceneWaiting = 0; + _isLeavingScene = 1; + gnapWalkTo(5, 7, 0, 0x107BB, 1); + _newSceneNum = 39; + _gnapActionStatus = 1; + } + break; + + case kHSTrapDoorLid1: + case kHSTrapDoorLid2: + if (_gnapActionStatus == 3) { + if (_beaverActionStatus == 6 && _verbCursor == PLAT_CURSOR) + _gnapActionStatus = 5; + else + _gnapActionStatus = 4; + } + break; + + case kHSHuntingTrophy: + if (_gnapActionStatus != 3) { + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(3, 6, 2, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(0, 0); + break; + case GRAB_CURSOR: + if (_beaverActionStatus == 6) + playGnapImpossible(0, 0); + else { + gnapWalkTo(3, 6, 0, 0x107BB, 1); + platypusWalkTo(4, 8, -1, -1, 1); + _gnapActionStatus = 2; + } + break; + case TALK_CURSOR: + playGnapBrainPulsating(2, 0); + break; + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSWalkArea1: + // Nothing + break; + + case kHSWalkArea2: + case kHSWalkArea3: + case kHSWalkArea4: + case kHSWalkArea5: + case kHSWalkArea6: + if (_gnapActionStatus == 3) + _gnapActionStatus = 4; + else if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + default: + if (_mouseClickState.left) { + if (_gnapActionStatus == 3) + _gnapActionStatus = 4; + else if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + _mouseClickState.left = false; + } + break; + + } + + scene38_updateAnimations(); + + if (!_isLeavingScene) { + updateBeaverIdleSequence(); + updateGnapIdleSequence(); + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene38_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene38_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case 0: + _sceneDone = true; + break; + case 1: + _gameSys->removeSequence(_beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, 1); + _gameSys->insertSequence(0xA3, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0xA3; + _gnapSequenceDatNum = 0; + _gameSys->setAnimation(0xA3, _gnapId, 0); + _gnapActionStatus = 0; + break; + case 2: + _gameSys->removeSequence(0x9B, 0, 1); + _gameSys->insertSequence(0x9C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x9C; + _gnapSequenceDatNum = 0; + _gameSys->setAnimation(0x9C, _gnapId, 0); + _gnapActionStatus = 3; + scene38_updateHotspots(); + break; + case 3: + if (_beaverActionStatus != 6) + _sceneWaiting = 1; + if (_gnapSequenceId == 0xA4) { + _gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x9D; + } else { + _gameSys->insertSequence(0xA4, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0xA4; + } + _gnapSequenceDatNum = 0; + _gameSys->setAnimation(_gnapSequenceId, _gnapId, 0); + break; + case 4: + if (_gnapSequenceId == 0x9E) { + _gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0); + _gnapActionStatus = -1; + } else if (_beaverActionStatus == 6) { + _gameSys->insertSequence(0xA0, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0xA0; + _gnapSequenceDatNum = 0; + _gnapX = 3; + _gnapY = 6; + _gnapIdleFacing = 1; + if (_isLeavingScene) { + _sceneWaiting = 0; + gnapWalkTo(5, 7, 0, 0x107BB, 1); + _newSceneNum = 39; + _gnapActionStatus = 1; + } else { + _gnapActionStatus = -1; + } + } else { + _gameSys->insertSequence(0x9E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x9E; + _gnapSequenceDatNum = 0; + _gnapX = 3; + _gnapY = 6; + _gnapIdleFacing = 1; + _gameSys->setAnimation(0x9E, _gnapId, 0); + _sceneWaiting = 0; + scene38_updateHotspots(); + } + break; + case 5: + _sceneWaiting = 0; + _gameSys->insertSequence(0x9F, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x9F; + _gnapSequenceDatNum = 0; + _gameSys->setAnimation(0x9F, _gnapId, 0); + _gnapActionStatus = 3; + if (_beaverFacing) + playBeaverSequence(0x107D5); + else + playBeaverSequence(0x107D4); + platypusWalkTo(8, 7, -1, 0x107D2, 1); + _gameSys->insertSequence(0xA1, _gnapId + 1, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); + _beaverSequenceId = 0xA1; + _beaverSequenceDatNum = 0; + _beaverId = _gnapId + 1; + _gameSys->setAnimation(0xA1, _gnapId + 1, 1); + _beaverActionStatus = 6; + scene38_updateHotspots(); + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + _gameSys->setAnimation(0, 0, 1); + if (_beaverActionStatus == 6) { + _gameSys->insertSequence(0xA2, _beaverId, _beaverSequenceId | (_beaverSequenceDatNum << 16), _beaverId, kSeqSyncWait, 0, 0, 0); + _beaverSequenceId = 0xA2; + _beaverSequenceDatNum = 0; + scene38_updateHotspots(); + _sceneWaiting = true; + } + } + +} + +} // End of namespace Gnap +
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