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-rw-r--r--engines/gnap/scenes/scene39.cpp237
1 files changed, 237 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene39.cpp b/engines/gnap/scenes/scene39.cpp
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+++ b/engines/gnap/scenes/scene39.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitInsideHouse = 1,
+ kHSExitUfoParty = 2,
+ kHSSign = 3,
+ kHSDevice = 4,
+ kHSWalkArea1 = 5,
+ kHSWalkArea2 = 6
+};
+
+int GnapEngine::scene39_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ return 0x35;
+}
+
+void GnapEngine::scene39_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitInsideHouse, 0, 0, 140, 206, SF_EXIT_U_CURSOR, 4, 8);
+ setHotspot(kHSExitUfoParty, 360, 204, 480, 430, SF_EXIT_R_CURSOR, 6, 8);
+ setHotspot(kHSSign, 528, 232, 607, 397, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 3);
+ setHotspot(kHSWalkArea1, 0, 0, 800, 466);
+ setHotspot(kHSWalkArea2, 502, 466, 800, 600);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 7;
+}
+
+void GnapEngine::scene39_run() {
+
+ queueInsertDeviceIcon();
+ _s39_dword_47EAF8 = 0x33;
+
+ _gameSys->setAnimation(0x33, 21, 3);
+ _gameSys->insertSequence(_s39_dword_47EAF8, 21, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->insertSequence(0x34, 21, 0, 0, kSeqLoop, 0, 0, 0);
+
+ _s39_dword_47EAFC = -1;
+ if (_prevSceneNum == 38) {
+ initGnapPos(3, 7, 7);
+ initBeaverPos(2, 7, 5);
+ endSceneInit();
+ } else {
+ initGnapPos(4, 7, 1);
+ initBeaverPos(5, 7, 0);
+ endSceneInit();
+ }
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x1094B)) {
+ playSound(0x1094B, 1);
+ setSoundVolume(0x1094B, 60);
+ }
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ runMenu();
+ scene39_updateHotspots();
+ _timers[5] = getRandom(20) + 50;
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(_platX, _platY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(_platX, _platY);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitUfoParty:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ _sceneDone = true;
+ gnapWalkTo(_gnapX, _gnapY, 0, 0x107AB, 1);
+ _gnapActionStatus = 0;
+ _newSceneNum = 40;
+ }
+ break;
+
+ case kHSSign:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(0, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ gnapWalkTo(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y, 0, -1, 1);
+ playGnapIdle(_hotspotsWalkPos[kHSSign].x, _hotspotsWalkPos[kHSSign].y);
+ showFullScreenSprite(0x1C);
+ break;
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitInsideHouse:
+ if (_gnapActionStatus < 0) {
+ _sceneDone = true;
+ _isLeavingScene = 1;
+ _newSceneNum = 38;
+ }
+ break;
+
+ case kHSWalkArea1:
+ case kHSWalkArea2:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ _mouseClickState.left = false;
+ }
+ break;
+
+ }
+
+ scene39_updateAnimations();
+
+ if (!_isLeavingScene) {
+ if (_beaverActionStatus < 0)
+ updateBeaverIdleSequence();
+ if (_gnapActionStatus < 0)
+ updateGnapIdleSequence();
+ if (!_timers[5]) {
+ _timers[5] = getRandom(20) + 50;
+ switch (getRandom(4)) {
+ case 0:
+ _s39_dword_47EAFC = 0x30;
+ break;
+ case 1:
+ _s39_dword_47EAFC = 0x31;
+ break;
+ case 2:
+ _s39_dword_47EAFC = 0x32;
+ break;
+ case 3:
+ _s39_dword_47EAFC = 0x33;
+ break;
+ }
+ }
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene39_updateHotspots();
+ _timers[5] = getRandom(20) + 50;
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene39_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ if (_gnapActionStatus == 0)
+ _sceneDone = true;
+ else
+ _gnapActionStatus = -1;
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2 && _s39_dword_47EAFC != -1) {
+ _gameSys->setAnimation(_s39_dword_47EAFC, 21, 3);
+ _gameSys->insertSequence(_s39_dword_47EAFC, 21, _s39_dword_47EAF8, 21, kSeqSyncWait, 0, 0, 0);
+ _s39_dword_47EAF8 = _s39_dword_47EAFC;
+ _s39_dword_47EAFC = -1;
+ }
+
+}
+
+} // End of namespace Gnap