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-rw-r--r--engines/gnap/scenes/scene40.cpp193
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diff --git a/engines/gnap/scenes/scene40.cpp b/engines/gnap/scenes/scene40.cpp
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+++ b/engines/gnap/scenes/scene40.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitCave = 1,
+ kHSExitToyStand = 2,
+ kHSExitBBQ = 3,
+ kHSExitUfo = 4,
+ kHSExitKissinBooth = 5,
+ kHSExitDancefloor = 6,
+ kHSExitShoe = 7,
+ kHSDevice = 8
+};
+
+int GnapEngine::scene40_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ return isFlag(23) ? 0x01 : 0x00;
+}
+
+void GnapEngine::scene40_updateHotspots() {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_DISABLED | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitCave, 169, 510, 264, 600, SF_EXIT_D_CURSOR, 0, 8);
+ setHotspot(kHSExitToyStand, 238, 297, 328, 376, SF_EXIT_L_CURSOR, 0, 8);
+ setHotspot(kHSExitBBQ, 328, 220, 401, 306, SF_EXIT_L_CURSOR, 0, 8);
+ setHotspot(kHSExitUfo, 421, 215, 501, 282, SF_EXIT_U_CURSOR, 0, 8);
+ setHotspot(kHSExitKissinBooth, 476, 284, 556, 345, SF_EXIT_R_CURSOR, 0, 8);
+ setHotspot(kHSExitDancefloor, 317, 455, 445, 600, SF_EXIT_D_CURSOR, 0, 8);
+ setHotspot(kHSExitShoe, 455, 346, 549, 417, SF_EXIT_D_CURSOR, 0, 8);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _hotspotsCount = 9;
+}
+
+void GnapEngine::scene40_run() {
+
+ queueInsertDeviceIcon();
+ endSceneInit();
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x1094B))
+ playSound(0x1094B, 1);
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ runMenu();
+ scene40_updateHotspots();
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(_platX, _platY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(_platX, _platY);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitCave:
+ if (_gnapActionStatus < 0) {
+ _newSceneNum = 39;
+ _sceneDone = true;
+ }
+ break;
+
+ case kHSExitToyStand:
+ if (_gnapActionStatus < 0) {
+ _newSceneNum = 41;
+ _sceneDone = true;
+ }
+ break;
+
+ case kHSExitBBQ:
+ if (_gnapActionStatus < 0) {
+ _newSceneNum = 42;
+ _sceneDone = true;
+ }
+ break;
+
+ case kHSExitUfo:
+ if (_gnapActionStatus < 0) {
+ _newSceneNum = 43;
+ _sceneDone = true;
+ }
+ break;
+
+ case kHSExitKissinBooth:
+ if (_gnapActionStatus < 0) {
+ _newSceneNum = 44;
+ _sceneDone = true;
+ }
+ break;
+
+ case kHSExitDancefloor:
+ if (_gnapActionStatus < 0) {
+ _newSceneNum = 45;
+ _sceneDone = true;
+ }
+ break;
+
+ case kHSExitShoe:
+ if (_gnapActionStatus < 0) {
+ _newSceneNum = 46;
+ _sceneDone = true;
+ }
+ break;
+
+ default:
+ if (_mouseClickState.left && _gnapActionStatus < 0)
+ _mouseClickState.left = false;
+ break;
+
+ }
+
+ scene40_updateAnimations();
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene40_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+void GnapEngine::scene40_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ if (_gnapActionStatus)
+ _gnapActionStatus = -1;
+ else
+ _sceneDone = true;
+ }
+
+}
+
+} // End of namespace Gnap