diff options
Diffstat (limited to 'engines/gnap/scenes/scene45.cpp')
-rw-r--r-- | engines/gnap/scenes/scene45.cpp | 430 |
1 files changed, 430 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp new file mode 100644 index 0000000000..ba583045e5 --- /dev/null +++ b/engines/gnap/scenes/scene45.cpp @@ -0,0 +1,430 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitUfoParty = 1, + kHSExitShoe = 2, + kHSExitRight = 3, + kHSExitDiscoBall = 4, + kHSDiscoBall = 5, + kHSDevice = 6, + kHSWalkArea1 = 7 +}; + +enum { + kHSUfoExitLeft = 1, + kHSUfoExitRight = 2, + kHSUfoDevice = 3 +}; + +int GnapEngine::scene45_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + _gameSys->setAnimation(0, 0, 2); + _gameSys->setAnimation(0, 0, 3); + _gameSys->setAnimation(0, 0, 4); + _gameSys->setAnimation(0, 0, 5); + return isFlag(23) ? 0xA2 : 0xA1; +} + +void GnapEngine::scene45_updateHotspots() { + if (isFlag(12)) { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); + setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); + setHotspot(kHSUfoExitRight, 794, 0, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED); + setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); + _hotspotsCount = 4; + } else { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + setHotspot(kHSExitShoe, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); + setHotspot(kHSExitRight, 794, 100, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED, 10, 8); + setHotspot(kHSExitDiscoBall, 200, 0, 600, 10, SF_DISABLED); + setHotspot(kHSDiscoBall, 370, 10, 470, 125, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7); + setHotspot(kHSWalkArea1, 0, 0, 800, 472); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + if (isFlag(22)) { + _hotspots[kHSPlatypus].flags = SF_DISABLED; + _hotspots[kHSExitUfoParty].flags = SF_DISABLED; + _hotspots[kHSExitShoe].flags = SF_DISABLED; + _hotspots[kHSExitRight].flags = SF_DISABLED; + _hotspots[kHSExitDiscoBall].flags = SF_EXIT_U_CURSOR; + } + if (isFlag(23) || isFlag(22)) + _hotspots[kHSDiscoBall].flags = SF_DISABLED; + _hotspotsCount = 8; + } +} + +void GnapEngine::scene45_run() { + + if (!isSoundPlaying(0x1094A)) + playSound(0x1094A, 1); + + queueInsertDeviceIcon(); + + _gameSys->insertSequence(0x96, 1, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->setAnimation(0x96, 1, 3); + _gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0); + _gameSys->setAnimation(0x99, 1, 4); + _s45_dword_4749BC = 0x8F; + _gameSys->setAnimation(0x8F, 1, 2); + _gameSys->insertSequence(_s45_dword_4749BC, 1, 0, 0, kSeqNone, 0, 0, 0); + + if (isFlag(12)) { + _toyUfoId = 0; + _toyUfoActionStatus = -1; + _toyUfoSequenceId = toyUfoGetSequenceId(); + _toyUfoNextSequenceId = _toyUfoSequenceId; + if (_prevSceneNum == 46) + _toyUfoX = 30; + else + _toyUfoX = 770; + _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 5); + _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128); + endSceneInit(); + } else if (isFlag(22)) { + _gnapSequenceId = 0x9E; + _gnapSequenceDatNum = 0; + _gnapId = 1; + _gameSys->setAnimation(0x9E, 1, 0); + _gnapActionStatus = 1; + _gameSys->insertSequence(_gnapSequenceId, _gnapId, 0, 0, kSeqNone, 0, 0, 0); + initBeaverPos(4, 8, 0); + endSceneInit(); + } else if (_prevSceneNum == 46) { + initGnapPos(-1, 8, 7); + initBeaverPos(-1, 9, 5); + endSceneInit(); + platypusWalkTo(4, 8, -1, 0x107C2, 1); + gnapWalkTo(2, 7, -1, 0x107B9, 1); + } else if (_prevSceneNum == 41) { + initGnapPos(11, 8, 7); + initBeaverPos(11, 9, 5); + endSceneInit(); + platypusWalkTo(4, 8, -1, 0x107D2, 1); + gnapWalkTo(10, 9, -1, 0x107BA, 1); + } else { + initGnapPos(2, 11, 7); + initBeaverPos(6, 11, 5); + endSceneInit(); + platypusWalkTo(4, 8, -1, 0x107C2, 1); + gnapWalkTo(2, 7, -1, 0x107B9, 1); + } + + if (!isFlag(21) && !isFlag(12)) { + setFlag(21); + setGrabCursorSprite(-1); + _gameSys->setAnimation(0x9D, _gnapId, 0); + _gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + while (_gameSys->getAnimationStatus(0) != 2) { + gameUpdateTick(); + if (_gameSys->getAnimationStatus(2) == 2) { + _gameSys->setAnimation(0, 0, 2); + _gnapRandomValue = getRandom(7); + _s45_dword_4749C0 = _gnapRandomValue + 0x8F; + _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_dword_4749BC, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s45_dword_4749C0, 1, 2); + _s45_dword_4749BC = _s45_dword_4749C0; + } + if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { + _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x96, 1, 3); + _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x99, 1, 4); + } + } + _gnapSequenceId = 0x9D; + _gnapSequenceDatNum = 0; + hideCursor(); + addFullScreenSprite(0x8A, 255); + _gameSys->setAnimation(0xA0, 256, 0); + _gameSys->insertSequence(0xA0, 256, 0, 0, kSeqNone, 0, 0, 0); + while (_gameSys->getAnimationStatus(0) != 2) + gameUpdateTick(); + _gameSys->setAnimation(0x107BD, _gnapId, 0); + _gameSys->insertSequence(0x107BD, _gnapId, + makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, + kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY); + removeFullScreenSprite(); + showCursor(); + _gnapSequenceId = 0x7BD; + _gnapSequenceDatNum = 1; + } + + playBeaverSequence(0x9A); + _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1); + + while (!_sceneDone) { + + if (!isSoundPlaying(0x1094A)) + playSound(0x1094A, 1); + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 0, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + if (isFlag(12)) { + + switch (_sceneClickedHotspot) { + + case kHSUfoExitLeft: + if (_toyUfoActionStatus < 0) { + _isLeavingScene = 1; + _toyUfoActionStatus = 2; + _newSceneNum = 46; + toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 5); + } + break; + + case kHSUfoExitRight: + if (_toyUfoActionStatus < 0) { + _isLeavingScene = 1; + _toyUfoActionStatus = 2; + _newSceneNum = 41; + toyUfoFlyTo(835, -1, 0, 835, 0, 300, 5); + } + break; + + case kHSUfoDevice: + runMenu(); + scene45_updateHotspots(); + break; + + } + + } else { + + switch (_sceneClickedHotspot) { + + case kHSDevice: + runMenu(); + scene45_updateHotspots(); + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(_platX, _platY); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + playBeaverSequence(0x9A); + _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(_platX, _platY); + break; + } + } + } + break; + + case kHSExitUfoParty: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); + _gnapActionStatus = 0; + _newSceneNum = 40; + } + break; + + case kHSExitShoe: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _gnapY, 0, 0x107AF, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _platY, -1, 0x107CF, 1); + _newSceneNum = 46; + } + break; + + case kHSExitRight: + if (_gnapActionStatus < 0) { + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[kHSExitRight].x, _gnapY, 0, 0x107AB, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitRight].x, _platY, -1, 0x107CD, 1); + _newSceneNum = 41; + } + break; + + case kHSExitDiscoBall: + clearFlag(22); + setFlag(23); + _sceneDone = true; + _newSceneNum = 54; + break; + + case kHSDiscoBall: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex == kItemSpring) { + gnapWalkTo(_hotspotsWalkPos[kHSDiscoBall].x, _hotspotsWalkPos[kHSDiscoBall].y, 0, 0x9F, 5); + _gnapActionStatus = 1; + setGrabCursorSprite(-1); + invRemove(kItemSpring); + } else if (_grabCursorSpriteIndex >= 0) { + playGnapShowItem(_grabCursorSpriteIndex, 5, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapScratchingHead(5, 0); + break; + case GRAB_CURSOR: + case TALK_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + } + break; + + case kHSWalkArea1: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + } + + } + + if (_mouseClickState.left && _gnapActionStatus < 0) { + _mouseClickState.left = false; + if (isFlag(12)) { + _toyUfoActionStatus = 3; + toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 5); + } else { + gnapWalkTo(-1, -1, -1, -1, 1); + } + } + + scene45_updateAnimations(); + toyUfoCheckTimer(); + + if (!_isLeavingScene && _gnapActionStatus < 0 && !isFlag(12)) + updateGnapIdleSequence(); + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene45_updateHotspots(); + } + + gameUpdateTick(); + + } + + _sceneWaiting = 0; + +} + +void GnapEngine::scene45_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case 0: + _sceneDone = true; + break; + case 1: + _sceneWaiting = 1; + setFlag(22); + scene45_updateHotspots(); + _gameSys->insertSequence(0x9E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0); + _gnapSequenceId = 0x9E; + _gnapSequenceDatNum = 0; + _gameSys->setAnimation(0x9E, _gnapId, 0); + break; + default: + _gnapActionStatus = -1; + break; + } + } + + if (_gameSys->getAnimationStatus(1) == 2) { + _gameSys->setAnimation(0, 0, 1); + if (getRandom(2) != 0) + playBeaverSequence(0x9B); + else + playBeaverSequence(0x9C); + _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1); + } + + if (_gameSys->getAnimationStatus(2) == 2) { + _gameSys->setAnimation(0, 0, 2); + _gnapRandomValue = getRandom(7); + _s45_dword_4749C0 = _gnapRandomValue + 0x8F; + _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_dword_4749BC, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s45_dword_4749C0, 1, 2); + _s45_dword_4749BC = _s45_dword_4749C0; + } + + if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) { + _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x96, 1, 3); + _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(0x99, 1, 4); + } + + if (_gameSys->getAnimationStatus(5) == 2) { + switch (_toyUfoActionStatus) { + case 2: + _sceneDone = true; + break; + default: + _toyUfoNextSequenceId = toyUfoGetSequenceId(); + _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, + _toyUfoSequenceId | 0x10000, _toyUfoId, + kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128); + _toyUfoSequenceId = _toyUfoNextSequenceId; + ++_toyUfoId; + _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 5); + break; + } + _toyUfoActionStatus = -1; + } + +} + +} // End of namespace Gnap |