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-rw-r--r--engines/gnap/scenes/scene45.cpp430
1 files changed, 430 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp
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+++ b/engines/gnap/scenes/scene45.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+enum {
+ kHSPlatypus = 0,
+ kHSExitUfoParty = 1,
+ kHSExitShoe = 2,
+ kHSExitRight = 3,
+ kHSExitDiscoBall = 4,
+ kHSDiscoBall = 5,
+ kHSDevice = 6,
+ kHSWalkArea1 = 7
+};
+
+enum {
+ kHSUfoExitLeft = 1,
+ kHSUfoExitRight = 2,
+ kHSUfoDevice = 3
+};
+
+int GnapEngine::scene45_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ _gameSys->setAnimation(0, 0, 2);
+ _gameSys->setAnimation(0, 0, 3);
+ _gameSys->setAnimation(0, 0, 4);
+ _gameSys->setAnimation(0, 0, 5);
+ return isFlag(23) ? 0xA2 : 0xA1;
+}
+
+void GnapEngine::scene45_updateHotspots() {
+ if (isFlag(12)) {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED);
+ setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR);
+ setHotspot(kHSUfoExitRight, 794, 0, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED);
+ setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599);
+ _hotspotsCount = 4;
+ } else {
+ setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9);
+ setHotspot(kHSExitShoe, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8);
+ setHotspot(kHSExitRight, 794, 100, 799, 599, SF_EXIT_R_CURSOR | SF_DISABLED, 10, 8);
+ setHotspot(kHSExitDiscoBall, 200, 0, 600, 10, SF_DISABLED);
+ setHotspot(kHSDiscoBall, 370, 10, 470, 125, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 7);
+ setHotspot(kHSWalkArea1, 0, 0, 800, 472);
+ setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ if (isFlag(22)) {
+ _hotspots[kHSPlatypus].flags = SF_DISABLED;
+ _hotspots[kHSExitUfoParty].flags = SF_DISABLED;
+ _hotspots[kHSExitShoe].flags = SF_DISABLED;
+ _hotspots[kHSExitRight].flags = SF_DISABLED;
+ _hotspots[kHSExitDiscoBall].flags = SF_EXIT_U_CURSOR;
+ }
+ if (isFlag(23) || isFlag(22))
+ _hotspots[kHSDiscoBall].flags = SF_DISABLED;
+ _hotspotsCount = 8;
+ }
+}
+
+void GnapEngine::scene45_run() {
+
+ if (!isSoundPlaying(0x1094A))
+ playSound(0x1094A, 1);
+
+ queueInsertDeviceIcon();
+
+ _gameSys->insertSequence(0x96, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->setAnimation(0x96, 1, 3);
+ _gameSys->insertSequence(0x99, 1, 0, 0, kSeqNone, 0, 0, 0);
+ _gameSys->setAnimation(0x99, 1, 4);
+ _s45_dword_4749BC = 0x8F;
+ _gameSys->setAnimation(0x8F, 1, 2);
+ _gameSys->insertSequence(_s45_dword_4749BC, 1, 0, 0, kSeqNone, 0, 0, 0);
+
+ if (isFlag(12)) {
+ _toyUfoId = 0;
+ _toyUfoActionStatus = -1;
+ _toyUfoSequenceId = toyUfoGetSequenceId();
+ _toyUfoNextSequenceId = _toyUfoSequenceId;
+ if (_prevSceneNum == 46)
+ _toyUfoX = 30;
+ else
+ _toyUfoX = 770;
+ _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 5);
+ _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128);
+ endSceneInit();
+ } else if (isFlag(22)) {
+ _gnapSequenceId = 0x9E;
+ _gnapSequenceDatNum = 0;
+ _gnapId = 1;
+ _gameSys->setAnimation(0x9E, 1, 0);
+ _gnapActionStatus = 1;
+ _gameSys->insertSequence(_gnapSequenceId, _gnapId, 0, 0, kSeqNone, 0, 0, 0);
+ initBeaverPos(4, 8, 0);
+ endSceneInit();
+ } else if (_prevSceneNum == 46) {
+ initGnapPos(-1, 8, 7);
+ initBeaverPos(-1, 9, 5);
+ endSceneInit();
+ platypusWalkTo(4, 8, -1, 0x107C2, 1);
+ gnapWalkTo(2, 7, -1, 0x107B9, 1);
+ } else if (_prevSceneNum == 41) {
+ initGnapPos(11, 8, 7);
+ initBeaverPos(11, 9, 5);
+ endSceneInit();
+ platypusWalkTo(4, 8, -1, 0x107D2, 1);
+ gnapWalkTo(10, 9, -1, 0x107BA, 1);
+ } else {
+ initGnapPos(2, 11, 7);
+ initBeaverPos(6, 11, 5);
+ endSceneInit();
+ platypusWalkTo(4, 8, -1, 0x107C2, 1);
+ gnapWalkTo(2, 7, -1, 0x107B9, 1);
+ }
+
+ if (!isFlag(21) && !isFlag(12)) {
+ setFlag(21);
+ setGrabCursorSprite(-1);
+ _gameSys->setAnimation(0x9D, _gnapId, 0);
+ _gameSys->insertSequence(0x9D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(0) != 2) {
+ gameUpdateTick();
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ _gameSys->setAnimation(0, 0, 2);
+ _gnapRandomValue = getRandom(7);
+ _s45_dword_4749C0 = _gnapRandomValue + 0x8F;
+ _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_dword_4749BC, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s45_dword_4749C0, 1, 2);
+ _s45_dword_4749BC = _s45_dword_4749C0;
+ }
+ if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
+ _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x96, 1, 3);
+ _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x99, 1, 4);
+ }
+ }
+ _gnapSequenceId = 0x9D;
+ _gnapSequenceDatNum = 0;
+ hideCursor();
+ addFullScreenSprite(0x8A, 255);
+ _gameSys->setAnimation(0xA0, 256, 0);
+ _gameSys->insertSequence(0xA0, 256, 0, 0, kSeqNone, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(0) != 2)
+ gameUpdateTick();
+ _gameSys->setAnimation(0x107BD, _gnapId, 0);
+ _gameSys->insertSequence(0x107BD, _gnapId,
+ makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
+ kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
+ removeFullScreenSprite();
+ showCursor();
+ _gnapSequenceId = 0x7BD;
+ _gnapSequenceDatNum = 1;
+ }
+
+ playBeaverSequence(0x9A);
+ _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1);
+
+ while (!_sceneDone) {
+
+ if (!isSoundPlaying(0x1094A))
+ playSound(0x1094A, 1);
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ if (isFlag(12)) {
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSUfoExitLeft:
+ if (_toyUfoActionStatus < 0) {
+ _isLeavingScene = 1;
+ _toyUfoActionStatus = 2;
+ _newSceneNum = 46;
+ toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 5);
+ }
+ break;
+
+ case kHSUfoExitRight:
+ if (_toyUfoActionStatus < 0) {
+ _isLeavingScene = 1;
+ _toyUfoActionStatus = 2;
+ _newSceneNum = 41;
+ toyUfoFlyTo(835, -1, 0, 835, 0, 300, 5);
+ }
+ break;
+
+ case kHSUfoDevice:
+ runMenu();
+ scene45_updateHotspots();
+ break;
+
+ }
+
+ } else {
+
+ switch (_sceneClickedHotspot) {
+
+ case kHSDevice:
+ runMenu();
+ scene45_updateHotspots();
+ break;
+
+ case kHSPlatypus:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex >= 0) {
+ playGnapImpossible(_platX, _platY);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapMoan1(_platX, _platY);
+ break;
+ case GRAB_CURSOR:
+ gnapKissPlatypus(0);
+ playBeaverSequence(0x9A);
+ _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1);
+ break;
+ case TALK_CURSOR:
+ playGnapBrainPulsating(_platX, _platY);
+ playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000);
+ break;
+ case PLAT_CURSOR:
+ playGnapImpossible(_platX, _platY);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSExitUfoParty:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1);
+ _gnapActionStatus = 0;
+ _newSceneNum = 40;
+ }
+ break;
+
+ case kHSExitShoe:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _gnapY, 0, 0x107AF, 1);
+ _gnapActionStatus = 0;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitShoe].x, _platY, -1, 0x107CF, 1);
+ _newSceneNum = 46;
+ }
+ break;
+
+ case kHSExitRight:
+ if (_gnapActionStatus < 0) {
+ _isLeavingScene = 1;
+ gnapWalkTo(_hotspotsWalkPos[kHSExitRight].x, _gnapY, 0, 0x107AB, 1);
+ _gnapActionStatus = 0;
+ platypusWalkTo(_hotspotsWalkPos[kHSExitRight].x, _platY, -1, 0x107CD, 1);
+ _newSceneNum = 41;
+ }
+ break;
+
+ case kHSExitDiscoBall:
+ clearFlag(22);
+ setFlag(23);
+ _sceneDone = true;
+ _newSceneNum = 54;
+ break;
+
+ case kHSDiscoBall:
+ if (_gnapActionStatus < 0) {
+ if (_grabCursorSpriteIndex == kItemSpring) {
+ gnapWalkTo(_hotspotsWalkPos[kHSDiscoBall].x, _hotspotsWalkPos[kHSDiscoBall].y, 0, 0x9F, 5);
+ _gnapActionStatus = 1;
+ setGrabCursorSprite(-1);
+ invRemove(kItemSpring);
+ } else if (_grabCursorSpriteIndex >= 0) {
+ playGnapShowItem(_grabCursorSpriteIndex, 5, 0);
+ } else {
+ switch (_verbCursor) {
+ case LOOK_CURSOR:
+ playGnapScratchingHead(5, 0);
+ break;
+ case GRAB_CURSOR:
+ case TALK_CURSOR:
+ case PLAT_CURSOR:
+ playGnapImpossible(0, 0);
+ break;
+ }
+ }
+ }
+ break;
+
+ case kHSWalkArea1:
+ if (_gnapActionStatus < 0)
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ break;
+
+ }
+
+ }
+
+ if (_mouseClickState.left && _gnapActionStatus < 0) {
+ _mouseClickState.left = false;
+ if (isFlag(12)) {
+ _toyUfoActionStatus = 3;
+ toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 5);
+ } else {
+ gnapWalkTo(-1, -1, -1, -1, 1);
+ }
+ }
+
+ scene45_updateAnimations();
+ toyUfoCheckTimer();
+
+ if (!_isLeavingScene && _gnapActionStatus < 0 && !isFlag(12))
+ updateGnapIdleSequence();
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene45_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+ _sceneWaiting = 0;
+
+}
+
+void GnapEngine::scene45_updateAnimations() {
+
+ if (_gameSys->getAnimationStatus(0) == 2) {
+ _gameSys->setAnimation(0, 0, 0);
+ switch (_gnapActionStatus) {
+ case 0:
+ _sceneDone = true;
+ break;
+ case 1:
+ _sceneWaiting = 1;
+ setFlag(22);
+ scene45_updateHotspots();
+ _gameSys->insertSequence(0x9E, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
+ _gnapSequenceId = 0x9E;
+ _gnapSequenceDatNum = 0;
+ _gameSys->setAnimation(0x9E, _gnapId, 0);
+ break;
+ default:
+ _gnapActionStatus = -1;
+ break;
+ }
+ }
+
+ if (_gameSys->getAnimationStatus(1) == 2) {
+ _gameSys->setAnimation(0, 0, 1);
+ if (getRandom(2) != 0)
+ playBeaverSequence(0x9B);
+ else
+ playBeaverSequence(0x9C);
+ _gameSys->setAnimation(_beaverSequenceId, _beaverId, 1);
+ }
+
+ if (_gameSys->getAnimationStatus(2) == 2) {
+ _gameSys->setAnimation(0, 0, 2);
+ _gnapRandomValue = getRandom(7);
+ _s45_dword_4749C0 = _gnapRandomValue + 0x8F;
+ _gameSys->insertSequence(_gnapRandomValue + 0x8F, 1, _s45_dword_4749BC, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(_s45_dword_4749C0, 1, 2);
+ _s45_dword_4749BC = _s45_dword_4749C0;
+ }
+
+ if (_gameSys->getAnimationStatus(3) == 2 && _gameSys->getAnimationStatus(4) == 2) {
+ _gameSys->insertSequence(0x96, 1, 0x96, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x96, 1, 3);
+ _gameSys->insertSequence(0x99, 1, 0x99, 1, kSeqSyncWait, 0, 0, 0);
+ _gameSys->setAnimation(0x99, 1, 4);
+ }
+
+ if (_gameSys->getAnimationStatus(5) == 2) {
+ switch (_toyUfoActionStatus) {
+ case 2:
+ _sceneDone = true;
+ break;
+ default:
+ _toyUfoNextSequenceId = toyUfoGetSequenceId();
+ _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1,
+ _toyUfoSequenceId | 0x10000, _toyUfoId,
+ kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128);
+ _toyUfoSequenceId = _toyUfoNextSequenceId;
+ ++_toyUfoId;
+ _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 5);
+ break;
+ }
+ _toyUfoActionStatus = -1;
+ }
+
+}
+
+} // End of namespace Gnap