diff options
Diffstat (limited to 'engines/gnap/scenes/scene46.cpp')
-rw-r--r-- | engines/gnap/scenes/scene46.cpp | 378 |
1 files changed, 378 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene46.cpp b/engines/gnap/scenes/scene46.cpp new file mode 100644 index 0000000000..86855bbdf2 --- /dev/null +++ b/engines/gnap/scenes/scene46.cpp @@ -0,0 +1,378 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +enum { + kHSPlatypus = 0, + kHSExitUfoParty = 1, + kHSExitKissinBooth = 2, + kHSExitDisco = 3, + kHSSackGuy = 4, + kHSItchyGuy = 5, + kHSDevice = 6, + kHSWalkArea1 = 7 +}; + +enum { + kHSUfoExitLeft = 1, + kHSUfoExitRight = 2, + kHSUfoDevice = 3 +}; + +int GnapEngine::scene46_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + _gameSys->setAnimation(0, 0, 2); + _gameSys->setAnimation(0, 0, 3); + _gameSys->setAnimation(0, 0, 4); + return 0x4E; +} + +void GnapEngine::scene46_updateHotspots() { + if (isFlag(12)) { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED); + setHotspot(kHSUfoExitLeft, 0, 0, 10, 599, SF_EXIT_L_CURSOR); + setHotspot(kHSUfoExitRight, 790, 0, 799, 599, SF_EXIT_R_CURSOR); + setDeviceHotspot(kHSUfoDevice, -1, 534, -1, 599); + _hotspotsCount = 4; + } else { + setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(kHSExitUfoParty, 150, 580, 650, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 9); + setHotspot(kHSExitKissinBooth, 0, 100, 10, 599, SF_EXIT_L_CURSOR, 0, 8); + setHotspot(kHSExitDisco, 790, 100, 799, 599, SF_EXIT_R_CURSOR, 10, 8); + setHotspot(kHSSackGuy, 180, 370, 235, 490, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 3, 8); + setHotspot(kHSItchyGuy, 535, 210, 650, 480, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8); + setHotspot(kHSWalkArea1, 0, 0, 800, 485); + setDeviceHotspot(kHSDevice, -1, -1, -1, -1); + _hotspotsCount = 8; + } +} + +void GnapEngine::scene46_run() { + + queueInsertDeviceIcon(); + + _gameSys->insertSequence(0x4D, 0, 0, 0, kSeqLoop, 0, 0, 0); + + _s46_dword_47EB18 = 0x4B; + _s46_dword_47EB20 = -1; + _gameSys->setAnimation(0x4B, 1, 3); + _gameSys->insertSequence(_s46_dword_47EB18, 1, 0, 0, kSeqNone, 0, 0, 0); + + _s46_dword_47EB24 = 0x47; + _s46_dword_47EB1C = -1; + _gameSys->setAnimation(0x47, 1, 4); + _gameSys->insertSequence(_s46_dword_47EB24, 1, 0, 0, kSeqNone, 0, 0, 0); + + if (isFlag(12)) { + _toyUfoId = 0; + _toyUfoActionStatus = -1; + _toyUfoSequenceId = toyUfoGetSequenceId(); + _toyUfoNextSequenceId = _toyUfoSequenceId; + if (_prevSceneNum == 44) + _toyUfoX = 30; + else + _toyUfoX = 770; + _gameSys->setAnimation(_toyUfoSequenceId | 0x10000, _toyUfoId, 2); + _gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128); + endSceneInit(); + } else if (_prevSceneNum == 44) { + initGnapPos(-1, 8, 7); + initBeaverPos(-1, 8, 5); + endSceneInit(); + platypusWalkTo(1, 8, -1, 0x107C2, 1); + gnapWalkTo(2, 8, -1, 0x107B9, 1); + } else if (_prevSceneNum == 45) { + initGnapPos(11, 8, 7); + initBeaverPos(12, 8, 5); + endSceneInit(); + gnapWalkTo(8, 8, -1, 0x107BA, 1); + platypusWalkTo(9, 8, -1, 0x107D2, 1); + } else { + initGnapPos(5, 11, 7); + initBeaverPos(6, 11, 5); + endSceneInit(); + platypusWalkTo(5, 8, -1, 0x107C2, 1); + gnapWalkTo(6, 8, -1, 0x107BA, 1); + } + + _timers[4] = getRandom(50) + 80; + _timers[5] = getRandom(50) + 80; + + while (!_sceneDone) { + + if (!isSoundPlaying(0x1094B)) + playSound(0x1094B, 1); + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 0, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + if (isFlag(12)) { + + switch (_sceneClickedHotspot) { + + case kHSUfoExitLeft: + if (_toyUfoActionStatus < 0) { + _isLeavingScene = 1; + _toyUfoActionStatus = 3; + _newSceneNum = 44; + toyUfoFlyTo(-35, -1, -35, 799, 0, 300, 2); + } + break; + + case kHSUfoExitRight: + if (_toyUfoActionStatus < 0) { + _isLeavingScene = 1; + _toyUfoActionStatus = 3; + _newSceneNum = 45; + toyUfoFlyTo(835, -1, 0, 835, 0, 300, 2); + } + break; + + case kHSUfoDevice: + runMenu(); + scene46_updateHotspots(); + break; + } + + } else { + + switch (_sceneClickedHotspot) { + + case kHSDevice: + runMenu(); + scene46_updateHotspots(); + break; + + case kHSPlatypus: + if (_gnapActionStatus < 0) { + if (_grabCursorSpriteIndex >= 0) { + playGnapImpossible(_platX, _platY); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_platX, _platY); + break; + case GRAB_CURSOR: + gnapKissPlatypus(0); + break; + case TALK_CURSOR: + playGnapBrainPulsating(_platX, _platY); + playBeaverSequence(getBeaverSequenceId(0, 0, 0) | 0x10000); + break; + case PLAT_CURSOR: + playGnapImpossible(_platX, _platY); + break; + } + } + } + break; + + case kHSSackGuy: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 2, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_hotspotsWalkPos[kHSSackGuy].x + 1, 0); + break; + case TALK_CURSOR: + _gnapIdleFacing = 5; + gnapWalkTo(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = 2; + break; + case GRAB_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSItchyGuy: + if (_grabCursorSpriteIndex >= 0) { + playGnapShowCurrItem(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 7, 0); + } else { + switch (_verbCursor) { + case LOOK_CURSOR: + playGnapMoan1(_hotspotsWalkPos[kHSItchyGuy].x - 1, 0); + break; + case TALK_CURSOR: + _gnapIdleFacing = 7; + gnapWalkTo(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1); + _gnapActionStatus = 1; + break; + case GRAB_CURSOR: + case PLAT_CURSOR: + playGnapImpossible(0, 0); + break; + } + } + break; + + case kHSExitUfoParty: + _isLeavingScene = 1; + gnapWalkTo(_gnapX, _hotspotsWalkPos[kHSExitUfoParty].y, 0, 0x107AE, 1); + _gnapActionStatus = 0; + _newSceneNum = 40; + break; + + case kHSExitKissinBooth: + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _gnapY, 0, 0x107AF, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitKissinBooth].x, _platY, -1, 0x107CF, 1); + _newSceneNum = 44; + break; + + case kHSExitDisco: + _isLeavingScene = 1; + gnapWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _gnapY, 0, 0x107AB, 1); + _gnapActionStatus = 0; + platypusWalkTo(_hotspotsWalkPos[kHSExitDisco].x, _platY, -1, 0x107CD, 1); + _newSceneNum = 45; + break; + + case kHSWalkArea1: + if (_gnapActionStatus < 0) + gnapWalkTo(-1, -1, -1, -1, 1); + break; + + } + + } + + if (_mouseClickState.left && _gnapActionStatus < 0) { + _mouseClickState.left = false; + if (isFlag(12)) { + _toyUfoActionStatus = 4; + toyUfoFlyTo(-1, -1, 0, 799, 0, 300, 2); + } else { + gnapWalkTo(-1, -1, -1, -1, 1); + } + } + + scene46_updateAnimations(); + + toyUfoCheckTimer(); + + if (!_isLeavingScene) { + if (_beaverActionStatus < 0 && !isFlag(12)) + updateBeaverIdleSequence(); + if (_gnapActionStatus < 0 && !isFlag(12)) + updateGnapIdleSequence(); + if (!_timers[4]) { + _timers[4] = getRandom(50) + 80; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s46_dword_47EB1C == -1) { + _gnapRandomValue = getRandom(2); + if (_gnapRandomValue != 0) + _s46_dword_47EB1C = 0x49; + else + _s46_dword_47EB1C = 0x48; + } + } + if (!_timers[5]) { + _timers[5] = getRandom(50) + 80; + if (_gnapActionStatus < 0 && _beaverActionStatus < 0 && _s46_dword_47EB20 == -1) + _s46_dword_47EB20 = 0x4C; + } + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene46_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +void GnapEngine::scene46_updateAnimations() { + + if (_gameSys->getAnimationStatus(0) == 2) { + _gameSys->setAnimation(0, 0, 0); + switch (_gnapActionStatus) { + case 0: + _sceneDone = true; + break; + case 1: + _s46_dword_47EB1C = 0x46; + break; + case 2: + _s46_dword_47EB20 = 0x4A; + break; + } + _gnapActionStatus = -1; + } + + if (_gameSys->getAnimationStatus(3) == 2 && _s46_dword_47EB20 != -1) { + _gameSys->insertSequence(_s46_dword_47EB20, 1, _s46_dword_47EB18, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s46_dword_47EB20, 1, 3); + _s46_dword_47EB18 = _s46_dword_47EB20; + _s46_dword_47EB20 = -1; + _timers[5] = getRandom(50) + 80; + } + + if (_gameSys->getAnimationStatus(4) == 2 && _s46_dword_47EB1C != -1) { + _gameSys->insertSequence(_s46_dword_47EB1C, 1, _s46_dword_47EB24, 1, kSeqSyncWait, 0, 0, 0); + _gameSys->setAnimation(_s46_dword_47EB1C, 1, 4); + _s46_dword_47EB24 = _s46_dword_47EB1C; + _s46_dword_47EB1C = -1; + _timers[4] = getRandom(50) + 80; + } + + if (_gameSys->getAnimationStatus(2) == 2) { + switch (_toyUfoActionStatus) { + case 3: + _sceneDone = true; + break; + default: + _toyUfoNextSequenceId = toyUfoGetSequenceId(); + _gameSys->insertSequence(_toyUfoNextSequenceId | 0x10000, _toyUfoId + 1, + _toyUfoSequenceId | 0x10000, _toyUfoId, + kSeqSyncWait, 0, _toyUfoX - 274, _toyUfoY - 128); + _toyUfoSequenceId = _toyUfoNextSequenceId; + ++_toyUfoId; + _gameSys->setAnimation(_toyUfoNextSequenceId | 0x10000, _toyUfoId, 2); + break; + } + _toyUfoActionStatus = -1; + } + +} + +} // End of namespace Gnap |