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-rw-r--r--engines/gnap/scenes/scene53.cpp383
1 files changed, 383 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene53.cpp b/engines/gnap/scenes/scene53.cpp
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+++ b/engines/gnap/scenes/scene53.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gnap/gnap.h"
+#include "gnap/gamesys.h"
+#include "gnap/resource.h"
+
+namespace Gnap {
+
+int GnapEngine::scene53_init() {
+ _gameSys->setAnimation(0, 0, 0);
+ _gameSys->setAnimation(0, 0, 1);
+ return 0x75;
+}
+
+void GnapEngine::scene53_updateHotspots() {
+ setHotspot(0, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ setHotspot(2, 336, 361, 238, 270, SF_GRAB_CURSOR);
+ setHotspot(3, 376, 405, 243, 274, SF_GRAB_CURSOR);
+ setHotspot(4, 415, 441, 248, 276, SF_GRAB_CURSOR);
+ setHotspot(5, 329, 358, 276, 303, SF_GRAB_CURSOR);
+ setHotspot(6, 378, 408, 282, 311, SF_GRAB_CURSOR);
+ setHotspot(7, 417, 446, 286, 319, SF_GRAB_CURSOR);
+ setHotspot(8, 332, 361, 311, 342, SF_GRAB_CURSOR);
+ setHotspot(9, 376, 407, 318, 349, SF_GRAB_CURSOR);
+ setHotspot(10, 417, 447, 320, 353, SF_GRAB_CURSOR);
+ setHotspot(11, 377, 405, 352, 384, SF_GRAB_CURSOR);
+ setHotspot(12, 419, 450, 358, 394, SF_GRAB_CURSOR);
+ setHotspot(13, 328, 359, 346, 379, SF_GRAB_CURSOR);
+ setHotspot(14, 150, 650, 585, 600, SF_EXIT_D_CURSOR);
+ setDeviceHotspot(1, -1, -1, -1, -1);
+ _hotspotsCount = 15;
+}
+
+int GnapEngine::scene53_pressPhoneNumberButton(int phoneNumber, int buttonNum) {
+
+ static const int kGnapHandSequenceIds[13] = {
+ 0x00,
+ 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B,
+ 0x4C, 0x4D, 0x4E, 0x50, 0x51, 0x4F
+ };
+
+ static const int kPlatypusHandSequenceIds[13] = {
+ 0x00,
+ 0x52, 0x53, 0x54, 0x55, 0x56, 0x57,
+ 0x58, 0x59, 0x5A, 0x5C, 0x5D, 0x5B
+ };
+
+ if (_s53_isGnapPhoning) {
+ _gameSys->setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6);
+ _gameSys->insertSequence(kGnapHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _s53_currHandSequenceId = kGnapHandSequenceIds[buttonNum];
+ } else {
+ _gameSys->setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6);
+ _gameSys->insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _s53_currHandSequenceId = kPlatypusHandSequenceIds[buttonNum];
+ }
+
+ _gnapActionStatus = 6;
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ // checkGameAppStatus();
+ updateMouseCursor();
+ gameUpdateTick();
+ }
+ _gnapActionStatus = -1;
+
+ if (buttonNum < 11)
+ phoneNumber = buttonNum % 10 + 10 * phoneNumber;
+
+ return phoneNumber;
+}
+
+int GnapEngine::scene53_getRandomCallIndex() {
+ int index, tries = 0;
+ if (_s53_callsRndUsed == 0x7FFF)
+ _s53_callsRndUsed = 0;
+ do {
+ index = getRandom(16);
+ if (++tries == 300)
+ _s53_callsRndUsed = 0;
+ } while (_s53_callsRndUsed & (1 << index));
+ _s53_callsRndUsed |= (1 << index);
+ return index;
+}
+
+void GnapEngine::scene53_runRandomCall() {
+
+ static const int kCallSequenceIds[15] = {
+ 0x60, 0x61, 0x62, 0x63, 0x64,
+ 0x65, 0x66, 0x67, 0x68, 0x69,
+ 0x6A, 0x6B, 0x6C, 0x6D, 0x71
+ };
+
+ int index;
+
+ ++_s53_callsMadeCtr;
+
+ if (_s53_callsMadeCtr <= 10) {
+ do {
+ index = scene53_getRandomCallIndex();
+ } while (!_s53_isGnapPhoning && (index == 0 || index == 3 || index == 4 || index == 11));
+ _gameSys->setAnimation(kCallSequenceIds[index], 1, 6);
+ _gameSys->insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0);
+ } else {
+ _gameSys->setAnimation(0x74, 1, 6);
+ _gameSys->insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0);
+ _s53_callsMadeCtr = 0;
+ }
+
+ _gnapActionStatus = 1;
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ updateMouseCursor();
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _gnapActionStatus = -1;
+
+}
+
+void GnapEngine::scene53_runChitChatLine() {
+ bool flag = false;
+ int sequenceId;
+
+ _gameSys->setAnimation(0x6E, 1, 6);
+ _gameSys->insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0);
+
+ _gnapActionStatus = 1;
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ updateMouseCursor();
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _gnapActionStatus = -1;
+
+ if (isFlag(15)) {
+ _gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _s53_currHandSequenceId = 0x45;
+ } else {
+ _gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ _s53_currHandSequenceId = 0x5E;
+ }
+
+ _hotspots[1].flags = SF_DISABLED;
+
+ while (!flag) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+ case 2:
+ sequenceId = 0x6F;
+ flag = 1;
+ break;
+ case 3:
+ sequenceId = 0x70;
+ flag = 1;
+ break;
+ case 4:
+ sequenceId = 0x71;
+ flag = 1;
+ break;
+ case 14:
+ sequenceId = -1;
+ flag = 1;
+ _isLeavingScene = true;
+ _sceneDone = 1;
+ _gnapActionStatus = 0;
+ _newSceneNum = 17;
+ break;
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ case 12:
+ case 13:
+ scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1);
+ break;
+ }
+
+ if (flag && sequenceId != -1) {
+ stopSound(0xA0);
+ scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1);
+ _gnapActionStatus = 1;
+ _gameSys->setAnimation(sequenceId, 1, 6);
+ _gameSys->insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0);
+ _gnapActionStatus = 1;
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ updateMouseCursor();
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _gnapActionStatus = -1;
+ _gameSys->setAnimation(0x72, 1, 6);
+ _gameSys->insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0);
+ _gnapActionStatus = 1;
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ updateMouseCursor();
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _gnapActionStatus = -1;
+ }
+
+ }
+
+ scene53_updateHotspots();
+
+ _gnapActionStatus = 1;
+
+ if (isFlag(15)) {
+ _gameSys->setAnimation(0x73, 40, 6);
+ _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ updateMouseCursor();
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _s53_currHandSequenceId = 0x73;
+ _gnapActionStatus = -1;
+ }
+
+}
+
+void GnapEngine::scene53_run() {
+ int phoneNumber = 0;
+ int phoneNumberLen = 0;
+
+ queueInsertDeviceIcon();
+
+ if (isFlag(15)) {
+ _s53_currHandSequenceId = 0x45;
+ _s53_isGnapPhoning = true;
+ } else {
+ _s53_currHandSequenceId = 0x5E;
+ _s53_isGnapPhoning = false;
+ }
+
+ _gameSys->insertSequence(_s53_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0);
+
+ endSceneInit();
+
+ setVerbCursor(GRAB_CURSOR);
+
+ playSound(0xA0, 1);
+
+ while (!_sceneDone) {
+
+ updateMouseCursor();
+ updateCursorByHotspot();
+
+ testWalk(0, 0, -1, -1, -1, -1);
+
+ _sceneClickedHotspot = getClickedHotspotId();
+ updateGrabCursorSprite(0, 0);
+
+ switch (_sceneClickedHotspot) {
+ case 1:
+ if (_gnapActionStatus < 0) {
+ runMenu();
+ scene53_updateHotspots();
+ }
+ break;
+ case 2:
+ case 3:
+ case 4:
+ case 5:
+ case 6:
+ case 7:
+ case 8:
+ case 9:
+ case 10:
+ case 11:
+ stopSound(0xA0);
+ ++phoneNumberLen;
+ phoneNumber = scene53_pressPhoneNumberButton(phoneNumber, _sceneClickedHotspot - 1);
+ debug("phoneNumber: %d", phoneNumber);
+ if (phoneNumberLen == 7) {
+ _gnapActionStatus = 1;
+ if (isFlag(15)) {
+ _gameSys->setAnimation(0x73, 40, 6);
+ _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ updateMouseCursor();
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _s53_currHandSequenceId = 0x73;
+ _gnapActionStatus = -1;
+ }
+ if (phoneNumber == 7284141) {
+ scene53_runChitChatLine();
+ phoneNumber = 0;
+ phoneNumberLen = 0;
+ _sceneDone = 1;
+ _newSceneNum = 17;
+ } else if (phoneNumber != 5556789 || isFlag(20)) {
+ scene53_runRandomCall();
+ phoneNumber = 0;
+ phoneNumberLen = 0;
+ _sceneDone = 1;
+ _newSceneNum = 17;
+ } else {
+ phoneNumber = 0;
+ phoneNumberLen = 0;
+ _sceneDone = 1;
+ _newSceneNum = 17;
+ if (_s53_isGnapPhoning)
+ setFlag(25);
+ else
+ setFlag(26);
+ }
+ }
+ break;
+ case 12:
+ case 13:
+ scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1);
+ break;
+ case 14:
+ if (_gnapActionStatus < 0) {
+ _gnapActionStatus = 1;
+ if (isFlag(15)) {
+ _gameSys->setAnimation(0x73, 40, 6);
+ _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0);
+ while (_gameSys->getAnimationStatus(6) != 2) {
+ updateMouseCursor();
+ // checkGameAppStatus();
+ gameUpdateTick();
+ }
+ _s53_currHandSequenceId = 0x73;
+ _gnapActionStatus = -1;
+ }
+ _isLeavingScene = true;
+ _sceneDone = 1;
+ _gnapActionStatus = 0;
+ _newSceneNum = 17;
+ }
+ break;
+ }
+
+ checkGameKeys();
+
+ if (isKeyStatus1(8)) {
+ clearKeyStatus1(8);
+ runMenu();
+ scene53_updateHotspots();
+ }
+
+ gameUpdateTick();
+
+ }
+
+}
+
+} // End of namespace Gnap