diff options
Diffstat (limited to 'engines/gnap/scenes/scene53.cpp')
-rw-r--r-- | engines/gnap/scenes/scene53.cpp | 383 |
1 files changed, 383 insertions, 0 deletions
diff --git a/engines/gnap/scenes/scene53.cpp b/engines/gnap/scenes/scene53.cpp new file mode 100644 index 0000000000..20486eb34e --- /dev/null +++ b/engines/gnap/scenes/scene53.cpp @@ -0,0 +1,383 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gnap/gnap.h" +#include "gnap/gamesys.h" +#include "gnap/resource.h" + +namespace Gnap { + +int GnapEngine::scene53_init() { + _gameSys->setAnimation(0, 0, 0); + _gameSys->setAnimation(0, 0, 1); + return 0x75; +} + +void GnapEngine::scene53_updateHotspots() { + setHotspot(0, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR); + setHotspot(2, 336, 361, 238, 270, SF_GRAB_CURSOR); + setHotspot(3, 376, 405, 243, 274, SF_GRAB_CURSOR); + setHotspot(4, 415, 441, 248, 276, SF_GRAB_CURSOR); + setHotspot(5, 329, 358, 276, 303, SF_GRAB_CURSOR); + setHotspot(6, 378, 408, 282, 311, SF_GRAB_CURSOR); + setHotspot(7, 417, 446, 286, 319, SF_GRAB_CURSOR); + setHotspot(8, 332, 361, 311, 342, SF_GRAB_CURSOR); + setHotspot(9, 376, 407, 318, 349, SF_GRAB_CURSOR); + setHotspot(10, 417, 447, 320, 353, SF_GRAB_CURSOR); + setHotspot(11, 377, 405, 352, 384, SF_GRAB_CURSOR); + setHotspot(12, 419, 450, 358, 394, SF_GRAB_CURSOR); + setHotspot(13, 328, 359, 346, 379, SF_GRAB_CURSOR); + setHotspot(14, 150, 650, 585, 600, SF_EXIT_D_CURSOR); + setDeviceHotspot(1, -1, -1, -1, -1); + _hotspotsCount = 15; +} + +int GnapEngine::scene53_pressPhoneNumberButton(int phoneNumber, int buttonNum) { + + static const int kGnapHandSequenceIds[13] = { + 0x00, + 0x46, 0x47, 0x48, 0x49, 0x4A, 0x4B, + 0x4C, 0x4D, 0x4E, 0x50, 0x51, 0x4F + }; + + static const int kPlatypusHandSequenceIds[13] = { + 0x00, + 0x52, 0x53, 0x54, 0x55, 0x56, 0x57, + 0x58, 0x59, 0x5A, 0x5C, 0x5D, 0x5B + }; + + if (_s53_isGnapPhoning) { + _gameSys->setAnimation(kGnapHandSequenceIds[buttonNum], 40, 6); + _gameSys->insertSequence(kGnapHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s53_currHandSequenceId = kGnapHandSequenceIds[buttonNum]; + } else { + _gameSys->setAnimation(kPlatypusHandSequenceIds[buttonNum], 40, 6); + _gameSys->insertSequence(kPlatypusHandSequenceIds[buttonNum], 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s53_currHandSequenceId = kPlatypusHandSequenceIds[buttonNum]; + } + + _gnapActionStatus = 6; + while (_gameSys->getAnimationStatus(6) != 2) { + // checkGameAppStatus(); + updateMouseCursor(); + gameUpdateTick(); + } + _gnapActionStatus = -1; + + if (buttonNum < 11) + phoneNumber = buttonNum % 10 + 10 * phoneNumber; + + return phoneNumber; +} + +int GnapEngine::scene53_getRandomCallIndex() { + int index, tries = 0; + if (_s53_callsRndUsed == 0x7FFF) + _s53_callsRndUsed = 0; + do { + index = getRandom(16); + if (++tries == 300) + _s53_callsRndUsed = 0; + } while (_s53_callsRndUsed & (1 << index)); + _s53_callsRndUsed |= (1 << index); + return index; +} + +void GnapEngine::scene53_runRandomCall() { + + static const int kCallSequenceIds[15] = { + 0x60, 0x61, 0x62, 0x63, 0x64, + 0x65, 0x66, 0x67, 0x68, 0x69, + 0x6A, 0x6B, 0x6C, 0x6D, 0x71 + }; + + int index; + + ++_s53_callsMadeCtr; + + if (_s53_callsMadeCtr <= 10) { + do { + index = scene53_getRandomCallIndex(); + } while (!_s53_isGnapPhoning && (index == 0 || index == 3 || index == 4 || index == 11)); + _gameSys->setAnimation(kCallSequenceIds[index], 1, 6); + _gameSys->insertSequence(kCallSequenceIds[index], 1, 0, 0, kSeqNone, 16, 0, 0); + } else { + _gameSys->setAnimation(0x74, 1, 6); + _gameSys->insertSequence(0x74, 1, 0, 0, kSeqNone, 16, 0, 0); + _s53_callsMadeCtr = 0; + } + + _gnapActionStatus = 1; + while (_gameSys->getAnimationStatus(6) != 2) { + updateMouseCursor(); + // checkGameAppStatus(); + gameUpdateTick(); + } + _gnapActionStatus = -1; + +} + +void GnapEngine::scene53_runChitChatLine() { + bool flag = false; + int sequenceId; + + _gameSys->setAnimation(0x6E, 1, 6); + _gameSys->insertSequence(0x6E, 1, 0, 0, kSeqNone, 16, 0, 0); + + _gnapActionStatus = 1; + while (_gameSys->getAnimationStatus(6) != 2) { + updateMouseCursor(); + // checkGameAppStatus(); + gameUpdateTick(); + } + _gnapActionStatus = -1; + + if (isFlag(15)) { + _gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s53_currHandSequenceId = 0x45; + } else { + _gameSys->insertSequence(0x45, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + _s53_currHandSequenceId = 0x5E; + } + + _hotspots[1].flags = SF_DISABLED; + + while (!flag) { + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 0, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + case 2: + sequenceId = 0x6F; + flag = 1; + break; + case 3: + sequenceId = 0x70; + flag = 1; + break; + case 4: + sequenceId = 0x71; + flag = 1; + break; + case 14: + sequenceId = -1; + flag = 1; + _isLeavingScene = true; + _sceneDone = 1; + _gnapActionStatus = 0; + _newSceneNum = 17; + break; + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + case 12: + case 13: + scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1); + break; + } + + if (flag && sequenceId != -1) { + stopSound(0xA0); + scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1); + _gnapActionStatus = 1; + _gameSys->setAnimation(sequenceId, 1, 6); + _gameSys->insertSequence(sequenceId, 1, 0, 0, kSeqNone, 16, 0, 0); + _gnapActionStatus = 1; + while (_gameSys->getAnimationStatus(6) != 2) { + updateMouseCursor(); + // checkGameAppStatus(); + gameUpdateTick(); + } + _gnapActionStatus = -1; + _gameSys->setAnimation(0x72, 1, 6); + _gameSys->insertSequence(0x72, 1, 0, 0, kSeqNone, 16, 0, 0); + _gnapActionStatus = 1; + while (_gameSys->getAnimationStatus(6) != 2) { + updateMouseCursor(); + // checkGameAppStatus(); + gameUpdateTick(); + } + _gnapActionStatus = -1; + } + + } + + scene53_updateHotspots(); + + _gnapActionStatus = 1; + + if (isFlag(15)) { + _gameSys->setAnimation(0x73, 40, 6); + _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_gameSys->getAnimationStatus(6) != 2) { + updateMouseCursor(); + // checkGameAppStatus(); + gameUpdateTick(); + } + _s53_currHandSequenceId = 0x73; + _gnapActionStatus = -1; + } + +} + +void GnapEngine::scene53_run() { + int phoneNumber = 0; + int phoneNumberLen = 0; + + queueInsertDeviceIcon(); + + if (isFlag(15)) { + _s53_currHandSequenceId = 0x45; + _s53_isGnapPhoning = true; + } else { + _s53_currHandSequenceId = 0x5E; + _s53_isGnapPhoning = false; + } + + _gameSys->insertSequence(_s53_currHandSequenceId, 40, 0, 0, kSeqNone, 0, 0, 0); + + endSceneInit(); + + setVerbCursor(GRAB_CURSOR); + + playSound(0xA0, 1); + + while (!_sceneDone) { + + updateMouseCursor(); + updateCursorByHotspot(); + + testWalk(0, 0, -1, -1, -1, -1); + + _sceneClickedHotspot = getClickedHotspotId(); + updateGrabCursorSprite(0, 0); + + switch (_sceneClickedHotspot) { + case 1: + if (_gnapActionStatus < 0) { + runMenu(); + scene53_updateHotspots(); + } + break; + case 2: + case 3: + case 4: + case 5: + case 6: + case 7: + case 8: + case 9: + case 10: + case 11: + stopSound(0xA0); + ++phoneNumberLen; + phoneNumber = scene53_pressPhoneNumberButton(phoneNumber, _sceneClickedHotspot - 1); + debug("phoneNumber: %d", phoneNumber); + if (phoneNumberLen == 7) { + _gnapActionStatus = 1; + if (isFlag(15)) { + _gameSys->setAnimation(0x73, 40, 6); + _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_gameSys->getAnimationStatus(6) != 2) { + updateMouseCursor(); + // checkGameAppStatus(); + gameUpdateTick(); + } + _s53_currHandSequenceId = 0x73; + _gnapActionStatus = -1; + } + if (phoneNumber == 7284141) { + scene53_runChitChatLine(); + phoneNumber = 0; + phoneNumberLen = 0; + _sceneDone = 1; + _newSceneNum = 17; + } else if (phoneNumber != 5556789 || isFlag(20)) { + scene53_runRandomCall(); + phoneNumber = 0; + phoneNumberLen = 0; + _sceneDone = 1; + _newSceneNum = 17; + } else { + phoneNumber = 0; + phoneNumberLen = 0; + _sceneDone = 1; + _newSceneNum = 17; + if (_s53_isGnapPhoning) + setFlag(25); + else + setFlag(26); + } + } + break; + case 12: + case 13: + scene53_pressPhoneNumberButton(0, _sceneClickedHotspot - 1); + break; + case 14: + if (_gnapActionStatus < 0) { + _gnapActionStatus = 1; + if (isFlag(15)) { + _gameSys->setAnimation(0x73, 40, 6); + _gameSys->insertSequence(0x73, 40, _s53_currHandSequenceId, 40, kSeqSyncWait, 0, 0, 0); + while (_gameSys->getAnimationStatus(6) != 2) { + updateMouseCursor(); + // checkGameAppStatus(); + gameUpdateTick(); + } + _s53_currHandSequenceId = 0x73; + _gnapActionStatus = -1; + } + _isLeavingScene = true; + _sceneDone = 1; + _gnapActionStatus = 0; + _newSceneNum = 17; + } + break; + } + + checkGameKeys(); + + if (isKeyStatus1(8)) { + clearKeyStatus1(8); + runMenu(); + scene53_updateHotspots(); + } + + gameUpdateTick(); + + } + +} + +} // End of namespace Gnap |