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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GNAP_SOUND_H
+#define GNAP_SOUND_H
+
+#include "gnap/gnap.h"
+#include "gnap/resource.h"
+#include "audio/mixer.h"
+#include "common/array.h"
+
+namespace Gnap {
+
+struct SoundItem {
+ int resourceId;
+ Audio::SoundHandle handle;
+};
+
+class SoundMan {
+public:
+ SoundMan(GnapEngine *vm);
+ ~SoundMan();
+ void playSound(int resourceId, bool looping);
+ void stopSound(int resourceId);
+ void setSoundVolume(int resourceId, int volume);
+ bool isSoundPlaying(int resourceId);
+ void stopAll();
+ void update();
+protected:
+ GnapEngine *_vm;
+ Common::Array<SoundItem> _items;
+ int find(int resourceId);
+};
+
+} // End of namespace Gnap
+
+#endif // GNAP_SOUND_H