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-rw-r--r--engines/gnap/scenes/scene05.cpp162
-rw-r--r--engines/gnap/scenes/scene05.h4
-rw-r--r--engines/gnap/scenes/scene06.cpp190
-rw-r--r--engines/gnap/scenes/scene06.h8
4 files changed, 182 insertions, 182 deletions
diff --git a/engines/gnap/scenes/scene05.cpp b/engines/gnap/scenes/scene05.cpp
index f28a37daa1..8046465cd0 100644
--- a/engines/gnap/scenes/scene05.cpp
+++ b/engines/gnap/scenes/scene05.cpp
@@ -28,33 +28,33 @@
namespace Gnap {
enum {
- kHSPlatypus = 0,
- kHSHaystack = 1,
- kHSPadlock = 2,
- kHSLadder = 3,
- kHSExitHouse = 4,
- kHSChicken = 5,
- kHSDevice = 6,
- kHSWalkArea1 = 7,
- kHSWalkArea2 = 8,
- kHSWalkArea3 = 9
+ kHS05Platypus = 0,
+ kHS05Haystack = 1,
+ kHS05Padlock = 2,
+ kHS05Ladder = 3,
+ kHS05ExitHouse = 4,
+ kHS05Chicken = 5,
+ kHS05Device = 6,
+ kHS05WalkArea1 = 7,
+ kHS05WalkArea2 = 8,
+ kHS05WalkArea3 = 9
};
enum {
- kASPlatSearchHaystack = 0,
- kASTryPickPadlock = 1,
- kASPickPadlock = 2,
- kASTalkChicken = 3,
- kASGrabChicken = 4,
- kASGrabLadder = 5,
- kASEnterBarn = 6,
- kASUseTwigWithChicken = 11,
- kASLeaveScene = 12
+ kAS05PlatSearchHaystack = 0,
+ kAS05TryPickPadlock = 1,
+ kAS05PickPadlock = 2,
+ kAS05TalkChicken = 3,
+ kAS05GrabChicken = 4,
+ kAS05GrabLadder = 5,
+ kAS05EnterBarn = 6,
+ kAS05UseTwigWithChicken = 11,
+ kAS05LeaveScene = 12
};
Scene05::Scene05(GnapEngine *vm) : Scene(vm) {
- _s05_nextChickenSequenceId = -1;
- _s05_currChickenSequenceId = -1;
+ _nextChickenSequenceId = -1;
+ _currChickenSequenceId = -1;
}
int Scene05::init() {
@@ -65,20 +65,20 @@ int Scene05::init() {
}
void Scene05::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSHaystack, 236, 366, 372, 442, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
- _vm->setHotspot(kHSPadlock, 386, 230, 626, 481, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
- _vm->setHotspot(kHSLadder, 108, 222, 207, 444, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
- _vm->setHotspot(kHSExitHouse, 0, 395, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
- _vm->setHotspot(kHSChicken, 612, 462, 722, 564, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
- _vm->setHotspot(kHSWalkArea1, 104, 0, 421, 480);
- _vm->setHotspot(kHSWalkArea2, 422, 0, 800, 487);
- _vm->setHotspot(kHSWalkArea3, 0, 0, 104, 499);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->setHotspot(kHS05Platypus, 0, 0, 0, 0, SF_DISABLED | SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS05Haystack, 236, 366, 372, 442, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
+ _vm->setHotspot(kHS05Padlock, 386, 230, 626, 481, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 5, 7);
+ _vm->setHotspot(kHS05Ladder, 108, 222, 207, 444, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHS05ExitHouse, 0, 395, 20, 600, SF_EXIT_L_CURSOR | SF_WALKABLE, 0, 8);
+ _vm->setHotspot(kHS05Chicken, 612, 462, 722, 564, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 7, 8);
+ _vm->setHotspot(kHS05WalkArea1, 104, 0, 421, 480);
+ _vm->setHotspot(kHS05WalkArea2, 422, 0, 800, 487);
+ _vm->setHotspot(kHS05WalkArea3, 0, 0, 104, 499);
+ _vm->setDeviceHotspot(kHS05Device, -1, -1, -1, -1);
if (_vm->isFlag(kGFPlatypus))
- _vm->_hotspots[kHSPlatypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
+ _vm->_hotspots[kHS05Platypus]._flags = SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR;
if (_vm->isFlag(kGFBarnPadlockOpen))
- _vm->_hotspots[kHSPadlock]._flags = SF_EXIT_U_CURSOR;
+ _vm->_hotspots[kHS05Padlock]._flags = SF_EXIT_U_CURSOR;
_vm->_hotspotsCount = 10;
}
@@ -86,11 +86,11 @@ void Scene05::run() {
_vm->playSound(0x1091C, true);
_vm->startSoundTimerC(7);
- _s05_currChickenSequenceId = 0x142;
+ _currChickenSequenceId = 0x142;
_vm->_gameSys->setAnimation(0x142, 100, 3);
_vm->_gameSys->insertSequence(0x142, 100, 0, 0, kSeqNone, 0, 0, 0);
- _s05_nextChickenSequenceId = -1;
+ _nextChickenSequenceId = -1;
_vm->_timers[5] = _vm->getRandom(10) + 30;
_vm->_timers[6] = _vm->getRandom(150) + 300;
@@ -125,14 +125,14 @@ void Scene05::run() {
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
+ case kHS05Device:
if (_vm->_gnapActionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
- case kHSPlatypus:
+ case kHS05Platypus:
if (_vm->_gnapActionStatus < 0 && _vm->isFlag(kGFPlatypus)) {
if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
_vm->gnapUseDisguiseOnPlatypus();
@@ -161,7 +161,7 @@ void Scene05::run() {
}
break;
- case kHSHaystack:
+ case kHS05Haystack:
if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[1].x - 2, _vm->_hotspotsWalkPos[1].y, 4, 5);
@@ -180,7 +180,7 @@ void Scene05::run() {
if (_vm->isFlag(kGFPlatypus)) {
_vm->gnapUseDeviceOnPlatypuss();
if (_vm->platypusWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 1, 0x107C2, 1)) {
- _vm->_platypusActionStatus = kASPlatSearchHaystack;
+ _vm->_platypusActionStatus = kAS05PlatSearchHaystack;
_vm->_platypusFacing = kDirUnk4;
}
if (_vm->_gnapX == 4 && (_vm->_gnapY == 8 || _vm->_gnapY == 7))
@@ -193,13 +193,13 @@ void Scene05::run() {
}
break;
- case kHSChicken:
+ case kHS05Chicken:
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemTwig) {
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1,
0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASUseTwigWithChicken;
+ _vm->_gnapActionStatus = kAS05UseTwigWithChicken;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y + 1, 9, 7);
} else {
@@ -210,12 +210,12 @@ void Scene05::run() {
case GRAB_CURSOR:
_vm->_gnapIdleFacing = kDirBottomRight;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASGrabChicken;
+ _vm->_gnapActionStatus = kAS05GrabChicken;
break;
case TALK_CURSOR:
_vm->_gnapIdleFacing = kDirBottomRight;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[5].x, _vm->_hotspotsWalkPos[5].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASTalkChicken;
+ _vm->_gnapActionStatus = kAS05TalkChicken;
break;
case PLAT_CURSOR:
_vm->playGnapImpossible(0, 0);
@@ -225,7 +225,7 @@ void Scene05::run() {
}
break;
- case kHSLadder:
+ case kHS05Ladder:
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 2, 5);
@@ -237,7 +237,7 @@ void Scene05::run() {
case GRAB_CURSOR:
_vm->_gnapIdleFacing = kDirBottomLeft;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASGrabLadder;
+ _vm->_gnapActionStatus = kAS05GrabLadder;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
@@ -248,11 +248,11 @@ void Scene05::run() {
}
break;
- case kHSPadlock:
+ case kHS05Padlock:
if (_vm->isFlag(kGFBarnPadlockOpen)) {
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x - 1, _vm->_hotspotsWalkPos[2].y + 1, 0, -1, 1);
- _vm->_gnapActionStatus = kASEnterBarn;
+ _vm->_gnapActionStatus = kAS05EnterBarn;
if (_vm->_cursorValue == 1)
_vm->_newSceneNum = 6;
else
@@ -261,7 +261,7 @@ void Scene05::run() {
if (_vm->_grabCursorSpriteIndex == kItemNeedle) {
if (_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0,
_vm->getGnapSequenceId(gskIdle, _vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y) | 0x10000, 1))
- _vm->_gnapActionStatus = kASPickPadlock;
+ _vm->_gnapActionStatus = kAS05PickPadlock;
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 7, 4);
} else {
@@ -273,7 +273,7 @@ void Scene05::run() {
_vm->_gnapIdleFacing = kDirUpRight;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y,
0, _vm->getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
- _vm->_gnapActionStatus = kASTryPickPadlock;
+ _vm->_gnapActionStatus = kAS05TryPickPadlock;
break;
case TALK_CURSOR:
case PLAT_CURSOR:
@@ -284,11 +284,11 @@ void Scene05::run() {
}
break;
- case kHSExitHouse:
+ case kHS05ExitHouse:
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AF, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_gnapActionStatus = kAS05LeaveScene;
if (_vm->isFlag(kGFPlatypus))
_vm->platypusWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y + 1, -1, 0x107C7, 1);
if (_vm->_cursorValue == 1)
@@ -298,13 +298,13 @@ void Scene05::run() {
}
break;
- case kHSWalkArea1:
- case kHSWalkArea2:
+ case kHS05WalkArea1:
+ case kHS05WalkArea2:
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
- case kHSWalkArea3:
+ case kHS05WalkArea3:
// Nothing
break;
@@ -328,11 +328,11 @@ void Scene05::run() {
_vm->updateGnapIdleSequence();
if (!_vm->_timers[5]) {
_vm->_timers[5] = _vm->getRandom(20) + 30;
- if (_vm->_gnapActionStatus != kASTalkChicken && _s05_nextChickenSequenceId == -1) {
+ if (_vm->_gnapActionStatus != kAS05TalkChicken && _nextChickenSequenceId == -1) {
if (_vm->getRandom(4) != 0)
- _s05_nextChickenSequenceId = 0x142;
+ _nextChickenSequenceId = 0x142;
else
- _s05_nextChickenSequenceId = 0x143;
+ _nextChickenSequenceId = 0x143;
}
}
if (!_vm->_timers[6]) {
@@ -360,17 +360,17 @@ void Scene05::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
- case kASLeaveScene:
+ case kAS05LeaveScene:
_vm->_sceneDone = true;
_vm->_gnapActionStatus = -1;
break;
- case kASTryPickPadlock:
+ case kAS05TryPickPadlock:
_vm->_gameSys->insertSequence(0x148, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = 0x148;
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapActionStatus = -1;
break;
- case kASPickPadlock:
+ case kAS05PickPadlock:
_vm->_gameSys->setAnimation(0x147, _vm->_gnapId, 0);
_vm->_gameSys->insertSequence(0x147, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = 0x147;
@@ -381,16 +381,16 @@ void Scene05::updateAnimations() {
_vm->_newSceneNum = 6;
_vm->_timers[2] = 100;
_vm->invRemove(kItemNeedle);
- _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_gnapActionStatus = kAS05LeaveScene;
break;
- case kASTalkChicken:
- _s05_nextChickenSequenceId = 0x144;
+ case kAS05TalkChicken:
+ _nextChickenSequenceId = 0x144;
_vm->_gnapActionStatus = -1;
break;
- case kASGrabChicken:
- _s05_nextChickenSequenceId = 0x14B;
+ case kAS05GrabChicken:
+ _nextChickenSequenceId = 0x14B;
break;
- case kASGrabLadder:
+ case kAS05GrabLadder:
while (_vm->_gameSys->isSequenceActive(0x149, 39))
_vm->gameUpdateTick();
_vm->_gameSys->insertSequence(0x14E, _vm->_gnapId + 1, 0, 0, kSeqNone, 0, 0, 0);
@@ -401,16 +401,16 @@ void Scene05::updateAnimations() {
_vm->_timers[6] = 300;
_vm->_gnapActionStatus = -1;
break;
- case kASEnterBarn:
+ case kAS05EnterBarn:
_vm->_gameSys->insertSequence(0x107B1, 1,
makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId,
kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
_vm->_gameSys->setAnimation(0x107B1, 1, 0);
- _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_gnapActionStatus = kAS05LeaveScene;
break;
- case kASUseTwigWithChicken:
+ case kAS05UseTwigWithChicken:
_vm->playGnapShowItem(5, 0, 0);
- _s05_nextChickenSequenceId = 0x14F;
+ _nextChickenSequenceId = 0x14F;
_vm->_gnapActionStatus = -1;
break;
}
@@ -431,7 +431,7 @@ void Scene05::updateAnimations() {
_vm->_timers[1] = 30;
_vm->_platypusActionStatus = -1;
}
- if (_vm->_platypusActionStatus == kASPlatSearchHaystack) {
+ if (_vm->_platypusActionStatus == kAS05PlatSearchHaystack) {
_vm->_gameSys->setAnimation(0, 0, 1);
_vm->_gameSys->insertSequence(0x145, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x146, 256, 0x145, _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
@@ -445,20 +445,20 @@ void Scene05::updateAnimations() {
}
if (_vm->_gameSys->getAnimationStatus(3) == 2) {
- if (_s05_nextChickenSequenceId == 0x14B) {
- _vm->_gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3);
- _vm->_gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ if (_nextChickenSequenceId == 0x14B) {
+ _vm->_gameSys->setAnimation(_nextChickenSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextChickenSequenceId, 100, _currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x14C, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapSequenceId = 0x14C;
- _s05_currChickenSequenceId = _s05_nextChickenSequenceId;
- _s05_nextChickenSequenceId = -1;
+ _currChickenSequenceId = _nextChickenSequenceId;
+ _nextChickenSequenceId = -1;
_vm->_gnapActionStatus = -1;
- } else if (_s05_nextChickenSequenceId != -1) {
- _vm->_gameSys->setAnimation(_s05_nextChickenSequenceId, 100, 3);
- _vm->_gameSys->insertSequence(_s05_nextChickenSequenceId, 100, _s05_currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0);
- _s05_currChickenSequenceId = _s05_nextChickenSequenceId;
- _s05_nextChickenSequenceId = -1;
+ } else if (_nextChickenSequenceId != -1) {
+ _vm->_gameSys->setAnimation(_nextChickenSequenceId, 100, 3);
+ _vm->_gameSys->insertSequence(_nextChickenSequenceId, 100, _currChickenSequenceId, 100, kSeqSyncWait, 0, 0, 0);
+ _currChickenSequenceId = _nextChickenSequenceId;
+ _nextChickenSequenceId = -1;
}
}
}
diff --git a/engines/gnap/scenes/scene05.h b/engines/gnap/scenes/scene05.h
index 083abe5f2d..a3be46b009 100644
--- a/engines/gnap/scenes/scene05.h
+++ b/engines/gnap/scenes/scene05.h
@@ -42,8 +42,8 @@ public:
virtual void updateAnimationsCb() {}
private:
- int _s05_nextChickenSequenceId;
- int _s05_currChickenSequenceId;
+ int _nextChickenSequenceId;
+ int _currChickenSequenceId;
};
} // End of namespace Gnap
diff --git a/engines/gnap/scenes/scene06.cpp b/engines/gnap/scenes/scene06.cpp
index 3bd79fd1dd..aae5125bb7 100644
--- a/engines/gnap/scenes/scene06.cpp
+++ b/engines/gnap/scenes/scene06.cpp
@@ -28,33 +28,33 @@
namespace Gnap {
enum {
- kHSPlatypus = 0,
- kHSGas = 1,
- kHSLadder = 2,
- kHSHorse = 3,
- kHSExitOutsideBarn = 4,
- kHSDevice = 5,
- kHSWalkArea1 = 6,
- kHSWalkArea2 = 7,
- kHSWalkArea3 = 8,
- kHSWalkArea4 = 9,
- kHSWalkArea5 = 10
+ kHS06Platypus = 0,
+ kHS06Gas = 1,
+ kHS06Ladder = 2,
+ kHS06Horse = 3,
+ kHS06ExitOutsideBarn = 4,
+ kHS06Device = 5,
+ kHS06WalkArea1 = 6,
+ kHS06WalkArea2 = 7,
+ kHS06WalkArea3 = 8,
+ kHS06WalkArea4 = 9,
+ kHS06WalkArea5 = 10
};
enum {
- kASTryToGetGas = 0,
- kASTryToClimbLadder = 1,
- kASTryToClimbLadderDone = 2,
- kASTalkToHorse = 3,
- kASUseTwigOnHorse = 4,
- kASLeaveScene = 5
+ kAS06TryToGetGas = 0,
+ kAS06TryToClimbLadder = 1,
+ kAS06TryToClimbLadderDone = 2,
+ kAS06TalkToHorse = 3,
+ kAS06UseTwigOnHorse = 4,
+ kAS06LeaveScene = 5
};
Scene06::Scene06(GnapEngine *vm) : Scene(vm) {
- _s06_horseTurnedBack = false;;
- _s06_nextPlatSequenceId = -1;
- _s06_nextHorseSequenceId = -1;
- _s06_currHorseSequenceId = -1;
+ _horseTurnedBack = false;;
+ _nextPlatSequenceId = -1;
+ _nextHorseSequenceId = -1;
+ _currHorseSequenceId = -1;
}
int Scene06::init() {
@@ -69,22 +69,22 @@ int Scene06::init() {
}
void Scene06::updateHotspots() {
- _vm->setHotspot(kHSPlatypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
- _vm->setHotspot(kHSGas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
- _vm->setHotspot(kHSLadder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
- _vm->setHotspot(kHSHorse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
- _vm->setHotspot(kHSExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
- _vm->setHotspot(kHSWalkArea1, 0, 0, 200, 515);
- _vm->setHotspot(kHSWalkArea2, 200, 0, 285, 499);
- _vm->setHotspot(kHSWalkArea3, 688, 0, 800, 499);
- _vm->setHotspot(kHSWalkArea4, 475, 469, 800, 505);
- _vm->setHotspot(kHSWalkArea5, 0, 0, 800, 504);
- _vm->setDeviceHotspot(kHSDevice, -1, -1, -1, -1);
+ _vm->setHotspot(kHS06Platypus, 0, 0, 0, 0, SF_WALKABLE | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR);
+ _vm->setHotspot(kHS06Gas, 300, 120, 440, 232, SF_PLAT_CURSOR | SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHS06Ladder, 497, 222, 614, 492, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 6, 8);
+ _vm->setHotspot(kHS06Horse, 90, 226, 259, 376, SF_TALK_CURSOR | SF_GRAB_CURSOR | SF_LOOK_CURSOR, 4, 7);
+ _vm->setHotspot(kHS06ExitOutsideBarn, 226, 580, 688, 600, SF_EXIT_D_CURSOR | SF_WALKABLE, 5, 10);
+ _vm->setHotspot(kHS06WalkArea1, 0, 0, 200, 515);
+ _vm->setHotspot(kHS06WalkArea2, 200, 0, 285, 499);
+ _vm->setHotspot(kHS06WalkArea3, 688, 0, 800, 499);
+ _vm->setHotspot(kHS06WalkArea4, 475, 469, 800, 505);
+ _vm->setHotspot(kHS06WalkArea5, 0, 0, 800, 504);
+ _vm->setDeviceHotspot(kHS06Device, -1, -1, -1, -1);
if (_vm->isFlag(kGFGasTaken))
- _vm->_hotspots[kHSLadder]._flags = SF_DISABLED;
+ _vm->_hotspots[kHS06Ladder]._flags = SF_DISABLED;
if (_vm->_cursorValue == 4) {
- _vm->_hotspots[kHSLadder]._flags = SF_DISABLED;
- _vm->_hotspots[kHSGas]._flags = SF_DISABLED;
+ _vm->_hotspots[kHS06Ladder]._flags = SF_DISABLED;
+ _vm->_hotspots[kHS06Gas]._flags = SF_DISABLED;
}
_vm->_hotspotsCount = 11;
}
@@ -94,11 +94,11 @@ void Scene06::run() {
_vm->startSoundTimerC(7);
- _s06_horseTurnedBack = false;
+ _horseTurnedBack = false;
_vm->_gameSys->insertSequence(0xF1, 120, 0, 0, kSeqNone, 0, 0, 0);
- _s06_currHorseSequenceId = 0xF1;
- _s06_nextHorseSequenceId = -1;
+ _currHorseSequenceId = 0xF1;
+ _nextHorseSequenceId = -1;
_vm->_gameSys->setAnimation(0xF1, 120, 2);
_vm->_timers[4] = _vm->getRandom(40) + 25;
@@ -130,14 +130,14 @@ void Scene06::run() {
_vm->updateGrabCursorSprite(0, 0);
switch (_vm->_sceneClickedHotspot) {
- case kHSDevice:
+ case kHS06Device:
if (_vm->_gnapActionStatus < 0) {
_vm->runMenu();
updateHotspots();
}
break;
- case kHSPlatypus:
+ case kHS06Platypus:
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex == kItemDisguise) {
_vm->gnapUseDisguiseOnPlatypus();
@@ -166,7 +166,7 @@ void Scene06::run() {
}
break;
- case kHSGas:
+ case kHS06Gas:
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 5, 0);
@@ -179,10 +179,10 @@ void Scene06::run() {
if (_vm->isFlag(kGFUnk04)) {
_vm->playGnapImpossible(0, 0);
} else if (triedDeviceOnGas) {
- _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
+ _vm->_hotspots[kHS06WalkArea5]._flags |= SF_WALKABLE;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y, 0, 0x107BC, 1);
- _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
- _vm->_gnapActionStatus = kASTryToGetGas;
+ _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kAS06TryToGetGas;
} else {
triedDeviceOnGas = true;
_vm->playGnapPullOutDeviceNonWorking(_vm->_hotspotsWalkPos[1].x, _vm->_hotspotsWalkPos[1].y);
@@ -200,7 +200,7 @@ void Scene06::run() {
}
break;
- case kHSLadder:
+ case kHS06Ladder:
if (_vm->_gnapActionStatus < 0) {
if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 8, 4);
@@ -214,7 +214,7 @@ void Scene06::run() {
_vm->playGnapImpossible(0, 0);
else {
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[2].x, _vm->_hotspotsWalkPos[2].y, 0, 0x107BB, 1);
- _vm->_gnapActionStatus = kASTryToClimbLadder;
+ _vm->_gnapActionStatus = kAS06TryToClimbLadder;
_vm->setFlag(kGFGasTaken);
}
break;
@@ -227,16 +227,16 @@ void Scene06::run() {
}
break;
- case kHSHorse:
+ case kHS06Horse:
if (_vm->_gnapActionStatus < 0) {
- if (_vm->_grabCursorSpriteIndex == kItemTwig && _s06_horseTurnedBack) {
- _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
+ if (_vm->_grabCursorSpriteIndex == kItemTwig && _horseTurnedBack) {
+ _vm->_hotspots[kHS06WalkArea5]._flags |= SF_WALKABLE;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, 0x107BC, 1);
- _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE;
_vm->_gnapIdleFacing = kDirUpLeft;
_vm->platypusWalkTo(6, 8, 1, 0x107C2, 1);
_vm->_platypusFacing = kDirNone;
- _vm->_gnapActionStatus = kASUseTwigOnHorse;
+ _vm->_gnapActionStatus = kAS06UseTwigOnHorse;
_vm->setGrabCursorSprite(-1);
} else if (_vm->_grabCursorSpriteIndex >= 0) {
_vm->playGnapShowCurrItem(_vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].x, _vm->_hotspotsWalkPos[_vm->_sceneClickedHotspot].y, 3, 2);
@@ -246,14 +246,14 @@ void Scene06::run() {
_vm->playGnapScratchingHead(3, 2);
break;
case TALK_CURSOR:
- if (_s06_horseTurnedBack) {
+ if (_horseTurnedBack) {
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1);
} else {
_vm->_gnapIdleFacing = kDirBottomLeft;
- _vm->_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
+ _vm->_hotspots[kHS06WalkArea5]._flags |= SF_WALKABLE;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[3].x, _vm->_hotspotsWalkPos[3].y, 0, _vm->getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
- _vm->_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
- _vm->_gnapActionStatus = kASTalkToHorse;
+ _vm->_hotspots[kHS06WalkArea5]._flags &= ~SF_WALKABLE;
+ _vm->_gnapActionStatus = kAS06TalkToHorse;
}
break;
case GRAB_CURSOR:
@@ -265,11 +265,11 @@ void Scene06::run() {
}
break;
- case kHSExitOutsideBarn:
+ case kHS06ExitOutsideBarn:
if (_vm->_gnapActionStatus < 0) {
_vm->_isLeavingScene = true;
_vm->gnapWalkTo(_vm->_hotspotsWalkPos[4].x, _vm->_hotspotsWalkPos[4].y, 0, 0x107AE, 1);
- _vm->_gnapActionStatus = kASLeaveScene;
+ _vm->_gnapActionStatus = kAS06LeaveScene;
if (_vm->_cursorValue == 1)
_vm->_newSceneNum = 5;
else
@@ -277,11 +277,11 @@ void Scene06::run() {
}
break;
- case kHSWalkArea1:
- case kHSWalkArea2:
- case kHSWalkArea3:
- case kHSWalkArea4:
- case kHSWalkArea5:
+ case kHS06WalkArea1:
+ case kHS06WalkArea2:
+ case kHS06WalkArea3:
+ case kHS06WalkArea4:
+ case kHS06WalkArea5:
if (_vm->_gnapActionStatus < 0)
_vm->gnapWalkTo(-1, -1, -1, -1, 1);
break;
@@ -304,21 +304,21 @@ void Scene06::run() {
_vm->updateGnapIdleSequence();
if (!_vm->_timers[4]) {
_vm->_timers[4] = _vm->getRandom(40) + 25;
- if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _s06_nextHorseSequenceId == -1) {
- if (_s06_horseTurnedBack) {
- _s06_nextHorseSequenceId = 0xF5;
+ if (_vm->_gnapActionStatus < 0 && _vm->_platypusActionStatus < 0 && _nextHorseSequenceId == -1) {
+ if (_horseTurnedBack) {
+ _nextHorseSequenceId = 0xF5;
} else {
switch (_vm->getRandom(5)) {
case 0:
case 1:
case 2:
- _s06_nextHorseSequenceId = 0xF1;
+ _nextHorseSequenceId = 0xF1;
break;
case 3:
- _s06_nextHorseSequenceId = 0xF3;
+ _nextHorseSequenceId = 0xF3;
break;
case 4:
- _s06_nextHorseSequenceId = 0xF4;
+ _nextHorseSequenceId = 0xF4;
break;
}
}
@@ -343,34 +343,34 @@ void Scene06::updateAnimations() {
if (_vm->_gameSys->getAnimationStatus(0) == 2) {
_vm->_gameSys->setAnimation(0, 0, 0);
switch (_vm->_gnapActionStatus) {
- case kASLeaveScene:
+ case kAS06LeaveScene:
_vm->_sceneDone = true;
_vm->_gnapActionStatus = -1;
break;
- case kASTryToGetGas:
+ case kAS06TryToGetGas:
_vm->_gameSys->insertSequence(0xFC, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = 0xFC;
_vm->_gnapSequenceDatNum = 0;
_vm->_gnapActionStatus = -1;
break;
- case kASTryToClimbLadder:
+ case kAS06TryToClimbLadder:
_vm->_gameSys->insertSequence(0xFF, 20, 0xFE, 20, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->setAnimation(0xFD, _vm->_gnapId, 0);
_vm->_gameSys->insertSequence(0xFD, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gnapSequenceId = 0xFD;
_vm->_gnapSequenceDatNum = 0;
- _vm->_gnapActionStatus = kASTryToClimbLadderDone;
+ _vm->_gnapActionStatus = kAS06TryToClimbLadderDone;
break;
- case kASTryToClimbLadderDone:
+ case kAS06TryToClimbLadderDone:
_vm->_gnapX = 6;
_vm->_gnapY = 7;
_vm->_gnapActionStatus = -1;
break;
- case kASTalkToHorse:
- _s06_nextHorseSequenceId = 0xF6;
+ case kAS06TalkToHorse:
+ _nextHorseSequenceId = 0xF6;
break;
- case kASUseTwigOnHorse:
- _s06_nextPlatSequenceId = 0xFB;
+ case kAS06UseTwigOnHorse:
+ _nextPlatSequenceId = 0xFB;
break;
default:
_vm->_gnapActionStatus = -1;
@@ -384,7 +384,7 @@ void Scene06::updateAnimations() {
_vm->_gameSys->setAnimation(0, 0, 1);
_vm->invAdd(kItemGas);
_vm->setFlag(kGFGasTaken);
- _vm->_hotspots[kHSLadder]._flags = SF_DISABLED;
+ _vm->_hotspots[kHS06Ladder]._flags = SF_DISABLED;
_vm->setGrabCursorSprite(kItemGas);
_vm->_platypusActionStatus = -1;
_vm->_platX = 6;
@@ -396,20 +396,20 @@ void Scene06::updateAnimations() {
_vm->_gnapActionStatus = -1;
_vm->showCursor();
}
- if (_s06_nextPlatSequenceId == 0xFB) {
+ if (_nextPlatSequenceId == 0xFB) {
_vm->_gameSys->setAnimation(0, 0, 1);
- _s06_nextHorseSequenceId = 0xF2;
+ _nextHorseSequenceId = 0xF2;
_vm->_platypusActionStatus = 6;
}
}
- if (_vm->_gameSys->getAnimationStatus(2) == 2 && _s06_nextHorseSequenceId != -1) {
- switch (_s06_nextHorseSequenceId) {
+ if (_vm->_gameSys->getAnimationStatus(2) == 2 && _nextHorseSequenceId != -1) {
+ switch (_nextHorseSequenceId) {
case 0xF2:
_vm->setGrabCursorSprite(-1);
_vm->hideCursor();
_vm->_gameSys->setAnimation(0xFA, 256, 1);
- _vm->_gameSys->insertSequence(0xF2, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _vm->_gameSys->insertSequence(0xF2, 120, _currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0x100, _vm->_gnapId, makeRid(_vm->_gnapSequenceDatNum, _vm->_gnapSequenceId), _vm->_gnapId, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0xF7, 20, 0xF8, 20, kSeqSyncWait, 0, 0, 0);
_vm->_gameSys->insertSequence(0xFB, _vm->_platypusId, _vm->_platypusSequenceId | (_vm->_platypusSequenceDatNum << 16), _vm->_platypusId, kSeqSyncWait, 0, 0, 0);
@@ -420,24 +420,24 @@ void Scene06::updateAnimations() {
kSeqSyncWait, 0, 75 * _vm->_gnapX - _vm->_gnapGridX, 48 * _vm->_gnapY - _vm->_gnapGridY);
_vm->_gnapSequenceId = 0x7B7;
_vm->_gnapSequenceDatNum = 1;
- _s06_currHorseSequenceId = _s06_nextHorseSequenceId;
- _s06_nextHorseSequenceId = -1;
- _s06_nextPlatSequenceId = -1;
+ _currHorseSequenceId = _nextHorseSequenceId;
+ _nextHorseSequenceId = -1;
+ _nextPlatSequenceId = -1;
_vm->invRemove(kItemTwig);
break;
case 0xF6:
- _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2);
- _vm->_gameSys->insertSequence(0xF6, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
- _s06_horseTurnedBack = true;
- _s06_currHorseSequenceId = _s06_nextHorseSequenceId;
- _s06_nextHorseSequenceId = -1;
+ _vm->_gameSys->setAnimation(_nextHorseSequenceId, 120, 2);
+ _vm->_gameSys->insertSequence(0xF6, 120, _currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _horseTurnedBack = true;
+ _currHorseSequenceId = _nextHorseSequenceId;
+ _nextHorseSequenceId = -1;
_vm->_gnapActionStatus = -1;
break;
default:
- _vm->_gameSys->setAnimation(_s06_nextHorseSequenceId, 120, 2);
- _vm->_gameSys->insertSequence(_s06_nextHorseSequenceId, 120, _s06_currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
- _s06_currHorseSequenceId = _s06_nextHorseSequenceId;
- _s06_nextHorseSequenceId = -1;
+ _vm->_gameSys->setAnimation(_nextHorseSequenceId, 120, 2);
+ _vm->_gameSys->insertSequence(_nextHorseSequenceId, 120, _currHorseSequenceId, 120, kSeqSyncWait, 0, 0, 0);
+ _currHorseSequenceId = _nextHorseSequenceId;
+ _nextHorseSequenceId = -1;
break;
}
}
diff --git a/engines/gnap/scenes/scene06.h b/engines/gnap/scenes/scene06.h
index 1f15be54f6..ff6ff9f14c 100644
--- a/engines/gnap/scenes/scene06.h
+++ b/engines/gnap/scenes/scene06.h
@@ -42,10 +42,10 @@ public:
virtual void updateAnimationsCb() {}
private:
- bool _s06_horseTurnedBack;
- int _s06_nextPlatSequenceId;
- int _s06_nextHorseSequenceId;
- int _s06_currHorseSequenceId;
+ bool _horseTurnedBack;
+ int _nextPlatSequenceId;
+ int _nextHorseSequenceId;
+ int _currHorseSequenceId;
};
} // End of namespace Gnap