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-rw-r--r--engines/gnap/gnap.cpp233
-rw-r--r--engines/gnap/gnap.h15
-rw-r--r--engines/gnap/grid.cpp24
-rw-r--r--engines/gnap/scenes/scene01.cpp12
-rw-r--r--engines/gnap/scenes/scene02.cpp21
-rw-r--r--engines/gnap/scenes/scene03.cpp8
-rw-r--r--engines/gnap/scenes/scene04.cpp18
-rw-r--r--engines/gnap/scenes/scene05.cpp14
-rw-r--r--engines/gnap/scenes/scene06.cpp6
-rw-r--r--engines/gnap/scenes/scene07.cpp4
-rw-r--r--engines/gnap/scenes/scene08.cpp12
-rw-r--r--engines/gnap/scenes/scene09.cpp6
-rw-r--r--engines/gnap/scenes/scene10.cpp12
-rw-r--r--engines/gnap/scenes/scene11.cpp14
-rw-r--r--engines/gnap/scenes/scene12.cpp28
-rw-r--r--engines/gnap/scenes/scene13.cpp18
-rw-r--r--engines/gnap/scenes/scene17.cpp20
-rw-r--r--engines/gnap/scenes/scene18.cpp20
-rw-r--r--engines/gnap/scenes/scene19.cpp6
-rw-r--r--engines/gnap/scenes/scene20.cpp26
-rw-r--r--engines/gnap/scenes/scene21.cpp10
-rw-r--r--engines/gnap/scenes/scene22.cpp6
-rw-r--r--engines/gnap/scenes/scene23.cpp4
-rw-r--r--engines/gnap/scenes/scene24.cpp6
-rw-r--r--engines/gnap/scenes/scene25.cpp12
-rw-r--r--engines/gnap/scenes/scene26.cpp4
-rw-r--r--engines/gnap/scenes/scene27.cpp14
-rw-r--r--engines/gnap/scenes/scene28.cpp12
-rw-r--r--engines/gnap/scenes/scene29.cpp6
-rw-r--r--engines/gnap/scenes/scene30.cpp2
-rw-r--r--engines/gnap/scenes/scene31.cpp8
-rw-r--r--engines/gnap/scenes/scene32.cpp4
-rw-r--r--engines/gnap/scenes/scene33.cpp12
-rw-r--r--engines/gnap/scenes/scene38.cpp8
-rw-r--r--engines/gnap/scenes/scene39.cpp4
-rw-r--r--engines/gnap/scenes/scene41.cpp16
-rw-r--r--engines/gnap/scenes/scene42.cpp8
-rw-r--r--engines/gnap/scenes/scene43.cpp12
-rw-r--r--engines/gnap/scenes/scene44.cpp12
-rw-r--r--engines/gnap/scenes/scene45.cpp6
-rw-r--r--engines/gnap/scenes/scene46.cpp10
41 files changed, 351 insertions, 342 deletions
diff --git a/engines/gnap/gnap.cpp b/engines/gnap/gnap.cpp
index 548a4362ac..c84583905f 100644
--- a/engines/gnap/gnap.cpp
+++ b/engines/gnap/gnap.cpp
@@ -890,6 +890,7 @@ void GnapEngine::checkGameKeys() {
updatePause();
}
// TODO? Debug input
+ debug("facing %d", _gnapIdleFacing);
}
void GnapEngine::startSoundTimerA(int timerIndex) {
@@ -1026,29 +1027,29 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x83F;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
} else {
sequenceId = 0x83D;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x83B;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x839;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
} else {
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
sequenceId = 0x839;
break;
- case 3:
+ case kDirBottomLeft:
sequenceId = 0x83B;
break;
- case 7:
+ case kDirUpRight:
sequenceId = 0x83D;
break;
default:
@@ -1063,29 +1064,29 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x829;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
} else {
sequenceId = 0x828;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x827;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x826;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
} else {
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
sequenceId = 0x826;
break;
- case 3:
+ case kDirBottomLeft:
sequenceId = 0x827;
break;
- case 7:
+ case kDirUpRight:
sequenceId = 0x828;
break;
default:
@@ -1100,37 +1101,37 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x834;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x885;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x834;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x833;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
} else {
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
sequenceId = 0x833;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
break;
- case 3:
+ case kDirBottomLeft:
sequenceId = 0x834;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
break;
- case 7:
+ case kDirUpRight:
sequenceId = 0x885;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
break;
default:
sequenceId = 0x834;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
break;
}
}
@@ -1141,29 +1142,29 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x7BC;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
} else {
sequenceId = 0x7BB;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x7BA;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7B9;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
} else {
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
sequenceId = 0x7B9;
break;
- case 3:
+ case kDirBottomLeft:
sequenceId = 0x7BA;
break;
- case 7:
+ case kDirUpRight:
sequenceId = 0x7BB;
break;
default:
@@ -1179,29 +1180,29 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x812;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
} else {
sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7FE;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7D6;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7EA;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
} else {
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7EA;
break;
- case 3:
+ case kDirBottomLeft:
sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7D6;
break;
- case 7:
+ case kDirUpRight:
sequenceId = _gnapBrainPulseRndValue + _gnapBrainPulseNum + 0x7FE;
break;
default:
@@ -1216,32 +1217,32 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x831;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7A8;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x831;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
if (_gnapX % 2)
sequenceId = 0x7A8;
else
sequenceId = 0x89A;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
- } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) {
+ } else if (_gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) {
sequenceId = 0x831;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
if (_currentSceneNum % 2)
sequenceId = 0x7A8;
else
sequenceId = 0x89A;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
break;
@@ -1250,32 +1251,32 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x830;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
} else {
sequenceId = 0x82F;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x82E;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7A7;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
} else {
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
sequenceId = 0x7A7;
break;
- case 3:
+ case kDirBottomLeft:
sequenceId = 0x82E;
break;
- case 5:
+ case kDirUpLeft:
sequenceId = 0x830;
break;
- case 7:
+ case kDirUpRight:
sequenceId = 0x82F;
break;
}
@@ -1284,16 +1285,16 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
case gskUseDevice:
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
sequenceId = 0x83A;
break;
- case 3:
+ case kDirBottomLeft:
sequenceId = 0x83C;
break;
- case 5:
+ case kDirUpLeft:
sequenceId = 0x840;
break;
- case 7:
+ case kDirUpRight:
sequenceId = 0x83E;
break;
}
@@ -1304,26 +1305,26 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x832;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7AA;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x832;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7AA;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
- } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) {
+ } else if (_gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) {
sequenceId = 0x832;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7AA;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
break;
@@ -1332,26 +1333,26 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
if (_gnapY > gridY) {
if (_gnapX > gridX) {
sequenceId = 0x832;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7AA;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
} else {
if (_gnapX > gridX) {
sequenceId = 0x832;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7AA;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
}
- } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) {
+ } else if (_gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) {
sequenceId = 0x832;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
} else {
sequenceId = 0x7AA;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
break;
}
@@ -1361,120 +1362,120 @@ int GnapEngine::getGnapSequenceId(int kind, int gridX, int gridY) {
int GnapEngine::getGnapShowSequenceId(int index, int gridX, int gridY) {
int sequenceId;
- int facing = _gnapIdleFacing;
+ Facing facing = _gnapIdleFacing;
if (gridY > 0 && gridX > 0) {
if (_gnapY > gridY) {
if (_gnapX > gridX)
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
else
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
} else {
if (_gnapX > gridX)
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
else
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
- } else if (_gnapIdleFacing != 1 && _gnapIdleFacing != 7) {
- _gnapIdleFacing = 5;
+ } else if (_gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) {
+ _gnapIdleFacing = kDirUpLeft;
} else {
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
switch (index) {
case 0:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x8A0;
else
sequenceId = 0x8A1;
break;
case 1:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x880;
else
sequenceId = 0x895;
break;
case 2:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x884;
else
sequenceId = 0x899;
break;
//Skip 3
case 4:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x881;
else
sequenceId = 0x896;
break;
case 5:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x883;
else
sequenceId = 0x898;
break;
case 6:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87E;
else
sequenceId = 0x893;
break;
case 7:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x848;
else
sequenceId = 0x890;
break;
case 8:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87D;
else
sequenceId = 0x892;
break;
case 9:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x882;
else
sequenceId = 0x897;
break;
case 10:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87C;
else
sequenceId = 0x891;
break;
case 11:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87C;
else
sequenceId = 0x891;
break;
case 12:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87D;
else
sequenceId = 0x892;
break;
case 13:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x888;
else
sequenceId = 0x89D;
break;
case 14:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87F;
else
sequenceId = 0x894;
break;
case 15:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87B;
else
sequenceId = 0x8A3;
break;
case 16:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x877;
else
sequenceId = 0x88C;
@@ -1484,43 +1485,43 @@ int GnapEngine::getGnapShowSequenceId(int index, int gridX, int gridY) {
sequenceId = 0x887;
break;
case 19:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87A;
else
sequenceId = 0x88F;
break;
case 20:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x878;
else
sequenceId = 0x88D;
break;
case 21:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x879;
else
sequenceId = 0x88E;
break;
case 22:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x88A;
else
sequenceId = 0x89F;
break;
case 23:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x889;
else
sequenceId = 0x89E;
break;
case 24:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x886;
else
sequenceId = 0x89B;
break;
case 25:
- if (_gnapIdleFacing == 7)
+ if (_gnapIdleFacing == kDirUpRight)
sequenceId = 0x87A;
else
sequenceId = 0x88F;
@@ -1629,7 +1630,7 @@ void GnapEngine::updateGnapIdleSequence() {
if (_timers[3] == 0) {
_timers[2] = 60;
_timers[3] = 300;
- if (_gnapIdleFacing == 1) {
+ if (_gnapIdleFacing == kDirBottomRight) {
switch (getRandom(5)) {
case 0:
playGnapSequence(0x107A6);
@@ -1644,7 +1645,7 @@ void GnapEngine::updateGnapIdleSequence() {
playGnapSequence(0x108A2);
break;
}
- } else if (_gnapIdleFacing == 3) {
+ } else if (_gnapIdleFacing == kDirBottomLeft) {
if (getRandom(5) > 2)
playGnapSequence(0x10832);
else
@@ -1653,13 +1654,13 @@ void GnapEngine::updateGnapIdleSequence() {
}
} else {
_timers[2] = getRandom(30) + 20;
- if (_gnapIdleFacing == 1) {
+ if (_gnapIdleFacing == kDirBottomRight) {
_gameSys->insertSequence(0x107BD, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
_gnapSequenceId = 0x7BD;
_gnapSequenceDatNum = 1;
- } else if (_gnapIdleFacing == 3) {
+ } else if (_gnapIdleFacing == kDirBottomLeft) {
_gameSys->insertSequence(0x107BE, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
@@ -1679,21 +1680,21 @@ void GnapEngine::updateGnapIdleSequence2() {
if (_timers[3] == 0) {
_timers[2] = 60;
_timers[3] = 300;
- if (_gnapIdleFacing == 1) {
+ if (_gnapIdleFacing == kDirBottomRight) {
playGnapSequence(0x107AA);
- } else if (_gnapIdleFacing == 3) {
+ } else if (_gnapIdleFacing == kDirBottomLeft) {
playGnapSequence(0x10832);
}
}
} else {
_timers[2] = getRandom(30) + 20;
- if (_gnapIdleFacing == 1) {
+ if (_gnapIdleFacing == kDirBottomRight) {
_gameSys->insertSequence(0x107BD, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
_gnapSequenceId = 0x7BD;
_gnapSequenceDatNum = 1;
- } else if (_gnapIdleFacing == 3) {
+ } else if (_gnapIdleFacing == kDirBottomLeft) {
_gameSys->insertSequence(0x107BE, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
@@ -1721,20 +1722,20 @@ bool GnapEngine::testWalk(int animationIndex, int someStatus, int gridX1, int gr
return false;
}
-void GnapEngine::initGnapPos(int gridX, int gridY, int facing) {
+void GnapEngine::initGnapPos(int gridX, int gridY, Facing facing) {
_timers[2] = 30;
_timers[3] = 300;
_gnapX = gridX;
_gnapY = gridY;
- if (facing <= 0)
- _gnapIdleFacing = 1;
+ if (facing == kDirNone)
+ _gnapIdleFacing = kDirBottomRight;
else
_gnapIdleFacing = facing;
- if (_gnapIdleFacing == 3) {
+ if (_gnapIdleFacing == kDirBottomLeft) {
_gnapSequenceId = 0x7B8;
} else {
_gnapSequenceId = 0x7B5;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
}
_gnapId = 20 * _gnapY;
_gnapSequenceDatNum = 1;
diff --git a/engines/gnap/gnap.h b/engines/gnap/gnap.h
index d376ffd5c9..2872f69f20 100644
--- a/engines/gnap/gnap.h
+++ b/engines/gnap/gnap.h
@@ -235,6 +235,15 @@ struct Scene51Item {
int _id;
};
+enum Facing {
+ kDirNone = 0,
+ kDirBottomRight = 1,
+ kDirBottomLeft = 3,
+ kDirUnk4 = 4,
+ kDirUpLeft = 5,
+ kDirUpRight = 7
+};
+
class GnapEngine : public Engine {
protected:
Common::Error run();
@@ -458,7 +467,7 @@ public:
int getGnapWalkSequenceId(int deltaX, int deltaY);
int getGnapWalkStopSequenceId(int deltaX, int deltaY);
- int getGnapWalkFacing(int deltaX, int deltaY);
+ Facing getGnapWalkFacing(int deltaX, int deltaY);
bool gridSub41F08B(int gridX, int gridY);
bool gridSub41F5FC(int gridX, int gridY, int index);
bool gridSub41FAD5(int gridX, int gridY, int index);
@@ -483,7 +492,7 @@ public:
void beaverMakeRoom();
// Gnap
- int _gnapIdleFacing;
+ Facing _gnapIdleFacing;
int _gnapActionStatus;
int _gnapBrainPulseNum, _gnapBrainPulseRndValue;
int _gnapSequenceId, _gnapSequenceDatNum, _gnapId;
@@ -506,7 +515,7 @@ public:
void playGnapShowCurrItem(int gridX, int gridY, int gridLookX, int gridLookY);
void updateGnapIdleSequence();
void updateGnapIdleSequence2();
- void initGnapPos(int gridX, int gridY, int facing);
+ void initGnapPos(int gridX, int gridY, Facing facing);
void gnapInitBrainPulseRndValue();
void gnapUseDeviceOnBeaver();
void doCallback(int callback);
diff --git a/engines/gnap/grid.cpp b/engines/gnap/grid.cpp
index 5b2f5aa454..136e8d429e 100644
--- a/engines/gnap/grid.cpp
+++ b/engines/gnap/grid.cpp
@@ -58,11 +58,11 @@ int GnapEngine::getGnapWalkStopSequenceId(int deltaX, int deltaY) {
return _gnapWalkStopSequenceIds[3 * deltaX + 3 + 1 + deltaY];
}
-int GnapEngine::getGnapWalkFacing(int deltaX, int deltaY) {
- static const int _gnapWalkFacings[9] = {
- 5, 3, 3,
- 5, 0, 3,
- 7, 1, 1
+Facing GnapEngine::getGnapWalkFacing(int deltaX, int deltaY) {
+ static const Facing _gnapWalkFacings[9] = {
+ kDirUpLeft, kDirBottomLeft, kDirBottomLeft,
+ kDirUpLeft, kDirNone, kDirBottomLeft,
+ kDirUpRight, kDirBottomRight, kDirBottomRight
};
// CHECKME This is a little weird
return _gnapWalkFacings[3 * deltaX + 3 + 1 + deltaY];
@@ -645,17 +645,17 @@ bool GnapEngine::gnapWalkTo(int gridX, int gridY, int animationIndex, int sequen
_gnapSequenceId = ridToEntryIndex(sequenceId);
_gnapSequenceDatNum = ridToDatIndex(sequenceId);
if (_gnapSequenceId == 0x7B9) {
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
} else {
switch (_gnapSequenceId) {
case 0x7BA:
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
break;
case 0x7BB:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
break;
case 0x7BC:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
break;
}
}
@@ -665,13 +665,13 @@ bool GnapEngine::gnapWalkTo(int gridX, int gridY, int animationIndex, int sequen
_gnapIdleFacing = getGnapWalkFacing(_gnapWalkNodes[_gnapWalkNodesCount - 1].deltaX, _gnapWalkNodes[_gnapWalkNodesCount - 1].deltaY);
} else if (gridX >= 0 || gridY >= 0) {
switch (_gnapIdleFacing) {
- case 1:
+ case kDirBottomRight:
_gnapSequenceId = 0x7B9;
break;
- case 3:
+ case kDirBottomLeft:
_gnapSequenceId = 0x7BA;
break;
- case 7:
+ case kDirUpRight:
_gnapSequenceId = 0x7BB;
break;
default:
diff --git a/engines/gnap/scenes/scene01.cpp b/engines/gnap/scenes/scene01.cpp
index 9efe45d5ae..ba906b601b 100644
--- a/engines/gnap/scenes/scene01.cpp
+++ b/engines/gnap/scenes/scene01.cpp
@@ -102,7 +102,7 @@ void GnapEngine::scene01_run() {
queueInsertDeviceIcon();
if (_prevSceneNum == 2) {
- initGnapPos(11, 6, 3);
+ initGnapPos(11, 6, kDirBottomLeft);
if (isFlag(0))
initBeaverPos(12, 6, 4);
endSceneInit();
@@ -110,7 +110,7 @@ void GnapEngine::scene01_run() {
platypusWalkTo(9, 6, -1, 0x107C2, 1);
gnapWalkTo(8, 6, -1, 0x107B9, 1);
} else {
- initGnapPos(1, 6, 1);
+ initGnapPos(1, 6, kDirBottomRight);
if (isFlag(0))
initBeaverPos(1, 7, 0);
endSceneInit();
@@ -170,7 +170,7 @@ void GnapEngine::scene01_run() {
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
if (gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
_gnapActionStatus = kASLookSpaceship;
break;
@@ -213,17 +213,17 @@ void GnapEngine::scene01_run() {
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
_gnapActionStatus = kASLookPigs;
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 7, 2) | 0x10000, 1);
_gnapActionStatus = kASUsePigs;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 7, 2) | 0x10000, 1);
_gnapActionStatus = kASLookPigs;
break;
diff --git a/engines/gnap/scenes/scene02.cpp b/engines/gnap/scenes/scene02.cpp
index cd72020d94..5d254870da 100644
--- a/engines/gnap/scenes/scene02.cpp
+++ b/engines/gnap/scenes/scene02.cpp
@@ -84,7 +84,6 @@ void GnapEngine::scene02_updateHotspots() {
}
void GnapEngine::scene02_run() {
-
playSound(0x1091C, 1);
startSoundTimerC(6);
@@ -100,7 +99,7 @@ void GnapEngine::scene02_run() {
switch (_prevSceneNum) {
case 3:
- initGnapPos(11, 6, 3);
+ initGnapPos(11, 6, kDirBottomLeft);
if (isFlag(0))
initBeaverPos(12, 6, 4);
endSceneInit();
@@ -109,7 +108,7 @@ void GnapEngine::scene02_run() {
gnapWalkTo(8, 6, -1, 0x107BA, 1);
break;
case 4:
- initGnapPos(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, 3);
+ initGnapPos(_hotspotsWalkPos[6].x, _hotspotsWalkPos[6].y, kDirBottomLeft);
if (isFlag(0))
initBeaverPos(_hotspotsWalkPos[6].x + 1, _hotspotsWalkPos[6].y, 4);
endSceneInit();
@@ -121,18 +120,18 @@ void GnapEngine::scene02_run() {
break;
case 47:
clearFlag(25);
- initGnapPos(5, 6, 3);
+ initGnapPos(5, 6, kDirBottomLeft);
initBeaverPos(6, 7, 4);
endSceneInit();
break;
case 49:
- initGnapPos(5, 6, 1);
+ initGnapPos(5, 6, kDirBottomRight);
if (isFlag(0))
initBeaverPos(6, 7, 0);
endSceneInit();
break;
default:
- initGnapPos(-1, 6, 1);
+ initGnapPos(-1, 6, kDirBottomRight);
if (isFlag(0))
initBeaverPos(-1, 7, 0);
endSceneInit();
@@ -194,7 +193,7 @@ void GnapEngine::scene02_run() {
case kHSChicken:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemTwig) {
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y + 1,
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASUseTwigWithChicken;
@@ -206,14 +205,14 @@ void GnapEngine::scene02_run() {
playGnapMoan2(9, 8);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
if (gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
_gnapActionStatus = kASGrabChicken;
else
_gnapActionStatus = -1;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[1].x, _hotspotsWalkPos[1].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkChicken;
break;
@@ -258,7 +257,7 @@ void GnapEngine::scene02_run() {
_gnapActionStatus = kASUseTruckNoGas;
}
} else {
- _gnapIdleFacing = 4;
+ _gnapIdleFacing = kDirUnk4;
if (gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 2, 2) | 0x10000, 1))
_gnapActionStatus = kASUseTruckNoKeys;
}
@@ -282,7 +281,7 @@ void GnapEngine::scene02_run() {
playGnapMoan2(2, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabTruckGrill;
break;
diff --git a/engines/gnap/scenes/scene03.cpp b/engines/gnap/scenes/scene03.cpp
index 95449f5e6c..c7600133d2 100644
--- a/engines/gnap/scenes/scene03.cpp
+++ b/engines/gnap/scenes/scene03.cpp
@@ -91,7 +91,7 @@ void GnapEngine::scene03_run() {
_s03_platypusHypnotized = false;
- initGnapPos(3, 4, 1);
+ initGnapPos(3, 4, kDirBottomRight);
_gameSys->insertSequence(0x1C6, 253, 0, 0, kSeqNone, 0, 0, 0);
@@ -261,7 +261,7 @@ void GnapEngine::scene03_run() {
if (_s03_platypusHypnotized) {
playGnapBrainPulsating(8, 4);
} else {
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
if (_s03_platypusScared)
_gnapActionStatus = kASHypnotizeScaredPlat;
@@ -462,7 +462,7 @@ void GnapEngine::scene03_updateAnimations() {
_gameSys->insertSequence(_s03_nextPlatSequenceId, 99, _beaverSequenceId | (_beaverSequenceDatNum << 16), 99, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x1B5;
_gnapSequenceDatNum = 0;
- _gnapIdleFacing = 0;
+ _gnapIdleFacing = kDirNone;
_beaverSequenceId = _s03_nextPlatSequenceId;
_beaverSequenceDatNum = 0;
_gameSys->setAnimation(_s03_nextPlatSequenceId, 99, 1);
@@ -477,7 +477,7 @@ void GnapEngine::scene03_updateAnimations() {
_gnapId = 20 * _gnapY;
_gnapSequenceId = 0x1B6;
_gnapSequenceDatNum = 0;
- _gnapIdleFacing = 0;
+ _gnapIdleFacing = kDirNone;
_gnapActionStatus = kASFreePlatypusDone;
_s03_nextPlatSequenceId = -1;
} else if (_s03_nextPlatSequenceId == 0x1C2 && !_s03_platypusScared) {
diff --git a/engines/gnap/scenes/scene04.cpp b/engines/gnap/scenes/scene04.cpp
index 52fdb39d83..164a53f35d 100644
--- a/engines/gnap/scenes/scene04.cpp
+++ b/engines/gnap/scenes/scene04.cpp
@@ -135,7 +135,7 @@ void GnapEngine::scene04_run() {
} else {
_gameSys->insertSequence(0x209, 121, 0, 0, kSeqNone, 0, 0, 0);
if (_prevSceneNum == 2) {
- initGnapPos(5, 11, 7);
+ initGnapPos(5, 11, kDirUpRight);
if (isFlag(0))
initBeaverPos(6, 11, 5);
endSceneInit();
@@ -143,11 +143,11 @@ void GnapEngine::scene04_run() {
platypusWalkTo(5, 8, -1, 0x107C2, 1);
gnapWalkTo(6, 9, -1, 0x107BA, 1);
} else if (_prevSceneNum == 38) {
- initGnapPos(5, 7, 1);
+ initGnapPos(5, 7, kDirBottomRight);
initBeaverPos(4, 7, 0);
endSceneInit();
} else {
- initGnapPos(12, 9, 1);
+ initGnapPos(12, 9, kDirBottomRight);
if (isFlag(0))
initBeaverPos(12, 8, 0);
endSceneInit();
@@ -242,7 +242,7 @@ void GnapEngine::scene04_run() {
playGnapMoan2(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabAxe;
setFlag(26);
@@ -270,12 +270,12 @@ void GnapEngine::scene04_run() {
}
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
if (gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
_gnapActionStatus = kASGrabDog;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
if (gnapWalkTo(_gnapX, _gnapY, 0, -1, 1)) {
playGnapBrainPulsating(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y);
_s04_nextDogSequenceId = 0x20E;
@@ -304,7 +304,7 @@ void GnapEngine::scene04_run() {
gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
_gnapActionStatus = kASOpenDoor;
_timers[5] = 300;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
} else {
_isLeavingScene = true;
gnapWalkTo(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 0, 0x107BC, 1);
@@ -485,7 +485,7 @@ void GnapEngine::scene04_updateAnimations() {
_gameSys->insertSequence(0x107B5, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), 255,
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
_gnapSequenceId = 0x7B5;
_gnapSequenceDatNum = 1;
_gnapActionStatus = -1;
@@ -514,7 +514,7 @@ void GnapEngine::scene04_updateAnimations() {
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
_gnapSequenceId = 0x7B5;
_gnapSequenceDatNum = 1;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
_gnapActionStatus = -1;
break;
case kASGrabDog:
diff --git a/engines/gnap/scenes/scene05.cpp b/engines/gnap/scenes/scene05.cpp
index fea0dc1b63..f13a2a358d 100644
--- a/engines/gnap/scenes/scene05.cpp
+++ b/engines/gnap/scenes/scene05.cpp
@@ -96,7 +96,7 @@ void GnapEngine::scene05_run() {
queueInsertDeviceIcon();
if (_prevSceneNum != 6 && _prevSceneNum != 36) {
- initGnapPos(-1, 8, 1);
+ initGnapPos(-1, 8, kDirBottomRight);
if (isFlag(0))
initBeaverPos(-1, 9, 0);
endSceneInit();
@@ -104,7 +104,7 @@ void GnapEngine::scene05_run() {
platypusWalkTo(2, 8, -1, 0x107C2, 1);
gnapWalkTo(2, 9, -1, 0x107B9, 1);
} else {
- initGnapPos(6, 8, 1);
+ initGnapPos(6, 8, kDirBottomRight);
if (isFlag(0))
initBeaverPos(7, 9, 0);
endSceneInit();
@@ -193,7 +193,7 @@ void GnapEngine::scene05_run() {
case kHSChicken:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemTwig) {
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y + 1,
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASUseTwigWithChicken;
@@ -205,12 +205,12 @@ void GnapEngine::scene05_run() {
playGnapMoan2(9, 7);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabChicken;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkChicken;
break;
@@ -232,7 +232,7 @@ void GnapEngine::scene05_run() {
playGnapMoan2(2, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabLadder;
break;
@@ -267,7 +267,7 @@ void GnapEngine::scene05_run() {
playGnapScratchingHead(7, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y,
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTryPickPadlock;
diff --git a/engines/gnap/scenes/scene06.cpp b/engines/gnap/scenes/scene06.cpp
index 7df09a1cc0..acf309cbab 100644
--- a/engines/gnap/scenes/scene06.cpp
+++ b/engines/gnap/scenes/scene06.cpp
@@ -106,7 +106,7 @@ void GnapEngine::scene06_run() {
queueInsertDeviceIcon();
- initGnapPos(5, 12, 1);
+ initGnapPos(5, 12, kDirBottomRight);
initBeaverPos(6, 12, 0);
endSceneInit();
@@ -228,7 +228,7 @@ void GnapEngine::scene06_run() {
_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1);
_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
platypusWalkTo(6, 8, 1, 0x107C2, 1);
_beaverFacing = 0;
_gnapActionStatus = kASUseTwigOnHorse;
@@ -244,7 +244,7 @@ void GnapEngine::scene06_run() {
if (_s06_horseTurnedBack) {
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 3, 2) | 0x10000, 1);
} else {
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
_hotspots[kHSWalkArea5]._flags |= SF_WALKABLE;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_hotspots[kHSWalkArea5]._flags &= ~SF_WALKABLE;
diff --git a/engines/gnap/scenes/scene07.cpp b/engines/gnap/scenes/scene07.cpp
index c6eda8f3a1..1b609f8689 100644
--- a/engines/gnap/scenes/scene07.cpp
+++ b/engines/gnap/scenes/scene07.cpp
@@ -71,7 +71,7 @@ void GnapEngine::scene07_run() {
_gameSys->insertSequence(0x8D, 1, 0, 0, kSeqNone, 0, 0, 0);
if (_prevSceneNum == 8) {
- initGnapPos(7, 7, 3);
+ initGnapPos(7, 7, kDirBottomLeft);
initBeaverPos(9, 7, 4);
endSceneInit();
} else {
@@ -80,7 +80,7 @@ void GnapEngine::scene07_run() {
_gnapId = 140;
_gnapSequenceId = 0x8F;
_gnapSequenceDatNum = 0;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
_gameSys->insertSequence(0x8F, 140, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->setAnimation(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0);
_gnapActionStatus = kASWait;
diff --git a/engines/gnap/scenes/scene08.cpp b/engines/gnap/scenes/scene08.cpp
index 01e77084b9..5988114f9a 100644
--- a/engines/gnap/scenes/scene08.cpp
+++ b/engines/gnap/scenes/scene08.cpp
@@ -116,7 +116,7 @@ void GnapEngine::scene08_run() {
if (!isFlag(9))
_gameSys->insertSequence(0x146, 1, 0, 0, kSeqNone, 0, 0, 0);
- initGnapPos(-1, 8, 1);
+ initGnapPos(-1, 8, kDirBottomRight);
initBeaverPos(-1, 7, 0);
endSceneInit();
@@ -202,13 +202,13 @@ void GnapEngine::scene08_run() {
gnapActionIdle(0x14D);
gnapWalkTo(6, 6, 0, 0x107BB, 1);
_gnapActionStatus = kASLookMan;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
break;
case GRAB_CURSOR:
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapActionIdle(0x14D);
gnapWalkTo(8, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkMan;
@@ -240,10 +240,10 @@ void GnapEngine::scene08_run() {
case GRAB_CURSOR:
gnapWalkTo(4, 7, 0, 0x107BB, 1);
_gnapActionStatus = kASGrabDog;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapActionIdle(0x14D);
gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkDog;
@@ -515,7 +515,7 @@ void GnapEngine::scene08_updateAnimations() {
_timers[3] = getRandom(50) + 200;
_gameSys->insertSequence(0x14D, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x14D;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapSequenceDatNum = 0;
_gnapActionStatus = -1;
}
diff --git a/engines/gnap/scenes/scene09.cpp b/engines/gnap/scenes/scene09.cpp
index 69165ce8f0..2cf57a9a12 100644
--- a/engines/gnap/scenes/scene09.cpp
+++ b/engines/gnap/scenes/scene09.cpp
@@ -67,13 +67,13 @@ void GnapEngine::scene09_run() {
_gameSys->insertSequence(0x4B, 2, 0, 0, kSeqNone, 0, 0, 0);
if (_prevSceneNum == 8) {
- initGnapPos(11, 8, 3);
+ initGnapPos(11, 8, kDirBottomLeft);
initBeaverPos(12, 7, 4);
endSceneInit();
gnapWalkTo(9, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 7, -1, 0x107D2, 1);
} else {
- initGnapPos(4, 7, 1);
+ initGnapPos(4, 7, kDirBottomRight);
initBeaverPos(5, 7, 0);
endSceneInit();
}
@@ -221,7 +221,7 @@ void GnapEngine::scene09_updateAnimations() {
_gameSys->removeSequence(0x4B, 2, true);
_gnapSequenceId = 0x4C;
_gnapId = 120;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
_gnapSequenceDatNum = 0;
_gnapX = 9;
_gnapY = 6;
diff --git a/engines/gnap/scenes/scene10.cpp b/engines/gnap/scenes/scene10.cpp
index aea4a34789..0a89682c00 100644
--- a/engines/gnap/scenes/scene10.cpp
+++ b/engines/gnap/scenes/scene10.cpp
@@ -84,13 +84,13 @@ void GnapEngine::scene10_run() {
queueInsertDeviceIcon();
if (_prevSceneNum == 9) {
- initGnapPos(11, 8, 3);
+ initGnapPos(11, 8, kDirBottomLeft);
initBeaverPos(12, 7, 4);
endSceneInit();
gnapWalkTo(9, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 7, -1, 0x107D2, 1);
} else {
- initGnapPos(-1, 7, 1);
+ initGnapPos(-1, 7, kDirBottomRight);
initBeaverPos(-2, 8, 0);
endSceneInit();
gnapWalkTo(1, 7, -1, 0x107B9, 1);
@@ -173,10 +173,10 @@ void GnapEngine::scene10_run() {
break;
case GRAB_CURSOR:
playGnapImpossible(0, 0);
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapActionIdle(0x10C);
gnapWalkTo(4, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASAnnoyCook;
@@ -279,7 +279,7 @@ void GnapEngine::scene10_run() {
_gameSys->insertSequence(0x10E, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x10E;
_gnapId = 120;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapSequenceDatNum = 0;
_gnapX = 9;
_gnapY = 6;
@@ -475,7 +475,7 @@ void GnapEngine::scene10_updateAnimations() {
_timers[3] = 300;
_gameSys->insertSequence(0x10C, _gnapId, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0x10C;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapSequenceDatNum = 0;
_gnapActionStatus = -1;
_beaverActionStatus = -1;
diff --git a/engines/gnap/scenes/scene11.cpp b/engines/gnap/scenes/scene11.cpp
index 04509eef5c..f3646772d3 100644
--- a/engines/gnap/scenes/scene11.cpp
+++ b/engines/gnap/scenes/scene11.cpp
@@ -93,22 +93,22 @@ void GnapEngine::scene11_run() {
switch (_prevSceneNum) {
case 13:
- initGnapPos(8, 5, 3);
+ initGnapPos(8, 5, kDirBottomLeft);
initBeaverPos(9, 6, 4);
break;
case 47:
- initGnapPos(8, 5, 3);
+ initGnapPos(8, 5, kDirBottomLeft);
initBeaverPos(9, 5, 4);
_s11_currGoggleGuySequenceId = 0x1FA;
_s11_currHookGuySequenceId = 0x1FF;
_timers[7] = 180;
break;
case 12:
- initGnapPos(-1, 9, 1);
+ initGnapPos(-1, 9, kDirBottomRight);
initBeaverPos(-2, 8, 0);
break;
default:
- initGnapPos(6, 6, 3);
+ initGnapPos(6, 6, kDirBottomLeft);
initBeaverPos(6, 5, 4);
break;
}
@@ -213,7 +213,7 @@ void GnapEngine::scene11_run() {
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkGoggleGuy;
break;
@@ -224,7 +224,7 @@ void GnapEngine::scene11_run() {
case kHSHookGuy:
if (_gnapActionStatus < 0) {
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
if (_grabCursorSpriteIndex >= 0) {
gnapWalkTo(5, 6, 0, 0x107BC, 9);
_gnapActionStatus = kASShowItemToHookGuy;
@@ -239,7 +239,7 @@ void GnapEngine::scene11_run() {
_gnapActionStatus = kASGrabHookGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
gnapWalkTo(5, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkHookGuy;
break;
diff --git a/engines/gnap/scenes/scene12.cpp b/engines/gnap/scenes/scene12.cpp
index f26bb30f0b..fae6f83d14 100644
--- a/engines/gnap/scenes/scene12.cpp
+++ b/engines/gnap/scenes/scene12.cpp
@@ -111,11 +111,11 @@ void GnapEngine::scene12_run() {
_timers[7] = getRandom(100) + 100;
if (_prevSceneNum == 15) {
- initGnapPos(5, 6, 1);
+ initGnapPos(5, 6, kDirBottomRight);
initBeaverPos(3, 7, 0);
endSceneInit();
} else {
- initGnapPos(11, 8, 3);
+ initGnapPos(11, 8, kDirBottomLeft);
initBeaverPos(12, 8, 4);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
@@ -171,18 +171,18 @@ void GnapEngine::scene12_run() {
if (_grabCursorSpriteIndex == kItemQuarter) {
_largeSprite = _gameSys->createSurface(0x141);
gnapWalkTo(3, 7, 0, 0x107BC, 9);
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
_gnapActionStatus = kASQuarterToToothGuy;
playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
setGrabCursorSprite(-1);
} else if (_grabCursorSpriteIndex == kItemQuarterWithHole) {
gnapWalkTo(3, 7, 0, 0x107BC, 9);
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
_gnapActionStatus = kASQuarterWithHoleToToothGuy;
playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
} else if (_grabCursorSpriteIndex >= 0) {
gnapWalkTo(3, 7, 0, 0x107BC, 9);
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
_gnapActionStatus = kASShowItemToToothGuy;
playGnapShowItem(_grabCursorSpriteIndex, 2, 0);
} else {
@@ -195,7 +195,7 @@ void GnapEngine::scene12_run() {
_gnapActionStatus = kASGrabToothGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(3, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkToothGuy;
break;
@@ -213,26 +213,26 @@ void GnapEngine::scene12_run() {
case kHSBarkeeper:
if (_grabCursorSpriteIndex == kItemQuarter || _grabCursorSpriteIndex == kItemQuarterWithHole) {
gnapWalkTo(6, 6, 0, 0x107BB, 9);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASQuarterWithBarkeeper;
playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
} else if (_grabCursorSpriteIndex >= 0) {
gnapWalkTo(6, 6, 0, 0x107BB, 9);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASShowItemToBarkeeper;
playGnapShowItem(_grabCursorSpriteIndex, 7, 0);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
gnapWalkTo(6, 6, 0, 0x107BB, 1);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASLookBarkeeper;
break;
case GRAB_CURSOR:
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(6, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkBarkeeper;
break;
@@ -248,24 +248,24 @@ void GnapEngine::scene12_run() {
case kHSBeardGuy:
if (_grabCursorSpriteIndex >= 0) {
gnapWalkTo(7, 6, 0, 0x107BB, 9);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASShowItemToBeardGuy;
playGnapShowItem(_grabCursorSpriteIndex, 8, 0);
} else {
switch (_verbCursor) {
case LOOK_CURSOR:
gnapWalkTo(7, 6, 0, 0x107BB, 1);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASLookBeardGuy;
break;
case GRAB_CURSOR:
// NOTE Bug in the original. It has 9 as flags which seems wrong here.
gnapWalkTo(7, 6, 0, 0x107BB, 1);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASGrabBeardGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(7, 6, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkBeardGuy;
break;
diff --git a/engines/gnap/scenes/scene13.cpp b/engines/gnap/scenes/scene13.cpp
index 4d7b6d01c6..c1e9bab43e 100644
--- a/engines/gnap/scenes/scene13.cpp
+++ b/engines/gnap/scenes/scene13.cpp
@@ -107,10 +107,10 @@ void GnapEngine::scene13_run() {
_gameSys->insertSequence(0xAA, 256, 0, 0, kSeqNone, 0, 0, 0);
if (_prevSceneNum == 14) {
- initGnapPos(6, 6, 3);
+ initGnapPos(6, 6, kDirBottomLeft);
initBeaverPos(9, 8, 0);
} else {
- initGnapPos(3, 7, 1);
+ initGnapPos(3, 7, kDirBottomRight);
initBeaverPos(2, 7, 0);
}
@@ -190,12 +190,12 @@ void GnapEngine::scene13_run() {
9, 0, 0, 0);
_gnapActionStatus = kASWait;
_gnapSequenceId = _s13_backToiletCtr + 0xA3;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapSequenceDatNum = 0;
} else {
gnapWalkTo(5, 5, 0, 0x107BB, 1);
_gnapActionStatus = kASBackToilet;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
}
break;
case PLAT_CURSOR:
@@ -216,7 +216,7 @@ void GnapEngine::scene13_run() {
case PLAT_CURSOR:
gnapWalkTo(6, 7, 0, 0xA9, 5);
_gnapActionStatus = kASFrontToilet;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
break;
}
}
@@ -230,13 +230,13 @@ void GnapEngine::scene13_run() {
case LOOK_CURSOR:
gnapWalkTo(7, 7, 0, 0x107BB, 1);
_gnapActionStatus = kASLookScribble;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
break;
case GRAB_CURSOR:
playGnapScratchingHead(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(7, 7, -1, getGnapSequenceId(gskBrainPulsating, 0, 0), 1);
break;
case PLAT_CURSOR:
@@ -415,7 +415,7 @@ void GnapEngine::scene13_updateAnimations() {
_gameSys->removeSequence(0xAA, 256, true);
_gnapSequenceId = 0xAB;
_gnapId = 160;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
_gnapSequenceDatNum = 0;
_gnapX = 4;
_gnapY = 8;
@@ -434,7 +434,7 @@ void GnapEngine::scene13_updateAnimations() {
_gameSys->insertSequence(0xA2, 120, makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, kSeqSyncWait, 0, 0, 0);
_gnapSequenceId = 0xA2;
_gnapId = 120;
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
_gnapSequenceDatNum = 0;
_gnapX = 4;
_gnapY = 6;
diff --git a/engines/gnap/scenes/scene17.cpp b/engines/gnap/scenes/scene17.cpp
index 322cdd62dd..04eb5f3140 100644
--- a/engines/gnap/scenes/scene17.cpp
+++ b/engines/gnap/scenes/scene17.cpp
@@ -177,13 +177,13 @@ void GnapEngine::scene17_run() {
if (_prevSceneNum == 53 || _prevSceneNum == 18 || _prevSceneNum == 20 || _prevSceneNum == 19) {
if (_prevSceneNum == 20) {
- initGnapPos(4, 6, 1);
+ initGnapPos(4, 6, kDirBottomRight);
initBeaverPos(5, 6, 0);
endSceneInit();
platypusWalkTo(5, 9, -1, 0x107C2, 1);
gnapWalkTo(4, 8, -1, 0x107B9, 1);
} else if (isFlag(27)) {
- initGnapPos(3, 9, 5);
+ initGnapPos(3, 9, kDirUpLeft);
_platX = _hotspotsWalkPos[2].x;
_platY = _hotspotsWalkPos[2].y;
_beaverId = 20 * _hotspotsWalkPos[2].y;
@@ -220,7 +220,7 @@ void GnapEngine::scene17_run() {
clearFlag(15);
clearFlag(16);
_sceneWaiting = true;
- initGnapPos(3, 9, 5);
+ initGnapPos(3, 9, kDirUpLeft);
_platX = _hotspotsWalkPos[2].x;
_platY = _hotspotsWalkPos[2].y;
_beaverId = 20 * _hotspotsWalkPos[2].y;
@@ -234,18 +234,18 @@ void GnapEngine::scene17_run() {
_beaverActionStatus = kASPlatPhoningAssistant;
scene17_updateHotspots();
} else if (_prevSceneNum == 18) {
- initGnapPos(6, 6, 1);
+ initGnapPos(6, 6, kDirBottomRight);
initBeaverPos(5, 6, 0);
endSceneInit();
platypusWalkTo(5, 9, -1, 0x107C2, 1);
gnapWalkTo(4, 8, -1, 0x107B9, 1);
} else {
if (isFlag(15)) {
- initGnapPos(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 1);
+ initGnapPos(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, kDirBottomRight);
initBeaverPos(1, 9, 0);
endSceneInit();
} else {
- initGnapPos(3, 7, 1);
+ initGnapPos(3, 7, kDirBottomRight);
initBeaverPos(1, 7, 0);
endSceneInit();
}
@@ -259,7 +259,7 @@ void GnapEngine::scene17_run() {
_gnapId = 120;
_gnapSequenceId = 0x23D;
_gnapSequenceDatNum = 0;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
_gameSys->insertSequence(makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId, 0, 0, kSeqNone, 0, 0, 0);
_platX = -1;
_platY = 8;
@@ -417,7 +417,7 @@ void GnapEngine::scene17_run() {
if (isFlag(18)) {
scene17_platHangUpPhone();
_isLeavingScene = true;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[2].x, _hotspotsWalkPos[2].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGnapUsePhone;
setFlag(15);
@@ -449,7 +449,7 @@ void GnapEngine::scene17_run() {
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 18;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[5].x, _hotspotsWalkPos[5].y, 0, 0x107BB, 1);
_gnapActionStatus = kASLeaveScene;
if (_beaverActionStatus != kASPlatPhoningAssistant)
@@ -462,7 +462,7 @@ void GnapEngine::scene17_run() {
scene17_platHangUpPhone();
_isLeavingScene = true;
_newSceneNum = 20;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[3].x, _hotspotsWalkPos[3].y, 0, 0x107BC, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[3].x + 1, _hotspotsWalkPos[3].y, -1, 0x107C2, 1);
diff --git a/engines/gnap/scenes/scene18.cpp b/engines/gnap/scenes/scene18.cpp
index 5466360c11..53a89e019a 100644
--- a/engines/gnap/scenes/scene18.cpp
+++ b/engines/gnap/scenes/scene18.cpp
@@ -210,9 +210,9 @@ void GnapEngine::scene18_gnapCarryGarbageCanTo(int x, int y, int animationIndex,
}
if (direction == 1)
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
else
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
_gnapId = 20 * _gnapY + 1;
@@ -233,13 +233,13 @@ void GnapEngine::scene18_putDownGarbageCan(int animationIndex) {
while (_gameSys->getAnimationStatus(animationIndex) != 2)
gameUpdateTick();
}
- if (_gnapIdleFacing != 0 && _gnapIdleFacing != 1 && _gnapIdleFacing != 7)
+ if (_gnapIdleFacing != kDirNone && _gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight)
_s18_garbageCanPos = _gnapX - 1;
else
_s18_garbageCanPos = _gnapX + 1;
clearFlag(10);
scene18_updateHotspots();
- if (_gnapIdleFacing != 0 && _gnapIdleFacing != 1 && _gnapIdleFacing != 7) {
+ if (_gnapIdleFacing != kDirNone && _gnapIdleFacing != kDirBottomRight && _gnapIdleFacing != kDirUpRight) {
_gameSys->insertSequence(0x107BA, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
kSeqSyncWait, 0, 75 * _gnapX - _gnapGridX, 48 * _gnapY - _gnapGridY);
@@ -348,9 +348,9 @@ void GnapEngine::scene18_run() {
if (isFlag(26)) {
if (_prevSceneNum == 17)
- initGnapPos(4, 11, 1);
+ initGnapPos(4, 11, kDirBottomRight);
else
- initGnapPos(4, 7, 1);
+ initGnapPos(4, 7, kDirBottomRight);
_s18_platPhoneCtr = getRandom(5);
if (isFlag(27)) {
_gameSys->insertSequence(0x21E, 254, 0, 0, kSeqNone, 0, 0, 0);
@@ -379,19 +379,19 @@ void GnapEngine::scene18_run() {
_prevSceneNum = 19;
}
if (_prevSceneNum == 17) {
- initGnapPos(4, 11, 1);
+ initGnapPos(4, 11, kDirBottomRight);
initBeaverPos(5, 11, 0);
endSceneInit();
gnapWalkTo(4, 8, -1, 0x107B9, 1);
platypusWalkTo(5, 9, -1, 0x107C2, 1);
} else if (_prevSceneNum == 19) {
- initGnapPos(7, 7, 1);
+ initGnapPos(7, 7, kDirBottomRight);
initBeaverPos(8, 7, 0);
endSceneInit();
gnapWalkTo(7, 8, -1, 0x107B9, 1);
platypusWalkTo(8, 8, -1, 0x107C2, 1);
} else {
- initGnapPos(-1, 10, 1);
+ initGnapPos(-1, 10, kDirBottomRight);
initBeaverPos(-1, 10, 0);
endSceneInit();
gnapWalkTo(3, 7, -1, 0x107B9, 1);
@@ -785,7 +785,7 @@ void GnapEngine::scene18_updateAnimations() {
_gameSys->setAnimation(0, 0, 0);
switch (_gnapActionStatus) {
case kASGrabGarbageCanFromStreet:
- if (_gnapIdleFacing != 7 && _gnapIdleFacing != 1) {
+ if (_gnapIdleFacing != kDirUpRight && _gnapIdleFacing != kDirBottomRight) {
_gameSys->insertSequence(0x1FC, _gnapId,
makeRid(_gnapSequenceDatNum, _gnapSequenceId), _gnapId,
kSeqSyncWait, 0, 75 * _gnapX - 675, 0);
diff --git a/engines/gnap/scenes/scene19.cpp b/engines/gnap/scenes/scene19.cpp
index 60208bc381..2f588f2995 100644
--- a/engines/gnap/scenes/scene19.cpp
+++ b/engines/gnap/scenes/scene19.cpp
@@ -110,7 +110,7 @@ void GnapEngine::scene19_run() {
_gameSys->insertSequence(0x69, 19, 0, 0, kSeqNone, 0, 0, 0);
if (isFlag(26)) {
- initGnapPos(3, 6, 1);
+ initGnapPos(3, 6, kDirBottomRight);
_s19_currShopAssistantSequenceId = kS19ShopAssistantSequenceIds[getRandom(5)];
_s19_nextShopAssistantSequenceId = _s19_currShopAssistantSequenceId;
_gameSys->setAnimation(_s19_currShopAssistantSequenceId, 20, 4);
@@ -126,7 +126,7 @@ void GnapEngine::scene19_run() {
_gameSys->setAnimation(0x6D, 20, 4);
_gameSys->insertSequence(_s19_currShopAssistantSequenceId, 20, 0, 0, kSeqNone, 0, 0, 0);
_timers[6] = getRandom(40) + 50;
- initGnapPos(3, 6, 1);
+ initGnapPos(3, 6, kDirBottomRight);
initBeaverPos(4, 6, 0);
endSceneInit();
gnapWalkTo(4, 9, -1, 0x107B9, 1);
@@ -227,7 +227,7 @@ void GnapEngine::scene19_run() {
playGnapScratchingHead(6, 2);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkShopAssistant;
break;
diff --git a/engines/gnap/scenes/scene20.cpp b/engines/gnap/scenes/scene20.cpp
index 788a7fac0b..990ceca499 100644
--- a/engines/gnap/scenes/scene20.cpp
+++ b/engines/gnap/scenes/scene20.cpp
@@ -228,42 +228,42 @@ void GnapEngine::scene20_run() {
// checkGameAppStatus();
gameUpdateTick();
}
- initGnapPos(11, 8, 3);
+ initGnapPos(11, 8, kDirBottomLeft);
initBeaverPos(11, 9, 4);
gnapWalkTo(5, 8, -1, 0x107BA, 1);
platypusWalkTo(6, 9, -1, 0x107C2, 1);
} else {
switch (_prevSceneNum) {
case 17:
- initGnapPos(5, 11, 1);
+ initGnapPos(5, 11, kDirBottomRight);
initBeaverPos(6, 11, 0);
endSceneInit();
gnapWalkTo(5, 8, -1, 0x107B9, 1);
platypusWalkTo(6, 9, -1, 0x107C2, 1);
break;
case 18:
- initGnapPos(11, 8, 3);
+ initGnapPos(11, 8, kDirBottomLeft);
initBeaverPos(11, 9, 4);
endSceneInit();
gnapWalkTo(5, 8, -1, 0x107BA, 1);
platypusWalkTo(6, 9, -1, 0x107C2, 1);
break;
case 21:
- initGnapPos(-1, 8, 3);
+ initGnapPos(-1, 8, kDirBottomLeft);
initBeaverPos(-1, 9, 4);
endSceneInit();
gnapWalkTo(3, 8, -1, 0x107B9, 1);
platypusWalkTo(3, 9, -1, 0x107C2, 1);
break;
case 22:
- initGnapPos(7, 6, 1);
+ initGnapPos(7, 6, kDirBottomRight);
initBeaverPos(8, 6, 0);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107B9, 1);
platypusWalkTo(9, 9, -1, 0x107C2, 1);
break;
default:
- initGnapPos(8, 6, 3);
+ initGnapPos(8, 6, kDirBottomLeft);
initBeaverPos(9, 6, 4);
endSceneInit();
_hotspots[kHSWalkArea2]._flags |= SF_WALKABLE;
@@ -394,7 +394,7 @@ void GnapEngine::scene20_run() {
playGnapMoan2(5, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
if (_s20_stonerGuyShowingJoint)
_gnapActionStatus = kASGrabJoint;
@@ -402,7 +402,7 @@ void GnapEngine::scene20_run() {
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSStonerGuy].x, _hotspotsWalkPos[kHSStonerGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
if (isFlag(17))
_gnapActionStatus = kASTalkStonerGuyNoJoint;
@@ -428,12 +428,12 @@ void GnapEngine::scene20_run() {
break;
case GRAB_CURSOR:
_s20_stonerGuyShowingJoint = false;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabGroceryStoreGuy;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkGroceryStoreGuy;
break;
@@ -448,7 +448,7 @@ void GnapEngine::scene20_run() {
case kHSGroceryStoreHat:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemCowboyHat) {
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreHat].x, _hotspotsWalkPos[kHSGroceryStoreHat].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASSwitchGroceryStoreHat;
} else if (_grabCursorSpriteIndex >= 0) {
@@ -460,7 +460,7 @@ void GnapEngine::scene20_run() {
break;
case GRAB_CURSOR:
_s20_stonerGuyShowingJoint = false;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSGroceryStoreGuy].x, _hotspotsWalkPos[kHSGroceryStoreGuy].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabGroceryStoreHat;
break;
@@ -650,7 +650,7 @@ void GnapEngine::scene20_updateAnimations() {
removeFullScreenSprite();
showCursor();
setGrabCursorSprite(kItemGroceryStoreHat);
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(3, 8, -1, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = -1;
break;
diff --git a/engines/gnap/scenes/scene21.cpp b/engines/gnap/scenes/scene21.cpp
index 6f1f406ad2..415c82f893 100644
--- a/engines/gnap/scenes/scene21.cpp
+++ b/engines/gnap/scenes/scene21.cpp
@@ -77,7 +77,7 @@ void GnapEngine::scene21_run() {
if (isFlag(3)) {
if (isFlag(5)) {
- initGnapPos(5, 8, 1);
+ initGnapPos(5, 8, kDirBottomRight);
initBeaverPos(6, 8, 0);
_gameSys->insertSequence(0x8E, 2, 0, 0, kSeqNone, 0, 0, 0);
if (!isFlag(4))
@@ -85,7 +85,7 @@ void GnapEngine::scene21_run() {
endSceneInit();
clearFlag(5);
} else {
- initGnapPos(5, 11, 1);
+ initGnapPos(5, 11, kDirBottomRight);
initBeaverPos(6, 11, 0);
if (!isFlag(4))
_gameSys->insertSequence(0x8D, 59, 0, 0, kSeqNone, 0, 0, 0);
@@ -94,7 +94,7 @@ void GnapEngine::scene21_run() {
platypusWalkTo(6, 8, -1, 0x107C2, 1);
}
} else {
- initGnapPos(5, 11, 1);
+ initGnapPos(5, 11, kDirBottomRight);
initBeaverPos(6, 11, 0);
_s21_currOldLadySequenceId = 0x89;
_gameSys->setAnimation(0x89, 79, 3);
@@ -186,14 +186,14 @@ void GnapEngine::scene21_run() {
playGnapScratchingHead(7, 4);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
gnapWalkTo(7, 6, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASGrabOldLady;
_hotspots[kHSWalkArea1]._flags &= ~SF_WALKABLE;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSOldLady].x, _hotspotsWalkPos[kHSOldLady].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkOldLady;
break;
diff --git a/engines/gnap/scenes/scene22.cpp b/engines/gnap/scenes/scene22.cpp
index 65b7bc618d..c0e6d2b14f 100644
--- a/engines/gnap/scenes/scene22.cpp
+++ b/engines/gnap/scenes/scene22.cpp
@@ -71,11 +71,11 @@ void GnapEngine::scene22_run() {
queueInsertDeviceIcon();
if (_prevSceneNum == 20) {
- initGnapPos(2, 8, 1);
+ initGnapPos(2, 8, kDirBottomRight);
initBeaverPos(1, 8, 0);
endSceneInit();
} else {
- initGnapPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y, 1);
+ initGnapPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y, kDirBottomRight);
initBeaverPos(11, _hotspotsWalkPos[kHSExitBackGrubCity].y + 1, 0);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107B9, 1);
@@ -193,7 +193,7 @@ void GnapEngine::scene22_run() {
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSCashier].x, _hotspotsWalkPos[kHSCashier].y,
0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkCashier;
diff --git a/engines/gnap/scenes/scene23.cpp b/engines/gnap/scenes/scene23.cpp
index 7257ab1753..62a3c8bcbf 100644
--- a/engines/gnap/scenes/scene23.cpp
+++ b/engines/gnap/scenes/scene23.cpp
@@ -69,7 +69,7 @@ void GnapEngine::scene23_run() {
queueInsertDeviceIcon();
- initGnapPos(-1, 7, 1);
+ initGnapPos(-1, 7, kDirBottomRight);
initBeaverPos(-2, 7, 0);
_gameSys->insertSequence(0xBD, 255, 0, 0, kSeqNone, 0, 0, 0);
_gameSys->insertSequence(0xBF, 2, 0, 0, kSeqNone, 0, 0, 0);
@@ -151,7 +151,7 @@ void GnapEngine::scene23_run() {
if (isFlag(11))
playGnapImpossible(0, 0);
else {
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[kHSCereals].x, _hotspotsWalkPos[kHSCereals].y,
0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
setFlag(11);
diff --git a/engines/gnap/scenes/scene24.cpp b/engines/gnap/scenes/scene24.cpp
index b7660a3723..7546b45ab6 100644
--- a/engines/gnap/scenes/scene24.cpp
+++ b/engines/gnap/scenes/scene24.cpp
@@ -84,13 +84,13 @@ void GnapEngine::scene24_run() {
queueInsertDeviceIcon();
if (_prevSceneNum == 20) {
- initGnapPos(1, 8, 1);
+ initGnapPos(1, 8, kDirBottomRight);
initBeaverPos(2, 8, 0);
endSceneInit();
gnapWalkTo(1, 9, -1, 0x107B9, 1);
platypusWalkTo(2, 9, -1, 0x107C2, 1);
} else {
- initGnapPos(8, 8, 3);
+ initGnapPos(8, 8, kDirBottomLeft);
initBeaverPos(8, 8, 4);
endSceneInit();
gnapWalkTo(2, 8, -1, 0x107BA, 1);
@@ -156,7 +156,7 @@ void GnapEngine::scene24_run() {
if (_gnapActionStatus < 0) {
_isLeavingScene = true;
_newSceneNum = 20;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASLeaveScene;
platypusWalkTo(_hotspotsWalkPos[kHSExitOutsideGrubCity].x + 1, _hotspotsWalkPos[kHSExitOutsideGrubCity].y, -1, 0x107C2, 1);
diff --git a/engines/gnap/scenes/scene25.cpp b/engines/gnap/scenes/scene25.cpp
index b1bbfb40e8..5a6d7d325a 100644
--- a/engines/gnap/scenes/scene25.cpp
+++ b/engines/gnap/scenes/scene25.cpp
@@ -121,13 +121,13 @@ void GnapEngine::scene25_run() {
queueInsertDeviceIcon();
if (_prevSceneNum == 24) {
- initGnapPos(5, 11, 5);
+ initGnapPos(5, 11, kDirUpLeft);
initBeaverPos(6, 11, 4);
endSceneInit();
gnapWalkTo(5, 7, -1, 0x107BA, 1);
platypusWalkTo(6, 7, -1, 0x107C2, 1);
} else {
- initGnapPos(5, 6, 1);
+ initGnapPos(5, 6, kDirBottomRight);
initBeaverPos(6, 6, 0);
endSceneInit();
gnapWalkTo(5, 8, -1, 0x107B9, 1);
@@ -195,7 +195,7 @@ void GnapEngine::scene25_run() {
_s25_nextTicketVendorSequenceId = (getRandom(2) == 1) ? 0x59 : 0x56;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSTicketVendor].x, _hotspotsWalkPos[kHSTicketVendor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkTicketVendor;
break;
@@ -249,11 +249,11 @@ void GnapEngine::scene25_run() {
case LOOK_CURSOR:
gnapWalkTo(_hotspotsWalkPos[_sceneClickedHotspot].x, _hotspotsWalkPos[_sceneClickedHotspot].y, -1, -1, 1);
if (_sceneClickedHotspot == 5 || _sceneClickedHotspot == 6)
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
else if (_sceneClickedHotspot == 8)
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
else
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
playGnapIdle(0, 0);
scene25_playAnims(8 - _sceneClickedHotspot + 1);
break;
diff --git a/engines/gnap/scenes/scene26.cpp b/engines/gnap/scenes/scene26.cpp
index 974525d55a..bef046c2bc 100644
--- a/engines/gnap/scenes/scene26.cpp
+++ b/engines/gnap/scenes/scene26.cpp
@@ -81,13 +81,13 @@ void GnapEngine::scene26_run() {
_gameSys->insertSequence(0x5E, 40, 0, 0, kSeqLoop, 0, 0, 0);
if (_prevSceneNum == 25) {
- initGnapPos(-1, 8, 1);
+ initGnapPos(-1, 8, kDirBottomRight);
initBeaverPos(-2, 8, 0);
endSceneInit();
gnapWalkTo(2, 8, -1, 0x107B9, 1);
platypusWalkTo(1, 8, -1, 0x107C2, 1);
} else {
- initGnapPos(2, 8, 1);
+ initGnapPos(2, 8, kDirBottomRight);
initBeaverPos(3, 8, 0);
endSceneInit();
}
diff --git a/engines/gnap/scenes/scene27.cpp b/engines/gnap/scenes/scene27.cpp
index d241daf04d..e36098113c 100644
--- a/engines/gnap/scenes/scene27.cpp
+++ b/engines/gnap/scenes/scene27.cpp
@@ -92,28 +92,28 @@ void GnapEngine::scene27_run() {
switch (_prevSceneNum) {
case 26:
- initGnapPos(7, 12, 1);
+ initGnapPos(7, 12, kDirBottomRight);
initBeaverPos(6, 12, 0);
endSceneInit();
gnapWalkTo(7, 8, -1, 0x107B9, 1);
platypusWalkTo(6, 8, -1, 0x107C2, 1);
break;
case 29:
- initGnapPos(-1, 8, 1);
+ initGnapPos(-1, 8, kDirBottomRight);
initBeaverPos(-1, 9, 0);
endSceneInit();
gnapWalkTo(3, 8, -1, 0x107B9, 1);
platypusWalkTo(3, 9, -1, 0x107C2, 1);
break;
case 31:
- initGnapPos(12, 8, 3);
+ initGnapPos(12, 8, kDirBottomLeft);
initBeaverPos(12, 9, 4);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(8, 9, -1, 0x107C2, 1);
break;
default:
- initGnapPos(6, 8, 1);
+ initGnapPos(6, 8, kDirBottomRight);
initBeaverPos(5, 9, 0);
endSceneInit();
break;
@@ -166,7 +166,7 @@ void GnapEngine::scene27_run() {
case kHSJanitor:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemPicture) {
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
if (gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, 0x107BC, 1))
_gnapActionStatus = kASShowPictureToJanitor;
} else if (_grabCursorSpriteIndex >= 0) {
@@ -177,7 +177,7 @@ void GnapEngine::scene27_run() {
playGnapScratchingHead(6, 3);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSJanitor].x, _hotspotsWalkPos[kHSJanitor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkJanitor;
break;
@@ -200,7 +200,7 @@ void GnapEngine::scene27_run() {
playGnapScratchingHead(3, 3);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_gnapX, _gnapY, 0, getGnapSequenceId(gskIdle, _hotspotsWalkPos[kHSBucket].x, _hotspotsWalkPos[kHSBucket].y) | 0x10000, 1);
_gnapActionStatus = kASGrabBucket;
break;
diff --git a/engines/gnap/scenes/scene28.cpp b/engines/gnap/scenes/scene28.cpp
index e39bb8d92d..0d04e2ed0b 100644
--- a/engines/gnap/scenes/scene28.cpp
+++ b/engines/gnap/scenes/scene28.cpp
@@ -94,12 +94,12 @@ void GnapEngine::scene28_run() {
_gameSys->insertSequence(_s28_currClownSequenceId, 39, 0, 0, kSeqNone, 0, 0, 0);
_timers[4] = getRandom(20) + 80;
}
- initGnapPos(8, 8, 3);
+ initGnapPos(8, 8, kDirBottomLeft);
initBeaverPos(9, 8, 4);
endSceneInit();
} else {
_gameSys->insertSequence(0x11B, 39, 0, 0, kSeqNone, 0, 0, 0);
- initGnapPos(8, 8, 3);
+ initGnapPos(8, 8, kDirBottomLeft);
initBeaverPos(9, 8, 4);
endSceneInit();
playSequences(0xF7, 0x121, 0x122, 0x123);
@@ -176,7 +176,7 @@ void GnapEngine::scene28_run() {
_gnapActionStatus = kASGrabHornSuccess;
}
} else {
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(2, 8, 0, 0x107BB, 1);
_hotspots[kHSWalkArea1]._flags |= SF_WALKABLE;
gnapWalkTo(_hotspotsWalkPos[kHSHorn].x, _hotspotsWalkPos[kHSHorn].y, 0, 0x107BB, 1);
@@ -201,13 +201,13 @@ void GnapEngine::scene28_run() {
else
playGnapImpossible(0, 0);
} else if (_grabCursorSpriteIndex == kItemBucketWithBeer) {
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
_gnapActionStatus = kASUseBeerBucketWithClown;
} else if (_grabCursorSpriteIndex == kItemBucketWithPill) {
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSClown].x, _hotspotsWalkPos[kHSClown].y, 0, 0x107BC, 1);
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
@@ -220,7 +220,7 @@ void GnapEngine::scene28_run() {
playGnapScratchingHead(5, 2);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(5, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkClown;
break;
diff --git a/engines/gnap/scenes/scene29.cpp b/engines/gnap/scenes/scene29.cpp
index 666ec9e845..98215d4728 100644
--- a/engines/gnap/scenes/scene29.cpp
+++ b/engines/gnap/scenes/scene29.cpp
@@ -85,13 +85,13 @@ void GnapEngine::scene29_run() {
_gameSys->insertSequence(0xF5, 38, 0, 0, kSeqLoop, 0, 0, 0);
if (_prevSceneNum == 27) {
- initGnapPos(12, 7, 1);
+ initGnapPos(12, 7, kDirBottomRight);
initBeaverPos(12, 8, 0);
endSceneInit();
gnapWalkTo(8, 7, -1, 0x107B9, 1);
platypusWalkTo(8, 8, -1, 0x107C2, 1);
} else {
- initGnapPos(-1, 7, 1);
+ initGnapPos(-1, 7, kDirBottomRight);
initBeaverPos(-2, 7, 0);
endSceneInit();
gnapWalkTo(2, 7, -1, 0x107B9, 1);
@@ -144,7 +144,7 @@ void GnapEngine::scene29_run() {
case kHSMonkey:
if (_gnapActionStatus < 0) {
if (_grabCursorSpriteIndex == kItemBanana) {
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[kHSMonkey].x, _hotspotsWalkPos[kHSMonkey].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASUseBananaWithMonkey;
_newSceneNum = 51;
diff --git a/engines/gnap/scenes/scene30.cpp b/engines/gnap/scenes/scene30.cpp
index 48b97bdaae..9a641739b2 100644
--- a/engines/gnap/scenes/scene30.cpp
+++ b/engines/gnap/scenes/scene30.cpp
@@ -75,7 +75,7 @@ void GnapEngine::scene30_run() {
_timers[4] = getRandom(100) + 300;
_s30_kidSequenceId = 0x101;
- initGnapPos(7, 12, 1);
+ initGnapPos(7, 12, kDirBottomRight);
initBeaverPos(6, 12, 0);
endSceneInit();
gnapWalkTo(7, 8, -1, 0x107B9, 1);
diff --git a/engines/gnap/scenes/scene31.cpp b/engines/gnap/scenes/scene31.cpp
index 17cde86db4..b39b61bcdb 100644
--- a/engines/gnap/scenes/scene31.cpp
+++ b/engines/gnap/scenes/scene31.cpp
@@ -79,13 +79,13 @@ void GnapEngine::scene31_run() {
_timers[5] = getRandom(50) + 180;
if (_prevSceneNum == 27) {
- initGnapPos(-1, 8, 3);
+ initGnapPos(-1, 8, kDirBottomLeft);
initBeaverPos(-1, 9, 4);
endSceneInit();
gnapWalkTo(3, 8, -1, 0x107BA, 1);
platypusWalkTo(3, 9, -1, 0x107D2, 1);
} else {
- initGnapPos(7, 12, 1);
+ initGnapPos(7, 12, kDirBottomRight);
initBeaverPos(6, 12, 0);
endSceneInit();
gnapWalkTo(7, 8, -1, 0x107BA, 1);
@@ -203,7 +203,7 @@ void GnapEngine::scene31_run() {
} else {
gnapWalkTo(_hotspotsWalkPos[kHSBeerBarrel].x, _hotspotsWalkPos[kHSBeerBarrel].y, 0, 0x107BC, 1);
_gnapActionStatus = kASUseBeerBarrel;
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
}
break;
case TALK_CURSOR:
@@ -322,7 +322,7 @@ void GnapEngine::scene31_updateAnimations() {
_gnapActionStatus = kASFillEmptyBucketWithBeerDone;
break;
case kASFillEmptyBucketWithBeerDone:
- _gnapIdleFacing = 3;
+ _gnapIdleFacing = kDirBottomLeft;
playGnapPullOutDevice(0, 0);
playGnapUseDevice(0, 0);
_gameSys->insertSequence(0xF9, 59, 0xF8, 59, kSeqSyncWait, 0, 0, 0);
diff --git a/engines/gnap/scenes/scene32.cpp b/engines/gnap/scenes/scene32.cpp
index fca05ee7b4..b91e1be7ad 100644
--- a/engines/gnap/scenes/scene32.cpp
+++ b/engines/gnap/scenes/scene32.cpp
@@ -72,13 +72,13 @@ void GnapEngine::scene32_run() {
_timers[4] = getRandom(100) + 300;
if (_prevSceneNum == 33) {
- initGnapPos(11, 6, 3);
+ initGnapPos(11, 6, kDirBottomLeft);
initBeaverPos(12, 6, 4);
endSceneInit();
platypusWalkTo(9, 6, -1, 0x107D2, 1);
gnapWalkTo(8, 6, -1, 0x107BA, 1);
} else {
- initGnapPos(1, 6, 1);
+ initGnapPos(1, 6, kDirBottomRight);
initBeaverPos(1, 7, 0);
endSceneInit();
}
diff --git a/engines/gnap/scenes/scene33.cpp b/engines/gnap/scenes/scene33.cpp
index b601d5fab1..ed56b68613 100644
--- a/engines/gnap/scenes/scene33.cpp
+++ b/engines/gnap/scenes/scene33.cpp
@@ -77,26 +77,26 @@ void GnapEngine::scene33_run() {
switch (_prevSceneNum) {
case 34:
- initGnapPos(11, 7, 3);
+ initGnapPos(11, 7, kDirBottomLeft);
initBeaverPos(12, 7, 4);
endSceneInit();
gnapWalkTo(8, 7, -1, 0x107BA, 1);
platypusWalkTo(9, 7, -1, 0x107D2, 1);
break;
case 37:
- initGnapPos(7, 7, 1);
+ initGnapPos(7, 7, kDirBottomRight);
initBeaverPos(8, 7, 0);
endSceneInit();
break;
case 32:
- initGnapPos(-1, 6, 1);
+ initGnapPos(-1, 6, kDirBottomRight);
initBeaverPos(-1, 7, 0);
endSceneInit();
platypusWalkTo(2, 7, -1, 0x107C2, 1);
gnapWalkTo(2, 8, -1, 0x107B9, 1);
break;
default:
- initGnapPos(3, 7, 1);
+ initGnapPos(3, 7, kDirBottomRight);
initBeaverPos(2, 7, 0);
endSceneInit();
break;
@@ -151,14 +151,14 @@ void GnapEngine::scene33_run() {
} else {
switch (_verbCursor) {
case GRAB_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
if (gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskIdle, 0, 0) | 0x10000, 1))
_gnapActionStatus = kASUseChicken;
else
_gnapActionStatus = -1;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
gnapWalkTo(_hotspotsWalkPos[kHSChicken].x, _hotspotsWalkPos[kHSChicken].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkChicken;
break;
diff --git a/engines/gnap/scenes/scene38.cpp b/engines/gnap/scenes/scene38.cpp
index a53d5b0691..f5351fe2c5 100644
--- a/engines/gnap/scenes/scene38.cpp
+++ b/engines/gnap/scenes/scene38.cpp
@@ -97,10 +97,10 @@ void GnapEngine::scene38_run() {
_gameSys->insertSequence(0x9B, 0, 0, 0, kSeqNone, 0, 0, 0);
if (_prevSceneNum == 39) {
- initGnapPos(3, 7, 3);
+ initGnapPos(3, 7, kDirBottomLeft);
initBeaverPos(4, 7, 4);
} else {
- initGnapPos(3, 8, 1);
+ initGnapPos(3, 8, kDirBottomRight);
initBeaverPos(4, 8, 0);
}
endSceneInit();
@@ -304,7 +304,7 @@ void GnapEngine::scene38_updateAnimations() {
_gnapSequenceDatNum = 0;
_gnapX = 3;
_gnapY = 6;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
if (_isLeavingScene) {
_sceneWaiting = false;
gnapWalkTo(5, 7, 0, 0x107BB, 1);
@@ -319,7 +319,7 @@ void GnapEngine::scene38_updateAnimations() {
_gnapSequenceDatNum = 0;
_gnapX = 3;
_gnapY = 6;
- _gnapIdleFacing = 1;
+ _gnapIdleFacing = kDirBottomRight;
_gameSys->setAnimation(0x9E, _gnapId, 0);
_sceneWaiting = false;
scene38_updateHotspots();
diff --git a/engines/gnap/scenes/scene39.cpp b/engines/gnap/scenes/scene39.cpp
index b8a5f1e724..94bdcb5a0e 100644
--- a/engines/gnap/scenes/scene39.cpp
+++ b/engines/gnap/scenes/scene39.cpp
@@ -70,11 +70,11 @@ void GnapEngine::scene39_run() {
_s39_nextGuySequenceId = -1;
if (_prevSceneNum == 38) {
- initGnapPos(3, 7, 7);
+ initGnapPos(3, 7, kDirUpRight);
initBeaverPos(2, 7, 5);
endSceneInit();
} else {
- initGnapPos(4, 7, 1);
+ initGnapPos(4, 7, kDirBottomRight);
initBeaverPos(5, 7, 0);
endSceneInit();
}
diff --git a/engines/gnap/scenes/scene41.cpp b/engines/gnap/scenes/scene41.cpp
index ca5c677264..ab49458cb4 100644
--- a/engines/gnap/scenes/scene41.cpp
+++ b/engines/gnap/scenes/scene41.cpp
@@ -133,7 +133,7 @@ void GnapEngine::scene41_run() {
if (isFlag(12)) {
_gnapSequenceId = 0x120;
_gnapSequenceDatNum = 0;
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapX = 7;
_gnapY = 7;
_gnapId = 140;
@@ -142,19 +142,19 @@ void GnapEngine::scene41_run() {
initBeaverPos(8, 10, 3);
endSceneInit();
} else if (_prevSceneNum == 45) {
- initGnapPos(-1, 8, 7);
+ initGnapPos(-1, 8, kDirUpRight);
initBeaverPos(-2, 8, 5);
endSceneInit();
platypusWalkTo(1, 8, -1, 0x107C2, 1);
gnapWalkTo(2, 8, -1, 0x107B9, 1);
} else if (_prevSceneNum == 42) {
- initGnapPos(11, 8, 7);
+ initGnapPos(11, 8, kDirUpRight);
initBeaverPos(11, 9, 5);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 8, -1, 0x107D2, 1);
} else {
- initGnapPos(5, 8, 1);
+ initGnapPos(5, 8, kDirBottomRight);
initBeaverPos(6, 8, 3);
endSceneInit();
}
@@ -287,7 +287,7 @@ void GnapEngine::scene41_run() {
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(4, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkToyVendor;
break;
@@ -301,7 +301,7 @@ void GnapEngine::scene41_run() {
case kHSKid:
if (_grabCursorSpriteIndex == kItemChickenBucket) {
gnapWalkTo(7, 7, 0, 0x107BB, 1);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASUseChickenBucketWithKid;
} else if (_grabCursorSpriteIndex >= 0) {
playGnapShowCurrItem(7, 7, 8, 0);
@@ -312,11 +312,11 @@ void GnapEngine::scene41_run() {
break;
case GRAB_CURSOR:
gnapWalkTo(7, 7, 0, 0x107BB, 1);
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
_gnapActionStatus = kASGrabKid;
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(7, 7, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
break;
case PLAT_CURSOR:
diff --git a/engines/gnap/scenes/scene42.cpp b/engines/gnap/scenes/scene42.cpp
index 3826f7b29b..4ebcec6650 100644
--- a/engines/gnap/scenes/scene42.cpp
+++ b/engines/gnap/scenes/scene42.cpp
@@ -125,19 +125,19 @@ void GnapEngine::scene42_run() {
if (_toyUfoSequenceId == 0x872)
setGrabCursorSprite(-1);
} else if (_prevSceneNum == 41) {
- initGnapPos(-1, 8, 7);
+ initGnapPos(-1, 8, kDirUpRight);
initBeaverPos(-1, 9, 5);
endSceneInit();
gnapWalkTo(2, 8, -1, 0x107B9, 1);
platypusWalkTo(1, 8, -1, 0x107C2, 1);
} else if (_prevSceneNum == 43) {
- initGnapPos(11, 8, 7);
+ initGnapPos(11, 8, kDirUpRight);
initBeaverPos(11, 9, 5);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 8, -1, 0x107D2, 1);
} else {
- initGnapPos(5, 11, 7);
+ initGnapPos(5, 11, kDirUpRight);
initBeaverPos(6, 11, 5);
endSceneInit();
gnapWalkTo(5, 8, -1, 0x107BA, 1);
@@ -266,7 +266,7 @@ void GnapEngine::scene42_run() {
playGnapScratchingHead(_hotspotsWalkPos[kHSBBQVendor].x - 1, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSBBQVendor].x, _hotspotsWalkPos[kHSBBQVendor].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = kASTalkBBQVendor;
break;
diff --git a/engines/gnap/scenes/scene43.cpp b/engines/gnap/scenes/scene43.cpp
index 957aea3ec6..2484a62227 100644
--- a/engines/gnap/scenes/scene43.cpp
+++ b/engines/gnap/scenes/scene43.cpp
@@ -113,27 +113,27 @@ void GnapEngine::scene43_run() {
} else {
switch (_prevSceneNum) {
case 42:
- initGnapPos(-1, 8, 7);
+ initGnapPos(-1, 8, kDirUpRight);
initBeaverPos(-1, 9, 5);
endSceneInit();
gnapWalkTo(2, 8, -1, 0x107B9, 1);
platypusWalkTo(1, 8, -1, 0x107C2, 1);
break;
case 44:
- initGnapPos(11, 8, 7);
+ initGnapPos(11, 8, kDirUpRight);
initBeaverPos(11, 9, 5);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 8, -1, 0x107D2, 1);
break;
case 54:
- initGnapPos(4, 7, 3);
+ initGnapPos(4, 7, kDirBottomLeft);
initBeaverPos(11, 8, 5);
endSceneInit();
platypusWalkTo(9, 8, -1, 0x107D2, 1);
break;
default:
- initGnapPos(5, 11, 7);
+ initGnapPos(5, 11, kDirUpRight);
initBeaverPos(6, 11, 5);
endSceneInit();
gnapWalkTo(5, 8, -1, 0x107BA, 1);
@@ -267,7 +267,7 @@ void GnapEngine::scene43_run() {
playGnapScratchingHead(7, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(5, 8, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = 2;
break;
@@ -289,7 +289,7 @@ void GnapEngine::scene43_run() {
playGnapScratchingHead(0, 0);
break;
case GRAB_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(3, 7, 0, 67515, 1);
_gnapActionStatus = 1;
break;
diff --git a/engines/gnap/scenes/scene44.cpp b/engines/gnap/scenes/scene44.cpp
index 3bcde76fc6..af961ad469 100644
--- a/engines/gnap/scenes/scene44.cpp
+++ b/engines/gnap/scenes/scene44.cpp
@@ -127,21 +127,21 @@ void GnapEngine::scene44_run() {
} else {
switch (_prevSceneNum) {
case 43:
- initGnapPos(-1, 8, 7);
+ initGnapPos(-1, 8, kDirUpRight);
initBeaverPos(-1, 7, 5);
endSceneInit();
gnapWalkTo(2, 8, -1, 0x107B9, 1);
platypusWalkTo(1, 8, -1, 0x107C2, 1);
break;
case 46:
- initGnapPos(11, 8, 7);
+ initGnapPos(11, 8, kDirUpRight);
initBeaverPos(11, 8, 5);
endSceneInit();
gnapWalkTo(6, 8, -1, 0x107BA, 1);
platypusWalkTo(7, 8, -1, 0x107D2, 1);
break;
case 50:
- initGnapPos(4, 8, 1);
+ initGnapPos(4, 8, kDirBottomRight);
if (_sceneSavegameLoaded) {
initBeaverPos(_hotspotsWalkPos[4].x, _hotspotsWalkPos[4].y, 4);
} else if (!isFlag(13)) {
@@ -158,7 +158,7 @@ void GnapEngine::scene44_run() {
endSceneInit();
break;
default:
- initGnapPos(5, 11, 7);
+ initGnapPos(5, 11, kDirUpRight);
initBeaverPos(6, 11, 5);
endSceneInit();
platypusWalkTo(6, 8, -1, 0x107C2, 1);
@@ -279,7 +279,7 @@ void GnapEngine::scene44_run() {
playGnapImpossible(0, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSKissingLady].x, _hotspotsWalkPos[kHSKissingLady].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = 1;
break;
@@ -333,7 +333,7 @@ void GnapEngine::scene44_run() {
playGnapScratchingHead(8, 7);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSSpringGuy].x, _hotspotsWalkPos[kHSSpringGuy].y, -1, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
break;
case GRAB_CURSOR:
diff --git a/engines/gnap/scenes/scene45.cpp b/engines/gnap/scenes/scene45.cpp
index 87d52bef4b..1ae51bc220 100644
--- a/engines/gnap/scenes/scene45.cpp
+++ b/engines/gnap/scenes/scene45.cpp
@@ -119,19 +119,19 @@ void GnapEngine::scene45_run() {
initBeaverPos(4, 8, 0);
endSceneInit();
} else if (_prevSceneNum == 46) {
- initGnapPos(-1, 8, 7);
+ initGnapPos(-1, 8, kDirUpRight);
initBeaverPos(-1, 9, 5);
endSceneInit();
platypusWalkTo(4, 8, -1, 0x107C2, 1);
gnapWalkTo(2, 7, -1, 0x107B9, 1);
} else if (_prevSceneNum == 41) {
- initGnapPos(11, 8, 7);
+ initGnapPos(11, 8, kDirUpRight);
initBeaverPos(11, 9, 5);
endSceneInit();
platypusWalkTo(4, 8, -1, 0x107D2, 1);
gnapWalkTo(10, 9, -1, 0x107BA, 1);
} else {
- initGnapPos(2, 11, 7);
+ initGnapPos(2, 11, kDirUpRight);
initBeaverPos(6, 11, 5);
endSceneInit();
platypusWalkTo(4, 8, -1, 0x107C2, 1);
diff --git a/engines/gnap/scenes/scene46.cpp b/engines/gnap/scenes/scene46.cpp
index 544829207e..37a000584c 100644
--- a/engines/gnap/scenes/scene46.cpp
+++ b/engines/gnap/scenes/scene46.cpp
@@ -101,19 +101,19 @@ void GnapEngine::scene46_run() {
_gameSys->insertSequence(_toyUfoSequenceId | 0x10000, _toyUfoId, 0, 0, kSeqNone, 0, _toyUfoX - 274, _toyUfoY - 128);
endSceneInit();
} else if (_prevSceneNum == 44) {
- initGnapPos(-1, 8, 7);
+ initGnapPos(-1, 8, kDirUpRight);
initBeaverPos(-1, 8, 5);
endSceneInit();
platypusWalkTo(1, 8, -1, 0x107C2, 1);
gnapWalkTo(2, 8, -1, 0x107B9, 1);
} else if (_prevSceneNum == 45) {
- initGnapPos(11, 8, 7);
+ initGnapPos(11, 8, kDirUpRight);
initBeaverPos(12, 8, 5);
endSceneInit();
gnapWalkTo(8, 8, -1, 0x107BA, 1);
platypusWalkTo(9, 8, -1, 0x107D2, 1);
} else {
- initGnapPos(5, 11, 7);
+ initGnapPos(5, 11, kDirUpRight);
initBeaverPos(6, 11, 5);
endSceneInit();
platypusWalkTo(5, 8, -1, 0x107C2, 1);
@@ -203,7 +203,7 @@ void GnapEngine::scene46_run() {
playGnapMoan1(_hotspotsWalkPos[kHSSackGuy].x + 1, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 5;
+ _gnapIdleFacing = kDirUpLeft;
gnapWalkTo(_hotspotsWalkPos[kHSSackGuy].x, _hotspotsWalkPos[kHSSackGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = 2;
break;
@@ -224,7 +224,7 @@ void GnapEngine::scene46_run() {
playGnapMoan1(_hotspotsWalkPos[kHSItchyGuy].x - 1, 0);
break;
case TALK_CURSOR:
- _gnapIdleFacing = 7;
+ _gnapIdleFacing = kDirUpRight;
gnapWalkTo(_hotspotsWalkPos[kHSItchyGuy].x, _hotspotsWalkPos[kHSItchyGuy].y, 0, getGnapSequenceId(gskBrainPulsating, 0, 0) | 0x10000, 1);
_gnapActionStatus = 1;
break;