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Diffstat (limited to 'engines/gob/decfile.h')
-rw-r--r-- | engines/gob/decfile.h | 111 |
1 files changed, 111 insertions, 0 deletions
diff --git a/engines/gob/decfile.h b/engines/gob/decfile.h new file mode 100644 index 0000000000..31d90180d3 --- /dev/null +++ b/engines/gob/decfile.h @@ -0,0 +1,111 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_DECFILE_H +#define GOB_DECFILE_H + +#include "common/system.h" + +namespace Common { + class String; + class SeekableSubReadStreamEndian; +} + +namespace Gob { + +class GobEngine; +class Surface; +class RXYFile; + +/** A DEC file, describing a "decal" (background). + * + * Used in hardcoded "actiony" parts of gob games. + * The principle is similar to a Static in Scenery (see scenery.cpp), but + * instead of referencing indices in the sprites array, DECs reference sprites + * directly by filename. + */ +class DECFile { +public: + DECFile(GobEngine *vm, const Common::String &fileName, + uint16 width, uint16 height, uint8 bpp = 1); + ~DECFile(); + + /** Draw the background, including all default layer parts. */ + void draw(Surface &dest) const; + + /** Explicitly draw the backdrop. */ + void drawBackdrop(Surface &dest) const; + + /** Explicitly draw a layer part. */ + void drawLayer(Surface &dest, uint16 layer, uint16 part, + uint16 x, uint16 y, int32 transp = -1) const; + +private: + struct Layer { + Surface *surface; ///< The surface containing the layer sprite. + RXYFile *coordinates; ///< The coordinates describing the layer sprite parts. + + Layer(); + ~Layer(); + }; + + struct Part { + uint8 layer; + uint8 part; + + uint16 x; + uint16 y; + bool transp; + }; + + typedef Common::Array<Layer> LayerArray; + typedef Common::Array<Part> PartArray; + + GobEngine *_vm; + + uint16 _width; + uint16 _height; + uint8 _bpp; + + byte _hasPadding; + + Surface *_backdrop; + + LayerArray _layers; + PartArray _parts; + + + void load(Common::SeekableSubReadStreamEndian &dec, const Common::String &fileName); + + void loadBackdrop(Common::SeekableSubReadStreamEndian &dec); + + void loadLayer(Layer &layer, Common::SeekableSubReadStreamEndian &dec); + void loadLayer(Layer &layer, const Common::String &fileRXY, + const Common::String &fileCMP); + + void loadParts(Common::SeekableSubReadStreamEndian &dec); + void loadPart(Part &part, Common::SeekableSubReadStreamEndian &dec); +}; + +} // End of namespace Gob + +#endif // GOB_DECFILE_H |