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-rw-r--r--engines/gob/detection/tables.h8
1 files changed, 0 insertions, 8 deletions
diff --git a/engines/gob/detection/tables.h b/engines/gob/detection/tables.h
index 9b24203aa8..031ea627e0 100644
--- a/engines/gob/detection/tables.h
+++ b/engines/gob/detection/tables.h
@@ -41,7 +41,6 @@ using namespace Common;
// Game IDs and proper names
static const PlainGameDescriptor gobGames[] = {
- {"gob", "Gob engine game"},
{"gob1", "Gobliiins"},
{"gob1cd", "Gobliiins CD"},
{"gob2", "Gobliins 2"},
@@ -81,13 +80,6 @@ static const PlainGameDescriptor gobGames[] = {
{0, 0}
};
-// Obsolete IDs we don't want anymore
-static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = {
- {"gob1", "gob", kPlatformUnknown},
- {"gob2", "gob", kPlatformUnknown},
- {0, 0, kPlatformUnknown}
-};
-
namespace Gob {
// Detection tables