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-rw-r--r--engines/gob/draw_playtoons.cpp407
1 files changed, 407 insertions, 0 deletions
diff --git a/engines/gob/draw_playtoons.cpp b/engines/gob/draw_playtoons.cpp
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index 0000000000..9f2747d4e7
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+++ b/engines/gob/draw_playtoons.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/endian.h"
+#include "graphics/cursorman.h"
+
+#include "gob/draw.h"
+#include "gob/game.h"
+#include "gob/resources.h"
+
+namespace Gob {
+
+Draw_Playtoons::Draw_Playtoons(GobEngine *vm) : Draw_v2(vm) {
+}
+
+void Draw_Playtoons::spriteOperation(int16 operation) {
+ int16 len;
+ int16 x, y;
+ SurfaceDescPtr sourceSurf, destSurf;
+ bool deltaVeto;
+ int16 left;
+ int16 ratio;
+ Resource *resource;
+
+ deltaVeto = (operation & 0x10) != 0;
+ operation &= 0x0F;
+
+ if (_sourceSurface >= 100)
+ _sourceSurface -= 80;
+ if (_destSurface >= 100)
+ _destSurface -= 80;
+
+ if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
+ if ((_sourceSurface == 21) && (operation != DRAW_LOADSPRITE)) {
+ _spriteLeft += _backDeltaX;
+ _spriteTop += _backDeltaY;
+ }
+
+ if (_destSurface == 21) {
+ _destSpriteX += _backDeltaX;
+ _destSpriteY += _backDeltaY;
+ if ((operation == DRAW_DRAWLINE) ||
+ ((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS))) {
+ _spriteRight += _backDeltaX;
+ _spriteBottom += _backDeltaY;
+ }
+ }
+ }
+
+ int16 spriteLeft = _spriteLeft;
+ int16 spriteTop = _spriteTop;
+ int16 spriteRight = _spriteRight;
+ int16 spriteBottom = _spriteBottom;
+ int16 destSpriteX = _destSpriteX;
+ int16 destSpriteY = _destSpriteY;
+ int16 destSurface = _destSurface;
+ int16 sourceSurface = _sourceSurface;
+
+ if (_vm->_video->_splitSurf && ((_destSurface == 20) || (_destSurface == 21))) {
+ if ((_destSpriteY >= _vm->_video->_splitStart)) {
+ _destSpriteY -= _vm->_video->_splitStart;
+ if ((operation == DRAW_DRAWLINE) ||
+ ((operation >= DRAW_DRAWBAR) && (operation <= DRAW_FILLRECTABS)))
+ _spriteBottom -= _vm->_video->_splitStart;
+
+ _destSurface += 4;
+ }
+
+ if ((_spriteTop >= _vm->_video->_splitStart) && (operation == DRAW_BLITSURF)) {
+ _spriteTop -= _vm->_video->_splitStart;
+ if (_destSurface < 24)
+ _destSurface += 4;
+ }
+
+ }
+
+ adjustCoords(0, &_destSpriteX, &_destSpriteY);
+ if ((operation != DRAW_LOADSPRITE) && (_needAdjust != 2)) {
+ adjustCoords(0, &_spriteRight, &_spriteBottom);
+ adjustCoords(0, &_spriteLeft, &_spriteTop);
+
+ if (operation == DRAW_DRAWLINE) {
+ if ((_spriteRight == _destSpriteX) || (_spriteBottom == _destSpriteY)) {
+ operation = DRAW_FILLRECTABS;
+ _backColor = _frontColor;
+ }
+ } else if (operation == DRAW_DRAWLETTER)
+ operation = DRAW_BLITSURF;
+
+ if (operation == DRAW_DRAWLINE) {
+ if (_spriteBottom < _destSpriteY) {
+ SWAP(_spriteBottom, _destSpriteY);
+ SWAP(_spriteRight, _destSpriteX);
+ }
+ } else if ((operation == DRAW_LOADSPRITE) ||
+ (operation > DRAW_PRINTTEXT)) {
+ if (_spriteBottom < _destSpriteY)
+ SWAP(_spriteBottom, _destSpriteY);
+ if (_spriteRight < _destSpriteX)
+ SWAP(_spriteRight, _destSpriteX);
+ _spriteRight++;
+ _spriteBottom++;
+ }
+ }
+
+ sourceSurf = _spritesArray[_sourceSurface];
+ destSurf = _spritesArray[_destSurface];
+
+ if (!destSurf) {
+ warning("Can't do operation %d on surface %d: nonexistent", operation, _destSurface);
+ return;
+ }
+
+ switch (operation) {
+ case DRAW_BLITSURF:
+ case DRAW_DRAWLETTER:
+ if (!sourceSurf || !destSurf)
+ break;
+
+ _vm->_video->drawSprite(*_spritesArray[_sourceSurface],
+ *_spritesArray[_destSurface],
+ _spriteLeft, spriteTop,
+ _spriteLeft + _spriteRight - 1,
+ _spriteTop + _spriteBottom - 1,
+ _destSpriteX, _destSpriteY, _transparency);
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
+ break;
+
+ case DRAW_PUTPIXEL:
+ switch(_pattern & 0xFF) {
+ case -1:
+ case 1:
+ case 2:
+ case 3:
+ warning("oPlaytoons_spriteOperation: operation DRAW_PUTPIWEL, pattern %d", _pattern & 0xFF);
+ break;
+ default:
+ _vm->_video->putPixel(_destSpriteX, _destSpriteY, _frontColor, *_spritesArray[_destSurface]);
+ break;
+ }
+ dirtiedRect(_destSurface, _destSpriteX - (_pattern / 2),
+ _destSpriteY - (_pattern / 2),
+ _destSpriteX + (_pattern + 1) / 2,
+ _destSpriteY + (_pattern + 1) / 2);
+ break;
+ case DRAW_FILLRECT:
+ switch(_pattern & 0xFF) {
+ case 1:
+ case 2:
+ case 3:
+ case 4:
+ warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, pattern %d", _pattern & 0xFF);
+ break;
+ case 0:
+ _vm->_video->fillRect(*_spritesArray[_destSurface], destSpriteX,
+ _destSpriteY, _destSpriteX + _spriteRight - 1,
+ _destSpriteY + _spriteBottom - 1, _backColor);
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
+ break;
+ default:
+ warning("oPlaytoons_spriteOperation: operation DRAW_FILLRECT, unexpected pattern %d", _pattern & 0xFF);
+ break;
+ }
+ break;
+
+ case DRAW_DRAWLINE:
+ if ((_needAdjust != 2) || (_needAdjust < 10)) {
+ warning ("oPlaytoons_spriteOperation: operation DRAW_DRAWLINE, draw multiple lines");
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom, _frontColor);
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX + 1, _destSpriteY,
+ _spriteRight + 1, _spriteBottom, _frontColor);
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY + 1,
+ _spriteRight, _spriteBottom + 1, _frontColor);
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX + 1, _destSpriteY + 1,
+ _spriteRight + 1, _spriteBottom + 1, _frontColor);
+ } else {
+ switch(_pattern & 0xFF) {
+ case 0:
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom, _frontColor);
+
+ break;
+ default:
+ warning("oPlaytoons_spriteOperation: operation DRAW_DRAWLINE, draw %d lines", (_pattern & 0xFF) * (_pattern & 0xFF));
+ for (int16 i = 0; i <= _pattern ; i++)
+ for (int16 j = 0; j <= _pattern ; j++)
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX - (_pattern / 2) + i,
+ _destSpriteY - (_pattern / 2) + j,
+ _spriteRight - (_pattern / 2) + i,
+ _spriteBottom - (_pattern / 2) + j,
+ _frontColor);
+ break;
+ }
+ }
+ dirtiedRect(_destSurface, MIN(_destSpriteX, _spriteRight) - _pattern,
+ MIN(_destSpriteY, _spriteBottom) - _pattern,
+ MAX(_destSpriteX, _spriteRight) + _pattern + 1,
+ MAX(_destSpriteY, _spriteBottom) + _pattern + 1);
+ break;
+
+ case DRAW_INVALIDATE:
+ if ((_pattern & 0xFF) != 0)
+ warning("oPlaytoons_spriteOperation: operation DRAW_INVALIDATE, pattern %d", _pattern & 0xFF);
+
+ _vm->_video->drawCircle(*_spritesArray[_destSurface], _destSpriteX,
+ _destSpriteY, _spriteRight, _frontColor);
+
+ dirtiedRect(_destSurface, _destSpriteX - _spriteRight, _destSpriteY - _spriteBottom,
+ _destSpriteX + _spriteRight, _destSpriteY + _spriteBottom);
+ break;
+
+ case DRAW_LOADSPRITE:
+ resource = _vm->_game->_resources->getResource((uint16) _spriteLeft,
+ &_spriteRight, &_spriteBottom);
+
+ if (!resource)
+ break;
+
+ _vm->_video->drawPackedSprite(resource->getData(),
+ _spriteRight, _spriteBottom, _destSpriteX, _destSpriteY,
+ _transparency, *_spritesArray[_destSurface]);
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY,
+ _destSpriteX + _spriteRight - 1, _destSpriteY + _spriteBottom - 1);
+
+ delete resource;
+ break;
+
+ case DRAW_PRINTTEXT:
+ len = strlen(_textToPrint);
+ left = _destSpriteX;
+
+ if ((_fontIndex >= 4) || (_fontToSprite[_fontIndex].sprite == -1)) {
+ Font *font = _fonts[_fontIndex];
+ if (!font) {
+ warning("Trying to print \"%s\" with undefined font %d", _textToPrint, _fontIndex);
+ break;
+ }
+
+ if (font->isMonospaced()) {
+ if (((int8) _textToPrint[0]) == -1) {
+ _vm->validateLanguage();
+
+ byte *dataBuf = _vm->_game->_resources->getTexts() + _textToPrint[1] + 1;
+ len = *dataBuf++;
+ for (int i = 0; i < len; i++, dataBuf += 2) {
+ _vm->_video->drawLetter(READ_LE_UINT16(dataBuf), _destSpriteX,
+ _destSpriteY, *font, _transparency, _frontColor,
+ _backColor, *_spritesArray[_destSurface]);
+ }
+ } else {
+ drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor,
+ _backColor, _transparency, *_spritesArray[_destSurface], *font);
+ _destSpriteX += len * font->getCharWidth();
+ }
+ } else {
+ for (int i = 0; i < len; i++) {
+ _vm->_video->drawLetter(_textToPrint[i], _destSpriteX,
+ _destSpriteY, *font, _transparency,
+ _frontColor, _backColor, *_spritesArray[_destSurface]);
+ _destSpriteX += font->getCharWidth(_textToPrint[i]);
+ }
+ }
+
+ } else {
+ sourceSurf = _spritesArray[_fontToSprite[_fontIndex].sprite];
+ ratio = ((sourceSurf == _frontSurface) || (sourceSurf == _backSurface)) ?
+ 320 : sourceSurf->getWidth();
+ ratio /= _fontToSprite[_fontIndex].width;
+ for (int i = 0; i < len; i++) {
+ y = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) / ratio)
+ * _fontToSprite[_fontIndex].height;
+ x = ((_textToPrint[i] - _fontToSprite[_fontIndex].base) % ratio)
+ * _fontToSprite[_fontIndex].width;
+ _vm->_video->drawSprite(*_spritesArray[_fontToSprite[_fontIndex].sprite],
+ *_spritesArray[_destSurface], x, y,
+ x + _fontToSprite[_fontIndex].width - 1,
+ y + _fontToSprite[_fontIndex].height - 1,
+ _destSpriteX, _destSpriteY, _transparency);
+ _destSpriteX += _fontToSprite[_fontIndex].width;
+ }
+ }
+
+ dirtiedRect(_destSurface, left, _destSpriteY,
+ _destSpriteX - 1, _destSpriteY + _fonts[_fontIndex]->getCharHeight() - 1);
+ break;
+
+ case DRAW_DRAWBAR:
+ if (_needAdjust != 2) {
+ _vm->_video->fillRect(*_spritesArray[_destSurface],
+ _destSpriteX, _spriteBottom - 1,
+ _spriteRight, _spriteBottom, _frontColor);
+
+ _vm->_video->fillRect(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _destSpriteX + 1, _spriteBottom, _frontColor);
+
+ _vm->_video->fillRect(*_spritesArray[_destSurface],
+ _spriteRight - 1, _destSpriteY,
+ _spriteRight, _spriteBottom, _frontColor);
+
+ _vm->_video->fillRect(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _destSpriteY + 1, _frontColor);
+ } else {
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX, _spriteBottom,
+ _spriteRight, _spriteBottom, _frontColor);
+
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _destSpriteX, _spriteBottom, _frontColor);
+
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _spriteRight, _destSpriteY,
+ _spriteRight, _spriteBottom, _frontColor);
+
+ _vm->_video->drawLine(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _destSpriteY, _frontColor);
+ }
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
+ break;
+
+ case DRAW_CLEARRECT:
+ if ((_backColor != 16) && (_backColor != 144)) {
+ _vm->_video->fillRect(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom,
+ _backColor);
+ }
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
+ break;
+
+ case DRAW_FILLRECTABS:
+ _vm->_video->fillRect(*_spritesArray[_destSurface],
+ _destSpriteX, _destSpriteY,
+ _spriteRight, _spriteBottom, _backColor);
+
+ dirtiedRect(_destSurface, _destSpriteX, _destSpriteY, _spriteRight, _spriteBottom);
+ break;
+ }
+
+ _spriteLeft = spriteLeft;
+ _spriteTop = spriteTop;
+ _spriteRight = spriteRight;
+ _spriteBottom = spriteBottom;
+ _destSpriteX = destSpriteX;
+ _destSpriteY = destSpriteY;
+ _destSurface = destSurface;
+ _sourceSurface = sourceSurface;
+
+ if (operation == DRAW_PRINTTEXT) {
+ len = _fonts[_fontIndex]->getCharWidth();
+ adjustCoords(1, &len, 0);
+ _destSpriteX += len * strlen(_textToPrint);
+ }
+
+ if ((_renderFlags & RENDERFLAG_USEDELTAS) && !deltaVeto) {
+ if (_sourceSurface == 21) {
+ _spriteLeft -= _backDeltaX;
+ _spriteTop -= _backDeltaY;
+ }
+
+ if (_destSurface == 21) {
+ _destSpriteX -= _backDeltaX;
+ _destSpriteY -= _backDeltaY;
+ }
+ }
+}
+
+} // End of namespace Gob