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-rw-r--r--engines/gob/game.cpp36
1 files changed, 36 insertions, 0 deletions
diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp
index b75726cc75..d8db743450 100644
--- a/engines/gob/game.cpp
+++ b/engines/gob/game.cpp
@@ -205,6 +205,42 @@ Game::~Game() {
delete _hotspots;
}
+void Game::prepareStart() {
+ _vm->_global->_pPaletteDesc->unused2 = _vm->_draw->_unusedPalette2;
+ _vm->_global->_pPaletteDesc->unused1 = _vm->_draw->_unusedPalette1;
+ _vm->_global->_pPaletteDesc->vgaPal = _vm->_draw->_vgaPalette;
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+
+ _vm->_draw->initScreen();
+ _vm->_video->fillRect(*_vm->_draw->_frontSurface, 0, 0,
+ _vm->_video->_surfWidth - 1, _vm->_video->_surfHeight - 1, 1);
+
+ _vm->_util->setMousePos(152, 92);
+ _vm->_draw->_cursorX = _vm->_global->_inter_mouseX = 152;
+ _vm->_draw->_cursorY = _vm->_global->_inter_mouseY = 92;
+
+ _vm->_draw->_invalidatedCount = 0;
+ _vm->_draw->_noInvalidated = true;
+ _vm->_draw->_applyPal = false;
+ _vm->_draw->_paletteCleared = false;
+ _vm->_draw->_cursorWidth = 16;
+ _vm->_draw->_cursorHeight = 16;
+ _vm->_draw->_transparentCursor = 1;
+
+ for (int i = 0; i < 40; i++) {
+ _vm->_draw->_cursorAnimLow[i] = -1;
+ _vm->_draw->_cursorAnimDelays[i] = 0;
+ _vm->_draw->_cursorAnimHigh[i] = 0;
+ }
+
+ _vm->_draw->_renderFlags = 0;
+ _vm->_draw->_backDeltaX = 0;
+ _vm->_draw->_backDeltaY = 0;
+
+ _startTimeKey = _vm->_util->getTimeKey();
+}
+
void Game::capturePush(int16 left, int16 top, int16 width, int16 height) {
int16 right;