diff options
Diffstat (limited to 'engines/gob/game.h')
-rw-r--r-- | engines/gob/game.h | 33 |
1 files changed, 18 insertions, 15 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h index f509e0d6a0..66fa0179fd 100644 --- a/engines/gob/game.h +++ b/engines/gob/game.h @@ -37,10 +37,10 @@ public: struct Collision { int16 id; - int16 left; - int16 top; - int16 right; - int16 bottom; + uint16 left; + uint16 top; + uint16 right; + uint16 bottom; int16 flags; int16 key; uint16 funcEnter; @@ -128,6 +128,9 @@ public: int32 _startTimeKey; int16 _mouseButtons; + bool _noScroll; + bool _scrollHandleMouse; + Game(GobEngine *vm); virtual ~Game(); @@ -149,9 +152,9 @@ public: virtual void playTot(int16 skipPlay) = 0; virtual void clearCollisions(void) = 0; - virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right, - int16 bottom, int16 flags, int16 key, uint16 funcEnter, - uint16 funcLeave) = 0; + virtual int16 addNewCollision(int16 id, uint16 left, uint16 top, + uint16 right, uint16 bottom, int16 flags, int16 key, + uint16 funcEnter, uint16 funcLeave) = 0; virtual void collisionsBlock(void) = 0; virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0; @@ -230,9 +233,9 @@ public: virtual void playTot(int16 skipPlay); virtual void clearCollisions(void); - virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right, - int16 bottom, int16 flags, int16 key, uint16 funcEnter, - uint16 funcLeave); + virtual int16 addNewCollision(int16 id, uint16 left, uint16 top, + uint16 right, uint16 bottom, int16 flags, int16 key, + uint16 funcEnter, uint16 funcLeave); virtual void collisionsBlock(void); virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc *inpDesc, int16 *collResId, int16 *collIndex); @@ -245,7 +248,7 @@ public: virtual void prepareStart(void); Game_v1(GobEngine *vm); - virtual ~Game_v1() {}; + virtual ~Game_v1() {} protected: virtual void pushCollisions(char all); @@ -258,9 +261,9 @@ public: virtual void playTot(int16 skipPlay); virtual void clearCollisions(void); - virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right, - int16 bottom, int16 flags, int16 key, uint16 funcEnter, - uint16 funcLeave); + virtual int16 addNewCollision(int16 id, uint16 left, uint16 top, + uint16 right, uint16 bottom, int16 flags, int16 key, + uint16 funcEnter, uint16 funcLeave); virtual void collisionsBlock(void); virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos, InputDesc *inpDesc, int16 *collResId, int16 *collIndex); @@ -273,7 +276,7 @@ public: virtual void prepareStart(void); Game_v2(GobEngine *vm); - virtual ~Game_v2() {}; + virtual ~Game_v2() {} protected: struct CollLast { |