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Diffstat (limited to 'engines/gob/game.h')
-rw-r--r--engines/gob/game.h33
1 files changed, 18 insertions, 15 deletions
diff --git a/engines/gob/game.h b/engines/gob/game.h
index f509e0d6a0..66fa0179fd 100644
--- a/engines/gob/game.h
+++ b/engines/gob/game.h
@@ -37,10 +37,10 @@ public:
struct Collision {
int16 id;
- int16 left;
- int16 top;
- int16 right;
- int16 bottom;
+ uint16 left;
+ uint16 top;
+ uint16 right;
+ uint16 bottom;
int16 flags;
int16 key;
uint16 funcEnter;
@@ -128,6 +128,9 @@ public:
int32 _startTimeKey;
int16 _mouseButtons;
+ bool _noScroll;
+ bool _scrollHandleMouse;
+
Game(GobEngine *vm);
virtual ~Game();
@@ -149,9 +152,9 @@ public:
virtual void playTot(int16 skipPlay) = 0;
virtual void clearCollisions(void) = 0;
- virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
- int16 bottom, int16 flags, int16 key, uint16 funcEnter,
- uint16 funcLeave) = 0;
+ virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
+ uint16 right, uint16 bottom, int16 flags, int16 key,
+ uint16 funcEnter, uint16 funcLeave) = 0;
virtual void collisionsBlock(void) = 0;
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex) = 0;
@@ -230,9 +233,9 @@ public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
- virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
- int16 bottom, int16 flags, int16 key, uint16 funcEnter,
- uint16 funcLeave);
+ virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
+ uint16 right, uint16 bottom, int16 flags, int16 key,
+ uint16 funcEnter, uint16 funcLeave);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
@@ -245,7 +248,7 @@ public:
virtual void prepareStart(void);
Game_v1(GobEngine *vm);
- virtual ~Game_v1() {};
+ virtual ~Game_v1() {}
protected:
virtual void pushCollisions(char all);
@@ -258,9 +261,9 @@ public:
virtual void playTot(int16 skipPlay);
virtual void clearCollisions(void);
- virtual int16 addNewCollision(int16 id, int16 left, int16 top, int16 right,
- int16 bottom, int16 flags, int16 key, uint16 funcEnter,
- uint16 funcLeave);
+ virtual int16 addNewCollision(int16 id, uint16 left, uint16 top,
+ uint16 right, uint16 bottom, int16 flags, int16 key,
+ uint16 funcEnter, uint16 funcLeave);
virtual void collisionsBlock(void);
virtual int16 multiEdit(int16 time, int16 index, int16 *pCurPos,
InputDesc *inpDesc, int16 *collResId, int16 *collIndex);
@@ -273,7 +276,7 @@ public:
virtual void prepareStart(void);
Game_v2(GobEngine *vm);
- virtual ~Game_v2() {};
+ virtual ~Game_v2() {}
protected:
struct CollLast {