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Diffstat (limited to 'engines/gob/game_v2.cpp')
-rw-r--r--engines/gob/game_v2.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/engines/gob/game_v2.cpp b/engines/gob/game_v2.cpp
index 30166269a5..13672b473e 100644
--- a/engines/gob/game_v2.cpp
+++ b/engines/gob/game_v2.cpp
@@ -133,8 +133,8 @@ void Game_v2::playTot(int16 skipPlay) {
_curExtFile[strlen(_curExtFile) - 4] = 0;
strcat(_curExtFile, ".ext");
- debugC(4, DEBUG_FILEIO, "IMA: %s", _curImaFile);
- debugC(4, DEBUG_FILEIO, "EXT: %s", _curExtFile);
+ debugC(4, kDebugFileIO, "IMA: %s", _curImaFile);
+ debugC(4, kDebugFileIO, "EXT: %s", _curExtFile);
filePtr = (char *)_totFileData + 0x30;
@@ -185,7 +185,7 @@ void Game_v2::playTot(int16 skipPlay) {
// in playTot and evaluated later, right before using it. In the
// Gobliins 2 demo, there is a dummy tot that loads another tot, overwriting
// the dummy pointer with the real one.
- debugC(1, DEBUG_FILEIO,
+ debugC(1, kDebugFileIO,
"Attempted to load invalid resource table (size = %d, totSize = %d)",
resSize, totSize);
delete _totResourceTable;
@@ -312,11 +312,11 @@ int16 Game_v2::addNewCollision(int16 id, int16 left, int16 top, int16 right, int
int16 i;
Collision *ptr;
- debugC(5, DEBUG_COLLISIONS, "addNewCollision");
- debugC(5, DEBUG_COLLISIONS, "id = %x", id);
- debugC(5, DEBUG_COLLISIONS, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom);
- debugC(5, DEBUG_COLLISIONS, "flags = %x, key = %x", flags, key);
- debugC(5, DEBUG_COLLISIONS, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave);
+ debugC(5, kDebugCollisions, "addNewCollision");
+ debugC(5, kDebugCollisions, "id = %x", id);
+ debugC(5, kDebugCollisions, "left = %d, top = %d, right = %d, bottom = %d", left, top, right, bottom);
+ debugC(5, kDebugCollisions, "flags = %x, key = %x", flags, key);
+ debugC(5, kDebugCollisions, "funcEnter = %d, funcLeave = %d", funcEnter, funcLeave);
for (i = 0; i < 150; i++) {
if ((_collisionAreas[i].left != -1) && (_collisionAreas[i].id != id))
@@ -345,7 +345,7 @@ void Game_v2::pushCollisions(char all) {
Collision *destPtr;
int16 size;
- debugC(1, DEBUG_COLLISIONS, "pushCollisions");
+ debugC(1, kDebugCollisions, "pushCollisions");
for (size = 0, srcPtr = _collisionAreas; srcPtr->left != -1; srcPtr++)
if (all || (((uint16) srcPtr->id) >= 20))
size++;
@@ -383,7 +383,7 @@ void Game_v2::popCollisions(void) {
Collision *destPtr;
Collision *srcPtr;
- debugC(1, DEBUG_COLLISIONS, "popCollision");
+ debugC(1, kDebugCollisions, "popCollision");
_collStackSize--;
@@ -818,7 +818,7 @@ void Game_v2::collisionsBlock(void) {
}
cmd &= 0x7f;
- debugC(1, DEBUG_COLLISIONS, "collisionsBlock(%d)", cmd);
+ debugC(1, kDebugCollisions, "collisionsBlock(%d)", cmd);
switch (cmd) {
case 0: