diff options
Diffstat (limited to 'engines/gob/gob.cpp')
-rw-r--r-- | engines/gob/gob.cpp | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 18cbb9f551..8c3bb76413 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -261,60 +261,60 @@ bool GobEngine::initGameParts() { _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; - case kGameTypeGob3: - _init = new Init_v3(this); + case kGameTypeBargon: + _init = new Init_v2(this); _video = new Video_v2(this); - _inter = new Inter_v3(this); + _inter = new Inter_Bargon(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); - _draw = new Draw_v2(this); + _draw = new Draw_Bargon(this); _game = new Game_v2(this); _map = new Map_v2(this); - _goblin = new Goblin_v3(this); + _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); - _saveLoad = new SaveLoad_v3(this, _targetName.c_str()); + _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; - case kGameTypeWoodruff: - _init = new Init_v3(this); + case kGameTypeWeen: + _init = new Init_v2(this); _video = new Video_v2(this); - _inter = new Inter_v3(this); + _inter = new Inter_v2(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); - _goblin = new Goblin_v3(this); + _goblin = new Goblin_v2(this); _scenery = new Scenery_v2(this); - _saveLoad = new SaveLoad_v3(this, _targetName.c_str()); + _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; - case kGameTypeBargon: - _init = new Init_v2(this); + case kGameTypeGob3: + _init = new Init_v3(this); _video = new Video_v2(this); - _inter = new Inter_Bargon(this); + _inter = new Inter_v3(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); - _draw = new Draw_Bargon(this); + _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); - _goblin = new Goblin_v2(this); + _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); - _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); + _saveLoad = new SaveLoad_v3(this, _targetName.c_str()); break; - case kGameTypeWeen: - _init = new Init_v2(this); + case kGameTypeWoodruff: + _init = new Init_v3(this); _video = new Video_v2(this); - _inter = new Inter_v2(this); + _inter = new Inter_Woodruff(this); _parse = new Parse_v2(this); _mult = new Mult_v2(this); _draw = new Draw_v2(this); _game = new Game_v2(this); _map = new Map_v2(this); - _goblin = new Goblin_v2(this); + _goblin = new Goblin_v3(this); _scenery = new Scenery_v2(this); - _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); + _saveLoad = new SaveLoad_v3(this, _targetName.c_str()); break; default: |