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Diffstat (limited to 'engines/gob/goblin_v2.cpp')
-rw-r--r--engines/gob/goblin_v2.cpp30
1 files changed, 22 insertions, 8 deletions
diff --git a/engines/gob/goblin_v2.cpp b/engines/gob/goblin_v2.cpp
index c2fc4ad166..81888f7c02 100644
--- a/engines/gob/goblin_v2.cpp
+++ b/engines/gob/goblin_v2.cpp
@@ -121,8 +121,10 @@ void Goblin_v2::initiateMove(Mult::Mult_Object *obj) {
obj->pAnimData->pathExistence = _vm->_map->checkDirectPath(obj,
obj->goblinX, obj->goblinY, obj->gobDestX, obj->gobDestY);
if (obj->pAnimData->pathExistence == 3) {
- obj->destX = _vm->_map->_wayPoints[obj->nearestWayPoint].x;
- obj->destY = _vm->_map->_wayPoints[obj->nearestWayPoint].y;
+ const WayPoint &wayPoint = _vm->_map->getWayPoint(obj->nearestWayPoint);
+
+ obj->destX = wayPoint.x;
+ obj->destY = wayPoint.y;
}
}
@@ -162,8 +164,12 @@ void Goblin_v2::movePathFind(Mult::Mult_Object *obj, Gob_Object *gobDesc, int16
if (obj->nearestWayPoint > obj->nearestDest) {
_vm->_map->optimizePoints(obj, gobX, gobY);
- destX = _vm->_map->_wayPoints[obj->nearestWayPoint].x;
- destY = _vm->_map->_wayPoints[obj->nearestWayPoint].y;
+
+ const WayPoint &wayPoint = _vm->_map->getWayPoint(obj->nearestWayPoint);
+
+ destX = wayPoint.x;
+ destY = wayPoint.y;
+
if (_vm->_map->checkDirectPath(obj, gobX, gobY, destX, destY) == 3) {
WRITE_VAR(56, 1);
animData->pathExistence = 0;
@@ -172,8 +178,12 @@ void Goblin_v2::movePathFind(Mult::Mult_Object *obj, Gob_Object *gobDesc, int16
obj->nearestWayPoint--;
} else if (obj->nearestWayPoint < obj->nearestDest) {
_vm->_map->optimizePoints(obj, gobX, gobY);
- destX = _vm->_map->_wayPoints[obj->nearestWayPoint].x;
- destY = _vm->_map->_wayPoints[obj->nearestWayPoint].y;
+
+ const WayPoint &wayPoint = _vm->_map->getWayPoint(obj->nearestWayPoint);
+
+ destX = wayPoint.x;
+ destY = wayPoint.y;
+
if (_vm->_map->checkDirectPath(obj, gobX, gobY, destX, destY) == 3) {
WRITE_VAR(56, 1);
animData->pathExistence = 0;
@@ -183,8 +193,12 @@ void Goblin_v2::movePathFind(Mult::Mult_Object *obj, Gob_Object *gobDesc, int16
} else {
if ((_vm->_map->checkDirectPath(obj, gobX, gobY, gobDestX, gobDestY) == 3) &&
(_vm->_map->getPass(gobDestX, gobDestY) != 0)) {
- destX = _vm->_map->_wayPoints[obj->nearestWayPoint].x;
- destY = _vm->_map->_wayPoints[obj->nearestWayPoint].y;
+
+ const WayPoint &wayPoint = _vm->_map->getWayPoint(obj->nearestWayPoint);
+
+ destX = wayPoint.x;
+ destY = wayPoint.y;
+
WRITE_VAR(56, 1);
} else {
animData->pathExistence = 1;