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-rw-r--r--engines/gob/init_fascin.cpp9
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp
index f853858564..9842b7e752 100644
--- a/engines/gob/init_fascin.cpp
+++ b/engines/gob/init_fascin.cpp
@@ -41,14 +41,15 @@ Init_Fascination::~Init_Fascination() {
void Init_Fascination::updateConfig() {
// In Fascination, some empty texts are present and used to clean up the text area.
// Using _doSubtitles does the trick.
-// The first obvious example is in the hotel hall: 'Use ...' is displayed at the same
-// place than the character dialogs.
+// The first obvious example is in the hotel hall: 'Use ...' is displayed at
+// the same place than the character dialogs.
_vm->_global->_doSubtitles = true;
}
void Init_Fascination::initGame() {
- // HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress the honker too,
- // as the script checks in the intro for it's presence to play or not some noices.
+// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress
+// the PC Speaker too, as the script checks in the intro for it's presence
+// to play or not some noices.
_vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG;
Init::initGame();