diff options
Diffstat (limited to 'engines/gob/init_fascin.cpp')
-rw-r--r-- | engines/gob/init_fascin.cpp | 9 |
1 files changed, 5 insertions, 4 deletions
diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp index f853858564..9842b7e752 100644 --- a/engines/gob/init_fascin.cpp +++ b/engines/gob/init_fascin.cpp @@ -41,14 +41,15 @@ Init_Fascination::~Init_Fascination() { void Init_Fascination::updateConfig() { // In Fascination, some empty texts are present and used to clean up the text area. // Using _doSubtitles does the trick. -// The first obvious example is in the hotel hall: 'Use ...' is displayed at the same -// place than the character dialogs. +// The first obvious example is in the hotel hall: 'Use ...' is displayed at +// the same place than the character dialogs. _vm->_global->_doSubtitles = true; } void Init_Fascination::initGame() { - // HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress the honker too, - // as the script checks in the intro for it's presence to play or not some noices. +// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress +// the PC Speaker too, as the script checks in the intro for it's presence +// to play or not some noices. _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG; Init::initGame(); |