diff options
Diffstat (limited to 'engines/gob/inter.cpp')
-rw-r--r-- | engines/gob/inter.cpp | 40 |
1 files changed, 20 insertions, 20 deletions
diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp index ee7e6cbe51..2ff96c9844 100644 --- a/engines/gob/inter.cpp +++ b/engines/gob/inter.cpp @@ -258,23 +258,23 @@ void Inter::funcBlock(int16 retFlag) { int addr = _vm->_game->_script->pos(); if ((startaddr == 0x18B4 && addr == 0x1A7F && // Zombie, EGA - !scumm_stricmp(_vm->_game->_curTotFile, "avt005.tot")) || - (startaddr == 0x188D && addr == 0x1A58 && // Zombie, Mac - !scumm_stricmp(_vm->_game->_curTotFile, "avt005.tot")) || - (startaddr == 0x1299 && addr == 0x139A && // Dungeon - !scumm_stricmp(_vm->_game->_curTotFile, "avt006.tot")) || - (startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron, EGA - !scumm_stricmp(_vm->_game->_curTotFile, "avt012.tot")) || - (startaddr == 0x11C8 && addr == 0x1341 && // Cauldron, Mac - !scumm_stricmp(_vm->_game->_curTotFile, "avt012.tot")) || - (startaddr == 0x09F2 && addr == 0x0AF3 && // Statue - !scumm_stricmp(_vm->_game->_curTotFile, "avt016.tot")) || - (startaddr == 0x0B92 && addr == 0x0C93 && // Castle - !scumm_stricmp(_vm->_game->_curTotFile, "avt019.tot")) || - (startaddr == 0x17D9 && addr == 0x18DA && // Finale, EGA - !scumm_stricmp(_vm->_game->_curTotFile, "avt022.tot")) || - (startaddr == 0x17E9 && addr == 0x19A8 && // Finale, Mac - !scumm_stricmp(_vm->_game->_curTotFile, "avt022.tot"))) { + _vm->_game->_curTotFile.equalsIgnoreCase("avt005.tot")) || + (startaddr == 0x188D && addr == 0x1A58 && // Zombie, Mac + _vm->_game->_curTotFile.equalsIgnoreCase("avt005.tot")) || + (startaddr == 0x1299 && addr == 0x139A && // Dungeon + _vm->_game->_curTotFile.equalsIgnoreCase("avt006.tot")) || + (startaddr == 0x11C0 && addr == 0x12C9 && // Cauldron, EGA + _vm->_game->_curTotFile.equalsIgnoreCase("avt012.tot")) || + (startaddr == 0x11C8 && addr == 0x1341 && // Cauldron, Mac + _vm->_game->_curTotFile.equalsIgnoreCase("avt012.tot")) || + (startaddr == 0x09F2 && addr == 0x0AF3 && // Statue + _vm->_game->_curTotFile.equalsIgnoreCase("avt016.tot")) || + (startaddr == 0x0B92 && addr == 0x0C93 && // Castle + _vm->_game->_curTotFile.equalsIgnoreCase("avt019.tot")) || + (startaddr == 0x17D9 && addr == 0x18DA && // Finale, EGA + _vm->_game->_curTotFile.equalsIgnoreCase("avt022.tot")) || + (startaddr == 0x17E9 && addr == 0x19A8 && // Finale, Mac + _vm->_game->_curTotFile.equalsIgnoreCase("avt022.tot"))) { _vm->_util->longDelay(5000); } @@ -285,7 +285,7 @@ void Inter::funcBlock(int16 retFlag) { // of Fascination have a too short delay between the storage room and the lab. // We manually add it here. if ((_vm->getGameType() == kGameTypeFascination) && - !scumm_stricmp(_vm->_game->_curTotFile, "PLANQUE.tot")) { + _vm->_game->_curTotFile.equalsIgnoreCase("PLANQUE.tot")) { int addr = _vm->_game->_script->pos(); if ((startaddr == 0x0202 && addr == 0x0330) || // Before Lab, Amiga & Atari, English (startaddr == 0x023D && addr == 0x032D) || // Before Lab, PC floppy, German @@ -301,11 +301,11 @@ void Inter::funcBlock(int16 retFlag) { // A VGA version has some broken code in its scripts, this workaround skips the corrupted parts. if (_vm->getGameType() == kGameTypeFascination) { int addr = _vm->_game->_script->pos(); - if ((startaddr == 0x212D) && (addr == 0x290E) && (cmd == 0x90) && !scumm_stricmp(_vm->_game->_curTotFile, "INTRO1.tot")) { + if ((startaddr == 0x212D) && (addr == 0x290E) && (cmd == 0x90) && _vm->_game->_curTotFile.equalsIgnoreCase("INTRO1.tot")) { _vm->_game->_script->skip(2); cmd = _vm->_game->_script->readByte(); } - if ((startaddr == 0x207D) && (addr == 0x22CE) && (cmd == 0x90) && !scumm_stricmp(_vm->_game->_curTotFile, "INTRO2.tot")) { + if ((startaddr == 0x207D) && (addr == 0x22CE) && (cmd == 0x90) && _vm->_game->_curTotFile.equalsIgnoreCase("INTRO2.tot")) { _vm->_game->_script->skip(2); cmd = _vm->_game->_script->readByte(); } |