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Diffstat (limited to 'engines/gob/inter_geisha.cpp')
-rw-r--r--engines/gob/inter_geisha.cpp184
1 files changed, 155 insertions, 29 deletions
diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp
index 658f2346f4..c5b91a484b 100644
--- a/engines/gob/inter_geisha.cpp
+++ b/engines/gob/inter_geisha.cpp
@@ -21,6 +21,10 @@
*/
#include "common/endian.h"
+#include "common/str.h"
+#include "common/translation.h"
+
+#include "gui/message.h"
#include "gob/gob.h"
#include "gob/inter.h"
@@ -30,9 +34,13 @@
#include "gob/game.h"
#include "gob/draw.h"
#include "gob/video.h"
+#include "gob/save/saveload.h"
#include "gob/sound/sound.h"
#include "gob/sound/sounddesc.h"
+#include "gob/minigames/geisha/diving.h"
+#include "gob/minigames/geisha/penetration.h"
+
namespace Gob {
#define OPCODEVER Inter_Geisha
@@ -40,7 +48,16 @@ namespace Gob {
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
-Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm) {
+Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm),
+ _diving(0), _penetration(0) {
+
+ _diving = new Geisha::Diving(vm);
+ _penetration = new Geisha::Penetration(vm);
+}
+
+Inter_Geisha::~Inter_Geisha() {
+ delete _penetration;
+ delete _diving;
}
void Inter_Geisha::setupOpcodesDraw() {
@@ -51,9 +68,12 @@ void Inter_Geisha::setupOpcodesFunc() {
Inter_v1::setupOpcodesFunc();
OPCODEFUNC(0x03, oGeisha_loadCursor);
+ OPCODEFUNC(0x12, oGeisha_loadTot);
OPCODEFUNC(0x25, oGeisha_goblinFunc);
OPCODEFUNC(0x3A, oGeisha_loadSound);
OPCODEFUNC(0x3F, oGeisha_checkData);
+ OPCODEFUNC(0x4D, oGeisha_readData);
+ OPCODEFUNC(0x4E, oGeisha_writeData);
OPCODEGOB(0, oGeisha_gamePenetration);
OPCODEGOB(1, oGeisha_gameDiving);
@@ -74,6 +94,50 @@ void Inter_Geisha::oGeisha_loadCursor(OpFuncParams &params) {
o1_loadCursor(params);
}
+struct TOTTransition {
+ const char *to;
+ const char *from;
+ int32 offset;
+};
+
+static const TOTTransition kTOTTransitions[] = {
+ {"chambre.tot", "photo.tot" , 1801},
+ {"mo.tot" , "chambre.tot", 13580},
+ {"chambre.tot", "mo.tot" , 564},
+ {"hard.tot" , "chambre.tot", 13917},
+ {"carte.tot" , "hard.tot" , 17926},
+ {"chambre.tot", "carte.tot" , 14609},
+ {"chambre.tot", "mo.tot" , 3658},
+ {"streap.tot" , "chambre.tot", 14652},
+ {"bonsai.tot" , "porte.tot" , 2858},
+ {"lit.tot" , "napa.tot" , 3380},
+ {"oko.tot" , "chambre.tot", 14146},
+ {"chambre.tot", "oko.tot" , 2334}
+};
+
+void Inter_Geisha::oGeisha_loadTot(OpFuncParams &params) {
+ o1_loadTot(params);
+
+ // WORKAROUND: Geisha often displays text while it loads a new TOT.
+ // Back in the days, this took long enough so that the text
+ // could be read. Since this isn't the case anymore, we'll
+ // wait for the user to press a key or click the mouse.
+ bool needWait = false;
+
+ for (int i = 0; i < ARRAYSIZE(kTOTTransitions); i++)
+ if ((_vm->_game->_script->pos() == kTOTTransitions[i].offset) &&
+ (_vm->_game->_totToLoad == kTOTTransitions[i].to) &&
+ (_vm->_game->_curTotFile == kTOTTransitions[i].from)) {
+
+ needWait = true;
+ break;
+ }
+
+ if (needWait)
+ while (!_vm->_util->keyPressed())
+ _vm->_util->longDelay(1);
+}
+
void Inter_Geisha::oGeisha_loadSound(OpFuncParams &params) {
loadSound(-1);
}
@@ -114,47 +178,109 @@ int16 Inter_Geisha::loadSound(int16 slot) {
}
void Inter_Geisha::oGeisha_checkData(OpFuncParams &params) {
- const char *file = _vm->_game->_script->evalString();
- int16 varOff = _vm->_game->_script->readVarIndex();
+ Common::String file = _vm->_game->_script->evalString();
+ int16 varOff = _vm->_game->_script->readVarIndex();
+
+ file.toLowercase();
+ if (file.hasSuffix(".0ot"))
+ file.setChar('t', file.size() - 3);
+
+ bool exists = false;
- Common::String fileName(file);
+ SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str());
+ if (mode == SaveLoad::kSaveModeNone) {
- fileName.toLowercase();
- if (fileName.hasSuffix(".0ot"))
- fileName.setChar('t', fileName.size() - 3);
+ exists = _vm->_dataIO->hasFile(file);
+ if (!exists)
+ warning("File \"%s\" not found", file.c_str());
- if (!_vm->_dataIO->hasFile(fileName)) {
- warning("File \"%s\" not found", fileName.c_str());
- WRITE_VAR_OFFSET(varOff, (uint32) -1);
- } else
- WRITE_VAR_OFFSET(varOff, 50); // "handle" between 50 and 128 = in archive
+ } else if (mode == SaveLoad::kSaveModeSave)
+ exists = _vm->_saveLoad->getSize(file.c_str()) >= 0;
+ else if (mode == SaveLoad::kSaveModeExists)
+ exists = true;
+
+ WRITE_VAR_OFFSET(varOff, exists ? 50 : (uint32)-1);
}
-void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
- uint16 var1 = _vm->_game->_script->readUint16();
- uint16 var2 = _vm->_game->_script->readUint16();
- uint16 var3 = _vm->_game->_script->readUint16();
- uint16 var4 = _vm->_game->_script->readUint16();
+void Inter_Geisha::oGeisha_readData(OpFuncParams &params) {
+ const char *file = _vm->_game->_script->evalString();
+
+ uint16 dataVar = _vm->_game->_script->readVarIndex();
+
+ debugC(2, kDebugFileIO, "Read from file \"%s\" (%d)", file, dataVar);
+
+ WRITE_VAR(1, 1);
+
+ SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ if (mode == SaveLoad::kSaveModeSave) {
+
+ if (!_vm->_saveLoad->load(file, dataVar, 0, 0)) {
+
+ GUI::MessageDialog dialog(_("Failed to load game state from file."));
+ dialog.runModal();
+
+ } else
+ WRITE_VAR(1, 0);
- WRITE_VAR_UINT32(var4, 0);
+ return;
- warning("Geisha Stub: Minigame \"Penetration\": %d, %d, %d, %d", var1, var2, var3, var4);
+ } else if (mode == SaveLoad::kSaveModeIgnore) {
+ WRITE_VAR(1, 0);
+ return;
+ }
- // Fudge a win for now
- WRITE_VAR_UINT32(var4, 1);
+ warning("Attempted to read from file \"%s\"", file);
}
-void Inter_Geisha::oGeisha_gameDiving(OpGobParams &params) {
- uint16 var1 = _vm->_game->_script->readUint16();
- uint16 var2 = _vm->_game->_script->readUint16();
- uint16 var3 = _vm->_game->_script->readUint16();
+void Inter_Geisha::oGeisha_writeData(OpFuncParams &params) {
+ const char *file = _vm->_game->_script->evalString();
+
+ int16 dataVar = _vm->_game->_script->readVarIndex();
+ int32 size = _vm->_game->_script->readValExpr();
+
+ debugC(2, kDebugFileIO, "Write to file \"%s\" (%d, %d bytes)", file, dataVar, size);
+
+ WRITE_VAR(1, 1);
+
+ SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file);
+ if (mode == SaveLoad::kSaveModeSave) {
+
+ if (!_vm->_saveLoad->save(file, dataVar, size, 0)) {
+
+ GUI::MessageDialog dialog(_("Failed to save game state to file."));
+ dialog.runModal();
+
+ } else
+ WRITE_VAR(1, 0);
- WRITE_VAR_UINT32(var3, 1);
+ } else if (mode == SaveLoad::kSaveModeIgnore) {
+ WRITE_VAR(1, 0);
+ return;
+ } else if (mode == SaveLoad::kSaveModeNone)
+ warning("Attempted to write to file \"%s\"", file);
+
+ WRITE_VAR(1, 0);
+}
+
+void Inter_Geisha::oGeisha_gamePenetration(OpGobParams &params) {
+ uint16 var1 = _vm->_game->_script->readUint16();
+ uint16 var2 = _vm->_game->_script->readUint16();
+ uint16 var3 = _vm->_game->_script->readUint16();
+ uint16 resultVar = _vm->_game->_script->readUint16();
+
+ bool result = _penetration->play(var1, var2, var3);
+
+ WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
+}
+
+void Inter_Geisha::oGeisha_gameDiving(OpGobParams &params) {
+ uint16 playerCount = _vm->_game->_script->readUint16();
+ uint16 hasPearlLocation = _vm->_game->_script->readUint16();
+ uint16 resultVar = _vm->_game->_script->readUint16();
- warning("Geisha Stub: Minigame \"Diving\": %d, %d, %d", var1, var2, var3);
+ bool result = _diving->play(playerCount, hasPearlLocation);
- // Fudge a win for now
- WRITE_VAR_UINT32(var3, 0);
+ WRITE_VAR_UINT32(resultVar, result ? 1 : 0);
}
void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams &params) {