diff options
Diffstat (limited to 'engines/gob/inter_v2.cpp')
| -rw-r--r-- | engines/gob/inter_v2.cpp | 97 |
1 files changed, 95 insertions, 2 deletions
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp index 608ffa4e05..23271de2fe 100644 --- a/engines/gob/inter_v2.cpp +++ b/engines/gob/inter_v2.cpp @@ -231,7 +231,7 @@ void Inter_v2::setupOpcodes(void) { OPCODE(o2_writeGoblinPos), /* 54 */ OPCODE(o2_stub0x54), - OPCODE(o2_drawStub), + OPCODE(o2_stub0x55), OPCODE(o2_placeGoblin), {NULL, ""}, /* 58 */ @@ -718,6 +718,97 @@ void Inter_v2::o2_stub0x54(void) { _vm->_mult->_objects[index].pAnimData->pathExistence = 4; } +void Inter_v2::o2_stub0x55(void) { + int16 index; + int16 state; + int16 f16; + int16 layer; + int16 animation; + int16 deltaX; + int16 deltaY; + int16 deltaHeight; + int16 deltaWidth; + Mult::Mult_Object *obj; + Mult::Mult_AnimData *objAnim; + + index = _vm->_parse->parseValExpr(); + state = _vm->_parse->parseValExpr(); + f16 = _vm->_parse->parseValExpr(); + + obj = &_vm->_mult->_objects[index]; + objAnim = obj->pAnimData; + + objAnim->field_16 = f16; + switch (f16) { + case 0: + if (obj->goblinStates[state] != 0) { + objAnim->frame = 0; + layer = obj->goblinStates[state][0].layer; + animation = obj->goblinStates[state][0].animation; + objAnim->state = state; + objAnim->layer = layer; + objAnim->animation = animation; + *obj->pPosX = _vm->_scenery->_animations[animation].layers[layer].posX; + *obj->pPosY = _vm->_scenery->_animations[animation].layers[layer].posY; + objAnim->isPaused = 0; + objAnim->isStatic = 0; + objAnim->newCycle = _vm->_scenery->_animations[animation].layers[layer].framesCount; + } + break; + + case 1: + case 4: + case 6: + if (obj->goblinStates[state] != 0) { + layer = obj->goblinStates[objAnim->state][0].layer; + animation = obj->goblinStates[objAnim->state][0].animation; + _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); + deltaHeight = _vm->_scenery->_animBottom - _vm->_scenery->_animTop; + deltaWidth = _vm->_scenery->_animRight - _vm->_scenery->_animLeft; + deltaX = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].animDeltaX; + deltaY = _vm->_scenery->_animations[objAnim->animation].layers[objAnim->layer].animDeltaY; + layer = obj->goblinStates[state][0].layer; + animation = obj->goblinStates[state][0].animation; + objAnim->state = state; + objAnim->layer = layer; + objAnim->animation = animation; + objAnim->frame = 0; + objAnim->isPaused = 0; + objAnim->isStatic = 0; + objAnim->newCycle = _vm->_scenery->_animations[animation].layers[layer].framesCount; + _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); + deltaHeight -= _vm->_scenery->_animBottom - _vm->_scenery->_animTop; + deltaWidth -= _vm->_scenery->_animRight - _vm->_scenery->_animLeft; + *obj->pPosX += deltaWidth + deltaX; + *obj->pPosY += deltaHeight + deltaY; + } + break; + + case 11: + if (obj->goblinStates[state] != 0) { + layer = obj->goblinStates[state][0].layer; + animation = obj->goblinStates[state][0].animation; + objAnim->state = state; + objAnim->layer = layer; + objAnim->animation = animation; + objAnim->frame = 0; + objAnim->isPaused = 0; + objAnim->isStatic = 0; + objAnim->newCycle = _vm->_scenery->_animations[animation].layers[layer].framesCount; + _vm->_scenery->updateAnim(layer, 0, animation, 0, *obj->pPosX, *obj->pPosY, 0); + if (_vm->_map->_bigTiles) + *obj->pPosY = ((obj->goblinY + 1) * _vm->_map->_tilesHeight) - + (_vm->_scenery->_animBottom - _vm->_scenery->_animTop) - + ((obj->goblinY + 1) / 2); + else + *obj->pPosY = ((obj->goblinY + 1) * _vm->_map->_tilesHeight) - + (_vm->_scenery->_animBottom - _vm->_scenery->_animTop); + *obj->pPosX = obj->goblinX * _vm->_map->_tilesWidth; + } + break; + } +} + void Inter_v2::o2_stub0x80(void) { int16 start; int16 videoMode; @@ -1276,7 +1367,7 @@ bool Inter_v2::o2_playSound(char &cmdCount, int16 &counter, int16 &retFlag) { } // loc_E2F3 if (_vm->_game->_soundTypes[index] & 8) { - _vm->_music->loadFromMemory((byte *) _vm->_game->_soundSamples[index]); + _vm->_music->loadFromMemory((byte *) _vm->_game->_soundSamples[index], index); _vm->_music->setRepeating(repCount - 1); _vm->_music->startPlay(); } else { @@ -1635,6 +1726,8 @@ void Inter_v2::o2_initMult(void) { for (i = 0; i < _vm->_mult->_objCount; i++) { _vm->_mult->_objects[i].pPosX = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posXVar / 4) * 4); _vm->_mult->_objects[i].pPosY = (int32 *)(_vm->_global->_inter_variables + i * 4 + (posYVar / 4) * 4); + if ((i == 0) || (i == 1)) + warning("=> Goblin %d: %d (%d) (%d)", i, animDataVar + i * 4 * _vm->_global->_inter_animDataSize, (animDataVar + i * 4 * _vm->_global->_inter_animDataSize) / 4, _vm->_global->_inter_animDataSize); _vm->_mult->_objects[i].pAnimData = (Mult::Mult_AnimData *) (_vm->_global->_inter_variables + animDataVar + i * 4 * _vm->_global->_inter_animDataSize); |
