diff options
Diffstat (limited to 'engines/gob/inter_v2.cpp')
-rw-r--r-- | engines/gob/inter_v2.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp index b2ca8716be..34f82850cf 100644 --- a/engines/gob/inter_v2.cpp +++ b/engines/gob/inter_v2.cpp @@ -23,7 +23,7 @@ * */ -#include "common/stdafx.h" + #include "common/endian.h" #include "sound/mixer.h" #include "sound/mods/infogrames.h" @@ -747,7 +747,7 @@ void Inter_v2::checkSwitchTable(byte **ppExec) { case 26: value = READ_VARO_UINT32(value); break; - + default: value = (int16) READ_VARO_UINT16(value); break; @@ -841,7 +841,7 @@ void Inter_v2::o2_setRenderFlags() { int16 expr; expr = _vm->_parse->parseValExpr(); - + if (expr & 0x8000) { _vm->_draw->_renderFlags |= expr & 0x3FFF; } else { @@ -1084,7 +1084,7 @@ void Inter_v2::o2_stopCD() { void Inter_v2::o2_readLIC() { char path[40]; - + evalExpr(0); strncpy0(path, _vm->_global->_inter_resStr, 35); strcat(path, ".LIC"); @@ -1285,8 +1285,8 @@ void Inter_v2::o2_setGoblinState() { objAnim.newCycle = animLayer->framesCount; break; - case 1: - case 4: + case 1: + case 4: case 6: layer = obj.goblinStates[objAnim.state][0].layer; animation = obj.goblinStates[objAnim.state][0].animation; @@ -1414,7 +1414,7 @@ void Inter_v2::o2_initScreen() { _vm->_video->_surfWidth = width; if (height > 0) _vm->_video->_surfHeight = height; - + _vm->_video->_splitHeight1 = MIN<int16>(_vm->_height, _vm->_video->_surfHeight - offY); _vm->_video->_splitHeight2 = offY; @@ -1518,7 +1518,7 @@ void Inter_v2::o2_playImd() { palStart = _vm->_parse->parseValExpr(); palEnd = _vm->_parse->parseValExpr(); palCmd = 1 << (flags & 0x3F); - + if ((imd[0] != 0) && !_vm->_vidPlayer->openVideo(imd, x, y, flags)) { WRITE_VAR(11, -1); return; @@ -2124,7 +2124,7 @@ int16 Inter_v2::loadSound(int16 search) { } } } - + _vm->_game->freeSoundSlot(slot); if (id == -1) { @@ -2155,7 +2155,7 @@ int16 Inter_v2::loadSound(int16 search) { dataPtr = (byte *) _vm->_game->loadTotResource(id, &totSize); dataSize = (uint32) ((int32) totSize); } - + if (dataPtr) { _vm->_game->_soundSamples[slot].load(type, source, dataPtr, dataSize); _vm->_game->_soundSamples[slot]._id = id; |