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diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/list.h"
+
+#include "gob/global.h"
+#include "gob/draw.h"
+#include "gob/video.h"
+#include "gob/decfile.h"
+#include "gob/anifile.h"
+
+#include "gob/sound/sound.h"
+
+#include "gob/minigames/geisha/evilfish.h"
+#include "gob/minigames/geisha/diving.h"
+
+namespace Gob {
+
+namespace Geisha {
+
+static const int kEvilFishTypeCount = 3;
+
+static const int kEvilFishTypes[kEvilFishTypeCount][5] = {
+ { 0, 14, 8, 9, 3}, // Shark
+ {15, 1, 12, 13, 3}, // Moray
+ {16, 2, 10, 11, 3} // Ray
+};
+
+
+Diving::Diving(GobEngine *vm) : _vm(vm), _background(0),
+ _objects(0), _gui(0), _oko(0), _lungs(0), _heart(0),
+ _blackPearl(0), _whitePearlCount(0), _blackPearlCount(0) {
+
+ _blackPearl = new Surface(11, 8, 1);
+}
+
+Diving::~Diving() {
+ delete _blackPearl;
+
+ deinit();
+}
+
+bool Diving::play(uint16 playerCount, bool hasPearlLocation) {
+ init();
+ initScreen();
+ initCursor();
+
+ _vm->_draw->blitInvalidated();
+ _vm->_video->retrace();
+
+ while (!_vm->shouldQuit()) {
+ checkShots();
+ updateEvilFish();
+ updateDecorFish();
+ updateAnims();
+
+ _vm->_draw->animateCursor(1);
+
+ _vm->_draw->blitInvalidated();
+
+ _vm->_util->waitEndFrame();
+ _vm->_util->processInput();
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+ if (key == kKeyEscape)
+ break;
+
+ if (mouseButtons == kMouseButtonsLeft)
+ shoot(mouseX, mouseY);
+
+ if ((_whitePearlCount >= 20) || (_blackPearlCount >= 2))
+ break;
+ }
+
+ deinit();
+ return _blackPearlCount >= 2;
+}
+
+void Diving::init() {
+ _background = new DECFile(_vm, "tperle.dec" , 320, 200);
+ _objects = new ANIFile(_vm, "tperle.ani" , 320);
+ _gui = new ANIFile(_vm, "tperlcpt.ani", 320);
+ _oko = new ANIFile(_vm, "tplonge.ani" , 320);
+
+ _water = new ANIObject(*_objects);
+ _lungs = new ANIObject(*_gui);
+ _heart = new ANIObject(*_gui);
+
+ _water->setAnimation(7);
+ _water->setPosition();
+ _water->setVisible(true);
+
+ _lungs->setAnimation(0);
+ _lungs->setPosition();
+ _lungs->setVisible(true);
+ _lungs->setPause(true);
+
+ _heart->setAnimation(1);
+ _heart->setPosition();
+ _heart->setVisible(true);
+ _heart->setPause(true);
+
+ for (uint i = 0; i < kEvilFishCount; i++) {
+ _evilFish[i].enterAt = 0;
+ _evilFish[i].leaveAt = 0;
+
+ _evilFish[i].evilFish = new EvilFish(*_objects, 320, 0, 0, 0, 0, 0);
+ }
+
+ for (uint i = 0; i < kDecorFishCount; i++) {
+ _decorFish[i].enterAt = 0;
+
+ _decorFish[i].decorFish = new ANIObject(*_objects);
+ }
+
+ _decorFish[0].decorFish->setAnimation( 6); // Jellyfish
+ _decorFish[0].deltaX = 0;
+
+ _decorFish[1].decorFish->setAnimation(32); // Swarm of red/green fish
+ _decorFish[1].deltaX = -6;
+
+ _decorFish[2].decorFish->setAnimation(33); // Swarm of orange fish
+ _decorFish[2].deltaX = -6;
+
+ for (uint i = 0; i < kMaxShotCount; i++) {
+ _shot[i] = new ANIObject(*_objects);
+
+ _shot[i]->setAnimation(17);
+ _shot[i]->setMode(ANIObject::kModeOnce);
+ }
+
+ Surface tmp(320, 103, 1);
+
+ _vm->_video->drawPackedSprite("tperlobj.cmp", tmp);
+
+ _blackPearl->blit(tmp, 282, 80, 292, 87, 0, 0);
+
+ _blackPearlCount = 0;
+
+ _currentShot = 0;
+
+ _anims.push_back(_water);
+ for (uint i = 0; i < kMaxShotCount; i++)
+ _anims.push_back(_shot[i]);
+ for (uint i = 0; i < kDecorFishCount; i++)
+ _anims.push_back(_decorFish[i].decorFish);
+ for (uint i = 0; i < kEvilFishCount; i++)
+ _anims.push_back(_evilFish[i].evilFish);
+ _anims.push_back(_lungs);
+ _anims.push_back(_heart);
+
+ _vm->_sound->sampleLoad(&_soundShoot , SOUND_SND, "tirgim.snd");
+ _vm->_sound->sampleLoad(&_soundBreathe , SOUND_SND, "respir.snd");
+ _vm->_sound->sampleLoad(&_soundWhitePearl, SOUND_SND, "virtou.snd");
+ _vm->_sound->sampleLoad(&_soundBlackPearl, SOUND_SND, "trouve.snd");
+}
+
+void Diving::deinit() {
+ _vm->_draw->_cursorHotspotX = -1;
+ _vm->_draw->_cursorHotspotY = -1;
+
+ _soundShoot.free();
+ _soundBreathe.free();
+ _soundWhitePearl.free();
+ _soundBlackPearl.free();
+
+ _anims.clear();
+
+ _activeShots.clear();
+
+ for (uint i = 0; i < kMaxShotCount; i++) {
+ delete _shot[i];
+
+ _shot[i] = 0;
+ }
+
+ for (uint i = 0; i < kEvilFishCount; i++) {
+ delete _evilFish[i].evilFish;
+
+ _evilFish[i].evilFish = 0;
+ }
+
+ for (uint i = 0; i < kDecorFishCount; i++) {
+ delete _decorFish[i].decorFish;
+
+ _decorFish[i].decorFish = 0;
+ }
+
+ delete _heart;
+ delete _lungs;
+ delete _water;
+
+ delete _oko;
+ delete _gui;
+ delete _objects;
+ delete _background;
+
+ _water = 0;
+ _heart = 0;
+ _lungs = 0;
+
+ _oko = 0;
+ _gui = 0;
+ _objects = 0;
+ _background = 0;
+}
+
+void Diving::initScreen() {
+ _vm->_util->setFrameRate(15);
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+
+ _vm->_draw->_backSurface->clear();
+ _background->draw(*_vm->_draw->_backSurface);
+
+ int16 left, top, right, bottom;
+ _lungs->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _heart->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199);
+}
+
+void Diving::initCursor() {
+ const int index = _vm->_draw->_cursorIndex;
+
+ const int16 left = index * _vm->_draw->_cursorWidth;
+ const int16 top = 0;
+ const int16 right = left + _vm->_draw->_cursorWidth - 1;
+ const int16 bottom = _vm->_draw->_cursorHeight - 1;
+
+ _vm->_draw->_cursorSprites->fillRect(left, top, right, bottom, 0);
+
+ _objects->draw(*_vm->_draw->_cursorSprites, 31, 0, left, top);
+ _vm->_draw->_cursorAnimLow[index] = 0;
+
+ _vm->_draw->_cursorHotspotX = 8;
+ _vm->_draw->_cursorHotspotY = 8;
+}
+
+void Diving::updateEvilFish() {
+ for (uint i = 0; i < kEvilFishCount; i++) {
+ ManagedEvilFish &fish = _evilFish[i];
+
+ if (fish.evilFish->isVisible()) {
+ // Evil fishes leave on their own after 30s - 40s
+
+ fish.enterAt = 0;
+
+ if (fish.leaveAt == 0)
+ fish.leaveAt = _vm->_util->getTimeKey() + 30000 + _vm->_util->getRandom(10000);
+
+ if (_vm->_util->getTimeKey() >= fish.leaveAt)
+ fish.evilFish->leave();
+
+ } else {
+ // Evil fishes enter the screen in 2s - 10s
+
+ fish.leaveAt = 0;
+
+ if (fish.enterAt == 0)
+ fish.enterAt = _vm->_util->getTimeKey() + 2000 + _vm->_util->getRandom(8000);
+
+ if (_vm->_util->getTimeKey() >= fish.enterAt) {
+ int fishType = _vm->_util->getRandom(kEvilFishTypeCount);
+ fish.evilFish->mutate(kEvilFishTypes[fishType][0], kEvilFishTypes[fishType][1],
+ kEvilFishTypes[fishType][2], kEvilFishTypes[fishType][3],
+ kEvilFishTypes[fishType][4]);
+
+ fish.evilFish->enter((EvilFish::Direction)_vm->_util->getRandom(2),
+ 36 + _vm->_util->getRandom(3) * 40);
+ }
+ }
+ }
+}
+
+void Diving::updateDecorFish() {
+ for (uint i = 0; i < kDecorFishCount; i++) {
+ ManagedDecorFish &fish = _decorFish[i];
+
+ if (fish.decorFish->isVisible()) {
+ // Move the fish
+ int16 x, y;
+ fish.decorFish->getPosition(x, y);
+ fish.decorFish->setPosition(x + fish.deltaX, y);
+
+ // Check if the fish has left the screen
+ int16 width, height;
+ fish.decorFish->getFramePosition(x, y);
+ fish.decorFish->getFrameSize(width, height);
+
+ if ((x + width) <= 0) {
+ fish.decorFish->setVisible(false);
+ fish.decorFish->setPause(true);
+
+ fish.enterAt = 0;
+ }
+
+ } else {
+ // Decor fishes enter the screen every 0s - 10s
+
+ if (fish.enterAt == 0)
+ fish.enterAt = _vm->_util->getTimeKey() + _vm->_util->getRandom(10000);
+
+ if (_vm->_util->getTimeKey() >= fish.enterAt) {
+ fish.decorFish->rewind();
+ fish.decorFish->setPosition(320, 30 + _vm->_util->getRandom(100));
+ fish.decorFish->setVisible(true);
+ fish.decorFish->setPause(false);
+ }
+ }
+ }
+}
+
+void Diving::foundBlackPearl() {
+ _blackPearlCount++;
+
+ if (_blackPearlCount == 1) {
+ _vm->_draw->_backSurface->blit(*_blackPearl, 0, 0, 10, 7, 147, 179, 0);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 157, 186);
+ } else if (_blackPearlCount == 2) {
+ _vm->_draw->_backSurface->blit(*_blackPearl, 0, 0, 10, 7, 160, 179, 0);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 160, 186);
+ }
+}
+
+void Diving::foundWhitePearl() {
+ _whitePearlCount++;
+
+ int16 x = 54 + (_whitePearlCount - 1) * 8;
+ if (_whitePearlCount > 10)
+ x += 48;
+
+ _background->drawLayer(*_vm->_draw->_backSurface, 0, 2, x, 177, 0);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, 177, x + 3, 180);
+}
+
+void Diving::updateAnims() {
+ int16 left, top, right, bottom;
+
+ // Clear the previous animation frames
+ for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin();
+ a != _anims.end(); --a) {
+
+ (*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+
+ // Draw the current animation frames
+ for (Common::List<ANIObject *>::iterator a = _anims.begin();
+ a != _anims.end(); ++a) {
+
+ (*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom);
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+
+ (*a)->advance();
+ }
+}
+
+int16 Diving::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) {
+ _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons);
+
+ return _vm->_util->checkKey();
+}
+
+void Diving::shoot(int16 mouseX, int16 mouseY) {
+ // Outside the playable area?
+ if (mouseY > 157)
+ return;
+
+ // Too many shots still active?
+ if (_activeShots.size() >= kMaxShotCount)
+ return;
+
+ ANIObject &shot = *_shot[_currentShot];
+
+ shot.rewind();
+ shot.setVisible(true);
+ shot.setPause(false);
+ shot.setPosition(mouseX - 8, mouseY - 8);
+
+ _activeShots.push_back(_currentShot);
+
+ _currentShot = (_currentShot + 1) % kMaxShotCount;
+
+ _vm->_sound->blasterPlay(&_soundShoot, 1, 0);
+}
+
+void Diving::checkShots() {
+ Common::List<int>::iterator activeShot = _activeShots.begin();
+
+ while (activeShot != _activeShots.end()) {
+ ANIObject &shot = *_shot[*activeShot];
+
+ if (shot.lastFrame()) {
+ int16 x, y;
+
+ shot.getPosition(x, y);
+
+ for (uint i = 0; i < kEvilFishCount; i++) {
+ EvilFish &evilFish = *_evilFish[i].evilFish;
+
+ if (evilFish.isIn(x + 8, y + 8)) {
+ evilFish.die();
+
+ break;
+ }
+ }
+
+ activeShot = _activeShots.erase(activeShot);
+ } else
+ ++activeShot;
+ }
+}
+
+} // End of namespace Geisha
+
+} // End of namespace Gob