diff options
Diffstat (limited to 'engines/gob/minigames/geisha/diving.cpp')
-rw-r--r-- | engines/gob/minigames/geisha/diving.cpp | 439 |
1 files changed, 439 insertions, 0 deletions
diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp new file mode 100644 index 0000000000..e3bc69a503 --- /dev/null +++ b/engines/gob/minigames/geisha/diving.cpp @@ -0,0 +1,439 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/list.h" + +#include "gob/global.h" +#include "gob/draw.h" +#include "gob/video.h" +#include "gob/decfile.h" +#include "gob/anifile.h" + +#include "gob/sound/sound.h" + +#include "gob/minigames/geisha/evilfish.h" +#include "gob/minigames/geisha/diving.h" + +namespace Gob { + +namespace Geisha { + +static const int kEvilFishTypeCount = 3; + +static const int kEvilFishTypes[kEvilFishTypeCount][5] = { + { 0, 14, 8, 9, 3}, // Shark + {15, 1, 12, 13, 3}, // Moray + {16, 2, 10, 11, 3} // Ray +}; + + +Diving::Diving(GobEngine *vm) : _vm(vm), _background(0), + _objects(0), _gui(0), _oko(0), _lungs(0), _heart(0), + _blackPearl(0), _whitePearlCount(0), _blackPearlCount(0) { + + _blackPearl = new Surface(11, 8, 1); +} + +Diving::~Diving() { + delete _blackPearl; + + deinit(); +} + +bool Diving::play(uint16 playerCount, bool hasPearlLocation) { + init(); + initScreen(); + initCursor(); + + _vm->_draw->blitInvalidated(); + _vm->_video->retrace(); + + while (!_vm->shouldQuit()) { + checkShots(); + updateEvilFish(); + updateDecorFish(); + updateAnims(); + + _vm->_draw->animateCursor(1); + + _vm->_draw->blitInvalidated(); + + _vm->_util->waitEndFrame(); + _vm->_util->processInput(); + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + if (key == kKeyEscape) + break; + + if (mouseButtons == kMouseButtonsLeft) + shoot(mouseX, mouseY); + + if ((_whitePearlCount >= 20) || (_blackPearlCount >= 2)) + break; + } + + deinit(); + return _blackPearlCount >= 2; +} + +void Diving::init() { + _background = new DECFile(_vm, "tperle.dec" , 320, 200); + _objects = new ANIFile(_vm, "tperle.ani" , 320); + _gui = new ANIFile(_vm, "tperlcpt.ani", 320); + _oko = new ANIFile(_vm, "tplonge.ani" , 320); + + _water = new ANIObject(*_objects); + _lungs = new ANIObject(*_gui); + _heart = new ANIObject(*_gui); + + _water->setAnimation(7); + _water->setPosition(); + _water->setVisible(true); + + _lungs->setAnimation(0); + _lungs->setPosition(); + _lungs->setVisible(true); + _lungs->setPause(true); + + _heart->setAnimation(1); + _heart->setPosition(); + _heart->setVisible(true); + _heart->setPause(true); + + for (uint i = 0; i < kEvilFishCount; i++) { + _evilFish[i].enterAt = 0; + _evilFish[i].leaveAt = 0; + + _evilFish[i].evilFish = new EvilFish(*_objects, 320, 0, 0, 0, 0, 0); + } + + for (uint i = 0; i < kDecorFishCount; i++) { + _decorFish[i].enterAt = 0; + + _decorFish[i].decorFish = new ANIObject(*_objects); + } + + _decorFish[0].decorFish->setAnimation( 6); // Jellyfish + _decorFish[0].deltaX = 0; + + _decorFish[1].decorFish->setAnimation(32); // Swarm of red/green fish + _decorFish[1].deltaX = -6; + + _decorFish[2].decorFish->setAnimation(33); // Swarm of orange fish + _decorFish[2].deltaX = -6; + + for (uint i = 0; i < kMaxShotCount; i++) { + _shot[i] = new ANIObject(*_objects); + + _shot[i]->setAnimation(17); + _shot[i]->setMode(ANIObject::kModeOnce); + } + + Surface tmp(320, 103, 1); + + _vm->_video->drawPackedSprite("tperlobj.cmp", tmp); + + _blackPearl->blit(tmp, 282, 80, 292, 87, 0, 0); + + _blackPearlCount = 0; + + _currentShot = 0; + + _anims.push_back(_water); + for (uint i = 0; i < kMaxShotCount; i++) + _anims.push_back(_shot[i]); + for (uint i = 0; i < kDecorFishCount; i++) + _anims.push_back(_decorFish[i].decorFish); + for (uint i = 0; i < kEvilFishCount; i++) + _anims.push_back(_evilFish[i].evilFish); + _anims.push_back(_lungs); + _anims.push_back(_heart); + + _vm->_sound->sampleLoad(&_soundShoot , SOUND_SND, "tirgim.snd"); + _vm->_sound->sampleLoad(&_soundBreathe , SOUND_SND, "respir.snd"); + _vm->_sound->sampleLoad(&_soundWhitePearl, SOUND_SND, "virtou.snd"); + _vm->_sound->sampleLoad(&_soundBlackPearl, SOUND_SND, "trouve.snd"); +} + +void Diving::deinit() { + _vm->_draw->_cursorHotspotX = -1; + _vm->_draw->_cursorHotspotY = -1; + + _soundShoot.free(); + _soundBreathe.free(); + _soundWhitePearl.free(); + _soundBlackPearl.free(); + + _anims.clear(); + + _activeShots.clear(); + + for (uint i = 0; i < kMaxShotCount; i++) { + delete _shot[i]; + + _shot[i] = 0; + } + + for (uint i = 0; i < kEvilFishCount; i++) { + delete _evilFish[i].evilFish; + + _evilFish[i].evilFish = 0; + } + + for (uint i = 0; i < kDecorFishCount; i++) { + delete _decorFish[i].decorFish; + + _decorFish[i].decorFish = 0; + } + + delete _heart; + delete _lungs; + delete _water; + + delete _oko; + delete _gui; + delete _objects; + delete _background; + + _water = 0; + _heart = 0; + _lungs = 0; + + _oko = 0; + _gui = 0; + _objects = 0; + _background = 0; +} + +void Diving::initScreen() { + _vm->_util->setFrameRate(15); + + _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + + _vm->_draw->_backSurface->clear(); + _background->draw(*_vm->_draw->_backSurface); + + int16 left, top, right, bottom; + _lungs->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _heart->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); +} + +void Diving::initCursor() { + const int index = _vm->_draw->_cursorIndex; + + const int16 left = index * _vm->_draw->_cursorWidth; + const int16 top = 0; + const int16 right = left + _vm->_draw->_cursorWidth - 1; + const int16 bottom = _vm->_draw->_cursorHeight - 1; + + _vm->_draw->_cursorSprites->fillRect(left, top, right, bottom, 0); + + _objects->draw(*_vm->_draw->_cursorSprites, 31, 0, left, top); + _vm->_draw->_cursorAnimLow[index] = 0; + + _vm->_draw->_cursorHotspotX = 8; + _vm->_draw->_cursorHotspotY = 8; +} + +void Diving::updateEvilFish() { + for (uint i = 0; i < kEvilFishCount; i++) { + ManagedEvilFish &fish = _evilFish[i]; + + if (fish.evilFish->isVisible()) { + // Evil fishes leave on their own after 30s - 40s + + fish.enterAt = 0; + + if (fish.leaveAt == 0) + fish.leaveAt = _vm->_util->getTimeKey() + 30000 + _vm->_util->getRandom(10000); + + if (_vm->_util->getTimeKey() >= fish.leaveAt) + fish.evilFish->leave(); + + } else { + // Evil fishes enter the screen in 2s - 10s + + fish.leaveAt = 0; + + if (fish.enterAt == 0) + fish.enterAt = _vm->_util->getTimeKey() + 2000 + _vm->_util->getRandom(8000); + + if (_vm->_util->getTimeKey() >= fish.enterAt) { + int fishType = _vm->_util->getRandom(kEvilFishTypeCount); + fish.evilFish->mutate(kEvilFishTypes[fishType][0], kEvilFishTypes[fishType][1], + kEvilFishTypes[fishType][2], kEvilFishTypes[fishType][3], + kEvilFishTypes[fishType][4]); + + fish.evilFish->enter((EvilFish::Direction)_vm->_util->getRandom(2), + 36 + _vm->_util->getRandom(3) * 40); + } + } + } +} + +void Diving::updateDecorFish() { + for (uint i = 0; i < kDecorFishCount; i++) { + ManagedDecorFish &fish = _decorFish[i]; + + if (fish.decorFish->isVisible()) { + // Move the fish + int16 x, y; + fish.decorFish->getPosition(x, y); + fish.decorFish->setPosition(x + fish.deltaX, y); + + // Check if the fish has left the screen + int16 width, height; + fish.decorFish->getFramePosition(x, y); + fish.decorFish->getFrameSize(width, height); + + if ((x + width) <= 0) { + fish.decorFish->setVisible(false); + fish.decorFish->setPause(true); + + fish.enterAt = 0; + } + + } else { + // Decor fishes enter the screen every 0s - 10s + + if (fish.enterAt == 0) + fish.enterAt = _vm->_util->getTimeKey() + _vm->_util->getRandom(10000); + + if (_vm->_util->getTimeKey() >= fish.enterAt) { + fish.decorFish->rewind(); + fish.decorFish->setPosition(320, 30 + _vm->_util->getRandom(100)); + fish.decorFish->setVisible(true); + fish.decorFish->setPause(false); + } + } + } +} + +void Diving::foundBlackPearl() { + _blackPearlCount++; + + if (_blackPearlCount == 1) { + _vm->_draw->_backSurface->blit(*_blackPearl, 0, 0, 10, 7, 147, 179, 0); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 157, 186); + } else if (_blackPearlCount == 2) { + _vm->_draw->_backSurface->blit(*_blackPearl, 0, 0, 10, 7, 160, 179, 0); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 179, 160, 186); + } +} + +void Diving::foundWhitePearl() { + _whitePearlCount++; + + int16 x = 54 + (_whitePearlCount - 1) * 8; + if (_whitePearlCount > 10) + x += 48; + + _background->drawLayer(*_vm->_draw->_backSurface, 0, 2, x, 177, 0); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, 177, x + 3, 180); +} + +void Diving::updateAnims() { + int16 left, top, right, bottom; + + // Clear the previous animation frames + for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin(); + a != _anims.end(); --a) { + + (*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + + // Draw the current animation frames + for (Common::List<ANIObject *>::iterator a = _anims.begin(); + a != _anims.end(); ++a) { + + (*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + (*a)->advance(); + } +} + +int16 Diving::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) { + _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons); + + return _vm->_util->checkKey(); +} + +void Diving::shoot(int16 mouseX, int16 mouseY) { + // Outside the playable area? + if (mouseY > 157) + return; + + // Too many shots still active? + if (_activeShots.size() >= kMaxShotCount) + return; + + ANIObject &shot = *_shot[_currentShot]; + + shot.rewind(); + shot.setVisible(true); + shot.setPause(false); + shot.setPosition(mouseX - 8, mouseY - 8); + + _activeShots.push_back(_currentShot); + + _currentShot = (_currentShot + 1) % kMaxShotCount; + + _vm->_sound->blasterPlay(&_soundShoot, 1, 0); +} + +void Diving::checkShots() { + Common::List<int>::iterator activeShot = _activeShots.begin(); + + while (activeShot != _activeShots.end()) { + ANIObject &shot = *_shot[*activeShot]; + + if (shot.lastFrame()) { + int16 x, y; + + shot.getPosition(x, y); + + for (uint i = 0; i < kEvilFishCount; i++) { + EvilFish &evilFish = *_evilFish[i].evilFish; + + if (evilFish.isIn(x + 8, y + 8)) { + evilFish.die(); + + break; + } + } + + activeShot = _activeShots.erase(activeShot); + } else + ++activeShot; + } +} + +} // End of namespace Geisha + +} // End of namespace Gob |