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-rw-r--r--engines/gob/minigames/geisha/penetration.cpp18
-rw-r--r--engines/gob/minigames/geisha/penetration.h5
2 files changed, 22 insertions, 1 deletions
diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp
index e260d3cae2..9791757984 100644
--- a/engines/gob/minigames/geisha/penetration.cpp
+++ b/engines/gob/minigames/geisha/penetration.cpp
@@ -377,7 +377,7 @@ Penetration::ManagedSub::~ManagedSub() {
Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0),
- _shieldMeter(0), _healthMeter(0), _floor(0) {
+ _shieldMeter(0), _healthMeter(0), _floor(0), _isPlaying(false) {
_background = new Surface(320, 200, 1);
@@ -404,6 +404,8 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) {
_hasMaxEnergy = hasMaxEnergy;
_testMode = testMode;
+ _isPlaying = true;
+
init();
initScreen();
@@ -432,9 +434,19 @@ bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) {
deinit();
drawEndText();
+ _isPlaying = false;
+
return hasWon();
}
+bool Penetration::isPlaying() const {
+ return _isPlaying;
+}
+
+void Penetration::cheatWin() {
+ _floor = 3;
+}
+
void Penetration::init() {
// Load sounds
_vm->_sound->sampleLoad(&_soundShield, SOUND_SND, "boucl.snd");
@@ -748,6 +760,10 @@ void Penetration::checkInput() {
_keys[kKeyRight] = true;
else if (event.kbd.keycode == Common::KEYCODE_SPACE)
_keys[kKeySpace] = true;
+ else if (event.kbd.keycode == Common::KEYCODE_d) {
+ _vm->getDebugger()->attach();
+ _vm->getDebugger()->onFrame();
+ }
break;
case Common::EVENT_KEYUP:
diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h
index 0f36453017..0336ef8dcb 100644
--- a/engines/gob/minigames/geisha/penetration.h
+++ b/engines/gob/minigames/geisha/penetration.h
@@ -50,6 +50,9 @@ public:
bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode);
+ bool isPlaying() const;
+ void cheatWin();
+
private:
static const int kModeCount = 2;
static const int kFloorCount = 3;
@@ -141,6 +144,8 @@ private:
SoundDesc _soundShoot;
SoundDesc _soundExit;
+ bool _isPlaying;
+
void init();
void deinit();