diff options
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r-- | engines/gob/mult_v2.cpp | 18 |
1 files changed, 8 insertions, 10 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 66488054e7..6fc292950f 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -272,9 +272,9 @@ void Mult_v2::loadImds(Common::SeekableReadStream &data) { memcpy(_multData->imdFiles, _vm->_game->_script->getData() + _vm->_game->_script->pos(), size * 14); - // WORKAROUND: The Windows version of Lost in Time has VMD not IMD files, - // but they are still referenced as IMD. - if ((_vm->getGameType() == kGameTypeLostInTime) && + // WORKAROUND: The Windows versions of Lost in Time and Gob3 have VMD not + // IMD files, but they are still referenced as IMD. + if (((_vm->getGameType() == kGameTypeLostInTime) || (_vm->getGameType() == kGameTypeGob3)) && (_vm->getPlatform() == Common::kPlatformWindows)) { for (int i = 0; i < size; i++) { @@ -582,9 +582,8 @@ void Mult_v2::playMultInit() { _vm->_draw->initSpriteSurf(Draw::kAnimSurface, width, height, 0); _animSurf = _vm->_draw->_spritesArray[Draw::kAnimSurface]; - _vm->_video->drawSprite(*_vm->_draw->_spritesArray[Draw::kBackSurface], - *_vm->_draw->_spritesArray[Draw::kAnimSurface], 0, 0, - _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0, 0, 0); + _vm->_draw->_spritesArray[Draw::kAnimSurface]->blit(*_vm->_draw->_spritesArray[Draw::kBackSurface], + 0, 0, _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0, 0); for (_counter = 0; _counter < _objCount; _counter++) _multData->palAnimIndices[_counter] = _counter; @@ -639,9 +638,8 @@ void Mult_v2::drawStatics(bool &stop) { _vm->_scenery->_curStatic = -1; } - _vm->_video->drawSprite(*_vm->_draw->_spritesArray[Draw::kBackSurface], - *_vm->_draw->_spritesArray[Draw::kAnimSurface], 0, 0, - _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0, 0, 0); + _vm->_draw->_spritesArray[Draw::kAnimSurface]->blit(*_vm->_draw->_spritesArray[Draw::kBackSurface], + 0, 0, _vm->_video->_surfWidth, _vm->_video->_surfHeight, 0, 0); } } @@ -946,7 +944,7 @@ void Mult_v2::animate() { _vm->_draw->_destSpriteX = maxleft; _vm->_draw->_destSpriteY = maxtop; _vm->_draw->_transparency = 0; - _vm->_draw->spriteOperation(DRAW_DRAWLETTER); + _vm->_draw->spriteOperation(DRAW_BLITSURF); } // Figure out the correct drawing order |