aboutsummaryrefslogtreecommitdiff
path: root/engines/gob/mult_v2.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'engines/gob/mult_v2.cpp')
-rw-r--r--engines/gob/mult_v2.cpp904
1 files changed, 884 insertions, 20 deletions
diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp
index 899acc1592..000d7d02ce 100644
--- a/engines/gob/mult_v2.cpp
+++ b/engines/gob/mult_v2.cpp
@@ -1,4 +1,4 @@
-/* ScummVM - Scumm Interpreter
+ /* ScummVM - Scumm Interpreter
* Copyright (C) 2004 Ivan Dubrov
* Copyright (C) 2004-2006 The ScummVM project
*
@@ -30,10 +30,16 @@
#include "gob/scenery.h"
#include "gob/global.h"
#include "gob/inter.h"
+#include "gob/anim.h"
+#include "gob/draw.h"
+#include "gob/palanim.h"
namespace Gob {
Mult_v2::Mult_v2(GobEngine *vm) : Mult_v1(vm) {
+ int i;
+
+ for (i = 0; i < 8; i++) _multDatas[i] = 0;
}
void Mult_v2::loadMult(int16 resId) {
@@ -52,7 +58,7 @@ void Mult_v2::loadMult(int16 resId) {
_multDatas[index] = _multData2;
for (i = 0; i < 4; i++)
- _multData2->palAnimIndices[i] = i;
+ _multData2->field_124[0][i] = i;
_multData2->sndSlotsCount = 0;
_multData2->frameStart = 0;
@@ -60,8 +66,8 @@ void Mult_v2::loadMult(int16 resId) {
extData = _vm->_game->loadExtData(resId, 0, 0);
_dataPtr = extData;
- staticCount = _dataPtr[0];
- animCount = _dataPtr[1];
+ _multData2->staticCount = staticCount = _dataPtr[0];
+ _multData2->animCount = animCount = _dataPtr[1];
_dataPtr += 2;
staticCount++;
animCount++;
@@ -167,8 +173,6 @@ void Mult_v2::loadMult(int16 resId) {
}
_multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
-
- _multData2->textKeysCount = READ_LE_UINT16(_dataPtr);
_dataPtr += 2;
_multData2->textKeys = new Mult_TextKey[_multData2->textKeysCount];
@@ -186,10 +190,7 @@ void Mult_v2::loadMult(int16 resId) {
warning("SoundKeyCount: %d", _multData2->sndKeysCount);
- // TODO: There's still something wrong here, preventing GOB2 floppy
- // to start correctly
for (i = 0; i < _multData2->sndKeysCount; i++) {
- warning("-> %d", i);
_multData2->sndKeys[i].frame = (int16)READ_LE_UINT16(_dataPtr);
_multData2->sndKeys[i].cmd = (int16)READ_LE_UINT16(_dataPtr + 2);
_multData2->sndKeys[i].freq = (int16)READ_LE_UINT16(_dataPtr + 4);
@@ -208,25 +209,18 @@ void Mult_v2::loadMult(int16 resId) {
case 1:
case 4:
_multData2->sndKeys[i].resId = READ_LE_UINT16(_vm->_global->_inter_execPtr);
-
- for (j = 0; j < i; j++) {
- if (_multData2->sndKeys[i].resId ==
- _multData2->sndKeys[j].resId) {
- _multData2->sndKeys[i].soundIndex =
- _multData2->sndKeys[j].soundIndex;
+ for (j = 0; j < i; j++) { // loc_7071
+ if (_multData2->sndKeys[j].resId == _multData2->sndKeys[i].resId) {
+ _multData2->sndKeys[i].soundIndex = _multData2->sndKeys[j].soundIndex;
_vm->_global->_inter_execPtr += 2;
break;
}
}
if (i == j) {
- warning("GOB2 Stub! Mult_Data.sndSlot");
- warning("GOB2 Stub! Game::interLoadSound() differs");
_multData2->sndSlot[_multData2->sndSlotsCount] = _vm->_inter->loadSound(1);
- _vm->_inter->loadSound(1);
- // _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF;
+ _multData2->sndKeys[i].soundIndex = _multData2->sndSlot[_multData2->sndSlotsCount] & 0x7FFF;
_multData2->sndSlotsCount++;
}
-
break;
case 3:
_vm->_global->_inter_execPtr += 4;
@@ -277,4 +271,874 @@ void Mult_v2::setMultData(uint16 multindex) {
_multData2 = _multDatas[multindex];
}
+void Mult_v2::playMult(int16 startFrame, int16 endFrame, char checkEscape,
+ char handleMouse) {
+ char stopNoClear;
+ char stop;
+ Mult_Object *multObj;
+ Mult_AnimData *animData;
+
+ if (_multData2 == 0)
+ return;
+
+ stopNoClear = 0;
+ _frame = startFrame;
+ if (endFrame == -1)
+ endFrame = 32767;
+
+ if (_frame == -1) {
+ _doPalSubst = 0;
+ _palFadingRed = 0;
+ _palFadingGreen = 0;
+ _palFadingBlue = 0;
+
+ _oldPalette = _vm->_global->_pPaletteDesc->vgaPal;
+// memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
+
+ if (_vm->_anim->_animSurf == 0) {
+ _vm->_util->setFrameRate(_multData2->frameRate);
+ _vm->_anim->_areaTop = 0;
+ _vm->_anim->_areaLeft = 0;
+ _vm->_anim->_areaWidth = 320;
+ _vm->_anim->_areaHeight = 200;
+ _objCount = 4;
+
+ _objects = new Mult_Object[_objCount];
+ _orderArray = new int8[_objCount];
+ _renderData = new int16[9 * _objCount];
+ _renderData2 = new Mult_Object*[_objCount];
+
+ _animArrayX = new int32[_objCount];
+ _animArrayY = new int32[_objCount];
+
+ _animArrayData = new Mult_AnimData[_objCount];
+
+ for (_counter = 0; _counter < _objCount; _counter++) {
+ multObj = &_objects[_counter];
+
+ multObj->pPosX = (int32 *)&_animArrayX[_counter];
+ multObj->pPosY = (int32 *)&_animArrayY[_counter];
+
+ multObj->pAnimData = &_animArrayData[_counter];
+
+ animData = multObj->pAnimData;
+ animData->isStatic = 1;
+
+ multObj->tick = 0;
+ multObj->lastLeft = -1;
+ multObj->lastTop = -1;
+ multObj->lastRight = -1;
+ multObj->lastBottom = -1;
+ }
+
+ _vm->_draw->adjustCoords(&_vm->_anim->_areaHeight, &_vm->_anim->_areaWidth, 0);
+
+ if ((_vm->_global->_videoMode == 0x14) &&
+ ((_vm->_draw->_backSurface->width * _vm->_draw->_backSurface->height) / 2
+ + (_vm->_anim->_areaWidth * _vm->_anim->_areaHeight) / 4) < 64000) {
+ _vm->_anim->_animSurf = new Video::SurfaceDesc;
+ memcpy(_vm->_anim->_animSurf, _vm->_draw->_frontSurface, sizeof(Video::SurfaceDesc));
+ _vm->_anim->_animSurf->width = (_vm->_anim->_areaLeft + _vm->_anim->_areaWidth - 1) | 7;
+ _vm->_anim->_animSurf->width -= (_vm->_anim->_areaLeft & 0x0FFF8) - 1;
+ _vm->_anim->_animSurf->height = _vm->_anim->_areaHeight;
+ _vm->_anim->_animSurf->vidPtr +=
+ (_vm->_draw->_backSurface->width * _vm->_draw->_backSurface->height) / 2;
+ } else
+ _vm->_draw->initBigSprite(22, _vm->_anim->_areaHeight, _vm->_anim->_areaWidth, 0);
+
+ _vm->_draw->adjustCoords(&_vm->_anim->_areaHeight, &_vm->_anim->_areaWidth, 1);
+ _vm->_draw->_sourceSurface = 21;
+ _vm->_draw->_destSurface = 22;
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
+ _vm->_draw->_spriteLeft = 0;
+ _vm->_draw->_spriteTop = 0;
+ _vm->_draw->_spriteRight= 320;
+ _vm->_draw->_spriteBottom = 200;
+ _vm->_draw->_transparency = 0;
+ _vm->_draw->spriteOperation(0);
+ _animDataAllocated = 1;
+
+ for (_counter = 0; _counter < _objCount; _counter++) {
+ _multData2->palAnimIndices[_counter] = _counter;
+ }
+
+ _animDataAllocated = 1;
+ } else
+ _animDataAllocated = 0;
+ _frame = 0;
+ }
+
+ do {
+ stop = 1;
+
+ if (VAR(58) == 0) {
+ stop = drawStatics(stop);
+ stop = drawAnims(stop);
+ }
+
+ animate();
+ if (handleMouse) {
+ _vm->_draw->animateCursor(-1);
+ } else {
+ _vm->_draw->blitInvalidated();
+ }
+
+ if (VAR(58) == 0) {
+ drawText(&stop, &stopNoClear);
+ }
+
+ stop = prepPalAnim(stop);
+ doPalAnim();
+
+ stop = doFadeAnim(stop);
+ stop = doSoundAnim(stop);
+
+ if (_frame >= endFrame)
+ stopNoClear = 1;
+
+ if (_vm->_snd->_playingSound)
+ stop = 0;
+
+ _vm->_util->processInput();
+ if (checkEscape && _vm->_util->checkKey() == 0x11b) // Esc
+ stop = 1;
+
+ _frame++;
+ _vm->_util->waitEndFrame();
+ } while (stop == 0 && stopNoClear == 0);
+
+ if (stopNoClear == 0) {
+ if (_animDataAllocated) {
+ delete[] _objects;
+ _objects = 0;
+
+ delete[] _renderData2;
+ _renderData2 = 0;
+
+ delete[] _animArrayX;
+ _animArrayX = 0;
+
+ delete[] _animArrayY;
+ _animArrayY = 0;
+
+ delete[] _animArrayData;
+ _animArrayData = 0;
+
+ if (_vm->_anim->_animSurf)
+ _vm->_video->freeSurfDesc(_vm->_anim->_animSurf);
+ _vm->_anim->_animSurf = 0;
+
+ _animDataAllocated = 0;
+ }
+
+ if (_vm->_snd->_playingSound != 0)
+ _vm->_snd->stopSound(10);
+
+ WRITE_VAR(57, (uint32)-1);
+ } else {
+ WRITE_VAR(57, _frame - 1 - _frameStart);
+ }
+}
+
+char Mult_v2::drawStatics(char stop) {
+ int i;
+
+ if (_multData2->staticKeys[_multData2->staticKeysCount - 1].frame > _frame)
+ stop = 0;
+
+ for (_counter = 0; _counter < _multData2->staticKeysCount; _counter++) {
+ if (_multData2->staticKeys[_counter].frame != _frame
+ || _multData2->staticKeys[_counter].layer == -1)
+ continue;
+
+ // loc_4FA8
+ if (_multData2->staticKeys[_counter].layer >= 0) {
+ _vm->_scenery->_curStatic = 0;
+ _vm->_scenery->_curStaticLayer = _multData2->staticKeys[_counter].layer;
+
+ i = 0;
+ while (_vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount <= _vm->_scenery->_curStaticLayer) {
+ _vm->_scenery->_curStaticLayer -=
+ _vm->_scenery->_statics[_multData2->staticIndices[i]].layersCount;
+ i++;
+ _vm->_scenery->_curStatic++;
+ }
+ _vm->_scenery->_curStatic = _multData2->staticIndices[_vm->_scenery->_curStatic];
+ _vm->_scenery->renderStatic(_vm->_scenery->_curStatic, _vm->_scenery->_curStaticLayer);
+ } else {
+ _vm->_draw->_spriteLeft =
+ READ_LE_UINT16(_multData2->execPtr + ((-_multData2->staticKeys[_counter].layer - 2) * 2));
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_transparency = 0;
+ _vm->_draw->spriteOperation(5);
+ _vm->_scenery->_curStatic = -1;
+ }
+ _vm->_draw->_sourceSurface = 21;
+ _vm->_draw->_destSurface = 22;
+ _vm->_draw->_destSpriteX = 0;
+ _vm->_draw->_destSpriteY = 0;
+ _vm->_draw->_spriteLeft = 0;
+ _vm->_draw->_spriteTop = 0;
+ _vm->_draw->_spriteRight = 320;
+ _vm->_draw->_spriteBottom = 200;
+ _vm->_draw->_transparency = 0;
+ _vm->_draw->spriteOperation(0);
+ }
+ return stop;
+}
+
+char Mult_v2::drawAnims(char stop) { // loc_50D5
+ Mult_AnimKey *key;
+ Mult_Object *animObj;
+ int16 i;
+ int16 count;
+
+ for (i = 0; i < 4; i++) {
+ if (_multData2->animKeys[i][_multData2->animKeysCount[i] - 1].frame > _frame)
+ stop = 0;
+ }
+
+ for (_index = 0; _index < 4; _index++) {
+ for (_counter = 0; _counter < _multData2->animKeysCount[_index]; _counter++) {
+ key = &_multData2->animKeys[_index][_counter];
+ animObj = &_objects[_multData2->field_124[0][_index]];
+ if (key->frame != _frame)
+ continue;
+
+ if (key->layer != -1) {
+ (*animObj->pPosX) = key->posX;
+ (*animObj->pPosY) = key->posY;
+
+ animObj->pAnimData->frame = 0;
+ animObj->pAnimData->order = key->order;
+ animObj->pAnimData->animType = 1;
+
+ animObj->pAnimData->isPaused = 0;
+ animObj->pAnimData->isStatic = 0;
+ animObj->pAnimData->maxTick = 0;
+ animObj->tick = 0;
+ animObj->pAnimData->layer = key->layer;
+
+ count = _vm->_scenery->_animations[_multData2->animIndices[0]].layersCount;
+ i = 0;
+ while (animObj->pAnimData->layer >= count) {
+ animObj->pAnimData->layer -= count;
+ i++;
+
+ count = _vm->_scenery->_animations[_multData2->animIndices[i]].layersCount;
+ }
+ animObj->pAnimData->animation = _multData2->animIndices[i];
+ } else {
+ animObj->pAnimData->isStatic = 1;
+ }
+ }
+ }
+
+ return stop;
+}
+
+void Mult_v2::drawText(char *pStop, char *pStopNoClear) {
+ char *savedIP;
+
+ int16 cmd;
+ for (_index = 0; _index < _multData2->textKeysCount; _index++) {
+ if (_multData2->textKeys[_index].frame != _frame)
+ continue;
+
+ cmd = _multData2->textKeys[_index].cmd;
+ if (cmd == 0) {
+ *pStop = 0;
+ } else if (cmd == 1) {
+ *pStopNoClear = 1;
+ _frameStart = 0;
+ } else if (cmd == 3) {
+ *pStop = 0;
+ savedIP = _vm->_global->_inter_execPtr;
+ _vm->_global->_inter_execPtr = (char *)(&_multData2->textKeys[_index].index);
+ _vm->_global->_inter_execPtr = savedIP;
+ }
+ }
+}
+
+char Mult_v2::prepPalAnim(char stop) {
+ _palKeyIndex = -1;
+ do {
+ _palKeyIndex++;
+ if (_palKeyIndex >= _multData2->palKeysCount)
+ return stop;
+ } while (_multData2->palKeys[_palKeyIndex].frame != _frame);
+
+ if (_multData2->palKeys[_palKeyIndex].cmd == -1) {
+ stop = 0;
+ _doPalSubst = 0;
+ _vm->_global->_pPaletteDesc->vgaPal = _oldPalette;
+
+ memcpy((char *)_palAnimPalette, (char *)_vm->_global->_pPaletteDesc->vgaPal, 768);
+
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+ } else {
+ stop = 0;
+ _doPalSubst = 1;
+ _palAnimKey = _palKeyIndex;
+
+ _multData2->palAnimIndices[0] = 0;
+ _multData2->palAnimIndices[1] = 0;
+ _multData2->palAnimIndices[2] = 0;
+ _multData2->palAnimIndices[3] = 0;
+
+ _vm->_global->_pPaletteDesc->vgaPal = _palAnimPalette;
+ }
+ return stop;
+}
+
+void Mult_v2::doPalAnim(void) {
+ int16 off;
+ int16 off2;
+ Video::Color *palPtr;
+ Mult_PalKey *palKey;
+
+ if (_doPalSubst == 0)
+ return;
+
+ for (_index = 0; _index < 4; _index++) {
+ palKey = &_multData2->palKeys[_palAnimKey];
+
+ if ((_frame % palKey->rates[_index]) != 0)
+ continue;
+
+ _palAnimRed[_index] =
+ _vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].red;
+ _palAnimGreen[_index] =
+ _vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].green;
+ _palAnimBlue[_index] =
+ _vm->_global->_pPaletteDesc->vgaPal[palKey->subst[0][_index] - 1].blue;
+
+ while (1) {
+ off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index];
+ if (off == 0) {
+ off = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1;
+
+ _vm->_global->_pPaletteDesc->vgaPal[off].red = _palAnimRed[_index];
+ _vm->_global->_pPaletteDesc->vgaPal[off].green = _palAnimGreen[_index];
+ _vm->_global->_pPaletteDesc->vgaPal[off].blue = _palAnimBlue[_index];
+ } else {
+ off = palKey->subst[(_multData2->palAnimIndices[_index] + 1) % 16][_index] - 1;
+ off2 = palKey->subst[_multData2->palAnimIndices[_index]][_index] - 1;
+
+ _vm->_global->_pPaletteDesc->vgaPal[off2].red = _vm->_global->_pPaletteDesc->vgaPal[off].red;
+ _vm->_global->_pPaletteDesc->vgaPal[off2].green = _vm->_global->_pPaletteDesc->vgaPal[off].green;
+ _vm->_global->_pPaletteDesc->vgaPal[off2].blue = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
+ }
+
+ _multData2->palAnimIndices[_index] = (_multData2->palAnimIndices[_index] + 1) % 16;
+
+ off = palKey->subst[_multData2->palAnimIndices[_index]][_index];
+
+ if (off == 0) {
+ _multData2->palAnimIndices[_index] = 0;
+ off = palKey->subst[0][_index] - 1;
+
+ _palAnimRed[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].red;
+ _palAnimGreen[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].green;
+ _palAnimBlue[_index] = _vm->_global->_pPaletteDesc->vgaPal[off].blue;
+ }
+ if (_multData2->palAnimIndices[_index] == 0)
+ break;
+ }
+ }
+
+ if (_vm->_global->_colorCount == 256) {
+ _vm->_video->waitRetrace(_vm->_global->_videoMode);
+
+ palPtr = _vm->_global->_pPaletteDesc->vgaPal;
+ for (_counter = 0; _counter < 16; _counter++) {
+ _vm->_video->setPalElem(_counter, palPtr->red, palPtr->green, palPtr->blue, 0, 0x13);
+ palPtr++;
+ }
+
+ palPtr = _vm->_global->_pPaletteDesc->vgaPal;
+ for (_counter = 0; _counter < 16; _counter++) {
+ _vm->_global->_redPalette[_counter] = palPtr->red;
+ _vm->_global->_greenPalette[_counter] = palPtr->green;
+ _vm->_global->_bluePalette[_counter] = palPtr->blue;
+ palPtr++;
+ }
+ } else {
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+ }
+}
+
+char Mult_v2::doFadeAnim(char stop) {
+ Mult_PalFadeKey *fadeKey;
+
+ for (_index = 0; _index < _multData2->palFadeKeysCount; _index++) {
+ fadeKey = &_multData2->palFadeKeys[_index];
+
+ if (fadeKey->frame != _frame)
+ continue;
+
+ stop = 0;
+ if ((fadeKey->flag & 1) == 0) {
+ if (fadeKey->fade == 0) {
+ _vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
+ _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc);
+ } else {
+ _vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
+ _vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, 0);
+ }
+ } else {
+ _vm->_global->_pPaletteDesc->vgaPal = _multData2->fadePal[fadeKey->palIndex];
+ _vm->_palanim->fade(_vm->_global->_pPaletteDesc, fadeKey->fade, -1);
+
+ _palFadingRed = (fadeKey->flag >> 1) & 1;
+ _palFadingGreen = (fadeKey->flag >> 2) & 1;
+ _palFadingBlue = (fadeKey->flag >> 3) & 1;
+ }
+ }
+
+ if (_palFadingRed) {
+ _palFadingRed = !_vm->_palanim->fadeStep(1);
+ stop = 0;
+ }
+ if (_palFadingGreen) {
+ _palFadingGreen = !_vm->_palanim->fadeStep(2);
+ stop = 0;
+ }
+ if (_palFadingBlue) {
+ _palFadingBlue = !_vm->_palanim->fadeStep(3);
+ stop = 0;
+ }
+ return stop;
+}
+
+char Mult_v2::doSoundAnim(char stop) {
+ Mult_SndKey *sndKey;
+ for (_index = 0; _index < _multData2->sndKeysCount; _index++) {
+ sndKey = &_multData2->sndKeys[_index];
+ if (sndKey->frame != _frame)
+ continue;
+
+ if (sndKey->cmd != -1) {
+ if (sndKey->cmd == 1) {
+ _vm->_snd->stopSound(0);
+ stop = 0;
+ playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
+ sndKey->freq, sndKey->channel);
+
+ } else if (sndKey->cmd == 4) {
+ _vm->_snd->stopSound(0);
+ stop = 0;
+ playSound(_vm->_game->_soundSamples[sndKey->soundIndex], sndKey->repCount,
+ sndKey->freq, sndKey->channel);
+ }
+ } else {
+ if (_vm->_snd->_playingSound)
+ _vm->_snd->stopSound(sndKey->channel);
+ }
+ }
+ return stop;
+}
+
+void Mult_v2::sub_62DD(int16 index) {
+ Mult_Object *animObj;
+ Mult_AnimKey *animKey;
+// void *somep05, *somep05l;
+ int16 frame;
+ int16 layer;
+ int16 layers;
+ int16 curanim;
+ int i, j;
+
+ // I really doubt animKeysIndices1 is a correct name for that field...
+ frame = _multData2->animKeysIndices1[index];
+ if (frame == -1)
+ return;
+
+ for (i = 0; i < 4; i++) {
+ if (_multData2->field_124[index][i] != -1) {
+ for (j = _multData2->field_15F[index][i]; j < _multData2->animKeysCount[i]; j++) {
+ animKey = &_multData2->animKeys[i][j];
+ if (animKey->frame > frame)
+ break;
+ else if (animKey->frame == frame) {
+ animObj = &_objects[_multData2->field_124[index][i]];
+ if (animKey->layer > -1) {
+ _multData2->field_15F[index][i] = j;
+ (*animObj->pPosX) = animKey->posX;
+ (*animObj->pPosY) = animKey->posY;
+ animObj->pAnimData->frame = 0;
+ animObj->pAnimData->animType = 1;
+ animObj->pAnimData->isStatic = 0;
+ animObj->pAnimData->isPaused = 0;
+ animObj->pAnimData->maxTick = 0;
+ animObj->pAnimData->animation = 0;
+ animObj->tick = 0;
+ curanim = _multData2->animIndices[0];
+ layer = animKey->layer;
+ layers = _vm->_scenery->_animations[curanim].layersCount;
+ while (layer >= layers) {
+ layer -= layers;
+ animObj->pAnimData->animation++;
+ curanim = _multData2->animIndices[animObj->pAnimData->animation];
+ layers = _vm->_scenery->_animations[curanim].layersCount;
+ }
+ animObj->pAnimData->layer = 2;
+ animObj->pAnimData->animation =
+ _multData2->animIndices[animObj->pAnimData->animation];
+ break;
+ }
+ else {
+ animObj->pAnimData->isStatic = 1;
+ continue;
+ }
+ }
+ }
+ }
+ if (_multData2->field_124[index][i] != -1) {
+ warning("GOB2 Stub! Messing about with _multData2->somepointer05");
+ for (j = _multData2->field_17F[index][i]; j < _multData2->somepointer05size[i]; j++) {
+/*
+ somep05 = &_multData2->somepointer05[i][j];
+ somep05l = &_multData2->somepointer05[i][j-1];
+ if (somep05->field_0 > frame)
+ break;
+ else if (somep05->field_0 == frame) {
+ if (somep05->field_2 == -1)
+ _multData2->somepointer05indices[i] = -1;
+ else {
+ _multData2->somepointer05indices[0] = -1;
+ _multData2->somepointer05indices[1] = -1;
+ _multData2->somepointer05indices[2] = -1;
+ _multData2->somepointer05indices[3] = -1;
+ if ((_multData2->field_156 == 1) || (somep05l->field_2 == 1))
+ _multData2->somepointer05indices[i] = j;
+ else if (_multData2->field_157[index] == frame)
+ _multData2->somepointer05indices[i] = -1;
+ else
+ _multData2->somepointer05indices[i] = j - 1;
+ }
+ }
+*/
+ }
+ }
+ if (_multData2->somepointer05indices[i] != -1) {
+/*
+ int arg3 = frame - _multData2->somepointer05[i][_multData2->somepointer05indices[i]].field_0;
+ int arg2 = _multData2->field_156;
+ if ((arg2 != 1) && (--arg3 > 0))
+ arg3 = 0;
+ int arg1 = _multData2->somepointer05[i][_multData2->somepointer05indices[i]];
+ // somepointer09 is 14 bytes wide (surely a struct)
+ int arg0 = _multData2->somepointer09[-_multData2->somepointer05[i][_multData2->somepointer05indices[i]].field_2 - 2];
+*/
+ warning("GOB2 Stub! sub_1CBF8(arg0, arg1, arg2, arg3);");
+ }
+ }
+}
+
+void Mult_v2::sub_6A35(void) {
+ int i;
+ int j;
+
+ for (i = 0; i < 8; i++)
+ if (_multDatas[i] != 0) {
+ _multData2 = _multDatas[i];
+ for (j = 0; j < 4; j++)
+ sub_62DD(j);
+ }
+}
+
+void Mult_v2::animate(void) {
+ Mult_Object *animObj1, *animObj2;
+ Mult_AnimData *animData1, *animData2;
+ int i;
+ int j;
+ int8 minOrder = 100;
+ int8 maxOrder = 0;
+ int8 *orderArray;
+ int orderArrayPos = 0;
+ int8 animIndices[150];
+ int numAnims = 0; // di
+ // .-----
+ int off_2CE67 = 1000;
+ int word_2CC88 = 1;
+ // '-----
+
+ if (_objects == 0)
+ return;
+
+ if (_objCount == 0)
+ orderArray = 0;
+ else {
+ if (_orderArray == 0)
+ return;
+ orderArray = _orderArray;
+ }
+
+ sub_6A35();
+
+ for (i = 0; i < _objCount; i++) {
+ animData1 = _objects[i].pAnimData;
+ animData1->intersected = 200;
+ if ((animData1->isStatic != 2) &&
+ ((animData1->isStatic == 0) || (_objects[i].lastLeft != -1))) {
+ animIndices[numAnims] = i;
+ _renderData2[numAnims] = &_objects[i];
+ numAnims++;
+ }
+ }
+
+ for (i = 0; i < numAnims; i++) {
+ animObj1 = _renderData2[i];
+
+ animObj1->someFlag = 0;
+ // TODO: the region around off_2CE67 is messed up
+ // Should be some heigh value so that MIN() works
+ animObj1->somethingTop = off_2CE67; // seg011:0AA7
+ animObj1->somethingLeft = off_2CE67;
+ animObj1->somethingBottom = 0;
+ animObj1->somethingRight = 0;
+
+ animData1 = animObj1->pAnimData;
+ if ((animData1->isStatic == 0) && (animData1->isPaused == 0)
+ && (animData1->maxTick == animObj1->tick)) {
+ animObj1->someFlag = 1;
+ _vm->_scenery->updateAnim(animData1->layer, animData1->frame,
+ animData1->animation, 8, *animObj1->pPosX, *animObj1->pPosY, 0);
+ if (animObj1->lastLeft == -1) {
+ animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft;
+ animObj1->somethingTop = _vm->_scenery->_toRedrawTop;
+ animObj1->somethingRight = _vm->_scenery->_toRedrawRight;
+ animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom;
+ } else {
+ animObj1->somethingLeft = MIN(animObj1->lastLeft, _vm->_scenery->_toRedrawLeft);
+ animObj1->somethingTop = MIN(animObj1->lastTop, _vm->_scenery->_toRedrawTop);
+ animObj1->somethingRight = MAX(animObj1->lastRight, _vm->_scenery->_toRedrawRight);
+ animObj1->somethingBottom = MAX(animObj1->lastBottom, _vm->_scenery->_toRedrawBottom);
+ if ((_vm->_game->_totFileData[0x29] > 50) &&
+ (animObj1->somethingLeft == animObj1->lastLeft) &&
+ (animObj1->somethingTop == animObj1->lastTop) &&
+ (animObj1->somethingRight == animObj1->lastRight) &&
+ (animObj1->somethingBottom == animObj1->lastBottom) &&
+ (animData1->somethingLayer == animData1->layer) &&
+ (animData1->somethingFrame == animData1->frame) &&
+ (animData1->somethingAnimation == animData1->animation)) {
+ animObj1->someFlag = 0;
+ }
+ }
+ } else {
+ if (animData1->isStatic == 0) {
+ if (animObj1->lastLeft == -1) {
+ animObj1->someFlag = 1;
+ _vm->_scenery->updateAnim(animData1->layer, animData1->frame,
+ animData1->animation, 8, *animObj1->pPosX, *animObj1->pPosY, 0);
+ }
+ animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft;
+ animObj1->somethingTop = _vm->_scenery->_toRedrawTop;
+ animObj1->somethingRight = _vm->_scenery->_toRedrawRight;
+ animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom;
+ } else if (animObj1->lastLeft != -1) {
+ animObj1->someFlag = 1;
+ animObj1->somethingLeft = _vm->_scenery->_toRedrawLeft;
+ animObj1->somethingTop = _vm->_scenery->_toRedrawTop;
+ animObj1->somethingRight = _vm->_scenery->_toRedrawRight;
+ animObj1->somethingBottom = _vm->_scenery->_toRedrawBottom;
+ }
+ }
+ animData1->somethingLayer = animData1->layer;
+ animData1->somethingFrame = animData1->frame;
+ animData1->somethingAnimation = animData1->animation;
+ if ((animObj1->someFlag != 0) || (animData1->isStatic == 0)) {
+ minOrder = MIN(minOrder, animData1->order);
+ maxOrder = MAX(maxOrder, animData1->order);
+ }
+ }
+
+ for (i = 0; i < numAnims; i++) {
+ if ((_renderData2[i]->someFlag != 0) && (_renderData2[i]->lastLeft != -1)) {
+ int maxleft = MAX(_renderData2[i]->somethingLeft, _vm->_anim->_areaLeft);
+ int maxtop = MAX(_renderData2[i]->somethingTop, _vm->_anim->_areaTop);
+
+ _vm->_draw->_sourceSurface = 22;
+ _vm->_draw->_destSurface = 21;
+ _vm->_draw->_spriteLeft = maxleft - _vm->_anim->_areaLeft;
+ _vm->_draw->_spriteTop = maxtop - _vm->_anim->_areaTop;
+ _vm->_draw->_spriteRight = _renderData2[i]->somethingRight - maxleft + 1;
+ _vm->_draw->_spriteBottom = _renderData2[i]->somethingBottom - maxtop + 1;
+ if ((_vm->_draw->_spriteRight > 0) && (_vm->_draw->_spriteBottom > 0)) {
+ _vm->_draw->_destSpriteX = maxleft;
+ _vm->_draw->_destSpriteY = maxtop;
+ _vm->_draw->_transparency = 0;
+ _vm->_draw->spriteOperation(10);
+ }
+ _renderData2[i]->lastLeft = -1;
+ }
+ }
+
+ for (j = minOrder; j <= maxOrder; j++) {
+ for (i = 0; i < numAnims; i++) {
+ animData1 = _renderData2[i]->pAnimData;
+ if (((animData1->isStatic == 0) || (_renderData2[i]->someFlag != 0))
+ & (animData1->order == j))
+ orderArray[orderArrayPos++] = i;
+ }
+ }
+
+ warning("GOB2 Stub! word_2CC88");
+ if (word_2CC88 >= 0) {
+ for (i = 0; i < orderArrayPos; i++) {
+ animObj1 = _renderData2[orderArray[i]];
+ for (j = i+1; j < orderArrayPos; j++) {
+ animObj2 = _renderData2[orderArray[j]];
+ if ((animObj1->pAnimData->order == animObj2->pAnimData->order) &&
+ ((animObj1->somethingBottom > animObj2->somethingBottom) ||
+ ((animObj1->somethingBottom == animObj2->somethingBottom) &&
+ (animObj1->pAnimData->someFlag == 1))))
+ SWAP(orderArray[i], orderArray[j]);
+ }
+ }
+ }
+
+ for (i = 0; i < orderArrayPos; i++) {
+ animObj1 = _renderData2[orderArray[i]];
+ animData1 = animObj1->pAnimData;
+ if (animObj1->someFlag == 0) {
+ } else {
+ if (animData1->isStatic == 0) {
+ _vm->_scenery->updateAnim(animData1->layer, animData1->frame,
+ animData1->animation, 10, *animObj1->pPosX, *animObj1->pPosY, 1);
+ if (_vm->_scenery->_toRedrawLeft != -12345) {
+ if (_vm->_global->_pressedKeys[0x36]) {
+ warning("GOB2 Stub! word_2F3BF & word_2F3C1; someValueToAddToY & someValueToAddToX, respectively");
+ // draws a rectangle around the region to redraw, why?
+ _vm->_video->drawLine(_vm->_draw->_frontSurface,
+ _vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawTop,
+ _vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawTop, 15);
+ _vm->_video->drawLine(_vm->_draw->_frontSurface,
+ _vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawBottom,
+ _vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawBottom, 15);
+ _vm->_video->drawLine(_vm->_draw->_frontSurface,
+ _vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawTop,
+ _vm->_scenery->_toRedrawLeft, _vm->_scenery->_toRedrawBottom, 15);
+ _vm->_video->drawLine(_vm->_draw->_frontSurface,
+ _vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawTop,
+ _vm->_scenery->_toRedrawRight, _vm->_scenery->_toRedrawBottom, 15);
+ }
+ animObj1->lastLeft = _vm->_scenery->_toRedrawLeft;
+ animObj1->lastRight = _vm->_scenery->_toRedrawRight;
+ animObj1->lastTop = _vm->_scenery->_toRedrawTop;
+ animObj1->lastBottom = _vm->_scenery->_toRedrawBottom;
+ } else {
+ animObj1->lastLeft = -1;
+ }
+ } else {
+ _vm->_scenery->_toRedrawLeft = animObj1->somethingLeft;
+ _vm->_scenery->_toRedrawRight = animObj1->somethingRight;
+ _vm->_scenery->_toRedrawTop = animObj1->somethingTop;
+ _vm->_scenery->_toRedrawBottom = animObj1->somethingBottom;
+ }
+ warning("GOB2 Stub! sub_1A52B(animObj1->pAnimData->order);");
+ }
+ }
+
+ for (i = 0; i < numAnims; i++) {
+ animObj1 = _renderData2[i];
+ animData1 = animObj1->pAnimData;
+ if (animData1->isStatic != 0)
+ continue;
+
+ if ((animData1->animType == 7) && (animData1->field_F != -1)) {
+ animData1->layer = animData1->field_F;
+ animData1->frame = 0;
+ animData1->field_F = -1;
+ animData1->isPaused = 0;
+ }
+ if (animData1->isPaused != 0)
+ continue;
+
+ if (animData1->maxTick == animObj1->tick) {
+ animObj1->tick = 0;
+ if ((animData1->animType < 100) || (word_2CC88 < 0)) {
+ if (animData1->animType == 4) {
+ animData1->frame = 0;
+ animData1->isPaused = 1;
+ }
+ else {
+ if (animData1->animType != 8)
+ animData1->frame++;
+ if (animData1->frame >=
+ _vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->framesCount) {
+ switch(animData1->animType) {
+ case 0:
+ animData1->frame = 0;
+ break;
+
+ case 1:
+ animData1->frame = 0;
+ *(_objects[i].pPosX) +=
+ _vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->animDeltaX;
+ *(_objects[i].pPosY) +=
+ _vm->_scenery->_animations[(int)animData1->animation].layers[animData1->layer]->animDeltaY;
+ break;
+
+ case 2:
+ animData1->frame = 0;
+ animData1->animation = animData1->newAnimation;
+ animData1->layer = animData1->newLayer;
+ break;
+
+ case 3:
+ animData1->animType = 4;
+ animData1->frame = 0;
+ break;
+
+ case 5:
+ animData1->isStatic = 1;
+ animData1->frame = 0;
+ break;
+
+ case 6:
+ case 7:
+ animData1->frame--;
+ animData1->isPaused = 1;
+ break;
+ }
+ animData1->newCycle = 1;
+ } else
+ animData1->newCycle = 0;
+ }
+ }
+ else if (animData1->animType == 100)
+ warning("GOB2 Stub! sub_10C87(animObj1);");
+ else if (animData1->animType == 101)
+ warning("GOB2 Stub! sub_11984(animObj1);");
+ } else
+ animObj1->tick++;
+ }
+
+ for (i = 0; i < numAnims; i++) {
+ animObj1 = _renderData2[i];
+ animData1 = animObj1->pAnimData;
+ if ((animData1->isStatic != 0) || (animObj1->lastLeft == -1))
+ continue;
+
+ for (j = 0; j < numAnims; j++) {
+ if (i == j)
+ continue;
+ animObj2 = _renderData2[j];
+ animData2 = animObj2->pAnimData;
+ if ((animData2->isStatic != 0) || (animObj2->lastLeft == -1))
+ continue;
+ if ((animObj2->lastRight >= animObj1->lastLeft) &&
+ (animObj2->lastLeft <= animObj1->lastRight) &&
+ (animObj2->lastBottom >= animObj1->lastTop) &&
+ (animObj2->lastTop <= animObj1->lastBottom))
+ animData2->intersected = animIndices[i];
+ }
+ }
+}
+
} // End of namespace Gob