diff options
Diffstat (limited to 'engines/gob/pregob/onceupon/onceupon.cpp')
-rw-r--r-- | engines/gob/pregob/onceupon/onceupon.cpp | 124 |
1 files changed, 122 insertions, 2 deletions
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp index aed1b45e02..aa08f6f1fd 100644 --- a/engines/gob/pregob/onceupon/onceupon.cpp +++ b/engines/gob/pregob/onceupon/onceupon.cpp @@ -128,7 +128,8 @@ const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = { }; const char *OnceUpon::kSound[kSoundMAX] = { - "diamant.snd" + "diamant.snd", // kSoundClick + "cigogne.snd" // kSoundStork }; const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = { @@ -1293,9 +1294,128 @@ bool OnceUpon::playSection() { return (this->*kSectionFuncs[_section])(); } +const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = { + { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0} +}; + +enum StorkState { + kStorkStateWaitUser, + kStorkStateWaitBundle, + kStorkStateFinish +}; + bool OnceUpon::sectionStork() { warning("OnceUpon::sectionStork(): TODO"); - return true; + + fadeOut(); + hideCursor(); + setGamePalette(0); + setGameCursor(); + + const StorkParam ¶m = getStorkParameters(); + + Surface backdrop(320, 200, 1); + + // Draw the frame + _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface); + + // Draw the backdrop + _vm->_video->drawPackedSprite(param.backdrop, backdrop); + _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12); + + // "Where does the stork go?" + TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor); + whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1); + + ANIFile ani(_vm, "present.ani", 320); + ANIList anims; + + Stork *stork = new Stork(_vm, ani); + + loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations); + anims.push_back(stork); + + drawAnim(anims); + + _vm->_draw->forceBlit(); + + int8 storkSoundWait = 0; + + StorkState state = kStorkStateWaitUser; + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (state != kStorkStateFinish)) { + clearAnim(anims); + + // Play the stork sound + if (--storkSoundWait == 0) + playSound(kSoundStork); + if (storkSoundWait <= 0) + storkSoundWait = 50 - _vm->_util->getRandom(30); + + // Check if the bundle landed + if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded()) + state = kStorkStateFinish; + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + + action = doIngameMenu(key, mouseButtons); + if (action != kMenuActionNone) { + state = kStorkStateFinish; + break; + } + + if (mouseButtons == kMouseButtonsLeft) { + stopSound(); + playSound(kSoundClick); + + int house = checkButton(param.houses, param.houseCount, mouseX, mouseY); + if ((state == kStorkStateWaitUser) && (house >= 0)) { + + stork->dropBundle(param.drops[house]); + state = kStorkStateWaitBundle; + + // Remove the "Where does the stork go?" text + int16 left, top, right, bottom; + if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + } + + drawAnim(anims); + showCursor(); + fadeIn(); + + endFrame(true); + } + + freeAnims(anims); + delete whereStork; + + fadeOut(); + hideCursor(); + + // Completed the section => move one + if (action == kMenuActionNone) + return true; + + // Didn't complete the section + return false; } bool OnceUpon::sectionChapter1() { |