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Diffstat (limited to 'engines/gob/pregob/onceupon/onceupon.cpp')
-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp124
1 files changed, 122 insertions, 2 deletions
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
index aed1b45e02..aa08f6f1fd 100644
--- a/engines/gob/pregob/onceupon/onceupon.cpp
+++ b/engines/gob/pregob/onceupon/onceupon.cpp
@@ -128,7 +128,8 @@ const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = {
};
const char *OnceUpon::kSound[kSoundMAX] = {
- "diamant.snd"
+ "diamant.snd", // kSoundClick
+ "cigogne.snd" // kSoundStork
};
const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = {
@@ -1293,9 +1294,128 @@ bool OnceUpon::playSection() {
return (this->*kSectionFuncs[_section])();
}
+const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = {
+ { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0},
+ {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}
+};
+
+enum StorkState {
+ kStorkStateWaitUser,
+ kStorkStateWaitBundle,
+ kStorkStateFinish
+};
+
bool OnceUpon::sectionStork() {
warning("OnceUpon::sectionStork(): TODO");
- return true;
+
+ fadeOut();
+ hideCursor();
+ setGamePalette(0);
+ setGameCursor();
+
+ const StorkParam &param = getStorkParameters();
+
+ Surface backdrop(320, 200, 1);
+
+ // Draw the frame
+ _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface);
+
+ // Draw the backdrop
+ _vm->_video->drawPackedSprite(param.backdrop, backdrop);
+ _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12);
+
+ // "Where does the stork go?"
+ TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor);
+ whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1);
+
+ ANIFile ani(_vm, "present.ani", 320);
+ ANIList anims;
+
+ Stork *stork = new Stork(_vm, ani);
+
+ loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations);
+ anims.push_back(stork);
+
+ drawAnim(anims);
+
+ _vm->_draw->forceBlit();
+
+ int8 storkSoundWait = 0;
+
+ StorkState state = kStorkStateWaitUser;
+ MenuAction action = kMenuActionNone;
+ while (!_vm->shouldQuit() && (state != kStorkStateFinish)) {
+ clearAnim(anims);
+
+ // Play the stork sound
+ if (--storkSoundWait == 0)
+ playSound(kSoundStork);
+ if (storkSoundWait <= 0)
+ storkSoundWait = 50 - _vm->_util->getRandom(30);
+
+ // Check if the bundle landed
+ if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded())
+ state = kStorkStateFinish;
+
+ // Check user input
+
+ int16 mouseX, mouseY;
+ MouseButtons mouseButtons;
+
+ int16 key = checkInput(mouseX, mouseY, mouseButtons);
+
+ action = doIngameMenu(key, mouseButtons);
+ if (action != kMenuActionNone) {
+ state = kStorkStateFinish;
+ break;
+ }
+
+ if (mouseButtons == kMouseButtonsLeft) {
+ stopSound();
+ playSound(kSoundClick);
+
+ int house = checkButton(param.houses, param.houseCount, mouseX, mouseY);
+ if ((state == kStorkStateWaitUser) && (house >= 0)) {
+
+ stork->dropBundle(param.drops[house]);
+ state = kStorkStateWaitBundle;
+
+ // Remove the "Where does the stork go?" text
+ int16 left, top, right, bottom;
+ if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom))
+ _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom);
+ }
+ }
+
+ drawAnim(anims);
+ showCursor();
+ fadeIn();
+
+ endFrame(true);
+ }
+
+ freeAnims(anims);
+ delete whereStork;
+
+ fadeOut();
+ hideCursor();
+
+ // Completed the section => move one
+ if (action == kMenuActionNone)
+ return true;
+
+ // Didn't complete the section
+ return false;
}
bool OnceUpon::sectionChapter1() {