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-rw-r--r--engines/gob/pregob/onceupon/onceupon.cpp87
1 files changed, 87 insertions, 0 deletions
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp
index aa85e1c095..a5d05ce8c3 100644
--- a/engines/gob/pregob/onceupon/onceupon.cpp
+++ b/engines/gob/pregob/onceupon/onceupon.cpp
@@ -30,6 +30,8 @@
#include "gob/anifile.h"
#include "gob/aniobject.h"
+#include "gob/sound/sound.h"
+
#include "gob/pregob/onceupon/onceupon.h"
static const int kPaletteSize = 16;
@@ -487,6 +489,91 @@ void OnceUpon::setAnimState(ANIObject &ani, uint16 state, bool once, bool pause)
ani.setPosition();
}
+void OnceUpon::showTitle() {
+ // Show the Once Upon A Time title animation
+ // NOTE: This is currently only a mock-up. The real animation is in "ville.seq".
+
+ fadeOut();
+ setGamePalette(10);
+
+ warning("OnceUpon::showTitle(): Actually play the SEQ");
+
+ clearScreen();
+
+ _vm->_video->drawPackedSprite("ville.cmp", *_vm->_draw->_backSurface);
+ _vm->_draw->forceBlit();
+
+ ANIFile ani (_vm, "pres.ani", 320);
+ ANIObject title(ani);
+
+ setAnimState(title, 8, false, false);
+
+ playTitleMusic();
+
+ while (!_vm->shouldQuit()) {
+ redrawAnim(title);
+
+ fadeIn();
+
+ endFrame(true);
+
+ if (hasInput())
+ break;
+ }
+
+ fadeOut();
+ stopTitleMusic();
+}
+
+void OnceUpon::playTitleMusic() {
+ if (_vm->getPlatform() == Common::kPlatformPC)
+ playTitleMusicDOS();
+ else if (_vm->getPlatform() == Common::kPlatformAmiga)
+ playTitleMusicAmiga();
+ else if (_vm->getPlatform() == Common::kPlatformAtariST)
+ playTitleMusicAtariST();
+}
+
+void OnceUpon::playTitleMusicDOS() {
+ // Play an AdLib track
+
+ _vm->_sound->adlibLoadTBR("babayaga.tbr");
+ _vm->_sound->adlibLoadMDY("babayaga.mdy");
+ _vm->_sound->adlibSetRepeating(-1);
+ _vm->_sound->adlibPlay();
+}
+
+void OnceUpon::playTitleMusicAmiga() {
+ // Play a Protracker track
+
+ _vm->_sound->protrackerPlay("mod.babayaga");
+}
+
+void OnceUpon::playTitleMusicAtariST() {
+ // Play a Soundblaster composition
+
+ static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1};
+ static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"};
+
+ for (uint i = 0; i < ARRAYSIZE(titleFiles); i++)
+ _vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]);
+
+ _vm->_sound->blasterPlayComposition(titleMusic, 0);
+ _vm->_sound->blasterRepeatComposition(-1);
+}
+
+void OnceUpon::stopTitleMusic() {
+ _vm->_sound->adlibSetRepeating(0);
+ _vm->_sound->blasterRepeatComposition(0);
+
+ _vm->_sound->adlibStop();
+ _vm->_sound->blasterStopComposition();
+ _vm->_sound->protrackerStop();
+
+ for (int i = 0; i < Sound::kSoundsCount; i++)
+ _vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i));
+}
+
} // End of namespace OnceUpon
} // End of namespace Gob