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Diffstat (limited to 'engines/gob/pregob/onceupon/onceupon.cpp')
-rw-r--r-- | engines/gob/pregob/onceupon/onceupon.cpp | 1904 |
1 files changed, 1904 insertions, 0 deletions
diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp new file mode 100644 index 0000000000..e4c2df34c0 --- /dev/null +++ b/engines/gob/pregob/onceupon/onceupon.cpp @@ -0,0 +1,1904 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/gob.h" +#include "gob/global.h" +#include "gob/util.h" +#include "gob/dataio.h" +#include "gob/surface.h" +#include "gob/draw.h" +#include "gob/video.h" +#include "gob/anifile.h" +#include "gob/aniobject.h" + +#include "gob/sound/sound.h" + +#include "gob/pregob/txtfile.h" +#include "gob/pregob/gctfile.h" + +#include "gob/pregob/onceupon/onceupon.h" +#include "gob/pregob/onceupon/palettes.h" +#include "gob/pregob/onceupon/title.h" +#include "gob/pregob/onceupon/parents.h" +#include "gob/pregob/onceupon/chargenchild.h" + +static const uint kLanguageCount = 5; + +static const uint kCopyProtectionHelpStringCount = 3; + +static const char *kCopyProtectionHelpStrings[Gob::OnceUpon::OnceUpon::kLanguageCount][kCopyProtectionHelpStringCount] = { + { // French + "Consulte le livret des animaux, rep\212re la", + "page correspondant \205 la couleur de l\'\202cran", + "et clique le symbole associ\202 \205 l\'animal affich\202.", + }, + { // German + "Suche im Tieralbum die Seite, die der Farbe auf", + "dem Bildschirm entspricht und klicke auf das", + "Tiersymbol.", + }, + { // English + "Consult the book of animals, find the page", + "corresponding to the colour of screen and click", + "the symbol associated with the animal displayed.", + }, + { // Spanish + "Consulta el libro de los animales, localiza la ", + "p\240gina que corresponde al color de la pantalla.", + "Cliquea el s\241mbolo asociado al animal que aparece.", + }, + { // Italian + "Guarda il libretto degli animali, trova la", + "pagina che corrisponde al colore dello schermo,", + "clicca il simbolo associato all\'animale presentato", + } +}; + +static const char *kCopyProtectionWrongStrings[Gob::OnceUpon::OnceUpon::kLanguageCount] = { + "Tu t\'es tromp\202, dommage...", // French + "Schade, du hast dich geirrt." , // German + "You are wrong, what a pity!" , // English + "Te equivocas, l\240stima..." , // Spanish + "Sei Sbagliato, peccato..." // Italian +}; + +static const uint kCopyProtectionShapeCount = 5; + +static const int16 kCopyProtectionShapeCoords[kCopyProtectionShapeCount][6] = { + { 0, 51, 26, 75, 60, 154}, + { 28, 51, 58, 81, 96, 151}, + { 60, 51, 94, 79, 136, 152}, + { 96, 51, 136, 71, 180, 155}, + {140, 51, 170, 77, 228, 153} +}; + +enum ClownAnimation { + kClownAnimationClownCheer = 0, + kClownAnimationClownStand = 1, + kClownAnimationClownCry = 6 +}; + +// 12 seconds delay for one area full of GCT text +static const uint32 kGCTDelay = 12000; + +namespace Gob { + +namespace OnceUpon { + +const OnceUpon::MenuButton OnceUpon::kMainMenuDifficultyButton[] = { + {false, 29, 18, 77, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyBeginner}, + {false, 133, 18, 181, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyIntermediate}, + {false, 241, 18, 289, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyAdvanced}, +}; + +const OnceUpon::MenuButton OnceUpon::kSectionButtons[] = { + {false, 27, 121, 91, 179, 0, 0, 0, 0, 0, 0, 0}, + { true, 95, 121, 159, 179, 4, 1, 56, 49, 100, 126, 2}, + { true, 163, 121, 227, 179, 64, 1, 120, 49, 168, 126, 6}, + { true, 231, 121, 295, 179, 128, 1, 184, 49, 236, 126, 10} +}; + +const OnceUpon::MenuButton OnceUpon::kIngameButtons[] = { + {true, 108, 83, 139, 116, 0, 0, 31, 34, 108, 83, 0}, + {true, 144, 83, 175, 116, 36, 0, 67, 34, 144, 83, 1}, + {true, 180, 83, 211, 116, 72, 0, 103, 34, 180, 83, 2} +}; + +const OnceUpon::MenuButton OnceUpon::kAnimalNamesBack = { + true, 19, 13, 50, 46, 36, 0, 67, 34, 19, 13, 1 +}; + +const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = { + {true, 43, 80, 93, 115, 0, 55, 50, 90, 43, 80, 0}, + {true, 132, 80, 182, 115, 53, 55, 103, 90, 132, 80, 1}, + {true, 234, 80, 284, 115, 106, 55, 156, 90, 234, 80, 2}, + {true, 43, 138, 93, 173, 159, 55, 209, 90, 43, 138, 3}, + {true, 132, 138, 182, 173, 212, 55, 262, 90, 132, 138, 4}, + {true, 234, 138, 284, 173, 265, 55, 315, 90, 234, 138, 2} +}; + +const char *OnceUpon::kSound[kSoundCount] = { + "diamant.snd", // kSoundClick + "cigogne.snd", // kSoundStork + "saute.snd" // kSoundJump +}; + +const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = { + &OnceUpon::sectionStork, + &OnceUpon::sectionChapter1, + &OnceUpon::sectionParents, + &OnceUpon::sectionChapter2, + &OnceUpon::sectionForest0, + &OnceUpon::sectionChapter3, + &OnceUpon::sectionEvilCastle, + &OnceUpon::sectionChapter4, + &OnceUpon::sectionForest1, + &OnceUpon::sectionChapter5, + &OnceUpon::sectionBossFight, + &OnceUpon::sectionChapter6, + &OnceUpon::sectionForest2, + &OnceUpon::sectionChapter7, + &OnceUpon::sectionEnd +}; + + +OnceUpon::ScreenBackup::ScreenBackup() : palette(-1), changedCursor(false), cursorVisible(false) { + screen = new Surface(320, 200, 1); +} + +OnceUpon::ScreenBackup::~ScreenBackup() { + delete screen; +} + + +OnceUpon::OnceUpon(GobEngine *vm) : PreGob(vm), _openedArchives(false), + _jeudak(0), _lettre(0), _plettre(0), _glettre(0) { + +} + +OnceUpon::~OnceUpon() { + deinit(); +} + +void OnceUpon::init() { + deinit(); + + // Open data files + + bool hasSTK1 = _vm->_dataIO->openArchive("stk1.stk", true); + bool hasSTK2 = _vm->_dataIO->openArchive("stk2.stk", true); + bool hasSTK3 = _vm->_dataIO->openArchive("stk3.stk", true); + + if (!hasSTK1 || !hasSTK2 || !hasSTK3) + error("OnceUpon::OnceUpon(): Failed to open archives"); + + _openedArchives = true; + + // Open fonts + + _jeudak = _vm->_draw->loadFont("jeudak.let"); + _lettre = _vm->_draw->loadFont("lettre.let"); + _plettre = _vm->_draw->loadFont("plettre.let"); + _glettre = _vm->_draw->loadFont("glettre.let"); + + if (!_jeudak || !_lettre || !_plettre || !_glettre) + error("OnceUpon::OnceUpon(): Failed to fonts (%d, %d, %d, %d)", + _jeudak != 0, _lettre != 0, _plettre != 0, _glettre != 0); + + // Verify the language + + if (_vm->_global->_language == kLanguageAmerican) + _vm->_global->_language = kLanguageBritish; + + if ((_vm->_global->_language >= kLanguageCount)) + error("We do not support the language \"%s\".\n" + "If you are certain that your game copy includes this language,\n" + "please contact the ScummVM team with details about this version.\n" + "Thanks", _vm->getLangDesc(_vm->_global->_language)); + + // Load all our sounds and init the screen + + loadSounds(kSound, kSoundCount); + initScreen(); + + // We start with an invalid palette + _palette = -1; + + // No quit requested at start + _quit = false; + + // We start with no selected difficulty and at section 0 + _difficulty = kDifficultyCount; + _section = 0; + + // Default name + _name = "Nemo"; + + // Default character properties + _house = 0; + _head = 0; + _colorHair = 0; + _colorJacket = 0; + _colorTrousers = 0; +} + +void OnceUpon::deinit() { + // Free sounds + freeSounds(); + + // Free fonts + + delete _jeudak; + delete _lettre; + delete _plettre; + delete _glettre; + + _jeudak = 0; + _lettre = 0; + _plettre = 0; + _glettre = 0; + + // Close archives + + if (_openedArchives) { + _vm->_dataIO->closeArchive(true); + _vm->_dataIO->closeArchive(true); + _vm->_dataIO->closeArchive(true); + } + + _openedArchives = false; +} + +void OnceUpon::setGamePalette(uint palette) { + if (palette >= kPaletteCount) + return; + + _palette = palette; + + setPalette(kGamePalettes[palette], kPaletteSize); +} + +void OnceUpon::setGameCursor() { + Surface cursor(320, 16, 1); + + // Set the default game cursor + _vm->_video->drawPackedSprite("icon.cmp", cursor); + setCursor(cursor, 105, 0, 120, 15, 0, 0); +} + +void OnceUpon::drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom, + int16 x, int16 y) const { + + // A special way of drawing something: + // Draw every other line "downwards", wait a bit after each line + // Then, draw the remaining lines "upwards" and again wait a bit after each line. + + if (_vm->shouldQuit()) + return; + + const int16 width = right - left + 1; + const int16 height = bottom - top + 1; + + if ((width <= 0) || (height <= 0)) + return; + + // Draw the even lines downwards + for (int16 i = 0; i < height; i += 2) { + if (_vm->shouldQuit()) + return; + + _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1); + _vm->_draw->blitInvalidated(); + + _vm->_util->longDelay(1); + } + + // Draw the odd lines upwards + for (int16 i = (height & 1) ? height : (height - 1); i >= 0; i -= 2) { + if (_vm->shouldQuit()) + return; + + _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1); + _vm->_draw->blitInvalidated(); + + _vm->_util->longDelay(1); + } +} + +void OnceUpon::backupScreen(ScreenBackup &backup, bool setDefaultCursor) { + // Backup the screen and palette + backup.screen->blit(*_vm->_draw->_backSurface); + backup.palette = _palette; + + // Backup the cursor + + backup.cursorVisible = isCursorVisible(); + + backup.changedCursor = false; + if (setDefaultCursor) { + backup.changedCursor = true; + + addCursor(); + setGameCursor(); + } +} + +void OnceUpon::restoreScreen(ScreenBackup &backup) { + if (_vm->shouldQuit()) + return; + + // Restore the screen + _vm->_draw->_backSurface->blit(*backup.screen); + _vm->_draw->forceBlit(); + + // Restore the palette + if (backup.palette >= 0) + setGamePalette(backup.palette); + + // Restore the cursor + + if (!backup.cursorVisible) + hideCursor(); + + if (backup.changedCursor) + removeCursor(); + + backup.changedCursor = false; +} + +void OnceUpon::fixTXTStrings(TXTFile &txt) const { + TXTFile::LineArray &lines = txt.getLines(); + for (uint i = 0; i < lines.size(); i++) + lines[i].text = fixString(lines[i].text); +} + +#include "gob/pregob/onceupon/brokenstrings.h" +Common::String OnceUpon::fixString(const Common::String &str) const { + const BrokenStringLanguage &broken = kBrokenStrings[_vm->_global->_language]; + + for (uint i = 0; i < broken.count; i++) { + if (str == broken.strings[i].wrong) + return broken.strings[i].correct; + } + + return str; +} + +enum ClownAnimation { + kClownAnimationStand = 0, + kClownAnimationCheer = 1, + kClownAnimationCry = 2 +}; + +const PreGob::AnimProperties OnceUpon::kClownAnimations[] = { + { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 0, 0, ANIObject::kModeOnce , true, false, false, 0, 0}, + { 6, 0, ANIObject::kModeOnce , true, false, false, 0, 0} +}; + +enum CopyProtectionState { + kCPStateSetup, // Set up the screen + kCPStateWaitUser, // Waiting for the user to pick a shape + kCPStateWaitClown, // Waiting for the clown animation to finish + kCPStateFinish // Finishing +}; + +bool OnceUpon::doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]) { + fadeOut(); + setPalette(kCopyProtectionPalette, kPaletteSize); + + // Load the copy protection sprites + Surface sprites[2] = {Surface(320, 200, 1), Surface(320, 200, 1)}; + + _vm->_video->drawPackedSprite("grille1.cmp", sprites[0]); + _vm->_video->drawPackedSprite("grille2.cmp", sprites[1]); + + // Load the clown animation + ANIFile ani (_vm, "grille.ani", 320); + ANIList anims; + + loadAnims(anims, ani, 1, &kClownAnimations[kClownAnimationStand]); + + // Set the copy protection cursor + setCursor(sprites[1], 5, 110, 20, 134, 3, 0); + + // We start with 2 tries left, not having a correct answer and the copy protection not set up yet + CopyProtectionState state = kCPStateSetup; + + uint8 triesLeft = 2; + int8 animalShape = -1; + bool hasCorrect = false; + + while (!_vm->shouldQuit() && (state != kCPStateFinish)) { + clearAnim(anims); + + // Set up the screen + if (state == kCPStateSetup) { + animalShape = cpSetup(colors, shapes, obfuscate, sprites); + + setAnim(*anims[0], kClownAnimations[kClownAnimationStand]); + state = kCPStateWaitUser; + } + + drawAnim(anims); + + // If we're waiting for the clown and he finished, evaluate if we're finished + if (!anims[0]->isVisible() && (state == kCPStateWaitClown)) + state = (hasCorrect || (--triesLeft == 0)) ? kCPStateFinish : kCPStateSetup; + + showCursor(); + fadeIn(); + + endFrame(true); + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + checkInput(mouseX, mouseY, mouseButtons); + + if (state == kCPStateWaitUser) { + // Look if we clicked a shaped and got it right + + int8 guessedShape = -1; + if (mouseButtons == kMouseButtonsLeft) + guessedShape = cpFindShape(mouseX, mouseY); + + if (guessedShape >= 0) { + hasCorrect = guessedShape == animalShape; + animalShape = -1; + + setAnim(*anims[0], kClownAnimations[hasCorrect ? kClownAnimationCheer : kClownAnimationCry]); + state = kCPStateWaitClown; + } + } + } + + freeAnims(anims); + + fadeOut(); + hideCursor(); + clearScreen(); + + // Display the "You are wrong" screen + if (!hasCorrect) + cpWrong(); + + return hasCorrect; +} + +int8 OnceUpon::cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4], + const Surface sprites[2]) { + + fadeOut(); + hideCursor(); + + // Get a random animal and animal color + int8 animalColor = _vm->_util->getRandom(7); + while ((colors[animalColor] == 1) || (colors[animalColor] == 7) || (colors[animalColor] == 11)) + animalColor = _vm->_util->getRandom(7); + + int8 animal = _vm->_util->getRandom(20); + + int8 animalShape = shapes[animalColor * 20 + animal]; + if (animal < 4) + animal = obfuscate[animal]; + + // Get the position of the animal sprite + int16 animalLeft = (animal % 4) * 80; + int16 animalTop = (animal / 4) * 50; + + uint8 sprite = 0; + if (animalTop >= 200) { + animalTop -= 200; + sprite = 1; + } + + int16 animalRight = animalLeft + 80 - 1; + int16 animalBottom = animalTop + 50 - 1; + + // Fill with the animal color + _vm->_draw->_backSurface->fill(colors[animalColor]); + + // Print the help line strings + for (uint i = 0; i < kCopyProtectionHelpStringCount; i++) { + const char * const helpString = kCopyProtectionHelpStrings[_vm->_global->_language][i]; + + const int x = 160 - (strlen(helpString) * _plettre->getCharWidth()) / 2; + const int y = i * 10 + 5; + + _plettre->drawString(helpString, x, y, 8, 0, true, *_vm->_draw->_backSurface); + } + + // White rectangle with black border + _vm->_draw->_backSurface->fillRect( 93, 43, 226, 134, 15); + _vm->_draw->_backSurface->drawRect( 92, 42, 227, 135, 0); + + // Draw the animal in the animal color + _vm->_draw->_backSurface->fillRect(120, 63, 199, 112, colors[animalColor]); + _vm->_draw->_backSurface->blit(sprites[sprite], animalLeft, animalTop, animalRight, animalBottom, 120, 63, 0); + + // Draw the shapes + for (uint i = 0; i < kCopyProtectionShapeCount; i++) { + const int16 * const coords = kCopyProtectionShapeCoords[i]; + + _vm->_draw->_backSurface->blit(sprites[1], coords[0], coords[1], coords[2], coords[3], coords[4], coords[5], 0); + } + + _vm->_draw->forceBlit(); + + return animalShape; +} + +int8 OnceUpon::cpFindShape(int16 x, int16 y) const { + // Look through all shapes and check if the coordinates are inside one of them + for (uint i = 0; i < kCopyProtectionShapeCount; i++) { + const int16 * const coords = kCopyProtectionShapeCoords[i]; + + const int16 left = coords[4]; + const int16 top = coords[5]; + const int16 right = coords[4] + (coords[2] - coords[0] + 1) - 1; + const int16 bottom = coords[5] + (coords[3] - coords[1] + 1) - 1; + + if ((x >= left) && (x <= right) && (y >= top) && (y <= bottom)) + return i; + } + + return -1; +} + +void OnceUpon::cpWrong() { + // Display the "You are wrong" string, centered + + const char * const wrongString = kCopyProtectionWrongStrings[_vm->_global->_language]; + const int wrongX = 160 - (strlen(wrongString) * _plettre->getCharWidth()) / 2; + + _vm->_draw->_backSurface->clear(); + _plettre->drawString(wrongString, wrongX, 100, 15, 0, true, *_vm->_draw->_backSurface); + + _vm->_draw->forceBlit(); + + fadeIn(); + + waitInput(); + + fadeOut(); + clearScreen(); +} + +void OnceUpon::showIntro() { + // Show all intro parts + + // "Loading" + showWait(10); + if (_vm->shouldQuit()) + return; + + // Quote about fairy tales + showQuote(); + if (_vm->shouldQuit()) + return; + + // Once Upon A Time title + showTitle(); + if (_vm->shouldQuit()) + return; + + // Game title screen + showChapter(0); + if (_vm->shouldQuit()) + return; + + // "Loading" + showWait(17); +} + +void OnceUpon::showWait(uint palette) { + // Show the loading floppy + + fadeOut(); + clearScreen(); + setGamePalette(palette); + + Surface wait(320, 43, 1); + + _vm->_video->drawPackedSprite("wait.cmp", wait); + _vm->_draw->_backSurface->blit(wait, 0, 0, 72, 33, 122, 84); + + _vm->_draw->forceBlit(); + + fadeIn(); +} + +void OnceUpon::showQuote() { + // Show the quote about fairytales + + fadeOut(); + clearScreen(); + setGamePalette(11); + + static const Font *fonts[3] = { _plettre, _glettre, _plettre }; + + TXTFile *quote = loadTXT(getLocFile("gene.tx"), TXTFile::kFormatStringPositionColorFont); + quote->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts)); + delete quote; + + _vm->_draw->forceBlit(); + + fadeIn(); + + waitInput(); + + fadeOut(); +} + +const PreGob::AnimProperties OnceUpon::kTitleAnimation = { + 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0 +}; + +void OnceUpon::showTitle() { + fadeOut(); + setGamePalette(10); + + Title title(_vm); + title.play(); +} + +void OnceUpon::showChapter(int chapter) { + // Display the intro text to a chapter + + fadeOut(); + clearScreen(); + setGamePalette(11); + + // Parchment background + _vm->_video->drawPackedSprite("parch.cmp", *_vm->_draw->_backSurface); + + static const Font *fonts[3] = { _plettre, _glettre, _plettre }; + + const Common::String chapterFile = getLocFile(Common::String::format("gene%d.tx", chapter)); + + TXTFile *gameTitle = loadTXT(chapterFile, TXTFile::kFormatStringPositionColorFont); + gameTitle->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts)); + delete gameTitle; + + _vm->_draw->forceBlit(); + + fadeIn(); + + waitInput(); + + fadeOut(); +} + +void OnceUpon::showByeBye() { + fadeOut(); + hideCursor(); + clearScreen(); + setGamePalette(1); + + _plettre->drawString("Bye Bye....", 140, 80, 2, 0, true, *_vm->_draw->_backSurface); + _vm->_draw->forceBlit(); + + fadeIn(); + + _vm->_util->longDelay(1000); + + fadeOut(); +} + +void OnceUpon::doStartMenu(const MenuButton *animalsButton, uint animalCount, + const MenuButton *animalButtons, const char * const *animalNames) { + clearScreen(); + + // Wait until we clicked on of the difficulty buttons and are ready to start playing + while (!_vm->shouldQuit()) { + MenuAction action = handleStartMenu(animalsButton); + if (action == kMenuActionPlay) + break; + + // If we pressed the "listen to animal names" button, handle that screen + if (action == kMenuActionAnimals) + handleAnimalNames(animalCount, animalButtons, animalNames); + } +} + +OnceUpon::MenuAction OnceUpon::handleStartMenu(const MenuButton *animalsButton) { + ScreenBackup screenBackup; + backupScreen(screenBackup, true); + + fadeOut(); + setGamePalette(17); + drawStartMenu(animalsButton); + showCursor(); + fadeIn(); + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + if (key == kKeyEscape) + // ESC -> Quit + return kMenuActionQuit; + + if (mouseButtons != kMouseButtonsLeft) + continue; + + playSound(kSoundClick); + + // If we clicked on a difficulty button, show the selected difficulty and start the game + int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY); + if (diff >= 0) { + _difficulty = (Difficulty)diff; + action = kMenuActionPlay; + + drawStartMenu(animalsButton); + _vm->_util->longDelay(1000); + } + + if (animalsButton && (checkButton(animalsButton, 1, mouseX, mouseY) != -1)) + action = kMenuActionAnimals; + + } + + fadeOut(); + restoreScreen(screenBackup); + + return action; +} + +OnceUpon::MenuAction OnceUpon::handleMainMenu() { + ScreenBackup screenBackup; + backupScreen(screenBackup, true); + + fadeOut(); + setGamePalette(17); + drawMainMenu(); + showCursor(); + fadeIn(); + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + if (key == kKeyEscape) + // ESC -> Quit + return kMenuActionQuit; + + if (mouseButtons != kMouseButtonsLeft) + continue; + + playSound(kSoundClick); + + // If we clicked on a difficulty button, change the current difficulty level + int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY); + if ((diff >= 0) && (diff != (int)_difficulty)) { + _difficulty = (Difficulty)diff; + + drawMainMenu(); + } + + // If we clicked on a section button, restart the game from this section + int section = checkButton(kSectionButtons, ARRAYSIZE(kSectionButtons), mouseX, mouseY); + if ((section >= 0) && (section <= _section)) { + _section = section; + action = kMenuActionRestart; + } + + } + + fadeOut(); + restoreScreen(screenBackup); + + return action; +} + +OnceUpon::MenuAction OnceUpon::handleIngameMenu() { + ScreenBackup screenBackup; + backupScreen(screenBackup, true); + + drawIngameMenu(); + showCursor(); + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight)) + // ESC or right mouse button -> Dismiss the menu + action = kMenuActionPlay; + + if (mouseButtons != kMouseButtonsLeft) + continue; + + int button = checkButton(kIngameButtons, ARRAYSIZE(kIngameButtons), mouseX, mouseY); + if (button == 0) + action = kMenuActionQuit; + else if (button == 1) + action = kMenuActionMainMenu; + else if (button == 2) + action = kMenuActionPlay; + + } + + clearIngameMenu(*screenBackup.screen); + restoreScreen(screenBackup); + + return action; +} + +void OnceUpon::drawStartMenu(const MenuButton *animalsButton) { + // Draw the background + _vm->_video->drawPackedSprite("menu2.cmp", *_vm->_draw->_backSurface); + + // Draw the "Listen to animal names" button + if (animalsButton) { + Surface elements(320, 38, 1); + _vm->_video->drawPackedSprite("elemenu.cmp", elements); + _vm->_draw->_backSurface->fillRect(animalsButton->left , animalsButton->top, + animalsButton->right, animalsButton->bottom, 0); + drawButton(*_vm->_draw->_backSurface, elements, *animalsButton); + } + + // Highlight the current difficulty + drawMenuDifficulty(); + + _vm->_draw->forceBlit(); +} + +void OnceUpon::drawMainMenu() { + // Draw the background + _vm->_video->drawPackedSprite("menu.cmp", *_vm->_draw->_backSurface); + + // Highlight the current difficulty + drawMenuDifficulty(); + + // Draw the section buttons + Surface elements(320, 200, 1); + _vm->_video->drawPackedSprite("elemenu.cmp", elements); + + for (uint i = 0; i < ARRAYSIZE(kSectionButtons); i++) { + const MenuButton &button = kSectionButtons[i]; + + if (!button.needDraw) + continue; + + if (_section >= (int)button.id) + drawButton(*_vm->_draw->_backSurface, elements, button); + } + + _vm->_draw->forceBlit(); +} + +void OnceUpon::drawIngameMenu() { + Surface menu(320, 34, 1); + _vm->_video->drawPackedSprite("icon.cmp", menu); + + // Draw the menu in a special way, button by button + for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) { + const MenuButton &button = kIngameButtons[i]; + + drawLineByLine(menu, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, + button.dstX, button.dstY); + } + + _vm->_draw->forceBlit(); + _vm->_video->retrace(); +} + +void OnceUpon::drawMenuDifficulty() { + if (_difficulty == kDifficultyCount) + return; + + TXTFile *difficulties = loadTXT(getLocFile("diffic.tx"), TXTFile::kFormatStringPositionColor); + + // Draw the difficulty name + difficulties->draw((uint) _difficulty, *_vm->_draw->_backSurface, &_plettre, 1); + + // Draw a border around the current difficulty + drawButtonBorder(kMainMenuDifficultyButton[_difficulty], difficulties->getLines()[_difficulty].color); + + delete difficulties; +} + +void OnceUpon::clearIngameMenu(const Surface &background) { + if (_vm->shouldQuit()) + return; + + // Find the area encompassing the whole ingame menu + + int16 left = 0x7FFF; + int16 top = 0x7FFF; + int16 right = 0x0000; + int16 bottom = 0x0000; + + for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) { + const MenuButton &button = kIngameButtons[i]; + + if (!button.needDraw) + continue; + + left = MIN<int16>(left , button.dstX); + top = MIN<int16>(top , button.dstY); + right = MAX<int16>(right , button.dstX + (button.srcRight - button.srcLeft + 1) - 1); + bottom = MAX<int16>(bottom, button.dstY + (button.srcBottom - button.srcTop + 1) - 1); + } + + if ((left > right) || (top > bottom)) + return; + + // Clear it line by line + drawLineByLine(background, left, top, right, bottom, left, top); +} + +OnceUpon::MenuAction OnceUpon::doIngameMenu() { + // Show the ingame menu + MenuAction action = handleIngameMenu(); + + if ((action == kMenuActionQuit) || _vm->shouldQuit()) { + + // User pressed the quit button, or quit ScummVM + _quit = true; + action = kMenuActionQuit; + + } else if (action == kMenuActionPlay) { + + // User pressed the return to game button + action = kMenuActionPlay; + + } else if (kMenuActionMainMenu) { + + // User pressed the return to main menu button + action = handleMainMenu(); + } + + return action; +} + +OnceUpon::MenuAction OnceUpon::doIngameMenu(int16 &key, MouseButtons &mouseButtons) { + if ((key != kKeyEscape) && (mouseButtons != kMouseButtonsRight)) + return kMenuActionNone; + + key = 0; + mouseButtons = kMouseButtonsNone; + + MenuAction action = doIngameMenu(); + if (action == kMenuActionPlay) + action = kMenuActionNone; + + return action; +} + +int OnceUpon::checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue) const { + // Look through all buttons, and return the ID of the button we're in + + for (uint i = 0; i < count; i++) { + const MenuButton &button = buttons[i]; + + if ((x >= button.left) && (x <= button.right) && (y >= button.top) && (y <= button.bottom)) + return (int)button.id; + } + + // We're in none of these buttons, return the fail value + return failValue; +} + +void OnceUpon::drawButton(Surface &dest, const Surface &src, const MenuButton &button, int transp) const { + dest.blit(src, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, button.dstX, button.dstY, transp); +} + +void OnceUpon::drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp) const { + for (uint i = 0; i < count; i++) { + const MenuButton &button = buttons[i]; + + if (!button.needDraw) + continue; + + drawButton(dest, src, button, transp); + } +} + +void OnceUpon::drawButtonBorder(const MenuButton &button, uint8 color) { + _vm->_draw->_backSurface->drawRect(button.left, button.top, button.right, button.bottom, color); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, button.left, button.top, button.right, button.bottom); +} + +enum AnimalNamesState { + kANStateChoose, // We're in the animal chooser + kANStateNames, // We're in the language chooser + kANStateFinish // We're finished +}; + +void OnceUpon::handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names) { + fadeOut(); + clearScreen(); + setGamePalette(19); + + bool cursorVisible = isCursorVisible(); + + // Set the cursor + addCursor(); + setGameCursor(); + + anSetupChooser(); + + int8 _animal = -1; + + AnimalNamesState state = kANStateChoose; + while (!_vm->shouldQuit() && (state != kANStateFinish)) { + showCursor(); + fadeIn(); + + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + checkInput(mouseX, mouseY, mouseButtons); + + // If we moused over an animal button, draw a border around it + int animal = checkButton(buttons, count, mouseX, mouseY); + if ((state == kANStateChoose) && (animal != _animal)) { + // Erase the old border + if (_animal >= 0) + drawButtonBorder(buttons[_animal], 15); + + _animal = animal; + + // Draw the new border + if (_animal >= 0) + drawButtonBorder(buttons[_animal], 10); + } + + if (mouseButtons != kMouseButtonsLeft) + continue; + + playSound(kSoundClick); + + // We clicked on a language button, play the animal name + int language = checkButton(kLanguageButtons, ARRAYSIZE(kLanguageButtons), mouseX, mouseY); + if ((state == kANStateNames) && (language >= 0)) + anPlayAnimalName(names[_animal], language); + + // We clicked on an animal + if ((state == kANStateChoose) && (_animal >= 0)) { + anSetupNames(buttons[_animal]); + + state = kANStateNames; + } + + // If we clicked on the back button, go back + if (checkButton(&kAnimalNamesBack, 1, mouseX, mouseY) != -1) { + if (state == kANStateNames) { + anSetupChooser(); + + state = kANStateChoose; + } else if (state == kANStateChoose) + state = kANStateFinish; + } + } + + fadeOut(); + + // Restore the cursor + if (!cursorVisible) + hideCursor(); + removeCursor(); +} + +void OnceUpon::anSetupChooser() { + fadeOut(); + + _vm->_video->drawPackedSprite("dico.cmp", *_vm->_draw->_backSurface); + + // Draw the back button + Surface menu(320, 34, 1); + _vm->_video->drawPackedSprite("icon.cmp", menu); + drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack); + + // "Choose an animal" + TXTFile *choose = loadTXT(getLocFile("choisi.tx"), TXTFile::kFormatStringPosition); + choose->draw(*_vm->_draw->_backSurface, &_plettre, 1, 14); + delete choose; + + _vm->_draw->forceBlit(); +} + +void OnceUpon::anSetupNames(const MenuButton &animal) { + fadeOut(); + + Surface background(320, 200, 1); + + _vm->_video->drawPackedSprite("dico.cmp", background); + + // Draw the background and clear what we don't need + _vm->_draw->_backSurface->blit(background); + _vm->_draw->_backSurface->fillRect(19, 19, 302, 186, 15); + + // Draw the back button + Surface menu(320, 34, 1); + _vm->_video->drawPackedSprite("icon.cmp", menu); + drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack); + + // Draw the animal + drawButton(*_vm->_draw->_backSurface, background, animal); + + // Draw the language buttons + Surface elements(320, 200, 1); + _vm->_video->drawPackedSprite("elemenu.cmp", elements); + drawButtons(*_vm->_draw->_backSurface, elements, kLanguageButtons, ARRAYSIZE(kLanguageButtons)); + + // Draw the language names + _plettre->drawString("Fran\207ais", 43, 70, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("Deutsch" , 136, 70, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("English" , 238, 70, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("Italiano" , 43, 128, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("Espa\244ol" , 136, 128, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("English" , 238, 128, 10, 15, true, *_vm->_draw->_backSurface); + + _vm->_draw->forceBlit(); +} + +void OnceUpon::anPlayAnimalName(const Common::String &animal, uint language) { + // Sound file to play + Common::String soundFile = animal + "_" + kLanguageSuffixLong[language] + ".snd"; + + // Get the name of the animal + TXTFile *names = loadTXT(animal + ".anm", TXTFile::kFormatString); + Common::String name = names->getLines()[language].text; + delete names; + + // It should be centered on the screen + const int nameX = 160 - (name.size() * _plettre->getCharWidth()) / 2; + + // Backup the screen surface + Surface backup(162, 23, 1); + backup.blit(*_vm->_draw->_backSurface, 78, 123, 239, 145, 0, 0); + + // Draw the name border + Surface nameBorder(162, 23, 1); + _vm->_video->drawPackedSprite("mot.cmp", nameBorder); + _vm->_draw->_backSurface->blit(nameBorder, 0, 0, 161, 22, 78, 123); + + // Print the animal name + _plettre->drawString(name, nameX, 129, 10, 0, true, *_vm->_draw->_backSurface); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); + + playSoundFile(soundFile); + + // Restore the screen + _vm->_draw->_backSurface->blit(backup, 0, 0, 161, 22, 78, 123); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); +} + +void OnceUpon::playGame() { + while (!_vm->shouldQuit() && !_quit) { + // Play a section and advance to the next section if we finished it + if (playSection()) + _section = MIN(_section + 1, kSectionCount - 1); + } + + // If we quit through the game and not through ScummVM, show the "Bye Bye" screen + if (!_vm->shouldQuit()) + showByeBye(); +} + +bool OnceUpon::playSection() { + if ((_section < 0) || (_section >= ARRAYSIZE(kSectionFuncs))) { + _quit = true; + return false; + } + + return (this->*kSectionFuncs[_section])(); +} + +const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = { + { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0} +}; + +enum StorkState { + kStorkStateWaitUser, + kStorkStateWaitBundle, + kStorkStateFinish +}; + +bool OnceUpon::sectionStork() { + fadeOut(); + hideCursor(); + setGamePalette(0); + setGameCursor(); + + const StorkParam ¶m = getStorkParameters(); + + Surface backdrop(320, 200, 1); + + // Draw the frame + _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface); + + // Draw the backdrop + _vm->_video->drawPackedSprite(param.backdrop, backdrop); + _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12); + + // "Where does the stork go?" + TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor); + whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1); + + // Where the stork actually goes + GCTFile *thereStork = loadGCT(getLocFile("choix.gc")); + thereStork->setArea(17, 18, 303, 41); + + ANIFile ani(_vm, "present.ani", 320); + ANIList anims; + + Stork *stork = new Stork(_vm, ani); + + loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations); + anims.push_back(stork); + + drawAnim(anims); + + _vm->_draw->forceBlit(); + + int8 storkSoundWait = 0; + + StorkState state = kStorkStateWaitUser; + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (state != kStorkStateFinish)) { + // Play the stork sound + if (--storkSoundWait == 0) + playSound(kSoundStork); + if (storkSoundWait <= 0) + storkSoundWait = 50 - _vm->_util->getRandom(30); + + // Check if the bundle landed + if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded()) + state = kStorkStateFinish; + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + + action = doIngameMenu(key, mouseButtons); + if (action != kMenuActionNone) { + state = kStorkStateFinish; + break; + } + + clearAnim(anims); + + if (mouseButtons == kMouseButtonsLeft) { + stopSound(); + playSound(kSoundClick); + + int house = checkButton(param.houses, param.houseCount, mouseX, mouseY); + if ((state == kStorkStateWaitUser) && (house >= 0)) { + + _house = house; + + stork->dropBundle(param.drops[house]); + state = kStorkStateWaitBundle; + + // Remove the "Where does the stork go?" text + int16 left, top, right, bottom; + if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + // Print the text where the stork actually goes + thereStork->selectLine(3, house); // The house + thereStork->selectLine(4, house); // The house's inhabitants + if (thereStork->draw(*_vm->_draw->_backSurface, 2, *_plettre, 10, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + } + + drawAnim(anims); + showCursor(); + fadeIn(); + + endFrame(true); + } + + freeAnims(anims); + delete thereStork; + delete whereStork; + + fadeOut(); + hideCursor(); + + // Didn't complete the section + if (action != kMenuActionNone) + return false; + + // Move on to the character generator + + CharGenAction charGenAction = kCharGenRestart; + while (charGenAction == kCharGenRestart) + charGenAction = characterGenerator(); + + // Did we successfully create a character? + return charGenAction == kCharGenDone; +} + +const OnceUpon::MenuButton OnceUpon::kCharGenHeadButtons[] = { + {true, 106, 146, 152, 180, 0, 0, 47, 34, 106, 146, 0}, + {true, 155, 146, 201, 180, 49, 0, 96, 34, 155, 146, 1}, + {true, 204, 146, 250, 180, 98, 0, 145, 34, 204, 146, 2}, + {true, 253, 146, 299, 180, 147, 0, 194, 34, 253, 146, 3} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenHeads[] = { + {true, 0, 0, 0, 0, 29, 4, 68, 31, 40, 51, 0}, + {true, 0, 0, 0, 0, 83, 4, 113, 31, 45, 51, 1}, + {true, 0, 0, 0, 0, 132, 4, 162, 31, 45, 51, 2}, + {true, 0, 0, 0, 0, 182, 4, 211, 31, 45, 51, 3} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenHairButtons[] = { + {true, 105, 55, 124, 70, 271, 1, 289, 15, 105, 55, 0x04}, + {true, 105, 74, 124, 89, 271, 20, 289, 34, 105, 74, 0x07} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenJacketButtons[] = { + {true, 105, 90, 124, 105, 271, 39, 289, 53, 105, 90, 0x06}, + {true, 105, 109, 124, 124, 271, 58, 289, 72, 105, 109, 0x02} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenTrousersButtons[] = { + {true, 105, 140, 124, 155, 271, 77, 289, 91, 105, 140, 0x01}, + {true, 105, 159, 124, 174, 271, 96, 289, 110, 105, 159, 0x03} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenNameEntry[] = { + {true, 0, 0, 0, 0, 0, 38, 54, 48, 140, 145, 0}, + {true, 0, 0, 0, 0, 106, 38, 159, 48, 195, 145, 0}, + {true, 0, 0, 0, 0, 0, 105, 54, 121, 140, 156, 0}, + {true, 0, 0, 0, 0, 106, 105, 159, 121, 195, 156, 0} +}; + +enum CharGenState { + kCharGenStateHead = 0, // Choose a head + kCharGenStateHair , // Choose hair color + kCharGenStateJacket , // Choose jacket color + kCharGenStateTrousers , // Choose trousers color + kCharGenStateName , // Choose name + kCharGenStateSure , // "Are you sure?" + kCharGenStateStoryName , // "We're going to tell the story of $NAME" + kCharGenStateFinish // Finished +}; + +void OnceUpon::charGenSetup(uint stage) { + Surface choix(320, 200, 1), elchoix(320, 200, 1), paperDoll(65, 137, 1); + + _vm->_video->drawPackedSprite("choix.cmp" , choix); + _vm->_video->drawPackedSprite("elchoix.cmp", elchoix); + + paperDoll.blit(choix, 200, 0, 264, 136, 0, 0); + + GCTFile *text = loadGCT(getLocFile("choix.gc")); + text->setArea(17, 18, 303, 41); + text->setText(9, _name); + + // Background + _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface); + _vm->_draw->_backSurface->fillRect(16, 50, 303, 187, 5); + + // Character sprite frame + _vm->_draw->_backSurface->blit(choix, 0, 38, 159, 121, 140, 54); + + // Recolor the paper doll parts + if (_colorHair != 0xFF) + elchoix.recolor(0x0C, _colorHair); + + if (_colorJacket != 0xFF) + paperDoll.recolor(0x0A, _colorJacket); + + if (_colorTrousers != 0xFF) + paperDoll.recolor(0x09, _colorTrousers); + + _vm->_draw->_backSurface->blit(paperDoll, 32, 51); + + // Paper doll head + if (_head != 0xFF) + drawButton(*_vm->_draw->_backSurface, elchoix, kCharGenHeads[_head], 0); + + if (stage == kCharGenStateHead) { + // Head buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons)); + + // "Choose a head" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 5, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateHair) { + // Hair color buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons)); + + // "What color is the hair?" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 6, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateJacket) { + // Jacket color buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons)); + + // "What color is the jacket?" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 7, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateTrousers) { + // Trousers color buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons)); + + // "What color are the trousers?" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 8, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateName) { + // Name entry field + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry)); + + // "Enter name" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 10, *_plettre, 10, left, top, right, bottom); + + charGenDrawName(); + } else if (stage == kCharGenStateSure) { + // Name entry field + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry)); + + // "Are you sure?" + TXTFile *sure = loadTXT(getLocFile("estu.tx"), TXTFile::kFormatStringPositionColor); + sure->draw(*_vm->_draw->_backSurface, &_plettre, 1); + delete sure; + + charGenDrawName(); + } else if (stage == kCharGenStateStoryName) { + + // "We're going to tell the story of $NAME" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 11, *_plettre, 10, left, top, right, bottom); + } + + delete text; +} + +bool OnceUpon::enterString(Common::String &name, int16 key, uint maxLength, const Font &font) { + if (key == 0) + return true; + + if (key == kKeyBackspace) { + name.deleteLastChar(); + return true; + } + + if (key == kKeySpace) + key = ' '; + + if ((key >= ' ') && (key <= 0xFF)) { + if (name.size() >= maxLength) + return false; + + if (!font.hasChar(key)) + return false; + + name += (char) key; + return true; + } + + return false; +} + +void OnceUpon::charGenDrawName() { + _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1); + + const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2); + const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2); + + _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface); + + const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth(); + const int16 cursorTop = nameY; + const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1; + const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1; + + _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); +} + +OnceUpon::CharGenAction OnceUpon::characterGenerator() { + fadeOut(); + hideCursor(); + setGameCursor(); + + showWait(1); + + _name.clear(); + + _head = 0xFF; + _colorHair = 0xFF; + _colorJacket = 0xFF; + _colorTrousers = 0xFF; + + CharGenState state = kCharGenStateHead; + charGenSetup(state); + + ANIFile ani(_vm, "ba.ani", 320); + + ani.recolor(0x0F, 0x0C); + ani.recolor(0x0E, 0x0A); + ani.recolor(0x08, 0x09); + + CharGenChild *child = new CharGenChild(ani); + + ANIList anims; + anims.push_back(child); + + fadeOut(); + _vm->_draw->forceBlit(); + + CharGenAction action = kCharGenRestart; + while (!_vm->shouldQuit() && (state != kCharGenStateFinish)) { + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + + MenuAction menuAction = doIngameMenu(key, mouseButtons); + if (menuAction != kMenuActionNone) { + state = kCharGenStateFinish; + action = kCharGenAbort; + break; + } + + clearAnim(anims); + + if (state == kCharGenStateStoryName) { + if ((mouseButtons != kMouseButtonsNone) || (key != 0)) { + state = kCharGenStateFinish; + action = kCharGenDone; + break; + } + } + + if (state == kCharGenStateSure) { + // Not sure => restart + if ((key == 'N') || (key == 'n')) { // No / Nein / Non + state = kCharGenStateFinish; + action = kCharGenRestart; + break; + } + + if ((key == 'Y') || (key == 'y') || // Yes + (key == 'J') || (key == 'j') || // Ja + (key == 'S') || (key == 's') || // Si + (key == 'O') || (key == 'o')) { // Oui + + state = kCharGenStateStoryName; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + } + + if (state == kCharGenStateName) { + if (enterString(_name, key, 14, *_plettre)) { + _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1); + + const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2); + const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2); + + _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface); + + const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth(); + const int16 cursorTop = nameY; + const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1; + const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1; + + _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); + } + + if ((key == kKeyReturn) && !_name.empty()) { + _name.trim(); + _name.setChar(Util::toCP850Upper(_name[0]), 0); + + state = kCharGenStateSure; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + } + + if (mouseButtons == kMouseButtonsLeft) { + stopSound(); + playSound(kSoundClick); + + int trousers = checkButton(kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons), mouseX, mouseY); + if ((state == kCharGenStateTrousers) && (trousers >= 0)) { + _colorTrousers = trousers; + + ani.recolor(0x09, _colorTrousers); + + state = kCharGenStateName; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + + int jacket = checkButton(kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons), mouseX, mouseY); + if ((state == kCharGenStateJacket) && (jacket >= 0)) { + _colorJacket = jacket; + + ani.recolor(0x0A, _colorJacket); + + state = kCharGenStateTrousers; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + + int hair = checkButton(kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons), mouseX, mouseY); + if ((state == kCharGenStateHair) && (hair >= 0)) { + _colorHair = hair; + + ani.recolor(0x0C, _colorHair); + + state = kCharGenStateJacket; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + + int head = checkButton(kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons), mouseX, mouseY); + if ((state == kCharGenStateHead) && (head >= 0)) { + _head = head; + + state = kCharGenStateHair; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + } + + drawAnim(anims); + + // Play the child sounds + CharGenChild::Sound childSound = child->shouldPlaySound(); + if (childSound == CharGenChild::kSoundWalk) { + beep(50, 10); + } else if (childSound == CharGenChild::kSoundJump) { + stopSound(); + playSound(kSoundJump); + } + + showCursor(); + fadeIn(); + + endFrame(true); + } + + fadeOut(); + hideCursor(); + + freeAnims(anims); + + if (_vm->shouldQuit()) + return kCharGenAbort; + + return action; +} + +bool OnceUpon::sectionChapter1() { + showChapter(1); + return true; +} + +bool OnceUpon::sectionParents() { + fadeOut(); + setGamePalette(14); + clearScreen(); + + const Common::String seq = ((_house == 1) || (_house == 2)) ? "parents.seq" : "parents2.seq"; + const Common::String gct = getLocFile("mefait.gc"); + + Parents parents(_vm, seq, gct, _name, _house, *_plettre, kGamePalettes[14], kGamePalettes[13], kPaletteSize); + parents.play(); + + warning("OnceUpon::sectionParents(): TODO: Item search"); + return true; +} + +bool OnceUpon::sectionChapter2() { + showChapter(2); + return true; +} + +bool OnceUpon::sectionForest0() { + warning("OnceUpon::sectionForest0(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter3() { + showChapter(3); + return true; +} + +bool OnceUpon::sectionEvilCastle() { + warning("OnceUpon::sectionEvilCastle(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter4() { + showChapter(4); + return true; +} + +bool OnceUpon::sectionForest1() { + warning("OnceUpon::sectionForest1(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter5() { + showChapter(5); + return true; +} + +bool OnceUpon::sectionBossFight() { + warning("OnceUpon::sectionBossFight(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter6() { + showChapter(6); + return true; +} + +bool OnceUpon::sectionForest2() { + warning("OnceUpon::sectionForest2(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter7() { + showChapter(7); + return true; +} + +const PreGob::AnimProperties OnceUpon::kSectionEndAnimations[] = { + { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 9, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {11, 0, ANIObject::kModeContinuous, true, false, false, 0, 0} +}; + +bool OnceUpon::sectionEnd() { + fadeOut(); + setGamePalette(9); + + _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface); + + Surface endBackground(320, 200, 1); + _vm->_video->drawPackedSprite("fin.cmp", endBackground); + + _vm->_draw->_backSurface->blit(endBackground, 0, 0, 288, 137, 16, 50); + + GCTFile *endText = loadGCT(getLocFile("final.gc")); + endText->setArea(17, 18, 303, 41); + endText->setText(1, _name); + + ANIFile ani(_vm, "fin.ani", 320); + ANIList anims; + + loadAnims(anims, ani, ARRAYSIZE(kSectionEndAnimations), kSectionEndAnimations); + drawAnim(anims); + + _vm->_draw->forceBlit(); + + uint32 textStartTime = 0; + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + + action = doIngameMenu(key, mouseButtons); + if (action != kMenuActionNone) + break; + + clearAnim(anims); + + // Pressed a key or mouse button => Skip to next area-full of text + if ((mouseButtons == kMouseButtonsLeft) || (key != 0)) + textStartTime = 0; + + // Draw the next area-full of text + uint32 now = _vm->_util->getTimeKey(); + if (!endText->finished() && ((textStartTime == 0) || (now >= (textStartTime + kGCTDelay)))) { + textStartTime = now; + + int16 left, top, right, bottom; + if (endText->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + if (endText->draw(*_vm->_draw->_backSurface, 0, *_plettre, 10, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + + drawAnim(anims); + fadeIn(); + + endFrame(true); + } + + freeAnims(anims); + delete endText; + + // Restart requested + if (action == kMenuActionRestart) + return false; + + // Last scene. Even if we didn't explicitly request a quit, the game ends here + _quit = true; + return false; +} + +} // End of namespace OnceUpon + +} // End of namespace Gob |