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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_PREGOB_ONCEUPON_STORK_H
+#define GOB_PREGOB_ONCEUPON_STORK_H
+
+#include "common/system.h"
+
+#include "gob/aniobject.h"
+
+namespace Common {
+ class String;
+}
+
+namespace Gob {
+
+class GobEngine;
+
+class Surface;
+class ANIFile;
+
+namespace OnceUpon {
+
+/** The stork in Baba Yaga / dragon in Abracadabra. */
+class Stork : public ANIObject {
+public:
+ /** Information on how to drop the bundle. */
+ struct BundleDrop {
+ int16 anim; ///< Animation of the bundle floating down
+
+ int16 dropX; ///< X position the stork drops the bundle
+ int16 landY; ///< Y position the bundle lands
+
+ bool dropWhileFar; ///< Does the stork drop the bundle while far instead of near?
+ };
+
+ Stork(GobEngine *vm, const ANIFile &ani);
+ ~Stork();
+
+ /** Has the bundle landed? */
+ bool hasBundleLanded() const;
+
+ /** Drop the bundle. */
+ void dropBundle(const BundleDrop &drop);
+
+ /** Draw the current frame onto the surface and return the affected rectangle. */
+ bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+ /** Draw the current frame from the surface and return the affected rectangle. */
+ bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom);
+
+ /** Advance the animation to the next frame. */
+ void advance();
+
+private:
+ enum State {
+ kStateFlyNearWithBundle = 0,
+ kStateFlyFarWithBundle ,
+ kStateFlyNearWithoutBundle ,
+ kStateFlyFarWithoutBundle
+ };
+
+
+ void setState(State state, uint16 anim);
+ void setState(State state, uint16 anim, int16 x);
+
+ void dropBundle(State state, uint16 anim);
+
+
+ GobEngine *_vm;
+
+ Surface *_frame;
+ ANIObject *_bundle;
+
+ State _state;
+
+ bool _shouldDrop;
+ BundleDrop _bundleDrop;
+};
+
+} // End of namespace OnceUpon
+
+} // End of namespace Gob
+
+#endif // GOB_PREGOB_ONCEUPON_STORK_H