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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef GOB_RXYFILE_H
+#define GOB_RXYFILE_H
+
+#include "common/system.h"
+#include "common/array.h"
+
+namespace Common {
+ class SeekableReadStream;
+}
+
+namespace Gob {
+
+/** A RXY file, containing relative sprite coordinates.
+ *
+ * Used in hardcoded "actiony" parts of gob games.
+ */
+class RXYFile {
+public:
+ struct Coordinates {
+ uint16 left;
+ uint16 top;
+ uint16 right;
+ uint16 bottom;
+ };
+
+ RXYFile(Common::SeekableReadStream &rxy);
+ ~RXYFile();
+
+ uint size() const;
+
+ uint16 getWidth () const;
+ uint16 getHeight() const;
+
+ uint16 getRealCount() const;
+
+ const Coordinates &operator[](uint i) const;
+
+private:
+ typedef Common::Array<Coordinates> CoordArray;
+
+ CoordArray _coords;
+
+ uint16 _realCount;
+
+ uint16 _width;
+ uint16 _height;
+
+
+ void load(Common::SeekableReadStream &rxy);
+};
+
+} // End of namespace Gob
+
+#endif // GOB_RXYFILE_H