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-rw-r--r--engines/gob/save/savefile.h37
1 files changed, 19 insertions, 18 deletions
diff --git a/engines/gob/save/savefile.h b/engines/gob/save/savefile.h
index da3696dee8..980616bb74 100644
--- a/engines/gob/save/savefile.h
+++ b/engines/gob/save/savefile.h
@@ -35,13 +35,14 @@ namespace Gob {
class GobEngine;
class Surface;
-/** A class wrapping a save part header.
- *
- * A save part header consists of 4 fields:
- * ID : The 8 character ID \0SCVMGOB
- * Type : The 4 character ID for this part's type
- * Version : This part's version. Each type has its own version counter
- * Size : The size of the contents, i.e. excluding this header
+/**
+ * A class wrapping a save part header.
+ *
+ * A save part header consists of 4 fields:
+ * ID : The 8 character ID \0SCVMGOB
+ * Type : The 4 character ID for this part's type
+ * Version : This part's version. Each type has its own version counter
+ * Size : The size of the contents, i.e. excluding this header
*/
class SaveHeader {
public:
@@ -186,13 +187,13 @@ public:
static const uint32 kVersion = 1;
static const uint32 kID = MKID_BE('INFO');
- /** The constructor.
- *
- * @param descMaxLength The maximal number of bytes that fit into the description.
- * @param gameID An ID for the game (Gob1, Gob2, Gob3, ...).
- * @param gameVersion An ID for game specific versioning
- * @param endian Endianness of the platform the game originally ran on.
- * @param varCount The number of script variables.
+ /**
+ * The constructor.
+ * @param descMaxLength The maximal number of bytes that fit into the description.
+ * @param gameID An ID for the game (Gob1, Gob2, Gob3, ...).
+ * @param gameVersion An ID for game specific versioning
+ * @param endian Endianness of the platform the game originally ran on.
+ * @param varCount The number of script variables.
*/
SavePartInfo(uint32 descMaxLength, uint32 gameID,
uint32 gameVersion, byte endian, uint32 varCount);
@@ -228,10 +229,10 @@ public:
static const uint32 kVersion = 1;
static const uint32 kID = MKID_BE('CONT');
- /** The constructor.
- *
- * @param partCount The number parts this container shall hold.
- * @param slot The save slot this save's for.
+ /**
+ * The constructor.
+ * @param partCount The number parts this container shall hold.
+ * @param slot The save slot this save's for.
*/
SaveContainer(uint32 partCount, uint32 slot);
~SaveContainer();