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-rw-r--r--engines/gob/save/saveload.h54
1 files changed, 54 insertions, 0 deletions
diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h
index 4d51a5b51c..66b3482bac 100644
--- a/engines/gob/save/saveload.h
+++ b/engines/gob/save/saveload.h
@@ -71,6 +71,60 @@ protected:
virtual const char *getDescription(const char *fileName) const;
};
+/** Save/Load class for Geisha. */
+class SaveLoad_Geisha : public SaveLoad {
+public:
+ SaveLoad_Geisha(GobEngine *vm, const char *targetName);
+ virtual ~SaveLoad_Geisha();
+
+ SaveMode getSaveMode(const char *fileName) const;
+
+protected:
+ static const uint32 kSlotCount = 7;
+ static const uint32 kSlotSize = 44;
+
+ static const uint32 kSaveFileSize = kSlotCount * kSlotSize;
+
+ struct SaveFile {
+ const char *sourceName;
+ SaveMode mode;
+ SaveHandler *handler;
+ const char *description;
+ };
+
+ /** Handles the save slots. */
+ class GameHandler : public SaveHandler {
+ public:
+ GameHandler(GobEngine *vm, const Common::String &target);
+ ~GameHandler();
+
+ int32 getSize();
+ bool load(int16 dataVar, int32 size, int32 offset);
+ bool save(int16 dataVar, int32 size, int32 offset);
+
+ private:
+ /** Slot file construction. */
+ class File : public SlotFileIndexed {
+ public:
+ File(GobEngine *vm, const Common::String &base);
+ ~File();
+
+ int getSlot(int32 offset) const;
+ int getSlotRemainder(int32 offset) const;
+ };
+
+ File _file;
+ };
+
+ static SaveFile _saveFiles[];
+
+ SaveHandler *getHandler(const char *fileName) const;
+ const char *getDescription(const char *fileName) const;
+
+ const SaveFile *getSaveFile(const char *fileName) const;
+ SaveFile *getSaveFile(const char *fileName);
+};
+
/** Save/Load class for Gobliins 2, Ween: The Prophecy and Bargon Attack. */
class SaveLoad_v2 : public SaveLoad {
public: