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-rw-r--r--engines/gob/save/saveload_geisha.cpp215
1 files changed, 215 insertions, 0 deletions
diff --git a/engines/gob/save/saveload_geisha.cpp b/engines/gob/save/saveload_geisha.cpp
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+++ b/engines/gob/save/saveload_geisha.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "gob/save/saveload.h"
+#include "gob/save/saveconverter.h"
+#include "gob/inter.h"
+#include "gob/variables.h"
+
+namespace Gob {
+
+SaveLoad_Geisha::SaveFile SaveLoad_Geisha::_saveFiles[] = {
+ {"save.inf", kSaveModeSave, 0, "savegame"}
+};
+
+
+SaveLoad_Geisha::GameHandler::File::File(GobEngine *vm, const Common::String &base) :
+ SlotFileIndexed(vm, SaveLoad_Geisha::kSlotCount, base, "s") {
+
+}
+
+SaveLoad_Geisha::GameHandler::File::~File() {
+}
+
+int SaveLoad_Geisha::GameHandler::File::getSlot(int32 offset) const {
+ return 0;
+}
+
+int SaveLoad_Geisha::GameHandler::File::getSlotRemainder(int32 offset) const {
+ return 0;
+}
+
+
+SaveLoad_Geisha::GameHandler::GameHandler(GobEngine *vm, const Common::String &target) :
+ SaveHandler(vm), _file(vm, target) {
+
+}
+
+SaveLoad_Geisha::GameHandler::~GameHandler() {
+}
+
+int32 SaveLoad_Geisha::GameHandler::getSize() {
+ if (_file.getSlotMax() == 0)
+ return -1;
+
+ return SaveLoad_Geisha::kSaveFileSize;
+}
+
+bool SaveLoad_Geisha::GameHandler::load(int16 dataVar, int32 size, int32 offset) {
+ if ((size != 0) || (offset != 0)) {
+ warning("Invalid loading procedure: %d, %d, %d", dataVar, size, offset);
+ return false;
+ }
+
+ memset(_vm->_inter->_variables->getAddressOff8(dataVar), 0, SaveLoad_Geisha::kSaveFileSize);
+
+ for (uint32 slot = 0; slot < SaveLoad_Geisha::kSlotCount;
+ slot++, dataVar += SaveLoad_Geisha::kSlotSize) {
+
+ if (!_file.exists(slot))
+ continue;
+
+ Common::String slotFile = _file.build(slot);
+ if (slotFile.empty())
+ return false;
+
+ SaveReader reader(2, slot, slotFile);
+ if (!reader.load()) {
+ warning("Save slot %d contains corrupted save", slot);
+ continue;
+ }
+
+ SavePartInfo info(20, (uint32) _vm->getGameType(), 0,
+ _vm->getEndianness(), _vm->_inter->_variables->getSize());
+ SavePartVars vars(_vm, SaveLoad_Geisha::kSlotSize);
+
+ if (!reader.readPart(0, &info) || !reader.readPart(1, &vars)) {
+ warning("Save slot %d contains corrupted save", slot);
+ continue;
+ }
+
+ if (!vars.writeInto(dataVar, 0, SaveLoad_Geisha::kSlotSize)) {
+ warning("Save slot %d contains corrupted save", slot);
+ continue;
+ }
+ }
+
+ return true;
+}
+
+bool SaveLoad_Geisha::GameHandler::save(int16 dataVar, int32 size, int32 offset) {
+ if (((uint32)size != SaveLoad_Geisha::kSaveFileSize) || (offset != 0)) {
+ warning("Invalid saving procedure: %d, %d, %d", dataVar, size, offset);
+ return false;
+ }
+
+ for (uint32 slot = 0; slot < SaveLoad_Geisha::kSlotCount;
+ slot++, dataVar += SaveLoad_Geisha::kSlotSize) {
+
+ const byte *slotData = _vm->_inter->_variables->getAddressOff8(dataVar);
+
+ // Check of the slot's data is empty
+ bool empty = true;
+ for (uint32 j = 0; j < SaveLoad_Geisha::kSlotSize; j++) {
+ if (slotData[j] != 0) {
+ empty = false;
+ break;
+ }
+ }
+
+ // Don't save empty slots
+ if (empty)
+ continue;
+
+ Common::String slotFile = _file.build(slot);
+ if (slotFile.empty())
+ return false;
+
+ SaveWriter writer(2, slot, slotFile);
+
+ SavePartInfo info(20, (uint32) _vm->getGameType(), 0,
+ _vm->getEndianness(), _vm->_inter->_variables->getSize());
+ SavePartVars vars(_vm, SaveLoad_Geisha::kSlotSize);
+
+ info.setDesc(Common::String::format("Geisha, slot %d", slot).c_str());
+ if (!vars.readFrom(dataVar, 0, SaveLoad_Geisha::kSlotSize))
+ return false;
+
+ if (!writer.writePart(0, &info))
+ return false;
+ if (!writer.writePart(1, &vars))
+ return false;
+ }
+
+ return true;
+}
+
+
+SaveLoad_Geisha::SaveLoad_Geisha(GobEngine *vm, const char *targetName) :
+ SaveLoad(vm) {
+
+ _saveFiles[0].handler = new GameHandler(vm, targetName);
+}
+
+SaveLoad_Geisha::~SaveLoad_Geisha() {
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ delete _saveFiles[i].handler;
+}
+
+const SaveLoad_Geisha::SaveFile *SaveLoad_Geisha::getSaveFile(const char *fileName) const {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveLoad_Geisha::SaveFile *SaveLoad_Geisha::getSaveFile(const char *fileName) {
+ fileName = stripPath(fileName);
+
+ for (int i = 0; i < ARRAYSIZE(_saveFiles); i++)
+ if (!scumm_stricmp(fileName, _saveFiles[i].sourceName))
+ return &_saveFiles[i];
+
+ return 0;
+}
+
+SaveHandler *SaveLoad_Geisha::getHandler(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->handler;
+
+ return 0;
+}
+
+const char *SaveLoad_Geisha::getDescription(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->description;
+
+ return 0;
+}
+
+SaveLoad::SaveMode SaveLoad_Geisha::getSaveMode(const char *fileName) const {
+ const SaveFile *saveFile = getSaveFile(fileName);
+
+ if (saveFile)
+ return saveFile->mode;
+
+ return kSaveModeNone;
+}
+
+} // End of namespace Gob