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-rw-r--r--engines/gob/sound.h172
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diff --git a/engines/gob/sound.h b/engines/gob/sound.h
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--- a/engines/gob/sound.h
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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- * $URL$
- * $Id$
- *
- */
-
-#ifndef GOB_SOUND_H
-#define GOB_SOUND_H
-
-#include "common/mutex.h"
-#include "common/frac.h"
-#include "sound/audiostream.h"
-#include "sound/mixer.h"
-#include "sound/softsynth/pcspk.h"
-
-namespace Gob {
-
-enum SoundType {
- SOUND_SND,
- SOUND_ADL
-};
-
-enum SoundSource {
- SOUND_FILE,
- SOUND_TOT,
- SOUND_EXT
-};
-
-class SoundDesc {
-public:
- int16 _repCount;
- int16 _frequency;
- int16 _flag;
- int16 _id;
-
- byte *getData() { return _dataPtr; }
- uint32 size() { return _size; }
- bool empty() { return !_dataPtr; }
- bool isId(int16 id) { return _dataPtr && _id == id; }
- SoundType getType() { return _type; }
-
- void set(SoundType type, SoundSource src, byte *data, uint32 dSize);
- void load(SoundType type, SoundSource src, byte *data, uint32 dSize);
- void free();
- void convToSigned();
-
- // Which fade out length to use when the fade starts half-way through?
- int16 calcFadeOutLength(int16 frequency) {
- return (10 * (_size / 2)) / frequency;
- }
- uint32 calcLength(int16 repCount, int16 frequency, bool fade) {
- uint32 fadeSize = fade ? _size / 2 : 0;
- return ((_size * repCount - fadeSize) * 1000) / frequency;
- }
-
- SoundDesc() : _data(0), _dataPtr(0), _size(0), _type(SOUND_SND),
- _source(SOUND_FILE), _repCount(0), _frequency(0),
- _flag(0), _id(0) {}
- ~SoundDesc() { free(); }
-
-private:
- byte *_data;
- byte *_dataPtr;
- uint32 _size;
-
- SoundType _type;
- SoundSource _source;
-
- void loadSND(byte *data, uint32 dSize);
- void loadADL(byte *data, uint32 dSize);
-};
-
-class Snd : public Audio::AudioStream {
-public:
- char _playingSound;
-
- Snd(GobEngine *vm);
- ~Snd();
-
- void speakerOn(int16 frequency, int32 length);
- void speakerOff();
- void speakerOnUpdate(uint32 milis);
- void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
-
- bool loadSample(SoundDesc &sndDesc, const char *fileName);
- void freeSample(SoundDesc &sndDesc);
- void playSample(SoundDesc &sndDesc, int16 repCount,
- int16 frequency, int16 fadeLength = 0);
-
- void playComposition(int16 *composition, int16 freqVal,
- SoundDesc *sndDescs = 0, int8 sndCount = 60);
- void stopComposition();
- void setRepeating(int32 repCount);
- void waitEndPlay(bool interruptible = false, bool stopComp = true);
-
- static void convToSigned(byte *buffer, int length) {
- while (length-- > 0)
- *buffer++ ^= 0x80;
- }
-
- int readBuffer(int16 *buffer, const int numSamples);
- bool isStereo() const { return false; }
- bool endOfData() const { return _end; }
- bool endOfStream() const { return false; }
- int getRate() const { return _rate; }
-
-protected:
- Audio::PCSpeaker *_speakerStream;
- Audio::SoundHandle _speakerHandle;
-
- Audio::SoundHandle *_activeHandle;
- Audio::SoundHandle _compositionHandle;
-
- SoundDesc *_compositionSamples;
- int8 _compositionSampleCount;
- int16 _composition[50];
- int8 _compositionPos;
-
- Audio::SoundHandle _handle;
- Common::Mutex _mutex;
- SoundDesc *_curSoundDesc;
- bool _end;
- int8 *_data;
- uint32 _length;
- uint32 _rate;
- int32 _freq;
- int32 _repCount;
-
- uint32 _offset;
- frac_t _offsetFrac;
- frac_t _offsetInc;
-
- int16 _cur;
- int16 _last;
-
- bool _fade;
- int32 _fadeVol;
- int32 _fadeVolStep;
- uint8 _fadeLength;
- uint32 _fadeSamples;
- uint32 _curFadeSamples;
-
- GobEngine *_vm;
-
- void setSample(SoundDesc &sndDesc, int16 repCount,
- int16 frequency, int16 fadeLength);
- void checkEndSample();
- void nextCompositionPos();
-};
-
-} // End of namespace Gob
-
-#endif // GOB_SOUND_H