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-rw-r--r--engines/gob/sound/sound.cpp8
1 files changed, 5 insertions, 3 deletions
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index 5abc94d025..bc4495fafd 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -610,11 +610,13 @@ void Sound::cdPlayMultMusic() {
void Sound::cdPlay(const char *trackName) {
if (!_cdrom)
return;
-
debugC(1, kDebugSound, "CDROM: Playing track \"%s\"", trackName);
- if ((_vm->getGameType() == kGameTypeFascination) && !scumm_stricmp(trackName, "boscle")) {
+
+// WORKAROUND - In Fascination CD, in the storage room, a track has the wrong
+// name in the scripts, and therefore doesn't play. This fixes the problem.
+ if ((_vm->getGameType() == kGameTypeFascination) && !scumm_stricmp(trackName, "boscle"))
_cdrom->startTrack("bosscle");
- } else
+ else
_cdrom->startTrack(trackName);
}