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-rw-r--r--engines/gob/sound/sounddesc.cpp116
1 files changed, 116 insertions, 0 deletions
diff --git a/engines/gob/sound/sounddesc.cpp b/engines/gob/sound/sounddesc.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ * $URL$
+ * $Id$
+ *
+ */
+
+#include "common/util.h"
+
+#include "gob/sound/sounddesc.h"
+
+namespace Gob {
+
+SoundDesc::SoundDesc() {
+ _data = _dataPtr = 0;
+ _size = 0;
+
+ _type = SOUND_SND;
+ _source = SOUND_FILE;
+
+ _repCount = 0;
+ _frequency = 0;
+ _flag = 0;
+ _id = 0;
+}
+
+SoundDesc::~SoundDesc() {
+ free();
+}
+
+void SoundDesc::set(SoundType type, SoundSource src,
+ byte *data, uint32 dSize) {
+
+ free();
+
+ _type = type;
+ _source = src;
+ _data = _dataPtr = data;
+ _size = dSize;
+}
+
+void SoundDesc::load(SoundType type, SoundSource src,
+ byte *data, uint32 dSize) {
+
+ free();
+
+ _source = src;
+ switch (type) {
+ case SOUND_ADL:
+ loadADL(data, dSize);
+ break;
+ case SOUND_SND:
+ loadSND(data, dSize);
+ break;
+ }
+}
+
+void SoundDesc::free() {
+ if (_source != SOUND_TOT)
+ delete[] _data;
+ _data = _dataPtr = 0;
+ _id = 0;
+}
+
+void SoundDesc::convToSigned() {
+ if ((_type == SOUND_SND) && _data && _dataPtr)
+ for (uint32 i = 0; i < _size; i++)
+ _dataPtr[i] ^= 0x80;
+}
+
+int16 SoundDesc::calcFadeOutLength(int16 frequency) {
+ return (10 * (_size / 2)) / frequency;
+}
+
+uint32 SoundDesc::calcLength(int16 repCount, int16 frequency, bool fade) {
+ uint32 fadeSize = fade ? _size / 2 : 0;
+ return ((_size * repCount - fadeSize) * 1000) / frequency;
+}
+
+void SoundDesc::loadSND(byte *data, uint32 dSize) {
+ assert(dSize > 6);
+
+ _type = SOUND_SND;
+ _data = data;
+ _dataPtr = data + 6;
+ _frequency = MAX((int16) READ_BE_UINT16(data + 4), (int16) 4700);
+ _flag = data[0] ? (data[0] & 0x7F) : 8;
+ data[0] = 0;
+ _size = MIN(READ_BE_UINT32(data), dSize - 6);
+}
+
+void SoundDesc::loadADL(byte *data, uint32 dSize) {
+ _type = SOUND_ADL;
+ _data = _dataPtr = data;
+ _size = dSize;
+}
+
+} // End of namespace Gob