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-rw-r--r--engines/gob/sound/sound.cpp2
-rw-r--r--engines/gob/sound/sound.h2
-rw-r--r--engines/gob/sound/soundblaster.cpp2
-rw-r--r--engines/gob/sound/soundblaster.h2
4 files changed, 4 insertions, 4 deletions
diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp
index 403bd632a1..69a668e5fb 100644
--- a/engines/gob/sound/sound.cpp
+++ b/engines/gob/sound/sound.cpp
@@ -458,7 +458,7 @@ void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) {
_blaster->stopSound(fadeLength, sndDesc);
}
-void Sound::blasterPlayComposition(int16 *composition, int16 freqVal,
+void Sound::blasterPlayComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs, int8 sndCount) {
if (!_blaster)
return;
diff --git a/engines/gob/sound/sound.h b/engines/gob/sound/sound.h
index 6ad0ec5483..7beffb5dc7 100644
--- a/engines/gob/sound/sound.h
+++ b/engines/gob/sound/sound.h
@@ -60,7 +60,7 @@ public:
int16 frequency, int16 fadeLength = 0);
void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0);
- void blasterPlayComposition(int16 *composition, int16 freqVal,
+ void blasterPlayComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount);
void blasterStopComposition();
void blasterRepeatComposition(int32 repCount);
diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp
index 19c2346448..f267eee32d 100644
--- a/engines/gob/sound/soundblaster.cpp
+++ b/engines/gob/sound/soundblaster.cpp
@@ -88,7 +88,7 @@ void SoundBlaster::nextCompositionPos() {
_compositionPos = -1;
}
-void SoundBlaster::playComposition(int16 *composition, int16 freqVal,
+void SoundBlaster::playComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs, int8 sndCount) {
_compositionSamples = sndDescs;
diff --git a/engines/gob/sound/soundblaster.h b/engines/gob/sound/soundblaster.h
index c740ba2269..3c4968d611 100644
--- a/engines/gob/sound/soundblaster.h
+++ b/engines/gob/sound/soundblaster.h
@@ -41,7 +41,7 @@ public:
int16 frequency, int16 fadeLength = 0);
void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0);
- void playComposition(int16 *composition, int16 freqVal,
+ void playComposition(const int16 *composition, int16 freqVal,
SoundDesc *sndDescs = 0, int8 sndCount = 60);
void stopComposition();
void endComposition();