diff options
Diffstat (limited to 'engines/gob')
127 files changed, 18489 insertions, 6579 deletions
diff --git a/engines/gob/anifile.cpp b/engines/gob/anifile.cpp index 2671fe0405..085ac800cd 100644 --- a/engines/gob/anifile.cpp +++ b/engines/gob/anifile.cpp @@ -37,30 +37,38 @@ ANIFile::ANIFile(GobEngine *vm, const Common::String &fileName, uint16 width, uint8 bpp) : _vm(vm), _width(width), _bpp(bpp), _hasPadding(false) { - Common::SeekableReadStream *ani = _vm->_dataIO->getFile(fileName); - if (ani) { - Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), false, DisposeAfterUse::YES); + bool bigEndian = false; + Common::String endianFileName = fileName; - load(sub, fileName); - return; - } + if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) && + !_vm->_dataIO->hasFile(fileName)) { + // If the game has alternate big-endian files, look if one exist - // File doesn't exist, try to open the big-endian'd alternate file - Common::String alternateFileName = fileName; - alternateFileName.setChar('_', 0); + Common::String alternateFileName = fileName; + alternateFileName.setChar('_', 0); - ani = _vm->_dataIO->getFile(alternateFileName); + if (_vm->_dataIO->hasFile(alternateFileName)) { + bigEndian = true; + endianFileName = alternateFileName; + } + } else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) || + ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) && + (_vm->getEndianness() == kEndiannessBE))) + // Game always little endian or it follows the system and it is big endian + bigEndian = true; + + Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName); if (ani) { - Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), true, DisposeAfterUse::YES); + Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES); // The big endian version pads a few fields to even size - _hasPadding = true; + _hasPadding = bigEndian; load(sub, fileName); return; } - warning("ANIFile::ANIFile(): No such file \"%s\"", fileName.c_str()); + warning("ANIFile::ANIFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str()); } ANIFile::~ANIFile() { @@ -281,4 +289,9 @@ void ANIFile::drawLayer(Surface &dest, uint16 layer, uint16 part, _layers[layer]->draw(dest, part, x, y, transp); } +void ANIFile::recolor(uint8 from, uint8 to) { + for (LayerArray::iterator l = _layers.begin(); l != _layers.end(); ++l) + (*l)->recolor(from, to); +} + } // End of namespace Gob diff --git a/engines/gob/anifile.h b/engines/gob/anifile.h index b6d9c735b5..c930aafc6b 100644 --- a/engines/gob/anifile.h +++ b/engines/gob/anifile.h @@ -92,6 +92,9 @@ public: /** Draw an animation frame. */ void draw(Surface &dest, uint16 animation, uint16 frame, int16 x, int16 y) const; + /** Recolor the animation sprites. */ + void recolor(uint8 from, uint8 to); + private: typedef Common::Array<CMPFile *> LayerArray; typedef Common::Array<Animation> AnimationArray; diff --git a/engines/gob/aniobject.cpp b/engines/gob/aniobject.cpp index 154f8e04ed..7e3668a0ce 100644 --- a/engines/gob/aniobject.cpp +++ b/engines/gob/aniobject.cpp @@ -28,23 +28,20 @@ namespace Gob { ANIObject::ANIObject(const ANIFile &ani) : _ani(&ani), _cmp(0), - _visible(false), _paused(false), _mode(kModeContinuous), - _x(0), _y(0), _background(0), _drawn(false) { + _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) { setAnimation(0); setPosition(); } ANIObject::ANIObject(const CMPFile &cmp) : _ani(0), _cmp(&cmp), - _visible(false), _paused(false), _mode(kModeContinuous), - _x(0), _y(0), _background(0), _drawn(false) { + _visible(false), _paused(false), _mode(kModeContinuous), _x(0), _y(0) { setAnimation(0); setPosition(); } ANIObject::~ANIObject() { - delete _background; } void ANIObject::setVisible(bool visible) { @@ -76,6 +73,10 @@ void ANIObject::rewind() { _frame = 0; } +void ANIObject::setFrame(uint16 frame) { + _frame = frame % _ani->getAnimationInfo(_animation).frameCount; +} + void ANIObject::setPosition() { // CMP "animations" have no default position if (_cmp) @@ -100,7 +101,7 @@ void ANIObject::getPosition(int16 &x, int16 &y) const { y = _y; } -void ANIObject::getFramePosition(int16 &x, int16 &y) const { +void ANIObject::getFramePosition(int16 &x, int16 &y, uint16 n) const { // CMP "animations" have no specific frame positions if (_cmp) { getPosition(x, y); @@ -114,11 +115,24 @@ void ANIObject::getFramePosition(int16 &x, int16 &y) const { if (_frame >= animation.frameCount) return; - x = _x + animation.frameAreas[_frame].left; - y = _y + animation.frameAreas[_frame].top; + // If we're paused, we don't advance any frames + if (_paused) + n = 0; + + // Number of cycles run through after n frames + uint16 cycles = (_frame + n) / animation.frameCount; + // Frame position after n frames + uint16 frame = (_frame + n) % animation.frameCount; + + // Only doing one cycle? + if (_mode == kModeOnce) + cycles = MAX<uint16>(cycles, 1); + + x = _x + animation.frameAreas[frame].left + cycles * animation.deltaX; + y = _y + animation.frameAreas[frame].top + cycles * animation.deltaY; } -void ANIObject::getFrameSize(int16 &width, int16 &height) const { +void ANIObject::getFrameSize(int16 &width, int16 &height, uint16 n) const { if (_cmp) { width = _cmp->getWidth (_animation); height = _cmp->getHeight(_animation); @@ -133,8 +147,15 @@ void ANIObject::getFrameSize(int16 &width, int16 &height) const { if (_frame >= animation.frameCount) return; - width = animation.frameAreas[_frame].right - animation.frameAreas[_frame].left + 1; - height = animation.frameAreas[_frame].bottom - animation.frameAreas[_frame].top + 1; + // If we're paused, we don't advance any frames + if (_paused) + n = 0; + + // Frame position after n frames + uint16 frame = (_frame + n) % animation.frameCount; + + width = animation.frameAreas[frame].right - animation.frameAreas[frame].left + 1; + height = animation.frameAreas[frame].bottom - animation.frameAreas[frame].top + 1; } bool ANIObject::isIn(int16 x, int16 y) const { @@ -167,102 +188,78 @@ bool ANIObject::isIn(const ANIObject &obj) const { obj.isIn(frameX + frameWidth - 1, frameY + frameHeight - 1); } -void ANIObject::draw(Surface &dest, int16 &left, int16 &top, +bool ANIObject::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { if (!_visible) - return; + return false; if (_cmp) - drawCMP(dest, left, top, right, bottom); + return drawCMP(dest, left, top, right, bottom); else if (_ani) - drawANI(dest, left, top, right, bottom); + return drawANI(dest, left, top, right, bottom); + + return false; } -void ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top, +bool ANIObject::drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { - if (!_background) { + if (!hasBuffer()) { uint16 width, height; _cmp->getMaxSize(width, height); - _background = new Surface(width, height, dest.getBPP()); + resizeBuffer(width, height); } - const uint16 cR = _cmp->getWidth (_animation) - 1; - const uint16 cB = _cmp->getHeight(_animation) - 1; - - _backgroundLeft = CLIP<int16>( + _x, 0, dest.getWidth () - 1); - _backgroundTop = CLIP<int16>( + _y, 0, dest.getHeight() - 1); - _backgroundRight = CLIP<int16>(cR + _x, 0, dest.getWidth () - 1); - _backgroundBottom = CLIP<int16>(cB + _y, 0, dest.getHeight() - 1); + left = _x; + top = _y; + right = _x + _cmp->getWidth (_animation) - 1; + bottom = _y + _cmp->getHeight(_animation) - 1; - _background->blit(dest, _backgroundLeft , _backgroundTop, - _backgroundRight, _backgroundBottom, 0, 0); + if (!saveScreen(dest, left, top, right, bottom)) + return false; _cmp->draw(dest, _animation, _x, _y, 0); - _drawn = true; - - left = _backgroundLeft; - top = _backgroundTop; - right = _backgroundRight; - bottom = _backgroundBottom; + return true; } -void ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, +bool ANIObject::drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { - if (!_background) { + if (!hasBuffer()) { uint16 width, height; _ani->getMaxSize(width, height); - _background = new Surface(width, height, dest.getBPP()); + resizeBuffer(width, height); } const ANIFile::Animation &animation = _ani->getAnimationInfo(_animation); if (_frame >= animation.frameCount) - return; + return false; const ANIFile::FrameArea &area = animation.frameAreas[_frame]; - _backgroundLeft = CLIP<int16>(area.left + _x, 0, dest.getWidth () - 1); - _backgroundTop = CLIP<int16>(area.top + _y, 0, dest.getHeight() - 1); - _backgroundRight = CLIP<int16>(area.right + _x, 0, dest.getWidth () - 1); - _backgroundBottom = CLIP<int16>(area.bottom + _y, 0, dest.getHeight() - 1); + left = _x + area.left; + top = _y + area.top; + right = _x + area.right; + bottom = _y + area.bottom; - _background->blit(dest, _backgroundLeft , _backgroundTop, - _backgroundRight, _backgroundBottom, 0, 0); + if (!saveScreen(dest, left, top, right, bottom)) + return false; _ani->draw(dest, _animation, _frame, _x, _y); - _drawn = true; - - left = _backgroundLeft; - top = _backgroundTop; - right = _backgroundRight; - bottom = _backgroundBottom; + return true; } -void ANIObject::clear(Surface &dest, int16 &left, int16 &top, +bool ANIObject::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { - if (!_drawn) - return; - - const int16 bgRight = _backgroundRight - _backgroundLeft; - const int16 bgBottom = _backgroundBottom - _backgroundTop; - - dest.blit(*_background, 0, 0, bgRight, bgBottom, _backgroundLeft, _backgroundTop); - - _drawn = false; - - left = _backgroundLeft; - top = _backgroundTop; - right = _backgroundRight; - bottom = _backgroundBottom; + return restoreScreen(dest, left, top, right, bottom); } void ANIObject::advance() { diff --git a/engines/gob/aniobject.h b/engines/gob/aniobject.h index c101d747b7..d8c8edc2b8 100644 --- a/engines/gob/aniobject.h +++ b/engines/gob/aniobject.h @@ -25,6 +25,8 @@ #include "common/system.h" +#include "gob/backbuffer.h" + namespace Gob { class ANIFile; @@ -32,7 +34,7 @@ class CMPFile; class Surface; /** An ANI object, controlling an animation within an ANI file. */ -class ANIObject { +class ANIObject : public BackBuffer { public: enum Mode { kModeContinuous, ///< Play the animation continuously. @@ -61,17 +63,17 @@ public: void setMode(Mode mode); /** Set the current position to the animation's default. */ - void setPosition(); + virtual void setPosition(); /** Set the current position. */ - void setPosition(int16 x, int16 y); + virtual void setPosition(int16 x, int16 y); /** Return the current position. */ void getPosition(int16 &x, int16 &y) const; - /** Return the current frame position. */ - void getFramePosition(int16 &x, int16 &y) const; - /** Return the current frame size. */ - void getFrameSize(int16 &width, int16 &height) const; + /** Return the frame position after another n frames. */ + void getFramePosition(int16 &x, int16 &y, uint16 n = 0) const; + /** Return the current frame size after another n frames. */ + void getFrameSize(int16 &width, int16 &height, uint16 n = 0) const; /** Are there coordinates within the animation sprite? */ bool isIn(int16 x, int16 y) const; @@ -84,6 +86,9 @@ public: /** Rewind the current animation to the first frame. */ void rewind(); + /** Set the animation to a specific frame. */ + void setFrame(uint16 frame); + /** Return the current animation number. */ uint16 getAnimation() const; /** Return the current frame number. */ @@ -93,9 +98,9 @@ public: bool lastFrame() const; /** Draw the current frame onto the surface and return the affected rectangle. */ - void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + virtual bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); /** Draw the current frame from the surface and return the affected rectangle. */ - void clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom); + virtual bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); /** Advance the animation to the next frame. */ virtual void advance(); @@ -115,16 +120,9 @@ private: int16 _x; ///< The current X position. int16 _y; ///< The current Y position. - Surface *_background; ///< The saved background. - bool _drawn; ///< Was the animation drawn? - - int16 _backgroundLeft; ///< The left position of the saved background. - int16 _backgroundTop; ///< The top of the saved background. - int16 _backgroundRight; ///< The right position of the saved background. - int16 _backgroundBottom; ///< The bottom position of the saved background. - void drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); - void drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + bool drawCMP(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + bool drawANI(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); }; } // End of namespace Gob diff --git a/engines/gob/backbuffer.cpp b/engines/gob/backbuffer.cpp new file mode 100644 index 0000000000..752042d46e --- /dev/null +++ b/engines/gob/backbuffer.cpp @@ -0,0 +1,100 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/util.h" + +#include "gob/backbuffer.h" +#include "gob/surface.h" + +namespace Gob { + +BackBuffer::BackBuffer() : _background(0), _saved(false) { +} + +BackBuffer::~BackBuffer() { + delete _background; +} + +bool BackBuffer::hasBuffer() const { + return _background != 0; +} + +bool BackBuffer::hasSavedBackground() const { + return _saved; +} + +void BackBuffer::trashBuffer() { + _saved = false; +} + +void BackBuffer::resizeBuffer(uint16 width, uint16 height) { + trashBuffer(); + + if (_background && (_background->getWidth() == width) && (_background->getHeight() == height)) + return; + + delete _background; + + _background = new Surface(width, height, 1); +} + +bool BackBuffer::saveScreen(const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + if (!_background) + return false; + + const int16 width = MIN<int16>(right - left + 1, _background->getWidth ()); + const int16 height = MIN<int16>(bottom - top + 1, _background->getHeight()); + if ((width <= 0) || (height <= 0)) + return false; + + right = left + width - 1; + bottom = top + height - 1; + + _saveLeft = left; + _saveTop = top; + _saveRight = right; + _saveBottom = bottom; + + _background->blit(dest, _saveLeft, _saveTop, _saveRight, _saveBottom, 0, 0); + + _saved = true; + + return true; +} + +bool BackBuffer::restoreScreen(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + if (!_saved) + return false; + + left = _saveLeft; + top = _saveTop; + right = _saveRight; + bottom = _saveBottom; + + dest.blit(*_background, 0, 0, right - left, bottom - top, left, top); + + _saved = false; + + return true; +} + +} // End of namespace Gob diff --git a/engines/gob/backbuffer.h b/engines/gob/backbuffer.h new file mode 100644 index 0000000000..c978689e9f --- /dev/null +++ b/engines/gob/backbuffer.h @@ -0,0 +1,59 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_BACKBUFFER_H +#define GOB_BACKBUFFER_H + +#include "common/system.h" + +namespace Gob { + +class Surface; + +class BackBuffer { +public: + BackBuffer(); + ~BackBuffer(); + +protected: + void trashBuffer(); + void resizeBuffer(uint16 width, uint16 height); + + bool saveScreen (const Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + bool restoreScreen( Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + + bool hasBuffer() const; + bool hasSavedBackground() const; + +private: + Surface *_background; ///< The saved background. + bool _saved; ///< Was the background saved? + + int16 _saveLeft; ///< The left position of the saved background. + int16 _saveTop; ///< The top of the saved background. + int16 _saveRight; ///< The right position of the saved background. + int16 _saveBottom; ///< The bottom position of the saved background. +}; + +} // End of namespace Gob + +#endif // GOB_BACKBUFFER_H diff --git a/engines/gob/cheater.h b/engines/gob/cheater.h index 334a5e88eb..bf6c1372fb 100644 --- a/engines/gob/cheater.h +++ b/engines/gob/cheater.h @@ -31,6 +31,7 @@ namespace Gob { namespace Geisha { class Diving; + class Penetration; } class GobEngine; @@ -48,13 +49,14 @@ protected: class Cheater_Geisha : public Cheater { public: - Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving); + Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration); ~Cheater_Geisha(); bool cheat(GUI::Debugger &console); private: - Geisha::Diving *_diving; + Geisha::Diving *_diving; + Geisha::Penetration *_penetration; }; } // End of namespace Gob diff --git a/engines/gob/cheater_geisha.cpp b/engines/gob/cheater_geisha.cpp index 3d8c56707d..567333c12f 100644 --- a/engines/gob/cheater_geisha.cpp +++ b/engines/gob/cheater_geisha.cpp @@ -27,11 +27,12 @@ #include "gob/inter.h" #include "gob/minigames/geisha/diving.h" +#include "gob/minigames/geisha/penetration.h" namespace Gob { -Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving) : - Cheater(vm), _diving(diving) { +Cheater_Geisha::Cheater_Geisha(GobEngine *vm, Geisha::Diving *diving, Geisha::Penetration *penetration) : + Cheater(vm), _diving(diving), _penetration(penetration) { } @@ -45,6 +46,12 @@ bool Cheater_Geisha::cheat(GUI::Debugger &console) { return false; } + // A cheat to get around the Penetration minigame + if (_penetration->isPlaying()) { + _penetration->cheatWin(); + return false; + } + // A cheat to get around the mastermind puzzle if (_vm->isCurrentTot("hard.tot") && _vm->_inter->_variables) { uint32 digit1 = READ_VARO_UINT32(0x768); diff --git a/engines/gob/cmpfile.cpp b/engines/gob/cmpfile.cpp index 7b21c4c835..d304958f76 100644 --- a/engines/gob/cmpfile.cpp +++ b/engines/gob/cmpfile.cpp @@ -21,6 +21,7 @@ */ #include "common/stream.h" +#include "common/substream.h" #include "common/str.h" #include "gob/gob.h" @@ -143,7 +144,13 @@ void CMPFile::loadCMP(Common::SeekableReadStream &cmp) { } void CMPFile::loadRXY(Common::SeekableReadStream &rxy) { - _coordinates = new RXYFile(rxy); + bool bigEndian = (_vm->getEndiannessMethod() == kEndiannessMethodBE) || + ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) && + (_vm->getEndianness() == kEndiannessBE)); + + Common::SeekableSubReadStreamEndian sub(&rxy, 0, rxy.size(), bigEndian, DisposeAfterUse::NO); + + _coordinates = new RXYFile(sub); for (uint i = 0; i < _coordinates->size(); i++) { const RXYFile::Coordinates &c = (*_coordinates)[i]; @@ -243,4 +250,9 @@ uint16 CMPFile::addSprite(uint16 left, uint16 top, uint16 right, uint16 bottom) return _coordinates->add(left, top, right, bottom); } +void CMPFile::recolor(uint8 from, uint8 to) { + if (_surface) + _surface->recolor(from, to); +} + } // End of namespace Gob diff --git a/engines/gob/cmpfile.h b/engines/gob/cmpfile.h index 2b669e4d38..9c858238af 100644 --- a/engines/gob/cmpfile.h +++ b/engines/gob/cmpfile.h @@ -70,6 +70,8 @@ public: uint16 addSprite(uint16 left, uint16 top, uint16 right, uint16 bottom); + void recolor(uint8 from, uint8 to); + private: GobEngine *_vm; diff --git a/engines/gob/decfile.cpp b/engines/gob/decfile.cpp index fb67c52627..85b4c09ca3 100644 --- a/engines/gob/decfile.cpp +++ b/engines/gob/decfile.cpp @@ -38,30 +38,38 @@ DECFile::DECFile(GobEngine *vm, const Common::String &fileName, uint16 width, uint16 height, uint8 bpp) : _vm(vm), _width(width), _height(height), _bpp(bpp), _hasPadding(false), _backdrop(0) { - Common::SeekableReadStream *dec = _vm->_dataIO->getFile(fileName); - if (dec) { - Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), false, DisposeAfterUse::YES); - - load(sub, fileName); - return; - } - - // File doesn't exist, try to open the big-endian'd alternate file - Common::String alternateFileName = fileName; - alternateFileName.setChar('_', 0); - - dec = _vm->_dataIO->getFile(alternateFileName); - if (dec) { - Common::SeekableSubReadStreamEndian sub(dec, 0, dec->size(), true, DisposeAfterUse::YES); + bool bigEndian = false; + Common::String endianFileName = fileName; + + if ((_vm->getEndiannessMethod() == kEndiannessMethodAltFile) && + !_vm->_dataIO->hasFile(fileName)) { + // If the game has alternate big-endian files, look if one exist + + Common::String alternateFileName = fileName; + alternateFileName.setChar('_', 0); + + if (_vm->_dataIO->hasFile(alternateFileName)) { + bigEndian = true; + endianFileName = alternateFileName; + } + } else if ((_vm->getEndiannessMethod() == kEndiannessMethodBE) || + ((_vm->getEndiannessMethod() == kEndiannessMethodSystem) && + (_vm->getEndianness() == kEndiannessBE))) + // Game always little endian or it follows the system and it is big endian + bigEndian = true; + + Common::SeekableReadStream *ani = _vm->_dataIO->getFile(endianFileName); + if (ani) { + Common::SeekableSubReadStreamEndian sub(ani, 0, ani->size(), bigEndian, DisposeAfterUse::YES); // The big endian version pads a few fields to even size - _hasPadding = true; + _hasPadding = bigEndian; load(sub, fileName); return; } - warning("DECFile::DECFile(): No such file \"%s\"", fileName.c_str()); + warning("DECFile::DECFile(): No such file \"%s\" (\"%s\")", endianFileName.c_str(), fileName.c_str()); } DECFile::~DECFile() { diff --git a/engines/gob/detection/detection.cpp b/engines/gob/detection/detection.cpp new file mode 100644 index 0000000000..8fb0052a5b --- /dev/null +++ b/engines/gob/detection/detection.cpp @@ -0,0 +1,220 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "base/plugins.h" +#include "engines/advancedDetector.h" +#include "engines/obsolete.h" + +#include "gob/gob.h" +#include "gob/dataio.h" + +#include "gob/detection/tables.h" + +class GobMetaEngine : public AdvancedMetaEngine { +public: + GobMetaEngine(); + + virtual GameDescriptor findGame(const char *gameid) const; + + virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const; + + virtual const char *getName() const; + virtual const char *getOriginalCopyright() const; + + virtual bool hasFeature(MetaEngineFeature f) const; + + virtual Common::Error createInstance(OSystem *syst, Engine **engine) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + +private: + /** + * Inspect the game archives to detect which Once Upon A Time game this is. + */ + static const Gob::GOBGameDescription *detectOnceUponATime(const Common::FSList &fslist); +}; + +GobMetaEngine::GobMetaEngine() : + AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) { + + _singleid = "gob"; + _guioptions = GUIO1(GUIO_NOLAUNCHLOAD); +} + +GameDescriptor GobMetaEngine::findGame(const char *gameid) const { + return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable); +} + +const ADGameDescription *GobMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { + ADFilePropertiesMap filesProps; + + const Gob::GOBGameDescription *game; + game = (const Gob::GOBGameDescription *)detectGameFilebased(allFiles, fslist, Gob::fileBased, &filesProps); + if (!game) + return 0; + + if (game->gameType == Gob::kGameTypeOnceUponATime) { + game = detectOnceUponATime(fslist); + if (!game) + return 0; + } + + reportUnknown(fslist.begin()->getParent(), filesProps); + return (const ADGameDescription *)game; +} + +const Gob::GOBGameDescription *GobMetaEngine::detectOnceUponATime(const Common::FSList &fslist) { + // Add the game path to the search manager + SearchMan.clear(); + SearchMan.addDirectory(fslist.begin()->getParent().getPath(), fslist.begin()->getParent()); + + // Open the archives + Gob::DataIO dataIO; + if (!dataIO.openArchive("stk1.stk", true) || + !dataIO.openArchive("stk2.stk", true) || + !dataIO.openArchive("stk3.stk", true)) { + + SearchMan.clear(); + return 0; + } + + Gob::OnceUponATime gameType = Gob::kOnceUponATimeInvalid; + Gob::OnceUponATimePlatform platform = Gob::kOnceUponATimePlatformInvalid; + + // If these animal files are present, it's Abracadabra + if (dataIO.hasFile("arai.anm") && + dataIO.hasFile("crab.anm") && + dataIO.hasFile("crap.anm") && + dataIO.hasFile("drag.anm") && + dataIO.hasFile("guep.anm") && + dataIO.hasFile("loup.anm") && + dataIO.hasFile("mous.anm") && + dataIO.hasFile("rhin.anm") && + dataIO.hasFile("saut.anm") && + dataIO.hasFile("scor.anm")) + gameType = Gob::kOnceUponATimeAbracadabra; + + // If these animal files are present, it's Baba Yaga + if (dataIO.hasFile("abei.anm") && + dataIO.hasFile("arai.anm") && + dataIO.hasFile("drag.anm") && + dataIO.hasFile("fauc.anm") && + dataIO.hasFile("gren.anm") && + dataIO.hasFile("rena.anm") && + dataIO.hasFile("sang.anm") && + dataIO.hasFile("serp.anm") && + dataIO.hasFile("tort.anm") && + dataIO.hasFile("vaut.anm")) + gameType = Gob::kOnceUponATimeBabaYaga; + + // Detect the platform by endianness and existence of a MOD file + Common::SeekableReadStream *villeDEC = dataIO.getFile("ville.dec"); + if (villeDEC && (villeDEC->size() > 6)) { + byte data[6]; + + if (villeDEC->read(data, 6) == 6) { + if (!memcmp(data, "\000\000\000\001\000\007", 6)) { + // Big endian -> Amiga or Atari ST + + if (dataIO.hasFile("mod.babayaga")) + platform = Gob::kOnceUponATimePlatformAmiga; + else + platform = Gob::kOnceUponATimePlatformAtariST; + + } else if (!memcmp(data, "\000\000\001\000\007\000", 6)) + // Little endian -> DOS + platform = Gob::kOnceUponATimePlatformDOS; + } + + delete villeDEC; + } + + SearchMan.clear(); + + if ((gameType == Gob::kOnceUponATimeInvalid) || (platform == Gob::kOnceUponATimePlatformInvalid)) { + warning("GobMetaEngine::detectOnceUponATime(): Detection failed (%d, %d)", + (int) gameType, (int) platform); + return 0; + } + + return &Gob::fallbackOnceUpon[gameType][platform]; +} + +const char *GobMetaEngine::getName() const { + return "Gob"; +} + +const char *GobMetaEngine::getOriginalCopyright() const { + return "Goblins Games (C) Coktel Vision"; +} + +bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { + return false; +} + +bool Gob::GobEngine::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL); +} + +Common::Error GobMetaEngine::createInstance(OSystem *syst, Engine **engine) const { + Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); + return AdvancedMetaEngine::createInstance(syst, engine); +} + +bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc; + if (gd) { + *engine = new Gob::GobEngine(syst); + ((Gob::GobEngine *)*engine)->initGame(gd); + } + return gd != 0; +} + + +#if PLUGIN_ENABLED_DYNAMIC(GOB) + REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); +#else + REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); +#endif + +namespace Gob { + +void GobEngine::initGame(const GOBGameDescription *gd) { + if (gd->startTotBase == 0) + _startTot = "intro.tot"; + else + _startTot = gd->startTotBase; + + if (gd->startStkBase == 0) + _startStk = "intro.stk"; + else + _startStk = gd->startStkBase; + + _demoIndex = gd->demoIndex; + + _gameType = gd->gameType; + _features = gd->features; + _language = gd->desc.language; + _platform = gd->desc.platform; +} + +} // End of namespace Gob diff --git a/engines/gob/detection.cpp b/engines/gob/detection/tables.h index 17a2ae3da8..271f75af79 100644 --- a/engines/gob/detection.cpp +++ b/engines/gob/detection/tables.h @@ -20,11 +20,8 @@ * */ -#include "base/plugins.h" -#include "engines/advancedDetector.h" -#include "engines/obsolete.h" - -#include "gob/gob.h" +#ifndef GOB_DETECTION_TABLES_H +#define GOB_DETECTION_TABLES_H namespace Gob { @@ -42,6 +39,7 @@ struct GOBGameDescription { using namespace Common; +// Game IDs and proper names static const PlainGameDescriptor gobGames[] = { {"gob", "Gob engine game"}, {"gob1", "Gobliiins"}, @@ -50,8 +48,11 @@ static const PlainGameDescriptor gobGames[] = { {"gob2cd", "Gobliins 2 CD"}, {"ween", "Ween: The Prophecy"}, {"bargon", "Bargon Attack"}, - {"littlered", "Little Red Riding Hood"}, - {"ajworld", "A.J's World of Discovery"}, + {"babayaga", "Once Upon A Time: Baba Yaga"}, + {"abracadabra", "Once Upon A Time: Abracadabra"}, + {"littlered", "Once Upon A Time: Little Red Riding Hood"}, + {"onceupon", "Once Upon A Time"}, + {"ajworld", "A.J.'s World of Discovery"}, {"gob3", "Goblins Quest 3"}, {"gob3cd", "Goblins Quest 3 CD"}, {"lit1", "Lost in Time Part 1"}, @@ -79,87 +80,42 @@ static const PlainGameDescriptor gobGames[] = { {0, 0} }; +// Obsolete IDs we don't want anymore static const Engines::ObsoleteGameID obsoleteGameIDsTable[] = { {"gob1", "gob", kPlatformUnknown}, {"gob2", "gob", kPlatformUnknown}, {0, 0, kPlatformUnknown} }; -#include "gob/detection_tables.h" - -class GobMetaEngine : public AdvancedMetaEngine { -public: - GobMetaEngine() : AdvancedMetaEngine(Gob::gameDescriptions, sizeof(Gob::GOBGameDescription), gobGames) { - _singleid = "gob"; - _guioptions = GUIO1(GUIO_NOLAUNCHLOAD); - } - - virtual GameDescriptor findGame(const char *gameid) const { - return Engines::findGameID(gameid, _gameids, obsoleteGameIDsTable); - } - - virtual const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const { - return detectGameFilebased(allFiles, Gob::fileBased); - } - - virtual const char *getName() const { - return "Gob"; - } - - virtual const char *getOriginalCopyright() const { - return "Goblins Games (C) Coktel Vision"; - } - - virtual bool hasFeature(MetaEngineFeature f) const; +namespace Gob { - virtual Common::Error createInstance(OSystem *syst, Engine **engine) const { - Engines::upgradeTargetIfNecessary(obsoleteGameIDsTable); - return AdvancedMetaEngine::createInstance(syst, engine); - } - virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; +// Detection tables +static const GOBGameDescription gameDescriptions[] = { + #include "gob/detection/tables_gob1.h" // Gobliiins + #include "gob/detection/tables_gob2.h" // Gobliins 2: The Prince Buffoon + #include "gob/detection/tables_gob3.h" // Goblins 3 / Goblins Quest 3 + #include "gob/detection/tables_ween.h" // Ween: The Prophecy + #include "gob/detection/tables_bargon.h" // Bargon Attack + #include "gob/detection/tables_littlered.h" // Once Upon A Time: Little Red Riding Hood + #include "gob/detection/tables_onceupon.h" // Once Upon A Time: Baba Yaga and Abracadabra + #include "gob/detection/tables_lit.h" // Lost in Time + #include "gob/detection/tables_fascin.h" // Fascination + #include "gob/detection/tables_geisha.h" // Geisha + #include "gob/detection/tables_inca2.h" // Inca II: Wiracocha + #include "gob/detection/tables_woodruff.h" // (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth) + #include "gob/detection/tables_dynasty.h" // The Last Dynasty + #include "gob/detection/tables_urban.h" // Urban Runner + #include "gob/detection/tables_playtoons.h" // The Playtoons series + #include "gob/detection/tables_adi2.h" // The ADI / Addy 2 series + #include "gob/detection/tables_adi4.h" // The ADI / Addy 4 series + #include "gob/detection/tables_adibou.h" // The Adibou / Addy Junior series + #include "gob/detection/tables_ajworld.h" // A.J.'s World of Discovery / ADI Jr. + + { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0} }; -bool GobMetaEngine::hasFeature(MetaEngineFeature f) const { - return false; -} - -bool Gob::GobEngine::hasFeature(EngineFeature f) const { - return - (f == kSupportsRTL); -} -bool GobMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { - const Gob::GOBGameDescription *gd = (const Gob::GOBGameDescription *)desc; - if (gd) { - *engine = new Gob::GobEngine(syst); - ((Gob::GobEngine *)*engine)->initGame(gd); - } - return gd != 0; +// File-based fallback tables +#include "gob/detection/tables_fallback.h" } -#if PLUGIN_ENABLED_DYNAMIC(GOB) - REGISTER_PLUGIN_DYNAMIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); -#else - REGISTER_PLUGIN_STATIC(GOB, PLUGIN_TYPE_ENGINE, GobMetaEngine); -#endif - -namespace Gob { - -void GobEngine::initGame(const GOBGameDescription *gd) { - if (gd->startTotBase == 0) - _startTot = "intro.tot"; - else - _startTot = gd->startTotBase; - - if (gd->startStkBase == 0) - _startStk = "intro.stk"; - else - _startStk = gd->startStkBase; - - _demoIndex = gd->demoIndex; - - _gameType = gd->gameType; - _features = gd->features; - _language = gd->desc.language; - _platform = gd->desc.platform; -} -} // End of namespace Gob +#endif // GOB_DETECTION_TABLES_H diff --git a/engines/gob/detection/tables_adi2.h b/engines/gob/detection/tables_adi2.h new file mode 100644 index 0000000000..da05a31f40 --- /dev/null +++ b/engines/gob/detection/tables_adi2.h @@ -0,0 +1,203 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for the ADI / Addy 2 series. */ + +#ifndef GOB_DETECTION_TABLES_ADI2_H +#define GOB_DETECTION_TABLES_ADI2_H + +// -- French: Adi -- + +{ + { + "adi2", + "Adi 2.0 for Teachers", + AD_ENTRY1s("adi2.stk", "da6f1fb68bff32260c5eecdf9286a2f5", 1533168), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdi2, + kFeaturesNone, + "adi2.stk", "ediintro.tot", 0 +}, +{ // Found in french ADI 2 Francais-Maths CM1. Exact version not specified. + { + "adi2", + "Adi 2", + AD_ENTRY1s("adi2.stk", "23f279615c736dc38320f1348e70c36e", 10817668), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, +{ // Found in french ADI 2 Francais-Maths CE2. Exact version not specified. + { + "adi2", + "Adi 2", + AD_ENTRY1s("adi2.stk", "d4162c4298f9423ecc1fb04965557e90", 11531214), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, +{ + { + "adi2", + "Adi 2.5", + AD_ENTRY1s("adi2.stk", "fcac60e6627f37aee219575b60859de9", 16944268), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, +{ + { + "adi2", + "Adi 2.5", + AD_ENTRY1s("adi2.stk", "072d5e2d7826a7c055865568ebf918bb", 16934596), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, +{ + { + "adi2", + "Adi 2.6", + AD_ENTRY1s("adi2.stk", "2fb940eb8105b12871f6b88c8c4d1615", 16780058), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, + +// -- German: Addy -- + +{ + { + "adi2", + "Adi 2.6", + AD_ENTRY1s("adi2.stk", "fde7d98a67dbf859423b6473796e932a", 18044780), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, +{ + { + "adi2", + "Adi 2.7.1", + AD_ENTRY1s("adi2.stk", "6fa5dffebf5c7243c6af6b8c188ee00a", 19278008), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, + +// -- Spanish: Adi -- + +{ + { + "adi2", + "Adi 2", + AD_ENTRY1s("adi2.stk", "2a40bb48ccbd4e6fb3f7f0fc2f069d80", 17720132), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", "ediintro.tot", 0 +}, + +// -- English: ADI (Amiga) -- + +{ + { + "adi2", + "Adi 2", + AD_ENTRY1s("adi2.stk", "29694c5a649298a42f87ae731d6d6f6d", 311132), + EN_ANY, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdi2, + kFeaturesNone, + "adi2.stk", "ediintro.tot", 0 +}, + +// -- Demos -- + +{ + { + "adi2", + "Non-Interactive Demo", + { + {"demo.scn", 0, "8b5ba359fd87d586ad39c1754bf6ea35", 168}, + {"demadi2t.vmd", 0, "08a1b18cfe2015d3b43270da35cc813d", 7250723}, + {"demarch.vmd", 0, "4c4a4616585d40ef3df209e3c3911062", 5622731}, + {"demobou.vmd", 0, "2208b9855775564d15c4a5a559da0aec", 3550511}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 1 +}, + +#endif // GOB_DETECTION_TABLES_ADI2_H diff --git a/engines/gob/detection/tables_adi4.h b/engines/gob/detection/tables_adi4.h new file mode 100644 index 0000000000..4b967d76d3 --- /dev/null +++ b/engines/gob/detection/tables_adi4.h @@ -0,0 +1,222 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for the ADI / Addy 4 series. */ + +#ifndef GOB_DETECTION_TABLES_ADI4_H +#define GOB_DETECTION_TABLES_ADI4_H + +// -- French: Adi -- + +{ + { + "adi4", + "Adi 4.0", + AD_ENTRY1s("intro.stk", "a3c35d19b2d28ea261d96321d208cb5a", 6021466), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "adi4", + "Adi 4.0", + AD_ENTRY1s("intro.stk", "44491d85648810bc6fcf84f9b3aa47d5", 5834944), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "adi4", + "Adi 4.0", + AD_ENTRY1s("intro.stk", "29374c0e3c10b17dd8463b06a55ad093", 6012072), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "adi4", + "Adi 4.0 Limited Edition", + AD_ENTRY1s("intro.stk", "ebbbc5e28a4adb695535ed989c1b8d66", 5929644), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "adi4", + "ADI 4.10", + AD_ENTRY1s("intro.stk", "6afc2590856433b9f5295b032f2b205d", 5923112), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adi4", + "ADI 4.11", + AD_ENTRY1s("intro.stk", "6296e4be4e0c270c24d1330881900c7f", 5921234), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adi4", + "ADI 4.21", + AD_ENTRY1s("intro.stk", "c5b9f6222c0b463f51dab47317c5b687", 5950490), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, + +// -- German: Addy -- + +{ + { + "adi4", + "Addy 4 Grundschule Basis CD", + AD_ENTRY1s("intro.stk", "d2f0fb8909e396328dc85c0e29131ba8", 5847588), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "adi4", + "Addy 4 Sekundarstufe Basis CD", + AD_ENTRY1s("intro.stk", "367340e59c461b4fa36651cd74e32c4e", 5847378), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "adi4", + "Addy 4.21", + AD_ENTRY1s("intro.stk", "534f0b674cd4830df94a9c32c4ea7225", 6878034), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, + +// -- English: ADI -- + +{ + { + "adi4", + "ADI 4.10", + AD_ENTRY1s("intro.stk", "3e3fa9656e37d802027635ace88c4cc5", 5359144), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "adi4", + "Adi 4.0 Interactive Demo", + AD_ENTRY1s("intro.stk", "89ace204dbaac001425c73f394334f6f", 2413102), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "adi4", + "Adi 4.0 / Adibou 2 Demo", + AD_ENTRY1s("intro.stk", "d41d8cd98f00b204e9800998ecf8427e", 0), + FR_FRA, + kPlatformPC, + ADGF_DEMO, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_ADI4_H diff --git a/engines/gob/detection/tables_adibou.h b/engines/gob/detection/tables_adibou.h new file mode 100644 index 0000000000..0e652839bb --- /dev/null +++ b/engines/gob/detection/tables_adibou.h @@ -0,0 +1,247 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Adibou / Addy Junior series. */ + +#ifndef GOB_DETECTION_TABLES_ADIBOU_H +#define GOB_DETECTION_TABLES_ADIBOU_H + +// -- French: Adibou -- + +{ + { + "adibou1", + "ADIBOU 1 Environnement 4-7 ans", + AD_ENTRY1s("intro.stk", "6db110188fcb7c5208d9721b5282682a", 4805104), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAdibou1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "adibou2", + "ADIBOU 2", + AD_ENTRY1s("intro.stk", "94ae7004348dc8bf99c23a9a6ef81827", 956162), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adibou2", + "Le Jardin Magique d'Adibou", + AD_ENTRY1s("intro.stk", "a8ff86f3cc40dfe5898e0a741217ef27", 956328), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adibou2", + "ADIBOU Version Decouverte", + AD_ENTRY1s("intro.stk", "558c14327b79ed39214b49d567a75e33", 8737856), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adibou2", + "ADIBOU 2.10 Environnement", + AD_ENTRY1s("intro.stk", "f2b797819aeedee557e904b0b5ccd82e", 8736454), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adibou2", + "ADIBOU 2.11 Environnement", + AD_ENTRY1s("intro.stk", "7b1f1f6f6477f54401e95d913f75e333", 8736904), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adibou2", + "ADIBOU 2.12 Environnement", + AD_ENTRY1s("intro.stk", "1e49c39a4a3ce6032a84b712539c2d63", 8738134), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adibou2", + "ADIBOU 2.13s Environnement", + AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "adibou2", + "ADIBOO 2.14 Environnement", + AD_ENTRY1s("intro.stk", "ff63637e3cb7f0a457edf79457b1c6b3", 9333874), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, + +// -- German: Addy Junior -- + +{ + { + "adibou2", + "ADIBOU 2", + AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Italian: Adibù -- +{ + { + "adibou2", + "ADIB\xD9 2", + AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO0() + }, + kGameTypeAdibou2, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "adibou2", + "Non-Interactive Demo", + { + {"demogb.scn", 0, "9291455a908ac0e6aaaca686e532609b", 105}, + {"demogb.vmd", 0, "bc9c1db97db7bec8f566332444fa0090", 14320840}, + {0, 0, 0, 0} + }, + EN_GRB, + kPlatformPC, + ADGF_DEMO, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeAdibou2, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 9 +}, +{ + { + "adibou2", + "Non-Interactive Demo", + { + {"demoall.scn", 0, "c8fd308c037b829800006332b2c32674", 106}, + {"demoall.vmd", 0, "4672b2deacc6fca97484840424b1921b", 14263433}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformPC, + ADGF_DEMO, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeAdibou2, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 10 +}, +{ + { + "adibou2", + "Non-Interactive Demo", + { + {"demofra.scn", 0, "d1b2b1618af384ea1120def8b986c02b", 106}, + {"demofra.vmd", 0, "b494cdec1aac7e54c3f2480512d2880e", 14297100}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_DEMO, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeAdibou2, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 11 +}, + +#endif // GOB_DETECTION_TABLES_ADIBOU_H diff --git a/engines/gob/detection/tables_ajworld.h b/engines/gob/detection/tables_ajworld.h new file mode 100644 index 0000000000..d86bdb16be --- /dev/null +++ b/engines/gob/detection/tables_ajworld.h @@ -0,0 +1,45 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for A.J.'s World of Discovery / ADI Jr. */ + +#ifndef GOB_DETECTION_TABLES_AJWORLD_H +#define GOB_DETECTION_TABLES_AJWORLD_H + +// -- DOS VGA Floppy -- + +{ + { + "ajworld", + "", + AD_ENTRY1s("intro.stk", "e453bea7b28a67c930764d945f64d898", 3913628), + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAJWorld, + kFeaturesAdLib, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_AJWORLD_H diff --git a/engines/gob/detection/tables_bargon.h b/engines/gob/detection/tables_bargon.h new file mode 100644 index 0000000000..ac90355476 --- /dev/null +++ b/engines/gob/detection/tables_bargon.h @@ -0,0 +1,135 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Bargon Attack. */ + +#ifndef GOB_DETECTION_TABLES_BARGON_H +#define GOB_DETECTION_TABLES_BARGON_H + +// -- DOS VGA Floppy -- + +{ + { + "bargon", + "", + AD_ENTRY1("intro.stk", "da3c54be18ab73fbdb32db24624a9c23"), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by cesardark in bug #1681649 + { + "bargon", + "", + AD_ENTRY1s("intro.stk", "11103b304286c23945560b391fd37e7d", 3181890), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by paul66 in bug #1692667 + { + "bargon", + "", + AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by kizkoool in bugreport #2089734 + { + "bargon", + "", + AD_ENTRY1s("intro.stk", "00f6b4e2ee26e5c40b488e2df5adcf03", 3975580), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by glorfindel in bugreport #1722142 + { + "bargon", + "Fanmade", + AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Amiga -- + +{ // Supplied by pwigren in bugreport #1764174 + { + "bargon", + "", + AD_ENTRY1s("intro.stk", "569d679fe41d49972d34c9fce5930dda", 269825), + EN_ANY, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Atari ST -- + +{ // Supplied by Trekky in the forums + { + "bargon", + "", + AD_ENTRY1s("intro.stk", "2f54b330d21f65b04b7c1f8cca76426c", 262109), + FR_FRA, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_BARGON_H diff --git a/engines/gob/detection/tables_dynasty.h b/engines/gob/detection/tables_dynasty.h new file mode 100644 index 0000000000..147bf32075 --- /dev/null +++ b/engines/gob/detection/tables_dynasty.h @@ -0,0 +1,146 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for The Last Dynasty. */ + +#ifndef GOB_DETECTION_TABLES_DYNASTY_H +#define GOB_DETECTION_TABLES_DYNASTY_H + +// -- Windows -- + +{ + { + "dynasty", + "", + AD_ENTRY1s("intro.stk", "6190e32404b672f4bbbc39cf76f41fda", 2511470), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "dynasty", + "", + AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "dynasty", + "", + AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "dynasty", + "", + AD_ENTRY1s("intro.stk", "b3f8472484b7a1df94557b51e7b6fca0", 2322644), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "dynasty", + "", + AD_ENTRY1s("intro.stk", "bdbdac8919200a5e71ffb9fb0709f704", 2446652), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "dynasty", + "Demo", + AD_ENTRY1s("intro.stk", "464538a17ed39755d7f1ba9c751af1bd", 1847864), + EN_USA, + kPlatformPC, + ADGF_DEMO, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "dynasty", + "Demo", + AD_ENTRY1s("lda1.stk", "0e56a899357cbc0bf503260fd2dd634e", 15032774), + UNK_LANG, + kPlatformWindows, + ADGF_DEMO, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + "lda1.stk", 0, 0 +}, +{ + { + "dynasty", + "Demo", + AD_ENTRY1s("lda1.stk", "8669ea2e9a8239c070dc73958fbc8753", 15567724), + DE_DEU, + kPlatformWindows, + ADGF_DEMO, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeDynasty, + kFeatures640x480, + "lda1.stk", 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_DYNASTY_H diff --git a/engines/gob/detection/tables_fallback.h b/engines/gob/detection/tables_fallback.h new file mode 100644 index 0000000000..05f579c08c --- /dev/null +++ b/engines/gob/detection/tables_fallback.h @@ -0,0 +1,564 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_DETECTION_TABLES_FALLBACK_H +#define GOB_DETECTION_TABLES_FALLBACK_H + +// -- Tables for the filename-based fallback -- + +static const GOBGameDescription fallbackDescs[] = { + { //0 + { + "gob1", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesNone, + 0, 0, 0 + }, + { //1 + { + "gob1cd", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 + }, + { //2 + { + "gob2", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 + }, + { //3 + { + "gob2mac", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 + }, + { //4 + { + "gob2cd", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 + }, + { //5 + { + "bargon", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBargon, + kFeaturesNone, + 0, 0, 0 + }, + { //6 + { + "gob3", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 + }, + { //7 + { + "gob3cd", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 + }, + { //8 + { + "woodruff", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 + }, + { //9 + { + "lostintime", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 + }, + { //10 + { + "lostintime", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 + }, + { //11 + { + "lostintime", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 + }, + { //12 + { + "urban", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 + }, + { //13 + { + "playtoons1", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + 0, 0, 0 + }, + { //14 + { + "playtoons2", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + 0, 0, 0 + }, + { //15 + { + "playtoons3", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + 0, 0, 0 + }, + { //16 + { + "playtoons4", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + 0, 0, 0 + }, + { //17 + { + "playtoons5", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + 0, 0, 0 + }, + { //18 + { + "playtoons construction kit", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + 0, 0, 0 + }, + { //19 + { + "bambou", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeBambou, + kFeatures640x480, + 0, 0, 0 + }, + { //20 + { + "fascination", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesAdLib, + "disk0.stk", 0, 0 + }, + { //21 + { + "geisha", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA | kFeaturesAdLib, + "disk1.stk", "intro.tot", 0 + }, + { //22 + { + "littlered", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 + }, + { //23 + { + "littlered", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesNone, + 0, 0, 0 + }, + { //24 + { + "onceupon", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformUnknown, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeOnceUponATime, + kFeaturesEGA, + 0, 0, 0 + }, + { //25 + { + "adi2", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeAdi2, + kFeatures640x480, + "adi2.stk", 0, 0 + }, + { //26 + { + "adi4", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeAdi4, + kFeatures640x480, + "adif41.stk", 0, 0 + }, + { //27 + { + "coktelplayer", + "unknown", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeaturesAdLib | kFeatures640x480 | kFeaturesSCNDemo, + "", "", 8 + } +}; + +static const ADFileBasedFallback fileBased[] = { + { &fallbackDescs[ 0].desc, { "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0 } }, + { &fallbackDescs[ 1].desc, { "intro.stk", "gob.lic", 0 } }, + { &fallbackDescs[ 2].desc, { "intro.stk", 0 } }, + { &fallbackDescs[ 2].desc, { "intro.stk", "disk2.stk", "disk3.stk", 0 } }, + { &fallbackDescs[ 3].desc, { "intro.stk", "disk2.stk", "disk3.stk", "musmac1.mid", 0 } }, + { &fallbackDescs[ 4].desc, { "intro.stk", "gobnew.lic", 0 } }, + { &fallbackDescs[ 5].desc, { "intro.stk", "scaa.imd", "scba.imd", "scbf.imd", 0 } }, + { &fallbackDescs[ 6].desc, { "intro.stk", "imd.itk", 0 } }, + { &fallbackDescs[ 7].desc, { "intro.stk", "mus_gob3.lic", 0 } }, + { &fallbackDescs[ 8].desc, { "intro.stk", "woodruff.itk", 0 } }, + { &fallbackDescs[ 9].desc, { "intro.stk", "commun1.itk", 0 } }, + { &fallbackDescs[10].desc, { "intro.stk", "commun1.itk", "musmac1.mid", 0 } }, + { &fallbackDescs[11].desc, { "intro.stk", "commun1.itk", "lost.lic", 0 } }, + { &fallbackDescs[12].desc, { "intro.stk", "cd1.itk", "objet1.itk", 0 } }, + { &fallbackDescs[13].desc, { "playtoon.stk", "archi.stk", 0 } }, + { &fallbackDescs[14].desc, { "playtoon.stk", "spirou.stk", 0 } }, + { &fallbackDescs[15].desc, { "playtoon.stk", "chato.stk", 0 } }, + { &fallbackDescs[16].desc, { "playtoon.stk", "manda.stk", 0 } }, + { &fallbackDescs[17].desc, { "playtoon.stk", "wakan.stk", 0 } }, + { &fallbackDescs[18].desc, { "playtoon.stk", "dan.itk" } }, + { &fallbackDescs[19].desc, { "intro.stk", "bambou.itk", 0 } }, + { &fallbackDescs[20].desc, { "disk0.stk", "disk1.stk", "disk2.stk", "disk3.stk", 0 } }, + { &fallbackDescs[21].desc, { "disk1.stk", "disk2.stk", "disk3.stk", 0 } }, + { &fallbackDescs[22].desc, { "intro.stk", "stk2.stk", "stk3.stk", 0 } }, + { &fallbackDescs[23].desc, { "intro.stk", "stk2.stk", "stk3.stk", "mod.babayaga", 0 } }, + { &fallbackDescs[24].desc, { "stk1.stk", "stk2.stk", "stk3.stk", 0 } }, + { &fallbackDescs[25].desc, { "adi2.stk", 0 } }, + { &fallbackDescs[26].desc, { "adif41.stk", "adim41.stk", 0 } }, + { &fallbackDescs[27].desc, { "coktelplayer.scn", 0 } }, + { 0, { 0 } } +}; + +// -- Tables for detecting the specific Once Upon A Time game -- + +enum OnceUponATime { + kOnceUponATimeInvalid = -1, + kOnceUponATimeAbracadabra = 0, + kOnceUponATimeBabaYaga = 1, + kOnceUponATimeMAX +}; + +enum OnceUponATimePlatform { + kOnceUponATimePlatformInvalid = -1, + kOnceUponATimePlatformDOS = 0, + kOnceUponATimePlatformAmiga = 1, + kOnceUponATimePlatformAtariST = 2, + kOnceUponATimePlatformMAX +}; + +static const GOBGameDescription fallbackOnceUpon[kOnceUponATimeMAX][kOnceUponATimePlatformMAX] = { + { // kOnceUponATimeAbracadabra + { // kOnceUponATimePlatformDOS + { + "abracadabra", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 + }, + { // kOnceUponATimePlatformAmiga + { + "abracadabra", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 + }, + { // kOnceUponATimePlatformAtariST + { + "abracadabra", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 + } + }, + { // kOnceUponATimeBabaYaga + { // kOnceUponATimePlatformDOS + { + "babayaga", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 + }, + { // kOnceUponATimePlatformAmiga + { + "babayaga", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 + }, + { // kOnceUponATimePlatformAtariST + { + "babayaga", + "", + AD_ENTRY1(0, 0), + UNK_LANG, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 + } + } +}; + +#endif // GOB_DETECTION_TABLES_FALLBACK_H diff --git a/engines/gob/detection/tables_fascin.h b/engines/gob/detection/tables_fascin.h new file mode 100644 index 0000000000..1c9cced303 --- /dev/null +++ b/engines/gob/detection/tables_fascin.h @@ -0,0 +1,267 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Fascination. */ + +#ifndef GOB_DETECTION_TABLES_FASCIN_H +#define GOB_DETECTION_TABLES_FASCIN_H + +// -- DOS VGA Floppy (1 disk) -- + +{ // Supplied by scoriae + { + "fascination", + "VGA", + AD_ENTRY1s("disk0.stk", "c14330d052fe4da5a441ac9d81bc5891", 1061955), + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesAdLib, + "disk0.stk", 0, 0 +}, +{ + { + "fascination", + "VGA", + AD_ENTRY1s("disk0.stk", "e8ab4f200a2304849f462dc901705599", 183337), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesAdLib, + "disk0.stk", 0, 0 +}, + +// -- DOS VGA Floppy (3 disks) -- + +{ // Supplied by alex86r in bug report #3297633 + { + "fascination", + "VGA 3 disks edition", + AD_ENTRY1s("disk0.stk", "ab3dfdce43917bc806812959d692fc8f", 1061929), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesAdLib, + "disk0.stk", 0, 0 +}, +{ + { + "fascination", + "VGA 3 disks edition", + AD_ENTRY1s("disk0.stk", "a50a8495e1b2d67699fb562cb98fc3e2", 1064387), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesAdLib, + "disk0.stk", 0, 0 +}, +{ + { + "fascination", + "Hebrew edition (censored)", + AD_ENTRY1s("intro.stk", "d6e45ce548598727e2b5587a99718eba", 1055909), + HE_ISR, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesAdLib, + "intro.stk", 0, 0 +}, +{ // Supplied by windlepoons in bug report #2809247 + { + "fascination", + "VGA 3 disks edition", + AD_ENTRY1s("disk0.stk", "3a24e60a035250189643c86a9ceafb97", 1062480), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesAdLib, + "disk0.stk", 0, 0 +}, + +// -- DOS VGA CD -- + +{ + { + "fascination", + "CD Version (Censored)", + AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOSUBTITLES) + }, + kGameTypeFascination, + kFeaturesCD, + "intro.stk", 0, 0 +}, +{ + { + "fascination", + "CD Version (Censored)", + AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOSUBTITLES) + }, + kGameTypeFascination, + kFeaturesCD, + "intro.stk", 0, 0 +}, +{ + { + "fascination", + "CD Version (Censored)", + AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOSUBTITLES) + }, + kGameTypeFascination, + kFeaturesCD, + "intro.stk", 0, 0 +}, +{ + { + "fascination", + "CD Version (Censored)", + AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOSUBTITLES) + }, + kGameTypeFascination, + kFeaturesCD, + "intro.stk", 0, 0 +}, +{ + { + "fascination", + "CD Version (Censored)", + AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOSUBTITLES) + }, + kGameTypeFascination, + kFeaturesCD, + "intro.stk", 0, 0 +}, + +// -- Amiga -- + +{ + { + "fascination", + "", + AD_ENTRY1s("disk0.stk", "68b1c01564f774c0b640075fbad1b695", 189968), + DE_DEU, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesNone, + "disk0.stk", 0, 0 +}, +{ + { + "fascination", + "", + AD_ENTRY1s("disk0.stk", "7062117e9c5adfb6bfb2dac3ff74df9e", 189951), + EN_ANY, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesNone, + "disk0.stk", 0, 0 +}, +{ + { + "fascination", + "", + AD_ENTRY1s("disk0.stk", "55c154e5a3e8e98afebdcff4b522e1eb", 190005), + FR_FRA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesNone, + "disk0.stk", 0, 0 +}, +{ + { + "fascination", + "", + AD_ENTRY1s("disk0.stk", "7691827fff35df7799f14cfd6be178ad", 189931), + IT_ITA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesNone, + "disk0.stk", 0, 0 +}, + +// -- Atari ST -- + +{ + { + "fascination", + "", + AD_ENTRY1s("disk0.stk", "aff9fcc619f4dd19eae228affd0d34c8", 189964), + EN_ANY, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeFascination, + kFeaturesNone, + "disk0.stk", 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_FASCIN_H diff --git a/engines/gob/detection/tables_geisha.h b/engines/gob/detection/tables_geisha.h new file mode 100644 index 0000000000..a32d1ebf81 --- /dev/null +++ b/engines/gob/detection/tables_geisha.h @@ -0,0 +1,132 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Geisha. */ + +#ifndef GOB_DETECTION_TABLES_GEISHA_H +#define GOB_DETECTION_TABLES_GEISHA_H + +// -- DOS EGA Floppy -- + +{ + { + "geisha", + "", + AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153), + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA | kFeaturesAdLib, + "disk1.stk", "intro.tot", 0 +}, +{ + { + "geisha", + "", + AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA | kFeaturesAdLib, + "disk1.stk", "intro.tot", 0 +}, +{ // Supplied by misterhands in bug report #3539797 + { + "geisha", + "", + AD_ENTRY1s("disk1.stk", "0c4c16090921664f50baefdfd24d7f5d", 211889), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA | kFeaturesAdLib, + "disk1.stk", "intro.tot", 0 +}, +{ // Supplied by einstein95 in bug report #3544449 + { + "geisha", + "", + AD_ENTRY1s("disk1.stk", "49107ac897e7c00af6c4ecd78a74a710", 212169), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA | kFeaturesAdLib, + "disk1.stk", "intro.tot", 0 +}, +{ // Supplied by einstein95 in bug report #3544449 + { + "geisha", + "", + AD_ENTRY1s("disk1.stk", "49107ac897e7c00af6c4ecd78a74a710", 212169), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA | kFeaturesAdLib, + "disk1.stk", "intro.tot", 0 +}, +{ + { + "geisha", + "", + AD_ENTRY1s("disk1.stk", "f4d4d9d20f7ad1f879fc417d47faba89", 336732), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA | kFeaturesAdLib, + "disk1.stk", "intro.tot", 0 +}, + +// -- Amiga -- + +{ + { + "geisha", + "", + AD_ENTRY1s("disk1.stk", "e5892f00917c62423e93f5fd9920cf47", 208120), + EN_ANY, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGeisha, + kFeaturesEGA, + "disk1.stk", "intro.tot", 0 +}, + +#endif // GOB_DETECTION_TABLES_GEISHA_H diff --git a/engines/gob/detection/tables_gob1.h b/engines/gob/detection/tables_gob1.h new file mode 100644 index 0000000000..e6086e990a --- /dev/null +++ b/engines/gob/detection/tables_gob1.h @@ -0,0 +1,716 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Gobliiins. */ + +#ifndef GOB_DETECTION_TABLES_GOB1_H +#define GOB_DETECTION_TABLES_GOB1_H + +// -- DOS EGA Floppy -- + +{ // Supplied by Florian Zeitz on scummvm-devel + { + "gob1", + "EGA", + AD_ENTRY1("intro.stk", "c65e9cc8ba23a38456242e1f2b1caad4"), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesEGA | kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob1", + "EGA", + AD_ENTRY1("intro.stk", "f9233283a0be2464248d83e14b95f09c"), + RU_RUS, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesEGA | kFeaturesAdLib, + 0, 0, 0 +}, + +// -- DOS VGA Floppy -- + +{ // Supplied by Theruler76 in bug report #1201233 + { + "gob1", + "VGA", + AD_ENTRY1("intro.stk", "26a9118c0770fa5ac93a9626761600b2"), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by raziel_ in bug report #1891864 + { + "gob1", + "VGA", + AD_ENTRY1s("intro.stk", "e157cb59c6d330ca70d12ab0ef1dd12b", 288972), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- DOS VGA CD -- + +{ // Provided by pykman in the forums. + { + "gob1cd", + "Polish", + AD_ENTRY1s("intro.stk", "97d2443948b2e367cf567fe7e101f5f2", 4049267), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.000 version. + { + "gob1cd", + "v1.000", + AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.000 version. + { + "gob1cd", + "v1.000", + AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.000 version. + { + "gob1cd", + "v1.000", + AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.000 version. + { + "gob1cd", + "v1.000", + AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.000 version. + { + "gob1cd", + "v1.000", + AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.02 version. Multilingual + { + "gob1cd", + "v1.02", + AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.02 version. Multilingual + { + "gob1cd", + "v1.02", + AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.02 version. Multilingual + { + "gob1cd", + "v1.02", + AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.02 version. Multilingual + { + "gob1cd", + "v1.02", + AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // CD 1.02 version. Multilingual + { + "gob1cd", + "v1.02", + AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob1cd", + "v1.02", + AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), + HU_HUN, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob1cd", + "v1.02", + AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob1cd", + "v1.02", + AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob1cd", + "v1.02", + AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesCD, + 0, 0, 0 +}, + +// -- Mac -- + +{ // Supplied by raina in the forums + { + "gob1", + "", + AD_ENTRY1s("intro.stk", "6d837c6380d8f4d984c9f6cc0026df4f", 192712), + EN_ANY, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by paul66 in bug report #1652352 + { + "gob1", + "", + AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), + EN_ANY, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by paul66 in bug report #1652352 + { + "gob1", + "", + AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), + DE_DEU, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by paul66 in bug report #1652352 + { + "gob1", + "", + AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), + FR_FRA, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by paul66 in bug report #1652352 + { + "gob1", + "", + AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), + IT_ITA, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by paul66 in bug report #1652352 + { + "gob1", + "", + AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), + ES_ESP, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Windows -- + +{ // Supplied by Hkz on #scummvm + { + "gob1", + "", + { + {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "gob1", + "", + { + {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "gob1", + "", + { + {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + EN_GRB, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "gob1", + "", + { + {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "gob1", + "", + { + {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob1", + "", + { + {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + EN_GRB, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob1", + "", + { + {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob1", + "", + { + {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob1", + "", + { + {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob1", + "", + { + {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, + {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2.5 Anglais Multimedia 5e + { + "gob1", + "", + AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2.5 Anglais Multimedia 5e + { + "gob1", + "", + AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), + EN_GRB, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2.5 Anglais Multimedia 5e + { + "gob1", + "", + AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2.5 Anglais Multimedia 5e + { + "gob1", + "", + AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), + IT_ITA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2.5 Anglais Multimedia 5e + { + "gob1", + "", + AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), + ES_ESP, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "gob1", + "Demo", + AD_ENTRY1("intro.stk", "972f22c6ff8144a6636423f0354ca549"), + UNK_LANG, + kPlatformAmiga, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "gob1", + "Interactive Demo", + AD_ENTRY1("intro.stk", "e72bd1e3828c7dec4c8a3e58c48bdfdb"), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "gob1", + "Interactive Demo", + AD_ENTRY1s("intro.stk", "a796096280d5efd48cf8e7dfbe426eb5", 193595), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2785958 + { + "gob1", + "Interactive Demo", + AD_ENTRY1s("intro.stk", "35a098571af9a03c04e2303aec7c9249", 116582), + FR_FRA, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "gob1", + "", + AD_ENTRY1s("intro.stk", "0e022d3f2481b39e9175d37b2c6ad4c6", 2390121), + FR_FRA, + kPlatformCDi, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob1, + kFeaturesAdLib, + 0, "AVT003.TOT", 0 +}, + +#endif // GOB_DETECTION_TABLES_GOB1_H diff --git a/engines/gob/detection/tables_gob2.h b/engines/gob/detection/tables_gob2.h new file mode 100644 index 0000000000..659e6df063 --- /dev/null +++ b/engines/gob/detection/tables_gob2.h @@ -0,0 +1,641 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Gobliins 2: The Prince Buffoon. */ + +#ifndef GOB_DETECTION_TABLES_GOB2_H +#define GOB_DETECTION_TABLES_GOB2_H + +// -- DOS VGA Floppy -- + +{ + { + "gob2", + "", + AD_ENTRY1("intro.stk", "b45b984ee8017efd6ea965b9becd4d66"), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + AD_ENTRY1("intro.stk", "dedb5d31d8c8050a8cf77abedcc53dae"), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by raziel_ in bug report #1891867 + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "25a99827cd59751a80bed9620fb677a0", 893302), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by blackwhiteeagle in bug report #1605235 + { + "gob2", + "", + AD_ENTRY1("intro.stk", "3e4e7db0d201587dd2df4003b2993ef6"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + AD_ENTRY1("intro.stk", "a13892cdf4badda85a6f6fb47603a128"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2602017 + { + "gob2", + "", + AD_ENTRY1("intro.stk", "c47faf1d406504e6ffe63243610bb1f4"), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + AD_ENTRY1("intro.stk", "cd3e1df8b273636ee32e34b7064f50e8"), + RU_RUS, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by arcepi in bug report #1659884 + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- DOS VGA CD -- + +{ + { + "gob2cd", + "v1.000", + AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by pykman in bug report #3067489 + { + "gob2cd", + "v2.01 Polish", + AD_ENTRY1s("intro.stk", "3025f05482b646c18c2c79c615a3a1df", 5011726), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "gob2cd", + "v2.01", + AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "gob2cd", + "v2.01", + AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "gob2cd", + "v2.01", + AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "gob2cd", + "v2.01", + AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "gob2cd", + "v2.01", + AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob2cd", + "v1.02", + AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), + HU_HUN, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob2cd", + "v1.02", + AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob2cd", + "v1.02", + AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob2cd", + "v1.02", + AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob2cd", + "v1.02", + AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesCD, + 0, 0, 0 +}, + +// -- Windows -- + +{ + { + "gob2", + "", + { + {"intro.stk", 0, "285d7340f98ebad65d465585da12910b", 837286}, + {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + { + {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302}, + {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, + {0, 0, 0, 0} + }, + EN_USA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + { + {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302}, + {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + { + {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302}, + {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + { + {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172}, + {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, + {0, 0, 0, 0} + }, + EN_USA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "", + { + {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172}, + {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2 Francais-Maths CM1 + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "24489330a1d67ff978211f574822a5a6", 883756), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2.5 Anglais Multimedia 5e + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "285d7340f98ebad65d465585da12910b", 837286), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Mac -- + +{ // Supplied by fac76 in bug report #1673397 + { + "gob2", + "", + { + {"intro.stk", 0, "b45b984ee8017efd6ea965b9becd4d66", 828443}, + {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658}, + {0, 0, 0, 0} + }, + UNK_LANG, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by koalet in bug report #2478585 + { + "gob2", + "", + { + {"intro.stk", 0, "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275}, + {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Amiga -- + +{ // Supplied by fac76 in bug report #1883808 + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "eebf2810122cfd17399260cd1468e994", 554014), + EN_ANY, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "gob2", + "", + AD_ENTRY1("intro.stk", "d28b9e9b41f31acfa58dcd12406c7b2c"), + DE_DEU, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2602057 + { + "gob2", + "", + AD_ENTRY1("intro.stk", "686c88f7302a80b744aae9f8413e853d"), + IT_ITA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by aldozx in the forums + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "abc3e786cd78197773954c75815b278b", 554721), + ES_ESP, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Atari ST -- + +{ // Supplied by bgk in bug report #1706861 + { + "gob2", + "", + AD_ENTRY1s("intro.stk", "4b13c02d1069b86bcfec80f4e474b98b", 554680), + FR_FRA, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "gob2", + "Non-Interactive Demo", + AD_ENTRY1("intro.stk", "8b1c98ff2ab2e14f47a1b891e9b92217"), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, "usa.tot", 0 +}, +{ + { + "gob2", + "Interactive Demo", + AD_ENTRY1("intro.stk", "cf1c95b2939bd8ff58a25c756cb6125e"), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob2", + "Interactive Demo", + AD_ENTRY1("intro.stk", "4b278c2678ea01383fd5ca114d947eea"), + UNK_LANG, + kPlatformAmiga, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by polluks in bug report #1895126 + { + "gob2", + "Interactive Demo", + AD_ENTRY1s("intro.stk", "9fa85aea959fa8c582085855fbd99346", 553063), + UNK_LANG, + kPlatformAmiga, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob2, + kFeaturesNone, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_GOB2_H diff --git a/engines/gob/detection/tables_gob3.h b/engines/gob/detection/tables_gob3.h new file mode 100644 index 0000000000..22ec69054b --- /dev/null +++ b/engines/gob/detection/tables_gob3.h @@ -0,0 +1,564 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Goblins 3 / Goblins Quest 3. */ + +#ifndef GOB_DETECTION_TABLES_GOB3_H +#define GOB_DETECTION_TABLES_GOB3_H + +// -- DOS VGA Floppy -- + +{ + { + "gob3", + "", + AD_ENTRY1s("intro.stk", "32b0f57f5ae79a9ae97e8011df38af42", 157084), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + AD_ENTRY1s("intro.stk", "904fc32032295baa3efb3a41f17db611", 178582), + HE_ISR, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by raziel_ in bug report #1891869 + { + "gob3", + "", + AD_ENTRY1s("intro.stk", "16b014bf32dbd6ab4c5163c44f56fed1", 445104), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + AD_ENTRY1("intro.stk", "1e2f64ec8dfa89f42ee49936a27e66e7"), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by paul66 in bug report #1652352 + { + "gob3", + "", + AD_ENTRY1("intro.stk", "f6d225b25a180606fa5dbe6405c97380"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + AD_ENTRY1("intro.stk", "e42a4f2337d6549487a80864d7826972"), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by Paranoimia on #scummvm + { + "gob3", + "", + AD_ENTRY1s("intro.stk", "fe8144daece35538085adb59c2d29613", 159402), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + AD_ENTRY1("intro.stk", "4e3af248a48a2321364736afab868527"), + RU_RUS, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + AD_ENTRY1("intro.stk", "8d28ce1591b0e9cc79bf41cad0fc4c9c"), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by SiRoCs in bug report #2098621 + { + "gob3", + "", + AD_ENTRY1s("intro.stk", "d3b72938fbbc8159198088811f9e6d19", 160382), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Windows -- + +{ + { + "gob3", + "", + { + {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104}, + {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + { + {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104}, + {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + { + {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104}, + {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, + {0, 0, 0, 0} + }, + EN_GRB, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + { + {"intro.stk", 0, "edd7403e5dc2a14459d2665a4c17714d", 209534}, + {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + { + {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420}, + {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "", + { + {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420}, + {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in Found in french ADI 2.5 Anglais Multimedia 5e + { + "gob3", + "", + AD_ENTRY1s("intro.stk", "edd7403e5dc2a14459d2665a4c17714d", 209534), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Mac -- + +{ // Supplied by fac76 in bug report #1742716 + { + "gob3", + "", + { + {"intro.stk", 0, "32b0f57f5ae79a9ae97e8011df38af42", 157084}, + {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, + {0, 0, 0, 0} + }, + EN_GRB, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Amiga -- + +{ + { + "gob3", + "", + AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"), + EN_GRB, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesNone, + 0, "menu.tot", 0 +}, +{ + { + "gob3", + "", + AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"), + DE_DEU, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesNone, + 0, "menu.tot", 0 +}, + +// -- DOS VGA CD -- + +{ + { + "gob3cd", + "v1.000", + AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by pykman in bug report #3067489 + { + "gob3cd", + "v1.02 Polish", + AD_ENTRY1s("intro.stk", "978afddcac81bb95a04757b61f78471c", 619825), + UNK_LANG, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 + { + "gob3cd", + "v1.02", + AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 + { + "gob3cd", + "v1.02", + AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 + { + "gob3cd", + "v1.02", + AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 + { + "gob3cd", + "v1.02", + AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 + { + "gob3cd", + "v1.02", + AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob3cd", + "v1.02", + AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), + HU_HUN, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob3cd", + "v1.02", + AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob3cd", + "v1.02", + AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2810082 + { + "gob3cd", + "v1.02", + AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesCD, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "gob3", + "Non-interactive Demo", + AD_ENTRY1("intro.stk", "b9b898fccebe02b69c086052d5024a55"), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "Interactive Demo", + AD_ENTRY1("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d"), + FR_FRA, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "Interactive Demo 2", + AD_ENTRY1("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d"), + FR_FRA, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "gob3", + "Interactive Demo 3", + AD_ENTRY1s("intro.stk", "9e20ad7b471b01f84db526da34eaf0a2", 395561), + EN_ANY, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeGob3, + kFeaturesAdLib, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_GOB3_H diff --git a/engines/gob/detection/tables_inca2.h b/engines/gob/detection/tables_inca2.h new file mode 100644 index 0000000000..26989f7d1a --- /dev/null +++ b/engines/gob/detection/tables_inca2.h @@ -0,0 +1,249 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Inca II: Wiracocha. */ + +#ifndef GOB_DETECTION_TABLES_INCA2_H +#define GOB_DETECTION_TABLES_INCA2_H + +// -- DOS VGA Floppy -- + +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- DOS VGA CD -- + +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesCD, + 0, 0, 0 +}, + +// -- Windows -- + +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), + EN_USA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), + IT_ITA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), + ES_ESP, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "inca2", + "", + AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "inca2", + "Non-Interactive Demo", + { + {"cons.imd", 0, "f896ba0c4a1ac7f7260d342655980b49", 17804}, + {"conseil.imd", 0, "aaedd5482d5b271e233e86c5a03cf62e", 33999}, + {"int.imd", 0, "6308222fcefbcb20925f01c1aff70dee", 30871}, + {"inter.imd", 0, "39bd6d3540f3bedcc97293f352c7f3fc", 191719}, + {"machu.imd", 0, "c0bc8211d93b467bfd063b63fe61b85c", 34609}, + {"post.imd", 0, "d75cad0e3fc22cb0c8b6faf597f509b2", 1047709}, + {"posta.imd", 0, "2a5b3fe75681ddf4d21ac724db8111b4", 547250}, + {"postb.imd", 0, "24260ce4e80a4c472352b76637265d09", 868312}, + {"postc.imd", 0, "24accbcc8b83a9c2be4bd82849a2bd29", 415637}, + {"tum.imd", 0, "0993d4810ec9deb3f77c5e92095320fd", 20330}, + {"tumi.imd", 0, "bf53f229480d694de0947fe3366fbec6", 248952}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeInca2, + kFeaturesAdLib | kFeaturesBATDemo, + 0, 0, 7 +}, + +#endif // GOB_DETECTION_TABLES_INCA2_H diff --git a/engines/gob/detection/tables_lit.h b/engines/gob/detection/tables_lit.h new file mode 100644 index 0000000000..019d001f97 --- /dev/null +++ b/engines/gob/detection/tables_lit.h @@ -0,0 +1,484 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Lost in Time. */ + +#ifndef GOB_DETECTION_TABLES_LIT_H +#define GOB_DETECTION_TABLES_LIT_H + +// -- DOS VGA Floppy (Part I and II) -- + +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "e0767783ff662ed93665446665693aef", 4371238), + HE_ISR, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by cartman_ on #scummvm + { + "lit", + "", + AD_ENTRY1s("intro.stk", "f1f78b663893b58887add182a77df151", 3944090), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2105220 + { + "lit", + "", + AD_ENTRY1s("intro.stk", "cd322cb3c64ef2ba2f2134aa2122cfe9", 3936700), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by SiRoCs in bug report #2093672 + { + "lit", + "", + AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by SiRoCs in bug report #2093672 + { + "lit", + "", + AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by SiRoCs in bug report #2093672 + { + "lit", + "", + AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by SiRoCs in bug report #2093672 + { + "lit", + "", + AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by SiRoCs in bug report #2093672 + { + "lit", + "", + AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, +{ // Supplied by SiRoCs in bug report #2093672 + { + "lit", + "", + AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesCD, + 0, 0, 0 +}, + +// -- Windows (Part I and II) -- + +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330), + EN_GRB, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330), + ES_ESP, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382), + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Found in french ADI 2.6 Francais-Maths 4e + { + "lit", + "", + AD_ENTRY1s("intro.stk", "58ee9583a4fb837f02d9a58e5f442656", 3937120), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Windows (Part I only) -- +{ + { + "lit1", + "Light install", + { + {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318}, + {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 664064}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit1", + "Full install", + { + {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318}, + {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 4396644}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Windows (Part II only) -- + +{ + { + "lit2", + "Light install", + AD_ENTRY1s("intro.stk", "17acbb212e62addbe48dc8f2282c98cb", 72318), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "lit2", + "Full install", + { + {"intro.stk", 0, "17acbb212e62addbe48dc8f2282c98cb", 72318}, + {"partie4.itk", 0, "6ce4967e0c79d7daeabc6c1d26783d4c", 2612087}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Mac (Part I and II) -- + +{ // Supplied by koalet in bug report #2479034 + { + "lit", + "", + { + {"intro.stk", 0, "af98bcdc70e1f1c1635577fd726fe7f1", 3937310}, + {"musmac1.mid", 0, "ae7229bb09c6abe4e60a2768b24bc890", 9398}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformMacintosh, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "lit", + "Demo", + AD_ENTRY1("demo.stk", "c06f8cc20eb239d4c71f225ce3093edf"), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + "demo.stk", "demo.tot", 0 +}, +{ + { + "lit", + "Non-interactive Demo", + AD_ENTRY1("demo.stk", "2eba8abd9e3878c57307576012dd2fec"), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + "demo.stk", "demo.tot", 0 +}, + +// -- Pirated! Do not re-add nor un-tag! -- + +{ + { + "lit", + "", + AD_ENTRY1s("intro.stk", "3712e7527ba8ce5637d2aadf62783005", 72318), + FR_FRA, + kPlatformPC, + ADGF_PIRATED, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLostInTime, + kFeaturesAdLib, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_LIT_H diff --git a/engines/gob/detection/tables_littlered.h b/engines/gob/detection/tables_littlered.h new file mode 100644 index 0000000000..2b41b65a71 --- /dev/null +++ b/engines/gob/detection/tables_littlered.h @@ -0,0 +1,265 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Once Upon A Time: Little Red Riding Hood. */ + +#ifndef GOB_DETECTION_TABLES_LITTLERED_H +#define GOB_DETECTION_TABLES_LITTLERED_H + +// -- DOS EGA Floppy -- + +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, + +// -- Windows -- + +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), + EN_GRB, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), + IT_ITA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), + ES_ESP, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ // Found in french ADI 2 Francais-Maths CM1 + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), + FR_FRA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ // Found in french ADI 2 Francais-Maths CM1 + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), + ES_ESP, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ // Found in french ADI 2 Francais-Maths CM1 + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), + EN_GRB, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ // Found in french ADI 2 Francais-Maths CM1 + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), + IT_ITA, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ // Found in french ADI 2 Francais-Maths CM1 + { + "littlered", + "", + AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), + DE_DEU, + kPlatformWindows, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, + +// -- Amiga -- + +{ + { + "littlered", + "", + { + {"intro.stk", 0, "0b72992f5d8b5e6e0330572a5753ea25", 256490}, + {"mod.babayaga", 0, "43484cde74e0860785f8e19f0bc776d1", 60248}, + {0, 0, 0, 0} + }, + UNK_LANG, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeLittleRed, + kFeaturesNone, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_LITTLERED_H diff --git a/engines/gob/detection/tables_onceupon.h b/engines/gob/detection/tables_onceupon.h new file mode 100644 index 0000000000..366024d43c --- /dev/null +++ b/engines/gob/detection/tables_onceupon.h @@ -0,0 +1,518 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Once Upon A Time: Baba Yaga and Abracadabra. */ + +#ifndef GOB_DETECTION_TABLES_ONCEUPON_H +#define GOB_DETECTION_TABLES_ONCEUPON_H + +// -- Once Upon A Time: Abracadabra, Amiga -- + +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106}, + {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106}, + {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106}, + {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106}, + {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "e4b21818af03930dc9cab2ad4c93cb5b", 362106}, + {"stk3.stk", 0, "76874ad92782f9b2de57beafc05ec877", 353482}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, + +// -- Once Upon A Time: Abracadabra, Atari ST -- + +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123}, + {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123}, + {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123}, + {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123}, + {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "abracadabra", + "", + { + {"stk1.stk", 0, "a8e963eea170155548e5bc1d0f07d50d", 209806}, + {"stk2.stk", 0, "c6440aaf068ec3149ae89bc5c41ebf02", 362123}, + {"stk3.stk", 0, "5af3c1202ba6fcf8dad2b2125e1c1383", 353257}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeAbracadabra, + kFeaturesEGA, + 0, 0, 0 +}, + +// -- Once Upon A Time: Baba Yaga, DOS EGA Floppy -- + +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813}, + {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582}, + {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813}, + {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582}, + {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813}, + {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582}, + {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813}, + {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582}, + {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "3c777f43e6fb49fde9222543447e135a", 204813}, + {"stk2.stk", 0, "6cf0b009dd185a8f589e91a1f9c33df5", 361582}, + {"stk3.stk", 0, "6473183ca4db1b5b5cea047f9af59a26", 328925}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesAdLib | kFeaturesEGA, + 0, 0, 0 +}, + +// -- Once Upon A Time: Baba Yaga, Amiga -- + +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090}, + {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090}, + {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090}, + {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090}, + {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "bcc823d2888057031e54716ed1b3c80e", 205090}, + {"stk2.stk", 0, "f76bf7c2ff60d816d69962d1a593207c", 362122}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, + +// -- Once Upon A Time: Baba Yaga, Atari ST -- + +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095}, + {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095}, + {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095}, + {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095}, + {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, +{ + { + "babayaga", + "", + { + {"stk1.stk", 0, "17a4e3e7a18cc97231c92d280c7878a1", 205095}, + {"stk2.stk", 0, "bfbc380e5461f63af28e9e6b10f334b5", 362128}, + {"stk3.stk", 0, "6227d1aefdf39d88dcf83e38bea2a9af", 328922}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeBabaYaga, + kFeaturesEGA, + 0, 0, 0 +}, + +#endif // GOB_DETECTION_TABLES_ONCEUPON_H diff --git a/engines/gob/detection/tables_playtoons.h b/engines/gob/detection/tables_playtoons.h new file mode 100644 index 0000000000..4eb5945b04 --- /dev/null +++ b/engines/gob/detection/tables_playtoons.h @@ -0,0 +1,517 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for the Playtoons series. */ + +#ifndef GOB_DETECTION_TABLES_PLAYTOONS_H +#define GOB_DETECTION_TABLES_PLAYTOONS_H + +// -- Playtoons 1: Uncle Archibald -- + +{ + { + "playtoons1", + "", + { + {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338}, + {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons1", + "Pack mes histoires anim\xE9""es", + { + {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474}, + {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons1", + "", + { + {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926}, + {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ // Supplied by scoriae in the forums + { + "playtoons1", + "", + { + {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, + {"archi.stk", 0, "00d8274519dfcf8a0d8ae3099daea0f8", 5532135}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons1", + "Non-Interactive Demo", + { + {"play123.scn", 0, "4689a31f543915e488c3bc46ea358add", 258}, + {"archi.vmd", 0, "a410fcc8116bc173f038100f5857191c", 5617210}, + {"chato.vmd", 0, "5a10e39cb66c396f2f9d8fb35e9ac016", 5445937}, + {"genedeb.vmd", 0, "3bb4a45585f88f4d839efdda6a1b582b", 1244228}, + {"generik.vmd", 0, "b46bdd64b063e86927fb2826500ad512", 603242}, + {"genespi.vmd", 0, "b7611916f32a370ae9832962fc17ef72", 758719}, + {"spirou.vmd", 0, "8513dbf7ac51c057b21d371d6b217b47", 2550788}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 3 +}, +{ + { + "playtoons1", + "Non-Interactive Demo", + { + {"e.scn", 0, "8a0db733c3f77be86e74e8242e5caa61", 124}, + {"demarchg.vmd", 0, "d14a95da7d8792faf5503f649ffcbc12", 5619415}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 4 +}, +{ + { + "playtoons1", + "Non-Interactive Demo", + { + {"i.scn", 0, "8b3294474d39970463663edd22341730", 285}, + {"demarita.vmd", 0, "84c8672b91c7312462603446e224bfec", 5742533}, + {"dembouit.vmd", 0, "7a5fdf0a4dbdfe72e31dd489ea0f8aa2", 3536786}, + {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970}, + {"demoita.vmd", 0, "b4c0622d14c8749965cd0f5dfca4cf4b", 1183566}, + {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 5 +}, +{ + { + "playtoons1", + "Non-Interactive Demo", + { + {"s.scn", 0, "1f527010626b5490761f16ba7a6f639a", 251}, + {"demaresp.vmd", 0, "3f860f944056842b35a5fd05416f208e", 5720619}, + {"demboues.vmd", 0, "3a0caa10c98ef92a15942f8274075b43", 3535838}, + {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970}, + {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250}, + {0, 0, 0, 0} + }, + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 6 +}, + +// -- Playtoons 2: The Case of the Counterfeit Collaborator (Spirou) -- + +{ + { + "playtoons2", + "", + { + {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262}, + {"spirou.stk", 0, "5d9c7644d0c47840169b4d016765cc1a", 9816201}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons2", + "", + { + {"playtoon.stk", 0, "55a85036dd93cce93532d8f743d90074", 17467154}, + {"spirou.stk", 0, "e3e1b6148dd72fafc3637f1a8e5764f5", 9812043}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons2", + "", + { + {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926}, + {"spirou.stk", 0, "91080dc148de1bbd6a97321c1a1facf3", 9817086}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ // Supplied by Hkz + { + "playtoons2", + "", + { + {"playtoon.stk", 0, "2572685400852d12759a2fbf09ec88eb", 9698780}, + {"spirou.stk", 0, "d3cfeff920b6343a2ece55088f530dba", 7076608}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ // Supplied by scoriae in the forums + { + "playtoons2", + "", + { + {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, + {"spirou.stk", 0, "993737f112ca6a9b33c814273280d832", 9825760}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, + +// -- Playtoons 3: The Secret of the Castle -- + +{ + { + "playtoons3", + "", + { + {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338}, + {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons3", + "", + { + {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, + {"chato.stk", 0, "8fc8d0da5b3e758908d1d7298d497d0b", 6041026}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons3", + "Pack mes histoires anim\xE9""es", + { + {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474}, + {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ + { + "playtoons3", + "", + { + {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926}, + {"chato.stk", 0, "3c6cb3ac8a5a7cf681a19971a92a748d", 6033791}, + {0, 0, 0, 0} + }, + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "playtoons3", + "", + { + {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262}, + {"chato.stk", 0, "bdef407387112bfcee90e664865ac3af", 6033867}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, + +// -- Playtoons 4: The Mandarin Prince -- + +{ + { + "playtoons4", + "", + { + {"playtoon.stk", 0, "b7f5afa2dc1b0f75970b7c07d175db1b", 24340406}, + {"manda.stk", 0, "92529e0b927191d9898a34c2892e9a3a", 6485072}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, +{ //Supplied by goodoldgeorg in bug report #2820006 + { + "playtoons4", + "", + { + {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, + {"manda.stk", 0, "69a79c9f61b2618e482726f2ff68078d", 6499208}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, + +// -- Playtoons 5: The Stone of Wakan -- + +{ + { + "playtoons5", + "", + { + {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474}, + {"wakan.stk", 0, "f493bf82851bc5ba74d57de6b7e88df8", 5520153}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, + +// -- Playtoons Construction Kit 1: Monsters -- + +{ + { + "playtnck1", + "", + { + {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024}, + {"dan.itk", 0, "906d67b3e438d5e95ec7ea9e781a94f3", 3000320}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, + +// -- Playtoons Construction Kit 2: Knights -- + +{ + { + "playtnck2", + "", + { + {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024}, + {"dan.itk", 0, "74eeb075bd2cb47b243349730264af01", 3213312}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, + +// -- Playtoons Construction Kit 3: Far West -- + +{ + { + "playtnck3", + "", + { + {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024}, + {"dan.itk", 0, "9a8f62809eca5a52f429b5b6a8e70f8f", 2861056}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypePlaytoons, + kFeatures640x480, + "intro2.stk", 0, 0 +}, + +// -- Bambou le sauveur de la jungle -- + +{ + { + "bambou", + "", + { + {"intro.stk", 0, "2f8db6963ff8d72a8331627ebda918f4", 3613238}, + {"bambou.itk", 0, "0875914d31126d0749313428f10c7768", 114440192}, + {0, 0, 0, 0} + }, + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeBambou, + kFeatures640x480, + "intro.stk", "intro.tot", 0 +}, + +#endif // GOB_DETECTION_TABLES_PLAYTOONS_H diff --git a/engines/gob/detection/tables_urban.h b/engines/gob/detection/tables_urban.h new file mode 100644 index 0000000000..d24f6a5011 --- /dev/null +++ b/engines/gob/detection/tables_urban.h @@ -0,0 +1,151 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Urban Runner. */ + +#ifndef GOB_DETECTION_TABLES_URBAN_H +#define GOB_DETECTION_TABLES_URBAN_H + +// -- Windows -- + +{ + { + "urban", + "", + AD_ENTRY1s("intro.stk", "3ab2c542bd9216ae5d02cc6f45701ae1", 1252436), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 +}, +{ // Supplied by Collector9 in bug report #3228040 + { + "urban", + "", + AD_ENTRY1s("intro.stk", "6ce3d878178932053267237ec4843ce1", 1252518), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 +}, +{ // Supplied by gamin in the forums + { + "urban", + "", + AD_ENTRY1s("intro.stk", "b991ed1d31c793e560edefdb349882ef", 1276408), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 +}, +{ // Supplied by jvprat on #scummvm + { + "urban", + "", + AD_ENTRY1s("intro.stk", "4ec3c0864e2b54c5b4ccf9f6ad96528d", 1253328), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 +}, +{ // Supplied by Alex on the gobsmacked blog + { + "urban", + "", + AD_ENTRY1s("intro.stk", "9ea647085a16dd0fb9ecd84cd8778ec9", 1253436), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 +}, +{ // Supplied by alex86r in bug report #3297602 + { + "urban", + "", + AD_ENTRY1s("intro.stk", "4e4a3c017fe5475353bf94c455fe3efd", 1253448), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2770340 + { + "urban", + "", + AD_ENTRY1s("intro.stk", "4bd31979ea3d77a58a358c09000a85ed", 1253018), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "urban", + "Non-Interactive Demo", + { + {"wdemo.s24", 0, "14ac9bd51db7a075d69ddb144904b271", 87}, + {"demo.vmd", 0, "65d04715d871c292518b56dd160b0161", 9091237}, + {"urband.vmd", 0, "60343891868c91854dd5c82766c70ecc", 922461}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO1(GUIO_NOASPECT) + }, + kGameTypeUrban, + kFeatures640x480 | kFeaturesTrueColor | kFeaturesSCNDemo, + 0, 0, 2 +}, + +#endif // GOB_DETECTION_TABLES_URBAN_H diff --git a/engines/gob/detection/tables_ween.h b/engines/gob/detection/tables_ween.h new file mode 100644 index 0000000000..a02b931b85 --- /dev/null +++ b/engines/gob/detection/tables_ween.h @@ -0,0 +1,349 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for Ween: The Prophecy. */ + +#ifndef GOB_DETECTION_TABLES_WEEN_H +#define GOB_DETECTION_TABLES_WEEN_H + +// -- DOS VGA Floppy -- + +{ + { + "ween", + "", + AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "ween", + "", + AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by cybot_tmin in bug report #1667743 + { + "ween", + "", + AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "ween", + "", + AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by cartman_ on #scummvm + { + "ween", + "", + AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by glorfindel in bugreport #1722142 + { + "ween", + "", + AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Amiga -- + +{ // Supplied by vampir_raziel in bug report #1658373 + { + "ween", + "", + { + {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570}, + {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800}, + {0, 0, 0, 0} + }, + EN_GRB, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by vampir_raziel in bug report #1658373 + { + "ween", + "", + AD_ENTRY1s("intro.stk", "257fe669705ac4971efdfd5656eef16a", 457719), + FR_FRA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by vampir_raziel in bug report #1658373 + { + "ween", + "", + AD_ENTRY1s("intro.stk", "dffd1ab98fe76150d6933329ca6f4cc4", 459458), + FR_FRA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by vampir_raziel in bug report #1658373 + { + "ween", + "", + AD_ENTRY1s("intro.stk", "af83debf2cbea21faa591c7b4608fe92", 458192), + DE_DEU, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesNone, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2563539 + { + "ween", + "", + { + {"intro.stk", 0, "dffd1ab98fe76150d6933329ca6f4cc4", 459458}, + {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800}, + {0, 0, 0, 0} + }, + IT_ITA, + kPlatformAmiga, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesNone, + 0, 0, 0 +}, + +// -- Atari ST -- + +{ // Supplied by pwigren in bug report #1764174 + { + "ween", + "", + { + {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570}, + {"music__5.snd", 0, "7d1819b9981ecddd53d3aacbc75f1cc8", 13446}, + {0, 0, 0, 0} + }, + EN_GRB, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesNone, + 0, 0, 0 +}, +{ + { + "ween", + "", + AD_ENTRY1("intro.stk", "e6d13fb3b858cb4f78a8780d184d5b2c"), + FR_FRA, + kPlatformAtariST, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesNone, + 0, 0, 0 +}, + +// -- DOS VGA Floppy -- + +{ + { + "ween", + "", + AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "ween", + "", + AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568), + EN_USA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by cybot_tmin in bug report #1667743 + { + "ween", + "", + AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ + { + "ween", + "", + AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by cartman_ on #scummvm + { + "ween", + "", + AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, +{ // Supplied by glorfindel in bugreport #1722142 + { + "ween", + "", + AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "ween", + "Demo", + AD_ENTRY1("intro.stk", "2e9c2898f6bf206ede801e3b2e7ee428"), + UNK_LANG, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, "show.tot", 0 +}, +{ + { + "ween", + "Demo", + AD_ENTRY1("intro.stk", "15fb91a1b9b09684b28ac75edf66e504"), + EN_USA, + kPlatformPC, + ADGF_DEMO, + GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) + }, + kGameTypeWeen, + kFeaturesAdLib, + 0, "show.tot", 0 +}, + +#endif // GOB_DETECTION_TABLES_WEEN_H diff --git a/engines/gob/detection/tables_woodruff.h b/engines/gob/detection/tables_woodruff.h new file mode 100644 index 0000000000..e369539984 --- /dev/null +++ b/engines/gob/detection/tables_woodruff.h @@ -0,0 +1,402 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* Detection tables for (The Bizarre Adventures of) Woodruff and the Schnibble (of Azimuth). */ + +#ifndef GOB_DETECTION_TABLES_WOODRUFF_H +#define GOB_DETECTION_TABLES_WOODRUFF_H + +// -- Windows CD -- + +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "5f5f4e0a72c33391e67a47674b120cc6", 20296422), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by jvprat on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by jvprat on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by jvprat on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by jvprat on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by jvprat on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by Hkz on #scummvm + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by DjDiabolik in bug report #1971294 + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), + EN_GRB, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by DjDiabolik in bug report #1971294 + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), + DE_DEU, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by DjDiabolik in bug report #1971294 + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), + FR_FRA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by DjDiabolik in bug report #1971294 + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), + IT_ITA, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by DjDiabolik in bug report #1971294 + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), + ES_ESP, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, +{ // Supplied by goodoldgeorg in bug report #2098838 + { + "woodruff", + "", + AD_ENTRY1s("intro.stk", "08a96bf061af1fa4f75c6a7cc56b60a4", 20734979), + PL_POL, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480, + 0, 0, 0 +}, + +// -- Demos -- + +{ + { + "woodruff", + "Non-Interactive Demo", + { + {"demo.scn", 0, "16bb85fc5f8e519147b60475dbf33962", 89}, + {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250}, + {0, 0, 0, 0} + }, + EN_ANY, + kPlatformPC, + ADGF_NO_FLAGS, + GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) + }, + kGameTypeWoodruff, + kFeatures640x480 | kFeaturesSCNDemo, + 0, 0, 1 +}, + +#endif // GOB_DETECTION_TABLES_WOODRUFF_H diff --git a/engines/gob/detection_tables.h b/engines/gob/detection_tables.h deleted file mode 100644 index 7aa58b9b97..0000000000 --- a/engines/gob/detection_tables.h +++ /dev/null @@ -1,5276 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -namespace Gob { - -static const GOBGameDescription gameDescriptions[] = { - { // Supplied by Florian Zeitz on scummvm-devel - { - "gob1", - "EGA", - AD_ENTRY1("intro.stk", "c65e9cc8ba23a38456242e1f2b1caad4"), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesEGA, - 0, 0, 0 - }, - { - { - "gob1", - "EGA", - AD_ENTRY1("intro.stk", "f9233283a0be2464248d83e14b95f09c"), - RU_RUS, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesEGA, - 0, 0, 0 - }, - { // Supplied by Theruler76 in bug report #1201233 - { - "gob1", - "VGA", - AD_ENTRY1("intro.stk", "26a9118c0770fa5ac93a9626761600b2"), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by raziel_ in bug report #1891864 - { - "gob1", - "VGA", - AD_ENTRY1s("intro.stk", "e157cb59c6d330ca70d12ab0ef1dd12b", 288972), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by raina in the forums - { - "gob1", - "", - AD_ENTRY1s("intro.stk", "6d837c6380d8f4d984c9f6cc0026df4f", 192712), - EN_ANY, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by paul66 in bug report #1652352 - { - "gob1", - "", - AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), - EN_ANY, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by paul66 in bug report #1652352 - { - "gob1", - "", - AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), - DE_DEU, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by paul66 in bug report #1652352 - { - "gob1", - "", - AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), - FR_FRA, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by paul66 in bug report #1652352 - { - "gob1", - "", - AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), - IT_ITA, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by paul66 in bug report #1652352 - { - "gob1", - "", - AD_ENTRY1("intro.stk", "00a42a7d2d22e6b6ab1b8c673c4ed267"), - ES_ESP, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "gob1", - "", - { - {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "gob1", - "", - { - {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - IT_ITA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "gob1", - "", - { - {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - EN_GRB, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "gob1", - "", - { - {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "gob1", - "", - { - {"intro.stk", 0, "f5f028ee39c456fa51fa63b606583918", 313472}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - ES_ESP, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob1", - "", - { - {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - EN_GRB, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob1", - "", - { - {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob1", - "", - { - {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - ES_ESP, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob1", - "", - { - {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - IT_ITA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob1", - "", - { - {"intro.stk", 0, "e157cb59c6d330ca70d12ab0ef1dd12b", 288972}, - {"musmac1.mid", 0, "4f66903b33df8a20edd4c748809c0b56", 8161}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in Found in french ADI 2.5 Anglais Multimedia 5e - { - "gob1", - "", - AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in Found in french ADI 2.5 Anglais Multimedia 5e - { - "gob1", - "", - AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), - EN_GRB, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in Found in french ADI 2.5 Anglais Multimedia 5e - { - "gob1", - "", - AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in Found in french ADI 2.5 Anglais Multimedia 5e - { - "gob1", - "", - AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), - IT_ITA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in Found in french ADI 2.5 Anglais Multimedia 5e - { - "gob1", - "", - AD_ENTRY1s("intro.stk", "f5f028ee39c456fa51fa63b606583918", 313472), - ES_ESP, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Provided by pykman in the forums. - { - "gob1cd", - "Polish", - AD_ENTRY1s("intro.stk", "97d2443948b2e367cf567fe7e101f5f2", 4049267), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.000 version. - { - "gob1cd", - "v1.000", - AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.000 version. - { - "gob1cd", - "v1.000", - AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.000 version. - { - "gob1cd", - "v1.000", - AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.000 version. - { - "gob1cd", - "v1.000", - AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.000 version. - { - "gob1cd", - "v1.000", - AD_ENTRY1("intro.stk", "2fbf4b5b82bbaee87eb45d4404c28998"), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.02 version. Multilingual - { - "gob1cd", - "v1.02", - AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.02 version. Multilingual - { - "gob1cd", - "v1.02", - AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.02 version. Multilingual - { - "gob1cd", - "v1.02", - AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.02 version. Multilingual - { - "gob1cd", - "v1.02", - AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // CD 1.02 version. Multilingual - { - "gob1cd", - "v1.02", - AD_ENTRY1("intro.stk", "8bd873137b6831c896ee8ad217a6a398"), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob1cd", - "v1.02", - AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), - HU_HUN, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob1cd", - "v1.02", - AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob1cd", - "v1.02", - AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob1cd", - "v1.02", - AD_ENTRY1s("intro.stk", "40d4a53818f4fce3f5997d02c3fafe73", 4049248), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob1", - "Demo", - AD_ENTRY1("intro.stk", "972f22c6ff8144a6636423f0354ca549"), - UNK_LANG, - kPlatformAmiga, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "gob1", - "Interactive Demo", - AD_ENTRY1("intro.stk", "e72bd1e3828c7dec4c8a3e58c48bdfdb"), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "gob1", - "Interactive Demo", - AD_ENTRY1s("intro.stk", "a796096280d5efd48cf8e7dfbe426eb5", 193595), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2785958 - { - "gob1", - "Interactive Demo", - AD_ENTRY1s("intro.stk", "35a098571af9a03c04e2303aec7c9249", 116582), - FR_FRA, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "gob1", - "", - AD_ENTRY1s("intro.stk", "0e022d3f2481b39e9175d37b2c6ad4c6", 2390121), - FR_FRA, - kPlatformCDi, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesAdLib, - 0, "AVT003.TOT", 0 - }, - { // Supplied by fac76 in bug report #1883808 - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "eebf2810122cfd17399260cd1468e994", 554014), - EN_ANY, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "gob2", - "", - AD_ENTRY1("intro.stk", "d28b9e9b41f31acfa58dcd12406c7b2c"), - DE_DEU, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2602057 - { - "gob2", - "", - AD_ENTRY1("intro.stk", "686c88f7302a80b744aae9f8413e853d"), - IT_ITA, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by aldozx in the forums - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "abc3e786cd78197773954c75815b278b", 554721), - ES_ESP, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by bgk in bug report #1706861 - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "4b13c02d1069b86bcfec80f4e474b98b", 554680), - FR_FRA, - kPlatformAtariST, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by fac76 in bug report #1673397 - { - "gob2", - "", - { - {"intro.stk", 0, "b45b984ee8017efd6ea965b9becd4d66", 828443}, - {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658}, - {0, 0, 0, 0} - }, - UNK_LANG, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by koalet in bug report #2478585 - { - "gob2", - "", - { - {"intro.stk", 0, "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275}, - {"musmac1.mid", 0, "7f96f491448c7a001b32df89cf8d2af2", 1658}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - AD_ENTRY1("intro.stk", "b45b984ee8017efd6ea965b9becd4d66"), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - AD_ENTRY1("intro.stk", "dedb5d31d8c8050a8cf77abedcc53dae"), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by raziel_ in bug report #1891867 - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "25a99827cd59751a80bed9620fb677a0", 893302), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "a13ecb4f6d8fd881ebbcc02e45cb5475", 837275), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by blackwhiteeagle in bug report #1605235 - { - "gob2", - "", - AD_ENTRY1("intro.stk", "3e4e7db0d201587dd2df4003b2993ef6"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - AD_ENTRY1("intro.stk", "a13892cdf4badda85a6f6fb47603a128"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2602017 - { - "gob2", - "", - AD_ENTRY1("intro.stk", "c47faf1d406504e6ffe63243610bb1f4"), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - AD_ENTRY1("intro.stk", "cd3e1df8b273636ee32e34b7064f50e8"), - RU_RUS, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by arcepi in bug report #1659884 - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "5f53c56e3aa2f1e76c2e4f0caa15887f", 829232), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - { - {"intro.stk", 0, "285d7340f98ebad65d465585da12910b", 837286}, - {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - { - {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302}, - {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, - {0, 0, 0, 0} - }, - EN_USA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - { - {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302}, - {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - { - {"intro.stk", 0, "25a99827cd59751a80bed9620fb677a0", 893302}, - {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - { - {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172}, - {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, - {0, 0, 0, 0} - }, - EN_USA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "", - { - {"intro.stk", 0, "6efac0a14c0de4d57dde8592456c8acf", 845172}, - {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in french ADI 2 Francais-Maths CM1 - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "24489330a1d67ff978211f574822a5a6", 883756), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in french ADI 2.5 Anglais Multimedia 5e - { - "gob2", - "", - AD_ENTRY1s("intro.stk", "285d7340f98ebad65d465585da12910b", 837286), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2cd", - "v1.000", - AD_ENTRY1("intro.stk", "9de5fbb41cf97182109e5fecc9d90347"), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by pykman in bug report #3067489 - { - "gob2cd", - "v2.01 Polish", - AD_ENTRY1s("intro.stk", "3025f05482b646c18c2c79c615a3a1df", 5011726), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob2cd", - "v2.01", - AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob2cd", - "v2.01", - AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob2cd", - "v2.01", - AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob2cd", - "v2.01", - AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob2cd", - "v2.01", - AD_ENTRY1("intro.stk", "24a6b32757752ccb1917ce92fd7c2a04"), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob2cd", - "v1.02", - AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), - HU_HUN, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob2cd", - "v1.02", - AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob2cd", - "v1.02", - AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob2cd", - "v1.02", - AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob2cd", - "v1.02", - AD_ENTRY1s("intro.stk", "5ba85a4769a1ab03a283dd694588d526", 5006236), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob2", - "Non-Interactive Demo", - AD_ENTRY1("intro.stk", "8b1c98ff2ab2e14f47a1b891e9b92217"), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, "usa.tot", 0 - }, - { - { - "gob2", - "Interactive Demo", - AD_ENTRY1("intro.stk", "cf1c95b2939bd8ff58a25c756cb6125e"), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob2", - "Interactive Demo", - AD_ENTRY1("intro.stk", "4b278c2678ea01383fd5ca114d947eea"), - UNK_LANG, - kPlatformAmiga, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by polluks in bug report #1895126 - { - "gob2", - "Interactive Demo", - AD_ENTRY1s("intro.stk", "9fa85aea959fa8c582085855fbd99346", 553063), - UNK_LANG, - kPlatformAmiga, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by vampir_raziel in bug report #1658373 - { - "ween", - "", - { - {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570}, - {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800}, - {0, 0, 0, 0} - }, - EN_GRB, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by vampir_raziel in bug report #1658373 - { - "ween", - "", - AD_ENTRY1s("intro.stk", "257fe669705ac4971efdfd5656eef16a", 457719), - FR_FRA, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by vampir_raziel in bug report #1658373 - { - "ween", - "", - AD_ENTRY1s("intro.stk", "dffd1ab98fe76150d6933329ca6f4cc4", 459458), - FR_FRA, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by vampir_raziel in bug report #1658373 - { - "ween", - "", - AD_ENTRY1s("intro.stk", "af83debf2cbea21faa591c7b4608fe92", 458192), - DE_DEU, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2563539 - { - "ween", - "", - { - {"intro.stk", 0, "dffd1ab98fe76150d6933329ca6f4cc4", 459458}, - {"ween.ins", 0, "d2cb24292c9ddafcad07e23382027218", 87800}, - {0, 0, 0, 0} - }, - IT_ITA, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by pwigren in bug report #1764174 - { - "ween", - "", - { - {"intro.stk", 0, "bfd9d02faf3d8d60a2cf744f95eb48dd", 456570}, - {"music__5.snd", 0, "7d1819b9981ecddd53d3aacbc75f1cc8", 13446}, - {0, 0, 0, 0} - }, - EN_GRB, - kPlatformAtariST, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "ween", - "", - AD_ENTRY1("intro.stk", "e6d13fb3b858cb4f78a8780d184d5b2c"), - FR_FRA, - kPlatformAtariST, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "ween", - "", - AD_ENTRY1("intro.stk", "2bb8878a8042244dd2b96ff682381baa"), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "ween", - "", - AD_ENTRY1s("intro.stk", "de92e5c6a8c163007ffceebef6e67f7d", 7117568), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by cybot_tmin in bug report #1667743 - { - "ween", - "", - AD_ENTRY1s("intro.stk", "6d60f9205ecfbd8735da2ee7823a70dc", 7014426), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "ween", - "", - AD_ENTRY1("intro.stk", "4b10525a3782aa7ecd9d833b5c1d308b"), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by cartman_ on #scummvm - { - "ween", - "", - AD_ENTRY1("intro.stk", "63170e71f04faba88673b3f510f9c4c8"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by glorfindel in bugreport #1722142 - { - "ween", - "", - AD_ENTRY1s("intro.stk", "8b57cd510da8a3bbd99e3a0297a8ebd1", 7018771), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "ween", - "Demo", - AD_ENTRY1("intro.stk", "2e9c2898f6bf206ede801e3b2e7ee428"), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, "show.tot", 0 - }, - { - { - "ween", - "Demo", - AD_ENTRY1("intro.stk", "15fb91a1b9b09684b28ac75edf66e504"), - EN_USA, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeWeen, - kFeaturesAdLib, - 0, "show.tot", 0 - }, - { - { - "bargon", - "", - AD_ENTRY1("intro.stk", "da3c54be18ab73fbdb32db24624a9c23"), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by Trekky in the forums - { - "bargon", - "", - AD_ENTRY1s("intro.stk", "2f54b330d21f65b04b7c1f8cca76426c", 262109), - FR_FRA, - kPlatformAtariST, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by cesardark in bug #1681649 - { - "bargon", - "", - AD_ENTRY1s("intro.stk", "11103b304286c23945560b391fd37e7d", 3181890), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by paul66 in bug #1692667 - { - "bargon", - "", - AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by pwigren in bugreport #1764174 - { - "bargon", - "", - AD_ENTRY1s("intro.stk", "569d679fe41d49972d34c9fce5930dda", 269825), - EN_ANY, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by kizkoool in bugreport #2089734 - { - "bargon", - "", - AD_ENTRY1s("intro.stk", "00f6b4e2ee26e5c40b488e2df5adcf03", 3975580), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { // Supplied by glorfindel in bugreport #1722142 - { - "bargon", - "Fanmade", - AD_ENTRY1s("intro.stk", "da3c54be18ab73fbdb32db24624a9c23", 3181825), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "0b72992f5d8b5e6e0330572a5753ea25", 256490), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - { - {"intro.stk", 0, "0b72992f5d8b5e6e0330572a5753ea25", 256490}, - {"mod.babayaga", 0, "43484cde74e0860785f8e19f0bc776d1", 60248}, - {0, 0, 0, 0} - }, - UNK_LANG, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), - EN_GRB, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), - IT_ITA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "113a16877e4f72037d9714be1c2b0221", 1187522), - ES_ESP, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { // Found in french ADI 2 Francais-Maths CM1 - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { // Found in french ADI 2 Francais-Maths CM1 - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), - ES_ESP, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { // Found in french ADI 2 Francais-Maths CM1 - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), - EN_GRB, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { // Found in french ADI 2 Francais-Maths CM1 - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), - IT_ITA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, - { // Found in french ADI 2 Francais-Maths CM1 - { - "littlered", - "", - AD_ENTRY1s("intro.stk", "5c15b37ed27ac2470854e9e09374d50e", 1248610), - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib | kFeaturesEGA, - 0, 0, 0 - }, -// This version is not detected on purpose: it's a pirated version. -// Tagged ADGF_PIRATED! Do not re-add nor un-tag! - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "3712e7527ba8ce5637d2aadf62783005", 72318), - FR_FRA, - kPlatformPC, - ADGF_PIRATED, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "7b7f48490dedc8a7cb999388e2fadbe3", 3930674), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "e0767783ff662ed93665446665693aef", 4371238), - HE_ISR, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by cartman_ on #scummvm - { - "lit", - "", - AD_ENTRY1s("intro.stk", "f1f78b663893b58887add182a77df151", 3944090), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2105220 - { - "lit", - "", - AD_ENTRY1s("intro.stk", "cd322cb3c64ef2ba2f2134aa2122cfe9", 3936700), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by koalet in bug report #2479034 - { - "lit", - "", - { - {"intro.stk", 0, "af98bcdc70e1f1c1635577fd726fe7f1", 3937310}, - {"musmac1.mid", 0, "ae7229bb09c6abe4e60a2768b24bc890", 9398}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "6263d09e996c1b4e84ef2d650b820e57", 4831170), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by SiRoCs in bug report #2093672 - { - "lit", - "", - AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by SiRoCs in bug report #2093672 - { - "lit", - "", - AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by SiRoCs in bug report #2093672 - { - "lit", - "", - AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by SiRoCs in bug report #2093672 - { - "lit", - "", - AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by SiRoCs in bug report #2093672 - { - "lit", - "", - AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by SiRoCs in bug report #2093672 - { - "lit", - "", - AD_ENTRY1s("intro.stk", "795be7011ec31bf5bb8ce4efdb9ee5d3", 4838904), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330), - EN_GRB, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4207330), - ES_ESP, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382), - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "", - AD_ENTRY1s("intro.stk", "0ddf39cea1ec30ecc8bfe444ebd7b845", 4219382), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in french ADI 2.6 Francais-Maths 4e - { - "lit", - "", - AD_ENTRY1s("intro.stk", "58ee9583a4fb837f02d9a58e5f442656", 3937120), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit1", - "Full install", - { - {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318}, - {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 4396644}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit1", - "Light install", - { - {"intro.stk", 0, "93c91bc9e783d00033042ae83144d7dd", 72318}, - {"partie2.itk", 0, "78f00bd8eb9e680e6289bba0130b1b33", 664064}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit2", - "Light install", - AD_ENTRY1s("intro.stk", "17acbb212e62addbe48dc8f2282c98cb", 72318), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit2", - "Full install", - { - {"intro.stk", 0, "17acbb212e62addbe48dc8f2282c98cb", 72318}, - {"partie4.itk", 0, "6ce4967e0c79d7daeabc6c1d26783d4c", 2612087}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "lit", - "Demo", - AD_ENTRY1("demo.stk", "c06f8cc20eb239d4c71f225ce3093edf"), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - "demo.stk", "demo.tot", 0 - }, - { - { - "lit", - "Non-interactive Demo", - AD_ENTRY1("demo.stk", "2eba8abd9e3878c57307576012dd2fec"), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - "demo.stk", "demo.tot", 0 - }, - { // Supplied by scoriae - { - "fascination", - "VGA", - AD_ENTRY1s("disk0.stk", "c14330d052fe4da5a441ac9d81bc5891", 1061955), - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesAdLib, - "disk0.stk", 0, 0 - }, - { // Supplied by alex86r in bug report #3297633 - { - "fascination", - "VGA 3 disks edition", - AD_ENTRY1s("disk0.stk", "ab3dfdce43917bc806812959d692fc8f", 1061929), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesAdLib, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "VGA 3 disks edition", - AD_ENTRY1s("disk0.stk", "a50a8495e1b2d67699fb562cb98fc3e2", 1064387), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesAdLib, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "Hebrew edition (censored)", - AD_ENTRY1s("intro.stk", "d6e45ce548598727e2b5587a99718eba", 1055909), - HE_ISR, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesAdLib, - "intro.stk", 0, 0 - }, - { // Supplied by windlepoons in bug report #2809247 - { - "fascination", - "VGA 3 disks edition", - AD_ENTRY1s("disk0.stk", "3a24e60a035250189643c86a9ceafb97", 1062480), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesAdLib, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "VGA", - AD_ENTRY1s("disk0.stk", "e8ab4f200a2304849f462dc901705599", 183337), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesAdLib, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "", - AD_ENTRY1s("disk0.stk", "68b1c01564f774c0b640075fbad1b695", 189968), - DE_DEU, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesNone, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "", - AD_ENTRY1s("disk0.stk", "7062117e9c5adfb6bfb2dac3ff74df9e", 189951), - EN_ANY, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesNone, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "", - AD_ENTRY1s("disk0.stk", "55c154e5a3e8e98afebdcff4b522e1eb", 190005), - FR_FRA, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesNone, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "", - AD_ENTRY1s("disk0.stk", "7691827fff35df7799f14cfd6be178ad", 189931), - IT_ITA, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesNone, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "", - AD_ENTRY1s("disk0.stk", "aff9fcc619f4dd19eae228affd0d34c8", 189964), - EN_ANY, - kPlatformAtariST, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesNone, - "disk0.stk", 0, 0 - }, - { - { - "fascination", - "CD Version (Censored)", - AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOSUBTITLES) - }, - kGameTypeFascination, - kFeaturesCD, - "intro.stk", 0, 0 - }, - { - { - "fascination", - "CD Version (Censored)", - AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOSUBTITLES) - }, - kGameTypeFascination, - kFeaturesCD, - "intro.stk", 0, 0 - }, - { - { - "fascination", - "CD Version (Censored)", - AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOSUBTITLES) - }, - kGameTypeFascination, - kFeaturesCD, - "intro.stk", 0, 0 - }, - { - { - "fascination", - "CD Version (Censored)", - AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOSUBTITLES) - }, - kGameTypeFascination, - kFeaturesCD, - "intro.stk", 0, 0 - }, - { - { - "fascination", - "CD Version (Censored)", - AD_ENTRY1s("intro.stk", "9c61e9c22077f72921f07153e37ccf01", 545953), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOSUBTITLES) - }, - kGameTypeFascination, - kFeaturesCD, - "intro.stk", 0, 0 - }, - { - { - "geisha", - "", - AD_ENTRY1s("disk1.stk", "6eebbb98ad90cd3c44549fc2ab30f632", 212153), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGeisha, - kFeaturesEGA | kFeaturesAdLib, - "disk1.stk", "intro.tot", 0 - }, - { - { - "geisha", - "", - AD_ENTRY1s("disk1.stk", "f4d4d9d20f7ad1f879fc417d47faba89", 336732), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGeisha, - kFeaturesEGA | kFeaturesAdLib, - "disk1.stk", "intro.tot", 0 - }, - { - { - "geisha", - "", - AD_ENTRY1s("disk1.stk", "e5892f00917c62423e93f5fd9920cf47", 208120), - UNK_LANG, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGeisha, - kFeaturesEGA, - "disk1.stk", "intro.tot", 0 - }, - { - { - "gob3", - "", - AD_ENTRY1s("intro.stk", "32b0f57f5ae79a9ae97e8011df38af42", 157084), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - AD_ENTRY1s("intro.stk", "904fc32032295baa3efb3a41f17db611", 178582), - HE_ISR, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by raziel_ in bug report #1891869 - { - "gob3", - "", - AD_ENTRY1s("intro.stk", "16b014bf32dbd6ab4c5163c44f56fed1", 445104), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - { - {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104}, - {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - { - {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104}, - {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - { - {"intro.stk", 0, "16b014bf32dbd6ab4c5163c44f56fed1", 445104}, - {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, - {0, 0, 0, 0} - }, - EN_GRB, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by fac76 in bug report #1742716 - { - "gob3", - "", - { - {"intro.stk", 0, "32b0f57f5ae79a9ae97e8011df38af42", 157084}, - {"musmac1.mid", 0, "834e55205b710d0af5f14a6f2320dd8e", 8661}, - {0, 0, 0, 0} - }, - EN_GRB, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - AD_ENTRY1("intro.stk", "1e2f64ec8dfa89f42ee49936a27e66e7"), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by paul66 in bug report #1652352 - { - "gob3", - "", - AD_ENTRY1("intro.stk", "f6d225b25a180606fa5dbe6405c97380"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - AD_ENTRY1("intro.stk", "e42a4f2337d6549487a80864d7826972"), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by Paranoimia on #scummvm - { - "gob3", - "", - AD_ENTRY1s("intro.stk", "fe8144daece35538085adb59c2d29613", 159402), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - AD_ENTRY1("intro.stk", "4e3af248a48a2321364736afab868527"), - RU_RUS, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - AD_ENTRY1("intro.stk", "8d28ce1591b0e9cc79bf41cad0fc4c9c"), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Supplied by SiRoCs in bug report #2098621 - { - "gob3", - "", - AD_ENTRY1s("intro.stk", "d3b72938fbbc8159198088811f9e6d19", 160382), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"), - EN_GRB, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesNone, - 0, "menu.tot", 0 - }, - { - { - "gob3", - "", - AD_ENTRY1("intro.stk", "bd679eafde2084d8011f247e51b5a805"), - DE_DEU, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesNone, - 0, "menu.tot", 0 - }, - { - { - "gob3", - "", - { - {"intro.stk", 0, "edd7403e5dc2a14459d2665a4c17714d", 209534}, - {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - { - {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420}, - {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "", - { - {"intro.stk", 0, "428e2de130cf3b303c938924539dc50d", 324420}, - {"musmac1.mid", 0, "948c546cad3a9de5bff3fe4107c82bf1", 6404}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { // Found in Found in french ADI 2.5 Anglais Multimedia 5e - { - "gob3", - "", - AD_ENTRY1s("intro.stk", "edd7403e5dc2a14459d2665a4c17714d", 209534), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3cd", - "v1.000", - AD_ENTRY1("intro.stk", "6f2c226c62dd7ab0ab6f850e89d3fc47"), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by pykman in bug report #3067489 - { - "gob3cd", - "v1.02 Polish", - AD_ENTRY1s("intro.stk", "978afddcac81bb95a04757b61f78471c", 619825), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 - { - "gob3cd", - "v1.02", - AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 - { - "gob3cd", - "v1.02", - AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 - { - "gob3cd", - "v1.02", - AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 - { - "gob3cd", - "v1.02", - AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by paul66 and noizert in bug reports #1652352 and #1691230 - { - "gob3cd", - "v1.02", - AD_ENTRY1("intro.stk", "c3e9132ea9dc0fb866b6d60dcda10261"), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob3cd", - "v1.02", - AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), - HU_HUN, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob3cd", - "v1.02", - AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob3cd", - "v1.02", - AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2810082 - { - "gob3cd", - "v1.02", - AD_ENTRY1s("intro.stk", "bfd7d4c6fedeb2cfcc8baa4d5ddb1f74", 616220), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "gob3", - "Interactive Demo", - AD_ENTRY1("intro.stk", "7aebd94e49c2c5c518c9e7b74f25de9d"), - FR_FRA, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "Interactive Demo 2", - AD_ENTRY1("intro.stk", "e5dcbc9f6658ebb1e8fe26bc4da0806d"), - FR_FRA, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "Interactive Demo 3", - AD_ENTRY1s("intro.stk", "9e20ad7b471b01f84db526da34eaf0a2", 395561), - EN_ANY, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "gob3", - "Non-interactive Demo", - AD_ENTRY1("intro.stk", "b9b898fccebe02b69c086052d5024a55"), - UNK_LANG, - kPlatformPC, - ADGF_DEMO, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "47c3b452767c4f49ea7b109143e77c30", 916828), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesCD, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "1fa92b00fe80a20f34ec34a8e2fa869e", 923072), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), - EN_USA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), - DE_DEU, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), - IT_ITA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), - ES_ESP, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "", - AD_ENTRY1s("intro.stk", "d33011df8758ac64ca3dca77c7719001", 908612), - FR_FRA, - kPlatformWindows, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "inca2", - "Non-Interactive Demo", - { - {"cons.imd", 0, "f896ba0c4a1ac7f7260d342655980b49", 17804}, - {"conseil.imd", 0, "aaedd5482d5b271e233e86c5a03cf62e", 33999}, - {"int.imd", 0, "6308222fcefbcb20925f01c1aff70dee", 30871}, - {"inter.imd", 0, "39bd6d3540f3bedcc97293f352c7f3fc", 191719}, - {"machu.imd", 0, "c0bc8211d93b467bfd063b63fe61b85c", 34609}, - {"post.imd", 0, "d75cad0e3fc22cb0c8b6faf597f509b2", 1047709}, - {"posta.imd", 0, "2a5b3fe75681ddf4d21ac724db8111b4", 547250}, - {"postb.imd", 0, "24260ce4e80a4c472352b76637265d09", 868312}, - {"postc.imd", 0, "24accbcc8b83a9c2be4bd82849a2bd29", 415637}, - {"tum.imd", 0, "0993d4810ec9deb3f77c5e92095320fd", 20330}, - {"tumi.imd", 0, "bf53f229480d694de0947fe3366fbec6", 248952}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeInca2, - kFeaturesAdLib | kFeaturesBATDemo, - 0, 0, 7 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "dccf9d31cb720b34d75487408821b77e", 20296390), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "b50fee012a5abcd0ac2963e1b4b56bec", 20298108), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "5f5f4e0a72c33391e67a47674b120cc6", 20296422), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by jvprat on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by jvprat on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by jvprat on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by jvprat on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by jvprat on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "270529d9b8cce770b1575908a3800b52", 20296452), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "f4c344023b073782d2fddd9d8b515318", 7069736), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by DjDiabolik in bug report #1971294 - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by DjDiabolik in bug report #1971294 - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by DjDiabolik in bug report #1971294 - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by DjDiabolik in bug report #1971294 - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by DjDiabolik in bug report #1971294 - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "60348a87651f92e8492ee070556a96d8", 7069736), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2098838 - { - "woodruff", - "", - AD_ENTRY1s("intro.stk", "08a96bf061af1fa4f75c6a7cc56b60a4", 20734979), - PL_POL, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "woodruff", - "Non-Interactive Demo", - { - {"demo.scn", 0, "16bb85fc5f8e519147b60475dbf33962", 89}, - {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 1 - }, - { - { - "dynasty", - "", - AD_ENTRY1s("intro.stk", "6190e32404b672f4bbbc39cf76f41fda", 2511470), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "dynasty", - "", - AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "dynasty", - "", - AD_ENTRY1s("intro.stk", "61e4069c16e27775a6cc6d20f529fb36", 2511300), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "dynasty", - "", - AD_ENTRY1s("intro.stk", "b3f8472484b7a1df94557b51e7b6fca0", 2322644), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "dynasty", - "", - AD_ENTRY1s("intro.stk", "bdbdac8919200a5e71ffb9fb0709f704", 2446652), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "dynasty", - "Demo", - AD_ENTRY1s("intro.stk", "464538a17ed39755d7f1ba9c751af1bd", 1847864), - EN_USA, - kPlatformPC, - ADGF_DEMO, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "dynasty", - "Demo", - AD_ENTRY1s("lda1.stk", "0e56a899357cbc0bf503260fd2dd634e", 15032774), - UNK_LANG, - kPlatformWindows, - ADGF_DEMO, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - "lda1.stk", 0, 0 - }, - { - { - "dynasty", - "Demo", - AD_ENTRY1s("lda1.stk", "8669ea2e9a8239c070dc73958fbc8753", 15567724), - DE_DEU, - kPlatformWindows, - ADGF_DEMO, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeDynasty, - kFeatures640x480, - "lda1.stk", 0, 0 - }, - { - { - "urban", - "", - AD_ENTRY1s("intro.stk", "3ab2c542bd9216ae5d02cc6f45701ae1", 1252436), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { // Supplied by Collector9 in bug report #3228040 - { - "urban", - "", - AD_ENTRY1s("intro.stk", "6ce3d878178932053267237ec4843ce1", 1252518), - EN_USA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { // Supplied by gamin in the forums - { - "urban", - "", - AD_ENTRY1s("intro.stk", "b991ed1d31c793e560edefdb349882ef", 1276408), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { // Supplied by jvprat on #scummvm - { - "urban", - "", - AD_ENTRY1s("intro.stk", "4ec3c0864e2b54c5b4ccf9f6ad96528d", 1253328), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { // Supplied by Alex on the gobsmacked blog - { - "urban", - "", - AD_ENTRY1s("intro.stk", "9ea647085a16dd0fb9ecd84cd8778ec9", 1253436), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { // Supplied by alex86r in bug report #3297602 - { - "urban", - "", - AD_ENTRY1s("intro.stk", "4e4a3c017fe5475353bf94c455fe3efd", 1253448), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { // Supplied by goodoldgeorg in bug report #2770340 - { - "urban", - "", - AD_ENTRY1s("intro.stk", "4bd31979ea3d77a58a358c09000a85ed", 1253018), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { - { - "urban", - "Non-Interactive Demo", - { - {"wdemo.s24", 0, "14ac9bd51db7a075d69ddb144904b271", 87}, - {"demo.vmd", 0, "65d04715d871c292518b56dd160b0161", 9091237}, - {"urband.vmd", 0, "60343891868c91854dd5c82766c70ecc", 922461}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor | kFeaturesSCNDemo, - 0, 0, 2 - }, - { - { - "playtoons1", - "", - { - {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338}, - {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons1", - "Pack mes histoires anim\xE9""es", - { - {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474}, - {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons1", - "", - { - {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926}, - {"archi.stk", 0, "8d44b2a0d4e3139471213f9f0ed21e81", 5524674}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { // Supplied by scoriae in the forums - { - "playtoons1", - "", - { - {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, - {"archi.stk", 0, "00d8274519dfcf8a0d8ae3099daea0f8", 5532135}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons1", - "Non-Interactive Demo", - { - {"play123.scn", 0, "4689a31f543915e488c3bc46ea358add", 258}, - {"archi.vmd", 0, "a410fcc8116bc173f038100f5857191c", 5617210}, - {"chato.vmd", 0, "5a10e39cb66c396f2f9d8fb35e9ac016", 5445937}, - {"genedeb.vmd", 0, "3bb4a45585f88f4d839efdda6a1b582b", 1244228}, - {"generik.vmd", 0, "b46bdd64b063e86927fb2826500ad512", 603242}, - {"genespi.vmd", 0, "b7611916f32a370ae9832962fc17ef72", 758719}, - {"spirou.vmd", 0, "8513dbf7ac51c057b21d371d6b217b47", 2550788}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 3 - }, - { - { - "playtoons1", - "Non-Interactive Demo", - { - {"e.scn", 0, "8a0db733c3f77be86e74e8242e5caa61", 124}, - {"demarchg.vmd", 0, "d14a95da7d8792faf5503f649ffcbc12", 5619415}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 4 - }, - { - { - "playtoons1", - "Non-Interactive Demo", - { - {"i.scn", 0, "8b3294474d39970463663edd22341730", 285}, - {"demarita.vmd", 0, "84c8672b91c7312462603446e224bfec", 5742533}, - {"dembouit.vmd", 0, "7a5fdf0a4dbdfe72e31dd489ea0f8aa2", 3536786}, - {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970}, - {"demoita.vmd", 0, "b4c0622d14c8749965cd0f5dfca4cf4b", 1183566}, - {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250}, - {0, 0, 0, 0} - }, - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 5 - }, - { - { - "playtoons1", - "Non-Interactive Demo", - { - {"s.scn", 0, "1f527010626b5490761f16ba7a6f639a", 251}, - {"demaresp.vmd", 0, "3f860f944056842b35a5fd05416f208e", 5720619}, - {"demboues.vmd", 0, "3a0caa10c98ef92a15942f8274075b43", 3535838}, - {"demo5.vmd", 0, "2abb7b6a26406c984f389f0b24b5e28e", 13290970}, - {"wooddem3.vmd", 0, "a1700596172c2d4e264760030c3a3d47", 8994250}, - {0, 0, 0, 0} - }, - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 6 - }, - { - { - "playtoons2", - "", - { - {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262}, - {"spirou.stk", 0, "5d9c7644d0c47840169b4d016765cc1a", 9816201}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons2", - "", - { - {"playtoon.stk", 0, "55a85036dd93cce93532d8f743d90074", 17467154}, - {"spirou.stk", 0, "e3e1b6148dd72fafc3637f1a8e5764f5", 9812043}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons2", - "", - { - {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926}, - {"spirou.stk", 0, "91080dc148de1bbd6a97321c1a1facf3", 9817086}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { // Supplied by Hkz - { - "playtoons2", - "", - { - {"playtoon.stk", 0, "2572685400852d12759a2fbf09ec88eb", 9698780}, - {"spirou.stk", 0, "d3cfeff920b6343a2ece55088f530dba", 7076608}, - {0, 0, 0, 0} - }, - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { // Supplied by scoriae in the forums - { - "playtoons2", - "", - { - {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, - {"spirou.stk", 0, "993737f112ca6a9b33c814273280d832", 9825760}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons3", - "", - { - {"playtoon.stk", 0, "8c98e9a11be9bb203a55e8c6e68e519b", 25574338}, - {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons3", - "", - { - {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, - {"chato.stk", 0, "8fc8d0da5b3e758908d1d7298d497d0b", 6041026}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons3", - "Pack mes histoires anim\xE9""es", - { - {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474}, - {"chato.stk", 0, "4fa4ed96a427c344e9f916f9f236598d", 6033793}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons3", - "", - { - {"playtoon.stk", 0, "c5ca2a288cdaefca9556cd9ae4b579cf", 25158926}, - {"chato.stk", 0, "3c6cb3ac8a5a7cf681a19971a92a748d", 6033791}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { // Supplied by Hkz on #scummvm - { - "playtoons3", - "", - { - {"playtoon.stk", 0, "4772c96be88a57f0561519e4a1526c62", 24406262}, - {"chato.stk", 0, "bdef407387112bfcee90e664865ac3af", 6033867}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons4", - "", - { - {"playtoon.stk", 0, "b7f5afa2dc1b0f75970b7c07d175db1b", 24340406}, - {"manda.stk", 0, "92529e0b927191d9898a34c2892e9a3a", 6485072}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { //Supplied by goodoldgeorg in bug report #2820006 - { - "playtoons4", - "", - { - {"playtoon.stk", 0, "9e513e993a5b0e2496add3f50c08764b", 30448506}, - {"manda.stk", 0, "69a79c9f61b2618e482726f2ff68078d", 6499208}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtoons5", - "", - { - {"playtoon.stk", 0, "55f0293202963854192e39474e214f5f", 30448474}, - {"wakan.stk", 0, "f493bf82851bc5ba74d57de6b7e88df8", 5520153}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "bambou", - "", - { - {"intro.stk", 0, "2f8db6963ff8d72a8331627ebda918f4", 3613238}, - {"bambou.itk", 0, "0875914d31126d0749313428f10c7768", 114440192}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeBambou, - kFeatures640x480, - "intro.stk", "intro.tot", 0 - }, - { - { - "playtnck1", - "", - { - {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024}, - {"dan.itk", 0, "906d67b3e438d5e95ec7ea9e781a94f3", 3000320}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtnck2", - "", - { - {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024}, - {"dan.itk", 0, "74eeb075bd2cb47b243349730264af01", 3213312}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "playtnck3", - "", - { - {"playtoon.stk", 0, "5f9aae29265f1f105ad8ec195dff81de", 68382024}, - {"dan.itk", 0, "9a8f62809eca5a52f429b5b6a8e70f8f", 2861056}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - "intro2.stk", 0, 0 - }, - { - { - "adi2", - "Adi 2.0 for Teachers", - AD_ENTRY1s("adi2.stk", "da6f1fb68bff32260c5eecdf9286a2f5", 1533168), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdi2, - kFeaturesNone, - "adi2.stk", "ediintro.tot", 0 - }, - { // Found in french ADI 2 Francais-Maths CM1. Exact version not specified. - { - "adi2", - "Adi 2", - AD_ENTRY1s("adi2.stk", "23f279615c736dc38320f1348e70c36e", 10817668), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { // Found in french ADI 2 Francais-Maths CE2. Exact version not specified. - { - "adi2", - "Adi 2", - AD_ENTRY1s("adi2.stk", "d4162c4298f9423ecc1fb04965557e90", 11531214), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Adi 2", - AD_ENTRY1s("adi2.stk", "29694c5a649298a42f87ae731d6d6f6d", 311132), - EN_ANY, - kPlatformAmiga, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdi2, - kFeaturesNone, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Adi 2", - AD_ENTRY1s("adi2.stk", "2a40bb48ccbd4e6fb3f7f0fc2f069d80", 17720132), - ES_ESP, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Adi 2.5", - AD_ENTRY1s("adi2.stk", "fcac60e6627f37aee219575b60859de9", 16944268), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Adi 2.5", - AD_ENTRY1s("adi2.stk", "072d5e2d7826a7c055865568ebf918bb", 16934596), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Adi 2.6", - AD_ENTRY1s("adi2.stk", "2fb940eb8105b12871f6b88c8c4d1615", 16780058), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Adi 2.6", - AD_ENTRY1s("adi2.stk", "fde7d98a67dbf859423b6473796e932a", 18044780), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Adi 2.7.1", - AD_ENTRY1s("adi2.stk", "6fa5dffebf5c7243c6af6b8c188ee00a", 19278008), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", "ediintro.tot", 0 - }, - { - { - "adi2", - "Non-Interactive Demo", - { - {"demo.scn", 0, "8b5ba359fd87d586ad39c1754bf6ea35", 168}, - {"demadi2t.vmd", 0, "08a1b18cfe2015d3b43270da35cc813d", 7250723}, - {"demarch.vmd", 0, "4c4a4616585d40ef3df209e3c3911062", 5622731}, - {"demobou.vmd", 0, "2208b9855775564d15c4a5a559da0aec", 3550511}, - {0, 0, 0, 0} - }, - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 1 - }, - { - { - "adi4", - "Addy 4 Grundschule Basis CD", - AD_ENTRY1s("intro.stk", "d2f0fb8909e396328dc85c0e29131ba8", 5847588), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "Addy 4 Sekundarstufe Basis CD", - AD_ENTRY1s("intro.stk", "367340e59c461b4fa36651cd74e32c4e", 5847378), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "Adi 4.0", - AD_ENTRY1s("intro.stk", "a3c35d19b2d28ea261d96321d208cb5a", 6021466), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "Adi 4.0", - AD_ENTRY1s("intro.stk", "44491d85648810bc6fcf84f9b3aa47d5", 5834944), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "Adi 4.0", - AD_ENTRY1s("intro.stk", "29374c0e3c10b17dd8463b06a55ad093", 6012072), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "Adi 4.0 Limited Edition", - AD_ENTRY1s("intro.stk", "ebbbc5e28a4adb695535ed989c1b8d66", 5929644), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "ADI 4.10", - AD_ENTRY1s("intro.stk", "3e3fa9656e37d802027635ace88c4cc5", 5359144), - EN_GRB, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adi4", - "ADI 4.10", - AD_ENTRY1s("intro.stk", "6afc2590856433b9f5295b032f2b205d", 5923112), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adi4", - "ADI 4.11", - AD_ENTRY1s("intro.stk", "6296e4be4e0c270c24d1330881900c7f", 5921234), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adi4", - "Addy 4.21", - AD_ENTRY1s("intro.stk", "534f0b674cd4830df94a9c32c4ea7225", 6878034), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "ADI 4.21", - AD_ENTRY1s("intro.stk", "c5b9f6222c0b463f51dab47317c5b687", 5950490), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "Adi 4.0 Interactive Demo", - AD_ENTRY1s("intro.stk", "89ace204dbaac001425c73f394334f6f", 2413102), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "adi4", - "Adi 4.0 / Adibou 2 Demo", - AD_ENTRY1s("intro.stk", "d41d8cd98f00b204e9800998ecf8427e", 0), - FR_FRA, - kPlatformPC, - ADGF_DEMO, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - 0, 0, 0 - }, - { - { - "ajworld", - "", - AD_ENTRY1s("intro.stk", "e453bea7b28a67c930764d945f64d898", 3913628), - EN_ANY, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "adibou1", - "ADIBOU 1 Environnement 4-7 ans", - AD_ENTRY1s("intro.stk", "6db110188fcb7c5208d9721b5282682a", 4805104), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeAdibou1, - kFeaturesAdLib, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOU 2", - AD_ENTRY1s("intro.stk", "94ae7004348dc8bf99c23a9a6ef81827", 956162), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "Le Jardin Magique d'Adibou", - AD_ENTRY1s("intro.stk", "a8ff86f3cc40dfe5898e0a741217ef27", 956328), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOU 2", - AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958), - DE_DEU, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIB\xD9 2", - AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958), - IT_ITA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOU Version Decouverte", - AD_ENTRY1s("intro.stk", "558c14327b79ed39214b49d567a75e33", 8737856), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOU 2.10 Environnement", - AD_ENTRY1s("intro.stk", "f2b797819aeedee557e904b0b5ccd82e", 8736454), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOU 2.11 Environnement", - AD_ENTRY1s("intro.stk", "7b1f1f6f6477f54401e95d913f75e333", 8736904), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOU 2.12 Environnement", - AD_ENTRY1s("intro.stk", "1e49c39a4a3ce6032a84b712539c2d63", 8738134), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOU 2.13s Environnement", - AD_ENTRY1s("intro.stk", "092707829555f27706920e4cacf1fada", 8737958), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "ADIBOO 2.14 Environnement", - AD_ENTRY1s("intro.stk", "ff63637e3cb7f0a457edf79457b1c6b3", 9333874), - FR_FRA, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO0() - }, - kGameTypeAdibou2, - kFeaturesNone, - 0, 0, 0 - }, - { - { - "adibou2", - "Non-Interactive Demo", - { - {"demogb.scn", 0, "9291455a908ac0e6aaaca686e532609b", 105}, - {"demogb.vmd", 0, "bc9c1db97db7bec8f566332444fa0090", 14320840}, - {0, 0, 0, 0} - }, - EN_GRB, - kPlatformPC, - ADGF_DEMO, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeAdibou2, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 9 - }, - { - { - "adibou2", - "Non-Interactive Demo", - { - {"demoall.scn", 0, "c8fd308c037b829800006332b2c32674", 106}, - {"demoall.vmd", 0, "4672b2deacc6fca97484840424b1921b", 14263433}, - {0, 0, 0, 0} - }, - DE_DEU, - kPlatformPC, - ADGF_DEMO, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeAdibou2, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 10 - }, - { - { - "adibou2", - "Non-Interactive Demo", - { - {"demofra.scn", 0, "d1b2b1618af384ea1120def8b986c02b", 106}, - {"demofra.vmd", 0, "b494cdec1aac7e54c3f2480512d2880e", 14297100}, - {0, 0, 0, 0} - }, - FR_FRA, - kPlatformPC, - ADGF_DEMO, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeAdibou2, - kFeatures640x480 | kFeaturesSCNDemo, - 0, 0, 11 - }, - { AD_TABLE_END_MARKER, kGameTypeNone, kFeaturesNone, 0, 0, 0} -}; - -static const GOBGameDescription fallbackDescs[] = { - { //0 - { - "gob1", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesNone, - 0, 0, 0 - }, - { //1 - { - "gob1cd", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob1, - kFeaturesCD, - 0, 0, 0 - }, - { //2 - { - "gob2", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { //3 - { - "gob2mac", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesAdLib, - 0, 0, 0 - }, - { //4 - { - "gob2cd", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob2, - kFeaturesCD, - 0, 0, 0 - }, - { //5 - { - "bargon", - "", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeBargon, - kFeaturesNone, - 0, 0, 0 - }, - { //6 - { - "gob3", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesAdLib, - 0, 0, 0 - }, - { //7 - { - "gob3cd", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGob3, - kFeaturesCD, - 0, 0, 0 - }, - { //8 - { - "woodruff", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeWoodruff, - kFeatures640x480, - 0, 0, 0 - }, - { //9 - { - "lostintime", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { //10 - { - "lostintime", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformMacintosh, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesAdLib, - 0, 0, 0 - }, - { //11 - { - "lostintime", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeLostInTime, - kFeaturesCD, - 0, 0, 0 - }, - { //12 - { - "urban", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeatures640x480 | kFeaturesTrueColor, - 0, 0, 0 - }, - { //13 - { - "playtoons1", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - 0, 0, 0 - }, - { //14 - { - "playtoons2", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - 0, 0, 0 - }, - { //15 - { - "playtoons3", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - 0, 0, 0 - }, - { //16 - { - "playtoons4", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - 0, 0, 0 - }, - { //17 - { - "playtoons5", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - 0, 0, 0 - }, - { //18 - { - "playtoons construction kit", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypePlaytoons, - kFeatures640x480, - 0, 0, 0 - }, - { //19 - { - "bambou", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeBambou, - kFeatures640x480, - 0, 0, 0 - }, - { //20 - { - "fascination", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeFascination, - kFeaturesNone, - "disk0.stk", 0, 0 - }, - { //21 - { - "geisha", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO2(GUIO_NOSUBTITLES, GUIO_NOSPEECH) - }, - kGameTypeGeisha, - kFeaturesEGA, - "disk1.stk", "intro.tot", 0 - }, - { //22 - { - "adi2", - "", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeAdi2, - kFeatures640x480, - "adi2.stk", 0, 0 - }, - { //23 - { - "adi4", - "", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO3(GUIO_NOSUBTITLES, GUIO_NOSPEECH, GUIO_NOASPECT) - }, - kGameTypeAdi4, - kFeatures640x480, - "adif41.stk", 0, 0 - }, - { //24 - { - "coktelplayer", - "unknown", - AD_ENTRY1(0, 0), - UNK_LANG, - kPlatformPC, - ADGF_NO_FLAGS, - GUIO1(GUIO_NOASPECT) - }, - kGameTypeUrban, - kFeaturesAdLib | kFeatures640x480 | kFeaturesSCNDemo, - "", "", 8 - } -}; - -static const ADFileBasedFallback fileBased[] = { - { &fallbackDescs[ 0].desc, { "intro.stk", "disk1.stk", "disk2.stk", "disk3.stk", "disk4.stk", 0 } }, - { &fallbackDescs[ 1].desc, { "intro.stk", "gob.lic", 0 } }, - { &fallbackDescs[ 2].desc, { "intro.stk", 0 } }, - { &fallbackDescs[ 2].desc, { "intro.stk", "disk2.stk", "disk3.stk", 0 } }, - { &fallbackDescs[ 3].desc, { "intro.stk", "disk2.stk", "disk3.stk", "musmac1.mid", 0 } }, - { &fallbackDescs[ 4].desc, { "intro.stk", "gobnew.lic", 0 } }, - { &fallbackDescs[ 5].desc, { "intro.stk", "scaa.imd", "scba.imd", "scbf.imd", 0 } }, - { &fallbackDescs[ 6].desc, { "intro.stk", "imd.itk", 0 } }, - { &fallbackDescs[ 7].desc, { "intro.stk", "mus_gob3.lic", 0 } }, - { &fallbackDescs[ 8].desc, { "intro.stk", "woodruff.itk", 0 } }, - { &fallbackDescs[ 9].desc, { "intro.stk", "commun1.itk", 0 } }, - { &fallbackDescs[10].desc, { "intro.stk", "commun1.itk", "musmac1.mid", 0 } }, - { &fallbackDescs[11].desc, { "intro.stk", "commun1.itk", "lost.lic", 0 } }, - { &fallbackDescs[12].desc, { "intro.stk", "cd1.itk", "objet1.itk", 0 } }, - { &fallbackDescs[13].desc, { "playtoon.stk", "archi.stk", 0 } }, - { &fallbackDescs[14].desc, { "playtoon.stk", "spirou.stk", 0 } }, - { &fallbackDescs[15].desc, { "playtoon.stk", "chato.stk", 0 } }, - { &fallbackDescs[16].desc, { "playtoon.stk", "manda.stk", 0 } }, - { &fallbackDescs[17].desc, { "playtoon.stk", "wakan.stk", 0 } }, - { &fallbackDescs[18].desc, { "playtoon.stk", "dan.itk" } }, - { &fallbackDescs[19].desc, { "intro.stk", "bambou.itk", 0 } }, - { &fallbackDescs[20].desc, { "disk0.stk", "disk1.stk", "disk2.stk", "disk3.stk", 0 } }, - { &fallbackDescs[21].desc, { "disk1.stk", "disk2.stk", "disk3.stk", 0 } }, - { &fallbackDescs[22].desc, { "adi2.stk", 0 } }, - { &fallbackDescs[23].desc, { "adif41.stk", "adim41.stk", 0 } }, - { &fallbackDescs[24].desc, { "coktelplayer.scn", 0 } }, - { 0, { 0 } } -}; - -} diff --git a/engines/gob/draw.cpp b/engines/gob/draw.cpp index 4b659f51de..8c6919416d 100644 --- a/engines/gob/draw.cpp +++ b/engines/gob/draw.cpp @@ -117,6 +117,15 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { _cursorAnimDelays[i] = 0; } + _cursorCount = 0; + _doCursorPalettes = 0; + _cursorPalettes = 0; + _cursorKeyColors = 0; + _cursorPaletteStarts = 0; + _cursorPaletteCounts = 0; + _cursorHotspotsX = 0; + _cursorHotspotsY = 0; + _palLoadData1[0] = 0; _palLoadData1[1] = 17; _palLoadData1[2] = 34; @@ -134,6 +143,14 @@ Draw::Draw(GobEngine *vm) : _vm(vm) { } Draw::~Draw() { + delete[] _cursorPalettes; + delete[] _doCursorPalettes; + delete[] _cursorKeyColors; + delete[] _cursorPaletteStarts; + delete[] _cursorPaletteCounts; + delete[] _cursorHotspotsX; + delete[] _cursorHotspotsY; + for (int i = 0; i < kFontCount; i++) delete _fonts[i]; } @@ -239,7 +256,7 @@ void Draw::blitInvalidated() { if (_cursorIndex == 4) blitCursor(); - if (_vm->_inter->_terminate) + if (_vm->_inter && _vm->_inter->_terminate) return; if (_noInvalidated && !_applyPal) @@ -254,7 +271,9 @@ void Draw::blitInvalidated() { return; } - _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); + if (_cursorSprites) + _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); + if (_applyPal) { clearPalette(); forceBlit(); @@ -408,28 +427,13 @@ int Draw::stringLength(const char *str, uint16 fontIndex) { return len; } -void Draw::drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2, - int16 transp, Surface &dest, const Font &font) { - - while (*str != '\0') { - const int16 charRight = x + font.getCharWidth(*str); - const int16 charBottom = y + font.getCharHeight(); - - if ((charRight <= dest.getWidth()) && (charBottom <= dest.getHeight())) - font.drawLetter(dest, *str, x, y, color1, color2, transp); - - x += font.getCharWidth(*str); - str++; - } -} - void Draw::printTextCentered(int16 id, int16 left, int16 top, int16 right, int16 bottom, const char *str, int16 fontIndex, int16 color) { adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); - uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter); + uint16 centerOffset = _vm->_game->_script ? _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter) : 0; if (centerOffset != 0) { _vm->_game->_script->call(centerOffset); @@ -488,7 +492,7 @@ void Draw::oPlaytoons_sub_F_1B(uint16 id, int16 left, int16 top, int16 right, in adjustCoords(1, &left, &top); adjustCoords(1, &right, &bottom); - uint16 centerOffset = _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter); + uint16 centerOffset = _vm->_game->_script ? _vm->_game->_script->getFunctionOffset(TOTFile::kFunctionCenter) : 0; if (centerOffset != 0) { _vm->_game->_script->call(centerOffset); diff --git a/engines/gob/draw.h b/engines/gob/draw.h index 393822c33a..b51c6466e0 100644 --- a/engines/gob/draw.h +++ b/engines/gob/draw.h @@ -32,7 +32,8 @@ namespace Gob { #define RENDERFLAG_COLLISIONS 0x0004 #define RENDERFLAG_CAPTUREPOP 0x0008 #define RENDERFLAG_USEDELTAS 0x0010 -#define RENDERFLAG_UNKNOWN 0x0080 +#define RENDERFLAG_BORDERHOTSPOTS 0x0040 +#define RENDERFLAG_HASWINDOWS 0x0080 #define RENDERFLAG_NOBLITINVALIDATED 0x0200 #define RENDERFLAG_NOSUBTITLES 0x0400 #define RENDERFLAG_FROMSPLIT 0x0800 @@ -145,6 +146,15 @@ public: int8 _cursorAnimHigh[40]; int8 _cursorAnimDelays[40]; + int32 _cursorCount; + bool *_doCursorPalettes; + byte *_cursorPalettes; + byte *_cursorKeyColors; + uint16 *_cursorPaletteStarts; + uint16 *_cursorPaletteCounts; + int32 *_cursorHotspotsX; + int32 *_cursorHotspotsY; + int16 _palLoadData1[4]; int16 _palLoadData2[4]; @@ -184,8 +194,6 @@ public: adjustCoords(adjust, (int16 *)coord1, (int16 *)coord2); } int stringLength(const char *str, uint16 fontIndex); - void drawString(const char *str, int16 x, int16 y, int16 color1, int16 color2, - int16 transp, Surface &dest, const Font &font); void printTextCentered(int16 id, int16 left, int16 top, int16 right, int16 bottom, const char *str, int16 fontIndex, int16 color); void oPlaytoons_sub_F_1B( uint16 id, int16 left, int16 top, int16 right, int16 bottom, char *paramStr, int16 var3, int16 var4, int16 shortId); @@ -249,6 +257,8 @@ public: private: uint8 _mayorWorkaroundStatus; + + void fixLittleRedStrings(); }; class Draw_Bargon: public Draw_v2 { diff --git a/engines/gob/draw_fascin.cpp b/engines/gob/draw_fascin.cpp index 69e04f74c9..12009d7ee5 100644 --- a/engines/gob/draw_fascin.cpp +++ b/engines/gob/draw_fascin.cpp @@ -222,8 +222,8 @@ void Draw_Fascination::spriteOperation(int16 operation) { _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); } } else { - drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, - _backColor, _transparency, *_spritesArray[_destSurface], *font); + font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, + _backColor, _transparency, *_spritesArray[_destSurface]); _destSpriteX += len * font->getCharWidth(); } } else { @@ -747,7 +747,7 @@ int16 Draw_Fascination::openWin(int16 id) { int16 Draw_Fascination::getWinFromCoord(int16 &dx, int16 &dy) { int16 bestMatch = -1; - if ((_renderFlags & 128) == 0) + if (!(_renderFlags & RENDERFLAG_HASWINDOWS)) return -1; for (int i = 0; i < 10; i++) { @@ -790,7 +790,7 @@ int16 Draw_Fascination::handleCurWin() { int8 matchNum = 0; int16 bestMatch = -1; - if ((_vm->_game->_mouseButtons != 1) || ((_renderFlags & 128) == 0)) + if ((_vm->_game->_mouseButtons != 1) || !(_renderFlags & RENDERFLAG_HASWINDOWS)) return 0; for (int i = 0; i < 10; i++) { diff --git a/engines/gob/draw_playtoons.cpp b/engines/gob/draw_playtoons.cpp index a443f81ccf..76e2ae591c 100644 --- a/engines/gob/draw_playtoons.cpp +++ b/engines/gob/draw_playtoons.cpp @@ -283,8 +283,8 @@ void Draw_Playtoons::spriteOperation(int16 operation) { _destSpriteX, _destSpriteY, _frontColor, _backColor, _transparency); } } else { - drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, - _backColor, _transparency, *_spritesArray[_destSurface], *font); + font->drawString(_textToPrint, _destSpriteX, _destSpriteY, _frontColor, + _backColor, _transparency, *_spritesArray[_destSurface]); _destSpriteX += len * font->getCharWidth(); } } else { diff --git a/engines/gob/draw_v1.cpp b/engines/gob/draw_v1.cpp index fb15fdbc19..878c1dc265 100644 --- a/engines/gob/draw_v1.cpp +++ b/engines/gob/draw_v1.cpp @@ -123,7 +123,7 @@ void Draw_v1::animateCursor(int16 cursor) { (cursorIndex + 1) * _cursorWidth - 1, _cursorHeight - 1, 0, 0); CursorMan.replaceCursor(_scummvmCursor->getData(), - _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat()); + _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, false, &_vm->getPixelFormat()); if (_frontSurface != _backSurface) { _showCursor = 3; diff --git a/engines/gob/draw_v2.cpp b/engines/gob/draw_v2.cpp index 78702f2ec9..f5475278c4 100644 --- a/engines/gob/draw_v2.cpp +++ b/engines/gob/draw_v2.cpp @@ -74,16 +74,19 @@ void Draw_v2::closeScreen() { } void Draw_v2::blitCursor() { - if (_cursorIndex == -1) + if (!_cursorSprites || (_cursorIndex == -1)) return; _showCursor = (_showCursor & ~2) | ((_showCursor & 1) << 1); } void Draw_v2::animateCursor(int16 cursor) { + if (!_cursorSprites) + return; + int16 cursorIndex = cursor; int16 newX = 0, newY = 0; - uint16 hotspotX = 0, hotspotY = 0; + uint16 hotspotX, hotspotY; _showCursor |= 1; @@ -133,27 +136,42 @@ void Draw_v2::animateCursor(int16 cursor) { } // '------ - newX = _vm->_global->_inter_mouseX; - newY = _vm->_global->_inter_mouseY; + hotspotX = 0; + hotspotY = 0; + if (_cursorHotspotXVar != -1) { - newX -= hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar); - newY -= hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar); + hotspotX = (uint16) VAR(_cursorIndex + _cursorHotspotXVar); + hotspotY = (uint16) VAR(_cursorIndex + _cursorHotspotYVar); } else if (_cursorHotspotX != -1) { - newX -= hotspotX = _cursorHotspotX; - newY -= hotspotY = _cursorHotspotY; + hotspotX = _cursorHotspotX; + hotspotY = _cursorHotspotY; + } else if (_cursorHotspotsX != 0) { + hotspotX = _cursorHotspotsX[_cursorIndex]; + hotspotY = _cursorHotspotsY[_cursorIndex]; } + newX = _vm->_global->_inter_mouseX - hotspotX; + newY = _vm->_global->_inter_mouseY - hotspotY; + _scummvmCursor->clear(); _scummvmCursor->blit(*_cursorSprites, cursorIndex * _cursorWidth, 0, (cursorIndex + 1) * _cursorWidth - 1, _cursorHeight - 1, 0, 0); - if ((_vm->getGameType() != kGameTypeAdibou2) && - (_vm->getGameType() != kGameTypeAdi2) && - (_vm->getGameType() != kGameTypeAdi4)) - CursorMan.replaceCursor(_scummvmCursor->getData(), - _cursorWidth, _cursorHeight, hotspotX, hotspotY, 0, 1, &_vm->getPixelFormat()); + uint32 keyColor = 0; + if (_doCursorPalettes && _cursorKeyColors && _doCursorPalettes[cursorIndex]) + keyColor = _cursorKeyColors[cursorIndex]; + + CursorMan.replaceCursor(_scummvmCursor->getData(), + _cursorWidth, _cursorHeight, hotspotX, hotspotY, keyColor, false, &_vm->getPixelFormat()); + + if (_doCursorPalettes && _doCursorPalettes[cursorIndex]) { + CursorMan.replaceCursorPalette(_cursorPalettes + (cursorIndex * 256 * 3), + _cursorPaletteStarts[cursorIndex], _cursorPaletteCounts[cursorIndex]); + CursorMan.disableCursorPalette(false); + } else + CursorMan.disableCursorPalette(true); if (_frontSurface != _backSurface) { if (!_noInvalidated) { @@ -790,6 +808,10 @@ void Draw_v2::spriteOperation(int16 operation) { break; case DRAW_PRINTTEXT: + // WORKAROUND: There's mistakes in Little Red's animal names. + // See this function for details. + fixLittleRedStrings(); + len = strlen(_textToPrint); left = _destSpriteX; @@ -812,8 +834,8 @@ void Draw_v2::spriteOperation(int16 operation) { getColor(_backColor), _transparency); } } else { - drawString(_textToPrint, _destSpriteX, _destSpriteY, getColor(_frontColor), - getColor(_backColor), _transparency, *_spritesArray[_destSurface], *font); + font->drawString(_textToPrint, _destSpriteX, _destSpriteY, getColor(_frontColor), + getColor(_backColor), _transparency, *_spritesArray[_destSurface]); _destSpriteX += len * font->getCharWidth(); } } else { @@ -918,4 +940,39 @@ void Draw_v2::spriteOperation(int16 operation) { } } +/* WORKAROUND: Fix wrong German animal names in Once Upon A Time: Little Red Riding Hood. + * + * The DOS, Amiga and Atari version of Little Red come with a small screen, accessible + * through the main menu, that lets children read and listen to animal names in 5 + * languages: French, German, English, Spanish and Italian. + * Unfortunately, the German names are partially wrong. This is especially tragic + * because this is a game for small children and they're supposed to learn something + * here. We fix this. + * + * However, there's also problems with the recorded spoken German names: + * - "Der Rabe" has a far too short "a", sounding more like "Rabbe" + * - The wrong article for "Schmetterling" is very audible + * - In general, the words are way too overpronounced + * These are, of course, way harder to fix. + */ + +static const char *kLittleRedStrings[][2] = { + {"die Heule" , "die Eule"}, + {"das Schmetterling" , "der Schmetterling"}, + {"die Vespe" , "die Wespe"}, + {"das Eich\224rnchen" , "das Eichh\224rnchen"} +}; + +void Draw_v2::fixLittleRedStrings() { + if (!_textToPrint || (_vm->getGameType() != kGameTypeLittleRed)) + return; + + for (int i = 0; i < ARRAYSIZE(kLittleRedStrings); i++) { + if (!strcmp(_textToPrint, kLittleRedStrings[i][0])) { + _textToPrint = kLittleRedStrings[i][1]; + return; + } + } +} + } // End of namespace Gob diff --git a/engines/gob/game.cpp b/engines/gob/game.cpp index 502a440005..de0c3f2d5c 100644 --- a/engines/gob/game.cpp +++ b/engines/gob/game.cpp @@ -64,7 +64,7 @@ void Environments::clear() { // Deleting unique variables, script and resources for (uint i = 0; i < kEnvironmentCount; i++) { - if (_environments[i].variables == _vm->_inter->_variables) + if (_vm->_inter && (_environments[i].variables == _vm->_inter->_variables)) continue; if (!has(_environments[i].variables, i + 1)) @@ -167,6 +167,13 @@ bool Environments::has(Resources *resources, uint8 startEnv, int16 except) const return false; } +void Environments::deleted(Variables *variables) { + for (uint i = 0; i < kEnvironmentCount; i++) { + if (_environments[i].variables == variables) + _environments[i].variables = 0; + } +} + bool Environments::clearMedia(uint8 env) { if (env >= kEnvironmentCount) return false; @@ -947,6 +954,10 @@ void Game::switchTotSub(int16 index, int16 function) { _environments.get(_curEnvironment); } +void Game::deletedVars(Variables *variables) { + _environments.deleted(variables); +} + void Game::clearUnusedEnvironment() { if (!_environments.has(_script)) { delete _script; diff --git a/engines/gob/game.h b/engines/gob/game.h index b3057ac262..995baa5629 100644 --- a/engines/gob/game.h +++ b/engines/gob/game.h @@ -52,6 +52,8 @@ public: bool has(Script *script , uint8 startEnv = 0, int16 except = -1) const; bool has(Resources *resources, uint8 startEnv = 0, int16 except = -1) const; + void deleted(Variables *variables); + void clear(); bool setMedia(uint8 env); @@ -169,6 +171,8 @@ public: void totSub(int8 flags, const Common::String &totFile); void switchTotSub(int16 index, int16 function); + void deletedVars(Variables *variables); + bool loadFunctions(const Common::String &tot, uint16 flags); bool callFunction(const Common::String &tot, const Common::String &function, int16 param); diff --git a/engines/gob/global.cpp b/engines/gob/global.cpp index 1264c09860..87656a5fad 100644 --- a/engines/gob/global.cpp +++ b/engines/gob/global.cpp @@ -111,7 +111,6 @@ Global::Global(GobEngine *vm) : _vm(vm) { _dontSetPalette = false; _debugFlag = 0; - _inVM = 0; _inter_animDataSize = 10; diff --git a/engines/gob/global.h b/engines/gob/global.h index fa2f2c9637..175331dd83 100644 --- a/engines/gob/global.h +++ b/engines/gob/global.h @@ -127,7 +127,6 @@ public: SurfacePtr _primarySurfDesc; int16 _debugFlag; - int16 _inVM; int16 _inter_animDataSize; diff --git a/engines/gob/gob.cpp b/engines/gob/gob.cpp index 4e7aa467b5..fcf98f0355 100644 --- a/engines/gob/gob.cpp +++ b/engines/gob/gob.cpp @@ -48,6 +48,10 @@ #include "gob/videoplayer.h" #include "gob/save/saveload.h" +#include "gob/pregob/pregob.h" +#include "gob/pregob/onceupon/abracadabra.h" +#include "gob/pregob/onceupon/babayaga.h" + namespace Gob { #define MAX_TIME_DELTA 100 @@ -115,7 +119,7 @@ GobEngine::GobEngine(OSystem *syst) : Engine(syst), _rnd("gob") { _vidPlayer = 0; _init = 0; _inter = 0; _map = 0; _palAnim = 0; _scenery = 0; _draw = 0; _util = 0; _video = 0; - _saveLoad = 0; + _saveLoad = 0; _preGob = 0; _pauseStart = 0; @@ -180,6 +184,10 @@ void GobEngine::validateVideoMode(int16 videoMode) { error("Video mode 0x%X is not supported", videoMode); } +EndiannessMethod GobEngine::getEndiannessMethod() const { + return _endiannessMethod; +} + Endianness GobEngine::getEndianness() const { if ((getPlatform() == Common::kPlatformAmiga) || (getPlatform() == Common::kPlatformMacintosh) || @@ -233,6 +241,10 @@ bool GobEngine::isDemo() const { return (isSCNDemo() || isBATDemo()); } +bool GobEngine::hasResourceSizeWorkaround() const { + return _resourceSizeWorkaround; +} + bool GobEngine::isCurrentTot(const Common::String &tot) const { return _game->_curTotFile.equalsIgnoreCase(tot); } @@ -270,15 +282,15 @@ void GobEngine::setTrueColor(bool trueColor) { } Common::Error GobEngine::run() { - if (!initGameParts()) { - GUIErrorMessage("GobEngine::init(): Unknown version of game engine"); - return Common::kUnknownError; - } + Common::Error err; - if (!initGraphics()) { - GUIErrorMessage("GobEngine::init(): Failed to set up graphics"); - return Common::kUnknownError; - } + err = initGameParts(); + if (err.getCode() != Common::kNoError) + return err; + + err = initGraphics(); + if (err.getCode() != Common::kNoError) + return err; // On some systems it's not safe to run CD audio games from the CD. if (isCD()) @@ -364,11 +376,12 @@ void GobEngine::pauseEngineIntern(bool pause) { _game->_startTimeKey += duration; _draw->_cursorTimeKey += duration; - if (_inter->_soundEndTimeKey != 0) + if (_inter && (_inter->_soundEndTimeKey != 0)) _inter->_soundEndTimeKey += duration; } - _vidPlayer->pauseAll(pause); + if (_vidPlayer) + _vidPlayer->pauseAll(pause); _mixer->pauseAll(pause); } @@ -388,10 +401,13 @@ void GobEngine::pauseGame() { pauseEngineIntern(false); } -bool GobEngine::initGameParts() { +Common::Error GobEngine::initGameParts() { + _resourceSizeWorkaround = false; + // just detect some devices some of which will be always there if the music is not disabled _noMusic = MidiDriver::getMusicType(MidiDriver::detectDevice(MDT_PCSPK | MDT_MIDI | MDT_ADLIB)) == MT_NULL ? true : false; - _saveLoad = 0; + + _endiannessMethod = kEndiannessMethodSystem; _global = new Global(this); _util = new Util(this); @@ -423,6 +439,8 @@ bool GobEngine::initGameParts() { _goblin = new Goblin_v1(this); _scenery = new Scenery_v1(this); _saveLoad = new SaveLoad_Geisha(this, _targetName.c_str()); + + _endiannessMethod = kEndiannessMethodAltFile; break; case kGameTypeFascination: @@ -462,6 +480,33 @@ bool GobEngine::initGameParts() { _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; + case kGameTypeLittleRed: + _init = new Init_v2(this); + _video = new Video_v2(this); + _inter = new Inter_LittleRed(this); + _mult = new Mult_v2(this); + _draw = new Draw_v2(this); + _map = new Map_v2(this); + _goblin = new Goblin_v2(this); + _scenery = new Scenery_v2(this); + + // WORKAROUND: Little Red Riding Hood has a small resource size glitch in the + // screen where Little Red needs to find the animals' homes. + _resourceSizeWorkaround = true; + break; + + case kGameTypeAJWorld: + _init = new Init_v2(this); + _video = new Video_v2(this); + _inter = new Inter_v2(this); + _mult = new Mult_v2(this); + _draw = new Draw_v2(this); + _map = new Map_v2(this); + _goblin = new Goblin_v2(this); + _scenery = new Scenery_v2(this); + _saveLoad = new SaveLoad_AJWorld(this, _targetName.c_str()); + break; + case kGameTypeGob3: _init = new Init_v3(this); _video = new Video_v2(this); @@ -572,20 +617,45 @@ bool GobEngine::initGameParts() { _scenery = new Scenery_v2(this); _saveLoad = new SaveLoad_v2(this, _targetName.c_str()); break; + + case kGameTypeAbracadabra: + _init = new Init_v2(this); + _video = new Video_v2(this); + _mult = new Mult_v2(this); + _draw = new Draw_v2(this); + _map = new Map_v2(this); + _goblin = new Goblin_v2(this); + _scenery = new Scenery_v2(this); + _preGob = new OnceUpon::Abracadabra(this); + break; + + case kGameTypeBabaYaga: + _init = new Init_v2(this); + _video = new Video_v2(this); + _mult = new Mult_v2(this); + _draw = new Draw_v2(this); + _map = new Map_v2(this); + _goblin = new Goblin_v2(this); + _scenery = new Scenery_v2(this); + _preGob = new OnceUpon::BabaYaga(this); + break; + default: deinitGameParts(); - return false; + return Common::kUnsupportedGameidError; } // Setup mixer syncSoundSettings(); - _inter->setupOpcodes(); + if (_inter) + _inter->setupOpcodes(); - return true; + return Common::kNoError; } void GobEngine::deinitGameParts() { + delete _preGob; _preGob = 0; delete _saveLoad; _saveLoad = 0; delete _mult; _mult = 0; delete _vidPlayer; _vidPlayer = 0; @@ -604,10 +674,10 @@ void GobEngine::deinitGameParts() { delete _dataIO; _dataIO = 0; } -bool GobEngine::initGraphics() { +Common::Error GobEngine::initGraphics() { if (is800x600()) { warning("GobEngine::initGraphics(): 800x600 games currently unsupported"); - return false; + return Common::kUnsupportedGameidError; } else if (is640x480()) { _width = 640; _height = 480; @@ -631,7 +701,7 @@ bool GobEngine::initGraphics() { _global->_primarySurfDesc = SurfacePtr(new Surface(_width, _height, _pixelFormat.bytesPerPixel)); - return true; + return Common::kNoError; } } // End of namespace Gob diff --git a/engines/gob/gob.h b/engines/gob/gob.h index ea2323807a..df73404596 100644 --- a/engines/gob/gob.h +++ b/engines/gob/gob.h @@ -50,6 +50,11 @@ class StaticTextWidget; * - Bargon Attack * - Lost in Time * - The Bizarre Adventures of Woodruff and the Schnibble + * - Fascination + * - Urban Runner + * - Bambou le sauveur de la jungle + * - Geisha + * - Once Upon A Time: Little Red Riding Hood */ namespace Gob { @@ -70,6 +75,7 @@ class Scenery; class Util; class SaveLoad; class GobConsole; +class PreGob; #define WRITE_VAR_UINT32(var, val) _vm->_inter->_variables->writeVar32(var, val) #define WRITE_VAR_UINT16(var, val) _vm->_inter->_variables->writeVar16(var, val) @@ -123,7 +129,12 @@ enum GameType { kGameTypeAdi2, kGameTypeAdi4, kGameTypeAdibou2, - kGameTypeAdibou1 + kGameTypeAdibou1, + kGameTypeAbracadabra, + kGameTypeBabaYaga, + kGameTypeLittleRed, + kGameTypeOnceUponATime, // Need more inspection to see if Baba Yaga or Abracadabra + kGameTypeAJWorld }; enum Features { @@ -138,6 +149,13 @@ enum Features { kFeaturesTrueColor = 1 << 7 }; +enum EndiannessMethod { + kEndiannessMethodLE, ///< Always little endian. + kEndiannessMethodBE, ///< Always big endian. + kEndiannessMethodSystem, ///< Follows system endianness. + kEndiannessMethodAltFile ///< Different endianness in alternate file. +}; + enum { kDebugFuncOp = 1 << 0, kDebugDrawOp = 1 << 1, @@ -161,6 +179,8 @@ private: int32 _features; Common::Platform _platform; + EndiannessMethod _endiannessMethod; + uint32 _pauseStart; // Engine APIs @@ -169,10 +189,10 @@ private: virtual void pauseEngineIntern(bool pause); virtual void syncSoundSettings(); - bool initGameParts(); - void deinitGameParts(); + Common::Error initGameParts(); + Common::Error initGraphics(); - bool initGraphics(); + void deinitGameParts(); public: static const Common::Language _gobToScummVMLang[]; @@ -195,6 +215,8 @@ public: GobConsole *_console; + bool _resourceSizeWorkaround; + Global *_global; Util *_util; DataIO *_dataIO; @@ -211,6 +233,7 @@ public: Inter *_inter; SaveLoad *_saveLoad; VideoPlayer *_vidPlayer; + PreGob *_preGob; const char *getLangDesc(int16 language) const; void validateLanguage(); @@ -218,6 +241,7 @@ public: void pauseGame(); + EndiannessMethod getEndiannessMethod() const; Endianness getEndianness() const; Common::Platform getPlatform() const; GameType getGameType() const; @@ -231,6 +255,8 @@ public: bool isTrueColor() const; bool isDemo() const; + bool hasResourceSizeWorkaround() const; + bool isCurrentTot(const Common::String &tot) const; void setTrueColor(bool trueColor); diff --git a/engines/gob/hotspots.cpp b/engines/gob/hotspots.cpp index 9a89f11923..ecab9bb906 100644 --- a/engines/gob/hotspots.cpp +++ b/engines/gob/hotspots.cpp @@ -532,34 +532,46 @@ void Hotspots::leave(uint16 index) { call(spot.funcLeave); } -int16 Hotspots::curWindow(int16 &dx, int16 &dy) const { - if ((_vm->_draw->_renderFlags & 0x80)==0) - return(0); +int16 Hotspots::windowCursor(int16 &dx, int16 &dy) const { + if (!(_vm->_draw->_renderFlags & RENDERFLAG_HASWINDOWS)) + return 0; + for (int i = 0; i < 10; i++) { - if (_vm->_draw->_fascinWin[i].id != -1) { - if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left && - _vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width && - _vm->_global->_inter_mouseY >= _vm->_draw->_fascinWin[i].top && - _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + _vm->_draw->_fascinWin[i].height) { - if (_vm->_draw->_fascinWin[i].id == _vm->_draw->_winCount-1) { - dx = _vm->_draw->_fascinWin[i].left; - dy = _vm->_draw->_fascinWin[i].top; - if (_vm->_global->_inter_mouseX < _vm->_draw->_fascinWin[i].left + 12 && - _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 && - (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2)) - // Cursor on 'Close Window' - return(5); - if (_vm->_global->_inter_mouseX >= _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 12 && - _vm->_global->_inter_mouseY < _vm->_draw->_fascinWin[i].top + 12 && - (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4)) - // Cursor on 'Move Window' - return(6); - return(-i); - } - } - } + if (_vm->_draw->_fascinWin[i].id == -1) + // No such windows + continue; + + const int left = _vm->_draw->_fascinWin[i].left; + const int top = _vm->_draw->_fascinWin[i].top; + const int right = _vm->_draw->_fascinWin[i].left + _vm->_draw->_fascinWin[i].width - 1; + const int bottom = _vm->_draw->_fascinWin[i].top + _vm->_draw->_fascinWin[i].height - 1; + + if ((_vm->_global->_inter_mouseX < left) || (_vm->_global->_inter_mouseX > right) || + (_vm->_global->_inter_mouseY < top ) || (_vm->_global->_inter_mouseY > bottom)) + // We're not inside that window + continue; + + if (_vm->_draw->_fascinWin[i].id != (_vm->_draw->_winCount - 1)) + // Only consider the top-most window + continue; + + dx = _vm->_draw->_fascinWin[i].left; + dy = _vm->_draw->_fascinWin[i].top; + + if ((_vm->_global->_inter_mouseX < (left + 12)) && (_vm->_global->_inter_mouseY < (top + 12)) && + (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 2)) + // Cursor on 'Close Window' + return 5; + + if ((_vm->_global->_inter_mouseX > (right - 12)) & (_vm->_global->_inter_mouseY < (top + 12)) && + (VAR((_vm->_draw->_winVarArrayStatus / 4) + i) & 4)) + // Cursor on 'Move Window' + return 6; + + return -1; } - return(0); + + return 0; } uint16 Hotspots::checkMouse(Type type, uint16 &id, uint16 &index) const { @@ -1226,13 +1238,13 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, ids[i] = 0; // Type and window - byte type = _vm->_game->_script->readByte(); + byte type = _vm->_game->_script->readByte(); byte windowNum = 0; if ((type & 0x40) != 0) { // Got a window ID - type -= 0x40; + type -= 0x40; windowNum = _vm->_game->_script->readByte(); } @@ -1254,31 +1266,31 @@ void Hotspots::evaluateNew(uint16 i, uint16 *ids, InputDesc *inputs, width = _vm->_game->_script->readUint16(); height = _vm->_game->_script->readUint16(); } - if (_vm->_draw->_renderFlags & 64) { - _vm->_draw->_invalidatedTops[0] = 0; - _vm->_draw->_invalidatedLefts[0] = 0; - _vm->_draw->_invalidatedRights[0] = 319; - _vm->_draw->_invalidatedBottoms[0] = 199; - _vm->_draw->_invalidatedCount = 1; + type &= 0x7F; + + // Draw a border around the hotspot + if (_vm->_draw->_renderFlags & RENDERFLAG_BORDERHOTSPOTS) { + Surface &surface = *_vm->_draw->_spritesArray[_vm->_draw->_destSurface]; + + _vm->_video->dirtyRectsAll(); + if (windowNum == 0) { - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left + width - 1, top, left + width - 1, top + height - 1, 0); - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left, top + height - 1, 0); - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left + width - 1, top, 0); - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top + height - 1, left + width - 1, top + height - 1, 0); + // The hotspot is not inside a window, just draw border it + surface.drawRect(left, top, left + width - 1, top + height - 1, 0); + } else { - if ((_vm->_draw->_fascinWin[windowNum].id != -1) && (_vm->_draw->_fascinWin[windowNum].id == _vm->_draw->_winCount - 1)) { - left += _vm->_draw->_fascinWin[windowNum].left; - top += _vm->_draw->_fascinWin[windowNum].top; - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left + width - 1, top, left + width - 1, top + height - 1, 0); - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left, top + height - 1, 0); - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top, left + width - 1, top, 0); - _vm->_draw->_spritesArray[_vm->_draw->_destSurface]->drawLine(left, top + height - 1, left + width - 1, top + height - 1, 0); - left -= _vm->_draw->_fascinWin[windowNum].left; - top -= _vm->_draw->_fascinWin[windowNum].top; + // The hotspot is inside a window, only draw it if it's the topmost window + + if ((_vm->_draw->_fascinWin[windowNum].id != -1) && + (_vm->_draw->_fascinWin[windowNum].id == (_vm->_draw->_winCount - 1))) { + + const uint16 wLeft = left + _vm->_draw->_fascinWin[windowNum].left; + const uint16 wTop = top + _vm->_draw->_fascinWin[windowNum].top; + + surface.drawRect(wLeft, wTop, wLeft + width - 1, wTop + height - 1, 0); } } } - type &= 0x7F; // Apply global drawing offset if ((_vm->_draw->_renderFlags & RENDERFLAG_CAPTUREPOP) && (left != 0xFFFF)) { @@ -1667,38 +1679,19 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const { int16 deltax = 0; int16 deltay = 0; - if (_vm->getGameType() == kGameTypeFascination) - cursor = curWindow(deltax, deltay); + // Fascination uses hard-coded windows + if (_vm->getGameType() == kGameTypeFascination) { + cursor = windowCursor(deltax, deltay); - if (cursor == 0) { - for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) { - const Hotspot &spot = _hotspots[i]; + // We're in a window and in an area that forces a specific cursor + if (cursor > 0) + return cursor; - if ((spot.getWindow() != 0) || spot.isDisabled()) - // Ignore disabled and non-main-windowed hotspots - continue; - - if (!spot.isIn(x, y)) - // We're not in that hotspot, ignore it - continue; - - if (spot.getCursor() == 0) { - // Hotspot doesn't itself specify a cursor... - if (spot.getType() >= kTypeInput1NoLeave) { - // ...but the type has a generic one - cursor = 3; - break; - } else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0)) - // ...but there's a generic "click" cursor - cursor = 1; - } else if (cursor == 0) - // Hotspot had an attached cursor index - cursor = spot.getCursor(); - } - } else { + // We're somewhere else inside a window if (cursor < 0) { - int16 curType = - cursor * 256; + int16 curType = -cursor * 256; cursor = 0; + for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) { const Hotspot &spot = _hotspots[i]; // this check is /really/ Fascination specific. @@ -1712,10 +1705,40 @@ int16 Hotspots::findCursor(uint16 x, uint16 y) const { break; } } + + if (_vm->_draw->_cursorAnimLow[cursor] == -1) + // If the cursor is invalid... there's a generic "click" cursor + cursor = 1; + + return cursor; } - if (_vm->_draw->_cursorAnimLow[cursor] == -1) - // If the cursor is invalid... there's a generic "click" cursor - cursor = 1; + + } + + // Normal, non-window cursor handling + for (int i = 0; (i < kHotspotCount) && !_hotspots[i].isEnd(); i++) { + const Hotspot &spot = _hotspots[i]; + + if ((spot.getWindow() != 0) || spot.isDisabled()) + // Ignore disabled and non-main-windowed hotspots + continue; + + if (!spot.isIn(x, y)) + // We're not in that hotspot, ignore it + continue; + + if (spot.getCursor() == 0) { + // Hotspot doesn't itself specify a cursor... + if (spot.getType() >= kTypeInput1NoLeave) { + // ...but the type has a generic one + cursor = 3; + break; + } else if ((spot.getButton() != kMouseButtonsRight) && (cursor == 0)) + // ...but there's a generic "click" cursor + cursor = 1; + } else if (cursor == 0) + // Hotspot had an attached cursor index + cursor = spot.getCursor(); } return cursor; diff --git a/engines/gob/hotspots.h b/engines/gob/hotspots.h index b348f9cd70..bd7b281c10 100644 --- a/engines/gob/hotspots.h +++ b/engines/gob/hotspots.h @@ -202,8 +202,8 @@ private: /** Handling hotspot leave events. */ void leave(uint16 index); - /** Which window is the mouse cursor currently in? (Fascination) */ - int16 curWindow(int16 &dx, int16 &dy) const; + /** Check whether a specific part of the window forces a certain cursor. */ + int16 windowCursor(int16 &dx, int16 &dy) const; /** Which hotspot is the mouse cursor currently at? */ uint16 checkMouse(Type type, uint16 &id, uint16 &index) const; diff --git a/engines/gob/init.cpp b/engines/gob/init.cpp index a61261f355..814d4d1821 100644 --- a/engines/gob/init.cpp +++ b/engines/gob/init.cpp @@ -34,9 +34,13 @@ #include "gob/inter.h" #include "gob/video.h" #include "gob/videoplayer.h" + +#include "gob/sound/sound.h" + #include "gob/demos/scnplayer.h" #include "gob/demos/batplayer.h" -#include "gob/sound/sound.h" + +#include "gob/pregob/pregob.h" namespace Gob { @@ -118,6 +122,14 @@ void Init::initGame() { return; } + if (_vm->_preGob) { + _vm->_preGob->run(); + delete _palDesc; + _vm->_video->initPrimary(-1); + cleanup(); + return; + } + Common::SeekableReadStream *infFile = _vm->_dataIO->getFile("intro.inf"); if (!infFile) { diff --git a/engines/gob/init.h b/engines/gob/init.h index 946a3fa4f1..ac460fd654 100644 --- a/engines/gob/init.h +++ b/engines/gob/init.h @@ -62,7 +62,6 @@ public: ~Init_Geisha(); void initVideo(); - void initGame(); }; class Init_v2 : public Init_v1 { diff --git a/engines/gob/init_fascin.cpp b/engines/gob/init_fascin.cpp index b87d816406..e6d82faa68 100644 --- a/engines/gob/init_fascin.cpp +++ b/engines/gob/init_fascin.cpp @@ -44,10 +44,10 @@ void Init_Fascination::updateConfig() { } void Init_Fascination::initGame() { -// HACK - Suppress ADLIB_FLAG as the MDY/TBR player is not working. suppress -// the PC Speaker too, as the script checks in the intro for it's presence +// HACK - Suppress +// the PC Speaker, as the script checks in the intro for it's presence // to play or not some noices. - _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG; + _vm->_global->_soundFlags = MIDI_FLAG | BLASTER_FLAG | ADLIB_FLAG; Init::initGame(); } diff --git a/engines/gob/init_geisha.cpp b/engines/gob/init_geisha.cpp index b5bbcff400..01081a5af6 100644 --- a/engines/gob/init_geisha.cpp +++ b/engines/gob/init_geisha.cpp @@ -44,11 +44,4 @@ void Init_Geisha::initVideo() { _vm->_draw->_transparentCursor = 1; } -void Init_Geisha::initGame() { - // HACK - Since the MDY/TBR player is not working, claim we have no AdLib - _vm->_global->_soundFlags = 0; - - Init::initGame(); -} - } // End of namespace Gob diff --git a/engines/gob/init_v1.cpp b/engines/gob/init_v1.cpp index 25d521aca6..a8e8cbe2c3 100644 --- a/engines/gob/init_v1.cpp +++ b/engines/gob/init_v1.cpp @@ -41,8 +41,6 @@ void Init_v1::initVideo() { _vm->_global->_mousePresent = 1; - _vm->_global->_inVM = 0; - if ((_vm->_global->_videoMode == 0x13) && !_vm->isEGA()) _vm->_global->_colorCount = 256; diff --git a/engines/gob/init_v2.cpp b/engines/gob/init_v2.cpp index 1289d561ea..c204b04a40 100644 --- a/engines/gob/init_v2.cpp +++ b/engines/gob/init_v2.cpp @@ -45,8 +45,6 @@ void Init_v2::initVideo() { _vm->_global->_mousePresent = 1; - _vm->_global->_inVM = 0; - _vm->_global->_colorCount = 16; if (!_vm->isEGA() && ((_vm->getPlatform() == Common::kPlatformPC) || diff --git a/engines/gob/inter.cpp b/engines/gob/inter.cpp index 9df3c06c74..4460274561 100644 --- a/engines/gob/inter.cpp +++ b/engines/gob/inter.cpp @@ -52,6 +52,7 @@ Inter::Inter(GobEngine *vm) : _vm(vm), _varStack(600) { _soundEndTimeKey = 0; _soundStopVal = 0; + _lastBusyWait = 0; _noBusyWait = false; _variables = 0; @@ -358,6 +359,9 @@ void Inter::allocateVars(uint32 count) { } void Inter::delocateVars() { + if (_vm->_game) + _vm->_game->deletedVars(_variables); + delete _variables; _variables = 0; } @@ -452,4 +456,15 @@ uint32 Inter::readValue(uint16 index, uint16 type) { return 0; } +void Inter::handleBusyWait() { + uint32 now = _vm->_util->getTimeKey(); + + if (!_noBusyWait) + if ((now - _lastBusyWait) <= 20) + _vm->_util->longDelay(1); + + _lastBusyWait = now; + _noBusyWait = false; +} + } // End of namespace Gob diff --git a/engines/gob/inter.h b/engines/gob/inter.h index c79b6e2260..63bf3eb1c6 100644 --- a/engines/gob/inter.h +++ b/engines/gob/inter.h @@ -31,6 +31,10 @@ #include "gob/iniconfig.h" #include "gob/databases.h" +namespace Common { + class PEResources; +} + namespace Gob { class Cheater_Geisha; @@ -138,8 +142,9 @@ protected: VariableStack _varStack; - // The busy-wait detection in o1_keyFunc breaks fast scrolling in Ween - bool _noBusyWait; + // Busy-wait detection + bool _noBusyWait; + uint32 _lastBusyWait; GobEngine *_vm; @@ -168,6 +173,8 @@ protected: void storeString(const char *value); uint32 readValue(uint16 index, uint16 type); + + void handleBusyWait(); }; class Inter_v1 : public Inter { @@ -509,6 +516,20 @@ protected: void oFascin_setWinFlags(); }; +class Inter_LittleRed : public Inter_v2 { +public: + Inter_LittleRed(GobEngine *vm); + virtual ~Inter_LittleRed() {} + +protected: + virtual void setupOpcodesDraw(); + virtual void setupOpcodesFunc(); + virtual void setupOpcodesGob(); + + void oLittleRed_keyFunc(OpFuncParams ¶ms); + void oLittleRed_playComposition(OpFuncParams ¶ms); +}; + class Inter_v3 : public Inter_v2 { public: Inter_v3(GobEngine *vm); @@ -648,7 +669,7 @@ private: class Inter_v7 : public Inter_Playtoons { public: Inter_v7(GobEngine *vm); - virtual ~Inter_v7() {} + virtual ~Inter_v7(); protected: virtual void setupOpcodesDraw(); @@ -684,7 +705,12 @@ private: INIConfig _inis; Databases _databases; + Common::PEResources *_cursors; + Common::String findFile(const Common::String &mask); + + bool loadCursorFile(); + void resizeCursors(int16 width, int16 height, int16 count, bool transparency); }; } // End of namespace Gob diff --git a/engines/gob/inter_bargon.cpp b/engines/gob/inter_bargon.cpp index 134203fa9d..029f7c697b 100644 --- a/engines/gob/inter_bargon.cpp +++ b/engines/gob/inter_bargon.cpp @@ -119,7 +119,7 @@ void Inter_Bargon::oBargon_intro2(OpGobParams ¶ms) { MouseButtons buttons; SurfacePtr surface; SoundDesc samples[4]; - int16 comp[5] = { 0, 1, 2, 3, -1 }; + static const int16 comp[5] = { 0, 1, 2, 3, -1 }; static const char *const sndFiles[] = {"1INTROII.snd", "2INTROII.snd", "1INTRO3.snd", "2INTRO3.snd"}; surface = _vm->_video->initSurfDesc(320, 200); @@ -167,8 +167,8 @@ void Inter_Bargon::oBargon_intro3(OpGobParams ¶ms) { MouseButtons buttons; Video::Color *palBak; SoundDesc samples[2]; - int16 comp[3] = { 0, 1, -1 }; byte *palettes[4]; + static const int16 comp[3] = { 0, 1, -1 }; static const char *const sndFiles[] = {"1INTROIV.snd", "2INTROIV.snd"}; static const char *const palFiles[] = {"2ou2.clt", "2ou3.clt", "2ou4.clt", "2ou5.clt"}; diff --git a/engines/gob/inter_fascin.cpp b/engines/gob/inter_fascin.cpp index 081b48fbad..001ec06635 100644 --- a/engines/gob/inter_fascin.cpp +++ b/engines/gob/inter_fascin.cpp @@ -248,12 +248,11 @@ void Inter_Fascination::oFascin_playTira(OpGobParams ¶ms) { void Inter_Fascination::oFascin_loadExtasy(OpGobParams ¶ms) { _vm->_sound->adlibLoadTBR("extasy.tbr"); _vm->_sound->adlibLoadMDY("extasy.mdy"); + _vm->_sound->adlibSetRepeating(-1); } void Inter_Fascination::oFascin_adlibPlay(OpGobParams ¶ms) { -#ifdef ENABLE_FASCIN_ADLIB _vm->_sound->adlibPlay(); -#endif } void Inter_Fascination::oFascin_adlibStop(OpGobParams ¶ms) { diff --git a/engines/gob/inter_geisha.cpp b/engines/gob/inter_geisha.cpp index 7f21ceb91d..8d05cefa66 100644 --- a/engines/gob/inter_geisha.cpp +++ b/engines/gob/inter_geisha.cpp @@ -55,7 +55,7 @@ Inter_Geisha::Inter_Geisha(GobEngine *vm) : Inter_v1(vm), _diving = new Geisha::Diving(vm); _penetration = new Geisha::Penetration(vm); - _cheater = new Cheater_Geisha(vm, _diving); + _cheater = new Cheater_Geisha(vm, _diving, _penetration); _vm->_console->registerCheater(_cheater); } @@ -200,8 +200,12 @@ void Inter_Geisha::oGeisha_checkData(OpFuncParams ¶ms) { if (mode == SaveLoad::kSaveModeNone) { exists = _vm->_dataIO->hasFile(file); - if (!exists) - warning("File \"%s\" not found", file.c_str()); + if (!exists) { + // NOTE: Geisha looks if fin.tot exists to check if it needs to open disk3.stk. + // This is completely normal, so don't print a warning. + if (file != "fin.tot") + warning("File \"%s\" not found", file.c_str()); + } } else if (mode == SaveLoad::kSaveModeSave) exists = _vm->_saveLoad->getSize(file.c_str()) >= 0; @@ -272,12 +276,12 @@ void Inter_Geisha::oGeisha_writeData(OpFuncParams ¶ms) { } void Inter_Geisha::oGeisha_gamePenetration(OpGobParams ¶ms) { - uint16 var1 = _vm->_game->_script->readUint16(); - uint16 var2 = _vm->_game->_script->readUint16(); - uint16 var3 = _vm->_game->_script->readUint16(); - uint16 resultVar = _vm->_game->_script->readUint16(); + uint16 hasAccessPass = _vm->_game->_script->readUint16(); + uint16 hasMaxEnergy = _vm->_game->_script->readUint16(); + uint16 testMode = _vm->_game->_script->readUint16(); + uint16 resultVar = _vm->_game->_script->readUint16(); - bool result = _penetration->play(var1, var2, var3); + bool result = _penetration->play(hasAccessPass, hasMaxEnergy, testMode); WRITE_VAR_UINT32(resultVar, result ? 1 : 0); } @@ -298,9 +302,8 @@ void Inter_Geisha::oGeisha_loadTitleMusic(OpGobParams ¶ms) { } void Inter_Geisha::oGeisha_playMusic(OpGobParams ¶ms) { - // TODO: The MDYPlayer is still broken! - warning("Geisha Stub: oGeisha_playMusic"); - // _vm->_sound->adlibPlay(); + _vm->_sound->adlibSetRepeating(-1); + _vm->_sound->adlibPlay(); } void Inter_Geisha::oGeisha_stopMusic(OpGobParams ¶ms) { diff --git a/engines/gob/inter_littlered.cpp b/engines/gob/inter_littlered.cpp new file mode 100644 index 0000000000..01aa4c2158 --- /dev/null +++ b/engines/gob/inter_littlered.cpp @@ -0,0 +1,118 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/gob.h" +#include "gob/inter.h" +#include "gob/global.h" +#include "gob/util.h" +#include "gob/draw.h" +#include "gob/game.h" +#include "gob/script.h" +#include "gob/hotspots.h" +#include "gob/sound/sound.h" + +namespace Gob { + +#define OPCODEVER Inter_LittleRed +#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x) +#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) +#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) + +Inter_LittleRed::Inter_LittleRed(GobEngine *vm) : Inter_v2(vm) { +} + +void Inter_LittleRed::setupOpcodesDraw() { + Inter_v2::setupOpcodesDraw(); +} + +void Inter_LittleRed::setupOpcodesFunc() { + Inter_v2::setupOpcodesFunc(); + + OPCODEFUNC(0x14, oLittleRed_keyFunc); + + OPCODEFUNC(0x3D, oLittleRed_playComposition); +} + +void Inter_LittleRed::setupOpcodesGob() { + OPCODEGOB(1, o_gobNOP); // Sets some sound timer interrupt + OPCODEGOB(2, o_gobNOP); // Sets some sound timer interrupt + + OPCODEGOB(500, o2_playProtracker); + OPCODEGOB(501, o2_stopProtracker); +} + +void Inter_LittleRed::oLittleRed_keyFunc(OpFuncParams ¶ms) { + animPalette(); + _vm->_draw->blitInvalidated(); + + handleBusyWait(); + + int16 cmd = _vm->_game->_script->readInt16(); + int16 key; + uint32 keyState; + + switch (cmd) { + case -1: + break; + + case 0: + _vm->_draw->_showCursor &= ~2; + _vm->_util->longDelay(1); + key = _vm->_game->_hotspots->check(0, 0); + storeKey(key); + + _vm->_util->clearKeyBuf(); + break; + + case 1: + _vm->_util->forceMouseUp(true); + key = _vm->_game->checkKeys(&_vm->_global->_inter_mouseX, + &_vm->_global->_inter_mouseY, &_vm->_game->_mouseButtons, 0); + storeKey(key); + break; + + case 2: + _vm->_util->processInput(true); + keyState = _vm->_util->getKeyState(); + + WRITE_VAR(0, keyState); + _vm->_util->clearKeyBuf(); + break; + + default: + _vm->_sound->speakerOnUpdate(cmd); + if (cmd < 20) { + _vm->_util->delay(cmd); + _noBusyWait = true; + } else + _vm->_util->longDelay(cmd); + break; + } +} + +void Inter_LittleRed::oLittleRed_playComposition(OpFuncParams ¶ms) { + o1_playComposition(params); + + _vm->_sound->blasterRepeatComposition(-1); +} + +} // End of namespace Gob diff --git a/engines/gob/inter_v1.cpp b/engines/gob/inter_v1.cpp index 9aa190a456..dc533a210a 100644 --- a/engines/gob/inter_v1.cpp +++ b/engines/gob/inter_v1.cpp @@ -286,10 +286,40 @@ void Inter_v1::o1_loadMult() { } void Inter_v1::o1_playMult() { - int16 checkEscape; + // NOTE: The EGA version of Gobliiins has an MDY tune. + // While the original doesn't play it, we do. + bool isGob1EGAIntro = _vm->getGameType() == kGameTypeGob1 && + _vm->isEGA() && + _vm->_game->_script->pos() == 1010 && + _vm->isCurrentTot("intro.tot") && + VAR(57) != 0xFFFFFFFF && + _vm->_dataIO->hasFile("goblins.mdy") && + _vm->_dataIO->hasFile("goblins.tbr"); + + int16 checkEscape = _vm->_game->_script->readInt16(); + + if (isGob1EGAIntro) { + _vm->_sound->adlibLoadTBR("goblins.tbr"); + _vm->_sound->adlibLoadMDY("goblins.mdy"); + _vm->_sound->adlibSetRepeating(-1); + + _vm->_sound->adlibPlay(); + } - checkEscape = _vm->_game->_script->readInt16(); _vm->_mult->playMult(VAR(57), -1, checkEscape, 0); + + if (isGob1EGAIntro) { + + // User didn't escape the intro mult, wait for an escape here + if (VAR(57) != 0xFFFFFFFF) { + while (_vm->_util->getKey() != kKeyEscape) { + _vm->_util->processInput(); + _vm->_util->longDelay(1); + } + } + + _vm->_sound->adlibUnload(); + } } void Inter_v1::o1_freeMultKeys() { @@ -1159,26 +1189,15 @@ void Inter_v1::o1_palLoad(OpFuncParams ¶ms) { } void Inter_v1::o1_keyFunc(OpFuncParams ¶ms) { - static uint32 lastCalled = 0; - int16 cmd; - int16 key; - uint32 now; - if (!_vm->_vidPlayer->isPlayingLive()) { _vm->_draw->forceBlit(); _vm->_video->retrace(); } - cmd = _vm->_game->_script->readInt16(); animPalette(); _vm->_draw->blitInvalidated(); - now = _vm->_util->getTimeKey(); - if (!_noBusyWait) - if ((now - lastCalled) <= 20) - _vm->_util->longDelay(1); - lastCalled = now; - _noBusyWait = false; + handleBusyWait(); // WORKAROUND for bug #1726130: Ween busy-waits in the intro for a counter // to become 5000. We deliberately slow down busy-waiting, so we shorten @@ -1187,6 +1206,9 @@ void Inter_v1::o1_keyFunc(OpFuncParams ¶ms) { (_vm->_game->_script->pos() == 729) && _vm->isCurrentTot("intro5.tot")) WRITE_VAR(59, 4000); + int16 cmd = _vm->_game->_script->readInt16(); + int16 key; + switch (cmd) { case -1: break; @@ -1554,14 +1576,13 @@ void Inter_v1::o1_waitEndPlay(OpFuncParams ¶ms) { } void Inter_v1::o1_playComposition(OpFuncParams ¶ms) { - int16 composition[50]; - int16 dataVar; - int16 freqVal; + int16 dataVar = _vm->_game->_script->readVarIndex(); + int16 freqVal = _vm->_game->_script->readValExpr(); - dataVar = _vm->_game->_script->readVarIndex(); - freqVal = _vm->_game->_script->readValExpr(); + int16 composition[50]; + int maxEntries = MIN<int>(50, (_variables->getSize() - dataVar) / 4); for (int i = 0; i < 50; i++) - composition[i] = (int16) VAR_OFFSET(dataVar + i * 4); + composition[i] = (i < maxEntries) ? ((int16) VAR_OFFSET(dataVar + i * 4)) : -1; _vm->_sound->blasterPlayComposition(composition, freqVal); } @@ -1744,10 +1765,15 @@ void Inter_v1::o1_writeData(OpFuncParams ¶ms) { void Inter_v1::o1_manageDataFile(OpFuncParams ¶ms) { Common::String file = _vm->_game->_script->evalString(); - if (!file.empty()) + if (!file.empty()) { _vm->_dataIO->openArchive(file, true); - else + } else { _vm->_dataIO->closeArchive(true); + + // NOTE: Lost in Time might close a data file without explicitely closing a video in it. + // So we make sure that all open videos are still available. + _vm->_vidPlayer->reopenAll(); + } } void Inter_v1::o1_setState(OpGobParams ¶ms) { diff --git a/engines/gob/inter_v2.cpp b/engines/gob/inter_v2.cpp index 1e5b7bb24c..cb58fe86f7 100644 --- a/engines/gob/inter_v2.cpp +++ b/engines/gob/inter_v2.cpp @@ -1002,6 +1002,10 @@ void Inter_v2::o2_openItk() { void Inter_v2::o2_closeItk() { _vm->_dataIO->closeArchive(false); + + // NOTE: Lost in Time might close a data file without explicitely closing a video in it. + // So we make sure that all open videos are still available. + _vm->_vidPlayer->reopenAll(); } void Inter_v2::o2_setImdFrontSurf() { @@ -1244,7 +1248,7 @@ void Inter_v2::o2_checkData(OpFuncParams ¶ms) { file = "EMAP2011.TOT"; int32 size = -1; - SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file.c_str()); + SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file.c_str()) : SaveLoad::kSaveModeNone; if (mode == SaveLoad::kSaveModeNone) { size = _vm->_dataIO->fileSize(file); @@ -1273,7 +1277,7 @@ void Inter_v2::o2_readData(OpFuncParams ¶ms) { debugC(2, kDebugFileIO, "Read from file \"%s\" (%d, %d bytes at %d)", file, dataVar, size, offset); - SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file); + SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone; if (mode == SaveLoad::kSaveModeSave) { WRITE_VAR(1, 1); @@ -1345,7 +1349,7 @@ void Inter_v2::o2_writeData(OpFuncParams ¶ms) { WRITE_VAR(1, 1); - SaveLoad::SaveMode mode = _vm->_saveLoad->getSaveMode(file); + SaveLoad::SaveMode mode = _vm->_saveLoad ? _vm->_saveLoad->getSaveMode(file) : SaveLoad::kSaveModeNone; if (mode == SaveLoad::kSaveModeSave) { if (!_vm->_saveLoad->save(file, dataVar, size, offset)) { diff --git a/engines/gob/inter_v5.cpp b/engines/gob/inter_v5.cpp index c0e8978afd..24905b08d1 100644 --- a/engines/gob/inter_v5.cpp +++ b/engines/gob/inter_v5.cpp @@ -281,7 +281,7 @@ void Inter_v5::o5_getSystemCDSpeed(OpGobParams ¶ms) { Font *font; if ((font = _vm->_draw->loadFont("SPEED.LET"))) { - _vm->_draw->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface, *font); + font->drawString("100 %", 402, 89, 112, 144, 0, *_vm->_draw->_backSurface); _vm->_draw->forceBlit(); delete font; @@ -293,7 +293,7 @@ void Inter_v5::o5_getSystemRAM(OpGobParams ¶ms) { Font *font; if ((font = _vm->_draw->loadFont("SPEED.LET"))) { - _vm->_draw->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface, *font); + font->drawString("100 %", 402, 168, 112, 144, 0, *_vm->_draw->_backSurface); _vm->_draw->forceBlit(); delete font; @@ -305,7 +305,7 @@ void Inter_v5::o5_getSystemCPUSpeed(OpGobParams ¶ms) { Font *font; if ((font = _vm->_draw->loadFont("SPEED.LET"))) { - _vm->_draw->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface, *font); + font->drawString("100 %", 402, 248, 112, 144, 0, *_vm->_draw->_backSurface); _vm->_draw->forceBlit(); delete font; @@ -317,7 +317,7 @@ void Inter_v5::o5_getSystemDrawSpeed(OpGobParams ¶ms) { Font *font; if ((font = _vm->_draw->loadFont("SPEED.LET"))) { - _vm->_draw->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface, *font); + font->drawString("100 %", 402, 326, 112, 144, 0, *_vm->_draw->_backSurface); _vm->_draw->forceBlit(); delete font; @@ -329,7 +329,7 @@ void Inter_v5::o5_totalSystemSpecs(OpGobParams ¶ms) { Font *font; if ((font = _vm->_draw->loadFont("SPEED.LET"))) { - _vm->_draw->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface, *font); + font->drawString("100 %", 402, 405, 112, 144, 0, *_vm->_draw->_backSurface); _vm->_draw->forceBlit(); delete font; diff --git a/engines/gob/inter_v7.cpp b/engines/gob/inter_v7.cpp index 81547f7362..6cf69ed9df 100644 --- a/engines/gob/inter_v7.cpp +++ b/engines/gob/inter_v7.cpp @@ -22,8 +22,11 @@ #include "common/endian.h" #include "common/archive.h" +#include "common/winexe.h" +#include "common/winexe_pe.h" #include "graphics/cursorman.h" +#include "graphics/wincursor.h" #include "gob/gob.h" #include "gob/global.h" @@ -42,7 +45,11 @@ namespace Gob { #define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x) #define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x) -Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm) { +Inter_v7::Inter_v7(GobEngine *vm) : Inter_Playtoons(vm), _cursors(0) { +} + +Inter_v7::~Inter_v7() { + delete _cursors; } void Inter_v7::setupOpcodesDraw() { @@ -86,27 +93,121 @@ void Inter_v7::o7_draw0x0C() { WRITE_VAR(17, 0); } +void Inter_v7::resizeCursors(int16 width, int16 height, int16 count, bool transparency) { + if (width <= 0) + width = _vm->_draw->_cursorWidth; + if (height <= 0) + height = _vm->_draw->_cursorHeight; + + width = MAX<uint16>(width , _vm->_draw->_cursorWidth); + height = MAX<uint16>(height, _vm->_draw->_cursorHeight); + + _vm->_draw->_transparentCursor = transparency; + + // Cursors sprite already big enough + if ((_vm->_draw->_cursorWidth >= width) && (_vm->_draw->_cursorHeight >= height) && + (_vm->_draw->_cursorCount >= count)) + return; + + _vm->_draw->_cursorCount = count; + _vm->_draw->_cursorWidth = width; + _vm->_draw->_cursorHeight = height; + + _vm->_draw->freeSprite(Draw::kCursorSurface); + _vm->_draw->_cursorSprites.reset(); + _vm->_draw->_cursorSpritesBack.reset(); + _vm->_draw->_scummvmCursor.reset(); + + _vm->_draw->initSpriteSurf(Draw::kCursorSurface, width * count, height, 2); + + _vm->_draw->_cursorSpritesBack = _vm->_draw->_spritesArray[Draw::kCursorSurface]; + _vm->_draw->_cursorSprites = _vm->_draw->_cursorSpritesBack; + + _vm->_draw->_scummvmCursor = _vm->_video->initSurfDesc(width, height, SCUMMVM_CURSOR); + + for (int i = 0; i < 40; i++) { + _vm->_draw->_cursorAnimLow[i] = -1; + _vm->_draw->_cursorAnimDelays[i] = 0; + _vm->_draw->_cursorAnimHigh[i] = 0; + } + _vm->_draw->_cursorAnimLow[1] = 0; + + delete[] _vm->_draw->_doCursorPalettes; + delete[] _vm->_draw->_cursorPalettes; + delete[] _vm->_draw->_cursorKeyColors; + delete[] _vm->_draw->_cursorPaletteStarts; + delete[] _vm->_draw->_cursorPaletteCounts; + delete[] _vm->_draw->_cursorHotspotsX; + delete[] _vm->_draw->_cursorHotspotsY; + + _vm->_draw->_cursorPalettes = new byte[256 * 3 * count]; + _vm->_draw->_doCursorPalettes = new bool[count]; + _vm->_draw->_cursorKeyColors = new byte[count]; + _vm->_draw->_cursorPaletteStarts = new uint16[count]; + _vm->_draw->_cursorPaletteCounts = new uint16[count]; + _vm->_draw->_cursorHotspotsX = new int32[count]; + _vm->_draw->_cursorHotspotsY = new int32[count]; + + memset(_vm->_draw->_cursorPalettes , 0, count * 256 * 3); + memset(_vm->_draw->_doCursorPalettes , 0, count * sizeof(bool)); + memset(_vm->_draw->_cursorKeyColors , 0, count * sizeof(byte)); + memset(_vm->_draw->_cursorPaletteStarts, 0, count * sizeof(uint16)); + memset(_vm->_draw->_cursorPaletteCounts, 0, count * sizeof(uint16)); + memset(_vm->_draw->_cursorHotspotsX , 0, count * sizeof(int32)); + memset(_vm->_draw->_cursorHotspotsY , 0, count * sizeof(int32)); +} + void Inter_v7::o7_loadCursor() { int16 cursorIndex = _vm->_game->_script->readValExpr(); - Common::String cursorFile = _vm->_game->_script->evalString(); + Common::String cursorName = _vm->_game->_script->evalString(); + + // Clear the cursor sprite at that index + _vm->_draw->_cursorSprites->fillRect(cursorIndex * _vm->_draw->_cursorWidth, 0, + cursorIndex * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1, + _vm->_draw->_cursorHeight - 1, 0); + + // If the cursor name is empty, that cursor will be drawn by the scripts + if (cursorName.empty()) { + // Make sure the cursors sprite is big enough and set to non-extern palette + resizeCursors(-1, -1, cursorIndex + 1, true); + _vm->_draw->_doCursorPalettes[cursorIndex] = false; + return; + } + + Graphics::WinCursorGroup *cursorGroup = 0; + Graphics::Cursor *defaultCursor = 0; + + // Load the cursor file and cursor group + if (loadCursorFile()) + cursorGroup = Graphics::WinCursorGroup::createCursorGroup(*_cursors, Common::WinResourceID(cursorName)); + + // If the requested cursor does not exist, create a default one + const Graphics::Cursor *cursor = 0; + if (!cursorGroup || cursorGroup->cursors.empty() || !cursorGroup->cursors[0].cursor) { + defaultCursor = Graphics::makeDefaultWinCursor(); + + cursor = defaultCursor; + } else + cursor = cursorGroup->cursors[0].cursor; - warning("Addy Stub: Load cursor \"%s\" to %d", cursorFile.c_str(), cursorIndex); + // Make sure the cursors sprite it big enough + resizeCursors(cursor->getWidth(), cursor->getHeight(), cursorIndex + 1, true); - byte cursor[9]; - byte palette[6]; + Surface cursorSurf(cursor->getWidth(), cursor->getHeight(), 1, cursor->getSurface()); - cursor[0] = 0; cursor[1] = 0; cursor[2] = 0; - cursor[3] = 0; cursor[4] = 1; cursor[5] = 0; - cursor[6] = 0; cursor[7] = 0; cursor[8] = 0; + _vm->_draw->_cursorSprites->blit(cursorSurf, cursorIndex * _vm->_draw->_cursorWidth, 0); - palette[0] = 0; palette[1] = 0; palette[2] = 0; - palette[3] = 255; palette[4] = 255; palette[5] = 255; + memcpy(_vm->_draw->_cursorPalettes + cursorIndex * 256 * 3, cursor->getPalette(), cursor->getPaletteCount() * 3); - CursorMan.pushCursorPalette(palette, 0, 2); - CursorMan.disableCursorPalette(false); - CursorMan.replaceCursor(cursor, 3, 3, 1, 1, 255); + _vm->_draw->_doCursorPalettes [cursorIndex] = true; + _vm->_draw->_cursorKeyColors [cursorIndex] = cursor->getKeyColor(); + _vm->_draw->_cursorPaletteStarts[cursorIndex] = cursor->getPaletteStartIndex(); + _vm->_draw->_cursorPaletteCounts[cursorIndex] = cursor->getPaletteCount(); + _vm->_draw->_cursorHotspotsX [cursorIndex] = cursor->getHotspotX(); + _vm->_draw->_cursorHotspotsY [cursorIndex] = cursor->getHotspotY(); - CursorMan.showMouse(true); + delete cursorGroup; + delete defaultCursor; } void Inter_v7::o7_displayWarning() { @@ -529,4 +630,19 @@ Common::String Inter_v7::findFile(const Common::String &mask) { return files.front()->getName(); } +bool Inter_v7::loadCursorFile() { + if (_cursors) + return true; + + _cursors = new Common::PEResources(); + + if (_cursors->loadFromEXE("cursor32.dll")) + return true; + + delete _cursors; + _cursors = 0; + + return false; +} + } // End of namespace Gob diff --git a/engines/gob/minigames/geisha/diving.cpp b/engines/gob/minigames/geisha/diving.cpp index 6f4c6e168a..56c7b5213c 100644 --- a/engines/gob/minigames/geisha/diving.cpp +++ b/engines/gob/minigames/geisha/diving.cpp @@ -706,16 +706,16 @@ void Diving::updateAnims() { for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin(); a != _anims.end(); --a) { - (*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom); - _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); } // Draw the current animation frames for (Common::List<ANIObject *>::iterator a = _anims.begin(); a != _anims.end(); ++a) { - (*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom); - _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); (*a)->advance(); } diff --git a/engines/gob/minigames/geisha/evilfish.cpp b/engines/gob/minigames/geisha/evilfish.cpp index c7ef9d5622..05ae9d0ad4 100644 --- a/engines/gob/minigames/geisha/evilfish.cpp +++ b/engines/gob/minigames/geisha/evilfish.cpp @@ -171,7 +171,7 @@ void EvilFish::mutate(uint16 animSwimLeft, uint16 animSwimRight, } } -bool EvilFish::isDead() { +bool EvilFish::isDead() const { return !isVisible() || (_state == kStateNone) || (_state == kStateDie); } diff --git a/engines/gob/minigames/geisha/evilfish.h b/engines/gob/minigames/geisha/evilfish.h index 81efb676e2..4c82629461 100644 --- a/engines/gob/minigames/geisha/evilfish.h +++ b/engines/gob/minigames/geisha/evilfish.h @@ -58,7 +58,7 @@ public: uint16 animTurnLeft, uint16 animTurnRight, uint16 animDie); /** Is the fish dead? */ - bool isDead(); + bool isDead() const; private: enum State { diff --git a/engines/gob/minigames/geisha/meter.cpp b/engines/gob/minigames/geisha/meter.cpp index e3b9bd1ccf..7ec3119866 100644 --- a/engines/gob/minigames/geisha/meter.cpp +++ b/engines/gob/minigames/geisha/meter.cpp @@ -42,6 +42,10 @@ Meter::~Meter() { delete _surface; } +int32 Meter::getMaxValue() const { + return _maxValue; +} + int32 Meter::getValue() const { return _value; } @@ -59,22 +63,36 @@ void Meter::setMaxValue() { setValue(_maxValue); } -void Meter::increase(int32 n) { +int32 Meter::increase(int32 n) { + if (n < 0) + return decrease(-n); + + int32 overflow = MAX<int32>(0, (_value + n) - _maxValue); + int32 value = CLIP<int32>(_value + n, 0, _maxValue); if (_value == value) - return; + return overflow; _value = value; _needUpdate = true; + + return overflow; } -void Meter::decrease(int32 n) { +int32 Meter::decrease(int32 n) { + if (n < 0) + return increase(-n); + + int32 underflow = -MIN<int32>(0, _value - n); + int32 value = CLIP<int32>(_value - n, 0, _maxValue); if (_value == value) - return; + return underflow; _value = value; _needUpdate = true; + + return underflow; } void Meter::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { diff --git a/engines/gob/minigames/geisha/meter.h b/engines/gob/minigames/geisha/meter.h index a9bdb14d0f..30dc826de0 100644 --- a/engines/gob/minigames/geisha/meter.h +++ b/engines/gob/minigames/geisha/meter.h @@ -44,6 +44,8 @@ public: Direction direction); ~Meter(); + /** Return the max value the meter is measuring. */ + int32 getMaxValue() const; /** Return the current value the meter is measuring. */ int32 getValue() const; @@ -53,10 +55,10 @@ public: /** Set the current value the meter is measuring to the max value. */ void setMaxValue(); - /** Increase the current value the meter is measuring. */ - void increase(int32 n = 1); - /** Decrease the current value the meter is measuring. */ - void decrease(int32 n = 1); + /** Increase the current value the meter is measuring, returning the overflow. */ + int32 increase(int32 n = 1); + /** Decrease the current value the meter is measuring, returning the underflow. */ + int32 decrease(int32 n = 1); /** Draw the meter onto the surface and return the affected rectangle. */ void draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); diff --git a/engines/gob/minigames/geisha/mouth.cpp b/engines/gob/minigames/geisha/mouth.cpp new file mode 100644 index 0000000000..7ba9f86f8c --- /dev/null +++ b/engines/gob/minigames/geisha/mouth.cpp @@ -0,0 +1,169 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/util.h" + +#include "gob/minigames/geisha/mouth.h" + +namespace Gob { + +namespace Geisha { + +Mouth::Mouth(const ANIFile &ani, const CMPFile &cmp, + uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite) : ANIObject(ani) { + + _sprite = new ANIObject(cmp); + _sprite->setAnimation(mouthSprite); + _sprite->setVisible(true); + + for (int i = 0; i < kFloorCount; i++) { + _floor[i] = new ANIObject(cmp); + _floor[i]->setAnimation(floorSprite); + _floor[i]->setVisible(true); + } + + _state = kStateDeactivated; + + setAnimation(mouthAnim); + setMode(kModeOnce); + setPause(true); + setVisible(true); +} + +Mouth::~Mouth() { + for (int i = 0; i < kFloorCount; i++) + delete _floor[i]; + + delete _sprite; +} + +void Mouth::advance() { + if (_state != kStateActivated) + return; + + // Animation finished, set state to dead + if (isPaused()) { + _state = kStateDead; + return; + } + + ANIObject::advance(); +} + +void Mouth::activate() { + if (_state != kStateDeactivated) + return; + + _state = kStateActivated; + + setPause(false); +} + +bool Mouth::isDeactivated() const { + return _state == kStateDeactivated; +} + +void Mouth::setPosition(int16 x, int16 y) { + ANIObject::setPosition(x, y); + + int16 floorWidth, floorHeight; + _floor[0]->getFrameSize(floorWidth, floorHeight); + + _sprite->setPosition(x, y); + + for (int i = 0; i < kFloorCount; i++) + _floor[i]->setPosition(x + (i * floorWidth), y); +} + +bool Mouth::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + // If the mouth is deactivated, draw the default mouth sprite + if (_state == kStateDeactivated) + return _sprite->draw(dest, left, top, right, bottom); + + // If the mouth is activated, draw the current mouth animation sprite + if (_state == kStateActivated) + return ANIObject::draw(dest, left, top, right, bottom); + + // If the mouth is dead, draw the floor tiles + if (_state == kStateDead) { + int16 fLeft, fRight, fTop, fBottom; + bool drawn = false; + + left = 0x7FFF; + top = 0x7FFF; + right = 0; + bottom = 0; + + for (int i = 0; i < kFloorCount; i++) { + if (_floor[i]->draw(dest, fLeft, fTop, fRight, fBottom)) { + drawn = true; + left = MIN(left , fLeft); + top = MIN(top , fTop); + right = MAX(right , fRight); + bottom = MAX(bottom, fBottom); + } + } + + return drawn; + } + + return false; +} + +bool Mouth::clear(Surface &dest, int16 &left , int16 &top, int16 &right, int16 &bottom) { + // If the mouth is deactivated, clear the default mouth sprite + if (_state == kStateDeactivated) + return _sprite->clear(dest, left, top, right, bottom); + + // If the mouth is activated, clear the current mouth animation sprite + if (_state == kStateActivated) + return ANIObject::clear(dest, left, top, right, bottom); + + // If the mouth is clear, draw the floor tiles + if (_state == kStateDead) { + int16 fLeft, fRight, fTop, fBottom; + bool cleared = false; + + left = 0x7FFF; + top = 0x7FFF; + right = 0; + bottom = 0; + + for (int i = 0; i < kFloorCount; i++) { + if (_floor[i]->clear(dest, fLeft, fTop, fRight, fBottom)) { + cleared = true; + left = MIN(left , fLeft); + top = MIN(top , fTop); + right = MAX(right , fRight); + bottom = MAX(bottom, fBottom); + } + } + + return cleared; + } + + return false; +} + +} // End of namespace Geisha + +} // End of namespace Gob diff --git a/engines/gob/minigames/geisha/mouth.h b/engines/gob/minigames/geisha/mouth.h new file mode 100644 index 0000000000..2e0cfcd5d0 --- /dev/null +++ b/engines/gob/minigames/geisha/mouth.h @@ -0,0 +1,75 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_MOUTH_H +#define GOB_MINIGAMES_GEISHA_MOUTH_H + +#include "gob/aniobject.h" + +namespace Gob { + +namespace Geisha { + +/** A kissing/biting mouth in Geisha's "Penetration" minigame. */ +class Mouth : public ANIObject { +public: + Mouth(const ANIFile &ani, const CMPFile &cmp, + uint16 mouthAnim, uint16 mouthSprite, uint16 floorSprite); + ~Mouth(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Active the mouth's animation. */ + void activate(); + + /** Is the mouth deactivated? */ + bool isDeactivated() const; + + /** Set the current position. */ + void setPosition(int16 x, int16 y); + + /** Draw the current frame onto the surface and return the affected rectangle. */ + bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + /** Draw the current frame from the surface and return the affected rectangle. */ + bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + +private: + static const int kFloorCount = 2; + + enum State { + kStateDeactivated, + kStateActivated, + kStateDead + }; + + ANIObject *_sprite; + ANIObject *_floor[kFloorCount]; + + State _state; +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_MOUTH_H diff --git a/engines/gob/minigames/geisha/penetration.cpp b/engines/gob/minigames/geisha/penetration.cpp index 121a45bc40..c8c4f2bba7 100644 --- a/engines/gob/minigames/geisha/penetration.cpp +++ b/engines/gob/minigames/geisha/penetration.cpp @@ -20,87 +20,1449 @@ * */ +#include "common/events.h" + #include "gob/global.h" #include "gob/util.h" +#include "gob/palanim.h" #include "gob/draw.h" #include "gob/video.h" #include "gob/decfile.h" +#include "gob/cmpfile.h" #include "gob/anifile.h" +#include "gob/aniobject.h" + +#include "gob/sound/sound.h" #include "gob/minigames/geisha/penetration.h" +#include "gob/minigames/geisha/meter.h" +#include "gob/minigames/geisha/mouth.h" namespace Gob { namespace Geisha { -static const byte kPalette[48] = { - 0x16, 0x16, 0x16, - 0x12, 0x14, 0x16, - 0x34, 0x00, 0x25, - 0x1D, 0x1F, 0x22, - 0x24, 0x27, 0x2A, - 0x2C, 0x0D, 0x22, - 0x2B, 0x2E, 0x32, - 0x12, 0x09, 0x20, - 0x3D, 0x3F, 0x00, - 0x3F, 0x3F, 0x3F, - 0x00, 0x00, 0x00, - 0x15, 0x15, 0x3F, - 0x25, 0x22, 0x2F, - 0x1A, 0x14, 0x28, - 0x3F, 0x00, 0x00, - 0x15, 0x3F, 0x15 +static const int kColorShield = 11; +static const int kColorHealth = 15; +static const int kColorBlack = 10; +static const int kColorFloor = 13; +static const int kColorFloorText = 14; +static const int kColorExitText = 15; + +enum Sprite { + kSpriteFloorShield = 25, + kSpriteExit = 29, + kSpriteFloor = 30, + kSpriteWall = 31, + kSpriteMouthBite = 32, + kSpriteMouthKiss = 33, + kSpriteBulletN = 65, + kSpriteBulletS = 66, + kSpriteBulletW = 67, + kSpriteBulletE = 68, + kSpriteBulletSW = 85, + kSpriteBulletSE = 86, + kSpriteBulletNW = 87, + kSpriteBulletNE = 88 +}; + +enum Animation { + kAnimationEnemyRound = 0, + kAnimationEnemyRoundExplode = 1, + kAnimationEnemySquare = 2, + kAnimationEnemySquareExplode = 3, + kAnimationMouthKiss = 33, + kAnimationMouthBite = 34 +}; + +static const int kMapTileWidth = 24; +static const int kMapTileHeight = 24; + +static const int kPlayAreaX = 120; +static const int kPlayAreaY = 7; +static const int kPlayAreaWidth = 192; +static const int kPlayAreaHeight = 113; + +static const int kPlayAreaBorderWidth = kPlayAreaWidth / 2; +static const int kPlayAreaBorderHeight = kPlayAreaHeight / 2; + +static const int kTextAreaLeft = 9; +static const int kTextAreaTop = 7; +static const int kTextAreaRight = 104; +static const int kTextAreaBottom = 107; + +static const int kTextAreaBigBottom = 142; + +const byte Penetration::kPalettes[kFloorCount][3 * kPaletteSize] = { + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x34, 0x00, 0x25, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x2C, 0x0D, 0x22, + 0x2B, 0x2E, 0x32, + 0x12, 0x09, 0x20, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x25, 0x22, 0x2F, + 0x1A, 0x14, 0x28, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + }, + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x37, 0x00, 0x24, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x30, 0x0E, 0x16, + 0x2B, 0x2E, 0x32, + 0x22, 0x0E, 0x26, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x36, 0x28, 0x36, + 0x30, 0x1E, 0x2A, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + }, + { + 0x16, 0x16, 0x16, + 0x12, 0x14, 0x16, + 0x3F, 0x14, 0x22, + 0x1D, 0x1F, 0x22, + 0x24, 0x27, 0x2A, + 0x30, 0x10, 0x10, + 0x2B, 0x2E, 0x32, + 0x2A, 0x12, 0x12, + 0x3D, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x3F, 0x23, 0x31, + 0x39, 0x20, 0x2A, + 0x3F, 0x00, 0x00, + 0x15, 0x3F, 0x15 + } +}; + +const byte Penetration::kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight] = { + { + { // Real mode, floor 0 + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, + 50, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, 50, + 50, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 50, 0, 0, 50, 50, 50, 50, 0, 54, 55, 0, 0, 50, 0, 50, + 50, 0, 50, 49, 0, 50, 0, 52, 53, 0, 50, 50, 50, 0, 0, 0, 50, + 50, 57, 0, 50, 0, 0, 0, 50, 50, 50, 0, 0, 56, 50, 54, 55, 50, + 50, 50, 0, 0, 50, 50, 50, 0, 0, 0, 0, 50, 0, 0, 50, 0, 50, + 50, 51, 50, 0, 54, 55, 0, 0, 50, 50, 50, 50, 52, 53, 50, 0, 50, + 50, 0, 50, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 0, 50, + 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 0, 50, + 50, 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 50, 50, + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0 + }, + { // Real mode, floor 1 + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, + 50, 0, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, + 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 50, 51, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 52, 53, 0, 0, 0, 0, 0, 52, 53, 0, 52, 53, 50, + 50, 57, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 50, 52, 53, 0, 0, 52, 53, 0, 0, 0, 0, 0, 54, 55, 50, + 50, 0, 50, 0, 50, 0, 50, 50, 0, 50, 50, 0, 50, 0, 50, 50, 50, + 50, 0, 50, 49, 0, 0, 52, 53, 0, 52, 53, 0, 0, 0, 50, 56, 50, + 50, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 0, 50, + 50, 0, 0, 0, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 0, 0, 50, + 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0 + }, + { // Real mode, floor 2 + 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0, + 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50, + 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50, + 50, 0, 50, 52, 53, 50, 50, 52, 53, 0, 50, 50, 54, 55, 50, 0, 50, + 50, 0, 50, 0, 0, 0, 0, 50, 0, 50, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50, + 0, 50, 0, 50, 50, 50, 0, 57, 50, 51, 0, 50, 50, 50, 0, 50, 0, + 50, 0, 0, 0, 50, 0, 0, 0, 50, 0, 52, 53, 50, 0, 0, 0, 50, + 50, 0, 50, 0, 0, 0, 0, 50, 56, 50, 0, 0, 0, 0, 50, 0, 50, + 50, 0, 50, 54, 55, 50, 50, 0, 0, 0, 50, 50, 54, 55, 50, 0, 50, + 50, 0, 50, 50, 50, 0, 0, 0, 50, 0, 0, 0, 50, 50, 50, 0, 50, + 50, 52, 53, 0, 0, 0, 0, 50, 50, 50, 0, 0, 0, 0, 52, 53, 50, + 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0 + } + }, + { + { // Test mode, floor 0 + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, + 50, 56, 0, 50, 0, 0, 52, 53, 0, 0, 0, 0, 52, 53, 0, 51, 50, + 50, 0, 0, 50, 0, 0, 0, 50, 0, 54, 55, 50, 0, 50, 50, 50, 50, + 50, 52, 53, 50, 50, 0, 0, 50, 50, 50, 50, 50, 0, 50, 0, 0, 50, + 50, 0, 0, 0, 0, 56, 0, 0, 0, 0, 0, 50, 49, 50, 0, 0, 50, + 50, 0, 54, 55, 0, 50, 50, 54, 55, 0, 50, 50, 50, 0, 0, 0, 50, + 50, 0, 0, 0, 0, 0, 0, 0, 0, 0, 52, 53, 0, 0, 54, 55, 50, + 50, 0, 50, 0, 50, 0, 0, 50, 0, 0, 0, 50, 0, 0, 0, 0, 50, + 50, 0, 50, 0, 50, 54, 55, 50, 0, 50, 50, 50, 0, 50, 0, 0, 50, + 50, 50, 50, 50, 50, 0, 0, 50, 0, 0, 0, 0, 0, 50, 54, 55, 50, + 50, 0, 0, 0, 0, 0, 0, 0, 50, 50, 50, 50, 50, 0, 0, 0, 50, + 50, 57, 0, 52, 53, 0, 0, 0, 0, 54, 55, 0, 0, 0, 0, 56, 50, + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 + }, + { // Test mode, floor 1 + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, + 50, 52, 53, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 50, + 50, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 54, 55, 0, 50, + 50, 0, 50, 52, 53, 0, 0, 50, 0, 0, 54, 55, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 0, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 50, 50, 50, 50, 49, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 0, 50, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 51, 0, 0, 52, 53, 50, 0, 50, 0, 50, + 50, 57, 50, 0, 50, 0, 50, 50, 50, 50, 50, 50, 50, 0, 50, 0, 50, + 50, 50, 50, 0, 50, 56, 0, 0, 0, 54, 55, 0, 0, 0, 50, 0, 50, + 50, 56, 0, 0, 0, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 0, 50, + 50, 50, 50, 50, 0, 0, 0, 0, 52, 53, 0, 0, 0, 0, 0, 0, 50, + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 + }, + { // Test mode, floor 2 + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, + 50, 57, 50, 54, 55, 0, 50, 54, 55, 0, 50, 0, 52, 53, 50, 51, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 52, 53, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, 0, 50, + 50, 0, 0, 0, 50, 0, 50, 0, 50, 0, 0, 0, 50, 0, 50, 0, 50, + 50, 0, 0, 0, 50, 52, 53, 0, 50, 52, 53, 56, 50, 0, 54, 55, 50, + 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50, 50 + } + } +}; + +static const int kLanguageCount = 5; +static const int kFallbackLanguage = 2; // English + +enum String { + kString3rdBasement = 0, + kString2ndBasement, + kString1stBasement, + kStringNoExit, + kStringYouHave, + kString2Exits, + kString1Exit, + kStringToReach, + kStringUpperLevel1, + kStringUpperLevel2, + kStringLevel0, + kStringPenetration, + kStringSuccessful, + kStringDanger, + kStringGynoides, + kStringActivated, + kStringCount }; -Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _objects(0) { +static const char *kStrings[kLanguageCount][kStringCount] = { + { // French + "3EME SOUS-SOL", + "2EME SOUS-SOL", + "1ER SOUS-SOL", + "SORTIE REFUSEE", + "Vous disposez", + "de deux sorties", + "d\'une sortie", + "pour l\'acc\212s au", + "niveau", + "sup\202rieur", + "- NIVEAU 0 -", + "PENETRATION", + "REUSSIE", + "DANGER", + "GYNOIDES", + "ACTIVEES" + }, + { // German + // NOTE: The original had very broken German there. We provide proper(ish) German instead. + // B0rken text in the comments after each line + "3. UNTERGESCHOSS", // "3. U.-GESCHOSS"" + "2. UNTERGESCHOSS", // "2. U.-GESCHOSS" + "1. UNTERGESCHOSS", // "1. U.-GESCHOSS" + "AUSGANG GESPERRT", + "Sie haben", + "zwei Ausg\204nge", // "zwei Ausgang" + "einen Ausgang", // "Fortsetztung" + "um das obere", // "" + "Stockwerk zu", // "" + "erreichen", // "" + "- STOCKWERK 0 -", // "0 - HOHE" + "PENETRATION", // "DURCHDRIGEN" + "ERFOLGREICH", // "ERFOLG" + "GEFAHR", + "GYNOIDE", + "AKTIVIERT", + }, + { // English + "3RD BASEMENT", + "2ND BASEMENT", + "1ST BASEMENT", + "NO EXIT", + "You have", + "2 exits", + "1 exit", + "to reach upper", + "level", + "", + "- 0 LEVEL -", + "PENETRATION", + "SUCCESSFUL", + "DANGER", + "GYNOIDES", + "ACTIVATED", + }, + { // Spanish + "3ER. SUBSUELO", + "2D. SUBSUELO", + "1ER. SUBSUELO", + "SALIDA RECHAZADA", + "Dispones", + "de dos salidas", + "de una salida", + "para acceso al", + "nivel", + "superior", + "- NIVEL 0 -", + "PENETRACION", + "CONSEGUIDA", + "PELIGRO", + "GYNOIDAS", + "ACTIVADAS", + }, + { // Italian + "SOTTOSUOLO 3", + "SOTTOSUOLO 2", + "SOTTOSUOLO 1", + "NON USCITA", + "avete", + "due uscite", + "un\' uscita", + "per accedere al", + "livello", + "superiore", + "- LIVELLO 0 -", + "PENETRAZIONE", + "RIUSCITA", + "PERICOLO", + "GYNOIDI", + "ATTIVATE", + } +}; + + +Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h) : + tileX(tX), tileY(tY), mapX(mX), mapY(mY), width(w), height(h) { + + isBlocking = true; +} + +Penetration::MapObject::MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h) : + tileX(tX), tileY(tY), width(w), height(h) { + + isBlocking = true; + + setMapFromTilePosition(); +} + +void Penetration::MapObject::setTileFromMapPosition() { + tileX = (mapX + (width / 2)) / kMapTileWidth; + tileY = (mapY + (height / 2)) / kMapTileHeight; +} + +void Penetration::MapObject::setMapFromTilePosition() { + mapX = tileX * kMapTileWidth; + mapY = tileY * kMapTileHeight; +} + +bool Penetration::MapObject::isIn(uint16 mX, uint16 mY) const { + if ((mX < mapX) || (mY < mapY)) + return false; + if ((mX > (mapX + width - 1)) || (mY > (mapY + height - 1))) + return false; + + return true; +} + +bool Penetration::MapObject::isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const { + return isIn(mX , mY ) || + isIn(mX + w - 1, mY ) || + isIn(mX , mY + h - 1) || + isIn(mX + w - 1, mY + h - 1); +} + +bool Penetration::MapObject::isIn(const MapObject &obj) const { + return isIn(obj.mapX, obj.mapY, obj.width, obj.height); +} + + +Penetration::ManagedMouth::ManagedMouth(uint16 tX, uint16 tY, MouthType t) : + MapObject(tX, tY, 0, 0), mouth(0), type(t) { + +} + +Penetration::ManagedMouth::~ManagedMouth() { + delete mouth; +} + + +Penetration::ManagedSub::ManagedSub(uint16 tX, uint16 tY) : + MapObject(tX, tY, kMapTileWidth, kMapTileHeight), sub(0) { + +} + +Penetration::ManagedSub::~ManagedSub() { + delete sub; +} + + +Penetration::ManagedEnemy::ManagedEnemy() : MapObject(0, 0, 0, 0), enemy(0), dead(false) { +} + +Penetration::ManagedEnemy::~ManagedEnemy() { + delete enemy; +} + +void Penetration::ManagedEnemy::clear() { + delete enemy; + + enemy = 0; +} + + +Penetration::ManagedBullet::ManagedBullet() : MapObject(0, 0, 0, 0), bullet(0) { +} + +Penetration::ManagedBullet::~ManagedBullet() { + delete bullet; +} + +void Penetration::ManagedBullet::clear() { + delete bullet; + + bullet = 0; +} + + +Penetration::Penetration(GobEngine *vm) : _vm(vm), _background(0), _sprites(0), _objects(0), _sub(0), + _shieldMeter(0), _healthMeter(0), _floor(0), _isPlaying(false) { + _background = new Surface(320, 200, 1); + + _shieldMeter = new Meter(11, 119, 92, 3, kColorShield, kColorBlack, 920, Meter::kFillToRight); + _healthMeter = new Meter(11, 137, 92, 3, kColorHealth, kColorBlack, 920, Meter::kFillToRight); + + _map = new Surface(kMapWidth * kMapTileWidth + kPlayAreaWidth , + kMapHeight * kMapTileHeight + kPlayAreaHeight, 1); } Penetration::~Penetration() { deinit(); + delete _map; + + delete _shieldMeter; + delete _healthMeter; + delete _background; } -bool Penetration::play(uint16 var1, uint16 var2, uint16 var3) { +bool Penetration::play(bool hasAccessPass, bool hasMaxEnergy, bool testMode) { + _hasAccessPass = hasAccessPass; + _hasMaxEnergy = hasMaxEnergy; + _testMode = testMode; + + _isPlaying = true; + init(); initScreen(); + drawFloorText(); + _vm->_draw->blitInvalidated(); _vm->_video->retrace(); - while (!_vm->_util->keyPressed() && !_vm->shouldQuit()) - _vm->_util->longDelay(1); + + while (!_vm->shouldQuit() && !_quit && !isDead() && !hasWon()) { + enemiesCreate(); + bulletsMove(); + updateAnims(); + + // Draw, fade in if necessary and wait for the end of the frame + _vm->_draw->blitInvalidated(); + fadeIn(); + _vm->_util->waitEndFrame(false); + + // Handle the input + checkInput(); + + // Handle the sub movement + handleSub(); + + // Handle the enemies movement + enemiesMove(); + + checkExited(); + + if (_shotCoolDown > 0) + _shotCoolDown--; + } deinit(); - return true; + drawEndText(); + + _isPlaying = false; + + return hasWon(); +} + +bool Penetration::isPlaying() const { + return _isPlaying; +} + +void Penetration::cheatWin() { + _floor = 3; } void Penetration::init() { + // Load sounds + _vm->_sound->sampleLoad(&_soundShield , SOUND_SND, "boucl.snd"); + _vm->_sound->sampleLoad(&_soundBite , SOUND_SND, "pervet.snd"); + _vm->_sound->sampleLoad(&_soundKiss , SOUND_SND, "baise.snd"); + _vm->_sound->sampleLoad(&_soundShoot , SOUND_SND, "tirgim.snd"); + _vm->_sound->sampleLoad(&_soundExit , SOUND_SND, "trouve.snd"); + _vm->_sound->sampleLoad(&_soundExplode, SOUND_SND, "virmor.snd"); + + _quit = false; + for (int i = 0; i < kKeyCount; i++) + _keys[i] = false; + _background->clear(); _vm->_video->drawPackedSprite("hyprmef2.cmp", *_background); + _sprites = new CMPFile(_vm, "tcifplai.cmp", 320, 200); _objects = new ANIFile(_vm, "tcite.ani", 320); + + // The shield starts down + _shieldMeter->setValue(0); + + // If we don't have the max energy tokens, the health starts at 1/3 strength + if (_hasMaxEnergy) + _healthMeter->setMaxValue(); + else + _healthMeter->setValue(_healthMeter->getMaxValue() / 3); + + _floor = 0; + + _shotCoolDown = 0; + + createMap(); } void Penetration::deinit() { + _soundShield.free(); + _soundBite.free(); + _soundKiss.free(); + _soundShoot.free(); + _soundExit.free(); + _soundExplode.free(); + + clearMap(); + delete _objects; + delete _sprites; _objects = 0; + _sprites = 0; +} + +void Penetration::clearMap() { + _mapAnims.clear(); + _anims.clear(); + + _blockingObjects.clear(); + + _walls.clear(); + _exits.clear(); + _shields.clear(); + _mouths.clear(); + + for (int i = 0; i < kEnemyCount; i++) + _enemies[i].clear(); + for (int i = 0; i < kMaxBulletCount; i++) + _bullets[i].clear(); + + delete _sub; + + _sub = 0; + + _map->fill(kColorBlack); +} + +void Penetration::createMap() { + if (_floor >= kFloorCount) + error("Geisha: Invalid floor %d in minigame penetration", _floor); + + clearMap(); + + const byte *mapTiles = kMaps[_testMode ? 1 : 0][_floor]; + + bool exitWorks; + + // Draw the map tiles + for (int y = 0; y < kMapHeight; y++) { + for (int x = 0; x < kMapWidth; x++) { + const byte mapTile = mapTiles[y * kMapWidth + x]; + + const int posX = kPlayAreaBorderWidth + x * kMapTileWidth; + const int posY = kPlayAreaBorderHeight + y * kMapTileHeight; + + switch (mapTile) { + case 0: // Floor + _sprites->draw(*_map, kSpriteFloor, posX, posY); + break; + + case 49: // Emergency exit (needs access pass) + + exitWorks = _hasAccessPass; + if (exitWorks) { + _sprites->draw(*_map, kSpriteExit, posX, posY); + _exits.push_back(MapObject(x, y, 0, 0)); + } else { + _sprites->draw(*_map, kSpriteWall, posX, posY); + _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight)); + } + + break; + + case 50: // Wall + _sprites->draw(*_map, kSpriteWall, posX, posY); + _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight)); + break; + + case 51: // Regular exit + + // A regular exit works always in test mode. + // But if we're in real mode, and on the last floor, it needs an access pass + exitWorks = _testMode || (_floor < 2) || _hasAccessPass; + + if (exitWorks) { + _sprites->draw(*_map, kSpriteExit, posX, posY); + _exits.push_back(MapObject(x, y, 0, 0)); + } else { + _sprites->draw(*_map, kSpriteWall, posX, posY); + _walls.push_back(MapObject(x, y, kMapTileWidth, kMapTileHeight)); + } + + break; + + case 52: // Left side of biting mouth + _mouths.push_back(ManagedMouth(x, y, kMouthTypeBite)); + + _mouths.back().mouth = + new Mouth(*_objects, *_sprites, kAnimationMouthBite, kSpriteMouthBite, kSpriteFloor); + + _mouths.back().mouth->setPosition(posX, posY); + break; + + case 53: // Right side of biting mouth + break; + + case 54: // Left side of kissing mouth + _mouths.push_back(ManagedMouth(x, y, kMouthTypeKiss)); + + _mouths.back().mouth = + new Mouth(*_objects, *_sprites, kAnimationMouthKiss, kSpriteMouthKiss, kSpriteFloor); + + _mouths.back().mouth->setPosition(posX, posY); + break; + + case 55: // Right side of kissing mouth + break; + + case 56: // Shield lying on the floor + _sprites->draw(*_map, kSpriteFloor , posX , posY ); // Floor + _sprites->draw(*_map, kSpriteFloorShield, posX + 4, posY + 8); // Shield + + _map->fillRect(posX + 4, posY + 8, posX + 7, posY + 18, kColorFloor); // Area left to shield + _map->fillRect(posX + 17, posY + 8, posX + 20, posY + 18, kColorFloor); // Area right to shield + + _shields.push_back(MapObject(x, y, 0, 0)); + break; + + case 57: // Start position + _sprites->draw(*_map, kSpriteFloor, posX, posY); + + delete _sub; + + _sub = new ManagedSub(x, y); + + _sub->sub = new Submarine(*_objects); + _sub->sub->setPosition(kPlayAreaX + kPlayAreaBorderWidth, kPlayAreaY + kPlayAreaBorderHeight); + break; + } + } + } + + if (!_sub) + error("Geisha: No starting position in floor %d (testmode: %d)", _floor, _testMode); + + // Walls + for (Common::List<MapObject>::iterator w = _walls.begin(); w != _walls.end(); ++w) + _blockingObjects.push_back(&*w); + + // Mouths + for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m) + _mapAnims.push_back(m->mouth); + + // Sub + _blockingObjects.push_back(_sub); + _anims.push_back(_sub->sub); + + // Moving enemies + for (int i = 0; i < kEnemyCount; i++) { + _enemies[i].enemy = new ANIObject(*_objects); + + _enemies[i].enemy->setPause(true); + _enemies[i].enemy->setVisible(false); + + _enemies[i].isBlocking = false; + + _blockingObjects.push_back(&_enemies[i]); + _mapAnims.push_back(_enemies[i].enemy); + } + + // Bullets + for (int i = 0; i < kMaxBulletCount; i++) { + _bullets[i].bullet = new ANIObject(*_sprites); + + _bullets[i].bullet->setPause(true); + _bullets[i].bullet->setVisible(false); + + _bullets[i].isBlocking = false; + + _mapAnims.push_back(_bullets[i].bullet); + } +} + +void Penetration::drawFloorText() { + _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom, kColorBlack); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBottom); + + const Font *font = _vm->_draw->_fonts[2]; + if (!font) + return; + + const char **strings = kStrings[getLanguage()]; + + const char *floorString = 0; + if (_floor == 0) + floorString = strings[kString3rdBasement]; + else if (_floor == 1) + floorString = strings[kString2ndBasement]; + else if (_floor == 2) + floorString = strings[kString1stBasement]; + + Surface &surface = *_vm->_draw->_backSurface; + + if (floorString) + font->drawString(floorString, 10, 15, kColorFloorText, kColorBlack, 1, surface); + + if (_exits.size() > 0) { + int exitCount = kString2Exits; + if (_exits.size() == 1) + exitCount = kString1Exit; + + font->drawString(strings[kStringYouHave] , 10, 38, kColorExitText, kColorBlack, 1, surface); + font->drawString(strings[exitCount] , 10, 53, kColorExitText, kColorBlack, 1, surface); + font->drawString(strings[kStringToReach] , 10, 68, kColorExitText, kColorBlack, 1, surface); + font->drawString(strings[kStringUpperLevel1], 10, 84, kColorExitText, kColorBlack, 1, surface); + font->drawString(strings[kStringUpperLevel2], 10, 98, kColorExitText, kColorBlack, 1, surface); + + } else + font->drawString(strings[kStringNoExit], 10, 53, kColorExitText, kColorBlack, 1, surface); +} + +void Penetration::drawEndText() { + // Only draw the end text when we've won and this isn't a test run + if (!hasWon() || _testMode) + return; + + _vm->_draw->_backSurface->fillRect(kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom, kColorBlack); + + const Font *font = _vm->_draw->_fonts[2]; + if (!font) + return; + + Surface &surface = *_vm->_draw->_backSurface; + + const char **strings = kStrings[getLanguage()]; + + font->drawString(strings[kStringLevel0] , 11, 21, kColorExitText, kColorBlack, 1, surface); + font->drawString(strings[kStringPenetration], 11, 42, kColorExitText, kColorBlack, 1, surface); + font->drawString(strings[kStringSuccessful] , 11, 58, kColorExitText, kColorBlack, 1, surface); + + font->drawString(strings[kStringDanger] , 11, 82, kColorFloorText, kColorBlack, 1, surface); + font->drawString(strings[kStringGynoides] , 11, 98, kColorFloorText, kColorBlack, 1, surface); + font->drawString(strings[kStringActivated], 11, 113, kColorFloorText, kColorBlack, 1, surface); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kTextAreaLeft, kTextAreaTop, kTextAreaRight, kTextAreaBigBottom); + _vm->_draw->blitInvalidated(); + _vm->_video->retrace(); +} + +void Penetration::fadeIn() { + if (!_needFadeIn) + return; + + // Fade to palette + _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0); + _needFadeIn = false; +} + +void Penetration::setPalette() { + // Fade to black + _vm->_palAnim->fade(0, 0, 0); + + // Set palette + memcpy(_vm->_draw->_vgaPalette , kPalettes[_floor], 3 * kPaletteSize); + memcpy(_vm->_draw->_vgaSmallPalette, kPalettes[_floor], 3 * kPaletteSize); + + _needFadeIn = true; } void Penetration::initScreen() { _vm->_util->setFrameRate(15); - memcpy(_vm->_draw->_vgaPalette , kPalette, 48); - memcpy(_vm->_draw->_vgaSmallPalette, kPalette, 48); + setPalette(); + + // Draw the shield meter + _sprites->draw(*_background, 0, 0, 95, 6, 9, 117, 0); // Meter frame + _sprites->draw(*_background, 271, 176, 282, 183, 9, 108, 0); // Shield - _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + // Draw the health meter + _sprites->draw(*_background, 0, 0, 95, 6, 9, 135, 0); // Meter frame + _sprites->draw(*_background, 283, 176, 292, 184, 9, 126, 0); // Heart _vm->_draw->_backSurface->blit(*_background); _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); } +void Penetration::enemiesCreate() { + for (int i = 0; i < kEnemyCount; i++) { + ManagedEnemy &enemy = _enemies[i]; + + if (enemy.enemy->isVisible()) + continue; + + enemy.enemy->setAnimation((i & 1) ? kAnimationEnemySquare : kAnimationEnemyRound); + enemy.enemy->setMode(ANIObject::kModeContinuous); + enemy.enemy->setPause(false); + enemy.enemy->setVisible(true); + + int16 width, height; + enemy.enemy->getFrameSize(width, height); + + enemy.width = width; + enemy.height = height; + + do { + enemy.mapX = _vm->_util->getRandom(kMapWidth) * kMapTileWidth + 2; + enemy.mapY = _vm->_util->getRandom(kMapHeight) * kMapTileHeight + 4; + enemy.setTileFromMapPosition(); + } while (isBlocked(enemy, enemy.mapX, enemy.mapY)); + + const int posX = kPlayAreaBorderWidth + enemy.mapX; + const int posY = kPlayAreaBorderHeight + enemy.mapY; + + enemy.enemy->setPosition(posX, posY); + + enemy.isBlocking = true; + enemy.dead = false; + } +} + +void Penetration::enemyMove(ManagedEnemy &enemy, int x, int y) { + if ((x == 0) && (y == 0)) + return; + + MapObject *blockedBy; + findPath(enemy, x, y, &blockedBy); + + enemy.setTileFromMapPosition(); + + const int posX = kPlayAreaBorderWidth + enemy.mapX; + const int posY = kPlayAreaBorderHeight + enemy.mapY; + + enemy.enemy->setPosition(posX, posY); + + if (blockedBy == _sub) + enemyAttack(enemy); +} + +void Penetration::enemiesMove() { + for (int i = 0; i < kEnemyCount; i++) { + ManagedEnemy &enemy = _enemies[i]; + + if (!enemy.enemy->isVisible() || enemy.dead) + continue; + + int x = 0, y = 0; + + if (enemy.mapX > _sub->mapX) + x = -8; + else if (enemy.mapX < _sub->mapX) + x = 8; + + if (enemy.mapY > _sub->mapY) + y = -8; + else if (enemy.mapY < _sub->mapY) + y = 8; + + enemyMove(enemy, x, y); + } +} + +void Penetration::enemyAttack(ManagedEnemy &enemy) { + // If we have shields, the enemy explodes at them, taking a huge chunk of energy with it. + // Otherwise, the enemy nibbles a small amount of health away. + + if (_shieldMeter->getValue() > 0) { + enemyExplode(enemy); + + healthLose(80); + } else + healthLose(5); +} + +void Penetration::enemyExplode(ManagedEnemy &enemy) { + enemy.dead = true; + enemy.isBlocking = false; + + bool isSquare = enemy.enemy->getAnimation() == kAnimationEnemySquare; + + enemy.enemy->setAnimation(isSquare ? kAnimationEnemySquareExplode : kAnimationEnemyRoundExplode); + enemy.enemy->setMode(ANIObject::kModeOnce); + + _vm->_sound->blasterPlay(&_soundExplode, 1, 0); +} + +void Penetration::checkInput() { + Common::Event event; + Common::EventManager *eventMan = g_system->getEventManager(); + + while (eventMan->pollEvent(event)) { + switch (event.type) { + case Common::EVENT_KEYDOWN: + if (event.kbd.keycode == Common::KEYCODE_ESCAPE) + _quit = true; + else if (event.kbd.keycode == Common::KEYCODE_UP) + _keys[kKeyUp ] = true; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keys[kKeyDown ] = true; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keys[kKeyLeft ] = true; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keys[kKeyRight] = true; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keys[kKeySpace] = true; + else if (event.kbd.keycode == Common::KEYCODE_d) { + _vm->getDebugger()->attach(); + _vm->getDebugger()->onFrame(); + } + break; + + case Common::EVENT_KEYUP: + if (event.kbd.keycode == Common::KEYCODE_UP) + _keys[kKeyUp ] = false; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keys[kKeyDown ] = false; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keys[kKeyLeft ] = false; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keys[kKeyRight] = false; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keys[kKeySpace] = false; + break; + + default: + break; + } + } +} + +void Penetration::handleSub() { + int x, y; + Submarine::Direction direction = getDirection(x, y); + + subMove(x, y, direction); + + if (_keys[kKeySpace]) + subShoot(); +} + +bool Penetration::isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy) { + + if ((x < 0) || (y < 0)) + return true; + if (((x + self.width - 1) >= (kMapWidth * kMapTileWidth)) || + ((y + self.height - 1) >= (kMapHeight * kMapTileHeight))) + return true; + + MapObject checkSelf(0, 0, self.width, self.height); + + checkSelf.mapX = x; + checkSelf.mapY = y; + + for (Common::List<MapObject *>::iterator o = _blockingObjects.begin(); o != _blockingObjects.end(); ++o) { + MapObject &obj = **o; + + if (&obj == &self) + continue; + + if (!obj.isBlocking) + continue; + + if (obj.isIn(checkSelf) || checkSelf.isIn(obj)) { + if (blockedBy && !*blockedBy) + *blockedBy = &obj; + + return true; + } + } + + return false; +} + +void Penetration::findPath(MapObject &obj, int x, int y, MapObject **blockedBy) { + if (blockedBy) + *blockedBy = 0; + + while ((x != 0) || (y != 0)) { + uint16 oldX = obj.mapX; + uint16 oldY = obj.mapY; + + uint16 newX = obj.mapX; + if (x > 0) { + newX++; + x--; + } else if (x < 0) { + newX--; + x++; + } + + if (!isBlocked(obj, newX, obj.mapY, blockedBy)) + obj.mapX = newX; + + uint16 newY = obj.mapY; + if (y > 0) { + newY++; + y--; + } else if (y < 0) { + newY--; + y++; + } + + if (!isBlocked(obj, obj.mapX, newY, blockedBy)) + obj.mapY = newY; + + if ((obj.mapX == oldX) && (obj.mapY == oldY)) + break; + } +} + +void Penetration::subMove(int x, int y, Submarine::Direction direction) { + if (!_sub->sub->canMove()) + return; + + if ((x == 0) && (y == 0)) + return; + + findPath(*_sub, x, y); + + _sub->setTileFromMapPosition(); + + _sub->sub->turn(direction); + + checkShields(); + checkMouths(); + checkExits(); +} + +void Penetration::subShoot() { + if (!_sub->sub->canMove() || _sub->sub->isShooting()) + return; + + if (_shotCoolDown > 0) + return; + + // Creating a bullet + int slot = findEmptyBulletSlot(); + if (slot < 0) + return; + + ManagedBullet &bullet = _bullets[slot]; + + bullet.bullet->setAnimation(directionToBullet(_sub->sub->getDirection())); + + setBulletPosition(*_sub, bullet); + + const int posX = kPlayAreaBorderWidth + bullet.mapX; + const int posY = kPlayAreaBorderHeight + bullet.mapY; + + bullet.bullet->setPosition(posX, posY); + bullet.bullet->setVisible(true); + + // Shooting + _sub->sub->shoot(); + _vm->_sound->blasterPlay(&_soundShoot, 1, 0); + + _shotCoolDown = 3; +} + +void Penetration::setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const { + bullet.mapX = sub.mapX; + bullet.mapY= sub.mapY; + + int16 sWidth, sHeight; + sub.sub->getFrameSize(sWidth, sHeight); + + int16 bWidth, bHeight; + bullet.bullet->getFrameSize(bWidth, bHeight); + + switch (sub.sub->getDirection()) { + case Submarine::kDirectionN: + bullet.mapX += sWidth / 2; + bullet.mapY -= bHeight; + + bullet.deltaX = 0; + bullet.deltaY = -8; + break; + + case Submarine::kDirectionNE: + bullet.mapX += sWidth; + bullet.mapY -= bHeight * 2; + + bullet.deltaX = 8; + bullet.deltaY = -8; + break; + + case Submarine::kDirectionE: + bullet.mapX += sWidth; + bullet.mapY += sHeight / 2 - bHeight; + + bullet.deltaX = 8; + bullet.deltaY = 0; + break; + + case Submarine::kDirectionSE: + bullet.mapX += sWidth; + bullet.mapY += sHeight; + + bullet.deltaX = 8; + bullet.deltaY = 8; + break; + + case Submarine::kDirectionS: + bullet.mapX += sWidth / 2; + bullet.mapY += sHeight; + + bullet.deltaX = 0; + bullet.deltaY = 8; + break; + + case Submarine::kDirectionSW: + bullet.mapX -= bWidth; + bullet.mapY += sHeight; + + bullet.deltaX = -8; + bullet.deltaY = 8; + break; + + case Submarine::kDirectionW: + bullet.mapX -= bWidth; + bullet.mapY += sHeight / 2 - bHeight; + + bullet.deltaX = -8; + bullet.deltaY = 0; + break; + + case Submarine::kDirectionNW: + bullet.mapX -= bWidth; + bullet.mapY -= bHeight; + + bullet.deltaX = -8; + bullet.deltaY = -8; + break; + + default: + break; + } +} + +uint16 Penetration::directionToBullet(Submarine::Direction direction) const { + switch (direction) { + case Submarine::kDirectionN: + return kSpriteBulletN; + + case Submarine::kDirectionNE: + return kSpriteBulletNE; + + case Submarine::kDirectionE: + return kSpriteBulletE; + + case Submarine::kDirectionSE: + return kSpriteBulletSE; + + case Submarine::kDirectionS: + return kSpriteBulletS; + + case Submarine::kDirectionSW: + return kSpriteBulletSW; + + case Submarine::kDirectionW: + return kSpriteBulletW; + + case Submarine::kDirectionNW: + return kSpriteBulletNW; + + default: + break; + } + + return 0; +} + +int Penetration::findEmptyBulletSlot() const { + for (int i = 0; i < kMaxBulletCount; i++) + if (!_bullets[i].bullet->isVisible()) + return i; + + return -1; +} + +void Penetration::bulletsMove() { + for (int i = 0; i < kMaxBulletCount; i++) + if (_bullets[i].bullet->isVisible()) + bulletMove(_bullets[i]); +} + +void Penetration::bulletMove(ManagedBullet &bullet) { + MapObject *blockedBy; + findPath(bullet, bullet.deltaX, bullet.deltaY, &blockedBy); + + if (blockedBy) { + checkShotEnemy(*blockedBy); + bullet.bullet->setVisible(false); + return; + } + + const int posX = kPlayAreaBorderWidth + bullet.mapX; + const int posY = kPlayAreaBorderHeight + bullet.mapY; + + bullet.bullet->setPosition(posX, posY); +} + +void Penetration::checkShotEnemy(MapObject &shotObject) { + for (int i = 0; i < kEnemyCount; i++) { + ManagedEnemy &enemy = _enemies[i]; + + if ((&enemy == &shotObject) && !enemy.dead && enemy.enemy->isVisible()) { + enemyExplode(enemy); + return; + } + } +} + +Submarine::Direction Penetration::getDirection(int &x, int &y) const { + x = _keys[kKeyRight] ? 3 : (_keys[kKeyLeft] ? -3 : 0); + y = _keys[kKeyDown ] ? 3 : (_keys[kKeyUp ] ? -3 : 0); + + if ((x > 0) && (y > 0)) + return Submarine::kDirectionSE; + if ((x > 0) && (y < 0)) + return Submarine::kDirectionNE; + if ((x < 0) && (y > 0)) + return Submarine::kDirectionSW; + if ((x < 0) && (y < 0)) + return Submarine::kDirectionNW; + if (x > 0) + return Submarine::kDirectionE; + if (x < 0) + return Submarine::kDirectionW; + if (y > 0) + return Submarine::kDirectionS; + if (y < 0) + return Submarine::kDirectionN; + + return Submarine::kDirectionNone; +} + +void Penetration::checkShields() { + for (Common::List<MapObject>::iterator s = _shields.begin(); s != _shields.end(); ++s) { + if ((s->tileX == _sub->tileX) && (s->tileY == _sub->tileY)) { + // Charge shields + _shieldMeter->setMaxValue(); + + // Play the shield sound + _vm->_sound->blasterPlay(&_soundShield, 1, 0); + + // Erase the shield from the map + _sprites->draw(*_map, 30, s->mapX + kPlayAreaBorderWidth, s->mapY + kPlayAreaBorderHeight); + _shields.erase(s); + break; + } + } +} + +void Penetration::checkMouths() { + for (Common::List<ManagedMouth>::iterator m = _mouths.begin(); m != _mouths.end(); ++m) { + if (!m->mouth->isDeactivated()) + continue; + + if ((( m->tileX == _sub->tileX) && (m->tileY == _sub->tileY)) || + (((m->tileX + 1) == _sub->tileX) && (m->tileY == _sub->tileY))) { + + m->mouth->activate(); + + // Play the mouth sound and do health gain/loss + if (m->type == kMouthTypeBite) { + _vm->_sound->blasterPlay(&_soundBite, 1, 0); + healthLose(230); + } else if (m->type == kMouthTypeKiss) { + _vm->_sound->blasterPlay(&_soundKiss, 1, 0); + healthGain(120); + } + } + } +} + +void Penetration::checkExits() { + if (!_sub->sub->canMove()) + return; + + for (Common::List<MapObject>::iterator e = _exits.begin(); e != _exits.end(); ++e) { + if ((e->tileX == _sub->tileX) && (e->tileY == _sub->tileY)) { + _sub->setMapFromTilePosition(); + + _sub->sub->leave(); + + _vm->_sound->blasterPlay(&_soundExit, 1, 0); + break; + } + } +} + +void Penetration::healthGain(int amount) { + if (_shieldMeter->getValue() > 0) + _healthMeter->increase(_shieldMeter->increase(amount)); + else + _healthMeter->increase(amount); +} + +void Penetration::healthLose(int amount) { + _healthMeter->decrease(_shieldMeter->decrease(amount)); + + if (_healthMeter->getValue() == 0) + _sub->sub->die(); +} + +void Penetration::checkExited() { + if (_sub->sub->hasExited()) { + _floor++; + + if (_floor >= kFloorCount) + return; + + setPalette(); + createMap(); + drawFloorText(); + } +} + +bool Penetration::isDead() const { + return _sub && _sub->sub->isDead(); +} + +bool Penetration::hasWon() const { + return _floor >= kFloorCount; +} + +int Penetration::getLanguage() const { + if (_vm->_global->_language < kLanguageCount) + return _vm->_global->_language; + + return kFallbackLanguage; +} + +void Penetration::updateAnims() { + int16 left = 0, top = 0, right = 0, bottom = 0; + + // Clear the previous map animation frames + for (Common::List<ANIObject *>::iterator a = _mapAnims.reverse_begin(); + a != _mapAnims.end(); --a) { + + (*a)->clear(*_map, left, top, right, bottom); + } + + // Draw the current map animation frames + for (Common::List<ANIObject *>::iterator a = _mapAnims.begin(); + a != _mapAnims.end(); ++a) { + + (*a)->draw(*_map, left, top, right, bottom); + (*a)->advance(); + } + + // Clear the previous animation frames + for (Common::List<ANIObject *>::iterator a = _anims.reverse_begin(); + a != _anims.end(); --a) { + + if ((*a)->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + + if (_sub) { + // Draw the map + + _vm->_draw->_backSurface->blit(*_map, _sub->mapX, _sub->mapY, + _sub->mapX + kPlayAreaWidth - 1, _sub->mapY + kPlayAreaHeight - 1, kPlayAreaX, kPlayAreaY); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, kPlayAreaX, kPlayAreaY, + kPlayAreaX + kPlayAreaWidth - 1, kPlayAreaY + kPlayAreaHeight - 1); + } + + // Draw the current animation frames + for (Common::List<ANIObject *>::iterator a = _anims.begin(); + a != _anims.end(); ++a) { + + if ((*a)->draw(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + (*a)->advance(); + } + + // Draw the meters + _shieldMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + _healthMeter->draw(*_vm->_draw->_backSurface, left, top, right, bottom); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); +} + } // End of namespace Geisha } // End of namespace Gob diff --git a/engines/gob/minigames/geisha/penetration.h b/engines/gob/minigames/geisha/penetration.h index c346a7bf5a..50004eba8e 100644 --- a/engines/gob/minigames/geisha/penetration.h +++ b/engines/gob/minigames/geisha/penetration.h @@ -24,34 +24,229 @@ #define GOB_MINIGAMES_GEISHA_PENETRATION_H #include "common/system.h" +#include "common/list.h" + +#include "gob/sound/sounddesc.h" + +#include "gob/minigames/geisha/submarine.h" namespace Gob { class GobEngine; class Surface; +class CMPFile; class ANIFile; namespace Geisha { +class Meter; +class Mouth; + /** Geisha's "Penetration" minigame. */ class Penetration { public: Penetration(GobEngine *vm); ~Penetration(); - bool play(uint16 var1, uint16 var2, uint16 var3); + bool play(bool hasAccessPass, bool hasMaxEnergy, bool testMode); + + bool isPlaying() const; + void cheatWin(); private: + static const int kModeCount = 2; + static const int kFloorCount = 3; + + static const int kMapWidth = 17; + static const int kMapHeight = 13; + + static const int kPaletteSize = 16; + + static const byte kPalettes[kFloorCount][3 * kPaletteSize]; + static const byte kMaps[kModeCount][kFloorCount][kMapWidth * kMapHeight]; + + static const int kEnemyCount = 9; + static const int kMaxBulletCount = 10; + + struct MapObject { + uint16 tileX; + uint16 tileY; + + uint16 mapX; + uint16 mapY; + + uint16 width; + uint16 height; + + bool isBlocking; + + MapObject(uint16 tX, uint16 tY, uint16 mX, uint16 mY, uint16 w, uint16 h); + MapObject(uint16 tX, uint16 tY, uint16 w, uint16 h); + + void setTileFromMapPosition(); + void setMapFromTilePosition(); + + bool isIn(uint16 mX, uint16 mY) const; + bool isIn(uint16 mX, uint16 mY, uint16 w, uint16 h) const; + bool isIn(const MapObject &obj) const; + }; + + enum MouthType { + kMouthTypeBite, + kMouthTypeKiss + }; + + struct ManagedMouth : public MapObject { + Mouth *mouth; + + MouthType type; + + ManagedMouth(uint16 tX, uint16 tY, MouthType t); + ~ManagedMouth(); + }; + + struct ManagedSub : public MapObject { + Submarine *sub; + + ManagedSub(uint16 tX, uint16 tY); + ~ManagedSub(); + }; + + struct ManagedEnemy : public MapObject { + ANIObject *enemy; + + bool dead; + + ManagedEnemy(); + ~ManagedEnemy(); + + void clear(); + }; + + struct ManagedBullet : public MapObject { + ANIObject *bullet; + + int16 deltaX; + int16 deltaY; + + ManagedBullet(); + ~ManagedBullet(); + + void clear(); + }; + + enum Keys { + kKeyUp = 0, + kKeyDown, + kKeyLeft, + kKeyRight, + kKeySpace, + kKeyCount + }; + GobEngine *_vm; + bool _hasAccessPass; + bool _hasMaxEnergy; + bool _testMode; + + bool _needFadeIn; + + bool _quit; + bool _keys[kKeyCount]; + Surface *_background; + CMPFile *_sprites; ANIFile *_objects; + Common::List<ANIObject *> _anims; + Common::List<ANIObject *> _mapAnims; + + Meter *_shieldMeter; + Meter *_healthMeter; + + uint8 _floor; + + Surface *_map; + + ManagedSub *_sub; + + Common::List<MapObject> _walls; + Common::List<MapObject> _exits; + Common::List<MapObject> _shields; + Common::List<ManagedMouth> _mouths; + + ManagedEnemy _enemies[kEnemyCount]; + ManagedBullet _bullets[kMaxBulletCount]; + + Common::List<MapObject *> _blockingObjects; + + uint8 _shotCoolDown; + + SoundDesc _soundShield; + SoundDesc _soundBite; + SoundDesc _soundKiss; + SoundDesc _soundShoot; + SoundDesc _soundExit; + SoundDesc _soundExplode; + + bool _isPlaying; + void init(); void deinit(); + void clearMap(); + void createMap(); + void initScreen(); + + void setPalette(); + void fadeIn(); + + void drawFloorText(); + void drawEndText(); + + bool isBlocked(const MapObject &self, int16 x, int16 y, MapObject **blockedBy = 0); + void findPath(MapObject &obj, int x, int y, MapObject **blockedBy = 0); + + void updateAnims(); + + void checkInput(); + + Submarine::Direction getDirection(int &x, int &y) const; + + void handleSub(); + void subMove(int x, int y, Submarine::Direction direction); + void subShoot(); + + int findEmptyBulletSlot() const; + uint16 directionToBullet(Submarine::Direction direction) const; + void setBulletPosition(const ManagedSub &sub, ManagedBullet &bullet) const; + + void bulletsMove(); + void bulletMove(ManagedBullet &bullet); + void checkShotEnemy(MapObject &shotObject); + + void checkExits(); + void checkShields(); + void checkMouths(); + + void healthGain(int amount); + void healthLose(int amount); + + void checkExited(); + + void enemiesCreate(); + void enemiesMove(); + void enemyMove(ManagedEnemy &enemy, int x, int y); + void enemyAttack(ManagedEnemy &enemy); + void enemyExplode(ManagedEnemy &enemy); + + bool isDead() const; + bool hasWon() const; + + int getLanguage() const; }; } // End of namespace Geisha diff --git a/engines/gob/minigames/geisha/submarine.cpp b/engines/gob/minigames/geisha/submarine.cpp new file mode 100644 index 0000000000..bf15306e5a --- /dev/null +++ b/engines/gob/minigames/geisha/submarine.cpp @@ -0,0 +1,256 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/minigames/geisha/submarine.h" + +namespace Gob { + +namespace Geisha { + +enum Animation { + kAnimationDriveS = 4, + kAnimationDriveE = 5, + kAnimationDriveN = 6, + kAnimationDriveW = 7, + kAnimationDriveSE = 8, + kAnimationDriveNE = 9, + kAnimationDriveSW = 10, + kAnimationDriveNW = 11, + kAnimationShootS = 12, + kAnimationShootN = 13, + kAnimationShootW = 14, + kAnimationShootE = 15, + kAnimationShootNE = 16, + kAnimationShootSE = 17, + kAnimationShootSW = 18, + kAnimationShootNW = 19, + kAnimationExplodeN = 28, + kAnimationExplodeS = 29, + kAnimationExplodeW = 30, + kAnimationExplodeE = 31, + kAnimationExit = 32 +}; + + +Submarine::Submarine(const ANIFile &ani) : ANIObject(ani), _state(kStateMove), _direction(kDirectionNone) { + turn(kDirectionN); +} + +Submarine::~Submarine() { +} + +Submarine::Direction Submarine::getDirection() const { + return _direction; +} + +void Submarine::turn(Direction to) { + // Nothing to do + if ((to == kDirectionNone) || ((_state == kStateMove) && (_direction == to))) + return; + + _direction = to; + + move(); +} + +void Submarine::move() { + uint16 frame = getFrame(); + uint16 anim = (_state == kStateShoot) ? directionToShoot(_direction) : directionToMove(_direction); + + setAnimation(anim); + setFrame(frame); + setPause(false); + setVisible(true); + + setMode((_state == kStateShoot) ? kModeOnce : kModeContinuous); +} + +void Submarine::shoot() { + _state = kStateShoot; + + setAnimation(directionToShoot(_direction)); + setMode(kModeOnce); + setPause(false); + setVisible(true); +} + +void Submarine::die() { + if (!canMove()) + return; + + _state = kStateDie; + + setAnimation(directionToExplode(_direction)); + setMode(kModeOnce); + setPause(false); + setVisible(true); +} + +void Submarine::leave() { + _state = kStateExit; + + setAnimation(kAnimationExit); + setMode(kModeOnce); + setPause(false); + setVisible(true); +} + +void Submarine::advance() { + ANIObject::advance(); + + switch (_state) { + case kStateShoot: + if (isPaused()) { + _state = kStateMove; + + move(); + } + break; + + case kStateExit: + if (isPaused()) + _state = kStateExited; + + break; + + case kStateDie: + if (isPaused()) + _state = kStateDead; + break; + + default: + break; + } +} + +bool Submarine::canMove() const { + return (_state == kStateMove) || (_state == kStateShoot); +} + +bool Submarine::isDead() const { + return _state == kStateDead; +} + +bool Submarine::isShooting() const { + return _state == kStateShoot; +} + +bool Submarine::hasExited() const { + return _state == kStateExited; +} + +uint16 Submarine::directionToMove(Direction direction) const { + switch (direction) { + case kDirectionN: + return kAnimationDriveN; + + case kDirectionNE: + return kAnimationDriveNE; + + case kDirectionE: + return kAnimationDriveE; + + case kDirectionSE: + return kAnimationDriveSE; + + case kDirectionS: + return kAnimationDriveS; + + case kDirectionSW: + return kAnimationDriveSW; + + case kDirectionW: + return kAnimationDriveW; + + case kDirectionNW: + return kAnimationDriveNW; + + default: + break; + } + + return 0; +} + +uint16 Submarine::directionToShoot(Direction direction) const { + switch (direction) { + case kDirectionN: + return kAnimationShootN; + + case kDirectionNE: + return kAnimationShootNE; + + case kDirectionE: + return kAnimationShootE; + + case kDirectionSE: + return kAnimationShootSE; + + case kDirectionS: + return kAnimationShootS; + + case kDirectionSW: + return kAnimationShootSW; + + case kDirectionW: + return kAnimationShootW; + + case kDirectionNW: + return kAnimationShootNW; + + default: + break; + } + + return 0; +} + +uint16 Submarine::directionToExplode(Direction direction) const { + // Only 4 exploding animations (spinning clockwise) + + switch (direction) { + case kDirectionNW: + case kDirectionN: + return kAnimationExplodeN; + + case kDirectionNE: + case kDirectionE: + return kAnimationExplodeE; + + case kDirectionSE: + case kDirectionS: + return kAnimationExplodeS; + + case kDirectionSW: + case kDirectionW: + return kAnimationExplodeW; + + default: + break; + } + + return 0; +} + +} // End of namespace Geisha + +} // End of namespace Gob diff --git a/engines/gob/minigames/geisha/submarine.h b/engines/gob/minigames/geisha/submarine.h new file mode 100644 index 0000000000..a6eae57095 --- /dev/null +++ b/engines/gob/minigames/geisha/submarine.h @@ -0,0 +1,107 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_MINIGAMES_GEISHA_SUBMARINE_H +#define GOB_MINIGAMES_GEISHA_SUBMARINE_H + +#include "gob/aniobject.h" + +namespace Gob { + +namespace Geisha { + +/** The submarine Geisha's "Penetration" minigame. */ +class Submarine : public ANIObject { +public: + enum Direction { + kDirectionNone, + kDirectionN, + kDirectionNE, + kDirectionE, + kDirectionSE, + kDirectionS, + kDirectionSW, + kDirectionW, + kDirectionNW + }; + + Submarine(const ANIFile &ani); + ~Submarine(); + + Direction getDirection() const; + + /** Turn to the specified direction. */ + void turn(Direction to); + + /** Play the shoot animation. */ + void shoot(); + + /** Play the exploding animation. */ + void die(); + + /** Play the exiting animation. */ + void leave(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Can the submarine move at the moment? */ + bool canMove() const; + + /** Is the submarine dead? */ + bool isDead() const; + + /** Is the submarine shooting? */ + bool isShooting() const; + + /** Has the submarine finished exiting the level? */ + bool hasExited() const; + +private: + enum State { + kStateNone = 0, + kStateMove, + kStateShoot, + kStateExit, + kStateExited, + kStateDie, + kStateDead + }; + + State _state; + Direction _direction; + + /** Map the directions to move animation indices. */ + uint16 directionToMove(Direction direction) const; + /** Map the directions to shoot animation indices. */ + uint16 directionToShoot(Direction direction) const; + /** Map the directions to explode animation indices. */ + uint16 directionToExplode(Direction direction) const; + + void move(); +}; + +} // End of namespace Geisha + +} // End of namespace Gob + +#endif // GOB_MINIGAMES_GEISHA_SUBMARINE_H diff --git a/engines/gob/module.mk b/engines/gob/module.mk index 9da5a82de2..d5ee6478be 100644 --- a/engines/gob/module.mk +++ b/engines/gob/module.mk @@ -3,6 +3,7 @@ MODULE := engines/gob MODULE_OBJS := \ anifile.o \ aniobject.o \ + backbuffer.o \ cheater.o \ cheater_geisha.o \ cmpfile.o \ @@ -11,7 +12,6 @@ MODULE_OBJS := \ databases.o \ dbase.o \ decfile.o \ - detection.o \ draw.o \ draw_v1.o \ draw_v2.o \ @@ -44,6 +44,7 @@ MODULE_OBJS := \ inter_v2.o \ inter_bargon.o \ inter_fascin.o \ + inter_littlered.o \ inter_inca2.o \ inter_playtoons.o \ inter_v3.o \ @@ -76,10 +77,24 @@ MODULE_OBJS := \ demos/demoplayer.o \ demos/scnplayer.o \ demos/batplayer.o \ + detection/detection.o \ + pregob/pregob.o \ + pregob/txtfile.o \ + pregob/gctfile.o \ + pregob/seqfile.o \ + pregob/onceupon/onceupon.o \ + pregob/onceupon/abracadabra.o \ + pregob/onceupon/babayaga.o \ + pregob/onceupon/title.o \ + pregob/onceupon/parents.o \ + pregob/onceupon/stork.o \ + pregob/onceupon/chargenchild.o \ minigames/geisha/evilfish.o \ minigames/geisha/oko.o \ minigames/geisha/meter.o \ minigames/geisha/diving.o \ + minigames/geisha/mouth.o \ + minigames/geisha/submarine.o \ minigames/geisha/penetration.o \ save/savefile.o \ save/savehandler.o \ @@ -91,6 +106,7 @@ MODULE_OBJS := \ save/saveload_v7.o \ save/saveload_geisha.o \ save/saveload_fascin.o \ + save/saveload_ajworld.o \ save/saveload_inca2.o \ save/saveload_playtoons.o \ save/saveconverter.o \ @@ -101,6 +117,8 @@ MODULE_OBJS := \ sound/sounddesc.o \ sound/pcspeaker.o \ sound/adlib.o \ + sound/musplayer.o \ + sound/adlplayer.o \ sound/infogrames.o \ sound/protracker.o \ sound/soundmixer.o \ diff --git a/engines/gob/mult.cpp b/engines/gob/mult.cpp index 06a7130cef..b3d7ea6263 100644 --- a/engines/gob/mult.cpp +++ b/engines/gob/mult.cpp @@ -366,10 +366,11 @@ void Mult::doPalAnim() { palPtr->blue, 0, 0x13); palPtr = _vm->_global->_pPaletteDesc->vgaPal; - for (_counter = 0; _counter < 16; _counter++, palPtr++) + for (_counter = 0; _counter < 16; _counter++, palPtr++) { _vm->_global->_redPalette[_counter] = palPtr->red; _vm->_global->_greenPalette[_counter] = palPtr->green; _vm->_global->_bluePalette[_counter] = palPtr->blue; + } } else _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); diff --git a/engines/gob/mult_v2.cpp b/engines/gob/mult_v2.cpp index 6593565e6a..64b9d19e33 100644 --- a/engines/gob/mult_v2.cpp +++ b/engines/gob/mult_v2.cpp @@ -1082,7 +1082,7 @@ void Mult_v2::animate() { continue; for (int j = 0; j < numAnims; j++) { - Mult_Object &animObj2 = *_renderObjs[i]; + Mult_Object &animObj2 = *_renderObjs[j]; Mult_AnimData &animData2 = *(animObj2.pAnimData); if (i == j) diff --git a/engines/gob/palanim.cpp b/engines/gob/palanim.cpp index 8a5327c3f1..f90b141725 100644 --- a/engines/gob/palanim.cpp +++ b/engines/gob/palanim.cpp @@ -75,47 +75,28 @@ bool PalAnim::fadeStepColor(int color) { bool PalAnim::fadeStep(int16 oper) { bool stop = true; - byte newRed; - byte newGreen; - byte newBlue; if (oper == 0) { - if (_vm->_global->_setAllPalette) { - if (_vm->_global->_inVM != 0) - error("PalAnim::fadeStep(): _vm->_global->_inVM != 0 not supported"); - - for (int i = 0; i < 256; i++) { - newRed = fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]); - newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); - newBlue = fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]); - - if ((_vm->_global->_redPalette[i] != newRed) || - (_vm->_global->_greenPalette[i] != newGreen) || - (_vm->_global->_bluePalette[i] != newBlue)) { - - _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13); - - _vm->_global->_redPalette[i] = newRed; - _vm->_global->_greenPalette[i] = newGreen; - _vm->_global->_bluePalette[i] = newBlue; - stop = false; - } - } - } else { - for (int i = 0; i < 16; i++) { - - _vm->_video->setPalElem(i, - fadeColor(_vm->_global->_redPalette[i], _toFadeRed[i]), - fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]), - fadeColor(_vm->_global->_bluePalette[i], _toFadeBlue[i]), - -1, _vm->_global->_videoMode); - - if ((_vm->_global->_redPalette[i] != _toFadeRed[i]) || - (_vm->_global->_greenPalette[i] != _toFadeGreen[i]) || - (_vm->_global->_bluePalette[i] != _toFadeBlue[i])) - stop = false; + int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256; + + for (int i = 0; i < colorCount; i++) { + byte newRed = fadeColor(_vm->_global->_redPalette [i], _toFadeRed [i]); + byte newGreen = fadeColor(_vm->_global->_greenPalette[i], _toFadeGreen[i]); + byte newBlue = fadeColor(_vm->_global->_bluePalette [i], _toFadeBlue [i]); + + if ((_vm->_global->_redPalette [i] != newRed ) || + (_vm->_global->_greenPalette[i] != newGreen) || + (_vm->_global->_bluePalette [i] != newBlue)) { + + _vm->_video->setPalElem(i, newRed, newGreen, newBlue, 0, 0x13); + + _vm->_global->_redPalette [i] = newRed; + _vm->_global->_greenPalette[i] = newGreen; + _vm->_global->_bluePalette [i] = newBlue; + stop = false; } } + } else if ((oper > 0) && (oper < 4)) stop = fadeStepColor(oper - 1); @@ -124,44 +105,18 @@ bool PalAnim::fadeStep(int16 oper) { void PalAnim::fade(Video::PalDesc *palDesc, int16 fadeV, int16 allColors) { bool stop; - int16 i; if (_vm->shouldQuit()) return; _fadeValue = (fadeV < 0) ? -fadeV : 2; - if (!_vm->_global->_setAllPalette) { - if (!palDesc) { - for (i = 0; i < 16; i++) { - _toFadeRed[i] = 0; - _toFadeGreen[i] = 0; - _toFadeBlue[i] = 0; - } - } else { - for (i = 0; i < 16; i++) { - _toFadeRed[i] = palDesc->vgaPal[i].red; - _toFadeGreen[i] = palDesc->vgaPal[i].green; - _toFadeBlue[i] = palDesc->vgaPal[i].blue; - } - } - } else { - if (_vm->_global->_inVM != 0) - error("PalAnim::fade(): _vm->_global->_inVM != 0 is not supported"); - - if (!palDesc) { - for (i = 0; i < 256; i++) { - _toFadeRed[i] = 0; - _toFadeGreen[i] = 0; - _toFadeBlue[i] = 0; - } - } else { - for (i = 0; i < 256; i++) { - _toFadeRed[i] = palDesc->vgaPal[i].red; - _toFadeGreen[i] = palDesc->vgaPal[i].green; - _toFadeBlue[i] = palDesc->vgaPal[i].blue; - } - } + int colorCount = _vm->_global->_setAllPalette ? _vm->_global->_colorCount : 256; + + for (int i = 0; i < colorCount; i++) { + _toFadeRed [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].red; + _toFadeGreen[i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].green; + _toFadeBlue [i] = (palDesc == 0) ? 0 : palDesc->vgaPal[i].blue; } if (allColors == 0) { diff --git a/engines/gob/pregob/gctfile.cpp b/engines/gob/pregob/gctfile.cpp new file mode 100644 index 0000000000..08c32cda76 --- /dev/null +++ b/engines/gob/pregob/gctfile.cpp @@ -0,0 +1,306 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/random.h" +#include "common/stream.h" + +#include "gob/surface.h" +#include "gob/video.h" + +#include "gob/pregob/gctfile.h" + +namespace Gob { + +GCTFile::Chunk::Chunk() : type(kChunkTypeNone) { +} + + +GCTFile::GCTFile(Common::SeekableReadStream &gct, Common::RandomSource &rnd) : _rnd(&rnd), + _areaLeft(0), _areaTop(0), _areaRight(0), _areaBottom(0), _currentItem(0xFFFF) { + + load(gct); +} + +GCTFile::~GCTFile() { +} + +void GCTFile::load(Common::SeekableReadStream &gct) { + gct.skip(4); // Required buffer size + gct.skip(2); // Unknown + + // Read the selector and line counts for each item + const uint16 itemCount = gct.readUint16LE(); + _items.resize(itemCount); + + for (Items::iterator i = _items.begin(); i != _items.end(); ++i) { + const uint16 selector = gct.readUint16LE(); + const uint16 lineCount = gct.readUint16LE(); + + i->selector = selector; + i->lines.resize(lineCount); + } + + // Read all item lines + for (Items::iterator i = _items.begin(); i != _items.end(); ++i) { + for (Lines::iterator l = i->lines.begin(); l != i->lines.end(); ++l) { + const uint16 lineSize = gct.readUint16LE(); + + readLine(gct, *l, lineSize); + } + } + + if (gct.err()) + error("GCTFile::load(): Failed reading GCT"); +} + +void GCTFile::readLine(Common::SeekableReadStream &gct, Line &line, uint16 lineSize) const { + line.chunks.push_back(Chunk()); + + while (lineSize > 0) { + byte c = gct.readByte(); + lineSize--; + + if (c == 0) { + // Command byte + + if (lineSize == 0) + break; + + byte cmd = gct.readByte(); + lineSize--; + + // Line end command + if (cmd == 0) + break; + + // Item reference command + if (cmd == 1) { + if (lineSize < 2) { + warning("GCTFile::readLine(): Item reference command is missing parameters"); + break; + } + + const uint32 itemRef = gct.readUint16LE(); + lineSize -= 2; + + line.chunks.push_back(Chunk()); + line.chunks.back().type = kChunkTypeItem; + line.chunks.back().item = itemRef; + + line.chunks.push_back(Chunk()); + continue; + } + + warning("GCTFile::readLine(): Invalid command 0x%02X", cmd); + break; + } + + // Text + line.chunks.back().type = kChunkTypeString; + line.chunks.back().text += (char)c; + } + + // Skip bytes we didn't read (because of errors) + gct.skip(lineSize); + + // Remove empty chunks from the end of the list + while (!line.chunks.empty() && (line.chunks.back().type == kChunkTypeNone)) + line.chunks.pop_back(); +} + +uint16 GCTFile::getLineCount(uint item) const { + if (item >= _items.size()) + return 0; + + return _items[item].lines.size(); +} + +void GCTFile::selectLine(uint item, uint16 line) { + if ((item >= _items.size()) && (item != kSelectorAll) && (item != kSelectorRandom)) + return; + + _items[item].selector = line; +} + +void GCTFile::setText(uint item, uint16 line, const Common::String &text) { + if ((item >= _items.size()) || (line >= _items[item].lines.size())) + return; + + _items[item].lines[line].chunks.clear(); + _items[item].lines[line].chunks.push_back(Chunk()); + + _items[item].lines[line].chunks.back().type = kChunkTypeString; + _items[item].lines[line].chunks.back().text = text; +} + +void GCTFile::setText(uint item, const Common::String &text) { + if (item >= _items.size()) + return; + + _items[item].selector = 0; + + _items[item].lines.resize(1); + + setText(item, 0, text); +} + +void GCTFile::reset() { + _currentItem = 0xFFFF; + _currentText.clear(); +} + +Common::String GCTFile::getLineText(const Line &line) const { + Common::String text; + + // Go over all chunks in this line + for (Chunks::const_iterator c = line.chunks.begin(); c != line.chunks.end(); ++c) { + // A chunk is either a direct string, or a reference to another item + + if (c->type == kChunkTypeItem) { + Common::List<Common::String> lines; + + getItemText(c->item, lines); + if (lines.empty()) + continue; + + if (lines.size() > 1) + warning("GCTFile::getLineText(): Referenced item has multiple lines"); + + text += lines.front(); + } else if (c->type == kChunkTypeString) + text += c->text; + } + + return text; +} + +void GCTFile::getItemText(uint item, Common::List<Common::String> &text) const { + text.clear(); + + if ((item >= _items.size()) || _items[item].lines.empty()) + return; + + uint16 line = _items[item].selector; + + // Draw all lines + if (line == kSelectorAll) { + for (Lines::const_iterator l = _items[item].lines.begin(); l != _items[item].lines.end(); ++l) + text.push_back(getLineText(*l)); + + return; + } + + // Draw random line + if (line == kSelectorRandom) + line = _rnd->getRandomNumber(_items[item].lines.size() - 1); + + if (line >= _items[item].lines.size()) + return; + + text.push_back(getLineText(_items[item].lines[line])); +} + +void GCTFile::setArea(int16 left, int16 top, int16 right, int16 bottom) { + trashBuffer(); + + _hasArea = false; + + const int16 width = right - left + 1; + const int16 height = bottom - top + 1; + if ((width <= 0) || (height <= 0)) + return; + + _areaLeft = left; + _areaTop = top; + _areaRight = right; + _areaBottom = bottom; + + _hasArea = true; + + resizeBuffer(width, height); +} + +bool GCTFile::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + return restoreScreen(dest, left, top, right, bottom); +} + +bool GCTFile::fill(Surface &dest, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom) { + left = _areaLeft; + top = _areaTop; + right = _areaRight; + bottom = _areaBottom; + + if (!hasSavedBackground()) + saveScreen(dest, left, top, right, bottom); + + dest.fillRect(left, top, right, bottom, color); + + return true; +} + +bool GCTFile::finished() const { + return (_currentItem != 0xFFFF) && _currentText.empty(); +} + +bool GCTFile::draw(Surface &dest, uint16 item, const Font &font, uint8 color, + int16 &left, int16 &top, int16 &right, int16 &bottom) { + + if ((item >= _items.size()) || !_hasArea) + return false; + + left = _areaLeft; + top = _areaTop; + right = _areaRight; + bottom = _areaBottom; + + const int16 width = right - left + 1; + const int16 height = bottom - top + 1; + + const uint lineCount = height / font.getCharHeight(); + if (lineCount == 0) + return false; + + if (!hasSavedBackground()) + saveScreen(dest, left, top, right, bottom); + + if (item != _currentItem) { + _currentItem = item; + + getItemText(_currentItem, _currentText); + } + + if (_currentText.empty()) + return false; + + int16 y = top; + for (uint i = 0; (i < lineCount) && !_currentText.empty(); i++, y += font.getCharHeight()) { + const Common::String &line = _currentText.front(); + const int16 x = left + ((width - (line.size() * font.getCharWidth())) / 2); + + font.drawString(line, x, y, color, 0, true, dest); + _currentText.pop_front(); + } + + return true; +} + +} // End of namespace Gob diff --git a/engines/gob/pregob/gctfile.h b/engines/gob/pregob/gctfile.h new file mode 100644 index 0000000000..ed6351b7a8 --- /dev/null +++ b/engines/gob/pregob/gctfile.h @@ -0,0 +1,149 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_GCTFILE_H +#define GOB_PREGOB_GCTFILE_H + +#include "common/str.h" +#include "common/array.h" +#include "common/list.h" + +#include "gob/backbuffer.h" + +namespace Common { + class RandomSource; + class SeekableReadStream; +} + +namespace Gob { + +class Surface; +class Font; + +class GCTFile : public BackBuffer { +public: + static const uint16 kSelectorAll = 0xFFFE; ///< Print all lines. + static const uint16 kSelectorRandom = 0xFFFF; ///< Print a random line. + + + GCTFile(Common::SeekableReadStream &gct, Common::RandomSource &rnd); + ~GCTFile(); + + /** Return the number of lines in an item. */ + uint16 getLineCount(uint item) const; + + /** Set the area the text will be printed in. */ + void setArea(int16 left, int16 top, int16 right, int16 bottom); + + /** Set which line of this item should be printed. */ + void selectLine(uint item, uint16 line); + + /** Change the text of an items' line. */ + void setText(uint item, uint16 line, const Common::String &text); + /** Change the item into one one line and set that line's text. */ + void setText(uint item, const Common::String &text); + + /** Reset the item drawing state. */ + void reset(); + + /** Clear the drawn text, restoring the original content. */ + bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + + /** Fill the text area with a color. */ + bool fill(Surface &dest, uint8 color, int16 &left, int16 &top, int16 &right, int16 &bottom); + + /** Draw an item onto the surface, until all text has been drawn or the area is filled. */ + bool draw(Surface &dest, uint16 item, const Font &font, uint8 color, + int16 &left, int16 &top, int16 &right, int16 &bottom); + + /** Did we draw all text? */ + bool finished() const; + +private: + /** The type of a chunk. */ + enum ChunkType { + kChunkTypeNone = 0, ///< Do nothing. + kChunkTypeString , ///< A direct string. + kChunkTypeItem ///< A reference to an item to print instead. + }; + + /** A chunk in an item text line. */ + struct Chunk { + ChunkType type; ///< The type of the chunk. + + Common::String text; ///< Text to print. + + int item; ///< Item to print instead. + + Chunk(); + }; + + typedef Common::List<Chunk> Chunks; + + /** A line in an item. */ + struct Line { + Chunks chunks; ///< The chunks that make up the line. + }; + + typedef Common::Array<Line> Lines; + + /** A GCT item. */ + struct Item { + Lines lines; ///< The text lines in the item + uint16 selector; ///< Which line to print. + }; + + typedef Common::Array<Item> Items; + + + Common::RandomSource *_rnd; + + Items _items; ///< All GCT items. + + // The area on which to print + bool _hasArea; + int16 _areaLeft; + int16 _areaTop; + int16 _areaRight; + int16 _areaBottom; + + /** Index of the current item we're drawing. */ + uint16 _currentItem; + /** Text left to draw. */ + Common::List<Common::String> _currentText; + + + // -- Loading helpers -- + + void load(Common::SeekableReadStream &gct); + void readLine(Common::SeekableReadStream &gct, Line &line, uint16 lineSize) const; + + + // -- Draw helpers -- + + Common::String getLineText(const Line &line) const; + void getItemText(uint item, Common::List<Common::String> &text) const; +}; + +} // End of namespace Gob + +#endif // GOB_PREGOB_GCTFILE_H diff --git a/engines/gob/pregob/onceupon/abracadabra.cpp b/engines/gob/pregob/onceupon/abracadabra.cpp new file mode 100644 index 0000000000..2cf6855ef8 --- /dev/null +++ b/engines/gob/pregob/onceupon/abracadabra.cpp @@ -0,0 +1,137 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/textconsole.h" + +#include "gob/gob.h" + +#include "gob/pregob/onceupon/abracadabra.h" + +static const uint8 kCopyProtectionColors[7] = { + 14, 11, 13, 1, 7, 12, 2 +}; + +static const uint8 kCopyProtectionShapes[7 * 20] = { + 3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3, + 0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4, + 0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3, + 1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1, + 4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4, + 4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2, + 3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4 +}; + +static const uint8 kCopyProtectionObfuscate[4] = { + 1, 0, 2, 3 +}; + +namespace Gob { + +namespace OnceUpon { + +const OnceUpon::MenuButton Abracadabra::kAnimalsButtons = { + true, 131, 127, 183, 164, 193, 0, 243, 35, 132, 128, 0 +}; + +const OnceUpon::MenuButton Abracadabra::kAnimalButtons[] = { + {false, 37, 89, 95, 127, 37, 89, 95, 127, 131, 25, 0}, + {false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1}, + {false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2}, + {false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3}, + {false, 180, 102, 234, 138, 180, 102, 234, 138, 133, 25, 4}, + {false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5}, + {false, 113, 151, 171, 176, 113, 151, 171, 176, 131, 25, 6}, + {false, 114, 122, 151, 150, 114, 122, 151, 150, 141, 25, 7}, + {false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8}, + {false, 243, 123, 295, 155, 243, 123, 295, 155, 136, 25, 9} +}; + +const char *Abracadabra::kAnimalNames[] = { + "loup", + "drag", + "arai", + "crap", + "crab", + "mous", + "saut", + "guep", + "rhin", + "scor" +}; + +// The houses where the stork can drop a bundle +const OnceUpon::MenuButton Abracadabra::kStorkHouses[] = { + {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady + {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers + {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters + {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen +}; + +// The stork bundle drop parameters +const Stork::BundleDrop Abracadabra::kStorkBundleDrops[] = { + { 14, 65, 127, true }, + { 14, 76, 152, true }, + { 14, 204, 137, true }, + { 11, 275, 179, false } +}; + +// Parameters for the stork section. +const OnceUpon::StorkParam Abracadabra::kStorkParam = { + "present.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops +}; + + +Abracadabra::Abracadabra(GobEngine *vm) : OnceUpon(vm) { +} + +Abracadabra::~Abracadabra() { +} + +void Abracadabra::run() { + init(); + + // Copy protection + bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate); + if (_vm->shouldQuit() || !correctCP) + return; + + // Show the intro + showIntro(); + if (_vm->shouldQuit()) + return; + + // Handle the start menu + doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames); + if (_vm->shouldQuit()) + return; + + // Play the actual game + playGame(); +} + +const OnceUpon::StorkParam &Abracadabra::getStorkParameters() const { + return kStorkParam; +} + +} // End of namespace OnceUpon + +} // End of namespace Gob diff --git a/engines/gob/pregob/onceupon/abracadabra.h b/engines/gob/pregob/onceupon/abracadabra.h new file mode 100644 index 0000000000..8048213f5f --- /dev/null +++ b/engines/gob/pregob/onceupon/abracadabra.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_ABRACADABRA_H +#define GOB_PREGOB_ONCEUPON_ABRACADABRA_H + +#include "gob/pregob/onceupon/onceupon.h" + +namespace Gob { + +namespace OnceUpon { + +class Abracadabra : public OnceUpon { +public: + Abracadabra(GobEngine *vm); + ~Abracadabra(); + + void run(); + +protected: + const StorkParam &getStorkParameters() const; + +private: + /** Definition of the menu button that leads to the animal names screen. */ + static const MenuButton kAnimalsButtons; + + /** Definition of the buttons that make up the animals in the animal names screen. */ + static const MenuButton kAnimalButtons[]; + /** File prefixes for the name of each animal. */ + static const char *kAnimalNames[]; + + // Parameters for the stork section. + static const MenuButton kStorkHouses[]; + static const Stork::BundleDrop kStorkBundleDrops[]; + static const struct StorkParam kStorkParam; +}; + +} // End of namespace OnceUpon + +} // End of namespace Gob + +#endif // GOB_PREGOB_ONCEUPON_ABRACADABRA_H diff --git a/engines/gob/pregob/onceupon/babayaga.cpp b/engines/gob/pregob/onceupon/babayaga.cpp new file mode 100644 index 0000000000..ef56b9dd0b --- /dev/null +++ b/engines/gob/pregob/onceupon/babayaga.cpp @@ -0,0 +1,137 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/textconsole.h" + +#include "gob/gob.h" + +#include "gob/pregob/onceupon/babayaga.h" + +static const uint8 kCopyProtectionColors[7] = { + 14, 11, 13, 1, 7, 12, 2 +}; + +static const uint8 kCopyProtectionShapes[7 * 20] = { + 0, 0, 1, 2, 1, 1, 2, 4, 3, 1, 4, 2, 4, 4, 2, 4, 1, 2, 3, 3, + 3, 1, 0, 3, 1, 3, 4, 2, 4, 4, 3, 2, 0, 2, 0, 1, 2, 0, 1, 4, + 1, 0, 2, 3, 4, 2, 3, 2, 2, 0, 0, 0, 4, 2, 3, 4, 4, 0, 4, 1, + 0, 2, 0, 4, 2, 4, 4, 2, 3, 0, 1, 1, 1, 1, 3, 0, 4, 2, 3, 4, + 3, 4, 3, 0, 1, 2, 0, 2, 2, 0, 2, 4, 0, 3, 4, 1, 1, 4, 1, 3, + 4, 2, 1, 1, 1, 1, 4, 3, 4, 2, 3, 0, 0, 3, 0, 2, 3, 0, 2, 4, + 4, 2, 4, 3, 0, 4, 0, 2, 3, 1, 4, 1, 3, 1, 0, 0, 2, 1, 3, 2 +}; + +static const uint8 kCopyProtectionObfuscate[4] = { + 0, 1, 2, 3 +}; + +namespace Gob { + +namespace OnceUpon { + +const OnceUpon::MenuButton BabaYaga::kAnimalsButtons = { + true, 131, 127, 183, 164, 193, 0, 245, 37, 131, 127, 0 +}; + +const OnceUpon::MenuButton BabaYaga::kAnimalButtons[] = { + {false, 34, 84, 92, 127, 34, 84, 92, 127, 131, 25, 0}, + {false, 114, 65, 172, 111, 114, 65, 172, 111, 131, 25, 1}, + {false, 186, 72, 227, 96, 186, 72, 227, 96, 139, 25, 2}, + {false, 249, 87, 282, 112, 249, 87, 282, 112, 143, 25, 3}, + {false, 180, 97, 234, 138, 180, 97, 234, 138, 133, 25, 4}, + {false, 197, 145, 242, 173, 197, 145, 242, 173, 137, 25, 5}, + {false, 113, 156, 171, 176, 113, 156, 171, 176, 131, 25, 6}, + {false, 114, 127, 151, 150, 114, 127, 151, 150, 141, 25, 7}, + {false, 36, 136, 94, 176, 36, 136, 94, 176, 131, 25, 8}, + {false, 245, 123, 293, 155, 245, 123, 293, 155, 136, 25, 9} +}; + +const char *BabaYaga::kAnimalNames[] = { + "vaut", + "drag", + "arai", + "gren", + "fauc", + "abei", + "serp", + "tort", + "sang", + "rena" +}; + +// The houses where the stork can drop a bundle +const OnceUpon::MenuButton BabaYaga::kStorkHouses[] = { + {false, 16, 80, 87, 125, 0, 0, 0, 0, 0, 0, 0}, // Castle , Lord & Lady + {false, 61, 123, 96, 149, 0, 0, 0, 0, 0, 0, 1}, // Cottage, Farmers + {false, 199, 118, 226, 137, 0, 0, 0, 0, 0, 0, 2}, // Hut , Woodcutters + {false, 229, 91, 304, 188, 0, 0, 0, 0, 0, 0, 3} // Palace , King & Queen +}; + +// The stork bundle drop parameters +const Stork::BundleDrop BabaYaga::kStorkBundleDrops[] = { + { 14, 35, 129, true }, + { 14, 70, 148, true }, + { 14, 206, 136, true }, + { 11, 260, 225, false } +}; + +// Parameters for the stork section. +const OnceUpon::StorkParam BabaYaga::kStorkParam = { + "present2.cmp", ARRAYSIZE(kStorkHouses), kStorkHouses, kStorkBundleDrops +}; + + +BabaYaga::BabaYaga(GobEngine *vm) : OnceUpon(vm) { +} + +BabaYaga::~BabaYaga() { +} + +void BabaYaga::run() { + init(); + + // Copy protection + bool correctCP = doCopyProtection(kCopyProtectionColors, kCopyProtectionShapes, kCopyProtectionObfuscate); + if (_vm->shouldQuit() || !correctCP) + return; + + // Show the intro + showIntro(); + if (_vm->shouldQuit()) + return; + + // Handle the start menu + doStartMenu(&kAnimalsButtons, ARRAYSIZE(kAnimalButtons), kAnimalButtons, kAnimalNames); + if (_vm->shouldQuit()) + return; + + // Play the actual game + playGame(); +} + +const OnceUpon::StorkParam &BabaYaga::getStorkParameters() const { + return kStorkParam; +} + +} // End of namespace OnceUpon + +} // End of namespace Gob diff --git a/engines/gob/pregob/onceupon/babayaga.h b/engines/gob/pregob/onceupon/babayaga.h new file mode 100644 index 0000000000..0241f78f4e --- /dev/null +++ b/engines/gob/pregob/onceupon/babayaga.h @@ -0,0 +1,61 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_BABAYAGA_H +#define GOB_PREGOB_ONCEUPON_BABAYAGA_H + +#include "gob/pregob/onceupon/onceupon.h" + +namespace Gob { + +namespace OnceUpon { + +class BabaYaga : public OnceUpon { +public: + BabaYaga(GobEngine *vm); + ~BabaYaga(); + + void run(); + +protected: + const StorkParam &getStorkParameters() const; + +private: + /** Definition of the menu button that leads to the animal names screen. */ + static const MenuButton kAnimalsButtons; + + /** Definition of the buttons that make up the animals in the animal names screen. */ + static const MenuButton kAnimalButtons[]; + /** File prefixes for the name of each animal. */ + static const char *kAnimalNames[]; + + // Parameters for the stork section. + static const MenuButton kStorkHouses[]; + static const Stork::BundleDrop kStorkBundleDrops[]; + static const struct StorkParam kStorkParam; +}; + +} // End of namespace OnceUpon + +} // End of namespace Gob + +#endif // GOB_PREGOB_ONCEUPON_BABAYAGA_H diff --git a/engines/gob/pregob/onceupon/brokenstrings.h b/engines/gob/pregob/onceupon/brokenstrings.h new file mode 100644 index 0000000000..89acb1c6bd --- /dev/null +++ b/engines/gob/pregob/onceupon/brokenstrings.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H +#define GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H + +struct BrokenString { + const char *wrong; + const char *correct; +}; + +struct BrokenStringLanguage { + const BrokenString *strings; + uint count; +}; + +static const BrokenString kBrokenStringsGerman[] = { + { "Zeichungen von Kaki," , "Zeichnungen von Kaki," }, + { "die es in seine Wachtr\204ume", "die es in seine Tagtr\204ume" }, + { " Spielerfahrung" , " Spielerfahren" }, + { " Fortgeschrittene" , " Fortgeschritten" }, + { "die Vespe" , "die Wespe" }, + { "das Rhinoceros" , "das Rhinozeros" }, + { "die Heusschrecke" , "die Heuschrecke" }, + { "Das, von Drachen gebrachte" , "Das vom Drachen gebrachte" }, + { "Am Waldesrand es sieht" , "Am Waldesrand sieht es" }, + { " das Kind den Palast." , "das Kind den Palast." }, + { "Am Waldessaum sieht" , "Am Waldesrand sieht" }, + { "tipp auf ESC!" , "dr\201cke ESC!" }, + { "Wohin fliegt der Drachen?" , "Wohin fliegt der Drache?" } +}; + +static const BrokenStringLanguage kBrokenStrings[kLanguageCount] = { + { 0, 0 }, // French + { kBrokenStringsGerman, ARRAYSIZE(kBrokenStringsGerman) }, // German + { 0, 0 }, // English + { 0, 0 }, // Spanish + { 0, 0 }, // Italian +}; + +#endif // GOB_PREGOB_ONCEUPON_BROKENSTRINGS_H diff --git a/engines/gob/pregob/onceupon/chargenchild.cpp b/engines/gob/pregob/onceupon/chargenchild.cpp new file mode 100644 index 0000000000..ba099e4937 --- /dev/null +++ b/engines/gob/pregob/onceupon/chargenchild.cpp @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/surface.h" +#include "gob/anifile.h" + +#include "gob/pregob/onceupon/chargenchild.h" + +enum Animation { + kAnimWalkLeft = 0, + kAnimWalkRight = 1, + kAnimJumpLeft = 2, + kAnimJumpRight = 3, + kAnimTapFoot = 14 +}; + +namespace Gob { + +namespace OnceUpon { + +CharGenChild::CharGenChild(const ANIFile &ani) : ANIObject(ani) { + setPosition(265, 110); + setAnimation(kAnimWalkLeft); + setVisible(true); + setPause(false); +} + +CharGenChild::~CharGenChild() { +} + +void CharGenChild::advance() { + bool wasLastFrame = lastFrame(); + + ANIObject::advance(); + + int16 x, y, left, top, width, height; + getPosition(x, y); + getFramePosition(left, top); + getFrameSize(width, height); + + const int16 right = left + width - 1; + + switch (getAnimation()) { + case kAnimWalkLeft: + if (left <= 147) + setAnimation(kAnimWalkRight); + break; + + case kAnimWalkRight: + if (right >= 290) { + setAnimation(kAnimJumpLeft); + + setPosition(x, y - 14); + } + break; + + case kAnimJumpLeft: + if (wasLastFrame) { + setAnimation(kAnimTapFoot); + + setPosition(x, y - 10); + } + break; + + case kAnimTapFoot: + if (wasLastFrame) { + setAnimation(kAnimJumpRight); + + setPosition(x, y + 10); + } + break; + + case kAnimJumpRight: + if (wasLastFrame) { + setAnimation(kAnimWalkLeft); + + setPosition(x, y + 14); + } + break; + } +} + +CharGenChild::Sound CharGenChild::shouldPlaySound() const { + const uint16 anim = getAnimation(); + const uint16 frame = getFrame(); + + if (((anim == kAnimWalkLeft) || (anim == kAnimWalkRight)) && ((frame == 1) || (frame == 6))) + return kSoundWalk; + + if (((anim == kAnimJumpLeft) || (anim == kAnimJumpRight)) && (frame == 0)) + return kSoundJump; + + return kSoundNone; +} + +} // End of namespace OnceUpon + +} // End of namespace Gob diff --git a/engines/gob/pregob/onceupon/chargenchild.h b/engines/gob/pregob/onceupon/chargenchild.h new file mode 100644 index 0000000000..3b09ef112a --- /dev/null +++ b/engines/gob/pregob/onceupon/chargenchild.h @@ -0,0 +1,60 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_CHARGENCHILD_H +#define GOB_PREGOB_ONCEUPON_CHARGENCHILD_H + +#include "common/system.h" + +#include "gob/aniobject.h" + +namespace Gob { + +class Surface; +class ANIFile; + +namespace OnceUpon { + +/** The child running around on the character generator screen. */ +class CharGenChild : public ANIObject { +public: + enum Sound { + kSoundNone = 0, + kSoundWalk , + kSoundJump + }; + + CharGenChild(const ANIFile &ani); + ~CharGenChild(); + + /** Advance the animation to the next frame. */ + void advance(); + + /** Should we play a sound right now? */ + Sound shouldPlaySound() const; +}; + +} // End of namespace OnceUpon + +} // End of namespace Gob + +#endif // GOB_PREGOB_ONCEUPON_CHARGENCHILD_H diff --git a/engines/gob/pregob/onceupon/onceupon.cpp b/engines/gob/pregob/onceupon/onceupon.cpp new file mode 100644 index 0000000000..e4c2df34c0 --- /dev/null +++ b/engines/gob/pregob/onceupon/onceupon.cpp @@ -0,0 +1,1904 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/gob.h" +#include "gob/global.h" +#include "gob/util.h" +#include "gob/dataio.h" +#include "gob/surface.h" +#include "gob/draw.h" +#include "gob/video.h" +#include "gob/anifile.h" +#include "gob/aniobject.h" + +#include "gob/sound/sound.h" + +#include "gob/pregob/txtfile.h" +#include "gob/pregob/gctfile.h" + +#include "gob/pregob/onceupon/onceupon.h" +#include "gob/pregob/onceupon/palettes.h" +#include "gob/pregob/onceupon/title.h" +#include "gob/pregob/onceupon/parents.h" +#include "gob/pregob/onceupon/chargenchild.h" + +static const uint kLanguageCount = 5; + +static const uint kCopyProtectionHelpStringCount = 3; + +static const char *kCopyProtectionHelpStrings[Gob::OnceUpon::OnceUpon::kLanguageCount][kCopyProtectionHelpStringCount] = { + { // French + "Consulte le livret des animaux, rep\212re la", + "page correspondant \205 la couleur de l\'\202cran", + "et clique le symbole associ\202 \205 l\'animal affich\202.", + }, + { // German + "Suche im Tieralbum die Seite, die der Farbe auf", + "dem Bildschirm entspricht und klicke auf das", + "Tiersymbol.", + }, + { // English + "Consult the book of animals, find the page", + "corresponding to the colour of screen and click", + "the symbol associated with the animal displayed.", + }, + { // Spanish + "Consulta el libro de los animales, localiza la ", + "p\240gina que corresponde al color de la pantalla.", + "Cliquea el s\241mbolo asociado al animal que aparece.", + }, + { // Italian + "Guarda il libretto degli animali, trova la", + "pagina che corrisponde al colore dello schermo,", + "clicca il simbolo associato all\'animale presentato", + } +}; + +static const char *kCopyProtectionWrongStrings[Gob::OnceUpon::OnceUpon::kLanguageCount] = { + "Tu t\'es tromp\202, dommage...", // French + "Schade, du hast dich geirrt." , // German + "You are wrong, what a pity!" , // English + "Te equivocas, l\240stima..." , // Spanish + "Sei Sbagliato, peccato..." // Italian +}; + +static const uint kCopyProtectionShapeCount = 5; + +static const int16 kCopyProtectionShapeCoords[kCopyProtectionShapeCount][6] = { + { 0, 51, 26, 75, 60, 154}, + { 28, 51, 58, 81, 96, 151}, + { 60, 51, 94, 79, 136, 152}, + { 96, 51, 136, 71, 180, 155}, + {140, 51, 170, 77, 228, 153} +}; + +enum ClownAnimation { + kClownAnimationClownCheer = 0, + kClownAnimationClownStand = 1, + kClownAnimationClownCry = 6 +}; + +// 12 seconds delay for one area full of GCT text +static const uint32 kGCTDelay = 12000; + +namespace Gob { + +namespace OnceUpon { + +const OnceUpon::MenuButton OnceUpon::kMainMenuDifficultyButton[] = { + {false, 29, 18, 77, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyBeginner}, + {false, 133, 18, 181, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyIntermediate}, + {false, 241, 18, 289, 57, 0, 0, 0, 0, 0, 0, (int)kDifficultyAdvanced}, +}; + +const OnceUpon::MenuButton OnceUpon::kSectionButtons[] = { + {false, 27, 121, 91, 179, 0, 0, 0, 0, 0, 0, 0}, + { true, 95, 121, 159, 179, 4, 1, 56, 49, 100, 126, 2}, + { true, 163, 121, 227, 179, 64, 1, 120, 49, 168, 126, 6}, + { true, 231, 121, 295, 179, 128, 1, 184, 49, 236, 126, 10} +}; + +const OnceUpon::MenuButton OnceUpon::kIngameButtons[] = { + {true, 108, 83, 139, 116, 0, 0, 31, 34, 108, 83, 0}, + {true, 144, 83, 175, 116, 36, 0, 67, 34, 144, 83, 1}, + {true, 180, 83, 211, 116, 72, 0, 103, 34, 180, 83, 2} +}; + +const OnceUpon::MenuButton OnceUpon::kAnimalNamesBack = { + true, 19, 13, 50, 46, 36, 0, 67, 34, 19, 13, 1 +}; + +const OnceUpon::MenuButton OnceUpon::kLanguageButtons[] = { + {true, 43, 80, 93, 115, 0, 55, 50, 90, 43, 80, 0}, + {true, 132, 80, 182, 115, 53, 55, 103, 90, 132, 80, 1}, + {true, 234, 80, 284, 115, 106, 55, 156, 90, 234, 80, 2}, + {true, 43, 138, 93, 173, 159, 55, 209, 90, 43, 138, 3}, + {true, 132, 138, 182, 173, 212, 55, 262, 90, 132, 138, 4}, + {true, 234, 138, 284, 173, 265, 55, 315, 90, 234, 138, 2} +}; + +const char *OnceUpon::kSound[kSoundCount] = { + "diamant.snd", // kSoundClick + "cigogne.snd", // kSoundStork + "saute.snd" // kSoundJump +}; + +const OnceUpon::SectionFunc OnceUpon::kSectionFuncs[kSectionCount] = { + &OnceUpon::sectionStork, + &OnceUpon::sectionChapter1, + &OnceUpon::sectionParents, + &OnceUpon::sectionChapter2, + &OnceUpon::sectionForest0, + &OnceUpon::sectionChapter3, + &OnceUpon::sectionEvilCastle, + &OnceUpon::sectionChapter4, + &OnceUpon::sectionForest1, + &OnceUpon::sectionChapter5, + &OnceUpon::sectionBossFight, + &OnceUpon::sectionChapter6, + &OnceUpon::sectionForest2, + &OnceUpon::sectionChapter7, + &OnceUpon::sectionEnd +}; + + +OnceUpon::ScreenBackup::ScreenBackup() : palette(-1), changedCursor(false), cursorVisible(false) { + screen = new Surface(320, 200, 1); +} + +OnceUpon::ScreenBackup::~ScreenBackup() { + delete screen; +} + + +OnceUpon::OnceUpon(GobEngine *vm) : PreGob(vm), _openedArchives(false), + _jeudak(0), _lettre(0), _plettre(0), _glettre(0) { + +} + +OnceUpon::~OnceUpon() { + deinit(); +} + +void OnceUpon::init() { + deinit(); + + // Open data files + + bool hasSTK1 = _vm->_dataIO->openArchive("stk1.stk", true); + bool hasSTK2 = _vm->_dataIO->openArchive("stk2.stk", true); + bool hasSTK3 = _vm->_dataIO->openArchive("stk3.stk", true); + + if (!hasSTK1 || !hasSTK2 || !hasSTK3) + error("OnceUpon::OnceUpon(): Failed to open archives"); + + _openedArchives = true; + + // Open fonts + + _jeudak = _vm->_draw->loadFont("jeudak.let"); + _lettre = _vm->_draw->loadFont("lettre.let"); + _plettre = _vm->_draw->loadFont("plettre.let"); + _glettre = _vm->_draw->loadFont("glettre.let"); + + if (!_jeudak || !_lettre || !_plettre || !_glettre) + error("OnceUpon::OnceUpon(): Failed to fonts (%d, %d, %d, %d)", + _jeudak != 0, _lettre != 0, _plettre != 0, _glettre != 0); + + // Verify the language + + if (_vm->_global->_language == kLanguageAmerican) + _vm->_global->_language = kLanguageBritish; + + if ((_vm->_global->_language >= kLanguageCount)) + error("We do not support the language \"%s\".\n" + "If you are certain that your game copy includes this language,\n" + "please contact the ScummVM team with details about this version.\n" + "Thanks", _vm->getLangDesc(_vm->_global->_language)); + + // Load all our sounds and init the screen + + loadSounds(kSound, kSoundCount); + initScreen(); + + // We start with an invalid palette + _palette = -1; + + // No quit requested at start + _quit = false; + + // We start with no selected difficulty and at section 0 + _difficulty = kDifficultyCount; + _section = 0; + + // Default name + _name = "Nemo"; + + // Default character properties + _house = 0; + _head = 0; + _colorHair = 0; + _colorJacket = 0; + _colorTrousers = 0; +} + +void OnceUpon::deinit() { + // Free sounds + freeSounds(); + + // Free fonts + + delete _jeudak; + delete _lettre; + delete _plettre; + delete _glettre; + + _jeudak = 0; + _lettre = 0; + _plettre = 0; + _glettre = 0; + + // Close archives + + if (_openedArchives) { + _vm->_dataIO->closeArchive(true); + _vm->_dataIO->closeArchive(true); + _vm->_dataIO->closeArchive(true); + } + + _openedArchives = false; +} + +void OnceUpon::setGamePalette(uint palette) { + if (palette >= kPaletteCount) + return; + + _palette = palette; + + setPalette(kGamePalettes[palette], kPaletteSize); +} + +void OnceUpon::setGameCursor() { + Surface cursor(320, 16, 1); + + // Set the default game cursor + _vm->_video->drawPackedSprite("icon.cmp", cursor); + setCursor(cursor, 105, 0, 120, 15, 0, 0); +} + +void OnceUpon::drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom, + int16 x, int16 y) const { + + // A special way of drawing something: + // Draw every other line "downwards", wait a bit after each line + // Then, draw the remaining lines "upwards" and again wait a bit after each line. + + if (_vm->shouldQuit()) + return; + + const int16 width = right - left + 1; + const int16 height = bottom - top + 1; + + if ((width <= 0) || (height <= 0)) + return; + + // Draw the even lines downwards + for (int16 i = 0; i < height; i += 2) { + if (_vm->shouldQuit()) + return; + + _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1); + _vm->_draw->blitInvalidated(); + + _vm->_util->longDelay(1); + } + + // Draw the odd lines upwards + for (int16 i = (height & 1) ? height : (height - 1); i >= 0; i -= 2) { + if (_vm->shouldQuit()) + return; + + _vm->_draw->_backSurface->blit(src, left, top + i, right, top + i, x, y + i); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, x, y + i, x + width - 1, y + 1); + _vm->_draw->blitInvalidated(); + + _vm->_util->longDelay(1); + } +} + +void OnceUpon::backupScreen(ScreenBackup &backup, bool setDefaultCursor) { + // Backup the screen and palette + backup.screen->blit(*_vm->_draw->_backSurface); + backup.palette = _palette; + + // Backup the cursor + + backup.cursorVisible = isCursorVisible(); + + backup.changedCursor = false; + if (setDefaultCursor) { + backup.changedCursor = true; + + addCursor(); + setGameCursor(); + } +} + +void OnceUpon::restoreScreen(ScreenBackup &backup) { + if (_vm->shouldQuit()) + return; + + // Restore the screen + _vm->_draw->_backSurface->blit(*backup.screen); + _vm->_draw->forceBlit(); + + // Restore the palette + if (backup.palette >= 0) + setGamePalette(backup.palette); + + // Restore the cursor + + if (!backup.cursorVisible) + hideCursor(); + + if (backup.changedCursor) + removeCursor(); + + backup.changedCursor = false; +} + +void OnceUpon::fixTXTStrings(TXTFile &txt) const { + TXTFile::LineArray &lines = txt.getLines(); + for (uint i = 0; i < lines.size(); i++) + lines[i].text = fixString(lines[i].text); +} + +#include "gob/pregob/onceupon/brokenstrings.h" +Common::String OnceUpon::fixString(const Common::String &str) const { + const BrokenStringLanguage &broken = kBrokenStrings[_vm->_global->_language]; + + for (uint i = 0; i < broken.count; i++) { + if (str == broken.strings[i].wrong) + return broken.strings[i].correct; + } + + return str; +} + +enum ClownAnimation { + kClownAnimationStand = 0, + kClownAnimationCheer = 1, + kClownAnimationCry = 2 +}; + +const PreGob::AnimProperties OnceUpon::kClownAnimations[] = { + { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 0, 0, ANIObject::kModeOnce , true, false, false, 0, 0}, + { 6, 0, ANIObject::kModeOnce , true, false, false, 0, 0} +}; + +enum CopyProtectionState { + kCPStateSetup, // Set up the screen + kCPStateWaitUser, // Waiting for the user to pick a shape + kCPStateWaitClown, // Waiting for the clown animation to finish + kCPStateFinish // Finishing +}; + +bool OnceUpon::doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]) { + fadeOut(); + setPalette(kCopyProtectionPalette, kPaletteSize); + + // Load the copy protection sprites + Surface sprites[2] = {Surface(320, 200, 1), Surface(320, 200, 1)}; + + _vm->_video->drawPackedSprite("grille1.cmp", sprites[0]); + _vm->_video->drawPackedSprite("grille2.cmp", sprites[1]); + + // Load the clown animation + ANIFile ani (_vm, "grille.ani", 320); + ANIList anims; + + loadAnims(anims, ani, 1, &kClownAnimations[kClownAnimationStand]); + + // Set the copy protection cursor + setCursor(sprites[1], 5, 110, 20, 134, 3, 0); + + // We start with 2 tries left, not having a correct answer and the copy protection not set up yet + CopyProtectionState state = kCPStateSetup; + + uint8 triesLeft = 2; + int8 animalShape = -1; + bool hasCorrect = false; + + while (!_vm->shouldQuit() && (state != kCPStateFinish)) { + clearAnim(anims); + + // Set up the screen + if (state == kCPStateSetup) { + animalShape = cpSetup(colors, shapes, obfuscate, sprites); + + setAnim(*anims[0], kClownAnimations[kClownAnimationStand]); + state = kCPStateWaitUser; + } + + drawAnim(anims); + + // If we're waiting for the clown and he finished, evaluate if we're finished + if (!anims[0]->isVisible() && (state == kCPStateWaitClown)) + state = (hasCorrect || (--triesLeft == 0)) ? kCPStateFinish : kCPStateSetup; + + showCursor(); + fadeIn(); + + endFrame(true); + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + checkInput(mouseX, mouseY, mouseButtons); + + if (state == kCPStateWaitUser) { + // Look if we clicked a shaped and got it right + + int8 guessedShape = -1; + if (mouseButtons == kMouseButtonsLeft) + guessedShape = cpFindShape(mouseX, mouseY); + + if (guessedShape >= 0) { + hasCorrect = guessedShape == animalShape; + animalShape = -1; + + setAnim(*anims[0], kClownAnimations[hasCorrect ? kClownAnimationCheer : kClownAnimationCry]); + state = kCPStateWaitClown; + } + } + } + + freeAnims(anims); + + fadeOut(); + hideCursor(); + clearScreen(); + + // Display the "You are wrong" screen + if (!hasCorrect) + cpWrong(); + + return hasCorrect; +} + +int8 OnceUpon::cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4], + const Surface sprites[2]) { + + fadeOut(); + hideCursor(); + + // Get a random animal and animal color + int8 animalColor = _vm->_util->getRandom(7); + while ((colors[animalColor] == 1) || (colors[animalColor] == 7) || (colors[animalColor] == 11)) + animalColor = _vm->_util->getRandom(7); + + int8 animal = _vm->_util->getRandom(20); + + int8 animalShape = shapes[animalColor * 20 + animal]; + if (animal < 4) + animal = obfuscate[animal]; + + // Get the position of the animal sprite + int16 animalLeft = (animal % 4) * 80; + int16 animalTop = (animal / 4) * 50; + + uint8 sprite = 0; + if (animalTop >= 200) { + animalTop -= 200; + sprite = 1; + } + + int16 animalRight = animalLeft + 80 - 1; + int16 animalBottom = animalTop + 50 - 1; + + // Fill with the animal color + _vm->_draw->_backSurface->fill(colors[animalColor]); + + // Print the help line strings + for (uint i = 0; i < kCopyProtectionHelpStringCount; i++) { + const char * const helpString = kCopyProtectionHelpStrings[_vm->_global->_language][i]; + + const int x = 160 - (strlen(helpString) * _plettre->getCharWidth()) / 2; + const int y = i * 10 + 5; + + _plettre->drawString(helpString, x, y, 8, 0, true, *_vm->_draw->_backSurface); + } + + // White rectangle with black border + _vm->_draw->_backSurface->fillRect( 93, 43, 226, 134, 15); + _vm->_draw->_backSurface->drawRect( 92, 42, 227, 135, 0); + + // Draw the animal in the animal color + _vm->_draw->_backSurface->fillRect(120, 63, 199, 112, colors[animalColor]); + _vm->_draw->_backSurface->blit(sprites[sprite], animalLeft, animalTop, animalRight, animalBottom, 120, 63, 0); + + // Draw the shapes + for (uint i = 0; i < kCopyProtectionShapeCount; i++) { + const int16 * const coords = kCopyProtectionShapeCoords[i]; + + _vm->_draw->_backSurface->blit(sprites[1], coords[0], coords[1], coords[2], coords[3], coords[4], coords[5], 0); + } + + _vm->_draw->forceBlit(); + + return animalShape; +} + +int8 OnceUpon::cpFindShape(int16 x, int16 y) const { + // Look through all shapes and check if the coordinates are inside one of them + for (uint i = 0; i < kCopyProtectionShapeCount; i++) { + const int16 * const coords = kCopyProtectionShapeCoords[i]; + + const int16 left = coords[4]; + const int16 top = coords[5]; + const int16 right = coords[4] + (coords[2] - coords[0] + 1) - 1; + const int16 bottom = coords[5] + (coords[3] - coords[1] + 1) - 1; + + if ((x >= left) && (x <= right) && (y >= top) && (y <= bottom)) + return i; + } + + return -1; +} + +void OnceUpon::cpWrong() { + // Display the "You are wrong" string, centered + + const char * const wrongString = kCopyProtectionWrongStrings[_vm->_global->_language]; + const int wrongX = 160 - (strlen(wrongString) * _plettre->getCharWidth()) / 2; + + _vm->_draw->_backSurface->clear(); + _plettre->drawString(wrongString, wrongX, 100, 15, 0, true, *_vm->_draw->_backSurface); + + _vm->_draw->forceBlit(); + + fadeIn(); + + waitInput(); + + fadeOut(); + clearScreen(); +} + +void OnceUpon::showIntro() { + // Show all intro parts + + // "Loading" + showWait(10); + if (_vm->shouldQuit()) + return; + + // Quote about fairy tales + showQuote(); + if (_vm->shouldQuit()) + return; + + // Once Upon A Time title + showTitle(); + if (_vm->shouldQuit()) + return; + + // Game title screen + showChapter(0); + if (_vm->shouldQuit()) + return; + + // "Loading" + showWait(17); +} + +void OnceUpon::showWait(uint palette) { + // Show the loading floppy + + fadeOut(); + clearScreen(); + setGamePalette(palette); + + Surface wait(320, 43, 1); + + _vm->_video->drawPackedSprite("wait.cmp", wait); + _vm->_draw->_backSurface->blit(wait, 0, 0, 72, 33, 122, 84); + + _vm->_draw->forceBlit(); + + fadeIn(); +} + +void OnceUpon::showQuote() { + // Show the quote about fairytales + + fadeOut(); + clearScreen(); + setGamePalette(11); + + static const Font *fonts[3] = { _plettre, _glettre, _plettre }; + + TXTFile *quote = loadTXT(getLocFile("gene.tx"), TXTFile::kFormatStringPositionColorFont); + quote->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts)); + delete quote; + + _vm->_draw->forceBlit(); + + fadeIn(); + + waitInput(); + + fadeOut(); +} + +const PreGob::AnimProperties OnceUpon::kTitleAnimation = { + 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0 +}; + +void OnceUpon::showTitle() { + fadeOut(); + setGamePalette(10); + + Title title(_vm); + title.play(); +} + +void OnceUpon::showChapter(int chapter) { + // Display the intro text to a chapter + + fadeOut(); + clearScreen(); + setGamePalette(11); + + // Parchment background + _vm->_video->drawPackedSprite("parch.cmp", *_vm->_draw->_backSurface); + + static const Font *fonts[3] = { _plettre, _glettre, _plettre }; + + const Common::String chapterFile = getLocFile(Common::String::format("gene%d.tx", chapter)); + + TXTFile *gameTitle = loadTXT(chapterFile, TXTFile::kFormatStringPositionColorFont); + gameTitle->draw(*_vm->_draw->_backSurface, fonts, ARRAYSIZE(fonts)); + delete gameTitle; + + _vm->_draw->forceBlit(); + + fadeIn(); + + waitInput(); + + fadeOut(); +} + +void OnceUpon::showByeBye() { + fadeOut(); + hideCursor(); + clearScreen(); + setGamePalette(1); + + _plettre->drawString("Bye Bye....", 140, 80, 2, 0, true, *_vm->_draw->_backSurface); + _vm->_draw->forceBlit(); + + fadeIn(); + + _vm->_util->longDelay(1000); + + fadeOut(); +} + +void OnceUpon::doStartMenu(const MenuButton *animalsButton, uint animalCount, + const MenuButton *animalButtons, const char * const *animalNames) { + clearScreen(); + + // Wait until we clicked on of the difficulty buttons and are ready to start playing + while (!_vm->shouldQuit()) { + MenuAction action = handleStartMenu(animalsButton); + if (action == kMenuActionPlay) + break; + + // If we pressed the "listen to animal names" button, handle that screen + if (action == kMenuActionAnimals) + handleAnimalNames(animalCount, animalButtons, animalNames); + } +} + +OnceUpon::MenuAction OnceUpon::handleStartMenu(const MenuButton *animalsButton) { + ScreenBackup screenBackup; + backupScreen(screenBackup, true); + + fadeOut(); + setGamePalette(17); + drawStartMenu(animalsButton); + showCursor(); + fadeIn(); + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + if (key == kKeyEscape) + // ESC -> Quit + return kMenuActionQuit; + + if (mouseButtons != kMouseButtonsLeft) + continue; + + playSound(kSoundClick); + + // If we clicked on a difficulty button, show the selected difficulty and start the game + int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY); + if (diff >= 0) { + _difficulty = (Difficulty)diff; + action = kMenuActionPlay; + + drawStartMenu(animalsButton); + _vm->_util->longDelay(1000); + } + + if (animalsButton && (checkButton(animalsButton, 1, mouseX, mouseY) != -1)) + action = kMenuActionAnimals; + + } + + fadeOut(); + restoreScreen(screenBackup); + + return action; +} + +OnceUpon::MenuAction OnceUpon::handleMainMenu() { + ScreenBackup screenBackup; + backupScreen(screenBackup, true); + + fadeOut(); + setGamePalette(17); + drawMainMenu(); + showCursor(); + fadeIn(); + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + if (key == kKeyEscape) + // ESC -> Quit + return kMenuActionQuit; + + if (mouseButtons != kMouseButtonsLeft) + continue; + + playSound(kSoundClick); + + // If we clicked on a difficulty button, change the current difficulty level + int diff = checkButton(kMainMenuDifficultyButton, ARRAYSIZE(kMainMenuDifficultyButton), mouseX, mouseY); + if ((diff >= 0) && (diff != (int)_difficulty)) { + _difficulty = (Difficulty)diff; + + drawMainMenu(); + } + + // If we clicked on a section button, restart the game from this section + int section = checkButton(kSectionButtons, ARRAYSIZE(kSectionButtons), mouseX, mouseY); + if ((section >= 0) && (section <= _section)) { + _section = section; + action = kMenuActionRestart; + } + + } + + fadeOut(); + restoreScreen(screenBackup); + + return action; +} + +OnceUpon::MenuAction OnceUpon::handleIngameMenu() { + ScreenBackup screenBackup; + backupScreen(screenBackup, true); + + drawIngameMenu(); + showCursor(); + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight)) + // ESC or right mouse button -> Dismiss the menu + action = kMenuActionPlay; + + if (mouseButtons != kMouseButtonsLeft) + continue; + + int button = checkButton(kIngameButtons, ARRAYSIZE(kIngameButtons), mouseX, mouseY); + if (button == 0) + action = kMenuActionQuit; + else if (button == 1) + action = kMenuActionMainMenu; + else if (button == 2) + action = kMenuActionPlay; + + } + + clearIngameMenu(*screenBackup.screen); + restoreScreen(screenBackup); + + return action; +} + +void OnceUpon::drawStartMenu(const MenuButton *animalsButton) { + // Draw the background + _vm->_video->drawPackedSprite("menu2.cmp", *_vm->_draw->_backSurface); + + // Draw the "Listen to animal names" button + if (animalsButton) { + Surface elements(320, 38, 1); + _vm->_video->drawPackedSprite("elemenu.cmp", elements); + _vm->_draw->_backSurface->fillRect(animalsButton->left , animalsButton->top, + animalsButton->right, animalsButton->bottom, 0); + drawButton(*_vm->_draw->_backSurface, elements, *animalsButton); + } + + // Highlight the current difficulty + drawMenuDifficulty(); + + _vm->_draw->forceBlit(); +} + +void OnceUpon::drawMainMenu() { + // Draw the background + _vm->_video->drawPackedSprite("menu.cmp", *_vm->_draw->_backSurface); + + // Highlight the current difficulty + drawMenuDifficulty(); + + // Draw the section buttons + Surface elements(320, 200, 1); + _vm->_video->drawPackedSprite("elemenu.cmp", elements); + + for (uint i = 0; i < ARRAYSIZE(kSectionButtons); i++) { + const MenuButton &button = kSectionButtons[i]; + + if (!button.needDraw) + continue; + + if (_section >= (int)button.id) + drawButton(*_vm->_draw->_backSurface, elements, button); + } + + _vm->_draw->forceBlit(); +} + +void OnceUpon::drawIngameMenu() { + Surface menu(320, 34, 1); + _vm->_video->drawPackedSprite("icon.cmp", menu); + + // Draw the menu in a special way, button by button + for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) { + const MenuButton &button = kIngameButtons[i]; + + drawLineByLine(menu, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, + button.dstX, button.dstY); + } + + _vm->_draw->forceBlit(); + _vm->_video->retrace(); +} + +void OnceUpon::drawMenuDifficulty() { + if (_difficulty == kDifficultyCount) + return; + + TXTFile *difficulties = loadTXT(getLocFile("diffic.tx"), TXTFile::kFormatStringPositionColor); + + // Draw the difficulty name + difficulties->draw((uint) _difficulty, *_vm->_draw->_backSurface, &_plettre, 1); + + // Draw a border around the current difficulty + drawButtonBorder(kMainMenuDifficultyButton[_difficulty], difficulties->getLines()[_difficulty].color); + + delete difficulties; +} + +void OnceUpon::clearIngameMenu(const Surface &background) { + if (_vm->shouldQuit()) + return; + + // Find the area encompassing the whole ingame menu + + int16 left = 0x7FFF; + int16 top = 0x7FFF; + int16 right = 0x0000; + int16 bottom = 0x0000; + + for (uint i = 0; i < ARRAYSIZE(kIngameButtons); i++) { + const MenuButton &button = kIngameButtons[i]; + + if (!button.needDraw) + continue; + + left = MIN<int16>(left , button.dstX); + top = MIN<int16>(top , button.dstY); + right = MAX<int16>(right , button.dstX + (button.srcRight - button.srcLeft + 1) - 1); + bottom = MAX<int16>(bottom, button.dstY + (button.srcBottom - button.srcTop + 1) - 1); + } + + if ((left > right) || (top > bottom)) + return; + + // Clear it line by line + drawLineByLine(background, left, top, right, bottom, left, top); +} + +OnceUpon::MenuAction OnceUpon::doIngameMenu() { + // Show the ingame menu + MenuAction action = handleIngameMenu(); + + if ((action == kMenuActionQuit) || _vm->shouldQuit()) { + + // User pressed the quit button, or quit ScummVM + _quit = true; + action = kMenuActionQuit; + + } else if (action == kMenuActionPlay) { + + // User pressed the return to game button + action = kMenuActionPlay; + + } else if (kMenuActionMainMenu) { + + // User pressed the return to main menu button + action = handleMainMenu(); + } + + return action; +} + +OnceUpon::MenuAction OnceUpon::doIngameMenu(int16 &key, MouseButtons &mouseButtons) { + if ((key != kKeyEscape) && (mouseButtons != kMouseButtonsRight)) + return kMenuActionNone; + + key = 0; + mouseButtons = kMouseButtonsNone; + + MenuAction action = doIngameMenu(); + if (action == kMenuActionPlay) + action = kMenuActionNone; + + return action; +} + +int OnceUpon::checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue) const { + // Look through all buttons, and return the ID of the button we're in + + for (uint i = 0; i < count; i++) { + const MenuButton &button = buttons[i]; + + if ((x >= button.left) && (x <= button.right) && (y >= button.top) && (y <= button.bottom)) + return (int)button.id; + } + + // We're in none of these buttons, return the fail value + return failValue; +} + +void OnceUpon::drawButton(Surface &dest, const Surface &src, const MenuButton &button, int transp) const { + dest.blit(src, button.srcLeft, button.srcTop, button.srcRight, button.srcBottom, button.dstX, button.dstY, transp); +} + +void OnceUpon::drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp) const { + for (uint i = 0; i < count; i++) { + const MenuButton &button = buttons[i]; + + if (!button.needDraw) + continue; + + drawButton(dest, src, button, transp); + } +} + +void OnceUpon::drawButtonBorder(const MenuButton &button, uint8 color) { + _vm->_draw->_backSurface->drawRect(button.left, button.top, button.right, button.bottom, color); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, button.left, button.top, button.right, button.bottom); +} + +enum AnimalNamesState { + kANStateChoose, // We're in the animal chooser + kANStateNames, // We're in the language chooser + kANStateFinish // We're finished +}; + +void OnceUpon::handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names) { + fadeOut(); + clearScreen(); + setGamePalette(19); + + bool cursorVisible = isCursorVisible(); + + // Set the cursor + addCursor(); + setGameCursor(); + + anSetupChooser(); + + int8 _animal = -1; + + AnimalNamesState state = kANStateChoose; + while (!_vm->shouldQuit() && (state != kANStateFinish)) { + showCursor(); + fadeIn(); + + endFrame(true); + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + checkInput(mouseX, mouseY, mouseButtons); + + // If we moused over an animal button, draw a border around it + int animal = checkButton(buttons, count, mouseX, mouseY); + if ((state == kANStateChoose) && (animal != _animal)) { + // Erase the old border + if (_animal >= 0) + drawButtonBorder(buttons[_animal], 15); + + _animal = animal; + + // Draw the new border + if (_animal >= 0) + drawButtonBorder(buttons[_animal], 10); + } + + if (mouseButtons != kMouseButtonsLeft) + continue; + + playSound(kSoundClick); + + // We clicked on a language button, play the animal name + int language = checkButton(kLanguageButtons, ARRAYSIZE(kLanguageButtons), mouseX, mouseY); + if ((state == kANStateNames) && (language >= 0)) + anPlayAnimalName(names[_animal], language); + + // We clicked on an animal + if ((state == kANStateChoose) && (_animal >= 0)) { + anSetupNames(buttons[_animal]); + + state = kANStateNames; + } + + // If we clicked on the back button, go back + if (checkButton(&kAnimalNamesBack, 1, mouseX, mouseY) != -1) { + if (state == kANStateNames) { + anSetupChooser(); + + state = kANStateChoose; + } else if (state == kANStateChoose) + state = kANStateFinish; + } + } + + fadeOut(); + + // Restore the cursor + if (!cursorVisible) + hideCursor(); + removeCursor(); +} + +void OnceUpon::anSetupChooser() { + fadeOut(); + + _vm->_video->drawPackedSprite("dico.cmp", *_vm->_draw->_backSurface); + + // Draw the back button + Surface menu(320, 34, 1); + _vm->_video->drawPackedSprite("icon.cmp", menu); + drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack); + + // "Choose an animal" + TXTFile *choose = loadTXT(getLocFile("choisi.tx"), TXTFile::kFormatStringPosition); + choose->draw(*_vm->_draw->_backSurface, &_plettre, 1, 14); + delete choose; + + _vm->_draw->forceBlit(); +} + +void OnceUpon::anSetupNames(const MenuButton &animal) { + fadeOut(); + + Surface background(320, 200, 1); + + _vm->_video->drawPackedSprite("dico.cmp", background); + + // Draw the background and clear what we don't need + _vm->_draw->_backSurface->blit(background); + _vm->_draw->_backSurface->fillRect(19, 19, 302, 186, 15); + + // Draw the back button + Surface menu(320, 34, 1); + _vm->_video->drawPackedSprite("icon.cmp", menu); + drawButton(*_vm->_draw->_backSurface, menu, kAnimalNamesBack); + + // Draw the animal + drawButton(*_vm->_draw->_backSurface, background, animal); + + // Draw the language buttons + Surface elements(320, 200, 1); + _vm->_video->drawPackedSprite("elemenu.cmp", elements); + drawButtons(*_vm->_draw->_backSurface, elements, kLanguageButtons, ARRAYSIZE(kLanguageButtons)); + + // Draw the language names + _plettre->drawString("Fran\207ais", 43, 70, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("Deutsch" , 136, 70, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("English" , 238, 70, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("Italiano" , 43, 128, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("Espa\244ol" , 136, 128, 10, 15, true, *_vm->_draw->_backSurface); + _plettre->drawString("English" , 238, 128, 10, 15, true, *_vm->_draw->_backSurface); + + _vm->_draw->forceBlit(); +} + +void OnceUpon::anPlayAnimalName(const Common::String &animal, uint language) { + // Sound file to play + Common::String soundFile = animal + "_" + kLanguageSuffixLong[language] + ".snd"; + + // Get the name of the animal + TXTFile *names = loadTXT(animal + ".anm", TXTFile::kFormatString); + Common::String name = names->getLines()[language].text; + delete names; + + // It should be centered on the screen + const int nameX = 160 - (name.size() * _plettre->getCharWidth()) / 2; + + // Backup the screen surface + Surface backup(162, 23, 1); + backup.blit(*_vm->_draw->_backSurface, 78, 123, 239, 145, 0, 0); + + // Draw the name border + Surface nameBorder(162, 23, 1); + _vm->_video->drawPackedSprite("mot.cmp", nameBorder); + _vm->_draw->_backSurface->blit(nameBorder, 0, 0, 161, 22, 78, 123); + + // Print the animal name + _plettre->drawString(name, nameX, 129, 10, 0, true, *_vm->_draw->_backSurface); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); + + playSoundFile(soundFile); + + // Restore the screen + _vm->_draw->_backSurface->blit(backup, 0, 0, 161, 22, 78, 123); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 78, 123, 239, 145); +} + +void OnceUpon::playGame() { + while (!_vm->shouldQuit() && !_quit) { + // Play a section and advance to the next section if we finished it + if (playSection()) + _section = MIN(_section + 1, kSectionCount - 1); + } + + // If we quit through the game and not through ScummVM, show the "Bye Bye" screen + if (!_vm->shouldQuit()) + showByeBye(); +} + +bool OnceUpon::playSection() { + if ((_section < 0) || (_section >= ARRAYSIZE(kSectionFuncs))) { + _quit = true; + return false; + } + + return (this->*kSectionFuncs[_section])(); +} + +const PreGob::AnimProperties OnceUpon::kSectionStorkAnimations[] = { + { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 1, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 2, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 3, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 4, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 5, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 7, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 8, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {17, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {16, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {15, 0, ANIObject::kModeContinuous, true, false, false, 0, 0} +}; + +enum StorkState { + kStorkStateWaitUser, + kStorkStateWaitBundle, + kStorkStateFinish +}; + +bool OnceUpon::sectionStork() { + fadeOut(); + hideCursor(); + setGamePalette(0); + setGameCursor(); + + const StorkParam ¶m = getStorkParameters(); + + Surface backdrop(320, 200, 1); + + // Draw the frame + _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface); + + // Draw the backdrop + _vm->_video->drawPackedSprite(param.backdrop, backdrop); + _vm->_draw->_backSurface->blit(backdrop, 0, 0, 288, 175, 16, 12); + + // "Where does the stork go?" + TXTFile *whereStork = loadTXT(getLocFile("ouva.tx"), TXTFile::kFormatStringPositionColor); + whereStork->draw(*_vm->_draw->_backSurface, &_plettre, 1); + + // Where the stork actually goes + GCTFile *thereStork = loadGCT(getLocFile("choix.gc")); + thereStork->setArea(17, 18, 303, 41); + + ANIFile ani(_vm, "present.ani", 320); + ANIList anims; + + Stork *stork = new Stork(_vm, ani); + + loadAnims(anims, ani, ARRAYSIZE(kSectionStorkAnimations), kSectionStorkAnimations); + anims.push_back(stork); + + drawAnim(anims); + + _vm->_draw->forceBlit(); + + int8 storkSoundWait = 0; + + StorkState state = kStorkStateWaitUser; + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (state != kStorkStateFinish)) { + // Play the stork sound + if (--storkSoundWait == 0) + playSound(kSoundStork); + if (storkSoundWait <= 0) + storkSoundWait = 50 - _vm->_util->getRandom(30); + + // Check if the bundle landed + if ((state == kStorkStateWaitBundle) && stork->hasBundleLanded()) + state = kStorkStateFinish; + + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + + action = doIngameMenu(key, mouseButtons); + if (action != kMenuActionNone) { + state = kStorkStateFinish; + break; + } + + clearAnim(anims); + + if (mouseButtons == kMouseButtonsLeft) { + stopSound(); + playSound(kSoundClick); + + int house = checkButton(param.houses, param.houseCount, mouseX, mouseY); + if ((state == kStorkStateWaitUser) && (house >= 0)) { + + _house = house; + + stork->dropBundle(param.drops[house]); + state = kStorkStateWaitBundle; + + // Remove the "Where does the stork go?" text + int16 left, top, right, bottom; + if (whereStork->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + // Print the text where the stork actually goes + thereStork->selectLine(3, house); // The house + thereStork->selectLine(4, house); // The house's inhabitants + if (thereStork->draw(*_vm->_draw->_backSurface, 2, *_plettre, 10, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + } + + drawAnim(anims); + showCursor(); + fadeIn(); + + endFrame(true); + } + + freeAnims(anims); + delete thereStork; + delete whereStork; + + fadeOut(); + hideCursor(); + + // Didn't complete the section + if (action != kMenuActionNone) + return false; + + // Move on to the character generator + + CharGenAction charGenAction = kCharGenRestart; + while (charGenAction == kCharGenRestart) + charGenAction = characterGenerator(); + + // Did we successfully create a character? + return charGenAction == kCharGenDone; +} + +const OnceUpon::MenuButton OnceUpon::kCharGenHeadButtons[] = { + {true, 106, 146, 152, 180, 0, 0, 47, 34, 106, 146, 0}, + {true, 155, 146, 201, 180, 49, 0, 96, 34, 155, 146, 1}, + {true, 204, 146, 250, 180, 98, 0, 145, 34, 204, 146, 2}, + {true, 253, 146, 299, 180, 147, 0, 194, 34, 253, 146, 3} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenHeads[] = { + {true, 0, 0, 0, 0, 29, 4, 68, 31, 40, 51, 0}, + {true, 0, 0, 0, 0, 83, 4, 113, 31, 45, 51, 1}, + {true, 0, 0, 0, 0, 132, 4, 162, 31, 45, 51, 2}, + {true, 0, 0, 0, 0, 182, 4, 211, 31, 45, 51, 3} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenHairButtons[] = { + {true, 105, 55, 124, 70, 271, 1, 289, 15, 105, 55, 0x04}, + {true, 105, 74, 124, 89, 271, 20, 289, 34, 105, 74, 0x07} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenJacketButtons[] = { + {true, 105, 90, 124, 105, 271, 39, 289, 53, 105, 90, 0x06}, + {true, 105, 109, 124, 124, 271, 58, 289, 72, 105, 109, 0x02} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenTrousersButtons[] = { + {true, 105, 140, 124, 155, 271, 77, 289, 91, 105, 140, 0x01}, + {true, 105, 159, 124, 174, 271, 96, 289, 110, 105, 159, 0x03} +}; + +const OnceUpon::MenuButton OnceUpon::kCharGenNameEntry[] = { + {true, 0, 0, 0, 0, 0, 38, 54, 48, 140, 145, 0}, + {true, 0, 0, 0, 0, 106, 38, 159, 48, 195, 145, 0}, + {true, 0, 0, 0, 0, 0, 105, 54, 121, 140, 156, 0}, + {true, 0, 0, 0, 0, 106, 105, 159, 121, 195, 156, 0} +}; + +enum CharGenState { + kCharGenStateHead = 0, // Choose a head + kCharGenStateHair , // Choose hair color + kCharGenStateJacket , // Choose jacket color + kCharGenStateTrousers , // Choose trousers color + kCharGenStateName , // Choose name + kCharGenStateSure , // "Are you sure?" + kCharGenStateStoryName , // "We're going to tell the story of $NAME" + kCharGenStateFinish // Finished +}; + +void OnceUpon::charGenSetup(uint stage) { + Surface choix(320, 200, 1), elchoix(320, 200, 1), paperDoll(65, 137, 1); + + _vm->_video->drawPackedSprite("choix.cmp" , choix); + _vm->_video->drawPackedSprite("elchoix.cmp", elchoix); + + paperDoll.blit(choix, 200, 0, 264, 136, 0, 0); + + GCTFile *text = loadGCT(getLocFile("choix.gc")); + text->setArea(17, 18, 303, 41); + text->setText(9, _name); + + // Background + _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface); + _vm->_draw->_backSurface->fillRect(16, 50, 303, 187, 5); + + // Character sprite frame + _vm->_draw->_backSurface->blit(choix, 0, 38, 159, 121, 140, 54); + + // Recolor the paper doll parts + if (_colorHair != 0xFF) + elchoix.recolor(0x0C, _colorHair); + + if (_colorJacket != 0xFF) + paperDoll.recolor(0x0A, _colorJacket); + + if (_colorTrousers != 0xFF) + paperDoll.recolor(0x09, _colorTrousers); + + _vm->_draw->_backSurface->blit(paperDoll, 32, 51); + + // Paper doll head + if (_head != 0xFF) + drawButton(*_vm->_draw->_backSurface, elchoix, kCharGenHeads[_head], 0); + + if (stage == kCharGenStateHead) { + // Head buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons)); + + // "Choose a head" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 5, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateHair) { + // Hair color buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons)); + + // "What color is the hair?" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 6, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateJacket) { + // Jacket color buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons)); + + // "What color is the jacket?" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 7, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateTrousers) { + // Trousers color buttons + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons)); + + // "What color are the trousers?" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 8, *_plettre, 10, left, top, right, bottom); + + } else if (stage == kCharGenStateName) { + // Name entry field + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry)); + + // "Enter name" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 10, *_plettre, 10, left, top, right, bottom); + + charGenDrawName(); + } else if (stage == kCharGenStateSure) { + // Name entry field + drawButtons(*_vm->_draw->_backSurface, choix, kCharGenNameEntry, ARRAYSIZE(kCharGenNameEntry)); + + // "Are you sure?" + TXTFile *sure = loadTXT(getLocFile("estu.tx"), TXTFile::kFormatStringPositionColor); + sure->draw(*_vm->_draw->_backSurface, &_plettre, 1); + delete sure; + + charGenDrawName(); + } else if (stage == kCharGenStateStoryName) { + + // "We're going to tell the story of $NAME" + int16 left, top, right, bottom; + text->draw(*_vm->_draw->_backSurface, 11, *_plettre, 10, left, top, right, bottom); + } + + delete text; +} + +bool OnceUpon::enterString(Common::String &name, int16 key, uint maxLength, const Font &font) { + if (key == 0) + return true; + + if (key == kKeyBackspace) { + name.deleteLastChar(); + return true; + } + + if (key == kKeySpace) + key = ' '; + + if ((key >= ' ') && (key <= 0xFF)) { + if (name.size() >= maxLength) + return false; + + if (!font.hasChar(key)) + return false; + + name += (char) key; + return true; + } + + return false; +} + +void OnceUpon::charGenDrawName() { + _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1); + + const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2); + const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2); + + _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface); + + const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth(); + const int16 cursorTop = nameY; + const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1; + const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1; + + _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); +} + +OnceUpon::CharGenAction OnceUpon::characterGenerator() { + fadeOut(); + hideCursor(); + setGameCursor(); + + showWait(1); + + _name.clear(); + + _head = 0xFF; + _colorHair = 0xFF; + _colorJacket = 0xFF; + _colorTrousers = 0xFF; + + CharGenState state = kCharGenStateHead; + charGenSetup(state); + + ANIFile ani(_vm, "ba.ani", 320); + + ani.recolor(0x0F, 0x0C); + ani.recolor(0x0E, 0x0A); + ani.recolor(0x08, 0x09); + + CharGenChild *child = new CharGenChild(ani); + + ANIList anims; + anims.push_back(child); + + fadeOut(); + _vm->_draw->forceBlit(); + + CharGenAction action = kCharGenRestart; + while (!_vm->shouldQuit() && (state != kCharGenStateFinish)) { + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + + MenuAction menuAction = doIngameMenu(key, mouseButtons); + if (menuAction != kMenuActionNone) { + state = kCharGenStateFinish; + action = kCharGenAbort; + break; + } + + clearAnim(anims); + + if (state == kCharGenStateStoryName) { + if ((mouseButtons != kMouseButtonsNone) || (key != 0)) { + state = kCharGenStateFinish; + action = kCharGenDone; + break; + } + } + + if (state == kCharGenStateSure) { + // Not sure => restart + if ((key == 'N') || (key == 'n')) { // No / Nein / Non + state = kCharGenStateFinish; + action = kCharGenRestart; + break; + } + + if ((key == 'Y') || (key == 'y') || // Yes + (key == 'J') || (key == 'j') || // Ja + (key == 'S') || (key == 's') || // Si + (key == 'O') || (key == 'o')) { // Oui + + state = kCharGenStateStoryName; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + } + + if (state == kCharGenStateName) { + if (enterString(_name, key, 14, *_plettre)) { + _vm->_draw->_backSurface->fillRect(147, 151, 243, 166, 1); + + const int16 nameY = 151 + ((166 - 151 + 1 - _plettre->getCharHeight()) / 2); + const int16 nameX = 147 + ((243 - 147 + 1 - (15 * _plettre->getCharWidth ())) / 2); + + _plettre->drawString(_name, nameX, nameY, 10, 0, true, *_vm->_draw->_backSurface); + + const int16 cursorLeft = nameX + _name.size() * _plettre->getCharWidth(); + const int16 cursorTop = nameY; + const int16 cursorRight = cursorLeft + _plettre->getCharWidth() - 1; + const int16 cursorBottom = cursorTop + _plettre->getCharHeight() - 1; + + _vm->_draw->_backSurface->fillRect(cursorLeft, cursorTop, cursorRight, cursorBottom, 10); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 147, 151, 243, 166); + } + + if ((key == kKeyReturn) && !_name.empty()) { + _name.trim(); + _name.setChar(Util::toCP850Upper(_name[0]), 0); + + state = kCharGenStateSure; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + } + + if (mouseButtons == kMouseButtonsLeft) { + stopSound(); + playSound(kSoundClick); + + int trousers = checkButton(kCharGenTrousersButtons, ARRAYSIZE(kCharGenTrousersButtons), mouseX, mouseY); + if ((state == kCharGenStateTrousers) && (trousers >= 0)) { + _colorTrousers = trousers; + + ani.recolor(0x09, _colorTrousers); + + state = kCharGenStateName; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + + int jacket = checkButton(kCharGenJacketButtons, ARRAYSIZE(kCharGenJacketButtons), mouseX, mouseY); + if ((state == kCharGenStateJacket) && (jacket >= 0)) { + _colorJacket = jacket; + + ani.recolor(0x0A, _colorJacket); + + state = kCharGenStateTrousers; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + + int hair = checkButton(kCharGenHairButtons, ARRAYSIZE(kCharGenHairButtons), mouseX, mouseY); + if ((state == kCharGenStateHair) && (hair >= 0)) { + _colorHair = hair; + + ani.recolor(0x0C, _colorHair); + + state = kCharGenStateJacket; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + + int head = checkButton(kCharGenHeadButtons, ARRAYSIZE(kCharGenHeadButtons), mouseX, mouseY); + if ((state == kCharGenStateHead) && (head >= 0)) { + _head = head; + + state = kCharGenStateHair; + charGenSetup(state); + _vm->_draw->forceBlit(); + } + } + + drawAnim(anims); + + // Play the child sounds + CharGenChild::Sound childSound = child->shouldPlaySound(); + if (childSound == CharGenChild::kSoundWalk) { + beep(50, 10); + } else if (childSound == CharGenChild::kSoundJump) { + stopSound(); + playSound(kSoundJump); + } + + showCursor(); + fadeIn(); + + endFrame(true); + } + + fadeOut(); + hideCursor(); + + freeAnims(anims); + + if (_vm->shouldQuit()) + return kCharGenAbort; + + return action; +} + +bool OnceUpon::sectionChapter1() { + showChapter(1); + return true; +} + +bool OnceUpon::sectionParents() { + fadeOut(); + setGamePalette(14); + clearScreen(); + + const Common::String seq = ((_house == 1) || (_house == 2)) ? "parents.seq" : "parents2.seq"; + const Common::String gct = getLocFile("mefait.gc"); + + Parents parents(_vm, seq, gct, _name, _house, *_plettre, kGamePalettes[14], kGamePalettes[13], kPaletteSize); + parents.play(); + + warning("OnceUpon::sectionParents(): TODO: Item search"); + return true; +} + +bool OnceUpon::sectionChapter2() { + showChapter(2); + return true; +} + +bool OnceUpon::sectionForest0() { + warning("OnceUpon::sectionForest0(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter3() { + showChapter(3); + return true; +} + +bool OnceUpon::sectionEvilCastle() { + warning("OnceUpon::sectionEvilCastle(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter4() { + showChapter(4); + return true; +} + +bool OnceUpon::sectionForest1() { + warning("OnceUpon::sectionForest1(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter5() { + showChapter(5); + return true; +} + +bool OnceUpon::sectionBossFight() { + warning("OnceUpon::sectionBossFight(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter6() { + showChapter(6); + return true; +} + +bool OnceUpon::sectionForest2() { + warning("OnceUpon::sectionForest2(): TODO"); + return true; +} + +bool OnceUpon::sectionChapter7() { + showChapter(7); + return true; +} + +const PreGob::AnimProperties OnceUpon::kSectionEndAnimations[] = { + { 0, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 6, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + { 9, 0, ANIObject::kModeContinuous, true, false, false, 0, 0}, + {11, 0, ANIObject::kModeContinuous, true, false, false, 0, 0} +}; + +bool OnceUpon::sectionEnd() { + fadeOut(); + setGamePalette(9); + + _vm->_video->drawPackedSprite("cadre.cmp", *_vm->_draw->_backSurface); + + Surface endBackground(320, 200, 1); + _vm->_video->drawPackedSprite("fin.cmp", endBackground); + + _vm->_draw->_backSurface->blit(endBackground, 0, 0, 288, 137, 16, 50); + + GCTFile *endText = loadGCT(getLocFile("final.gc")); + endText->setArea(17, 18, 303, 41); + endText->setText(1, _name); + + ANIFile ani(_vm, "fin.ani", 320); + ANIList anims; + + loadAnims(anims, ani, ARRAYSIZE(kSectionEndAnimations), kSectionEndAnimations); + drawAnim(anims); + + _vm->_draw->forceBlit(); + + uint32 textStartTime = 0; + + MenuAction action = kMenuActionNone; + while (!_vm->shouldQuit() && (action == kMenuActionNone)) { + // Check user input + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + int16 key = checkInput(mouseX, mouseY, mouseButtons); + + action = doIngameMenu(key, mouseButtons); + if (action != kMenuActionNone) + break; + + clearAnim(anims); + + // Pressed a key or mouse button => Skip to next area-full of text + if ((mouseButtons == kMouseButtonsLeft) || (key != 0)) + textStartTime = 0; + + // Draw the next area-full of text + uint32 now = _vm->_util->getTimeKey(); + if (!endText->finished() && ((textStartTime == 0) || (now >= (textStartTime + kGCTDelay)))) { + textStartTime = now; + + int16 left, top, right, bottom; + if (endText->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + if (endText->draw(*_vm->_draw->_backSurface, 0, *_plettre, 10, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } + + drawAnim(anims); + fadeIn(); + + endFrame(true); + } + + freeAnims(anims); + delete endText; + + // Restart requested + if (action == kMenuActionRestart) + return false; + + // Last scene. Even if we didn't explicitly request a quit, the game ends here + _quit = true; + return false; +} + +} // End of namespace OnceUpon + +} // End of namespace Gob diff --git a/engines/gob/pregob/onceupon/onceupon.h b/engines/gob/pregob/onceupon/onceupon.h new file mode 100644 index 0000000000..66ef877618 --- /dev/null +++ b/engines/gob/pregob/onceupon/onceupon.h @@ -0,0 +1,344 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_ONCEUPON_H +#define GOB_PREGOB_ONCEUPON_ONCEUPON_H + +#include "common/system.h" +#include "common/str.h" + +#include "gob/pregob/pregob.h" + +#include "gob/pregob/onceupon/stork.h" + +namespace Gob { + +class Surface; +class Font; + +class ANIObject; + +namespace OnceUpon { + +class OnceUpon : public PreGob { +public: + /** Number of languages we support. */ + static const uint kLanguageCount = 5; + + + OnceUpon(GobEngine *vm); + ~OnceUpon(); + + +protected: + /** A description of a menu button. */ + struct MenuButton { + bool needDraw; ///< Does the button need drawing? + + int16 left; ///< Left coordinate of the button. + int16 top; ///< Top coordinate of the button. + int16 right; ///< Right coordinate of the button. + int16 bottom; ///< Bottom coordinate of the button. + + int16 srcLeft; ///< Left coordinate of the button's sprite. + int16 srcTop; ///< Top coordinate of the button's sprite. + int16 srcRight; ///< Right coordinate of the button's sprite. + int16 srcBottom; ///< Right coordinate of the button's sprite. + + int16 dstX; ///< Destination X coordinate of the button's sprite. + int16 dstY; ///< Destination Y coordinate of the button's sprite. + + uint id; ///< The button's ID. + }; + + /** Parameters for the stork section. */ + struct StorkParam { + const char *backdrop; ///< Backdrop image file. + + uint houseCount; ///< Number of houses. + const MenuButton *houses; ///< House button definitions. + + const Stork::BundleDrop *drops; ///< The bundle drop parameters. + }; + + void init(); + void deinit(); + + /** Handle the copy protection. + * + * @param colors Colors the copy protection animals can be. + * @param shapes The shape that's the correct answer for each animal in each color. + * @param obfuscate Extra obfuscate table. correctShape = shapes[colors][obfuscate[animal]]. + * @return true if the user guessed the correct shape, false otherwise. + */ + bool doCopyProtection(const uint8 colors[7], const uint8 shapes[7 * 20], const uint8 obfuscate[4]); + + /** Show the intro. */ + void showIntro(); + + /** Handle the start menu. + * + * @param animalsButton Definition of the menu button that leads to the animal names screen. Can be 0. + * @param animalCount Number of animals in the animal names screen. + * @param animalButtons Definition of the buttons that make up the animals in the animal names screen. + * @param animalNames File prefixes for the name of each animal. + */ + void doStartMenu(const MenuButton *animalsButton, uint animalCount, + const MenuButton *animalButtons, const char * const *animalNames); + + /** Play the game proper. */ + void playGame(); + + + /** Return the parameters for the stork section. */ + virtual const StorkParam &getStorkParameters() const = 0; + + +private: + /** All actions a user can request in a menu. */ + enum MenuAction { + kMenuActionNone = 0, ///< No action. + kMenuActionAnimals , ///< Do the animal names. + kMenuActionPlay , ///< Play the game. + kMenuActionRestart , ///< Restart the section. + kMenuActionMainMenu, ///< Go to the main menu. + kMenuActionQuit ///< Quit the game. + }; + + /** Difficulty levels. */ + enum Difficulty { + kDifficultyBeginner = 0, + kDifficultyIntermediate = 1, + kDifficultyAdvanced = 2, + kDifficultyCount + }; + + /** The different sounds common in the game. */ + enum Sound { + kSoundClick = 0, + kSoundStork , + kSoundJump , + kSoundCount + }; + + /** Action the character generation wants us to take. */ + enum CharGenAction { + kCharGenDone = 0, ///< Created a character, move on. + kCharGenAbort , ///< Aborted the character generation. + kCharGenRestart ///< Restart the character generation. + }; + + /** A complete screen backup. */ + struct ScreenBackup { + Surface *screen; ///< Screen contents. + int palette; ///< Screen palette. + + bool changedCursor; ///< Did we change the cursor? + bool cursorVisible; ///< Was the cursor visible? + + ScreenBackup(); + ~ScreenBackup(); + }; + + + /** The number of game sections. */ + static const int kSectionCount = 15; + + static const MenuButton kMainMenuDifficultyButton[]; ///< Difficulty buttons. + static const MenuButton kSectionButtons[]; ///< Section buttons. + + static const MenuButton kIngameButtons[]; ///< Ingame menu buttons. + + static const MenuButton kAnimalNamesBack; ///< "Back" button in the animal names screens. + static const MenuButton kLanguageButtons[]; ///< Language buttons in the animal names screen. + + static const MenuButton kSectionStorkHouses[]; + + static const MenuButton kCharGenHeadButtons[]; + static const MenuButton kCharGenHeads[]; + static const MenuButton kCharGenHairButtons[]; + static const MenuButton kCharGenJacketButtons[]; + static const MenuButton kCharGenTrousersButtons[]; + static const MenuButton kCharGenNameEntry[]; + + /** All general game sounds we know about. */ + static const char *kSound[kSoundCount]; + + + static const AnimProperties kClownAnimations[]; + static const AnimProperties kTitleAnimation; + static const AnimProperties kSectionStorkAnimations[]; + static const AnimProperties kSectionEndAnimations[]; + + + /** Function pointer type for a section handler. */ + typedef bool (OnceUpon::*SectionFunc)(); + /** Section handler function. */ + static const SectionFunc kSectionFuncs[kSectionCount]; + + + /** Did we open the game archives? */ + bool _openedArchives; + + // Fonts + Font *_jeudak; + Font *_lettre; + Font *_plettre; + Font *_glettre; + + /** The current palette. */ + int _palette; + + bool _quit; ///< Did the user request a normal game quit? + + Difficulty _difficulty; ///< The current difficulty. + int _section; ///< The current game section. + + Common::String _name; ///< The name of the child. + + uint8 _house; + + uint8 _head; + uint8 _colorHair; + uint8 _colorJacket; + uint8 _colorTrousers; + + + // -- General helpers -- + + void setGamePalette(uint palette); ///< Set a game palette. + void setGameCursor(); ///< Set the default game cursor. + + /** Draw this sprite in a fancy, animated line-by-line way. */ + void drawLineByLine(const Surface &src, int16 left, int16 top, int16 right, int16 bottom, + int16 x, int16 y) const; + + /** Backup the screen contents. */ + void backupScreen(ScreenBackup &backup, bool setDefaultCursor = false); + /** Restore the screen contents with a previously made backup. */ + void restoreScreen(ScreenBackup &backup); + + Common::String fixString(const Common::String &str) const; ///< Fix a string if necessary. + void fixTXTStrings(TXTFile &txt) const; ///< Fix all strings in a TXT. + + + // -- Copy protection helpers -- + + /** Set up the copy protection. */ + int8 cpSetup(const uint8 colors[7], const uint8 shapes[7 * 20], + const uint8 obfuscate[4], const Surface sprites[2]); + /** Find the shape under these coordinates. */ + int8 cpFindShape(int16 x, int16 y) const; + /** Display the "You are wrong" screen. */ + void cpWrong(); + + + // -- Show different game screens -- + + void showWait(uint palette = 0xFFFF); ///< Show the wait / loading screen. + void showQuote(); ///< Show the quote about fairytales. + void showTitle(); ///< Show the Once Upon A Time title. + void showChapter(int chapter); ///< Show a chapter intro text. + void showByeBye(); ///< Show the "bye bye" screen. + + /** Handle the "listen to animal names" part. */ + void handleAnimalNames(uint count, const MenuButton *buttons, const char * const *names); + + + // -- Menu helpers -- + + MenuAction handleStartMenu(const MenuButton *animalsButton); ///< Handle the start menu. + MenuAction handleMainMenu(); ///< Handle the main menu. + MenuAction handleIngameMenu(); ///< Handle the ingame menu. + + void drawStartMenu(const MenuButton *animalsButton); ///< Draw the start menu. + void drawMainMenu(); ///< Draw the main menu. + void drawIngameMenu(); ///< Draw the ingame menu. + + /** Draw the difficulty label. */ + void drawMenuDifficulty(); + + /** Clear the ingame menu in an animated way. */ + void clearIngameMenu(const Surface &background); + + /** Handle the whole ingame menu. */ + MenuAction doIngameMenu(); + /** Handle the whole ingame menu if ESC or right mouse button was pressed. */ + MenuAction doIngameMenu(int16 &key, MouseButtons &mouseButtons); + + + // -- Menu button helpers -- + + /** Find the button under these coordinates. */ + int checkButton(const MenuButton *buttons, uint count, int16 x, int16 y, int failValue = -1) const; + + /** Draw a menu button. */ + void drawButton (Surface &dest, const Surface &src, const MenuButton &button, int transp = -1) const; + /** Draw multiple menu buttons. */ + void drawButtons(Surface &dest, const Surface &src, const MenuButton *buttons, uint count, int transp = -1) const; + + /** Draw a border around a button. */ + void drawButtonBorder(const MenuButton &button, uint8 color); + + + // -- Animal names helpers -- + + /** Set up the animal chooser. */ + void anSetupChooser(); + /** Set up the language chooser for one animal. */ + void anSetupNames(const MenuButton &animal); + /** Play / Display the name of an animal in one language. */ + void anPlayAnimalName(const Common::String &animal, uint language); + + + // -- Game sections -- + + bool playSection(); + + bool sectionStork(); + bool sectionChapter1(); + bool sectionParents(); + bool sectionChapter2(); + bool sectionForest0(); + bool sectionChapter3(); + bool sectionEvilCastle(); + bool sectionChapter4(); + bool sectionForest1(); + bool sectionChapter5(); + bool sectionBossFight(); + bool sectionChapter6(); + bool sectionForest2(); + bool sectionChapter7(); + bool sectionEnd(); + + CharGenAction characterGenerator(); + void charGenSetup(uint stage); + void charGenDrawName(); + + static bool enterString(Common::String &name, int16 key, uint maxLength, const Font &font); +}; + +} // End of namespace OnceUpon + +} // End of namespace Gob + +#endif // GOB_PREGOB_ONCEUPON_ONCEUPON_H diff --git a/engines/gob/pregob/onceupon/palettes.h b/engines/gob/pregob/onceupon/palettes.h new file mode 100644 index 0000000000..952581041c --- /dev/null +++ b/engines/gob/pregob/onceupon/palettes.h @@ -0,0 +1,411 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_PALETTES_H +#define GOB_PREGOB_ONCEUPON_PALETTES_H + +static const int kPaletteSize = 16; +static const uint kPaletteCount = 20; + +static const byte kCopyProtectionPalette[3 * kPaletteSize] = { + 0x00, 0x00, 0x00, + 0x19, 0x00, 0x19, + 0x00, 0x3F, 0x00, + 0x00, 0x2A, 0x2A, + 0x2A, 0x00, 0x00, + 0x2A, 0x00, 0x2A, + 0x2A, 0x15, 0x00, + 0x00, 0x19, 0x12, + 0x00, 0x00, 0x00, + 0x15, 0x15, 0x3F, + 0x15, 0x3F, 0x15, + 0x00, 0x20, 0x3F, + 0x3F, 0x00, 0x00, + 0x3F, 0x00, 0x20, + 0x3F, 0x3F, 0x00, + 0x3F, 0x3F, 0x3F +}; + +static const byte kGamePalettes[kPaletteCount][3 * kPaletteSize] = { + { + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x10, + 0x00, 0x00, 0x18, + 0x00, 0x00, 0x3C, + 0x1C, 0x28, 0x00, + 0x10, 0x18, 0x00, + 0x1C, 0x1C, 0x20, + 0x14, 0x14, 0x14, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x14, 0x20, 0x04, + 0x3C, 0x2C, 0x00, + 0x02, 0x00, 0x18, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x38, 0x20, 0x3C, + 0x2C, 0x10, 0x30, + 0x20, 0x08, 0x28, + 0x14, 0x00, 0x1C, + 0x20, 0x20, 0x38, + 0x18, 0x18, 0x2C, + 0x10, 0x10, 0x24, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x3C, 0x20, 0x20, + 0x24, 0x14, 0x14, + 0x1C, 0x10, 0x10, + 0x14, 0x0C, 0x0C, + 0x1C, 0x1C, 0x1C, + 0x18, 0x18, 0x18, + 0x10, 0x10, 0x10, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x10, 0x28, 0x1C, + 0x10, 0x1C, 0x10, + 0x10, 0x14, 0x0C, + 0x1C, 0x1C, 0x3C, + 0x24, 0x24, 0x3C, + 0x18, 0x18, 0x24, + 0x10, 0x10, 0x18, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x3F, 0x26, 0x3F, + 0x36, 0x1C, 0x36, + 0x2C, 0x12, 0x2A, + 0x27, 0x0C, 0x24, + 0x22, 0x07, 0x1E, + 0x1D, 0x03, 0x18, + 0x16, 0x00, 0x10, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3A, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x3F, 0x39, 0x26, + 0x38, 0x34, 0x1C, + 0x30, 0x2F, 0x13, + 0x27, 0x29, 0x0C, + 0x1D, 0x22, 0x07, + 0x14, 0x1B, 0x03, + 0x0C, 0x14, 0x00, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3A, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x24, 0x3C, 0x3C, + 0x1C, 0x34, 0x38, + 0x14, 0x2C, 0x30, + 0x0C, 0x20, 0x2C, + 0x08, 0x18, 0x28, + 0x04, 0x10, 0x20, + 0x00, 0x08, 0x1C, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x38, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x24, + 0x38, 0x24, 0x1C, + 0x30, 0x1C, 0x14, + 0x28, 0x18, 0x0C, + 0x20, 0x10, 0x04, + 0x1C, 0x0C, 0x00, + 0x14, 0x08, 0x00, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x38, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x3C, 0x34, 0x24, + 0x38, 0x2C, 0x1C, + 0x30, 0x24, 0x14, + 0x2C, 0x1C, 0x10, + 0x30, 0x30, 0x3C, + 0x1C, 0x1C, 0x38, + 0x0C, 0x0C, 0x38, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x0C, + 0x02, 0x03, 0x14, + 0x07, 0x07, 0x1D, + 0x0E, 0x0E, 0x25, + 0x17, 0x17, 0x2E, + 0x21, 0x22, 0x36, + 0x2F, 0x2F, 0x3F, + 0x3F, 0x3F, 0x3F, + 0x3F, 0x3B, 0x0D, + 0x3A, 0x31, 0x0A, + 0x35, 0x28, 0x07, + 0x30, 0x21, 0x04, + 0x2B, 0x19, 0x02, + 0x26, 0x12, 0x01, + 0x16, 0x0B, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x18, 0x00, 0x00, + 0x21, 0x01, 0x00, + 0x2A, 0x02, 0x00, + 0x33, 0x03, 0x00, + 0x3D, 0x06, 0x00, + 0x2A, 0x19, 0x05, + 0x15, 0x14, 0x14, + 0x22, 0x1F, 0x1E, + 0x2F, 0x2C, 0x28, + 0x3F, 0x3C, 0x29, + 0x3F, 0x38, 0x0B, + 0x3B, 0x30, 0x0A, + 0x37, 0x29, 0x08, + 0x33, 0x23, 0x07, + 0x2F, 0x1D, 0x06 + }, + { + 0x00, 0x00, 0x00, + 0x00, 0x1C, 0x38, + 0x34, 0x30, 0x28, + 0x2C, 0x24, 0x1C, + 0x24, 0x18, 0x10, + 0x1C, 0x10, 0x08, + 0x14, 0x04, 0x04, + 0x10, 0x00, 0x00, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x38, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x00, 0x1C, 0x38, + 0x34, 0x30, 0x28, + 0x2C, 0x24, 0x1C, + 0x3F, 0x3F, 0x3F, + 0x3F, 0x3F, 0x3F, + 0x3F, 0x3F, 0x3F, + 0x3F, 0x3F, 0x3F, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x38, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x1A, 0x30, 0x37, + 0x14, 0x28, 0x31, + 0x10, 0x20, 0x2C, + 0x0C, 0x19, 0x27, + 0x08, 0x12, 0x21, + 0x05, 0x0C, 0x1C, + 0x03, 0x07, 0x16, + 0x01, 0x03, 0x11, + 0x00, 0x00, 0x0C, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x34, 0x30, 0x34, + 0x30, 0x24, 0x30, + 0x28, 0x1C, 0x28, + 0x24, 0x14, 0x24, + 0x1C, 0x0C, 0x1C, + 0x18, 0x08, 0x18, + 0x14, 0x04, 0x14, + 0x0C, 0x04, 0x0C, + 0x08, 0x00, 0x08, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x2C, 0x24, 0x0C, + 0x34, 0x34, 0x28, + 0x2C, 0x2C, 0x1C, + 0x24, 0x24, 0x10, + 0x1C, 0x18, 0x08, + 0x14, 0x14, 0x08, + 0x10, 0x10, 0x04, + 0x0C, 0x0C, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x38, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x00, 0x00, 0x00, + 0x14, 0x28, 0x31, + 0x10, 0x20, 0x2C, + 0x0C, 0x19, 0x27, + 0x08, 0x12, 0x21, + 0x05, 0x0C, 0x1C, + 0x03, 0x07, 0x16, + 0x01, 0x03, 0x11, + 0x00, 0x3C, 0x00, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x10, 0x28, 0x1C, + 0x10, 0x1C, 0x10, + 0x10, 0x14, 0x0C, + 0x1C, 0x1C, 0x3C, + 0x24, 0x24, 0x3C, + 0x18, 0x18, 0x24, + 0x10, 0x10, 0x18, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + }, + { + 0x00, 0x00, 0x00, + 0x10, 0x28, 0x1C, + 0x10, 0x1C, 0x10, + 0x10, 0x14, 0x0C, + 0x1C, 0x1C, 0x3C, + 0x24, 0x24, 0x3C, + 0x18, 0x18, 0x24, + 0x10, 0x10, 0x18, + 0x14, 0x20, 0x04, + 0x00, 0x00, 0x24, + 0x3C, 0x3C, 0x3C, + 0x00, 0x00, 0x00, + 0x3C, 0x2C, 0x00, + 0x3C, 0x18, 0x00, + 0x3C, 0x04, 0x00, + 0x1C, 0x00, 0x00 + } +}; + +#endif // GOB_PREGOB_ONCEUPON_PALETTES_H diff --git a/engines/gob/pregob/onceupon/parents.cpp b/engines/gob/pregob/onceupon/parents.cpp new file mode 100644 index 0000000000..cdaee6a38d --- /dev/null +++ b/engines/gob/pregob/onceupon/parents.cpp @@ -0,0 +1,217 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/gob.h" +#include "gob/global.h" +#include "gob/dataio.h" +#include "gob/palanim.h" +#include "gob/draw.h" +#include "gob/video.h" + +#include "gob/sound/sound.h" + +#include "gob/pregob/gctfile.h" + +#include "gob/pregob/onceupon/palettes.h" +#include "gob/pregob/onceupon/parents.h" + +namespace Gob { + +namespace OnceUpon { + +const char *Parents::kSound[kSoundCount] = { + "rire.snd", // kSoundCackle + "tonn.snd" // kSoundThunder +}; + +// So that every GCT line is displayed for 12 seconds +const uint16 Parents::kLoop[kLoopCount][3] = { + { 72, 77, 33}, + {105, 109, 38}, + {141, 145, 38}, + {446, 454, 23}, + {456, 464, 23}, + {466, 474, 23}, + {476, 484, 23} +}; + + +Parents::Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct, + const Common::String &childName, uint8 house, const Font &font, + const byte *normalPalette, const byte *brightPalette, uint paletteSize) : + SEQFile(vm, seq), + _gct(0), _house(house), _font(&font), + _paletteSize(paletteSize), _normalPalette(normalPalette), _brightPalette(brightPalette) { + + // Load sounds + for (int i = 0; i < kSoundCount; i++) + _vm->_sound->sampleLoad(&_sounds[i], SOUND_SND, kSound[i]); + + // Load GCT + Common::SeekableReadStream *gctStream = _vm->_dataIO->getFile(gct); + if (gctStream) { + _gct = new GCTFile(*gctStream, _vm->_rnd); + + delete gctStream; + } else + error("Parents::Parents(): Failed to open \"%s\"", gct.c_str()); + + _gct->setArea(17, 18, 303, 41); + _gct->setText(1, childName); + + _gct->selectLine(2, _house); + _gct->selectLine(4, _house); + + for (uint i = 0; i < kLoopCount; i++) + _loopID[i] = addLoop(kLoop[i][0], kLoop[i][1], kLoop[i][2]); +} + +Parents::~Parents() { + delete _gct; +} + +void Parents::play() { + _currentLoop = 0; + + SEQFile::play(true, 496, 15); + + // After playback, fade out + if (!_vm->shouldQuit()) + _vm->_palAnim->fade(0, 0, 0); +} + +void Parents::handleFrameEvent() { + switch (getFrame()) { + case 0: + // On fame 0, fade in + _vm->_draw->forceBlit(); + _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0); + break; + + case 4: + drawGCT(0); + break; + + case 55: + drawGCT(3, 0); + break; + + case 79: + drawGCT(_house + 5, 1); + break; + + case 110: + drawGCT(_house + 9, 2); + break; + + case 146: + drawGCT(17); + break; + + case 198: + drawGCT(13); + break; + + case 445: + drawGCT(14, 3); + break; + + case 455: + drawGCT(18, 4); + break; + + case 465: + drawGCT(19, 5); + break; + + case 475: + drawGCT(20, 6); + break; + + case 188: + case 228: + case 237: + case 257: + case 275: + case 426: + lightningEffect(); + break; + + case 203: + case 243: + case 252: + case 272: + case 290: + case 441: + playSound(kSoundThunder); + break; + + case 340: + playSound(kSoundCackle); + break; + } +} + +void Parents::handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) { + if ((key == kKeyEscape) || (mouseButtons == kMouseButtonsRight)) + abortPlay(); + + if (((key == kKeySpace) || (mouseButtons == kMouseButtonsLeft)) && (_currentLoop < kLoopCount)) + skipLoop(_loopID[_currentLoop]); +} + +void Parents::playSound(Sound sound) { + _vm->_sound->blasterStop(0); + _vm->_sound->blasterPlay(&_sounds[sound], 0, 0); +} + +void Parents::lightningEffect() { + for (int i = 0; (i < 5) && !_vm->shouldQuit(); i++) { + + setPalette(_brightPalette, _paletteSize); + _vm->_util->delay(5); + + setPalette(_normalPalette, _paletteSize); + _vm->_util->delay(5); + } +} + +void Parents::setPalette(const byte *palette, uint size) { + memcpy(_vm->_draw->_vgaPalette, palette, 3 * size); + + _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); + _vm->_video->retrace(); +} + +void Parents::drawGCT(uint item, uint loop) { + int16 left, top, right, bottom; + if (_gct->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + if (_gct->draw(*_vm->_draw->_backSurface, item, *_font, 10, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + _currentLoop = loop; +} + +} // End of namespace OnceUpon + +} // End of namespace Gob diff --git a/engines/gob/pregob/onceupon/parents.h b/engines/gob/pregob/onceupon/parents.h new file mode 100644 index 0000000000..f5c8307b73 --- /dev/null +++ b/engines/gob/pregob/onceupon/parents.h @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_PARENTS_H +#define GOB_PREGOB_ONCEUPON_PARENTS_H + +#include "gob/sound/sounddesc.h" + +#include "gob/pregob/seqfile.h" + +namespace Gob { + +class Font; + +class GCTFile; + +namespace OnceUpon { + +/** The home / parents animation sequence. */ +class Parents : public SEQFile { +public: + Parents(GobEngine *vm, const Common::String &seq, const Common::String &gct, + const Common::String &childName, uint8 house, const Font &font, + const byte *normalPalette, const byte *brightPalette, uint paletteSize); + ~Parents(); + + void play(); + +protected: + void handleFrameEvent(); + void handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons); + +private: + static const uint kLoopCount = 7; + + static const uint16 kLoop[kLoopCount][3]; + + enum Sound { + kSoundCackle = 0, + kSoundThunder , + kSoundCount + }; + + static const char *kSound[kSoundCount]; + + + uint8 _house; + + const Font *_font; + + uint _paletteSize; + const byte *_normalPalette; + const byte *_brightPalette; + + SoundDesc _sounds[kSoundCount]; + + GCTFile *_gct; + + uint _loopID[kLoopCount]; + uint _currentLoop; + + + void lightningEffect(); + + void playSound(Sound sound); + void setPalette(const byte *palette, uint size); + + void drawGCT(uint item, uint loop = 0xFFFF); +}; + +} // End of namespace OnceUpon + +} // End of namespace Gob + +#endif // GOB_PREGOB_ONCEUPON_PARENTS_H diff --git a/engines/gob/pregob/onceupon/stork.cpp b/engines/gob/pregob/onceupon/stork.cpp new file mode 100644 index 0000000000..3c38037d08 --- /dev/null +++ b/engines/gob/pregob/onceupon/stork.cpp @@ -0,0 +1,234 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/str.h" + +#include "gob/gob.h" +#include "gob/surface.h" +#include "gob/anifile.h" +#include "gob/video.h" + +#include "gob/pregob/onceupon/stork.h" + +enum Animation { + kAnimFlyNearWithBundle = 9, + kAnimFlyFarWithBundle = 12, + kAnimFlyNearWithoutBundle = 10, + kAnimFlyFarWithoutBundle = 13, + kAnimBundleNear = 11, + kAnimBundleFar = 14 +}; + +namespace Gob { + +namespace OnceUpon { + +Stork::Stork(GobEngine *vm, const ANIFile &ani) : ANIObject(ani), _shouldDrop(false) { + _frame = new Surface(320, 200, 1); + vm->_video->drawPackedSprite("cadre.cmp", *_frame); + + _bundle = new ANIObject(ani); + + _bundle->setVisible(false); + _bundle->setPause(true); + + setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80); +} + +Stork::~Stork() { + delete _frame; + + delete _bundle; +} + +bool Stork::hasBundleLanded() const { + if (!_shouldDrop || !_bundle->isVisible() || _bundle->isPaused()) + return false; + + int16 x, y, width, height; + _bundle->getFramePosition(x, y); + _bundle->getFrameSize(width, height); + + return (y + height) >= _bundleDrop.landY; +} + +void Stork::dropBundle(const BundleDrop &drop) { + if (_shouldDrop) + return; + + _shouldDrop = true; + _bundleDrop = drop; +} + +bool Stork::draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + left = 0x7FFF; + top = 0x7FFF; + right = 0x0000; + bottom = 0x0000; + + bool drawn = ANIObject::draw(dest, left, top, right, bottom); + if (drawn) { + // Left frame edge + if (left <= 15) + dest.blit(*_frame, left, top, MIN<int16>(15, right), bottom, left, top); + + // Right frame edge + if (right >= 304) + dest.blit(*_frame, MAX<int16>(304, left), top, right, bottom, MAX<int16>(304, left), top); + } + + int16 bLeft, bTop, bRight, bBottom; + if (_bundle->draw(dest, bLeft, bTop, bRight, bBottom)) { + // Bottom frame edge + if (bBottom >= 188) + dest.blit(*_frame, bLeft, MAX<int16>(188, bTop), bRight, bBottom, bLeft, MAX<int16>(188, bTop)); + + left = MIN(left , bLeft ); + top = MIN(top , bTop ); + right = MAX(right , bRight ); + bottom = MAX(bottom, bBottom); + + drawn = true; + } + + return drawn; +} + +bool Stork::clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom) { + left = 0x7FFF; + top = 0x7FFF; + right = 0x0000; + bottom = 0x0000; + + bool cleared = _bundle->clear(dest, left, top, right, bottom); + + int16 sLeft, sTop, sRight, sBottom; + if (ANIObject::clear(dest, sLeft, sTop, sRight, sBottom)) { + left = MIN(left , sLeft ); + top = MIN(top , sTop ); + right = MAX(right , sRight ); + bottom = MAX(bottom, sBottom); + + cleared = true; + } + + return cleared; +} + +void Stork::advance() { + _bundle->advance(); + + ANIObject::advance(); + + int16 curX, curY, curWidth, curHeight; + getFramePosition(curX, curY, 0); + getFrameSize(curWidth, curHeight, 0); + + const int16 curRight = curX + curWidth - 1; + + int16 nextX, nextY, nextWidth, nextHeight; + getFramePosition(nextX, nextY, 1); + getFrameSize(nextWidth, nextHeight, 1); + + const int16 nextRight = nextX + nextWidth - 1; + + switch (_state) { + case kStateFlyNearWithBundle: + if (curX >= 330) + setState(kStateFlyFarWithBundle, kAnimFlyFarWithBundle, 330); + + if ((curRight <= _bundleDrop.dropX) && + (nextRight >= _bundleDrop.dropX) && _shouldDrop && !_bundleDrop.dropWhileFar) + dropBundle(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle); + + break; + + case kStateFlyFarWithBundle: + if (curX <= -80) + setState(kStateFlyNearWithBundle, kAnimFlyNearWithBundle, -80); + + if ((curX >= _bundleDrop.dropX) && + (nextX <= _bundleDrop.dropX) && _shouldDrop && _bundleDrop.dropWhileFar) + dropBundle(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle); + + break; + + case kStateFlyNearWithoutBundle: + if (curX >= 330) + setState(kStateFlyFarWithoutBundle, kAnimFlyFarWithoutBundle, 330); + break; + + case kStateFlyFarWithoutBundle: + if (curX <= -80) + setState(kStateFlyNearWithoutBundle, kAnimFlyNearWithoutBundle, -80); + break; + + default: + break; + } +} + +void Stork::dropBundle(State state, uint16 anim) { + setState(state, anim); + + int16 x, y, width, height; + getFramePosition(x, y); + getFrameSize(width, height); + + _bundle->setAnimation(_bundleDrop.anim); + _bundle->setPause(false); + _bundle->setVisible(true); + + int16 bWidth, bHeight; + _bundle->getFrameSize(bWidth, bHeight); + + // Drop position + x = _bundleDrop.dropX; + y = y + height - bHeight; + + // If the stork is flying near (from left to right), drop the bundle at the right edge + if (!_bundleDrop.dropWhileFar) + x = x - bWidth; + + _bundle->setPosition(x, y); +} + +void Stork::setState(State state, uint16 anim) { + setAnimation(anim); + setVisible(true); + setPause(false); + + _state = state; +} + +void Stork::setState(State state, uint16 anim, int16 x) { + setState(state, anim); + setPosition(); + + int16 pX, pY; + getPosition(pX, pY); + setPosition( x, pY); +} + +} // End of namespace OnceUpon + +} // End of namespace Gob diff --git a/engines/gob/pregob/onceupon/stork.h b/engines/gob/pregob/onceupon/stork.h new file mode 100644 index 0000000000..756f5258c7 --- /dev/null +++ b/engines/gob/pregob/onceupon/stork.h @@ -0,0 +1,103 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_STORK_H +#define GOB_PREGOB_ONCEUPON_STORK_H + +#include "common/system.h" + +#include "gob/aniobject.h" + +namespace Common { + class String; +} + +namespace Gob { + +class GobEngine; + +class Surface; +class ANIFile; + +namespace OnceUpon { + +/** The stork in Baba Yaga / dragon in Abracadabra. */ +class Stork : public ANIObject { +public: + /** Information on how to drop the bundle. */ + struct BundleDrop { + int16 anim; ///< Animation of the bundle floating down + + int16 dropX; ///< X position the stork drops the bundle + int16 landY; ///< Y position the bundle lands + + bool dropWhileFar; ///< Does the stork drop the bundle while far instead of near? + }; + + Stork(GobEngine *vm, const ANIFile &ani); + ~Stork(); + + /** Has the bundle landed? */ + bool hasBundleLanded() const; + + /** Drop the bundle. */ + void dropBundle(const BundleDrop &drop); + + /** Draw the current frame onto the surface and return the affected rectangle. */ + bool draw(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + /** Draw the current frame from the surface and return the affected rectangle. */ + bool clear(Surface &dest, int16 &left, int16 &top, int16 &right, int16 &bottom); + + /** Advance the animation to the next frame. */ + void advance(); + +private: + enum State { + kStateFlyNearWithBundle = 0, + kStateFlyFarWithBundle , + kStateFlyNearWithoutBundle , + kStateFlyFarWithoutBundle + }; + + + GobEngine *_vm; + + Surface *_frame; + ANIObject *_bundle; + + State _state; + + bool _shouldDrop; + BundleDrop _bundleDrop; + + + void setState(State state, uint16 anim); + void setState(State state, uint16 anim, int16 x); + + void dropBundle(State state, uint16 anim); +}; + +} // End of namespace OnceUpon + +} // End of namespace Gob + +#endif // GOB_PREGOB_ONCEUPON_STORK_H diff --git a/engines/gob/pregob/onceupon/title.cpp b/engines/gob/pregob/onceupon/title.cpp new file mode 100644 index 0000000000..5163ff6822 --- /dev/null +++ b/engines/gob/pregob/onceupon/title.cpp @@ -0,0 +1,117 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/gob.h" +#include "gob/global.h" +#include "gob/palanim.h" +#include "gob/draw.h" + +#include "gob/sound/sound.h" + +#include "gob/pregob/onceupon/title.h" + +namespace Gob { + +namespace OnceUpon { + +Title::Title(GobEngine *vm) : SEQFile(vm, "ville.seq") { +} + +Title::~Title() { +} + +void Title::play() { + SEQFile::play(true, 0xFFFF, 15); + + // After playback, fade out and stop the music + if (!_vm->shouldQuit()) + _vm->_palAnim->fade(0, 0, 0); + + stopMusic(); +} + +void Title::handleFrameEvent() { + // On fame 0, start the music and fade in + if (getFrame() == 0) { + playMusic(); + + _vm->_draw->forceBlit(); + _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0); + } +} + +void Title::playMusic() { + // Look at what platform this is and play the appropriate music type + + if (_vm->getPlatform() == Common::kPlatformPC) + playMusicDOS(); + else if (_vm->getPlatform() == Common::kPlatformAmiga) + playMusicAmiga(); + else if (_vm->getPlatform() == Common::kPlatformAtariST) + playMusicAtariST(); +} + +void Title::playMusicDOS() { + // Play an AdLib track + + _vm->_sound->adlibLoadTBR("babayaga.tbr"); + _vm->_sound->adlibLoadMDY("babayaga.mdy"); + _vm->_sound->adlibSetRepeating(-1); + _vm->_sound->adlibPlay(); +} + +void Title::playMusicAmiga() { + // Play a Protracker track + + _vm->_sound->protrackerPlay("mod.babayaga"); +} + +void Title::playMusicAtariST() { + // Play a Soundblaster composition + + static const int16 titleMusic[21] = { 0, 0, 1, 0, 1, 0, 1, 0, 0, 0, 1, 0, 2, 0, 1, 0, 0, 0, 0, 0, -1}; + static const char * const titleFiles[ 3] = {"baba1.snd", "baba2.snd", "baba3.snd"}; + + for (uint i = 0; i < ARRAYSIZE(titleFiles); i++) + _vm->_sound->sampleLoad(_vm->_sound->sampleGetBySlot(i), SOUND_SND, titleFiles[i]); + + _vm->_sound->blasterPlayComposition(titleMusic, 0); + _vm->_sound->blasterRepeatComposition(-1); +} + +void Title::stopMusic() { + // Just stop everything + + _vm->_sound->adlibSetRepeating(0); + _vm->_sound->blasterRepeatComposition(0); + + _vm->_sound->adlibStop(); + _vm->_sound->blasterStopComposition(); + _vm->_sound->protrackerStop(); + + for (int i = 0; i < ::Gob::Sound::kSoundsCount; i++) + _vm->_sound->sampleFree(_vm->_sound->sampleGetBySlot(i)); +} + +} // End of namespace OnceUpon + +} // End of namespace Gob diff --git a/engines/gob/pregob/onceupon/title.h b/engines/gob/pregob/onceupon/title.h new file mode 100644 index 0000000000..5e7ef76d40 --- /dev/null +++ b/engines/gob/pregob/onceupon/title.h @@ -0,0 +1,55 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_ONCEUPON_TITLE_H +#define GOB_PREGOB_ONCEUPON_TITLE_H + +#include "gob/pregob/seqfile.h" + +namespace Gob { + +namespace OnceUpon { + +/** The Once Upon A Time title animation sequence. */ +class Title : public SEQFile { +public: + Title(GobEngine *vm); + ~Title(); + + void play(); + +protected: + void handleFrameEvent(); + +private: + void playMusic(); ///< Play the title music. + void playMusicDOS(); ///< Play the title music of the DOS version. + void playMusicAmiga(); ///< Play the title music of the Amiga version. + void playMusicAtariST(); ///< Play the title music of the Atari ST version. + void stopMusic(); ///< Stop the title music. +}; + +} // End of namespace OnceUpon + +} // End of namespace Gob + +#endif // GOB_PREGOB_ONCEUPON_TITLE_H diff --git a/engines/gob/pregob/pregob.cpp b/engines/gob/pregob/pregob.cpp new file mode 100644 index 0000000000..54eb3c6795 --- /dev/null +++ b/engines/gob/pregob/pregob.cpp @@ -0,0 +1,351 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "graphics/cursorman.h" + +#include "gob/gob.h" +#include "gob/global.h" +#include "gob/util.h" +#include "gob/surface.h" +#include "gob/dataio.h" +#include "gob/palanim.h" +#include "gob/draw.h" +#include "gob/video.h" +#include "gob/aniobject.h" + +#include "gob/sound/sound.h" + +#include "gob/pregob/pregob.h" +#include "gob/pregob/gctfile.h" + + +namespace Gob { + +const char PreGob::kLanguageSuffixShort[5] = { 't', 'g', 'a', 'e', 'i'}; +const char *PreGob::kLanguageSuffixLong [5] = {"fr", "al", "an", "it", "es"}; + + +PreGob::PreGob(GobEngine *vm) : _vm(vm), _fadedOut(false) { +} + +PreGob::~PreGob() { +} + +void PreGob::fadeOut() { + if (_fadedOut || _vm->shouldQuit()) + return; + + // Fade to black + _vm->_palAnim->fade(0, 0, 0); + + _fadedOut = true; +} + +void PreGob::fadeIn() { + if (!_fadedOut || _vm->shouldQuit()) + return; + + // Fade to palette + _vm->_draw->blitInvalidated(); + _vm->_palAnim->fade(_vm->_global->_pPaletteDesc, 0, 0); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); + + _fadedOut = false; +} + +void PreGob::clearScreen() { + _vm->_draw->_backSurface->clear(); + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); + _vm->_draw->blitInvalidated(); + _vm->_video->retrace(); +} + +void PreGob::initScreen() { + _vm->_util->setFrameRate(15); + + _fadedOut = true; + + _vm->_draw->initScreen(); + + _vm->_draw->_backSurface->clear(); + _vm->_util->clearPalette(); + + _vm->_draw->forceBlit(); + _vm->_video->retrace(); + + _vm->_util->processInput(); +} + +void PreGob::setPalette(const byte *palette, uint16 size) { + memcpy(_vm->_draw->_vgaPalette, palette, 3 * size); + + // If we didn't fade out prior, immediately set the palette + if (!_fadedOut) + _vm->_video->setFullPalette(_vm->_global->_pPaletteDesc); +} + +void PreGob::addCursor() { + CursorMan.pushCursor(0, 0, 0, 0, 0, 0); +} + +void PreGob::removeCursor() { + CursorMan.popCursor(); +} + +void PreGob::setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY) { + CursorMan.replaceCursor(sprite.getData(), sprite.getWidth(), sprite.getHeight(), hotspotX, hotspotY, 0); +} + +void PreGob::setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom, + int16 hotspotX, int16 hotspotY) { + + const int width = right - left + 1; + const int height = bottom - top + 1; + + if ((width <= 0) || (height <= 0)) + return; + + Surface cursor(width, height, 1); + + cursor.blit(sprite, left, top, right, bottom, 0, 0); + + setCursor(cursor, hotspotX, hotspotX); +} + +void PreGob::showCursor() { + CursorMan.showMouse(true); + + _vm->_draw->_showCursor = 4; +} + +void PreGob::hideCursor() { + CursorMan.showMouse(false); + + _vm->_draw->_showCursor = 0; +} + +bool PreGob::isCursorVisible() const { + return CursorMan.isVisible(); +} + +void PreGob::loadSounds(const char * const *sounds, uint soundCount) { + freeSounds(); + + _sounds.resize(soundCount); + + for (uint i = 0; i < soundCount; i++) + loadSound(_sounds[i], sounds[i]); +} + +void PreGob::freeSounds() { + _sounds.clear(); +} + +bool PreGob::loadSound(SoundDesc &sound, const Common::String &file) const { + return _vm->_sound->sampleLoad(&sound, SOUND_SND, file.c_str()); +} + +void PreGob::playSound(uint sound, int16 frequency, int16 repCount) { + if (sound >= _sounds.size()) + return; + + _vm->_sound->blasterPlay(&_sounds[sound], repCount, frequency); +} + +void PreGob::stopSound() { + _vm->_sound->blasterStop(0); +} + +void PreGob::playSoundFile(const Common::String &file, int16 frequency, int16 repCount, bool interruptible) { + stopSound(); + + SoundDesc sound; + if (!loadSound(sound, file)) + return; + + _vm->_sound->blasterPlay(&sound, repCount, frequency); + + _vm->_util->forceMouseUp(); + + bool finished = false; + while (!_vm->shouldQuit() && !finished && _vm->_sound->blasterPlayingSound()) { + endFrame(true); + + finished = hasInput(); + } + + _vm->_util->forceMouseUp(); + + stopSound(); +} + +void PreGob::beep(int16 frequency, int32 length) { + _vm->_sound->speakerOn(frequency, length); +} + +void PreGob::endFrame(bool doInput) { + _vm->_draw->blitInvalidated(); + _vm->_util->waitEndFrame(); + + if (doInput) + _vm->_util->processInput(); +} + +int16 PreGob::checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) { + _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons); + _vm->_util->forceMouseUp(); + + return _vm->_util->checkKey(); +} + +int16 PreGob::waitInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons) { + bool finished = false; + + int16 key = 0; + while (!_vm->shouldQuit() && !finished) { + endFrame(true); + + key = checkInput(mouseX, mouseY, mouseButtons); + + finished = (mouseButtons != kMouseButtonsNone) || (key != 0); + } + + return key; +} + +int16 PreGob::waitInput() { + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + return waitInput(mouseX, mouseY, mouseButtons); +} + +bool PreGob::hasInput() { + int16 mouseX, mouseY; + MouseButtons mouseButtons; + + return checkInput(mouseX, mouseY, mouseButtons) || (mouseButtons != kMouseButtonsNone); +} + +void PreGob::clearAnim(ANIObject &anim) { + int16 left, top, right, bottom; + + if (anim.clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); +} + +void PreGob::drawAnim(ANIObject &anim) { + int16 left, top, right, bottom; + + if (anim.draw(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + anim.advance(); +} + +void PreGob::redrawAnim(ANIObject &anim) { + clearAnim(anim); + drawAnim(anim); +} + +void PreGob::clearAnim(const ANIList &anims) { + for (int i = (anims.size() - 1); i >= 0; i--) + clearAnim(*anims[i]); +} + +void PreGob::drawAnim(const ANIList &anims) { + for (ANIList::const_iterator a = anims.begin(); a != anims.end(); ++a) + drawAnim(**a); +} + +void PreGob::redrawAnim(const ANIList &anims) { + clearAnim(anims); + drawAnim(anims); +} + +void PreGob::loadAnims(ANIList &anims, ANIFile &ani, uint count, const AnimProperties *props) const { + freeAnims(anims); + + anims.resize(count); + for (uint i = 0; i < count; i++) { + anims[i] = new ANIObject(ani); + + setAnim(*anims[i], props[i]); + } +} + +void PreGob::freeAnims(ANIList &anims) const { + for (ANIList::iterator a = anims.begin(); a != anims.end(); ++a) + delete *a; + + anims.clear(); +} + +void PreGob::setAnim(ANIObject &anim, const AnimProperties &props) const { + anim.setAnimation(props.animation); + anim.setFrame(props.frame); + anim.setMode(props.mode); + anim.setPause(props.paused); + anim.setVisible(props.visible); + + if (props.hasPosition) + anim.setPosition(props.x, props.y); + else + anim.setPosition(); +} + +Common::String PreGob::getLocFile(const Common::String &file) const { + if (_vm->_global->_language >= ARRAYSIZE(kLanguageSuffixShort)) + return file; + + return file + kLanguageSuffixShort[_vm->_global->_language]; +} + +TXTFile *PreGob::loadTXT(const Common::String &txtFile, TXTFile::Format format) const { + Common::SeekableReadStream *txtStream = _vm->_dataIO->getFile(txtFile); + if (!txtStream) + error("PreGob::loadTXT(): Failed to open \"%s\"", txtFile.c_str()); + + TXTFile *txt = new TXTFile(*txtStream, format); + + delete txtStream; + + fixTXTStrings(*txt); + + return txt; +} + +void PreGob::fixTXTStrings(TXTFile &txt) const { +} + +GCTFile *PreGob::loadGCT(const Common::String &gctFile) const { + Common::SeekableReadStream *gctStream = _vm->_dataIO->getFile(gctFile); + if (!gctStream) + error("PreGob::loadGCT(): Failed to open \"%s\"", gctFile.c_str()); + + GCTFile *gct = new GCTFile(*gctStream, _vm->_rnd); + + delete gctStream; + + return gct; +} + +} // End of namespace Gob diff --git a/engines/gob/pregob/pregob.h b/engines/gob/pregob/pregob.h new file mode 100644 index 0000000000..632f85b88e --- /dev/null +++ b/engines/gob/pregob/pregob.h @@ -0,0 +1,194 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_PREGOB_H +#define GOB_PREGOB_PREGOB_H + +#include "common/str.h" +#include "common/array.h" + +#include "gob/util.h" +#include "gob/aniobject.h" + +#include "gob/sound/sounddesc.h" + +#include "gob/pregob/txtfile.h" + +namespace Gob { + +class GobEngine; +class Surface; + +class GCTFile; + +class PreGob { +public: + PreGob(GobEngine *vm); + virtual ~PreGob(); + + virtual void run() = 0; + + struct AnimProperties { + uint16 animation; + uint16 frame; + + ANIObject::Mode mode; + + bool visible; + bool paused; + + bool hasPosition; + int16 x; + int16 y; + }; + +protected: + typedef Common::Array<ANIObject *> ANIList; + + static const char kLanguageSuffixShort[5]; + static const char *kLanguageSuffixLong [5]; + + + GobEngine *_vm; + + + // -- Graphics -- + + /** Initialize the game screen. */ + void initScreen(); + + void fadeOut(); ///< Fade to black. + void fadeIn(); ///< Fade to the current palette. + + void clearScreen(); + + /** Change the palette. + * + * @param palette The palette to change to. + * @param size Size of the palette in colors. + */ + void setPalette(const byte *palette, uint16 size); ///< Change the palette + + /** Add a new cursor that can be manipulated to the stack. */ + void addCursor(); + /** Remove the top-most cursor from the stack. */ + void removeCursor(); + + /** Set the current cursor. */ + void setCursor(Surface &sprite, int16 hotspotX, int16 hotspotY); + /** Set the current cursor. */ + void setCursor(Surface &sprite, int16 left, int16 top, int16 right, int16 bottom, + int16 hotspotX, int16 hotspotY); + + /** Show the cursor. */ + void showCursor(); + /** Hide the cursor. */ + void hideCursor(); + + /** Is the cursor currently visible? */ + bool isCursorVisible() const; + + /** Remove an animation from the screen. */ + void clearAnim(ANIObject &anim); + /** Draw an animation to the screen, advancing it. */ + void drawAnim(ANIObject &anim); + /** Clear and draw an animation to the screen, advancing it. */ + void redrawAnim(ANIObject &anim); + + /** Remove animations from the screen. */ + void clearAnim(const ANIList &anims); + /** Draw animations to the screen, advancing them. */ + void drawAnim(const ANIList &anims); + /** Clear and draw animations to the screen, advancing them. */ + void redrawAnim(const ANIList &anims); + + void loadAnims(ANIList &anims, ANIFile &ani, uint count, const AnimProperties *props) const; + void freeAnims(ANIList &anims) const; + + void setAnim(ANIObject &anim, const AnimProperties &props) const; + + /** Wait for the frame to end, handling screen updates and optionally update input. */ + void endFrame(bool doInput); + + + // -- Sound -- + + /** Load all sounds that can be played interactively in the game. */ + void loadSounds(const char * const *sounds, uint soundCount); + /** Free all loaded sound. */ + void freeSounds(); + + /** Play a loaded sound. */ + void playSound(uint sound, int16 frequency = 0, int16 repCount = 0); + /** Stop all sound playback. */ + void stopSound(); + + /** Play a sound until it ends or is interrupted by a keypress. */ + void playSoundFile(const Common::String &file, int16 frequency = 0, int16 repCount = 0, bool interruptible = true); + + /** Beep the PC speaker. */ + void beep(int16 frequency, int32 length); + + + // -- Input -- + + /** Check mouse and keyboard input. */ + int16 checkInput(int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons); + /** Wait for mouse or keyboard input. */ + int16 waitInput (int16 &mouseX, int16 &mouseY, MouseButtons &mouseButtons); + /** Wait for mouse or keyboard input, but don't care about what was done with the mouse. */ + int16 waitInput(); + /** Did we have mouse or keyboard input? */ + bool hasInput(); + + + // -- TXT helpers -- + + /** Get the name of a localized file. */ + Common::String getLocFile(const Common::String &file) const; + /** Open a TXT file. */ + TXTFile *loadTXT(const Common::String &txtFile, TXTFile::Format format) const; + + /** Called by loadTXT() to fix strings within the TXT file. */ + virtual void fixTXTStrings(TXTFile &txt) const; + + + // -- GCT helpers -- + + GCTFile *loadGCT(const Common::String &gctFile) const; + + +private: + /** Did we fade out? */ + bool _fadedOut; + + /** All loaded sounds. */ + Common::Array<SoundDesc> _sounds; + + + /** Load a sound file. */ + bool loadSound(SoundDesc &sound, const Common::String &file) const; +}; + +} // End of namespace Gob + +#endif // GOB_PREGOB_PREGOB_H diff --git a/engines/gob/pregob/seqfile.cpp b/engines/gob/pregob/seqfile.cpp new file mode 100644 index 0000000000..91973bbb85 --- /dev/null +++ b/engines/gob/pregob/seqfile.cpp @@ -0,0 +1,384 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/str.h" +#include "common/stream.h" + +#include "gob/gob.h" +#include "gob/dataio.h" +#include "gob/draw.h" +#include "gob/decfile.h" +#include "gob/anifile.h" +#include "gob/aniobject.h" + +#include "gob/pregob/seqfile.h" + +namespace Gob { + +SEQFile::SEQFile(GobEngine *vm, const Common::String &fileName) : _vm(vm) { + for (uint i = 0; i < kObjectCount; i++) + _objects[i].object = 0; + + Common::SeekableReadStream *seq = _vm->_dataIO->getFile(Util::setExtension(fileName, ".SEQ")); + if (!seq) { + warning("SEQFile::SEQFile(): No such file \"%s\"", fileName.c_str()); + return; + } + + load(*seq); + + delete seq; +} + +SEQFile::~SEQFile() { + for (uint i = 0; i < kObjectCount; i++) + delete _objects[i].object; + + for (Backgrounds::iterator b = _backgrounds.begin(); b != _backgrounds.end(); ++b) + delete *b; + + for (Animations::iterator a = _animations.begin(); a != _animations.end(); ++a) + delete *a; +} + +void SEQFile::load(Common::SeekableReadStream &seq) { + const uint16 decCount = (uint16)seq.readByte() + 1; + const uint16 aniCount = (uint16)seq.readByte() + 1; + + // Load backgrounds + _backgrounds.reserve(decCount); + for (uint i = 0; i < decCount; i++) { + const Common::String dec = Util::readString(seq, 13); + + if (!_vm->_dataIO->hasFile(dec)) { + warning("SEQFile::load(): No such background \"%s\"", dec.c_str()); + return; + } + + _backgrounds.push_back(new DECFile(_vm, dec, 320, 200)); + } + + // Load animations + _animations.reserve(aniCount); + for (uint i = 0; i < aniCount; i++) { + const Common::String ani = Util::readString(seq, 13); + + if (!_vm->_dataIO->hasFile(ani)) { + warning("SEQFile::load(): No such animation \"%s\"", ani.c_str()); + return; + } + + _animations.push_back(new ANIFile(_vm, ani)); + } + + _frameRate = seq.readUint16LE(); + + // Load background change keys + + const uint16 bgKeyCount = seq.readUint16LE(); + _bgKeys.resize(bgKeyCount); + + for (uint16 i = 0; i < bgKeyCount; i++) { + const uint16 frame = seq.readUint16LE(); + const uint16 index = seq.readUint16LE(); + + _bgKeys[i].frame = frame; + _bgKeys[i].background = index < _backgrounds.size() ? _backgrounds[index] : 0; + } + + // Load animation keys for all 4 objects + + for (uint i = 0; i < kObjectCount; i++) { + const uint16 animKeyCount = seq.readUint16LE(); + _animKeys.reserve(_animKeys.size() + animKeyCount); + + for (uint16 j = 0; j < animKeyCount; j++) { + _animKeys.push_back(AnimationKey()); + + const uint16 frame = seq.readUint16LE(); + const uint16 index = seq.readUint16LE(); + + uint16 animation; + const ANIFile *ani = findANI(index, animation); + + _animKeys.back().object = i; + _animKeys.back().frame = frame; + _animKeys.back().ani = ani; + _animKeys.back().animation = animation; + _animKeys.back().x = seq.readSint16LE(); + _animKeys.back().y = seq.readSint16LE(); + _animKeys.back().order = seq.readSint16LE(); + } + } + +} + +const ANIFile *SEQFile::findANI(uint16 index, uint16 &animation) { + animation = 0xFFFF; + + // 0xFFFF = remove animation + if (index == 0xFFFF) + return 0; + + for (Animations::const_iterator a = _animations.begin(); a != _animations.end(); ++a) { + if (index < (*a)->getAnimationCount()) { + animation = index; + return *a; + } + + index -= (*a)->getAnimationCount(); + } + + return 0; +} + +void SEQFile::play(bool abortable, uint16 endFrame, uint16 frameRate) { + if (_bgKeys.empty() && _animKeys.empty()) + // Nothing to do + return; + + // Init + + _frame = 0; + _abortPlay = false; + + for (uint i = 0; i < kObjectCount; i++) { + delete _objects[i].object; + + _objects[i].object = 0; + _objects[i].order = 0; + } + + for (Loops::iterator l = _loops.begin(); l != _loops.end(); ++l) + l->currentLoop = 0; + + // Set the frame rate + + int16 frameRateBack = _vm->_util->getFrameRate(); + + if (frameRate == 0) + frameRate = _frameRate; + + _vm->_util->setFrameRate(frameRate); + + _abortable = abortable; + + while (!_vm->shouldQuit() && !_abortPlay) { + // Handle the frame contents + playFrame(); + + // Handle extra frame events + handleFrameEvent(); + + // Wait for the frame to end + _vm->_draw->blitInvalidated(); + _vm->_util->waitEndFrame(); + + // Handle input + + _vm->_util->processInput(); + + int16 key = _vm->_util->checkKey(); + + int16 mouseX, mouseY; + MouseButtons mouseButtons; + _vm->_util->getMouseState(&mouseX, &mouseY, &mouseButtons); + _vm->_util->forceMouseUp(); + + handleInput(key, mouseX, mouseY, mouseButtons); + + // Loop + + bool looped = false; + for (Loops::iterator l = _loops.begin(); l != _loops.end(); ++l) { + if ((l->endFrame == _frame) && (l->currentLoop < l->loopCount)) { + _frame = l->startFrame; + + l->currentLoop++; + looped = true; + } + } + + // If we didn't loop, advance the frame and look if we should end here + + if (!looped) { + _frame++; + if (_frame >= endFrame) + break; + } + } + + // Restore the frame rate + _vm->_util->setFrameRate(frameRateBack); +} + +void SEQFile::playFrame() { + // Remove the current animation frames + clearAnims(); + + // Handle background keys, directly updating the background + for (BackgroundKeys::const_iterator b = _bgKeys.begin(); b != _bgKeys.end(); ++b) { + if (!b->background || (b->frame != _frame)) + continue; + + b->background->draw(*_vm->_draw->_backSurface); + + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, 0, 0, 319, 199); + } + + // Handle the animation keys, updating the objects + for (AnimationKeys::const_iterator a = _animKeys.begin(); a != _animKeys.end(); ++a) { + if (a->frame != _frame) + continue; + + Object &object = _objects[a->object]; + + delete object.object; + object.object = 0; + + // No valid animation => remove + if ((a->animation == 0xFFFF) || !a->ani) + continue; + + // Change the animation + + object.object = new ANIObject(*a->ani); + + object.object->setAnimation(a->animation); + object.object->setPosition(a->x, a->y); + object.object->setVisible(true); + object.object->setPause(false); + + object.order = a->order; + } + + // Draw the animations + drawAnims(); +} + +// NOTE: This is really not at all efficient. However, since there's only a +// small number of objects, it should matter. We really do need a stable +// sort, though, so Common::sort() is out. +SEQFile::Objects SEQFile::getOrderedObjects() { + int16 minOrder = (int16)0x7FFF; + int16 maxOrder = (int16)0x8000; + + Objects objects; + + // Find the span of order values + for (uint i = 0; i < kObjectCount; i++) { + if (!_objects[i].object) + continue; + + minOrder = MIN(minOrder, _objects[i].order); + maxOrder = MAX(maxOrder, _objects[i].order); + } + + // Stably sort the objects by order value + for (int16 o = minOrder; o <= maxOrder; o++) + for (uint i = 0; i < kObjectCount; i++) + if (_objects[i].object && (_objects[i].order == o)) + objects.push_back(_objects[i]); + + return objects; +} + +void SEQFile::clearAnims() { + Objects objects = getOrderedObjects(); + + // Remove the animation frames, in reverse drawing order + for (Objects::iterator o = objects.reverse_begin(); o != objects.end(); --o) { + int16 left, top, right, bottom; + + if (o->object->clear(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + } +} + +void SEQFile::drawAnims() { + Objects objects = getOrderedObjects(); + + // Draw the animation frames and advance the animation + for (Objects::iterator o = objects.begin(); o != objects.end(); ++o) { + int16 left, top, right, bottom; + + if (o->object->draw(*_vm->_draw->_backSurface, left, top, right, bottom)) + _vm->_draw->dirtiedRect(_vm->_draw->_backSurface, left, top, right, bottom); + + o->object->advance(); + } +} + +uint16 SEQFile::getFrame() const { + return _frame; +} + +void SEQFile::seekFrame(uint16 frame) { + _frame = frame; +} + +uint SEQFile::addLoop(uint16 startFrame, uint16 endFrame, uint16 loopCount) { + _loops.resize(_loops.size() + 1); + + _loops.back().startFrame = startFrame; + _loops.back().endFrame = endFrame; + _loops.back().loopCount = loopCount; + _loops.back().currentLoop = 0; + _loops.back().empty = false; + + return _loops.size() - 1; +} + +void SEQFile::skipLoop(uint loopID) { + if (loopID >= _loops.size()) + return; + + _loops[loopID].currentLoop = 0xFFFF; +} + +void SEQFile::delLoop(uint loopID) { + if (loopID >= _loops.size()) + return; + + _loops[loopID].empty = true; + + cleanLoops(); +} + +void SEQFile::cleanLoops() { + while (!_loops.empty() && _loops.back().empty) + _loops.pop_back(); +} + +void SEQFile::abortPlay() { + _abortPlay = true; +} + +void SEQFile::handleFrameEvent() { +} + +void SEQFile::handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons) { + if (_abortable && ((key != 0) || (mouseButtons != kMouseButtonsNone))) + abortPlay(); +} + +} // End of namespace Gob diff --git a/engines/gob/pregob/seqfile.h b/engines/gob/pregob/seqfile.h new file mode 100644 index 0000000000..5e12962ef9 --- /dev/null +++ b/engines/gob/pregob/seqfile.h @@ -0,0 +1,193 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_SEQFILE_H +#define GOB_PREGOB_SEQFILE_H + +#include "common/system.h" +#include "common/array.h" +#include "common/list.h" + +#include "gob/util.h" + +namespace Common { + class String; + class SeekableReadStream; +} + +namespace Gob { + +class GobEngine; + +class DECFile; +class ANIFile; +class ANIObject; + +/** A SEQ file, describing a complex animation sequence. + * + * Used in early hardcoded gob games. + * The principle is similar to the Mult class (see mult.h), but instead + * of depending on all the externally loaded animations, backgrounds and + * objects, a SEQ file references animation and background directly by + * filename. + */ +class SEQFile { +public: + SEQFile(GobEngine *vm, const Common::String &fileName); + virtual ~SEQFile(); + + /** Play the SEQ. + * + * @param abortable If true, end playback on any user input. + * @param endFrame The frame on where to end, or 0xFFFF for infinite playback. + * @param frameRate The frame rate at which to play the SEQ, or 0 for playing at + * the speed the SEQ itself wants to. + */ + void play(bool abortable = true, uint16 endFrame = 0xFFFF, uint16 frameRate = 0); + + +protected: + GobEngine *_vm; + + + /** Returns the current frame number. */ + uint16 getFrame() const; + + /** Seek to a specific frame. */ + void seekFrame(uint16 frame); + + /** Add a frame loop. */ + uint addLoop(uint16 startFrame, uint16 endFrame, uint16 loopCount); + + /** Skip a frame loop. */ + void skipLoop(uint loopID); + + /** Delete a frame loop. */ + void delLoop(uint loopID); + + /** Ends SEQ playback. */ + void abortPlay(); + + /** Callback for special frame events. */ + virtual void handleFrameEvent(); + /** Callback for special user input handling. */ + virtual void handleInput(int16 key, int16 mouseX, int16 mouseY, MouseButtons mouseButtons); + + +private: + /** Number of animation objects that are visible at the same time. */ + static const uint kObjectCount = 4; + + /** A key for changing the background. */ + struct BackgroundKey { + uint16 frame; ///< Frame the change is to happen. + + const DECFile *background; ///< The background to use. + }; + + /** A key for playing an object animation. */ + struct AnimationKey { + uint object; ///< The object this key belongs to. + + uint16 frame; ///< Frame the change is to happen. + + const ANIFile *ani; ///< The ANI to use. + + uint16 animation; ///< The animation to use. + + int16 x; ///< X position of the animation. + int16 y; ///< Y position of the animation. + + int16 order; ///< Used to determine in which order to draw the objects. + }; + + /** A managed animation object. */ + struct Object { + ANIObject *object; ///< The actual animation object. + + int16 order; ///< The current drawing order. + }; + + /** A frame loop. */ + struct Loop { + uint16 startFrame; + uint16 endFrame; + + uint16 loopCount; + uint16 currentLoop; + + bool empty; + }; + + typedef Common::Array<DECFile *> Backgrounds; + typedef Common::Array<ANIFile *> Animations; + + typedef Common::Array<BackgroundKey> BackgroundKeys; + typedef Common::Array<AnimationKey> AnimationKeys; + + typedef Common::List<Object> Objects; + + typedef Common::Array<Loop> Loops; + + + uint16 _frame; ///< The current frame. + bool _abortPlay; ///< Was the end of the playback requested? + + uint16 _frameRate; + + Backgrounds _backgrounds; ///< All backgrounds in this SEQ. + Animations _animations; ///< All animations in this SEQ. + + BackgroundKeys _bgKeys; ///< The background change keyframes. + AnimationKeys _animKeys; ///< The animation change keyframes. + + Object _objects[kObjectCount]; ///< The managed animation objects. + + Loops _loops; + + /** Whether the playback should be abortable by user input. */ + bool _abortable; + + + // -- Loading helpers -- + + void load(Common::SeekableReadStream &seq); + + const ANIFile *findANI(uint16 index, uint16 &animation); + + // -- Playback helpers -- + + void playFrame(); + + /** Get a list of objects ordered by drawing order. */ + Objects getOrderedObjects(); + + void clearAnims(); ///< Remove all animation frames. + void drawAnims(); ///< Draw the animation frames. + + /** Look if we can compact the loop array. */ + void cleanLoops(); +}; + +} // End of namespace Gob + +#endif // GOB_PREGOB_SEQFILE_H diff --git a/engines/gob/pregob/txtfile.cpp b/engines/gob/pregob/txtfile.cpp new file mode 100644 index 0000000000..3ff0d4b039 --- /dev/null +++ b/engines/gob/pregob/txtfile.cpp @@ -0,0 +1,232 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" + +#include "gob/draw.h" + +#include "gob/pregob/txtfile.h" + +namespace Gob { + +TXTFile::TXTFile(Common::SeekableReadStream &txt, Format format) { + load(txt, format); +} + +TXTFile::~TXTFile() { +} + +TXTFile::LineArray &TXTFile::getLines() { + return _lines; +} + +void TXTFile::load(Common::SeekableReadStream &txt, Format format) { + if (format == kFormatStringPositionColorFont) { + int numLines = getInt(txt); + + _lines.reserve(numLines); + } + + while (!txt.eos()) { + Line line; + + line.text = getStr(txt); + line.x = (format >= kFormatStringPosition) ? getInt(txt) : 0; + line.y = (format >= kFormatStringPosition) ? getInt(txt) : 0; + line.color = (format >= kFormatStringPositionColor) ? getInt(txt) : 0; + line.font = (format >= kFormatStringPositionColorFont) ? getInt(txt) : 0; + + _lines.push_back(line); + } + + while (!_lines.empty() && _lines.back().text.empty()) + _lines.pop_back(); +} + +bool TXTFile::draw(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount, int color) { + + trashBuffer(); + + if (!getArea(left, top, right, bottom, fonts, fontCount)) + return false; + + resizeBuffer(right - left + 1, bottom - top + 1); + saveScreen(surface, left, top, right, bottom); + + for (LineArray::const_iterator l = _lines.begin(); l != _lines.end(); ++l) { + if (l->font >= fontCount) + continue; + + fonts[l->font]->drawString(l->text, l->x, l->y, (color < 0) ? l->color : color, 0, true, surface); + } + + return true; +} + +bool TXTFile::draw(uint line, Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount, int color) { + + trashBuffer(); + + if (!getArea(line, left, top, right, bottom, fonts, fontCount)) + return false; + + resizeBuffer(right - left + 1, bottom - top + 1); + saveScreen(surface, left, top, right, bottom); + + const Line &l = _lines[line]; + + fonts[l.font]->drawString(l.text, l.x, l.y, (color < 0) ? l.color : color, 0, true, surface); + + return true; +} + +bool TXTFile::draw(Surface &surface, const Font * const *fonts, uint fontCount, int color) { + int16 left, top, right, bottom; + + return draw(surface, left, top, right, bottom, fonts, fontCount, color); +} + +bool TXTFile::draw(uint line, Surface &surface, const Font * const *fonts, uint fontCount, int color) { + int16 left, top, right, bottom; + + return draw(line, surface, left, top, right, bottom, fonts, fontCount, color); +} + +bool TXTFile::clear(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom) { + return restoreScreen(surface, left, top, right, bottom); +} + +bool TXTFile::getArea(int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount) const { + + bool hasLine = false; + + left = 0x7FFF; + top = 0x7FFF; + right = 0x0000; + bottom = 0x0000; + + for (uint i = 0; i < _lines.size(); i++) { + int16 lLeft, lTop, lRight, lBottom; + + if (getArea(i, lLeft, lTop, lRight, lBottom, fonts, fontCount)) { + left = MIN(left , lLeft ); + top = MIN(top , lTop ); + right = MAX(right , lRight ); + bottom = MAX(bottom, lBottom); + + hasLine = true; + } + } + + return hasLine; +} + +bool TXTFile::getArea(uint line, int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount) const { + + + if ((line >= _lines.size()) || (_lines[line].font >= fontCount)) + return false; + + const Line &l = _lines[line]; + + left = l.x; + top = l.y; + right = l.x + l.text.size() * fonts[l.font]->getCharWidth() - 1; + bottom = l.y + fonts[l.font]->getCharHeight() - 1; + + return true; +} + +Common::String TXTFile::getStr(Common::SeekableReadStream &txt) { + // Skip all ' ', '\n' and '\r' + while (!txt.eos()) { + char c = txt.readByte(); + if (txt.eos()) + break; + + if ((c != ' ') && (c != '\n') && (c != '\r')) { + txt.seek(-1, SEEK_CUR); + break; + } + } + + if (txt.eos()) + return ""; + + // Read string until ' ', '\n' or '\r' + Common::String string; + while (!txt.eos()) { + char c = txt.readByte(); + if ((c == ' ') || (c == '\n') || (c == '\r')) + break; + + string += c; + } + + // Replace all '#' with ' ' and throw out non-printables + Common::String cleanString; + + for (uint i = 0; i < string.size(); i++) { + if (string[i] == '#') + cleanString += ' '; + else if ((unsigned char)string[i] >= ' ') + cleanString += string[i]; + } + + return cleanString; +} + +int TXTFile::getInt(Common::SeekableReadStream &txt) { + // Skip all [^-0-9] + while (!txt.eos()) { + char c = txt.readByte(); + if (txt.eos()) + break; + + if ((c == '-') || ((c >= '0') && (c <= '9'))) { + txt.seek(-1, SEEK_CUR); + break; + } + } + + if (txt.eos()) + return 0; + + // Read until [^-0-9] + Common::String string; + while (!txt.eos()) { + char c = txt.readByte(); + if ((c != '-') && ((c < '0') || (c > '9'))) + break; + + string += c; + } + + // Convert to integer + return atoi(string.c_str()); +} + +} // End of namespace Gob diff --git a/engines/gob/pregob/txtfile.h b/engines/gob/pregob/txtfile.h new file mode 100644 index 0000000000..c623b58859 --- /dev/null +++ b/engines/gob/pregob/txtfile.h @@ -0,0 +1,91 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_PREGOB_TXTFILE_H +#define GOB_PREGOB_TXTFILE_H + +#include "common/system.h" +#include "common/str.h" +#include "common/array.h" + +#include "gob/backbuffer.h" + +namespace Common { + class SeekableReadStream; +} + +namespace Gob { + +class Surface; +class Font; + +class TXTFile : public BackBuffer { +public: + enum Format { + kFormatString, + kFormatStringPosition, + kFormatStringPositionColor, + kFormatStringPositionColorFont + }; + + struct Line { + Common::String text; + int x, y; + int color; + uint font; + }; + + typedef Common::Array<Line> LineArray; + + TXTFile(Common::SeekableReadStream &txt, Format format); + ~TXTFile(); + + LineArray &getLines(); + + bool draw( Surface &surface, const Font * const *fonts, uint fontCount, int color = -1); + bool draw(uint line, Surface &surface, const Font * const *fonts, uint fontCount, int color = -1); + + bool draw( Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount, int color = -1); + bool draw(uint line, Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount, int color = -1); + + bool clear(Surface &surface, int16 &left, int16 &top, int16 &right, int16 &bottom); + +private: + LineArray _lines; + + void load(Common::SeekableReadStream &txt, Format format); + + Common::String getStr(Common::SeekableReadStream &txt); + int getInt(Common::SeekableReadStream &txt); + + + bool getArea( int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount) const; + bool getArea(uint line, int16 &left, int16 &top, int16 &right, int16 &bottom, + const Font * const *fonts, uint fontCount) const; +}; + +} // End of namespace Gob + +#endif // GOB_PREGOB_TXTFILE_H diff --git a/engines/gob/resources.cpp b/engines/gob/resources.cpp index d5497c25be..a84f4ac4b8 100644 --- a/engines/gob/resources.cpp +++ b/engines/gob/resources.cpp @@ -716,7 +716,7 @@ byte *Resources::getIMData(TOTResourceItem &totItem) const { return _imData + offset; } -byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const { +byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 &size) const { Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_extFile); if (!stream) return 0; @@ -726,6 +726,10 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const { return 0; } + // If that workaround is active, limit the resource size instead of throwing an error + if (_vm->hasResourceSizeWorkaround()) + size = MIN<int>(size, stream->size() - extItem.offset); + byte *data = new byte[extItem.packed ? (size + 2) : size]; if (stream->read(data, size) != size) { delete[] data; @@ -737,7 +741,7 @@ byte *Resources::getEXTData(EXTResourceItem &extItem, uint32 size) const { return data; } -byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const { +byte *Resources::getEXData(EXTResourceItem &extItem, uint32 &size) const { Common::SeekableReadStream *stream = _vm->_dataIO->getFile(_exFile); if (!stream) return 0; @@ -747,6 +751,10 @@ byte *Resources::getEXData(EXTResourceItem &extItem, uint32 size) const { return 0; } + // If that workaround is active, limit the resource size instead of throwing an error + if (_vm->hasResourceSizeWorkaround()) + size = MIN<int>(size, stream->size() - extItem.offset); + byte *data = new byte[extItem.packed ? (size + 2) : size]; if (stream->read(data, size) != size) { delete[] data; diff --git a/engines/gob/resources.h b/engines/gob/resources.h index 39155c5176..04b3b9d31e 100644 --- a/engines/gob/resources.h +++ b/engines/gob/resources.h @@ -103,7 +103,7 @@ private: static const int kTOTTextItemSize = 2 + 2; enum ResourceType { - kResourceTOT, + kResourceTOT = 0, kResourceIM, kResourceEXT, kResourceEX @@ -201,8 +201,8 @@ private: byte *getTOTData(TOTResourceItem &totItem) const; byte *getIMData(TOTResourceItem &totItem) const; - byte *getEXTData(EXTResourceItem &extItem, uint32 size) const; - byte *getEXData(EXTResourceItem &extItem, uint32 size) const; + byte *getEXTData(EXTResourceItem &extItem, uint32 &size) const; + byte *getEXData(EXTResourceItem &extItem, uint32 &size) const; }; } // End of namespace Gob diff --git a/engines/gob/rxyfile.cpp b/engines/gob/rxyfile.cpp index 9702dc8c7f..2ff8c121cd 100644 --- a/engines/gob/rxyfile.cpp +++ b/engines/gob/rxyfile.cpp @@ -21,12 +21,19 @@ */ #include "common/stream.h" +#include "common/substream.h" #include "gob/rxyfile.h" namespace Gob { RXYFile::RXYFile(Common::SeekableReadStream &rxy) : _width(0), _height(0) { + Common::SeekableSubReadStreamEndian sub(&rxy, 0, rxy.size(), false, DisposeAfterUse::NO); + + load(sub); +} + +RXYFile::RXYFile(Common::SeekableSubReadStreamEndian &rxy) : _width(0), _height(0) { load(rxy); } @@ -64,22 +71,22 @@ const RXYFile::Coordinates &RXYFile::operator[](uint i) const { return _coords[i]; } -void RXYFile::load(Common::SeekableReadStream &rxy) { +void RXYFile::load(Common::SeekableSubReadStreamEndian &rxy) { if (rxy.size() < 2) return; rxy.seek(0); - _realCount = rxy.readUint16LE(); + _realCount = rxy.readUint16(); uint16 count = (rxy.size() - 2) / 8; _coords.resize(count); for (CoordArray::iterator c = _coords.begin(); c != _coords.end(); ++c) { - c->left = rxy.readUint16LE(); - c->right = rxy.readUint16LE(); - c->top = rxy.readUint16LE(); - c->bottom = rxy.readUint16LE(); + c->left = rxy.readUint16(); + c->right = rxy.readUint16(); + c->top = rxy.readUint16(); + c->bottom = rxy.readUint16(); if (c->left != 0xFFFF) { _width = MAX<uint16>(_width , c->right + 1); diff --git a/engines/gob/rxyfile.h b/engines/gob/rxyfile.h index bc9600b5b0..4fd46c5e40 100644 --- a/engines/gob/rxyfile.h +++ b/engines/gob/rxyfile.h @@ -28,6 +28,7 @@ namespace Common { class SeekableReadStream; + class SeekableSubReadStreamEndian; } namespace Gob { @@ -46,6 +47,7 @@ public: }; RXYFile(Common::SeekableReadStream &rxy); + RXYFile(Common::SeekableSubReadStreamEndian &rxy); RXYFile(uint16 width, uint16 height); ~RXYFile(); @@ -71,7 +73,7 @@ private: uint16 _height; - void load(Common::SeekableReadStream &rxy); + void load(Common::SeekableSubReadStreamEndian &rxy); }; } // End of namespace Gob diff --git a/engines/gob/save/saveload.h b/engines/gob/save/saveload.h index 66b3482bac..834484757b 100644 --- a/engines/gob/save/saveload.h +++ b/engines/gob/save/saveload.h @@ -257,6 +257,33 @@ protected: SaveFile *getSaveFile(const char *fileName); }; +/** Save/Load class for A.J.'s World of Discovery. */ +class SaveLoad_AJWorld : public SaveLoad { +public: + SaveLoad_AJWorld(GobEngine *vm, const char *targetName); + virtual ~SaveLoad_AJWorld(); + + SaveMode getSaveMode(const char *fileName) const; + +protected: + struct SaveFile { + const char *sourceName; + SaveMode mode; + SaveHandler *handler; + const char *description; + }; + + static SaveFile _saveFiles[]; + + TempSpriteHandler *_tempSpriteHandler; + + SaveHandler *getHandler(const char *fileName) const; + const char *getDescription(const char *fileName) const; + + const SaveFile *getSaveFile(const char *fileName) const; + SaveFile *getSaveFile(const char *fileName); +}; + /** Save/Load class for Goblins 3 and Lost in Time. */ class SaveLoad_v3 : public SaveLoad { public: diff --git a/engines/gob/save/saveload_ajworld.cpp b/engines/gob/save/saveload_ajworld.cpp new file mode 100644 index 0000000000..727d071b3e --- /dev/null +++ b/engines/gob/save/saveload_ajworld.cpp @@ -0,0 +1,94 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "gob/save/saveload.h" +#include "gob/save/saveconverter.h" +#include "gob/inter.h" +#include "gob/variables.h" + +namespace Gob { + +SaveLoad_AJWorld::SaveFile SaveLoad_AJWorld::_saveFiles[] = { + { "menu.inf", kSaveModeSave, 0, "temporary sprite"} +}; + + +SaveLoad_AJWorld::SaveLoad_AJWorld(GobEngine *vm, const char *targetName) : + SaveLoad(vm) { + + _tempSpriteHandler = new TempSpriteHandler(vm); + + _saveFiles[0].handler = _tempSpriteHandler; +} + +SaveLoad_AJWorld::~SaveLoad_AJWorld() { + delete _tempSpriteHandler; +} + +const SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) const { + fileName = stripPath(fileName); + + for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) + if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) + return &_saveFiles[i]; + + return 0; +} + +SaveLoad_AJWorld::SaveFile *SaveLoad_AJWorld::getSaveFile(const char *fileName) { + fileName = stripPath(fileName); + + for (int i = 0; i < ARRAYSIZE(_saveFiles); i++) + if (!scumm_stricmp(fileName, _saveFiles[i].sourceName)) + return &_saveFiles[i]; + + return 0; +} + +SaveHandler *SaveLoad_AJWorld::getHandler(const char *fileName) const { + const SaveFile *saveFile = getSaveFile(fileName); + + if (saveFile) + return saveFile->handler; + + return 0; +} + +const char *SaveLoad_AJWorld::getDescription(const char *fileName) const { + const SaveFile *saveFile = getSaveFile(fileName); + + if (saveFile) + return saveFile->description; + + return 0; +} + +SaveLoad::SaveMode SaveLoad_AJWorld::getSaveMode(const char *fileName) const { + const SaveFile *saveFile = getSaveFile(fileName); + + if (saveFile) + return saveFile->mode; + + return kSaveModeNone; +} + +} // End of namespace Gob diff --git a/engines/gob/sound/adlib.cpp b/engines/gob/sound/adlib.cpp index f1ab2a2d79..d9fc362547 100644 --- a/engines/gob/sound/adlib.cpp +++ b/engines/gob/sound/adlib.cpp @@ -20,771 +20,621 @@ * */ -#include "common/debug.h" -#include "common/file.h" -#include "common/endian.h" +#include "common/util.h" #include "common/textconsole.h" +#include "common/debug.h" +#include "common/config-manager.h" + +#include "audio/fmopl.h" #include "gob/gob.h" #include "gob/sound/adlib.h" namespace Gob { -const unsigned char AdLib::_operators[] = {0, 1, 2, 8, 9, 10, 16, 17, 18}; -const unsigned char AdLib::_volRegNums[] = { - 3, 4, 5, - 11, 12, 13, - 19, 20, 21 +static const int kPitchTom = 24; +static const int kPitchTomToSnare = 7; +static const int kPitchSnareDrum = kPitchTom + kPitchTomToSnare; + + +// Is the operator a modulator (0) or a carrier (1)? +const uint8 AdLib::kOperatorType[kOperatorCount] = { + 0, 0, 0, 1, 1, 1, + 0, 0, 0, 1, 1, 1, + 0, 0, 0, 1, 1, 1 +}; + +// Operator number to register offset on the OPL +const uint8 AdLib::kOperatorOffset[kOperatorCount] = { + 0, 1, 2, 3, 4, 5, + 8, 9, 10, 11, 12, 13, + 16, 17, 18, 19, 20, 21 +}; + +// For each operator, the voice it belongs to +const uint8 AdLib::kOperatorVoice[kOperatorCount] = { + 0, 1, 2, + 0, 1, 2, + 3, 4, 5, + 3, 4, 5, + 6, 7, 8, + 6, 7, 8, +}; + +// Voice to operator set, for the 9 melodyvoices (only 6 useable in percussion mode) +const uint8 AdLib::kVoiceMelodyOperator[kOperatorsPerVoice][kMelodyVoiceCount] = { + {0, 1, 2, 6, 7, 8, 12, 13, 14}, + {3, 4, 5, 9, 10, 11, 15, 16, 17} }; -AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer) { - init(); +// Voice to operator set, for the 5 percussion voices (only useable in percussion mode) +const uint8 AdLib::kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount] = { + {12, 16, 14, 17, 13}, + {15, 0, 0, 0, 0} +}; + +// Mask bits to set each percussion instrument on/off +const byte AdLib::kPercussionMasks[kPercussionVoiceCount] = {0x10, 0x08, 0x04, 0x02, 0x01}; + +// Default instrument presets +const uint16 AdLib::kPianoParams [kOperatorsPerVoice][kParamCount] = { + { 1, 1, 3, 15, 5, 0, 1, 3, 15, 0, 0, 0, 1, 0}, + { 0, 1, 1, 15, 7, 0, 2, 4, 0, 0, 0, 1, 0, 0} }; +const uint16 AdLib::kBaseDrumParams[kOperatorsPerVoice][kParamCount] = { + { 0, 0, 0, 10, 4, 0, 8, 12, 11, 0, 0, 0, 1, 0 }, + { 0, 0, 0, 13, 4, 0, 6, 15, 0, 0, 0, 0, 1, 0 } }; +const uint16 AdLib::kSnareDrumParams[kParamCount] = { + 0, 12, 0, 15, 11, 0, 8, 5, 0, 0, 0, 0, 0, 0 }; +const uint16 AdLib::kTomParams [kParamCount] = { + 0, 4, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 }; +const uint16 AdLib::kCymbalParams [kParamCount] = { + 0, 1, 0, 15, 11, 0, 5, 5, 0, 0, 0, 0, 0, 0 }; +const uint16 AdLib::kHihatParams [kParamCount] = { + 0, 1, 0, 15, 11, 0, 7, 5, 0, 0, 0, 0, 0, 0 }; + + +AdLib::AdLib(Audio::Mixer &mixer) : _mixer(&mixer), _opl(0), + _toPoll(0), _repCount(0), _first(true), _playing(false), _ended(true) { + + _rate = _mixer->getOutputRate(); + + initFreqs(); + + createOPL(); + initOPL(); + + _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, + this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); } AdLib::~AdLib() { - Common::StackLock slock(_mutex); - _mixer->stopHandle(_handle); - OPLDestroy(_opl); - if (_data && _freeData) - delete[] _data; -} -void AdLib::init() { - _index = -1; - _data = 0; - _playPos = 0; - _dataSize = 0; + delete _opl; +} - _rate = _mixer->getOutputRate(); +// Creates the OPL. Try to use the DOSBox emulator, unless that one is not compiled in, +// or the user explicitly wants the MAME emulator. The MAME one is slightly buggy, leading +// to some wrong sounds, especially noticeable in the title music of Gobliins 2, so we +// really don't want to use it, if we can help it. +void AdLib::createOPL() { + Common::String oplDriver = ConfMan.get("opl_driver"); - _opl = makeAdLibOPL(_rate); + if (oplDriver.empty() || (oplDriver == "auto") || (OPL::Config::parse(oplDriver) == -1)) { + // User has selected OPL driver auto detection or an invalid OPL driver. + // Set it to our preferred driver (DOSBox), if we can. - _first = true; - _ended = false; - _playing = false; + if (OPL::Config::parse("db") <= 0) { + warning("The DOSBox AdLib emulator is not compiled in. Please keep in mind that the MAME one is buggy"); + } else + oplDriver = "db"; - _freeData = false; + } else if (oplDriver == "mame") { + // User has selected the MAME OPL driver. It is buggy, so warn the user about that. - _repCount = -1; - _samplesTillPoll = 0; + warning("You have selected the MAME AdLib emulator. It is buggy; AdLib music might be slightly glitchy now"); + } - for (int i = 0; i < 16; i ++) - _pollNotes[i] = 0; - setFreqs(); + _opl = OPL::Config::create(OPL::Config::parse(oplDriver), OPL::Config::kOpl2); + if (!_opl || !_opl->init(_rate)) { + delete _opl; - _mixer->playStream(Audio::Mixer::kMusicSoundType, &_handle, - this, -1, Audio::Mixer::kMaxChannelVolume, 0, DisposeAfterUse::NO, true); + error("Could not create an AdLib emulator"); + } } int AdLib::readBuffer(int16 *buffer, const int numSamples) { Common::StackLock slock(_mutex); - int samples; - int render; - if (!_playing || (numSamples < 0)) { + // Nothing to do, fill with silence + if (!_playing) { memset(buffer, 0, numSamples * sizeof(int16)); return numSamples; } - if (_first) { - memset(buffer, 0, numSamples * sizeof(int16)); - pollMusic(); - return numSamples; - } - samples = numSamples; + // Read samples from the OPL, polling in more music when necessary + uint32 samples = numSamples; while (samples && _playing) { - if (_samplesTillPoll) { - render = (samples > _samplesTillPoll) ? (_samplesTillPoll) : (samples); + if (_toPoll) { + const uint32 render = MIN(samples, _toPoll); + + _opl->readBuffer(buffer, render); + + buffer += render; samples -= render; - _samplesTillPoll -= render; - YM3812UpdateOne(_opl, buffer, render); - buffer += render; + _toPoll -= render; + } else { - pollMusic(); + // Song ended, fill the rest with silence if (_ended) { memset(buffer, 0, samples * sizeof(int16)); samples = 0; + break; } + + // Poll more music + _toPoll = pollMusic(_first); + _first = false; } } + // Song ended, loop if requested if (_ended) { - _first = true; - _ended = false; + _toPoll = 0; - rewind(); + // _repCount == 0: No looping (anymore); _repCount < 0: Infinite looping + if (_repCount != 0) { + if (_repCount > 0) + _repCount--; + + _first = true; + _ended = false; - _samplesTillPoll = 0; - if (_repCount == -1) { - reset(); - setVoices(); - } else if (_repCount > 0) { - _repCount--; reset(); - setVoices(); - } - else + rewind(); + } else _playing = false; } - return numSamples; -} -void AdLib::writeOPL(byte reg, byte val) { - debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val); - OPLWriteReg(_opl, reg, val); + return numSamples; } -void AdLib::setFreqs() { - byte lin; - byte col; - long val = 0; - - // Run through the 11 channels - for (lin = 0; lin < 11; lin ++) { - _notes[lin] = 0; - _notCol[lin] = 0; - _notLin[lin] = 0; - _notOn[lin] = false; - } - - // Run through the 25 lines - for (lin = 0; lin < 25; lin ++) { - // Run through the 12 columns - for (col = 0; col < 12; col ++) { - if (!col) - val = (((0x2710L + lin * 0x18) * 0xCB78 / 0x3D090) << 0xE) * - 9 / 0x1B503; - _freqs[lin][col] = (short)((val + 4) >> 3); - val = val * 0x6A / 0x64; - } - } +bool AdLib::isStereo() const { + return _opl->isStereo(); } -void AdLib::reset() { - _first = true; - OPLResetChip(_opl); - _samplesTillPoll = 0; - - setFreqs(); - // Set frequencies and octave to 0; notes off - for (int i = 0; i < 9; i++) { - writeOPL(0xA0 | i, 0); - writeOPL(0xB0 | i, 0); - writeOPL(0xE0 | _operators[i] , 0); - writeOPL(0xE0 |(_operators[i] + 3), 0); - } - - // Authorize the control of the waveformes - writeOPL(0x01, 0x20); -} - -void AdLib::setKey(byte voice, byte note, bool on, bool spec) { - short freq = 0; - short octa = 0; - - // Instruction AX - if (spec) { - // 0x7F donne 0x16B; - // 7F - // << 7 = 3F80 - // + E000 = 11F80 - // & FFFF = 1F80 - // * 19 = 31380 - // / 2000 = 18 => Ligne 18h, colonne 0 => freq 16B - - // 0x3A donne 0x2AF; - // 3A - // << 7 = 1D00 - // + E000 = FD00 negatif - // * 19 = xB500 - // / 2000 = -2 => Ligne 17h, colonne -1 - - // 2E - // << 7 = 1700 - // + E000 = F700 negatif - // * 19 = x1F00 - // / 2000 = - short a; - short lin; - short col; - - a = (note << 7) + 0xE000; // Volontairement tronque - a = (short)((long)a * 25 / 0x2000); - if (a < 0) { - col = - ((24 - a) / 25); - lin = (-a % 25); - if (lin) - lin = 25 - lin; - } - else { - col = a / 25; - lin = a % 25; - } - - _notCol[voice] = col; - _notLin[voice] = lin; - note = _notes[voice]; - } - // Instructions 0X 9X 8X - else { - note -= 12; - _notOn[voice] = on; - } - - _notes[voice] = note; - note += _notCol[voice]; - note = MIN((byte) 0x5F, note); - octa = note / 12; - freq = _freqs[_notLin[voice]][note - octa * 12]; - - writeOPL(0xA0 + voice, freq & 0xFF); - writeOPL(0xB0 + voice, (freq >> 8) | (octa << 2) | (0x20 * (on ? 1 : 0))); - - if (!freq) - warning("AdLib::setKey Voice %d, note %02X unknown", voice, note); +bool AdLib::endOfData() const { + return !_playing; } -void AdLib::setVolume(byte voice, byte volume) { - debugC(6, kDebugSound, "AdLib::setVolume(%d, %d)", voice, volume); - //assert(voice >= 0 && voice <= 9); - volume = 0x3F - ((volume * 0x7E) + 0x7F) / 0xFE; - writeOPL(0x40 + _volRegNums[voice], volume); +bool AdLib::endOfStream() const { + return false; } -void AdLib::pollMusic() { - if ((_playPos > (_data + _dataSize)) && (_dataSize != 0xFFFFFFFF)) { - _ended = true; - return; - } - - interpret(); -} - -void AdLib::unload() { - _playing = false; - _index = -1; - - if (_data && _freeData) - delete[] _data; - - _freeData = false; +int AdLib::getRate() const { + return _rate; } bool AdLib::isPlaying() const { return _playing; } -bool AdLib::getRepeating() const { - return _repCount != 0; +int32 AdLib::getRepeating() const { + Common::StackLock slock(_mutex); + + return _repCount; } void AdLib::setRepeating(int32 repCount) { + Common::StackLock slock(_mutex); + _repCount = repCount; } -int AdLib::getIndex() const { - return _index; +uint32 AdLib::getSamplesPerSecond() const { + return _rate * (isStereo() ? 2 : 1); } void AdLib::startPlay() { - if (_data) _playing = true; + Common::StackLock slock(_mutex); + + _playing = true; + _ended = false; + _first = true; + + reset(); + rewind(); } void AdLib::stopPlay() { Common::StackLock slock(_mutex); + + end(true); + _playing = false; } -ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer) { -} +void AdLib::writeOPL(byte reg, byte val) { + debugC(6, kDebugSound, "AdLib::writeOPL (%02X, %02X)", reg, val); -ADLPlayer::~ADLPlayer() { + _opl->writeReg(reg, val); } -bool ADLPlayer::load(const char *fileName) { - Common::File song; +void AdLib::reset() { + allOff(); + initOPL(); +} - unload(); - song.open(fileName); - if (!song.isOpen()) - return false; +void AdLib::allOff() { + // NOTE: Explicit casts are necessary, because of 5.16 paragraph 4 of the C++ standard + int numVoices = isPercussionMode() ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount; - _freeData = true; - _dataSize = song.size(); - _data = new byte[_dataSize]; - song.read(_data, _dataSize); - song.close(); + for (int i = 0; i < numVoices; i++) + noteOff(i); +} +void AdLib::end(bool killRepeat) { reset(); - setVoices(); - _playPos = _data + 3 + (_data[1] + 1) * 0x38; - return true; + _ended = true; + + if (killRepeat) + _repCount = 0; } -bool ADLPlayer::load(byte *data, uint32 size, int index) { - unload(); - _repCount = 0; +void AdLib::initOPL() { + _tremoloDepth = false; + _vibratoDepth = false; + _keySplit = false; - _dataSize = size; - _data = data; - _index = index; + _enableWaveSelect = true; - reset(); - setVoices(); - _playPos = _data + 3 + (_data[1] + 1) * 0x38; + for (int i = 0; i < kMaxVoiceCount; i++) { + _voiceNote[i] = 0; + _voiceOn [i] = 0; + } + + _opl->reset(); + + initOperatorVolumes(); + resetFreqs(); + + setPercussionMode(false); + + setTremoloDepth(false); + setVibratoDepth(false); + setKeySplit(false); + + for(int i = 0; i < kMelodyVoiceCount; i++) + voiceOff(i); - return true; + setPitchRange(1); + + enableWaveSelect(true); } -void ADLPlayer::unload() { - AdLib::unload(); +bool AdLib::isPercussionMode() const { + return _percussionMode; } -void ADLPlayer::interpret() { - unsigned char instr; - byte channel; - byte note; - byte volume; - uint16 tempo; +void AdLib::setPercussionMode(bool percussion) { + if (percussion) { + voiceOff(kVoiceBaseDrum); + voiceOff(kVoiceSnareDrum); + voiceOff(kVoiceTom); - // First tempo, we'll ignore it... - if (_first) { - tempo = *(_playPos++); - // Tempo on 2 bytes - if (tempo & 0x80) - tempo = ((tempo & 3) << 8) | *(_playPos++); - } - _first = false; - - // Instruction - instr = *(_playPos++); - channel = instr & 0x0F; - - switch (instr & 0xF0) { - // Note on + Volume - case 0x00: - note = *(_playPos++); - _pollNotes[channel] = note; - setVolume(channel, *(_playPos++)); - setKey(channel, note, true, false); - break; - // Note on - case 0x90: - note = *(_playPos++); - _pollNotes[channel] = note; - setKey(channel, note, true, false); - break; - // Last note off - case 0x80: - note = _pollNotes[channel]; - setKey(channel, note, false, false); - break; - // Frequency on/off - case 0xA0: - note = *(_playPos++); - setKey(channel, note, _notOn[channel], true); - break; - // Volume - case 0xB0: - volume = *(_playPos++); - setVolume(channel, volume); - break; - // Program change - case 0xC0: - setVoice(channel, *(_playPos++), false); - break; - // Special - case 0xF0: - switch (instr & 0x0F) { - case 0xF: // End instruction - _ended = true; - _samplesTillPoll = 0; - return; - default: - warning("ADLPlayer: Unknown special command %X, stopping playback", - instr & 0x0F); - _repCount = 0; - _ended = true; - break; - } - break; - default: - warning("ADLPlayer: Unknown command %X, stopping playback", - instr & 0xF0); - _repCount = 0; - _ended = true; - break; + /* set the frequency for the last 4 percussion voices: */ + setFreq(kVoiceTom, kPitchTom, 0); + setFreq(kVoiceSnareDrum, kPitchSnareDrum, 0); } - // Temporization - tempo = *(_playPos++); - // End tempo - if (tempo == 0xFF) { - _ended = true; - return; - } - // Tempo on 2 bytes - if (tempo & 0x80) - tempo = ((tempo & 3) << 8) | *(_playPos++); - if (!tempo) - tempo ++; + _percussionMode = percussion; + _percussionBits = 0; - _samplesTillPoll = tempo * (_rate / 1000); + initOperatorParams(); + writeTremoloVibratoDepthPercMode(); } -void ADLPlayer::reset() { - AdLib::reset(); +void AdLib::enableWaveSelect(bool enable) { + _enableWaveSelect = enable; + + for (int i = 0; i < kOperatorCount; i++) + writeOPL(0xE0 + kOperatorOffset[i], 0); + + writeOPL(0x011, _enableWaveSelect ? 0x20 : 0); } -void ADLPlayer::rewind() { - _playPos = _data + 3 + (_data[1] + 1) * 0x38; +void AdLib::setPitchRange(uint8 range) { + _pitchRange = CLIP<uint8>(range, 0, 12); + _pitchRangeStep = _pitchRange * kPitchStepCount; } -void ADLPlayer::setVoices() { - // Definitions of the 9 instruments - for (int i = 0; i < 9; i++) - setVoice(i, i, true); +void AdLib::setTremoloDepth(bool tremoloDepth) { + _tremoloDepth = tremoloDepth; + + writeTremoloVibratoDepthPercMode(); } -void ADLPlayer::setVoice(byte voice, byte instr, bool set) { - uint16 strct[27]; - byte channel; - byte *dataPtr; +void AdLib::setVibratoDepth(bool vibratoDepth) { + _vibratoDepth = vibratoDepth; - // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26 - // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27 - for (int i = 0; i < 2; i++) { - dataPtr = _data + 3 + instr * 0x38 + i * 0x1A; - for (int j = 0; j < 27; j++) { - strct[j] = READ_LE_UINT16(dataPtr); - dataPtr += 2; - } - channel = _operators[voice] + i * 3; - writeOPL(0xBD, 0x00); - writeOPL(0x08, 0x00); - writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F)); - if (!i) - writeOPL(0xC0 | voice, - ((strct[2] & 7) << 1) | (1 - (strct[12] & 1))); - writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF)); - writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF)); - writeOPL(0x20 | channel, ((strct[9] & 1) << 7) | - ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) | - ((strct[11] & 1) << 4) | (strct[1] & 0xF)); - if (!i) - writeOPL(0xE0 | channel, (strct[26] & 3)); - else - writeOPL(0xE0 | channel, (strct[14] & 3)); - if (i && set) - writeOPL(0x40 | channel, 0); + writeTremoloVibratoDepthPercMode(); +} + +void AdLib::setKeySplit(bool keySplit) { + _keySplit = keySplit; + + writeKeySplit(); +} + +void AdLib::setVoiceTimbre(uint8 voice, const uint16 *params) { + const uint16 *params0 = params; + const uint16 *params1 = params + kParamCount - 1; + const uint16 *waves = params + 2 * (kParamCount - 1); + + const int voicePerc = voice - kVoiceBaseDrum; + + if (!isPercussionMode() || (voice < kVoiceBaseDrum)) { + setOperatorParams(kVoiceMelodyOperator[0][voice], params0, waves[0]); + setOperatorParams(kVoiceMelodyOperator[1][voice], params1, waves[1]); + } else if (voice == kVoiceBaseDrum) { + setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]); + setOperatorParams(kVoicePercussionOperator[1][voicePerc], params1, waves[1]); + } else { + setOperatorParams(kVoicePercussionOperator[0][voicePerc], params0, waves[0]); } } +void AdLib::setVoiceVolume(uint8 voice, uint8 volume) { + int oper; + + const int voicePerc = voice - kVoiceBaseDrum; -MDYPlayer::MDYPlayer(Audio::Mixer &mixer) : AdLib(mixer) { - init(); + if (!isPercussionMode() || (voice < kVoiceBaseDrum)) + oper = kVoiceMelodyOperator[1][ voice]; + else + oper = kVoicePercussionOperator[voice == kVoiceBaseDrum ? 1 : 0][voicePerc]; + + _operatorVolume[oper] = MIN<uint8>(volume, kMaxVolume); + writeKeyScaleLevelVolume(oper); } -MDYPlayer::~MDYPlayer() { +void AdLib::bendVoicePitch(uint8 voice, uint16 pitchBend) { + if (isPercussionMode() && (voice > kVoiceBaseDrum)) + return; + + changePitch(voice, MIN<uint16>(pitchBend, kMaxPitch)); + setFreq(voice, _voiceNote[voice], _voiceOn[voice]); } -void MDYPlayer::init() { - _soundMode = 0; +void AdLib::noteOn(uint8 voice, uint8 note) { + note = MAX<int>(0, note - (kStandardMidC - kOPLMidC)); + + if (isPercussionMode() && (voice >= kVoiceBaseDrum)) { + + if (voice == kVoiceBaseDrum) { + setFreq(kVoiceBaseDrum , note , false); + } else if (voice == kVoiceTom) { + setFreq(kVoiceTom , note , false); + setFreq(kVoiceSnareDrum, note + kPitchTomToSnare, false); + } + + _percussionBits |= kPercussionMasks[voice - kVoiceBaseDrum]; + writeTremoloVibratoDepthPercMode(); - _timbres = 0; - _tbrCount = 0; - _tbrStart = 0; - _timbresSize = 0; + } else + setFreq(voice, note, true); } -bool MDYPlayer::loadMDY(Common::SeekableReadStream &stream) { - unloadMDY(); +void AdLib::noteOff(uint8 voice) { + if (isPercussionMode() && (voice >= kVoiceBaseDrum)) { + _percussionBits &= ~kPercussionMasks[voice - kVoiceBaseDrum]; + writeTremoloVibratoDepthPercMode(); + } else + setFreq(voice, _voiceNote[voice], false); +} - _freeData = true; +void AdLib::writeKeyScaleLevelVolume(uint8 oper) { + uint16 volume = 0; - byte mdyHeader[70]; - stream.read(mdyHeader, 70); + volume = (63 - (_operatorParams[oper][kParamLevel] & 0x3F)) * _operatorVolume[oper]; + volume = 63 - ((2 * volume + kMaxVolume) / (2 * kMaxVolume)); - _tickBeat = mdyHeader[36]; - _beatMeasure = mdyHeader[37]; - _totalTick = mdyHeader[38] + (mdyHeader[39] << 8) + (mdyHeader[40] << 16) + (mdyHeader[41] << 24); - _dataSize = mdyHeader[42] + (mdyHeader[43] << 8) + (mdyHeader[44] << 16) + (mdyHeader[45] << 24); - _nrCommand = mdyHeader[46] + (mdyHeader[47] << 8) + (mdyHeader[48] << 16) + (mdyHeader[49] << 24); -// _soundMode is either 0 (melodic) or 1 (percussive) - _soundMode = mdyHeader[58]; - assert((_soundMode == 0) || (_soundMode == 1)); + uint8 keyScale = _operatorParams[oper][kParamKeyScaleLevel] << 6; - _pitchBendRangeStep = 25*mdyHeader[59]; - _basicTempo = mdyHeader[60] + (mdyHeader[61] << 8); + writeOPL(0x40 + kOperatorOffset[oper], volume | keyScale); +} - if (_pitchBendRangeStep < 25) - _pitchBendRangeStep = 25; - else if (_pitchBendRangeStep > 300) - _pitchBendRangeStep = 300; +void AdLib::writeKeySplit() { + writeOPL(0x08, _keySplit ? 0x40 : 0); +} - _data = new byte[_dataSize]; - stream.read(_data, _dataSize); +void AdLib::writeFeedbackFM(uint8 oper) { + if (kOperatorType[oper] == 1) + return; - reset(); - _playPos = _data; + uint8 value = 0; - return true; + value |= _operatorParams[oper][kParamFeedback] << 1; + value |= _operatorParams[oper][kParamFM] ? 0 : 1; + + writeOPL(0xC0 + kOperatorVoice[oper], value); } -bool MDYPlayer::loadMDY(const char *fileName) { - Common::File song; +void AdLib::writeAttackDecay(uint8 oper) { + uint8 value = 0; + + value |= _operatorParams[oper][kParamAttack] << 4; + value |= _operatorParams[oper][kParamDecay] & 0x0F; - song.open(fileName); - if (!song.isOpen()) - return false; + writeOPL(0x60 + kOperatorOffset[oper], value); +} - bool loaded = loadMDY(song); +void AdLib::writeSustainRelease(uint8 oper) { + uint8 value = 0; - song.close(); + value |= _operatorParams[oper][kParamSustain] << 4; + value |= _operatorParams[oper][kParamRelease] & 0x0F; - return loaded; + writeOPL(0x80 + kOperatorOffset[oper], value); } -bool MDYPlayer::loadTBR(Common::SeekableReadStream &stream) { - unloadTBR(); +void AdLib::writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper) { + uint8 value = 0; - _timbresSize = stream.size(); + value |= _operatorParams[oper][kParamAM] ? 0x80 : 0; + value |= _operatorParams[oper][kParamVib] ? 0x40 : 0; + value |= _operatorParams[oper][kParamSustaining] ? 0x20 : 0; + value |= _operatorParams[oper][kParamKeyScaleRate] ? 0x10 : 0; + value |= _operatorParams[oper][kParamFreqMulti] & 0x0F; - _timbres = new byte[_timbresSize]; - stream.read(_timbres, _timbresSize); + writeOPL(0x20 + kOperatorOffset[oper], value); +} - reset(); - setVoices(); +void AdLib::writeTremoloVibratoDepthPercMode() { + uint8 value = 0; + + value |= _tremoloDepth ? 0x80 : 0; + value |= _vibratoDepth ? 0x40 : 0; + value |= isPercussionMode() ? 0x20 : 0; + value |= _percussionBits; - return true; + writeOPL(0xBD, value); } -bool MDYPlayer::loadTBR(const char *fileName) { - Common::File timbres; +void AdLib::writeWaveSelect(uint8 oper) { + uint8 wave = 0; + if (_enableWaveSelect) + wave = _operatorParams[oper][kParamWaveSelect] & 0x03; - timbres.open(fileName); - if (!timbres.isOpen()) - return false; + writeOPL(0xE0 + kOperatorOffset[ oper], wave); +} - bool loaded = loadTBR(timbres); +void AdLib::writeAllParams(uint8 oper) { + writeTremoloVibratoDepthPercMode(); + writeKeySplit(); + writeKeyScaleLevelVolume(oper); + writeFeedbackFM(oper); + writeAttackDecay(oper); + writeSustainRelease(oper); + writeTremoloVibratoSustainingKeyScaleRateFreqMulti(oper); + writeWaveSelect(oper); +} - timbres.close(); +void AdLib::initOperatorParams() { + for (int i = 0; i < kOperatorCount; i++) + setOperatorParams(i, kPianoParams[kOperatorType[i]], kPianoParams[kOperatorType[i]][kParamCount - 1]); - return loaded; + if (isPercussionMode()) { + setOperatorParams(12, kBaseDrumParams [0], kBaseDrumParams [0][kParamCount - 1]); + setOperatorParams(15, kBaseDrumParams [1], kBaseDrumParams [1][kParamCount - 1]); + setOperatorParams(16, kSnareDrumParams , kSnareDrumParams [kParamCount - 1]); + setOperatorParams(14, kTomParams , kTomParams [kParamCount - 1]); + setOperatorParams(17, kCymbalParams , kCymbalParams [kParamCount - 1]); + setOperatorParams(13, kHihatParams , kHihatParams [kParamCount - 1]); + } } -void MDYPlayer::unload() { - unloadTBR(); - unloadMDY(); +void AdLib::initOperatorVolumes() { + for(int i = 0; i < kOperatorCount; i++) + _operatorVolume[i] = kMaxVolume; } -void MDYPlayer::unloadMDY() { - AdLib::unload(); +void AdLib::setOperatorParams(uint8 oper, const uint16 *params, uint8 wave) { + byte *operParams = _operatorParams[oper]; + + for (int i = 0; i < (kParamCount - 1); i++) + operParams[i] = params[i]; + + operParams[kParamCount - 1] = wave & 0x03; + + writeAllParams(oper); +} + +void AdLib::voiceOff(uint8 voice) { + writeOPL(0xA0 + voice, 0); + writeOPL(0xB0 + voice, 0); } -void MDYPlayer::unloadTBR() { - delete[] _timbres; +int32 AdLib::calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom) { + int32 freq = 0; - _timbres = 0; - _timbresSize = 0; + freq = ((deltaDemiToneDenom * 100) + 6 * deltaDemiToneNum) * 52088; + freq /= deltaDemiToneDenom * 2500; + + return (freq * 147456) / 111875; } -void MDYPlayer::interpret() { - unsigned char instr; - byte channel; - byte note; - byte volume; - uint8 tempoMult, tempoFrac; - uint8 ctrlByte1, ctrlByte2; - uint8 timbre; +void AdLib::setFreqs(uint16 *freqs, int32 num, int32 denom) { + int32 val = calcFreq(num, denom); -// TODO : Verify the loop for percussive mode (11 ?) - if (_first) { - for (int i = 0; i < 9; i ++) - setVolume(i, 0); + *freqs++ = (4 + val) >> 3; -// TODO : Set pitch range + for (int i = 1; i < kHalfToneCount; i++) { + val = (val * 106) / 100; - _tempo = _basicTempo; - _wait = *(_playPos++); - _first = false; + *freqs++ = (4 + val) >> 3; } - do { - instr = *_playPos; - debugC(6, kDebugSound, "MDYPlayer::interpret instr 0x%X", instr); - switch (instr) { - case 0xF8: - _wait = *(_playPos++); - break; - case 0xFC: - _ended = true; - _samplesTillPoll = 0; - return; - case 0xF0: - _playPos++; - ctrlByte1 = *(_playPos++); - ctrlByte2 = *(_playPos++); - debugC(6, kDebugSound, "MDYPlayer::interpret ctrlBytes 0x%X 0x%X", ctrlByte1, ctrlByte2); - if (ctrlByte1 != 0x7F || ctrlByte2 != 0) { - _playPos -= 2; - while (*(_playPos++) != 0xF7) - ; - } else { - tempoMult = *(_playPos++); - tempoFrac = *(_playPos++); - _tempo = _basicTempo * tempoMult + (unsigned)(((long)_basicTempo * tempoFrac) >> 7); - _playPos++; - } - _wait = *(_playPos++); - break; - default: - if (instr >= 0x80) { - _playPos++; - } - channel = (int)(instr & 0x0f); - - switch (instr & 0xf0) { - case 0x90: - note = *(_playPos++); - volume = *(_playPos++); - _pollNotes[channel] = note; - setVolume(channel, volume); - setKey(channel, note, true, false); - break; - case 0x80: - _playPos += 2; - note = _pollNotes[channel]; - setKey(channel, note, false, false); - break; - case 0xA0: - setVolume(channel, *(_playPos++)); - break; - case 0xC0: - timbre = *(_playPos++); - setVoice(channel, timbre, false); - break; - case 0xE0: - warning("MDYPlayer: Pitch bend not yet implemented"); +} - note = *(_playPos)++; - note += (unsigned)(*(_playPos++)) << 7; +void AdLib::initFreqs() { + const int numStep = 100 / kPitchStepCount; - setKey(channel, note, _notOn[channel], true); + for (int i = 0; i < kPitchStepCount; i++) + setFreqs(_freqs[i], i * numStep, 100); - break; - case 0xB0: - _playPos += 2; - break; - case 0xD0: - _playPos++; - break; - default: - warning("MDYPlayer: Bad MIDI instr byte: 0%X", instr); - while ((*_playPos) < 0x80) - _playPos++; - if (*_playPos != 0xF8) - _playPos--; - break; - } //switch instr & 0xF0 - _wait = *(_playPos++); - break; - } //switch instr - } while (_wait == 0); - - if (_wait == 0xF8) { - _wait = 0xF0; - if (*_playPos != 0xF8) - _wait += *(_playPos++) & 0x0F; + resetFreqs(); +} + +void AdLib::resetFreqs() { + for (int i = 0; i < kMaxVoiceCount; i++) { + _freqPtr [i] = _freqs[0]; + _halfToneOffset[i] = 0; } -// _playPos++; - _samplesTillPoll = _wait * (_rate / 1000); } -void MDYPlayer::reset() { - AdLib::reset(); +void AdLib::changePitch(uint8 voice, uint16 pitchBend) { + + int full = 0; + int frac = 0; + int amount = ((pitchBend - kMidPitch) * _pitchRangeStep) / kMidPitch; + + if (amount >= 0) { + // Bend up + + full = amount / kPitchStepCount; + frac = amount % kPitchStepCount; -// _soundMode 1 : Percussive mode. - if (_soundMode == 1) { - writeOPL(0xA6, 0); - writeOPL(0xB6, 0); - writeOPL(0xA7, 0); - writeOPL(0xB7, 0); - writeOPL(0xA8, 0); - writeOPL(0xB8, 0); + } else { + // Bend down + + amount = kPitchStepCount - 1 - amount; + + full = -(amount / kPitchStepCount); + frac = (amount - kPitchStepCount + 1) % kPitchStepCount; + if (frac) + frac = kPitchStepCount - frac; -// TODO set the correct frequency for the last 4 percussive voices } + + _halfToneOffset[voice] = full; + _freqPtr [voice] = _freqs[frac]; } -void MDYPlayer::rewind() { - _playPos = _data; -} - -void MDYPlayer::setVoices() { - byte *timbrePtr; - - timbrePtr = _timbres; - debugC(6, kDebugSound, "MDYPlayer::setVoices TBR version: %X.%X", timbrePtr[0], timbrePtr[1]); - timbrePtr += 2; - - _tbrCount = READ_LE_UINT16(timbrePtr); - debugC(6, kDebugSound, "MDYPlayer::setVoices Timbres counter: %d", _tbrCount); - timbrePtr += 2; - _tbrStart = READ_LE_UINT16(timbrePtr); - - timbrePtr += 2; - for (int i = 0; i < _tbrCount; i++) - setVoice(i, i, true); -} - -void MDYPlayer::setVoice(byte voice, byte instr, bool set) { -// uint16 strct[27]; - uint8 strct[27]; - byte channel; - byte *timbrePtr; - char timbreName[10]; - - timbreName[9] = '\0'; - for (int j = 0; j < 9; j++) - timbreName[j] = _timbres[6 + j + (instr * 9)]; - debugC(6, kDebugSound, "MDYPlayer::setVoice Loading timbre %s", timbreName); - - // i = 0 : 0 1 2 3 4 5 6 7 8 9 10 11 12 26 - // i = 1 : 13 14 15 16 17 18 19 20 21 22 23 24 25 27 - for (int i = 0; i < 2; i++) { - timbrePtr = _timbres + _tbrStart + instr * 0x38 + i * 0x1A; - for (int j = 0; j < 27; j++) { - if (timbrePtr >= (_timbres + _timbresSize)) { - warning("MDYPlayer: Instrument %d out of range (%d, %d)", instr, - (uint32) (timbrePtr - _timbres), _timbresSize); - strct[j] = 0; - } else - //strct[j] = READ_LE_UINT16(timbrePtr); - strct[j] = timbrePtr[0]; - //timbrePtr += 2; - timbrePtr++; - } - channel = _operators[voice] + i * 3; - writeOPL(0xBD, 0x00); - writeOPL(0x08, 0x00); - writeOPL(0x40 | channel, ((strct[0] & 3) << 6) | (strct[8] & 0x3F)); - if (!i) - writeOPL(0xC0 | voice, - ((strct[2] & 7) << 1) | (1 - (strct[12] & 1))); - writeOPL(0x60 | channel, ((strct[3] & 0xF) << 4) | (strct[6] & 0xF)); - writeOPL(0x80 | channel, ((strct[4] & 0xF) << 4) | (strct[7] & 0xF)); - writeOPL(0x20 | channel, ((strct[9] & 1) << 7) | - ((strct[10] & 1) << 6) | ((strct[5] & 1) << 5) | - ((strct[11] & 1) << 4) | (strct[1] & 0xF)); - if (!i) - writeOPL(0xE0 | channel, (strct[26] & 3)); - else { - writeOPL(0xE0 | channel, (strct[14] & 3)); - writeOPL(0x40 | channel, 0); - } - } +void AdLib::setFreq(uint8 voice, uint16 note, bool on) { + _voiceOn [voice] = on; + _voiceNote[voice] = note; + + note = CLIP<int>(note + _halfToneOffset[voice], 0, kNoteCount - 1); + + uint16 freq = _freqPtr[voice][note % kHalfToneCount]; + + uint8 value = 0; + value |= on ? 0x20 : 0; + value |= ((note / kHalfToneCount) << 2) | ((freq >> 8) & 0x03); + + writeOPL(0xA0 + voice, freq); + writeOPL(0xB0 + voice, value); } } // End of namespace Gob diff --git a/engines/gob/sound/adlib.h b/engines/gob/sound/adlib.h index 934e9966eb..bd1778d2ed 100644 --- a/engines/gob/sound/adlib.h +++ b/engines/gob/sound/adlib.h @@ -24,148 +24,282 @@ #define GOB_SOUND_ADLIB_H #include "common/mutex.h" + #include "audio/audiostream.h" #include "audio/mixer.h" -#include "audio/fmopl.h" -namespace Gob { +namespace OPL { + class OPL; +} -class GobEngine; +namespace Gob { +/** Base class for a player of an AdLib music format. */ class AdLib : public Audio::AudioStream { public: AdLib(Audio::Mixer &mixer); virtual ~AdLib(); - bool isPlaying() const; - int getIndex() const; - bool getRepeating() const; + bool isPlaying() const; ///< Are we currently playing? + int32 getRepeating() const; ///< Return number of times left to loop. + /** Set the loop counter. + * + * @param repCount Number of times to loop (i.e. number of additional + * paythroughs to the first one, not overall). + * A negative value means infinite looping. + */ void setRepeating(int32 repCount); void startPlay(); void stopPlay(); - virtual void unload(); - // AudioStream API int readBuffer(int16 *buffer, const int numSamples); - bool isStereo() const { return false; } - bool endOfData() const { return !_playing; } - bool endOfStream() const { return false; } - int getRate() const { return _rate; } + bool isStereo() const; + bool endOfData() const; + bool endOfStream() const; + int getRate() const; protected: - static const unsigned char _operators[]; - static const unsigned char _volRegNums []; + enum kVoice { + kVoiceMelody0 = 0, + kVoiceMelody1 = 1, + kVoiceMelody2 = 2, + kVoiceMelody3 = 3, + kVoiceMelody4 = 4, + kVoiceMelody5 = 5, + kVoiceMelody6 = 6, // Only available in melody mode. + kVoiceMelody7 = 7, // Only available in melody mode. + kVoiceMelody8 = 8, // Only available in melody mode. + kVoiceBaseDrum = 6, // Only available in percussion mode. + kVoiceSnareDrum = 7, // Only available in percussion mode. + kVoiceTom = 8, // Only available in percussion mode. + kVoiceCymbal = 9, // Only available in percussion mode. + kVoiceHihat = 10 // Only available in percussion mode. + }; + + /** Operator parameters. */ + enum kParam { + kParamKeyScaleLevel = 0, + kParamFreqMulti = 1, + kParamFeedback = 2, + kParamAttack = 3, + kParamSustain = 4, + kParamSustaining = 5, + kParamDecay = 6, + kParamRelease = 7, + kParamLevel = 8, + kParamAM = 9, + kParamVib = 10, + kParamKeyScaleRate = 11, + kParamFM = 12, + kParamWaveSelect = 13 + }; + + static const int kOperatorCount = 18; ///< Number of operators. + static const int kParamCount = 14; ///< Number of operator parameters. + static const int kPitchStepCount = 25; ///< Number of pitch bend steps in a half tone. + static const int kOctaveCount = 8; ///< Number of octaves we can play. + static const int kHalfToneCount = 12; ///< Number of half tones in an octave. + + static const int kOperatorsPerVoice = 2; ///< Number of operators per voice. + + static const int kMelodyVoiceCount = 9; ///< Number of melody voices. + static const int kPercussionVoiceCount = 5; ///< Number of percussion voices. + static const int kMaxVoiceCount = 11; ///< Max number of voices. + + /** Number of notes we can play. */ + static const int kNoteCount = kHalfToneCount * kOctaveCount; + + static const int kMaxVolume = 0x007F; + static const int kMaxPitch = 0x3FFF; + static const int kMidPitch = 0x2000; + + static const int kStandardMidC = 60; ///< A mid C in standard MIDI. + static const int kOPLMidC = 48; ///< A mid C for the OPL. + + + /** Return the number of samples per second. */ + uint32 getSamplesPerSecond() const; + + /** Write a value into an OPL register. */ + void writeOPL(byte reg, byte val); + + /** Signal that the playback ended. + * + * @param killRepeat Explicitly request that the song is not to be looped. + */ + void end(bool killRepeat = false); + + /** The callback function that's called for polling more AdLib commands. + * + * @param first Is this the first poll since the start of the song? + * @return The number of samples until the next poll. + */ + virtual uint32 pollMusic(bool first) = 0; + + /** Rewind the song. */ + virtual void rewind() = 0; + + /** Return whether we're in percussion mode. */ + bool isPercussionMode() const; + + /** Set percussion or melody mode. */ + void setPercussionMode(bool percussion); + + /** Enable/Disable the wave select operator parameters. + * + * When disabled, all operators use the sine wave, regardless of the parameter. + */ + void enableWaveSelect(bool enable); + + /** Change the pitch bend range. + * + * @param range The range in half tones from 1 to 12 inclusive. + * See bendVoicePitch() for how this works in practice. + */ + void setPitchRange(uint8 range); + + /** Set the tremolo (amplitude vibrato) depth. + * + * @param tremoloDepth false: 1.0dB, true: 4.8dB. + */ + void setTremoloDepth(bool tremoloDepth); + + /** Set the frequency vibrato depth. + * + * @param vibratoDepth false: 7 cent, true: 14 cent. 1 cent = 1/100 half tone. + */ + void setVibratoDepth(bool vibratoDepth); + + /** Set the keyboard split point. */ + void setKeySplit(bool keySplit); + + /** Set the timbre of a voice. + * + * Layout of the operator parameters is as follows: + * - First 13 parameter for the first operator + * - First 13 parameter for the second operator + * - 14th parameter (wave select) for the first operator + * - 14th parameter (wave select) for the second operator + */ + void setVoiceTimbre(uint8 voice, const uint16 *params); + + /** Set a voice's volume. */ + void setVoiceVolume(uint8 voice, uint8 volume); + + /** Bend a voice's pitch. + * + * The pitchBend parameter is a value between 0 (full down) and kMaxPitch (full up). + * The actual frequency depends on the pitch range set previously by setPitchRange(), + * with full down being -range half tones and full up range half tones. + */ + void bendVoicePitch(uint8 voice, uint16 pitchBend); + + /** Switch a voice on. + * + * Plays one of the kNoteCount notes. However, the valid range of a note is between + * 0 and 127, of which only 12 to 107 are audible. + */ + void noteOn(uint8 voice, uint8 note); + + /** Switch a voice off. */ + void noteOff(uint8 voice); + +private: + static const uint8 kOperatorType [kOperatorCount]; + static const uint8 kOperatorOffset[kOperatorCount]; + static const uint8 kOperatorVoice [kOperatorCount]; + + static const uint8 kVoiceMelodyOperator [kOperatorsPerVoice][kMelodyVoiceCount]; + static const uint8 kVoicePercussionOperator[kOperatorsPerVoice][kPercussionVoiceCount]; + + static const byte kPercussionMasks[kPercussionVoiceCount]; + + static const uint16 kPianoParams [kOperatorsPerVoice][kParamCount]; + static const uint16 kBaseDrumParams [kOperatorsPerVoice][kParamCount]; + + static const uint16 kSnareDrumParams[kParamCount]; + static const uint16 kTomParams [kParamCount]; + static const uint16 kCymbalParams [kParamCount]; + static const uint16 kHihatParams [kParamCount]; + Audio::Mixer *_mixer; Audio::SoundHandle _handle; - FM_OPL *_opl; + OPL::OPL *_opl; Common::Mutex _mutex; uint32 _rate; - byte *_data; - byte *_playPos; - uint32 _dataSize; - - short _freqs[25][12]; - byte _notes[11]; - byte _notCol[11]; - byte _notLin[11]; - bool _notOn[11]; - byte _pollNotes[16]; + uint32 _toPoll; - int _samplesTillPoll; int32 _repCount; - bool _playing; bool _first; + bool _playing; bool _ended; - bool _freeData; + bool _tremoloDepth; + bool _vibratoDepth; + bool _keySplit; - int _index; + bool _enableWaveSelect; - unsigned char _wait; - uint8 _tickBeat; - uint8 _beatMeasure; - uint32 _totalTick; - uint32 _nrCommand; - uint16 _pitchBendRangeStep; - uint16 _basicTempo, _tempo; + bool _percussionMode; + byte _percussionBits; - void writeOPL(byte reg, byte val); - void setFreqs(); - void setKey(byte voice, byte note, bool on, bool spec); - void setVolume(byte voice, byte volume); - void pollMusic(); + uint8 _pitchRange; + uint16 _pitchRangeStep; - virtual void interpret() = 0; + uint8 _voiceNote[kMaxVoiceCount]; // Last note of each voice + uint8 _voiceOn [kMaxVoiceCount]; // Whether each voice is currently on - virtual void reset(); - virtual void rewind() = 0; - virtual void setVoices() = 0; + uint8 _operatorVolume[kOperatorCount]; // Volume of each operator -private: - void init(); -}; + byte _operatorParams[kOperatorCount][kParamCount]; // All operator parameters -class ADLPlayer : public AdLib { -public: - ADLPlayer(Audio::Mixer &mixer); - ~ADLPlayer(); + uint16 _freqs[kPitchStepCount][kHalfToneCount]; + uint16 *_freqPtr[kMaxVoiceCount]; - bool load(const char *fileName); - bool load(byte *data, uint32 size, int index = -1); + int _halfToneOffset[kMaxVoiceCount]; - void unload(); -protected: - void interpret(); + void createOPL(); + void initOPL(); void reset(); - void rewind(); + void allOff(); - void setVoices(); - void setVoice(byte voice, byte instr, bool set); -}; + // Write global parameters into the OPL + void writeTremoloVibratoDepthPercMode(); + void writeKeySplit(); -class MDYPlayer : public AdLib { -public: - MDYPlayer(Audio::Mixer &mixer); - ~MDYPlayer(); - - bool loadMDY(const char *fileName); - bool loadMDY(Common::SeekableReadStream &stream); - bool loadTBR(const char *fileName); - bool loadTBR(Common::SeekableReadStream &stream); - - void unload(); - -protected: - byte _soundMode; - - byte *_timbres; - uint16 _tbrCount; - uint16 _tbrStart; - uint32 _timbresSize; + // Write operator parameters into the OPL + void writeWaveSelect(uint8 oper); + void writeTremoloVibratoSustainingKeyScaleRateFreqMulti(uint8 oper); + void writeSustainRelease(uint8 oper); + void writeAttackDecay(uint8 oper); + void writeFeedbackFM(uint8 oper); + void writeKeyScaleLevelVolume(uint8 oper); + void writeAllParams(uint8 oper); - void interpret(); + void initOperatorParams(); + void initOperatorVolumes(); + void setOperatorParams(uint8 oper, const uint16 *params, uint8 wave); - void reset(); - void rewind(); + void voiceOff(uint8 voice); - void setVoices(); - void setVoice(byte voice, byte instr, bool set); + void initFreqs(); + void setFreqs(uint16 *freqs, int32 num, int32 denom); + int32 calcFreq(int32 deltaDemiToneNum, int32 deltaDemiToneDenom); + void resetFreqs(); - void unloadTBR(); - void unloadMDY(); + void changePitch(uint8 voice, uint16 pitchBend); -private: - void init(); + void setFreq(uint8 voice, uint16 note, bool on); }; } // End of namespace Gob diff --git a/engines/gob/sound/adlplayer.cpp b/engines/gob/sound/adlplayer.cpp new file mode 100644 index 0000000000..ee23191c0d --- /dev/null +++ b/engines/gob/sound/adlplayer.cpp @@ -0,0 +1,257 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" +#include "common/memstream.h" +#include "common/textconsole.h" + +#include "gob/sound/adlplayer.h" + +namespace Gob { + +ADLPlayer::ADLPlayer(Audio::Mixer &mixer) : AdLib(mixer), + _songData(0), _songDataSize(0), _playPos(0) { + +} + +ADLPlayer::~ADLPlayer() { + unload(); +} + +void ADLPlayer::unload() { + stopPlay(); + + _timbres.clear(); + + delete[] _songData; + + _songData = 0; + _songDataSize = 0; + + _playPos = 0; +} + +uint32 ADLPlayer::pollMusic(bool first) { + if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) { + end(); + return 0; + } + + // We'll ignore the first delay + if (first) + _playPos += (*_playPos & 0x80) ? 2 : 1; + + byte cmd = *_playPos++; + + // Song end marker + if (cmd == 0xFF) { + end(); + return 0; + } + + // Set the instrument that should be modified + if (cmd == 0xFE) + _modifyInstrument = *_playPos++; + + if (cmd >= 0xD0) { + // Modify an instrument + + if (_modifyInstrument == 0xFF) + warning("ADLPlayer: No instrument to modify"); + else if (_modifyInstrument >= _timbres.size()) + warning("ADLPlayer: Can't modify invalid instrument %d (%d)", _modifyInstrument, _timbres.size()); + else + _timbres[_modifyInstrument].params[_playPos[0]] = _playPos[1]; + + _playPos += 2; + + // If we currently have that instrument loaded, reload it + for (int i = 0; i < kMaxVoiceCount; i++) + if (_currentInstruments[i] == _modifyInstrument) + setInstrument(i, _modifyInstrument); + } else { + // Voice command + + uint8 voice = cmd & 0x0F; + uint8 note, volume; + + switch (cmd & 0xF0) { + case 0x00: // Note on with volume + note = *_playPos++; + volume = *_playPos++; + + setVoiceVolume(voice, volume); + noteOn(voice, note); + break; + + case 0xA0: // Pitch bend + bendVoicePitch(voice, ((uint16)*_playPos++) << 7); + break; + + case 0xB0: // Set volume + setVoiceVolume(voice, *_playPos++); + break; + + case 0xC0: // Set instrument + setInstrument(voice, *_playPos++); + break; + + case 0x90: // Note on + noteOn(voice, *_playPos++); + break; + + case 0x80: // Note off + noteOff(voice); + break; + + default: + warning("ADLPlayer: Unsupported command: 0x%02X. Stopping playback.", cmd); + end(true); + return 0; + } + } + + uint16 delay = *_playPos++; + + if (delay & 0x80) + delay = ((delay & 3) << 8) | *_playPos++; + + return getSampleDelay(delay); +} + +uint32 ADLPlayer::getSampleDelay(uint16 delay) const { + if (delay == 0) + return 0; + + return ((uint32)delay * getSamplesPerSecond()) / 1000; +} + +void ADLPlayer::rewind() { + // Reset song data + _playPos = _songData; + + // Set melody/percussion mode + setPercussionMode(_soundMode != 0); + + // Reset instruments + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) + memcpy(t->params, t->startParams, kOperatorsPerVoice * kParamCount * sizeof(uint16)); + + for (int i = 0; i < kMaxVoiceCount; i++) + _currentInstruments[i] = 0; + + // Reset voices + int numVoice = MIN<int>(_timbres.size(), _soundMode ? (int)kMaxVoiceCount : (int)kMelodyVoiceCount); + for (int i = 0; i < numVoice; i++) { + setInstrument(i, _currentInstruments[i]); + setVoiceVolume(i, kMaxVolume); + } + + _modifyInstrument = 0xFF; +} + +bool ADLPlayer::load(Common::SeekableReadStream &adl) { + unload(); + + int timbreCount; + if (!readHeader(adl, timbreCount)) { + unload(); + return false; + } + + if (!readTimbres(adl, timbreCount) || !readSongData(adl) || adl.err()) { + unload(); + return false; + } + + rewind(); + + return true; +} + +bool ADLPlayer::readHeader(Common::SeekableReadStream &adl, int &timbreCount) { + // Sanity check + if (adl.size() < 60) { + warning("ADLPlayer::readHeader(): File too small (%d)", adl.size()); + return false; + } + + _soundMode = adl.readByte(); + timbreCount = adl.readByte() + 1; + + adl.skip(1); + + return true; +} + +bool ADLPlayer::readTimbres(Common::SeekableReadStream &adl, int timbreCount) { + _timbres.resize(timbreCount); + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) { + for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++) + t->startParams[i] = adl.readUint16LE(); + } + + if (adl.err()) { + warning("ADLPlayer::readTimbres(): Read failed"); + return false; + } + + return true; +} + +bool ADLPlayer::readSongData(Common::SeekableReadStream &adl) { + _songDataSize = adl.size() - adl.pos(); + _songData = new byte[_songDataSize]; + + if (adl.read(_songData, _songDataSize) != _songDataSize) { + warning("ADLPlayer::readSongData(): Read failed"); + return false; + } + + return true; +} + +bool ADLPlayer::load(const byte *data, uint32 dataSize, int index) { + unload(); + + Common::MemoryReadStream stream(data, dataSize); + if (!load(stream)) + return false; + + _index = index; + return true; +} + +void ADLPlayer::setInstrument(int voice, int instrument) { + if ((voice >= kMaxVoiceCount) || ((uint)instrument >= _timbres.size())) + return; + + _currentInstruments[voice] = instrument; + + setVoiceTimbre(voice, _timbres[instrument].params); +} + +int ADLPlayer::getIndex() const { + return _index; +} + +} // End of namespace Gob diff --git a/engines/gob/sound/adlplayer.h b/engines/gob/sound/adlplayer.h new file mode 100644 index 0000000000..9596447bbc --- /dev/null +++ b/engines/gob/sound/adlplayer.h @@ -0,0 +1,85 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_SOUND_ADLPLAYER_H +#define GOB_SOUND_ADLPLAYER_H + +#include "common/array.h" + +#include "gob/sound/adlib.h" + +namespace Common { + class SeekableReadStream; +} + +namespace Gob { + +/** A player for Coktel Vision's ADL music format. */ +class ADLPlayer : public AdLib { +public: + ADLPlayer(Audio::Mixer &mixer); + ~ADLPlayer(); + + bool load(Common::SeekableReadStream &adl); + bool load(const byte *data, uint32 dataSize, int index = -1); + void unload(); + + int getIndex() const; + +protected: + // AdLib interface + uint32 pollMusic(bool first); + void rewind(); + +private: + struct Timbre { + uint16 startParams[kOperatorsPerVoice * kParamCount]; + uint16 params[kOperatorsPerVoice * kParamCount]; + }; + + uint8 _soundMode; + + Common::Array<Timbre> _timbres; + + byte *_songData; + uint32 _songDataSize; + + const byte *_playPos; + + int _index; + + uint8 _modifyInstrument; + uint16 _currentInstruments[kMaxVoiceCount]; + + + void setInstrument(int voice, int instrument); + + bool readHeader (Common::SeekableReadStream &adl, int &timbreCount); + bool readTimbres (Common::SeekableReadStream &adl, int timbreCount); + bool readSongData(Common::SeekableReadStream &adl); + + uint32 getSampleDelay(uint16 delay) const; +}; + +} // End of namespace Gob + +#endif // GOB_SOUND_ADLPLAYER_H diff --git a/engines/gob/sound/musplayer.cpp b/engines/gob/sound/musplayer.cpp new file mode 100644 index 0000000000..3e41dc6ed1 --- /dev/null +++ b/engines/gob/sound/musplayer.cpp @@ -0,0 +1,391 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/stream.h" +#include "common/textconsole.h" + +#include "gob/sound/musplayer.h" + +namespace Gob { + +MUSPlayer::MUSPlayer(Audio::Mixer &mixer) : AdLib(mixer), + _songData(0), _songDataSize(0), _playPos(0), _songID(0) { + +} + +MUSPlayer::~MUSPlayer() { + unload(); +} + +void MUSPlayer::unload() { + stopPlay(); + + unloadSND(); + unloadMUS(); +} + +uint32 MUSPlayer::getSampleDelay(uint16 delay) const { + if (delay == 0) + return 0; + + uint32 freq = (_ticksPerBeat * _tempo) / 60; + + return ((uint32)delay * getSamplesPerSecond()) / freq; +} + +void MUSPlayer::skipToTiming() { + while (*_playPos < 0x80) + _playPos++; + + if (*_playPos != 0xF8) + _playPos--; +} + +uint32 MUSPlayer::pollMusic(bool first) { + if (_timbres.empty() || !_songData || !_playPos || (_playPos >= (_songData + _songDataSize))) { + end(); + return 0; + } + + if (first) + return getSampleDelay(*_playPos++); + + uint16 delay = 0; + while (delay == 0) { + byte cmd = *_playPos; + + // Delay overflow + if (cmd == 0xF8) { + _playPos++; + delay = 0xF8; + break; + } + + // Song end marker + if (cmd == 0xFC) { + end(); + return 0; + } + + // Global command + if (cmd == 0xF0) { + _playPos++; + + byte type1 = *_playPos++; + byte type2 = *_playPos++; + + if ((type1 == 0x7F) && (type2 == 0)) { + // Tempo change, as a fraction of the base tempo + + uint32 num = *_playPos++; + uint32 denom = *_playPos++; + + _tempo = _baseTempo * num + ((_baseTempo * denom) >> 7); + + _playPos++; + } else { + + // Unsupported global command, skip it + _playPos -= 2; + while(*_playPos++ != 0xF7) + ; + } + + delay = *_playPos++; + break; + } + + // Voice command + + if (cmd >= 0x80) { + _playPos++; + + _lastCommand = cmd; + } else + cmd = _lastCommand; + + uint8 voice = cmd & 0x0F; + uint8 note, volume; + uint16 pitch; + + switch (cmd & 0xF0) { + case 0x80: // Note off + _playPos += 2; + noteOff(voice); + break; + + case 0x90: // Note on + note = *_playPos++; + volume = *_playPos++; + + if (volume) { + setVoiceVolume(voice, volume); + noteOn(voice, note); + } else + noteOff(voice); + break; + + case 0xA0: // Set volume + setVoiceVolume(voice, *_playPos++); + break; + + case 0xB0: + _playPos += 2; + break; + + case 0xC0: // Set instrument + setInstrument(voice, *_playPos++); + break; + + case 0xD0: + _playPos++; + break; + + case 0xE0: // Pitch bend + pitch = *_playPos++; + pitch += *_playPos++ << 7; + bendVoicePitch(voice, pitch); + break; + + default: + warning("MUSPlayer: Unsupported command: 0x%02X", cmd); + skipToTiming(); + break; + } + + delay = *_playPos++; + } + + if (delay == 0xF8) { + delay = 240; + + if (*_playPos != 0xF8) + delay += *_playPos++; + } + + return getSampleDelay(delay); +} + +void MUSPlayer::rewind() { + _playPos = _songData; + _tempo = _baseTempo; + + _lastCommand = 0; + + setPercussionMode(_soundMode != 0); + setPitchRange(_pitchBendRange); +} + +bool MUSPlayer::loadSND(Common::SeekableReadStream &snd) { + unloadSND(); + + int timbreCount, timbrePos; + if (!readSNDHeader(snd, timbreCount, timbrePos)) + return false; + + if (!readSNDTimbres(snd, timbreCount, timbrePos) || snd.err()) { + unloadSND(); + return false; + } + + return true; +} + +bool MUSPlayer::readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size) { + if (stream.read(buffer, size) != size) + return false; + + buffer[size] = '\0'; + + string = (char *) buffer; + + return true; +} + +bool MUSPlayer::readSNDHeader(Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos) { + // Sanity check + if (snd.size() <= 6) { + warning("MUSPlayer::readSNDHeader(): File too small (%d)", snd.size()); + return false; + } + + // Version + const uint8 versionMajor = snd.readByte(); + const uint8 versionMinor = snd.readByte(); + + if ((versionMajor != 1) && (versionMinor != 0)) { + warning("MUSPlayer::readSNDHeader(): Unsupported version %d.%d", versionMajor, versionMinor); + return false; + } + + // Number of timbres and where they start + timbreCount = snd.readUint16LE(); + timbrePos = snd.readUint16LE(); + + const uint16 minTimbrePos = 6 + timbreCount * 9; + + // Sanity check + if (timbrePos < minTimbrePos) { + warning("MUSPlayer::readSNDHeader(): Timbre offset too small: %d < %d", timbrePos, minTimbrePos); + return false; + } + + const uint32 timbreParametersSize = snd.size() - timbrePos; + const uint32 paramSize = kOperatorsPerVoice * kParamCount * sizeof(uint16); + + // Sanity check + if (timbreParametersSize != (timbreCount * paramSize)) { + warning("MUSPlayer::loadSND(): Timbre parameters size mismatch: %d != %d", + timbreParametersSize, timbreCount * paramSize); + return false; + } + + return true; +} + +bool MUSPlayer::readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos) { + _timbres.resize(timbreCount); + + // Read names + byte nameBuffer[10]; + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) { + if (!readString(snd, t->name, nameBuffer, 9)) { + warning("MUSPlayer::readMUSTimbres(): Failed to read timbre name"); + return false; + } + } + + if (!snd.seek(timbrePos)) { + warning("MUSPlayer::readMUSTimbres(): Failed to seek to timbres"); + return false; + } + + // Read parameters + for (Common::Array<Timbre>::iterator t = _timbres.begin(); t != _timbres.end(); ++t) { + for (int i = 0; i < (kOperatorsPerVoice * kParamCount); i++) + t->params[i] = snd.readUint16LE(); + } + + return true; +} + +bool MUSPlayer::loadMUS(Common::SeekableReadStream &mus) { + unloadMUS(); + + if (!readMUSHeader(mus) || !readMUSSong(mus) || mus.err()) { + unloadMUS(); + return false; + } + + rewind(); + + return true; +} + +bool MUSPlayer::readMUSHeader(Common::SeekableReadStream &mus) { + // Sanity check + if (mus.size() <= 6) + return false; + + // Version + const uint8 versionMajor = mus.readByte(); + const uint8 versionMinor = mus.readByte(); + + if ((versionMajor != 1) && (versionMinor != 0)) { + warning("MUSPlayer::readMUSHeader(): Unsupported version %d.%d", versionMajor, versionMinor); + return false; + } + + _songID = mus.readUint32LE(); + + byte nameBuffer[31]; + if (!readString(mus, _songName, nameBuffer, 30)) { + warning("MUSPlayer::readMUSHeader(): Failed to read the song name"); + return false; + } + + _ticksPerBeat = mus.readByte(); + _beatsPerMeasure = mus.readByte(); + + mus.skip(4); // Length of song in ticks + + _songDataSize = mus.readUint32LE(); + + mus.skip(4); // Number of commands + mus.skip(8); // Unused + + _soundMode = mus.readByte(); + _pitchBendRange = mus.readByte(); + _baseTempo = mus.readUint16LE(); + + mus.skip(8); // Unused + + return true; +} + +bool MUSPlayer::readMUSSong(Common::SeekableReadStream &mus) { + const uint32 realSongDataSize = mus.size() - mus.pos(); + + if (realSongDataSize < _songDataSize) { + warning("MUSPlayer::readMUSSong(): File too small for the song data: %d < %d", realSongDataSize, _songDataSize); + return false; + } + + _songData = new byte[_songDataSize]; + + if (mus.read(_songData, _songDataSize) != _songDataSize) { + warning("MUSPlayer::readMUSSong(): Read failed"); + return false; + } + + return true; +} + +void MUSPlayer::unloadSND() { + _timbres.clear(); +} + +void MUSPlayer::unloadMUS() { + delete[] _songData; + + _songData = 0; + _songDataSize = 0; + + _playPos = 0; +} + +uint32 MUSPlayer::getSongID() const { + return _songID; +} + +const Common::String &MUSPlayer::getSongName() const { + return _songName; +} + +void MUSPlayer::setInstrument(uint8 voice, uint8 instrument) { + if (instrument >= _timbres.size()) + return; + + setVoiceTimbre(voice, _timbres[instrument].params); +} + +} // End of namespace Gob diff --git a/engines/gob/sound/musplayer.h b/engines/gob/sound/musplayer.h new file mode 100644 index 0000000000..6cc2a2d2ca --- /dev/null +++ b/engines/gob/sound/musplayer.h @@ -0,0 +1,109 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef GOB_SOUND_MUSPLAYER_H +#define GOB_SOUND_MUSPLAYER_H + +#include "common/str.h" +#include "common/array.h" + +#include "gob/sound/adlib.h" + +namespace Common { + class SeekableReadStream; +} + +namespace Gob { + +/** A player for the AdLib MUS format, with the instrument information in SND files. + * + * In the Gob engine, those files are usually named .MDY and .TBR instead. + */ +class MUSPlayer : public AdLib { +public: + MUSPlayer(Audio::Mixer &mixer); + ~MUSPlayer(); + + /** Load the instruments (.SND or .TBR) */ + bool loadSND(Common::SeekableReadStream &snd); + /** Load the melody (.MUS or .MDY) */ + bool loadMUS(Common::SeekableReadStream &mus); + + void unload(); + + uint32 getSongID() const; + const Common::String &getSongName() const; + +protected: + // AdLib interface + uint32 pollMusic(bool first); + void rewind(); + +private: + struct Timbre { + Common::String name; + + uint16 params[kOperatorsPerVoice * kParamCount]; + }; + + Common::Array<Timbre> _timbres; + + byte *_songData; + uint32 _songDataSize; + + const byte *_playPos; + + uint32 _songID; + Common::String _songName; + + uint8 _ticksPerBeat; + uint8 _beatsPerMeasure; + + uint8 _soundMode; + uint8 _pitchBendRange; + + uint16 _baseTempo; + + uint16 _tempo; + + byte _lastCommand; + + + void unloadSND(); + void unloadMUS(); + + bool readSNDHeader (Common::SeekableReadStream &snd, int &timbreCount, int &timbrePos); + bool readSNDTimbres(Common::SeekableReadStream &snd, int timbreCount, int timbrePos); + + bool readMUSHeader(Common::SeekableReadStream &mus); + bool readMUSSong (Common::SeekableReadStream &mus); + + uint32 getSampleDelay(uint16 delay) const; + void setInstrument(uint8 voice, uint8 instrument); + void skipToTiming(); + + static bool readString(Common::SeekableReadStream &stream, Common::String &string, byte *buffer, uint size); +}; + +} // End of namespace Gob + +#endif // GOB_SOUND_MUSPLAYER_H diff --git a/engines/gob/sound/sound.cpp b/engines/gob/sound/sound.cpp index bfe0394390..63af6aeef4 100644 --- a/engines/gob/sound/sound.cpp +++ b/engines/gob/sound/sound.cpp @@ -30,7 +30,8 @@ #include "gob/sound/pcspeaker.h" #include "gob/sound/soundblaster.h" -#include "gob/sound/adlib.h" +#include "gob/sound/adlplayer.h" +#include "gob/sound/musplayer.h" #include "gob/sound/infogrames.h" #include "gob/sound/protracker.h" #include "gob/sound/cdrom.h" @@ -50,6 +51,8 @@ Sound::Sound(GobEngine *vm) : _vm(vm) { _hasAdLib = (!_vm->_noMusic && _vm->hasAdLib()); + _hasAdLibBg = _hasAdLib; + if (!_vm->_noMusic && (_vm->getPlatform() == Common::kPlatformAmiga)) { _infogrames = new Infogrames(*_vm->_mixer); _protracker = new Protracker(*_vm->_mixer); @@ -106,7 +109,7 @@ int Sound::sampleGetNextFreeSlot() const { return -1; } -bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist) { +bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName) { if (!sndDesc) return false; @@ -114,12 +117,15 @@ bool Sound::sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, int32 size; byte *data = _vm->_dataIO->getFile(fileName, size); - if (!data) { - warning("Can't open sample file \"%s\"", fileName); + + if (!data || !sndDesc->load(type, data, size)) { + delete data; + + warning("Sound::sampleLoad(): Failed to load sound \"%s\"", fileName); return false; } - return sndDesc->load(type, data, size); + return true; } void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) { @@ -131,10 +137,7 @@ void Sound::sampleFree(SoundDesc *sndDesc, bool noteAdLib, int index) { if (noteAdLib) { if (_adlPlayer) if ((index == -1) || (_adlPlayer->getIndex() == index)) - _adlPlayer->stopPlay(); - if (_mdyPlayer) - if ((index == -1) || (_mdyPlayer->getIndex() == index)) - _mdyPlayer->stopPlay(); + _adlPlayer->unload(); } } else { @@ -235,7 +238,17 @@ bool Sound::adlibLoadADL(const char *fileName) { debugC(1, kDebugSound, "AdLib: Loading ADL data (\"%s\")", fileName); - return _adlPlayer->load(fileName); + Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); + if (!stream) { + warning("Can't open ADL file \"%s\"", fileName); + return false; + } + + bool loaded = _adlPlayer->load(*stream); + + delete stream; + + return loaded; } bool Sound::adlibLoadADL(byte *data, uint32 size, int index) { @@ -266,8 +279,7 @@ bool Sound::adlibLoadMDY(const char *fileName) { if (!_hasAdLib) return false; - if (!_mdyPlayer) - _mdyPlayer = new MDYPlayer(*_vm->_mixer); + createMDYPlayer(); debugC(1, kDebugSound, "AdLib: Loading MDY data (\"%s\")", fileName); @@ -277,7 +289,7 @@ bool Sound::adlibLoadMDY(const char *fileName) { return false; } - bool loaded = _mdyPlayer->loadMDY(*stream); + bool loaded = _mdyPlayer->loadMUS(*stream); delete stream; @@ -288,8 +300,7 @@ bool Sound::adlibLoadTBR(const char *fileName) { if (!_hasAdLib) return false; - if (!_mdyPlayer) - _mdyPlayer = new MDYPlayer(*_vm->_mixer); + createMDYPlayer(); Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); if (!stream) { @@ -299,7 +310,7 @@ bool Sound::adlibLoadTBR(const char *fileName) { debugC(1, kDebugSound, "AdLib: Loading MDY instruments (\"%s\")", fileName); - bool loaded = _mdyPlayer->loadTBR(*stream); + bool loaded = _mdyPlayer->loadSND(*stream); delete stream; @@ -310,28 +321,23 @@ void Sound::adlibPlayTrack(const char *trackname) { if (!_hasAdLib) return; - if (!_adlPlayer) - _adlPlayer = new ADLPlayer(*_vm->_mixer); + createADLPlayer(); if (_adlPlayer->isPlaying()) return; - debugC(1, kDebugSound, "AdLib: Playing ADL track \"%s\"", trackname); - - _adlPlayer->unload(); - _adlPlayer->load(trackname); - _adlPlayer->startPlay(); + if (adlibLoadADL(trackname)) + adlibPlay(); } void Sound::adlibPlayBgMusic() { - if (!_hasAdLib) + if (!_hasAdLib || _hasAdLibBg) return; - if (!_adlPlayer) - _adlPlayer = new ADLPlayer(*_vm->_mixer); + createADLPlayer(); static const char *const tracksMac[] = { -// "musmac1.adl", // TODO: This track isn't played correctly at all yet +// "musmac1.adl", // This track seems to be missing instruments... "musmac2.adl", "musmac3.adl", "musmac4.adl", @@ -347,13 +353,18 @@ void Sound::adlibPlayBgMusic() { "musmac5.mid" }; - if (_vm->getPlatform() == Common::kPlatformWindows) { - int track = _vm->_util->getRandom(ARRAYSIZE(tracksWin)); - adlibPlayTrack(tracksWin[track]); - } else { - int track = _vm->_util->getRandom(ARRAYSIZE(tracksMac)); - adlibPlayTrack(tracksMac[track]); + const char *track = 0; + if (_vm->getPlatform() == Common::kPlatformWindows) + track = tracksWin[_vm->_util->getRandom(ARRAYSIZE(tracksWin))]; + else + track = tracksMac[_vm->_util->getRandom(ARRAYSIZE(tracksMac))]; + + if (!track || !_vm->_dataIO->hasFile(track)) { + _hasAdLibBg = false; + return; } + + adlibPlayTrack(track); } void Sound::adlibPlay() { @@ -398,13 +409,11 @@ int Sound::adlibGetIndex() const { if (_adlPlayer) return _adlPlayer->getIndex(); - if (_mdyPlayer) - return _mdyPlayer->getIndex(); return -1; } -bool Sound::adlibGetRepeating() const { +int32 Sound::adlibGetRepeating() const { if (!_hasAdLib) return false; @@ -439,6 +448,10 @@ void Sound::blasterPlay(SoundDesc *sndDesc, int16 repCount, _blaster->playSample(*sndDesc, repCount, frequency, fadeLength); } +void Sound::blasterRepeatComposition(int32 repCount) { + _blaster->repeatComposition(repCount); +} + void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) { if (!_blaster) return; @@ -448,7 +461,7 @@ void Sound::blasterStop(int16 fadeLength, SoundDesc *sndDesc) { _blaster->stopSound(fadeLength, sndDesc); } -void Sound::blasterPlayComposition(int16 *composition, int16 freqVal, +void Sound::blasterPlayComposition(const int16 *composition, int16 freqVal, SoundDesc *sndDescs, int8 sndCount) { if (!_blaster) return; @@ -719,4 +732,24 @@ void Sound::bgUnshade() { _bgatmos->unshade(); } +void Sound::createMDYPlayer() { + if (_mdyPlayer) + return; + + delete _adlPlayer; + _adlPlayer = 0; + + _mdyPlayer = new MUSPlayer(*_vm->_mixer); +} + +void Sound::createADLPlayer() { + if (_adlPlayer) + return; + + delete _mdyPlayer; + _mdyPlayer= 0; + + _adlPlayer = new ADLPlayer(*_vm->_mixer); +} + } // End of namespace Gob diff --git a/engines/gob/sound/sound.h b/engines/gob/sound/sound.h index 585cf36703..bbc182d172 100644 --- a/engines/gob/sound/sound.h +++ b/engines/gob/sound/sound.h @@ -32,7 +32,7 @@ class GobEngine; class PCSpeaker; class SoundBlaster; class ADLPlayer; -class MDYPlayer; +class MUSPlayer; class Infogrames; class Protracker; class CDROM; @@ -51,7 +51,7 @@ public: const SoundDesc *sampleGetBySlot(int slot) const; int sampleGetNextFreeSlot() const; - bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName, bool tryExist = true); + bool sampleLoad(SoundDesc *sndDesc, SoundType type, const char *fileName); void sampleFree(SoundDesc *sndDesc, bool noteAdLib = false, int index = -1); @@ -60,9 +60,10 @@ public: int16 frequency, int16 fadeLength = 0); void blasterStop(int16 fadeLength, SoundDesc *sndDesc = 0); - void blasterPlayComposition(int16 *composition, int16 freqVal, + void blasterPlayComposition(const int16 *composition, int16 freqVal, SoundDesc *sndDescs = 0, int8 sndCount = kSoundsCount); void blasterStopComposition(); + void blasterRepeatComposition(int32 repCount); char blasterPlayingSound() const; @@ -92,7 +93,7 @@ public: bool adlibIsPlaying() const; int adlibGetIndex() const; - bool adlibGetRepeating() const; + int32 adlibGetRepeating() const; void adlibSetRepeating(int32 repCount); @@ -142,17 +143,30 @@ private: GobEngine *_vm; bool _hasAdLib; + bool _hasAdLibBg; SoundDesc _sounds[kSoundsCount]; + // Speaker PCSpeaker *_pcspeaker; + + // PCM based SoundBlaster *_blaster; + BackgroundAtmosphere *_bgatmos; + + // AdLib + MUSPlayer *_mdyPlayer; ADLPlayer *_adlPlayer; - MDYPlayer *_mdyPlayer; + + // Amiga Paula Infogrames *_infogrames; Protracker *_protracker; + + // Audio CD CDROM *_cdrom; - BackgroundAtmosphere *_bgatmos; + + void createMDYPlayer(); + void createADLPlayer(); }; } // End of namespace Gob diff --git a/engines/gob/sound/soundblaster.cpp b/engines/gob/sound/soundblaster.cpp index 4ff555b0e3..f267eee32d 100644 --- a/engines/gob/sound/soundblaster.cpp +++ b/engines/gob/sound/soundblaster.cpp @@ -31,6 +31,8 @@ SoundBlaster::SoundBlaster(Audio::Mixer &mixer) : SoundMixer(mixer, Audio::Mixer _compositionSamples = 0; _compositionSampleCount = 0; _compositionPos = -1; + + _compositionRepCount = 0; } SoundBlaster::~SoundBlaster() { @@ -47,6 +49,8 @@ void SoundBlaster::stopSound(int16 fadeLength, SoundDesc *sndDesc) { if (sndDesc && (sndDesc != _curSoundDesc)) return; + _compositionRepCount = 0; + if (fadeLength <= 0) _curSoundDesc = 0; @@ -62,6 +66,7 @@ void SoundBlaster::stopComposition() { void SoundBlaster::endComposition() { _compositionPos = -1; + _compositionRepCount = 0; } void SoundBlaster::nextCompositionPos() { @@ -79,10 +84,11 @@ void SoundBlaster::nextCompositionPos() { if (_compositionPos == 49) _compositionPos = -1; } + _compositionPos = -1; } -void SoundBlaster::playComposition(int16 *composition, int16 freqVal, +void SoundBlaster::playComposition(const int16 *composition, int16 freqVal, SoundDesc *sndDescs, int8 sndCount) { _compositionSamples = sndDescs; @@ -98,6 +104,10 @@ void SoundBlaster::playComposition(int16 *composition, int16 freqVal, nextCompositionPos(); } +void SoundBlaster::repeatComposition(int32 repCount) { + _compositionRepCount = repCount; +} + void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency, int16 fadeLength) { @@ -106,10 +116,21 @@ void SoundBlaster::setSample(SoundDesc &sndDesc, int16 repCount, int16 frequency } void SoundBlaster::checkEndSample() { - if (_compositionPos != -1) + if (_compositionPos != -1) { nextCompositionPos(); - else - SoundMixer::checkEndSample(); + return; + } + + if (_compositionRepCount != 0) { + if (_compositionRepCount > 0) + _compositionRepCount--; + + nextCompositionPos(); + if (_compositionPos != -1) + return; + } + + SoundMixer::checkEndSample(); } void SoundBlaster::endFade() { diff --git a/engines/gob/sound/soundblaster.h b/engines/gob/sound/soundblaster.h index c2704c5482..3c4968d611 100644 --- a/engines/gob/sound/soundblaster.h +++ b/engines/gob/sound/soundblaster.h @@ -41,11 +41,13 @@ public: int16 frequency, int16 fadeLength = 0); void stopSound(int16 fadeLength, SoundDesc *sndDesc = 0); - void playComposition(int16 *composition, int16 freqVal, + void playComposition(const int16 *composition, int16 freqVal, SoundDesc *sndDescs = 0, int8 sndCount = 60); void stopComposition(); void endComposition(); + void repeatComposition(int32 repCount); + protected: Common::Mutex _mutex; @@ -54,6 +56,8 @@ protected: int16 _composition[50]; int8 _compositionPos; + int32 _compositionRepCount; + SoundDesc *_curSoundDesc; void setSample(SoundDesc &sndDesc, int16 repCount, diff --git a/engines/gob/surface.cpp b/engines/gob/surface.cpp index e294209ed7..afbb7c3bae 100644 --- a/engines/gob/surface.cpp +++ b/engines/gob/surface.cpp @@ -280,6 +280,18 @@ Surface::Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem) : _ownVidMem = false; } +Surface::Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem) : + _width(width), _height(height), _bpp(bpp), _vidMem(0) { + + assert((_width > 0) && (_height > 0)); + assert((_bpp == 1) || (_bpp == 2)); + + _vidMem = new byte[_bpp * _width * _height]; + _ownVidMem = true; + + memcpy(_vidMem, vidMem, _bpp * _width * _height); +} + Surface::~Surface() { if (_ownVidMem) delete[] _vidMem; @@ -672,6 +684,12 @@ void Surface::shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom, } +void Surface::recolor(uint8 from, uint8 to) { + for (Pixel p = get(); p.isValid(); ++p) + if (p.get() == from) + p.set(to); +} + void Surface::putPixel(uint16 x, uint16 y, uint32 color) { if ((x >= _width) || (y >= _height)) return; @@ -683,6 +701,34 @@ void Surface::drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color) Graphics::drawLine(x0, y0, x1, y1, color, &plotPixel, this); } +void Surface::drawRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color) { + // Just in case those are swapped + if (left > right) + SWAP(left, right); + if (top > bottom) + SWAP(top, bottom); + + if ((left >= _width) || (top >= _height)) + // Nothing to do + return; + + // Area to actually draw + const uint16 width = CLIP<int32>(right - left + 1, 0, _width - left); + const uint16 height = CLIP<int32>(bottom - top + 1, 0, _height - top); + + if ((width == 0) || (height == 0)) + // Nothing to do + return; + + right = left + width - 1; + bottom = top + height - 1; + + drawLine(left , top , left , bottom, color); + drawLine(right, top , right, bottom, color); + drawLine(left , top , right, top , color); + drawLine(left , bottom, right, bottom, color); +} + /* * The original's version of the Bresenham Algorithm was a bit "unclean" * and produced strange edges at 45, 135, 225 and 315 degrees, so using the diff --git a/engines/gob/surface.h b/engines/gob/surface.h index 866e63490f..8f895a7910 100644 --- a/engines/gob/surface.h +++ b/engines/gob/surface.h @@ -122,6 +122,7 @@ private: class Surface { public: Surface(uint16 width, uint16 height, uint8 bpp, byte *vidMem = 0); + Surface(uint16 width, uint16 height, uint8 bpp, const byte *vidMem); ~Surface(); uint16 getWidth () const; @@ -155,8 +156,11 @@ public: void shadeRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color, uint8 strength); + void recolor(uint8 from, uint8 to); + void putPixel(uint16 x, uint16 y, uint32 color); void drawLine(uint16 x0, uint16 y0, uint16 x1, uint16 y1, uint32 color); + void drawRect(uint16 left, uint16 top, uint16 right, uint16 bottom, uint32 color); void drawCircle(uint16 x0, uint16 y0, uint16 radius, uint32 color, int16 pattern = 0); void blitToScreen(uint16 left, uint16 top, uint16 right, uint16 bottom, uint16 x, uint16 y) const; diff --git a/engines/gob/util.cpp b/engines/gob/util.cpp index 7f9c6131fd..5ac4ef024e 100644 --- a/engines/gob/util.cpp +++ b/engines/gob/util.cpp @@ -21,7 +21,6 @@ */ #include "common/stream.h" -#include "common/events.h" #include "graphics/palette.h" @@ -45,6 +44,8 @@ Util::Util(GobEngine *vm) : _vm(vm) { _frameRate = 12; _frameWaitTime = 0; _startFrameTime = 0; + + _keyState = 0; } uint32 Util::getTimeKey() { @@ -116,6 +117,8 @@ void Util::processInput(bool scroll) { _mouseButtons = (MouseButtons) (((uint32) _mouseButtons) & ~((uint32) kMouseButtonsRight)); break; case Common::EVENT_KEYDOWN: + keyDown(event); + if (event.kbd.hasFlags(Common::KBD_CTRL)) { if (event.kbd.keycode == Common::KEYCODE_f) _fastMode ^= 1; @@ -132,6 +135,7 @@ void Util::processInput(bool scroll) { addKeyToBuffer(event.kbd); break; case Common::EVENT_KEYUP: + keyUp(event); break; default: break; @@ -185,12 +189,27 @@ bool Util::getKeyFromBuffer(Common::KeyState &key) { return true; } +static const uint16 kLatin1ToCP850[] = { + 0xFF, 0xAD, 0xBD, 0x9C, 0xCF, 0xBE, 0xDD, 0xF5, 0xF9, 0xB8, 0xA6, 0xAE, 0xAA, 0xF0, 0xA9, 0xEE, + 0xF8, 0xF1, 0xFD, 0xFC, 0xEF, 0xE6, 0xF4, 0xFA, 0xF7, 0xFB, 0xA7, 0xAF, 0xAC, 0xAB, 0xF3, 0xA8, + 0xB7, 0xB5, 0xB6, 0xC7, 0x8E, 0x8F, 0x92, 0x80, 0xD4, 0x90, 0xD2, 0xD3, 0xDE, 0xD6, 0xD7, 0xD8, + 0xD1, 0xA5, 0xE3, 0xE0, 0xE2, 0xE5, 0x99, 0x9E, 0x9D, 0xEB, 0xE9, 0xEA, 0x9A, 0xED, 0xE8, 0xE1, + 0x85, 0xA0, 0x83, 0xC6, 0x84, 0x86, 0x91, 0x87, 0x8A, 0x82, 0x88, 0x89, 0x8D, 0xA1, 0x8C, 0x8B, + 0xD0, 0xA4, 0x95, 0xA2, 0x93, 0xE4, 0x94, 0xF6, 0x9B, 0x97, 0xA3, 0x96, 0x81, 0xEC, 0xE7, 0x98 +}; + +int16 Util::toCP850(uint16 latin1) { + if ((latin1 < 0xA0) || ((latin1 - 0xA0) >= ARRAYSIZE(kLatin1ToCP850))) + return 0; + + return kLatin1ToCP850[latin1 - 0xA0]; +} + int16 Util::translateKey(const Common::KeyState &key) { static struct keyS { int16 from; int16 to; } keys[] = { - {Common::KEYCODE_INVALID, kKeyNone }, {Common::KEYCODE_BACKSPACE, kKeyBackspace}, {Common::KEYCODE_SPACE, kKeySpace }, {Common::KEYCODE_RETURN, kKeyReturn }, @@ -212,20 +231,88 @@ int16 Util::translateKey(const Common::KeyState &key) { {Common::KEYCODE_F10, kKeyF10 } }; + // Translate special keys for (int i = 0; i < ARRAYSIZE(keys); i++) if (key.keycode == keys[i].from) return keys[i].to; - if ((key.keycode >= Common::KEYCODE_SPACE) && - (key.keycode <= Common::KEYCODE_DELETE)) { - - // Used as a user input in Gobliins 2 notepad, in the save dialog, ... + // Return the ascii value, for text input + if ((key.ascii >= 32) && (key.ascii <= 127)) return key.ascii; - } + + // Translate international characters into CP850 characters + if ((key.ascii >= 160) && (key.ascii <= 255)) + return toCP850(key.ascii); return 0; } +static const uint8 kLowerToUpper[][2] = { + {0x81, 0x9A}, + {0x82, 0x90}, + {0x83, 0xB6}, + {0x84, 0x8E}, + {0x85, 0xB7}, + {0x86, 0x8F}, + {0x87, 0x80}, + {0x88, 0xD2}, + {0x89, 0xD3}, + {0x8A, 0xD4}, + {0x8B, 0xD8}, + {0x8C, 0xD7}, + {0x8D, 0xDE}, + {0x91, 0x92}, + {0x93, 0xE2}, + {0x94, 0x99}, + {0x95, 0xE3}, + {0x96, 0xEA}, + {0x97, 0xEB}, + {0x95, 0xE3}, + {0x96, 0xEA}, + {0x97, 0xEB}, + {0x9B, 0x9D}, + {0xA0, 0xB5}, + {0xA1, 0xD6}, + {0xA2, 0xE0}, + {0xA3, 0xE9}, + {0xA4, 0xA5}, + {0xC6, 0xC7}, + {0xD0, 0xD1}, + {0xE4, 0xE5}, + {0xE7, 0xE8}, + {0xEC, 0xED} +}; + +char Util::toCP850Lower(char cp850) { + const uint8 cp = (unsigned char)cp850; + if (cp <= 32) + return cp850; + + if (cp <= 127) + return tolower(cp850); + + for (uint i = 0; i < ARRAYSIZE(kLowerToUpper); i++) + if (cp == kLowerToUpper[i][1]) + return (char)kLowerToUpper[i][0]; + + return cp850; +} + +char Util::toCP850Upper(char cp850) { + const uint8 cp = (unsigned char)cp850; + if (cp <= 32) + return cp850; + + if (cp <= 127) + return toupper(cp850); + + for (uint i = 0; i < ARRAYSIZE(kLowerToUpper); i++) + if (cp == kLowerToUpper[i][0]) + return (char)kLowerToUpper[i][1]; + + return cp850; +} + int16 Util::getKey() { Common::KeyState key; @@ -363,21 +450,29 @@ void Util::notifyNewAnim() { _startFrameTime = getTimeKey(); } -void Util::waitEndFrame() { +void Util::waitEndFrame(bool handleInput) { int32 time; - _vm->_video->waitRetrace(); - time = getTimeKey() - _startFrameTime; if ((time > 1000) || (time < 0)) { + _vm->_video->retrace(); _startFrameTime = getTimeKey(); return; } - int32 toWait = _frameWaitTime - time; + int32 toWait = 0; + do { + if (toWait > 0) + delay(MIN<int>(toWait, 10)); - if (toWait > 0) - delay(toWait); + if (handleInput) + processInput(); + + _vm->_video->retrace(); + + time = getTimeKey() - _startFrameTime; + toWait = _frameWaitTime - time; + } while (toWait > 0); _startFrameTime = getTimeKey(); } @@ -576,4 +671,38 @@ void Util::checkJoystick() { _vm->_global->_useJoystick = 0; } +uint32 Util::getKeyState() const { + return _keyState; +} + +void Util::keyDown(const Common::Event &event) { + if (event.kbd.keycode == Common::KEYCODE_UP) + _keyState |= 0x0001; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keyState |= 0x0002; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keyState |= 0x0004; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keyState |= 0x0008; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keyState |= 0x0020; + else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) + _keyState |= 0x0040; +} + +void Util::keyUp(const Common::Event &event) { + if (event.kbd.keycode == Common::KEYCODE_UP) + _keyState &= ~0x0001; + else if (event.kbd.keycode == Common::KEYCODE_DOWN) + _keyState &= ~0x0002; + else if (event.kbd.keycode == Common::KEYCODE_RIGHT) + _keyState &= ~0x0004; + else if (event.kbd.keycode == Common::KEYCODE_LEFT) + _keyState &= ~0x0008; + else if (event.kbd.keycode == Common::KEYCODE_SPACE) + _keyState &= ~0x0020; + else if (event.kbd.keycode == Common::KEYCODE_ESCAPE) + _keyState &= ~0x0040; +} + } // End of namespace Gob diff --git a/engines/gob/util.h b/engines/gob/util.h index 4228dac768..a4984c6207 100644 --- a/engines/gob/util.h +++ b/engines/gob/util.h @@ -25,6 +25,7 @@ #include "common/str.h" #include "common/keyboard.h" +#include "common/events.h" namespace Common { class SeekableReadStream; @@ -110,6 +111,8 @@ public: bool checkKey(int16 &key); bool keyPressed(); + uint32 getKeyState() const; + void getMouseState(int16 *pX, int16 *pY, MouseButtons *pButtons); void setMousePos(int16 x, int16 y); void waitMouseUp(); @@ -121,7 +124,7 @@ public: int16 getFrameRate(); void setFrameRate(int16 rate); void notifyNewAnim(); - void waitEndFrame(); + void waitEndFrame(bool handleInput = true); void setScrollOffset(int16 x = -1, int16 y = -1); static void insertStr(const char *str1, char *str2, int16 pos); @@ -140,6 +143,11 @@ public: /** Read a constant-length string out of a stream. */ static Common::String readString(Common::SeekableReadStream &stream, int n); + /** Convert a character in CP850 encoding to the equivalent lower case character. */ + static char toCP850Lower(char cp850); + /** Convert a character in CP850 encoding to the equivalent upper case character. */ + static char toCP850Upper(char cp850); + Util(GobEngine *vm); protected: @@ -155,13 +163,19 @@ protected: int16 _frameWaitTime; uint32 _startFrameTime; + uint32 _keyState; + GobEngine *_vm; bool keyBufferEmpty(); void addKeyToBuffer(const Common::KeyState &key); bool getKeyFromBuffer(Common::KeyState &key); int16 translateKey(const Common::KeyState &key); + int16 toCP850(uint16 latin1); void checkJoystick(); + + void keyDown(const Common::Event &event); + void keyUp(const Common::Event &event); }; } // End of namespace Gob diff --git a/engines/gob/video.cpp b/engines/gob/video.cpp index ee5ff4abff..64af34cf62 100644 --- a/engines/gob/video.cpp +++ b/engines/gob/video.cpp @@ -25,7 +25,6 @@ #include "engines/util.h" #include "graphics/cursorman.h" -#include "graphics/fontman.h" #include "graphics/palette.h" #include "graphics/surface.h" @@ -85,6 +84,10 @@ uint16 Font::getCharCount() const { return _endItem - _startItem + 1; } +bool Font::hasChar(uint8 c) const { + return (c >= _startItem) && (c <= _endItem); +} + bool Font::isMonospaced() const { return _charWidths == 0; } @@ -135,6 +138,23 @@ void Font::drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y, } } +void Font::drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2, + bool transp, Surface &dest) const { + + const char *s = str.c_str(); + + while (*s != '\0') { + const int16 charRight = x + getCharWidth(*s); + const int16 charBottom = y + getCharHeight(); + + if ((x >= 0) && (y >= 0) && (charRight <= dest.getWidth()) && (charBottom <= dest.getHeight())) + drawLetter(dest, *s, x, y, color1, color2, transp); + + x += getCharWidth(*s); + s++; + } +} + const byte *Font::getCharData(uint8 c) const { if (_endItem == 0) { warning("Font::getCharData(): _endItem == 0"); @@ -226,10 +246,7 @@ void Video::setSize(bool defaultTo1XScaler) { void Video::retrace(bool mouse) { if (mouse) - if ((_vm->getGameType() != kGameTypeAdibou2) && - (_vm->getGameType() != kGameTypeAdi2) && - (_vm->getGameType() != kGameTypeAdi4)) - CursorMan.showMouse((_vm->_draw->_showCursor & 2) != 0); + CursorMan.showMouse((_vm->_draw->_showCursor & 6) != 0); if (_vm->_global->_primarySurfDesc) { int screenX = _screenDeltaX; @@ -336,6 +353,10 @@ void Video::drawPackedSprite(byte *sprBuf, int16 width, int16 height, void Video::drawPackedSprite(const char *path, Surface &dest, int width) { int32 size; byte *data = _vm->_dataIO->getFile(path, size); + if (!data) { + warning("Video::drawPackedSprite(): Failed to open sprite \"%s\"", path); + return; + } drawPackedSprite(data, width, dest.getHeight(), 0, 0, 0, dest); delete[] data; diff --git a/engines/gob/video.h b/engines/gob/video.h index ecbb579c5f..122c1e47d5 100644 --- a/engines/gob/video.h +++ b/engines/gob/video.h @@ -41,11 +41,16 @@ public: uint8 getCharWidth () const; uint8 getCharHeight() const; + bool hasChar(uint8 c) const; + bool isMonospaced() const; void drawLetter(Surface &surf, uint8 c, uint16 x, uint16 y, uint32 color1, uint32 color2, bool transp) const; + void drawString(const Common::String &str, int16 x, int16 y, int16 color1, int16 color2, + bool transp, Surface &dest) const; + private: const byte *_dataPtr; const byte *_data; diff --git a/engines/gob/videoplayer.cpp b/engines/gob/videoplayer.cpp index 221f5ab3c9..a478492ccc 100644 --- a/engines/gob/videoplayer.cpp +++ b/engines/gob/videoplayer.cpp @@ -234,6 +234,23 @@ void VideoPlayer::closeAll() { closeVideo(i); } +bool VideoPlayer::reopenVideo(int slot) { + Video *video = getVideoBySlot(slot); + if (!video) + return true; + + return reopenVideo(*video); +} + +bool VideoPlayer::reopenAll() { + bool all = true; + for (int i = 0; i < kVideoSlotCount; i++) + if (!reopenVideo(i)) + all = false; + + return all; +} + void VideoPlayer::pauseVideo(int slot, bool pause) { Video *video = getVideoBySlot(slot); if (!video || !video->decoder) @@ -850,6 +867,39 @@ Common::String VideoPlayer::findFile(const Common::String &file, Properties &pro return video; } +bool VideoPlayer::reopenVideo(Video &video) { + if (video.isEmpty()) + return true; + + if (video.fileName.empty()) { + video.close(); + return false; + } + + Properties properties; + + properties.type = video.properties.type; + + Common::String fileName = findFile(video.fileName, properties); + if (fileName.empty()) { + video.close(); + return false; + } + + Common::SeekableReadStream *stream = _vm->_dataIO->getFile(fileName); + if (!stream) { + video.close(); + return false; + } + + if (!video.decoder->reloadStream(stream)) { + delete stream; + return false; + } + + return true; +} + void VideoPlayer::copyPalette(const Video &video, int16 palStart, int16 palEnd) { if (!video.decoder->hasPalette() || !video.decoder->isPaletted()) return; diff --git a/engines/gob/videoplayer.h b/engines/gob/videoplayer.h index bc7cb48768..129ccef67a 100644 --- a/engines/gob/videoplayer.h +++ b/engines/gob/videoplayer.h @@ -110,6 +110,9 @@ public: void closeLiveSound(); void closeAll(); + bool reopenVideo(int slot = 0); + bool reopenAll(); + void pauseVideo(int slot, bool pause); void pauseAll(bool pause); @@ -163,6 +166,8 @@ private: bool isEmpty() const; void close(); + + void reopen(); }; static const int kVideoSlotCount = 32; @@ -188,6 +193,8 @@ private: ::Video::CoktelDecoder *openVideo(const Common::String &file, Properties &properties); + bool reopenVideo(Video &video); + bool playFrame(int slot, Properties &properties); void checkAbort(Video &video, Properties &properties); |