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-rw-r--r--engines/gob/music.cpp6
-rw-r--r--engines/gob/video.cpp2
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/gob/music.cpp b/engines/gob/music.cpp
index 6e678c103e..0f38827363 100644
--- a/engines/gob/music.cpp
+++ b/engines/gob/music.cpp
@@ -268,20 +268,20 @@ void Adlib::setKey(byte voice, byte note, bool on, bool spec) {
// 0x3A donne 0x2AF;
// 3A
// << 7 = 1D00
- // + E000 = FD00 négatif
+ // + E000 = FD00 negatif
// * 19 = xB500
// / 2000 = -2 => Ligne 17h, colonne -1
// 2E
// << 7 = 1700
- // + E000 = F700 négatif
+ // + E000 = F700 negatif
// * 19 = x1F00
// / 2000 =
short a;
short lin;
short col;
- a = (note << 7) + 0xE000; // Volontairement tronqué
+ a = (note << 7) + 0xE000; // Volontairement tronque
a = (short)((long)a * 25 / 0x2000);
if (a < 0) {
col = - ((24 - a) / 25);
diff --git a/engines/gob/video.cpp b/engines/gob/video.cpp
index 0bc87f42d5..6f88a5a993 100644
--- a/engines/gob/video.cpp
+++ b/engines/gob/video.cpp
@@ -235,7 +235,7 @@ void Video::drawLine(SurfaceDesc *dest, int16 x0, int16 y0, int16 x1,
/*
* The original's version of the Bresenham Algorithm was a bit "unclean"
- * and produced strange edges at 45°, 135°, 225° and 315°, so using the
+ * and produced strange edges at 45, 135, 225 and 315 degrees, so using the
* version found in the Wikipedia article about the
* "Bresenham's line algorithm" instead
*/