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Diffstat (limited to 'engines/griffon/combat.cpp')
-rw-r--r-- | engines/griffon/combat.cpp | 1032 |
1 files changed, 1032 insertions, 0 deletions
diff --git a/engines/griffon/combat.cpp b/engines/griffon/combat.cpp new file mode 100644 index 0000000000..1374ea5185 --- /dev/null +++ b/engines/griffon/combat.cpp @@ -0,0 +1,1032 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + * + * Originally written by Syn9 in FreeBASIC with SDL + * http://syn9.thehideoutgames.com/index_backup.php + * + * Ported to plain C for GCW-Zero handheld by Dmitry Smagin + * http://github.com/dmitrysmagin/griffon_legend + * + * + * Programming/Graphics: Daniel "Syn9" Kennedy + * Music/Sound effects: David Turner + * + * Beta testing and gameplay design help: + * Deleter, Cha0s, Aether Fox, and Kiz + * + */ + +#include "griffon/griffon.h" +#include "griffon/config.h" +#include "griffon/console.h" + +namespace Griffon { + +void GriffonEngine::attack() { + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + // if facing up + if (_player.walkdir == 0) { + if (ly > 0) { + int o2 = 0; // ?? + int o = _objectMap[lx][ly - 1]; + if (ly > 1 && _curmap == 58) + o2 = _objectMap[lx][ly - 2]; + if (ly > 1 && _curmap == 54) + o2 = _objectMap[lx][ly - 2]; + + // cst + if ((_objectInfo[o][4] == 1 && (o == 0 || o > 4)) || (_objectInfo[o2][4] == 0 && o2 == 10)) { + if (o2 == 10) + o = 10; + + int oscript = _objectInfo[o][5]; + if (oscript == 0 && _player.inventory[kInvFlask] < 9) { + _player.inventory[kInvFlask]++; + addFloatIcon(6, lx * 16, (ly - 1) * 16); + + _objmapf[_curmap][lx][ly - 1] = 1; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found Flask!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == 0 && _player.inventory[kInvFlask] == 9) { + if (config.effects) { + int snd = playSound(_sfx[kSndChest]); + setChannelVolume(snd, config.effectsvol); + } + + eventText("Cannot Carry any more Flasks!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptMasterKey) { + _player.inventory[kInvMasterKey]++; + + addFloatIcon(14, lx * 16, (ly - 1) * 16); + + _itemticks = _ticks + 215; + + if (_curmap == 34) + _scriptflag[kScriptMasterKey][0] = 2; + if (_curmap == 62) + _scriptflag[kScriptGardenMasterKey][0] = 2; + if (_curmap == 81) + _scriptflag[kScriptCitadelMasterKey][0] = 2; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + eventText("Found the Temple Key!"); + return; + } + + if (oscript == kScriptFindCtystal) { + _player.foundspell[0] = 1; + _player.spellcharge[0] = 0; + + addFloatIcon(7, lx * 16, (ly - 1) * 16); + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found the Infinite Crystal!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptFindShield && _player.shield == 1) { + _player.shield = 2; + + addFloatIcon(4, lx * 16, (ly - 1) * 16); + + _itemticks = _ticks + 215; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found the Obsidian Shield!"); + _objmapf[4][1][2] = 1; + return; + } + + if (oscript == kScriptFindSword && _player.sword == 1) { + _player.sword = 2; + + addFloatIcon(3, lx * 16, (ly - 1) * 16); + + _itemticks = _ticks + 215; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + eventText("Found the Fidelis Sword!"); + return; + } + + if (oscript == kScriptKeyChest) { + if (_player.inventory[kInvNormalKey] < 9) { + _player.inventory[kInvNormalKey]++; + + for (int s = 20; s <= 23; s++) { + if (_scriptflag[s][0] == 1) { + _scriptflag[s][0] = 2; + } + } + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + _objmapf[_curmap][lx][ly - 1] = 1; + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found Key"); + addFloatIcon(16, lx * 16, (ly - 1) * 16); + } else { + if (config.effects) { + int snd = playSound(_sfx[kSndChest]); + setChannelVolume(snd, config.effectsvol); + } + + eventText("Cannot Carry Any More Keys"); + } + } + + if (oscript == kScriptBlueFlask && _player.inventory[kInvDoubleFlask] < 9) { + _player.inventory[kInvDoubleFlask]++; + addFloatIcon(12, lx * 16, (ly - 1) * 16); + + _objmapf[_curmap][lx][ly - 1] = 1; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found Mega Flask!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptBlueFlask && _player.inventory[kInvDoubleFlask] == 9) { + if (config.effects) { + int snd = playSound(_sfx[kSndChest]); + setChannelVolume(snd, config.effectsvol); + } + + eventText("Cannot Carry any more Mega Flasks!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptBlueFlaskChest && _player.inventory[kInvDoubleFlask] < 9) { + _player.inventory[kInvDoubleFlask]++; + addFloatIcon(12, lx * 16, (ly - 1) * 16); + + _objmapf[_curmap][lx][ly - 1] = 1; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found Mega Flask!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptBlueFlaskChest && _player.inventory[kInvDoubleFlask] == 9) { + if (config.effects) { + int snd = playSound(_sfx[kSndChest]); + setChannelVolume(snd, config.effectsvol); + } + + eventText("Cannot Carry any more Mega Flasks!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptLightningChest && _player.inventory[kInvShock] < 9) { + _player.inventory[kInvShock]++; + addFloatIcon(17, lx * 16, (ly - 1) * 16); + + _objmapf[_curmap][lx][ly - 1] = 1; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found Lightning Bomb!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptLightningChest && _player.inventory[kInvShock] == 9) { + if (config.effects) { + int snd = playSound(_sfx[kSndChest]); + setChannelVolume(snd, config.effectsvol); + } + + eventText("Cannot Carry any more Lightning Bombs!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptArmourChest && _player.armour == 1) { + _player.armour = 2; + + addFloatIcon(5, lx * 16, (ly - 1) * 16); + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + + eventText("Found the Fidelis Mail!"); + _itemticks = _ticks + 215; + return; + } + + if (oscript == kScriptLever) { + if (_curmap == 58 && _scriptflag[kScriptLever][0] == 0) { + _scriptflag[kScriptLever][0] = 1; + + if (config.effects) { + int snd = playSound(_sfx[kSndLever]); + setChannelVolume(snd, config.effectsvol); + } + + } else if (_curmap == 58 && _scriptflag[kScriptLever][0] > 0) { + if (config.effects) { + int snd = playSound(_sfx[kSndDoor]); + setChannelVolume(snd, config.effectsvol); + } + + eventText("It's stuck!"); + } + + if (_curmap == 54 && _scriptflag[kScriptLever][0] == 1) { + if (config.effects) { + int snd = playSound(_sfx[kSndLever]); + setChannelVolume(snd, config.effectsvol); + } + + _scriptflag[kScriptLever][0] = 2; + } else if (_curmap == 54 && _scriptflag[kScriptLever][0] > 1) { + if (config.effects) { + int snd = playSound(_sfx[kSndDoor]); + setChannelVolume(snd, config.effectsvol); + } + + eventText("It's stuck!"); + } + + } + + if (oscript == kScriptGetSword3 && _player.sword < 3) { + _player.sword = 3; + + addFloatIcon(18, lx * 16, (ly - 1) * 16); + + _itemticks = _ticks + 215; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + eventText("Found the Blood Sword!"); + _objmapf[4][1][2] = 1; + return; + } + + if (oscript == kScriptShield3 && _player.shield < 3) { + _player.shield = 3; + addFloatIcon(19, lx * 16, (ly - 1) * 16); + _itemticks = _ticks + 215; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + eventText("Found the Entropy Shield!"); + _objmapf[4][1][2] = 1; + return; + } + + if (oscript == kScriptArmour3 && _player.armour < 3) { + _player.armour = 3; + addFloatIcon(20, lx * 16, (ly - 1) * 16); + _itemticks = _ticks + 215; + + if (config.effects) { + int snd = playSound(_sfx[kSndPowerUp]); + setChannelVolume(snd, config.effectsvol); + } + + if (_objectInfo[o][4] == 1) + _objectMap[lx][ly - 1] = 3; + eventText("Found the Rubyscale Armour!"); + _objmapf[4][1][2] = 1; + return; + } + + } + } + } + + attacking = true; + _player.attackframe = 0; + movingup = false; + movingdown = false; + movingleft = false; + movingright = false; + + for (int i = 0; i <= 15; i++) { + for (int a = 0; a <= 3; a++) { + _playerattackofs[a][i][2] = 0; + } + } +} + +void GriffonEngine::castSpell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho) { + // spellnum 7 = sprite 6 spitfire + + for (int i = 0; i < kMaxSpell; i++) { + if (ABS(spellinfo[i].frame) < kEpsilon) { + spellinfo[i].homex = homex; + spellinfo[i].homey = homey; + spellinfo[i].enemyx = enemyx; + spellinfo[i].enemyy = enemyy; + spellinfo[i].spellnum = spellnum; + int dw = 0; + int npc = 0; + if (damagewho > 0) { + dw = 1; + npc = damagewho; + } + + spellinfo[i].damagewho = dw; + spellinfo[i].npc = npc; + + spellinfo[i].frame = 32.0f; + if (damagewho == 0) { + spellinfo[i].strength = _player.spellstrength / 100; + if (ABS(_player.spellstrength - 100) < kEpsilon) + spellinfo[i].strength = 1.5f; + } + + // set earthslide vars + if (spellnum == 2) { + for (int f = 0; f <= 8; f++) { + spellinfo[i].rocky[f] = 0; + spellinfo[i].rockimg[f] = (int)(RND() * 4); + spellinfo[i].rockdeflect[f] = ((int)(RND() * 128) - 64) * 1.5; + } + } + + // set fire vars + if (spellnum == 3) { + for (int f = 0; f <= 4; f++) { + spellinfo[i].legalive[f] = 32; + } + } + + + // room fireball vars + if (spellnum == 6) { + int nballs = 0; + for (int x = 0; x <= 19; x++) { + for (int y = 0; y <= 14; y++) { + if ((_objectMap[x][y] == 1 || _objectMap[x][y] == 2) && nballs < 5 && (int)(RND() * 4) == 0) { + int ax = x * 16; + int ay = y * 16; + + spellinfo[i].fireballs[nballs][0] = ax; + spellinfo[i].fireballs[nballs][1] = ay; + spellinfo[i].fireballs[nballs][2] = 0; + spellinfo[i].fireballs[nballs][3] = 0; + + spellinfo[i].ballon[nballs] = 1; + nballs = nballs + 1; + } + } + } + spellinfo[i].nfballs = nballs; + } + + if (config.effects) { + if (spellnum == 1) { + int snd = playSound(_sfx[kSndThrow]); + setChannelVolume(snd, config.effectsvol); + } else if (spellnum == 5) { + int snd = playSound(_sfx[kSndCrystal]); + setChannelVolume(snd, config.effectsvol); + } else if (spellnum == 8 || spellnum == 9) { + int snd = playSound(_sfx[kSndLightning]); + setChannelVolume(snd, config.effectsvol); + } + } + + return; + } + } +} + +void GriffonEngine::checkHit() { + if (attacking) { + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0 && _npcinfo[i].pause < _ticks && (int)(RND() * 2) == 0) { + float npx = _npcinfo[i].x; + float npy = _npcinfo[i].y; + + float xdif = _player.px - npx; + float ydif = _player.py - npy; + + float ps = _player.sword; + if (ps > 1) + ps = ps * 0.75; + float damage = (float)_player.sworddamage * (1.0 + RND() * 1.0) * _player.attackstrength / 100.0 * ps; + + if (_console->_godMode) + damage = 1000; + + if (ABS(_player.attackstrength - 100) < kEpsilon) + damage *= 1.5; + + bool hit = false; + if (_player.walkdir == 0) { + if (abs(xdif) <= 8 && ydif >= 0 && ydif < 8) + hit = true; + } else if (_player.walkdir == 1) { + if (abs(xdif) <= 8 && ydif <= 0 && ydif > -8) + hit = true; + } else if (_player.walkdir == 2) { + if (abs(ydif) <= 8 && xdif >= -8 && xdif < 8) + hit = true; + } else if (_player.walkdir == 3) { + if (abs(ydif) <= 8 && xdif <= 8 && xdif > -8) + hit = true; + } + + if (hit) { + if (config.effects) { + int snd = playSound(_sfx[kSndSwordHit]); + setChannelVolume(snd, config.effectsvol); + } + + damageNPC(i, damage, 0); + } + } + } + } +} + +void GriffonEngine::damageNPC(int npcnum, int damage, int spell) { + char line[256]; + int fcol; + + if (damage == 0) { + strcpy(line, "miss!"); + fcol = 2; + } else { + int ratio = 0; + int heal = 0; + if (damage < 0) + heal = 1; + damage = abs(damage); + + if (heal == 0) { + if (damage > _npcinfo[npcnum].hp) { + ratio = (damage - _npcinfo[npcnum].hp) * 100 / damage; + damage = _npcinfo[npcnum].hp; + } + + _npcinfo[npcnum].hp -= damage; + if (_npcinfo[npcnum].hp < 0) + _npcinfo[npcnum].hp = 0; + + sprintf(line, "-%i", damage); + fcol = 1; + } else { + _npcinfo[npcnum].hp += damage; + if (_npcinfo[npcnum].hp > _npcinfo[npcnum].maxhp) + _npcinfo[npcnum].hp = _npcinfo[npcnum].maxhp; + + sprintf(line, "+%i", damage); + fcol = 5; + } + + _npcinfo[npcnum].pause = _ticks + 900; + + if (spell == 0) + _player.attackstrength = ratio; + } + + addFloatText(line, _npcinfo[npcnum].x + 12 - 4 * strlen(line), _npcinfo[npcnum].y + 16, fcol); + + if (_npcinfo[npcnum].spriteset == 12) + castSpell(9, _npcinfo[npcnum].x, _npcinfo[npcnum].y, _player.px, _player.py, npcnum); + + // if enemy is killed + if (_npcinfo[npcnum].hp == 0) { + _player.exp = _player.exp + _npcinfo[npcnum].maxhp; + + if (_npcinfo[npcnum].spriteset == 1 || _npcinfo[npcnum].spriteset == 7 || _npcinfo[npcnum].spriteset == 6) { + int ff = (int)(RND() * _player.level * 3); + if (ff == 0) { + float npx = _npcinfo[npcnum].x + 12; + float npy = _npcinfo[npcnum].y + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (_objectMap[lx][ly] == -1) + _objectMap[lx][ly] = 4; + } + } + + if (_npcinfo[npcnum].spriteset == 2 || _npcinfo[npcnum].spriteset == 9 || _npcinfo[npcnum].spriteset == 4 || _npcinfo[npcnum].spriteset == 5) { + int ff = (int)(RND() * _player.level); + if (ff == 0) { + float npx = _npcinfo[npcnum].x + 12; + float npy = _npcinfo[npcnum].y + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (_objectMap[lx][ly] == -1) + _objectMap[lx][ly] = 12; + } + } + + if (_npcinfo[npcnum].spriteset == 9 || _npcinfo[npcnum].spriteset == 10 || _npcinfo[npcnum].spriteset == 5) { + int ff = (int)(RND() * _player.level * 2); + if (ff == 0) { + float npx = _npcinfo[npcnum].x + 12; + float npy = _npcinfo[npcnum].y + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (_objectMap[lx][ly] == -1) + _objectMap[lx][ly] = 13; + } + } + + // academy master key chest script + if (_npcinfo[npcnum].script == kScriptMasterKey) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 9; + int cy = 7; + + _objectMap[cx][cy] = 5; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + _scriptflag[kScriptMasterKey][0] = 1; + } + } + + // academy crystal chest script + if (_npcinfo[npcnum].script == kScriptFindCtystal) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 9; + int cy = 7; + + _objectMap[cx][cy] = 6; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _scriptflag[kScriptFindCtystal][0] = 1; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + } + } + + // tower shield chest script + if (_npcinfo[npcnum].script == kScriptFindShield && _scriptflag[kScriptFindShield][0] == 0) { + _triggerloc[9][7] = 5004; + + int curtile = 40; + int curtilel = 0; + int curtilex = curtile % 20; + int curtiley = (curtile - curtilex) / 20; + + int l = 0; // ?? not defined in original code + _tileinfo[l][9][7][0] = curtile + 1; + _tileinfo[l][9][7][1] = 0; + + rcSrc.left = curtilex * 16; + rcSrc.top = curtiley * 16; + rcSrc.setWidth(16); + rcSrc.setHeight(16); + + rcDest.left = 9 * 16; + rcDest.top = 7 * 16; + rcDest.setWidth(16); + rcDest.setHeight(16); + + _tiles[curtilel]->blit(*_mapbg, rcDest.left, rcDest.top, Graphics::FLIP_NONE, &rcSrc); + } + + // firehydra sword chest + if (_npcinfo[npcnum].script == kScriptFindSword) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 9; + int cy = 6; + + _objectMap[cx][cy] = 9; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _scriptflag[kScriptFindSword][0] = 1; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + } + + } + + // gardens master key script + if (_npcinfo[npcnum].script == kScriptGardenMasterKey && _scriptflag[kScriptKeyChest][0] == 0) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 13; + int cy = 7; + + _objectMap[cx][cy] = 5; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + _scriptflag[kScriptGardenMasterKey][0] = 1; + } + } + + // regular key chest 1 + for (int s = 20; s <= 23; s++) { + if (_npcinfo[npcnum].script == s && _scriptflag[s][0] < 2) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 9; + int cy = 7; + + _objectMap[cx][cy] = 11; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _scriptflag[s][0] = 1; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + } + } + } + + // pickup lightning bomb + if (_npcinfo[npcnum].script == kScriptLightningBomb && (_curmap == 41 && _scriptflag[kScriptLightningBomb][1] == 0)) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 9; + int cy = 7; + + _objectMap[cx][cy] = 13; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + } + } + + // citadel armour chest + if (_npcinfo[npcnum].script == kScriptArmourChest) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 8; + int cy = 7; + + _objectMap[cx][cy] = 16; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _scriptflag[kScriptArmourChest][0] = 1; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + } + } + + // citadel master key script + if (_npcinfo[npcnum].script == kScriptCitadelMasterKey && _scriptflag[kScriptCitadelMasterKey][0] == 0) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 11; + int cy = 10; + + _objectMap[cx][cy] = 5; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + _scriptflag[kScriptCitadelMasterKey][0] = 1; + } + } + + // max ups + if (_npcinfo[npcnum].script == kScriptGetSword3 && _scriptflag[kScriptGetSword3][0] == 0) { + bool alive = false; + for (int i = 1; i <= _lastnpc; i++) { + if (_npcinfo[i].hp > 0) + alive = true; + } + + if (!alive) { + int cx = 6; + int cy = 8; + + _objectMap[cx][cy] = 18; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + float npx = _player.px + 12; + float npy = _player.py + 20; + + int lx = (int)npx / 16; + int ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + _scriptflag[kScriptGetSword3][0] = 1; + + cx = 9; + cy = 8; + + _objectMap[cx][cy] = 19; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + npx = _player.px + 12; + npy = _player.py + 20; + + lx = (int)npx / 16; + ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + + _scriptflag[kScriptShield3][0] = 1; + + cx = 12; + cy = 8; + + _objectMap[cx][cy] = 20; + + rcDest.left = cx * 8; + rcDest.top = cy * 8; + rcDest.setWidth(8); + rcDest.setHeight(8); + + npx = _player.px + 12; + npy = _player.py + 20; + + lx = (int)npx / 16; + ly = (int)npy / 16; + + if (lx == cx && ly == cy) + _player.py = _player.py + 16; + _clipbg2->fillRect(rcDest, _clipbg->format.RGBToColor(255, 255, 255)); + _scriptflag[kScriptArmour3][0] = 1; + } + } + + if (_npcinfo[npcnum].script == kScriptEndOfGame) + endOfGame(); + } +} + +void GriffonEngine::damagePlayer(int damage) { + char line[256]; + + if (!_console->_godMode) + _player.hp -= damage; + + if (_player.hp < 0) + _player.hp = 0; + + sprintf(line, "-%i", damage); + if (damage == 0) + strcpy(line, "miss!"); + + addFloatText(line, _player.px + 12 - 4 * strlen(line), _player.py + 16, 4); + + _player.pause = _ticks + 1000; +} + + +} // end of namespace Griffon |