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Diffstat (limited to 'engines/griffon/engine.h')
-rw-r--r-- | engines/griffon/engine.h | 281 |
1 files changed, 0 insertions, 281 deletions
diff --git a/engines/griffon/engine.h b/engines/griffon/engine.h deleted file mode 100644 index 23ef832fb3..0000000000 --- a/engines/griffon/engine.h +++ /dev/null @@ -1,281 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - * - * Originally written by Syn9 in FreeBASIC with SDL - * http://syn9.thehideoutgames.com/index_backup.php - * - * Ported to plain C for GCW-Zero handheld by Dmitry Smagin - * http://github.com/dmitrysmagin/griffon_legend - * - * - * Programming/Graphics: Daniel "Syn9" Kennedy - * Music/Sound effects: David Turner - * - * Beta testing and gameplay design help: - * Deleter, Cha0s, Aether Fox, and Kiz - * - */ - -#ifndef GRIFFON_ENGINE_H -#define GRIFFON_ENGINE_H - -#include "graphics/transparent_surface.h" - -namespace Griffon { - -#define kMaxNPC 32 -#define kMaxFloat 32 -#define kMaxSpell 32 - -// spells -#define ice 0 -#define steel 1 -#define wood 2 -#define rock 3 -#define fire 4 - -// inventory items -#define INV_FLASK 0 -#define INV_DOUBLEFLASK 1 -#define INV_SHOCK 2 -#define INV_NORMALKEY 3 -#define INV_MASTERKEY 4 - -#define sndbite 0 -#define sndcrystal 1 -#define snddoor 2 -#define sndenemyhit 3 -#define sndice 4 -#define sndlever 5 -#define sndlightning 6 -#define sndmetalhit 7 -#define sndpowerup 8 -#define sndrocks 9 -#define sndswordhit 10 -#define sndthrow 11 -#define sndchest 12 -#define sndfire 13 -#define sndbeep 14 - -typedef struct { - float px; - float py; - float opx; - float opy; - int walkdir; - float walkframe; - float walkspd; - float attackframe; - float attackspd; - - int hp; - int maxhp; - float hpflash; - int hpflashb; - int level; - int maxlevel; - int sword; - int shield; - int armour; - int foundspell[5]; - float spellcharge[5]; - int inventory[5]; - float attackstrength; - float spellstrength; - int spelldamage; - int sworddamage; - - int exp; - int nextlevel; - - int pause; - - float itemselshade; - int ysort; -} PLAYERTYPE; - -typedef struct { - float x; - float y; - int parentID; - int isbase; - int sprite; - int bonelength; // the 'bone' that connects the body sections -} BODYSECTIONTYPE; - -typedef struct { - float x; - float y; - int spriteset; - int x1; // patrol area - int y1; - int x2; - int y2; - int attitude; - int hp; - - int maxhp; - int item1; - int item2; - int item3; - int script; - float frame; - float frame2; // end boss specific - int cframe; - int onmap; // is this npc set to be genned in the mapfile - - int ticks; - int pause; - int shake; - - int movementmode; - int walkdir; - float walkspd; - int movingdir; - int moving; - - int attacking; - float attackframe; - int cattackframe; - float attackspd; - int attackdelay; - int attacknext; - int attackattempt; - - int spelldamage; - int attackdamage; - - - // one wing and firehydra specific - BODYSECTIONTYPE bodysection[31]; - float swayangle; - float swayspd; - float headtargetx[4]; - float headtargety[4]; - int castpause; - - // firehydra specific - int attacknext2[4]; - int attacking2[4]; - int attackframe2[4]; - - // dragon2 specific - float floating; -} NPCTYPE; - -typedef struct { - int spellnum; - float homex; - float homey; - float enemyx; - float enemyy; - - float frame; - - int damagewho; // 0 = npc, 1 = player - - // for earthslide - float rocky[9]; - int rockimg[9]; - int rockdeflect[9]; - - float strength; - - // fire - int legalive[5]; - - // spell 6 specific - float fireballs[7][4]; // x,y,targetx, targety - int nfballs; - int ballon[7]; - - int npc; -} SPELLTYPE; - -typedef struct { - int x; // xyloc on spriteimageset - int y; - int xofs; // the actual place to paste the sprite in reference to the bodypart loc on screen - int yofs; - int w; // w/h of the sprite in the imageset - int h; -} ANIMSET2TYPE; - -extern PLAYERTYPE player; -extern int curmap; -extern int scriptflag[100][10]; -extern int objmapf[1000][21][15]; -extern int roomlocks[201]; -extern int secsingame, secstart; - -void griffon_main(); - -void game_addFloatIcon(int ico, float xloc, float yloc); -void game_addFloatText(char *stri, float xloc, float yloc, int col); -void game_attack(); -void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho); -void game_checkhit(); -void game_checkinputs(); -void game_configmenu(); -void game_damagenpc(int npcnum, int damage, int spell); -void game_damageplayer(int damage); -void game_drawanims(int Layer); -void game_drawhud(); -void game_drawnpcs(int mode); -void game_drawover(int modx, int mody); -void game_drawplayer(); -void game_drawview(); -void game_endofgame(); -void game_eventtext(char *stri); -void game_handlewalking(); -void game_loadmap(int mapnum); -void game_main(); -void game_newgame(); -void game_playgame(); -void game_processtrigger(int trignum); -void game_saveloadnew(); -void game_showlogos(); -void game_swash(); -void game_theend(); -void game_title(int mode); -void game_updanims(); -void game_updatey(); -void game_updmusic(); -void game_updnpcs(); -void game_updspells(); -void game_updspellsunder(); - -void sys_initialize(); -void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col); -void sys_LoadAnims(); -void sys_LoadFont(); -void sys_LoadItemImgs(); -void sys_LoadTiles(); -void sys_LoadTriggers(); -void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col); -void sys_progress(int w, int wm); -void sys_LoadObjectDB(); -void sys_setupAudio(); -void sys_update(); - -} // end of namespace Griffon - -#endif |