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-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- *
- * Originally written by Syn9 in FreeBASIC with SDL
- * http://syn9.thehideoutgames.com/index_backup.php
- *
- * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
- * http://github.com/dmitrysmagin/griffon_legend
- *
- *
- * Programming/Graphics: Daniel "Syn9" Kennedy
- * Music/Sound effects: David Turner
- *
- * Beta testing and gameplay design help:
- * Deleter, Cha0s, Aether Fox, and Kiz
- *
- */
-
-#ifndef GRIFFON_ENGINE_H
-#define GRIFFON_ENGINE_H
-
-#include "graphics/transparent_surface.h"
-
-namespace Griffon {
-
-#define kMaxNPC 32
-#define kMaxFloat 32
-#define kMaxSpell 32
-
-// spells
-#define ice 0
-#define steel 1
-#define wood 2
-#define rock 3
-#define fire 4
-
-// inventory items
-#define INV_FLASK 0
-#define INV_DOUBLEFLASK 1
-#define INV_SHOCK 2
-#define INV_NORMALKEY 3
-#define INV_MASTERKEY 4
-
-#define sndbite 0
-#define sndcrystal 1
-#define snddoor 2
-#define sndenemyhit 3
-#define sndice 4
-#define sndlever 5
-#define sndlightning 6
-#define sndmetalhit 7
-#define sndpowerup 8
-#define sndrocks 9
-#define sndswordhit 10
-#define sndthrow 11
-#define sndchest 12
-#define sndfire 13
-#define sndbeep 14
-
-typedef struct {
- float px;
- float py;
- float opx;
- float opy;
- int walkdir;
- float walkframe;
- float walkspd;
- float attackframe;
- float attackspd;
-
- int hp;
- int maxhp;
- float hpflash;
- int hpflashb;
- int level;
- int maxlevel;
- int sword;
- int shield;
- int armour;
- int foundspell[5];
- float spellcharge[5];
- int inventory[5];
- float attackstrength;
- float spellstrength;
- int spelldamage;
- int sworddamage;
-
- int exp;
- int nextlevel;
-
- int pause;
-
- float itemselshade;
- int ysort;
-} PLAYERTYPE;
-
-typedef struct {
- float x;
- float y;
- int parentID;
- int isbase;
- int sprite;
- int bonelength; // the 'bone' that connects the body sections
-} BODYSECTIONTYPE;
-
-typedef struct {
- float x;
- float y;
- int spriteset;
- int x1; // patrol area
- int y1;
- int x2;
- int y2;
- int attitude;
- int hp;
-
- int maxhp;
- int item1;
- int item2;
- int item3;
- int script;
- float frame;
- float frame2; // end boss specific
- int cframe;
- int onmap; // is this npc set to be genned in the mapfile
-
- int ticks;
- int pause;
- int shake;
-
- int movementmode;
- int walkdir;
- float walkspd;
- int movingdir;
- int moving;
-
- int attacking;
- float attackframe;
- int cattackframe;
- float attackspd;
- int attackdelay;
- int attacknext;
- int attackattempt;
-
- int spelldamage;
- int attackdamage;
-
-
- // one wing and firehydra specific
- BODYSECTIONTYPE bodysection[31];
- float swayangle;
- float swayspd;
- float headtargetx[4];
- float headtargety[4];
- int castpause;
-
- // firehydra specific
- int attacknext2[4];
- int attacking2[4];
- int attackframe2[4];
-
- // dragon2 specific
- float floating;
-} NPCTYPE;
-
-typedef struct {
- int spellnum;
- float homex;
- float homey;
- float enemyx;
- float enemyy;
-
- float frame;
-
- int damagewho; // 0 = npc, 1 = player
-
- // for earthslide
- float rocky[9];
- int rockimg[9];
- int rockdeflect[9];
-
- float strength;
-
- // fire
- int legalive[5];
-
- // spell 6 specific
- float fireballs[7][4]; // x,y,targetx, targety
- int nfballs;
- int ballon[7];
-
- int npc;
-} SPELLTYPE;
-
-typedef struct {
- int x; // xyloc on spriteimageset
- int y;
- int xofs; // the actual place to paste the sprite in reference to the bodypart loc on screen
- int yofs;
- int w; // w/h of the sprite in the imageset
- int h;
-} ANIMSET2TYPE;
-
-extern PLAYERTYPE player;
-extern int curmap;
-extern int scriptflag[100][10];
-extern int objmapf[1000][21][15];
-extern int roomlocks[201];
-extern int secsingame, secstart;
-
-void griffon_main();
-
-void game_addFloatIcon(int ico, float xloc, float yloc);
-void game_addFloatText(char *stri, float xloc, float yloc, int col);
-void game_attack();
-void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho);
-void game_checkhit();
-void game_checkinputs();
-void game_configmenu();
-void game_damagenpc(int npcnum, int damage, int spell);
-void game_damageplayer(int damage);
-void game_drawanims(int Layer);
-void game_drawhud();
-void game_drawnpcs(int mode);
-void game_drawover(int modx, int mody);
-void game_drawplayer();
-void game_drawview();
-void game_endofgame();
-void game_eventtext(char *stri);
-void game_handlewalking();
-void game_loadmap(int mapnum);
-void game_main();
-void game_newgame();
-void game_playgame();
-void game_processtrigger(int trignum);
-void game_saveloadnew();
-void game_showlogos();
-void game_swash();
-void game_theend();
-void game_title(int mode);
-void game_updanims();
-void game_updatey();
-void game_updmusic();
-void game_updnpcs();
-void game_updspells();
-void game_updspellsunder();
-
-void sys_initialize();
-void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col);
-void sys_LoadAnims();
-void sys_LoadFont();
-void sys_LoadItemImgs();
-void sys_LoadTiles();
-void sys_LoadTriggers();
-void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col);
-void sys_progress(int w, int wm);
-void sys_LoadObjectDB();
-void sys_setupAudio();
-void sys_update();
-
-} // end of namespace Griffon
-
-#endif