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-rw-r--r--engines/griffon/griffon.h250
1 files changed, 250 insertions, 0 deletions
diff --git a/engines/griffon/griffon.h b/engines/griffon/griffon.h
index dc250fdffb..3704d321bb 100644
--- a/engines/griffon/griffon.h
+++ b/engines/griffon/griffon.h
@@ -18,6 +18,19 @@
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
+ * Originally written by Syn9 in FreeBASIC with SDL
+ * http://syn9.thehideoutgames.com/index_backup.php
+ *
+ * Ported to plain C for GCW-Zero handheld by Dmitry Smagin
+ * http://github.com/dmitrysmagin/griffon_legend
+ *
+ *
+ * Programming/Graphics: Daniel "Syn9" Kennedy
+ * Music/Sound effects: David Turner
+ *
+ * Beta testing and gameplay design help:
+ * Deleter, Cha0s, Aether Fox, and Kiz
+ *
*/
#ifndef GRIFFON_H
@@ -29,6 +42,192 @@
namespace Griffon {
+#define kMaxNPC 32
+#define kMaxFloat 32
+#define kMaxSpell 32
+
+// spells
+#define ice 0
+#define steel 1
+#define wood 2
+#define rock 3
+#define fire 4
+
+// inventory items
+#define INV_FLASK 0
+#define INV_DOUBLEFLASK 1
+#define INV_SHOCK 2
+#define INV_NORMALKEY 3
+#define INV_MASTERKEY 4
+
+#define sndbite 0
+#define sndcrystal 1
+#define snddoor 2
+#define sndenemyhit 3
+#define sndice 4
+#define sndlever 5
+#define sndlightning 6
+#define sndmetalhit 7
+#define sndpowerup 8
+#define sndrocks 9
+#define sndswordhit 10
+#define sndthrow 11
+#define sndchest 12
+#define sndfire 13
+#define sndbeep 14
+
+struct PLAYERTYPE {
+ float px;
+ float py;
+ float opx;
+ float opy;
+ int walkdir;
+ float walkframe;
+ float walkspd;
+ float attackframe;
+ float attackspd;
+
+ int hp;
+ int maxhp;
+ float hpflash;
+ int hpflashb;
+ int level;
+ int maxlevel;
+ int sword;
+ int shield;
+ int armour;
+ int foundspell[5];
+ float spellcharge[5];
+ int inventory[5];
+ float attackstrength;
+ float spellstrength;
+ int spelldamage;
+ int sworddamage;
+
+ int exp;
+ int nextlevel;
+
+ int pause;
+
+ float itemselshade;
+ int ysort;
+};
+
+struct BODYSECTIONTYPE {
+ float x;
+ float y;
+ int parentID;
+ int isbase;
+ int sprite;
+ int bonelength; // the 'bone' that connects the body sections
+};
+
+struct NPCTYPE {
+ float x;
+ float y;
+ int spriteset;
+ int x1; // patrol area
+ int y1;
+ int x2;
+ int y2;
+ int attitude;
+ int hp;
+
+ int maxhp;
+ int item1;
+ int item2;
+ int item3;
+ int script;
+ float frame;
+ float frame2; // end boss specific
+ int cframe;
+ int onmap; // is this npc set to be genned in the mapfile
+
+ int ticks;
+ int pause;
+ int shake;
+
+ int movementmode;
+ int walkdir;
+ float walkspd;
+ int movingdir;
+ int moving;
+
+ int attacking;
+ float attackframe;
+ int cattackframe;
+ float attackspd;
+ int attackdelay;
+ int attacknext;
+ int attackattempt;
+
+ int spelldamage;
+ int attackdamage;
+
+
+ // one wing and firehydra specific
+ BODYSECTIONTYPE bodysection[31];
+ float swayangle;
+ float swayspd;
+ float headtargetx[4];
+ float headtargety[4];
+ int castpause;
+
+ // firehydra specific
+ int attacknext2[4];
+ int attacking2[4];
+ int attackframe2[4];
+
+ // dragon2 specific
+ float floating;
+};
+
+struct SPELLTYPE {
+ int spellnum;
+ float homex;
+ float homey;
+ float enemyx;
+ float enemyy;
+
+ float frame;
+
+ int damagewho; // 0 = npc, 1 = player
+
+ // for earthslide
+ float rocky[9];
+ int rockimg[9];
+ int rockdeflect[9];
+
+ float strength;
+
+ // fire
+ int legalive[5];
+
+ // spell 6 specific
+ float fireballs[7][4]; // x,y,targetx, targety
+ int nfballs;
+ int ballon[7];
+
+ int npc;
+};
+
+struct ANIMSET2TYPE {
+ int x; // xyloc on spriteimageset
+ int y;
+ int xofs; // the actual place to paste the sprite in reference to the bodypart loc on screen
+ int yofs;
+ int w; // w/h of the sprite in the imageset
+ int h;
+};
+
+extern PLAYERTYPE player;
+extern int curmap;
+extern int scriptflag[100][10];
+extern int objmapf[1000][21][15];
+extern int roomlocks[201];
+extern int secsingame, secstart;
+
+
class GriffonEngine : public Engine {
public:
GriffonEngine(OSystem *syst);
@@ -38,6 +237,57 @@ public:
private:
Common::RandomSource *_rnd;
+
+private:
+ void griffon_main();
+
+ void game_addFloatIcon(int ico, float xloc, float yloc);
+ void game_addFloatText(char *stri, float xloc, float yloc, int col);
+ void game_attack();
+ void game_castspell(int spellnum, float homex, float homey, float enemyx, float enemyy, int damagewho);
+ void game_checkhit();
+ void game_checkinputs();
+ void game_configmenu();
+ void game_damagenpc(int npcnum, int damage, int spell);
+ void game_damageplayer(int damage);
+ void game_drawanims(int Layer);
+ void game_drawhud();
+ void game_drawnpcs(int mode);
+ void game_drawover(int modx, int mody);
+ void game_drawplayer();
+ void game_drawview();
+ void game_endofgame();
+ void game_eventtext(const char *stri);
+ void game_handlewalking();
+ void game_loadmap(int mapnum);
+ void game_main();
+ void game_newgame();
+ void game_playgame();
+ void game_processtrigger(int trignum);
+ void game_saveloadnew();
+ void game_showlogos();
+ void game_swash();
+ void game_theend();
+ void game_title(int mode);
+ void game_updanims();
+ void game_updatey();
+ void game_updmusic();
+ void game_updnpcs();
+ void game_updspells();
+ void game_updspellsunder();
+
+ void sys_initialize();
+ void sys_line(Graphics::TransparentSurface *buffer, int x1, int y1, int x2, int y2, int col);
+ void sys_LoadAnims();
+ void sys_LoadFont();
+ void sys_LoadItemImgs();
+ void sys_LoadTiles();
+ void sys_LoadTriggers();
+ void sys_LoadObjectDB();
+ void sys_print(Graphics::TransparentSurface *buffer, char *stri, int xloc, int yloc, int col);
+ void sys_progress(int w, int wm);
+ void sys_setupAudio();
+ void sys_update();
};
}