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path: root/engines/hdb/ai-bots.cpp
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Diffstat (limited to 'engines/hdb/ai-bots.cpp')
-rw-r--r--engines/hdb/ai-bots.cpp32
1 files changed, 16 insertions, 16 deletions
diff --git a/engines/hdb/ai-bots.cpp b/engines/hdb/ai-bots.cpp
index 689c7af68f..7836bbf74e 100644
--- a/engines/hdb/ai-bots.cpp
+++ b/engines/hdb/ai-bots.cpp
@@ -1290,16 +1290,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_UP:
if (e->tileY == e->value1 && e->int2) { // going down or right?
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onScreen to true");
}
} else {
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onScreen to true");
@@ -1309,16 +1309,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_DOWN:
if (e->tileY == e->value1 && e->int2) { // going down or left?
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDTop[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
}
} else {
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
@@ -1328,16 +1328,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_LEFT:
if (e->tileY == e->value1 && e->int2) { // going up or left?
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
}
} else {
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRRight[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
@@ -1347,16 +1347,16 @@ void aiDiverterDraw(AIEntity *e, int mx, int my) {
case DIR_RIGHT:
if (e->tileY == e->value1 && e->int2) { // going up or right?
for (i = e->value1 - 1; i > e->value2; i--)
- onScreen += gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
- onScreen += gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUD[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamUDBottom[frame]->drawMasked(e->x - mx, i * kTileHeight - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");
}
} else {
for (i = e->value1 + 1; i < e->value2; i++)
- onScreen += gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
- onScreen += gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLR[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
+ onScreen += g_hdb->_gfx->_gfxLaserbeamLRLeft[frame]->drawMasked(i * kTileWidth - mx, e->y - my);
if (onScreen) {
g_hdb->_sound->playSoundEx(SND_LASER_LOOP, kLaserChannel, true);
warning("STUB: Set Laser onscreen to true");