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Diffstat (limited to 'engines/hdb/ai-cinematic.cpp')
-rw-r--r-- | engines/hdb/ai-cinematic.cpp | 262 |
1 files changed, 262 insertions, 0 deletions
diff --git a/engines/hdb/ai-cinematic.cpp b/engines/hdb/ai-cinematic.cpp new file mode 100644 index 0000000000..8f6c5c1ee3 --- /dev/null +++ b/engines/hdb/ai-cinematic.cpp @@ -0,0 +1,262 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "hdb/hdb.h" + +namespace HDB { + +static const char *cineTypeStr[] = { + "C_NO_COMMAND", + "C_STOPCINE", + "C_LOCKPLAYER", + "C_UNLOCKPLAYER", + "C_SETCAMERA", + "C_MOVECAMERA", + "C_WAIT", + "C_WAITUNTILDONE", + "C_MOVEENTITY", + "C_DIALOG", + "C_ANIMENTITY", + "C_RESETCAMERA", + "C_SETENTITY", + "C_STARTMAP", + "C_MOVEPIC", + "C_MOVEMASKEDPIC", + "C_DRAWPIC", + "C_DRAWMASKEDPIC", + "C_FADEIN", + "C_FADEOUT", + "C_SPAWNENTITY", + "C_PLAYSOUND", + "C_CLEAR_FG", + "C_SET_FG", + "C_SET_BG", + "C_FUNCTION", + "C_ENTITYFACE", + "C_USEENTITY", + "C_REMOVEENTITY", + "C_SETANIMFRAME", + "C_TEXTOUT", + "C_CENTERTEXTOUT", + "C_PLAYVOICE", + + "C_ENDLIST" +}; + +void AI::processCines() { + + bool complete, bailOut; + + if (!_cineActive) { + return; + } + + bailOut = complete = false; + + // TODO: Make sure Dialogs are timing out + + // TODO: Make sure Cine Pics are drawing + + // TODO: Check for Game Pause + + for (uint i = 0; i < _cine.size();i++) { + debug(3, "processCines: [%d] %s now: %d start: %d delay: %d", i, cineTypeStr[_cine[i]->cmdType], + g_system->getMillis(), _cine[i]->start, _cine[i]->delay); + + switch (_cine[i]->cmdType) { + case C_SETCAMERA: + _cameraX = _cine[i]->x; + _cameraY = _cine[i]->y; + g_hdb->_map->centerMapXY((int)_cameraX + 16, (int)_cameraY + 16); + _cameraLock = true; + complete = true; + break; + case C_RESETCAMERA: + int px, py; + _cameraLock = false; + warning("STUB: AI::GetPlayerXY required"); + warning("STUB: MAP::CenterMapXY required"); + complete = true; + break; + case C_MOVECAMERA: + _cameraLock = true; + if (!(_cine[i]->start)) { + debug(3, "C_MOVECAMERA: [%d] now: x: %f, y: %f, speed: %d", i, _cine[i]->x, _cine[i]->y, _cine[i]->speed); + _cine[i]->xv = (((double)_cine[i]->x) - _cameraX) / (double)_cine[i]->speed; + _cine[i]->yv = (((double)_cine[i]->y) - _cameraY) / (double)_cine[i]->speed; + _cine[i]->start = 1; + } + _cameraX += _cine[i]->xv; + _cameraY += _cine[i]->yv; + debug(3, "C_MOVECAMERA: _cine[%d]->xv: %f, _cine[%d]->yv: %f", i, _cine[i]->xv, i, _cine[i]->yv); + debug(3, "C_MOVECAMERA: abs(_cameraX - _cine[i]->x): %f, abs(_cameraY - _cine[i]->y): %f", abs(_cameraX - _cine[i]->x), abs(_cameraY - _cine[i]->y)); + if (abs(_cameraX - _cine[i]->x) <= 1 && abs(_cameraY - _cine[i]->y) <= 1) { + _cameraX = _cine[i]->x; + _cameraY = _cine[i]->y; + complete = true; + } + g_hdb->_map->centerMapXY((int)_cameraX + 16, (int)_cameraY + 16); + break; + case C_WAIT: + if (!(_cine[i]->start)) { + _cine[i]->start = 1; + _cine[i]->delay = g_system->getMillis() + _cine[i]->delay * 1000; + } else { + if (_cine[i]->delay < g_system->getMillis()) { + complete = true; + } else { + bailOut = true; + } + } + break; + case C_WAITUNTILDONE: + if (!i) { + complete = true; + } else { + bailOut = true; + } + break; + case C_SETENTITY: + warning("STUB: AI::locateEntity required"); + if (_cine[i]->e) { + _cine[i]->e->tileX = (int)_cine[i]->x / kTileWidth; + _cine[i]->e->x = (int)_cine[i]->x; + _cine[i]->e->tileY = (int)_cine[i]->y / kTileHeight; + _cine[i]->e->y = (int)_cine[i]->y; + _cine[i]->e->level = (int)_cine[i]->x2; + } else { + warning("Can't locate '%s' in setEntity", _cine[i]->title); + } + complete = true; + break; + case C_FADEIN: + if (!_cine[i]->start) { + g_hdb->_drawMan->setFade(true, (bool)_cine[i]->end, _cine[i]->speed); + _cine[i]->start = 1; + } else if (!g_hdb->_drawMan->isFadeActive()) { + complete = true; + } + break; + case C_FADEOUT: + if (!_cine[i]->start) { + g_hdb->_drawMan->setFade(false, (bool)_cine[i]->end, _cine[i]->speed); + _cine[i]->start = 1; + } else if (!g_hdb->_drawMan->isFadeActive()) { + complete = true; + } + break; + default: + warning("STUB: AI::PROCESSCINES incomplete for %d", _cine[i]->cmdType); + break; + } + + if (bailOut) { + return; + } + + if (complete) { + if (_cine.size()) { + _cine.remove_at(i); + i--; + complete = false; + } + } + } +} + +void AI::cineStart(bool abortable, const char *abortFunc) { + _cineAbortable = abortable; + _cineAborted = false; + _cineAbortFunc = abortFunc; + _cineActive = true; + _playerLock = false; + _cameraLock = false; +} + +void AI::cineSetCamera(int x, int y) { + CineCommand *cmd = new CineCommand; + cmd->x = x * kTileWidth; + cmd->y = y * kTileHeight; + cmd->cmdType = C_SETCAMERA; + _cine.push_back(cmd); +} + +void AI::cineResetCamera() { + CineCommand *cmd = new CineCommand; + cmd->cmdType = C_RESETCAMERA; + _cine.push_back(cmd); +} + +void AI::cineMoveCamera(int x, int y, int speed) { + CineCommand *cmd = new CineCommand; + cmd->start = 0; + cmd->x = x * kTileWidth; + cmd->y = y * kTileHeight; + cmd->speed = speed; + debug("Setting up C_MOVECAMERA: x: %f, y: %f", cmd->x, cmd->y); + cmd->cmdType = C_MOVECAMERA; + _cine.push_back(cmd); +} + +void AI::cineWait(int seconds) { + CineCommand *cmd = new CineCommand; + cmd->start = 0; + cmd->cmdType = C_WAIT; + cmd->delay = seconds; + _cine.push_back(cmd); +} + +void AI::cineWaitUntilDone() { + CineCommand *cmd = new CineCommand; + cmd->cmdType = C_WAITUNTILDONE; + _cine.push_back(cmd); +} + +void AI::cineSetEntity(const char *entName, int x, int y, int level) { + CineCommand *cmd = new CineCommand; + cmd->string = entName; + cmd->x = x * kTileWidth; + cmd->y = y * kTileHeight; + cmd->x2 = level; + cmd->cmdType = C_SETENTITY; + _cine.push_back(cmd); +} + +void AI::cineFadeIn(bool isBlack, int steps) { + CineCommand *cmd = new CineCommand; + cmd->speed = steps; + cmd->end = (int) isBlack; + cmd->start = 0; + cmd->cmdType = C_FADEIN; + _cine.push_back(cmd); +} + +void AI::cineFadeOut(bool isBlack, int steps) { + CineCommand *cmd = new CineCommand; + cmd->speed = steps; + cmd->end = (int) isBlack; + cmd->start = 0; + cmd->cmdType = C_FADEOUT; + _cine.push_back(cmd); +} + +} // End of Namespace |