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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "hdb/hdb.h"
+
+namespace HDB {
+
+static const char *cineTypeStr[] = {
+ "C_NO_COMMAND",
+ "C_STOPCINE",
+ "C_LOCKPLAYER",
+ "C_UNLOCKPLAYER",
+ "C_SETCAMERA",
+ "C_MOVECAMERA",
+ "C_WAIT",
+ "C_WAITUNTILDONE",
+ "C_MOVEENTITY",
+ "C_DIALOG",
+ "C_ANIMENTITY",
+ "C_RESETCAMERA",
+ "C_SETENTITY",
+ "C_STARTMAP",
+ "C_MOVEPIC",
+ "C_MOVEMASKEDPIC",
+ "C_DRAWPIC",
+ "C_DRAWMASKEDPIC",
+ "C_FADEIN",
+ "C_FADEOUT",
+ "C_SPAWNENTITY",
+ "C_PLAYSOUND",
+ "C_CLEAR_FG",
+ "C_SET_FG",
+ "C_SET_BG",
+ "C_FUNCTION",
+ "C_ENTITYFACE",
+ "C_USEENTITY",
+ "C_REMOVEENTITY",
+ "C_SETANIMFRAME",
+ "C_TEXTOUT",
+ "C_CENTERTEXTOUT",
+ "C_PLAYVOICE",
+
+ "C_ENDLIST"
+};
+
+void AI::processCines() {
+
+ bool complete, bailOut;
+
+ if (!_cineActive) {
+ return;
+ }
+
+ bailOut = complete = false;
+
+ // TODO: Make sure Dialogs are timing out
+
+ // TODO: Make sure Cine Pics are drawing
+
+ // TODO: Check for Game Pause
+
+ for (uint i = 0; i < _cine.size();i++) {
+ debug(3, "processCines: [%d] %s now: %d start: %d delay: %d", i, cineTypeStr[_cine[i]->cmdType],
+ g_system->getMillis(), _cine[i]->start, _cine[i]->delay);
+
+ switch (_cine[i]->cmdType) {
+ case C_SETCAMERA:
+ _cameraX = _cine[i]->x;
+ _cameraY = _cine[i]->y;
+ g_hdb->_map->centerMapXY((int)_cameraX + 16, (int)_cameraY + 16);
+ _cameraLock = true;
+ complete = true;
+ break;
+ case C_RESETCAMERA:
+ int px, py;
+ _cameraLock = false;
+ warning("STUB: AI::GetPlayerXY required");
+ warning("STUB: MAP::CenterMapXY required");
+ complete = true;
+ break;
+ case C_MOVECAMERA:
+ _cameraLock = true;
+ if (!(_cine[i]->start)) {
+ debug(3, "C_MOVECAMERA: [%d] now: x: %f, y: %f, speed: %d", i, _cine[i]->x, _cine[i]->y, _cine[i]->speed);
+ _cine[i]->xv = (((double)_cine[i]->x) - _cameraX) / (double)_cine[i]->speed;
+ _cine[i]->yv = (((double)_cine[i]->y) - _cameraY) / (double)_cine[i]->speed;
+ _cine[i]->start = 1;
+ }
+ _cameraX += _cine[i]->xv;
+ _cameraY += _cine[i]->yv;
+ debug(3, "C_MOVECAMERA: _cine[%d]->xv: %f, _cine[%d]->yv: %f", i, _cine[i]->xv, i, _cine[i]->yv);
+ debug(3, "C_MOVECAMERA: abs(_cameraX - _cine[i]->x): %f, abs(_cameraY - _cine[i]->y): %f", abs(_cameraX - _cine[i]->x), abs(_cameraY - _cine[i]->y));
+ if (abs(_cameraX - _cine[i]->x) <= 1 && abs(_cameraY - _cine[i]->y) <= 1) {
+ _cameraX = _cine[i]->x;
+ _cameraY = _cine[i]->y;
+ complete = true;
+ }
+ g_hdb->_map->centerMapXY((int)_cameraX + 16, (int)_cameraY + 16);
+ break;
+ case C_WAIT:
+ if (!(_cine[i]->start)) {
+ _cine[i]->start = 1;
+ _cine[i]->delay = g_system->getMillis() + _cine[i]->delay * 1000;
+ } else {
+ if (_cine[i]->delay < g_system->getMillis()) {
+ complete = true;
+ } else {
+ bailOut = true;
+ }
+ }
+ break;
+ case C_WAITUNTILDONE:
+ if (!i) {
+ complete = true;
+ } else {
+ bailOut = true;
+ }
+ break;
+ case C_SETENTITY:
+ warning("STUB: AI::locateEntity required");
+ if (_cine[i]->e) {
+ _cine[i]->e->tileX = (int)_cine[i]->x / kTileWidth;
+ _cine[i]->e->x = (int)_cine[i]->x;
+ _cine[i]->e->tileY = (int)_cine[i]->y / kTileHeight;
+ _cine[i]->e->y = (int)_cine[i]->y;
+ _cine[i]->e->level = (int)_cine[i]->x2;
+ } else {
+ warning("Can't locate '%s' in setEntity", _cine[i]->title);
+ }
+ complete = true;
+ break;
+ case C_FADEIN:
+ if (!_cine[i]->start) {
+ g_hdb->_drawMan->setFade(true, (bool)_cine[i]->end, _cine[i]->speed);
+ _cine[i]->start = 1;
+ } else if (!g_hdb->_drawMan->isFadeActive()) {
+ complete = true;
+ }
+ break;
+ case C_FADEOUT:
+ if (!_cine[i]->start) {
+ g_hdb->_drawMan->setFade(false, (bool)_cine[i]->end, _cine[i]->speed);
+ _cine[i]->start = 1;
+ } else if (!g_hdb->_drawMan->isFadeActive()) {
+ complete = true;
+ }
+ break;
+ default:
+ warning("STUB: AI::PROCESSCINES incomplete for %d", _cine[i]->cmdType);
+ break;
+ }
+
+ if (bailOut) {
+ return;
+ }
+
+ if (complete) {
+ if (_cine.size()) {
+ _cine.remove_at(i);
+ i--;
+ complete = false;
+ }
+ }
+ }
+}
+
+void AI::cineStart(bool abortable, const char *abortFunc) {
+ _cineAbortable = abortable;
+ _cineAborted = false;
+ _cineAbortFunc = abortFunc;
+ _cineActive = true;
+ _playerLock = false;
+ _cameraLock = false;
+}
+
+void AI::cineSetCamera(int x, int y) {
+ CineCommand *cmd = new CineCommand;
+ cmd->x = x * kTileWidth;
+ cmd->y = y * kTileHeight;
+ cmd->cmdType = C_SETCAMERA;
+ _cine.push_back(cmd);
+}
+
+void AI::cineResetCamera() {
+ CineCommand *cmd = new CineCommand;
+ cmd->cmdType = C_RESETCAMERA;
+ _cine.push_back(cmd);
+}
+
+void AI::cineMoveCamera(int x, int y, int speed) {
+ CineCommand *cmd = new CineCommand;
+ cmd->start = 0;
+ cmd->x = x * kTileWidth;
+ cmd->y = y * kTileHeight;
+ cmd->speed = speed;
+ debug("Setting up C_MOVECAMERA: x: %f, y: %f", cmd->x, cmd->y);
+ cmd->cmdType = C_MOVECAMERA;
+ _cine.push_back(cmd);
+}
+
+void AI::cineWait(int seconds) {
+ CineCommand *cmd = new CineCommand;
+ cmd->start = 0;
+ cmd->cmdType = C_WAIT;
+ cmd->delay = seconds;
+ _cine.push_back(cmd);
+}
+
+void AI::cineWaitUntilDone() {
+ CineCommand *cmd = new CineCommand;
+ cmd->cmdType = C_WAITUNTILDONE;
+ _cine.push_back(cmd);
+}
+
+void AI::cineSetEntity(const char *entName, int x, int y, int level) {
+ CineCommand *cmd = new CineCommand;
+ cmd->string = entName;
+ cmd->x = x * kTileWidth;
+ cmd->y = y * kTileHeight;
+ cmd->x2 = level;
+ cmd->cmdType = C_SETENTITY;
+ _cine.push_back(cmd);
+}
+
+void AI::cineFadeIn(bool isBlack, int steps) {
+ CineCommand *cmd = new CineCommand;
+ cmd->speed = steps;
+ cmd->end = (int) isBlack;
+ cmd->start = 0;
+ cmd->cmdType = C_FADEIN;
+ _cine.push_back(cmd);
+}
+
+void AI::cineFadeOut(bool isBlack, int steps) {
+ CineCommand *cmd = new CineCommand;
+ cmd->speed = steps;
+ cmd->end = (int) isBlack;
+ cmd->start = 0;
+ cmd->cmdType = C_FADEOUT;
+ _cine.push_back(cmd);
+}
+
+} // End of Namespace