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-rw-r--r--engines/hdb/draw-manager.cpp40
1 files changed, 39 insertions, 1 deletions
diff --git a/engines/hdb/draw-manager.cpp b/engines/hdb/draw-manager.cpp
index 85ee4ec9aa..564e178f35 100644
--- a/engines/hdb/draw-manager.cpp
+++ b/engines/hdb/draw-manager.cpp
@@ -25,17 +25,55 @@
namespace HDB {
DrawMan::DrawMan() {
+ _tLookupArray = NULL;
_systemInit = false;
}
bool DrawMan::init() {
+ // Read total number of tiles in game
_numTiles = g_hdb->_fileMan->getCount("t32_", TYPE_TILE32);
-
if (!_numTiles) {
return false;
}
+ // Setup Tile Lookup Array
+ _tLookupArray = new TileLookup[_numTiles];
+ Common::Array<const char *> tileData = *g_hdb->_fileMan->findFiles("t32_", TYPE_TILE32);
+
+ int index = 0, skyIndex = 0;
+ for (; index < _numTiles; index++) {
+ _tLookupArray[index].filename = tileData[index];
+ _tLookupArray[index].tData = NULL;
+ _tLookupArray[index].skyIndex = 0;
+ _tLookupArray[index].animIndex = index;
+ // Check if the loaded Tile is a Sky Tile
+ if (((Common::String)tileData[index]).contains("sky") && (skyIndex < kMaxSkies)) {
+ _tLookupArray[index].skyIndex = skyIndex + 1;
+ _skyTiles[skyIndex] = index;
+ skyIndex++;
+ }
+ }
+
+ /*
+ TODO: Add Animating Tile Info
+ */
+
+ // Init Sky Data
+ _currentSky = 0;
+
+ /*
+ TODO: Setup Gamma Table
+ */
+
+ /*
+ TODO: Load Mouse Pointer and Display Cursor
+ */
+
+ /*
+ TODO: Load all 4 levels of star colors and the snowflake
+ */
+
_systemInit = true;
return true;
}